1 /* $Id: playsave.h,v 1.2 2003-10-10 09:36:35 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Header for playsave.c
20 * Revision 1.1 1995/05/16 16:01:19 allender
23 * Revision 2.0 1995/02/27 11:31:24 john
24 * New version 2.0, which has no anonymous unions, builds with
25 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
27 * Revision 1.10 1995/01/22 18:57:04 matt
28 * Made player highest level work with missions
30 * Revision 1.9 1994/12/12 11:37:15 matt
31 * Fixed auto leveling defaults & saving
33 * Revision 1.8 1994/12/08 10:01:37 john
34 * Changed the way the player callsign stuff works.
36 * Revision 1.7 1994/11/25 22:46:56 matt
37 * Made saved game descriptions longer
39 * Revision 1.6 1994/10/24 20:00:02 john
40 * Added prototype for read_player_file.
42 * Revision 1.5 1994/10/17 13:07:12 john
43 * Moved the descent.cfg info into the player config file.
45 * Revision 1.4 1994/10/09 14:54:32 matt
46 * Made player cockpit state & window size save/restore with saved games & automap
48 * Revision 1.3 1994/10/08 23:08:09 matt
49 * Added error check & handling for game load/save disk io
51 * Revision 1.2 1994/09/28 17:25:06 matt
52 * Added first draft of game save/load system
54 * Revision 1.1 1994/09/27 15:47:23 matt
64 #define N_SAVE_SLOTS 10
65 #define GAME_NAME_LEN 25 // +1 for terminating zero = 26
71 extern int Default_leveling_on;
73 // update the player's highest level. returns errno (0 == no error)
74 int update_player_file();
76 // Used to save kconfig values to disk.
77 int write_player_file();
79 int new_player_config();
81 int read_player_file();
83 // set a new highest level for player for this mission
84 void set_highest_level(int levelnum);
86 // gets the player's highest level from the file for this mission
87 int get_highest_level(void);
89 #endif /* _PLAYSAVE_H */