1 /* $Id: powerup.h,v 1.5 2004-08-28 23:17:45 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Powerup header file.
27 #define POW_EXTRA_LIFE 0
29 #define POW_SHIELD_BOOST 2
32 #define POW_KEY_BLUE 4
34 #define POW_KEY_GOLD 6
36 //#define POW_RADAR_ROBOTS 7
37 //#define POW_RADAR_POWERUPS 8
39 #define POW_MISSILE_1 10
40 #define POW_MISSILE_4 11 // 4-pack MUST follow single missile
42 #define POW_QUAD_FIRE 12
44 #define POW_VULCAN_WEAPON 13
45 #define POW_SPREADFIRE_WEAPON 14
46 #define POW_PLASMA_WEAPON 15
47 #define POW_FUSION_WEAPON 16
48 #define POW_PROXIMITY_WEAPON 17
49 #define POW_SMARTBOMB_WEAPON 20
50 #define POW_MEGA_WEAPON 21
51 #define POW_VULCAN_AMMO 22
52 #define POW_HOMING_AMMO_1 18
53 #define POW_HOMING_AMMO_4 19 // 4-pack MUST follow single missile
56 #define POW_INVULNERABILITY 25
57 #define POW_MEGAWOW 27
59 #define POW_GAUSS_WEAPON 28
60 #define POW_HELIX_WEAPON 29
61 #define POW_PHOENIX_WEAPON 30
62 #define POW_OMEGA_WEAPON 31
64 #define POW_SUPER_LASER 32
65 #define POW_FULL_MAP 33
66 #define POW_CONVERTER 34
67 #define POW_AMMO_RACK 35
68 #define POW_AFTERBURNER 36
69 #define POW_HEADLIGHT 37
71 #define POW_SMISSILE1_1 38
72 #define POW_SMISSILE1_4 39 // 4-pack MUST follow single missile
73 #define POW_GUIDED_MISSILE_1 40
74 #define POW_GUIDED_MISSILE_4 41 // 4-pack MUST follow single missile
75 #define POW_SMART_MINE 42
76 #define POW_MERCURY_MISSILE_1 43
77 #define POW_MERCURY_MISSILE_4 44 // 4-pack MUST follow single missile
78 #define POW_EARTHSHAKER_MISSILE 45
80 #define POW_FLAG_BLUE 46
81 #define POW_FLAG_RED 47
83 #define POW_HOARD_ORB 7 // use unused slot
86 #define VULCAN_AMMO_MAX (392*4)
87 #define VULCAN_WEAPON_AMMO_AMOUNT 196
88 #define VULCAN_AMMO_AMOUNT (49*2)
90 #define GAUSS_WEAPON_AMMO_AMOUNT 392
92 #define MAX_POWERUP_TYPES 50
94 #define POWERUP_NAME_LENGTH 16 // Length of a robot or powerup name.
95 extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
97 extern int Headlight_active_default; // is headlight on when picked up?
99 typedef struct powerup_type_info {
102 fix size; // 3d size of longest dimension
103 fix light; // amount of light cast by this powerup, set in bitmaps.tbl
104 } __pack__ powerup_type_info;
106 extern int N_powerup_types;
107 extern powerup_type_info Powerup_info[MAX_POWERUP_TYPES];
109 void draw_powerup(object *obj);
111 //returns true if powerup consumed
112 int do_powerup(object *obj);
114 //process (animate) a powerup for one frame
115 void do_powerup_frame(object *obj);
117 // Diminish shields and energy towards max in case they exceeded it.
118 extern void diminish_towards_max(void);
120 extern void do_megawow_powerup(int quantity);
122 extern void powerup_basic(int redadd, int greenadd, int blueadd, int score, char *format, ...);
125 #define powerup_type_info_read_n(pti, n, fp) cfread(pti, sizeof(powerup_type_info), n, fp)
128 * reads n powerup_type_info structs from a CFILE
130 extern int powerup_type_info_read_n(powerup_type_info *pti, int n, CFILE *fp);
133 #endif /* _POWERUP_H */