1 /* $Id: powerup.h,v 1.3 2002-08-02 04:57:19 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
22 #define POW_EXTRA_LIFE 0
24 #define POW_SHIELD_BOOST 2
27 #define POW_KEY_BLUE 4
29 #define POW_KEY_GOLD 6
31 //#define POW_RADAR_ROBOTS 7
32 //#define POW_RADAR_POWERUPS 8
34 #define POW_MISSILE_1 10
35 #define POW_MISSILE_4 11 //4-pack MUST follow single missile
37 #define POW_QUAD_FIRE 12
39 #define POW_VULCAN_WEAPON 13
40 #define POW_SPREADFIRE_WEAPON 14
41 #define POW_PLASMA_WEAPON 15
42 #define POW_FUSION_WEAPON 16
43 #define POW_PROXIMITY_WEAPON 17
44 #define POW_SMARTBOMB_WEAPON 20
45 #define POW_MEGA_WEAPON 21
46 #define POW_VULCAN_AMMO 22
47 #define POW_HOMING_AMMO_1 18
48 #define POW_HOMING_AMMO_4 19 //4-pack MUST follow single missile
51 #define POW_INVULNERABILITY 25
52 #define POW_MEGAWOW 27
54 #define POW_GAUSS_WEAPON 28
55 #define POW_HELIX_WEAPON 29
56 #define POW_PHOENIX_WEAPON 30
57 #define POW_OMEGA_WEAPON 31
59 #define POW_SUPER_LASER 32
60 #define POW_FULL_MAP 33
61 #define POW_CONVERTER 34
62 #define POW_AMMO_RACK 35
63 #define POW_AFTERBURNER 36
64 #define POW_HEADLIGHT 37
66 #define POW_SMISSILE1_1 38
67 #define POW_SMISSILE1_4 39 //4-pack MUST follow single missile
68 #define POW_GUIDED_MISSILE_1 40
69 #define POW_GUIDED_MISSILE_4 41 //4-pack MUST follow single missile
70 #define POW_SMART_MINE 42
71 #define POW_MERCURY_MISSILE_1 43
72 #define POW_MERCURY_MISSILE_4 44 //4-pack MUST follow single missile
73 #define POW_EARTHSHAKER_MISSILE 45
75 #define POW_FLAG_BLUE 46
76 #define POW_FLAG_RED 47
78 #define POW_HOARD_ORB 7 //use unused slot
81 #define VULCAN_AMMO_MAX (392*4)
82 #define VULCAN_WEAPON_AMMO_AMOUNT 196
83 #define VULCAN_AMMO_AMOUNT (49*2)
85 #define GAUSS_WEAPON_AMMO_AMOUNT 392
87 #define MAX_POWERUP_TYPES 50
89 #define POWERUP_NAME_LENGTH 16 // Length of a robot or powerup name.
90 extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
92 extern int Headlight_active_default; //is headlight on when picked up?
94 typedef struct powerup_type_info {
97 fix size; // 3d size of longest dimension
98 fix light; // amount of light cast by this powerup, set in bitmaps.tbl
99 } __pack__ powerup_type_info;
101 extern int N_powerup_types;
102 extern powerup_type_info Powerup_info[MAX_POWERUP_TYPES];
104 void draw_powerup(object *obj);
106 //returns true if powerup consumed
107 int do_powerup(object *obj);
109 //process (animate) a powerup for one frame
110 void do_powerup_frame(object *obj);
112 // Diminish shields and energy towards max in case they exceeded it.
113 extern void diminish_towards_max(void);
115 extern void do_megawow_powerup(int quantity);
117 extern void powerup_basic(int redadd, int greenadd, int blueadd, int score, char *format, ...);
120 #define powerup_type_info_read_n(pti, n, fp) cfread(pti, sizeof(powerup_type_info), n, fp)
123 * reads n powerup_type_info structs from a CFILE
125 extern int powerup_type_info_read_n(powerup_type_info *pti, int n, CFILE *fp);