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3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 * $Source: /cvs/cvsroot/d2x/main/network.h,v $
18 * $Date: 2001-10-25 02:15:57 $
20 * FIXME: put description here
22 * $Log: not supported by cvs2svn $
33 #define NETSTAT_MENU 0
34 #define NETSTAT_PLAYING 1
35 #define NETSTAT_BROWSING 2
36 #define NETSTAT_WAITING 3
37 #define NETSTAT_STARTING 4
38 #define NETSTAT_ENDLEVEL 5
40 #define CONNECT_DISCONNECTED 0
41 #define CONNECT_PLAYING 1
42 #define CONNECT_WAITING 2
43 #define CONNECT_DIED_IN_MINE 3
44 #define CONNECT_FOUND_SECRET 4
45 #define CONNECT_ESCAPE_TUNNEL 5
46 #define CONNECT_END_MENU 6
51 // defines and other things for appletalk/ipx games on mac
54 #define APPLETALK_GAME 2
56 extern int Network_game_type;
58 #define Network_game_type IPX_GAME
61 typedef struct sequence_packet {
65 netplayer_info player;
68 #define NET_XDATA_SIZE 454
71 // frame info is aligned -- 01/18/96 -- MWA
72 // if you change this structure -- be sure to keep
74 // bytes on byte boundries
75 // shorts on even byte boundries
76 // ints on even byte boundries
78 typedef struct frame_info {
79 ubyte type; // What type of packet
80 ubyte pad[3]; // Pad out length of frame_info packet
83 vms_matrix obj_orient;
84 vms_vector phys_velocity;
85 vms_vector phys_rotvel;
87 ushort data_size; // Size of data appended to the net packet
89 ubyte obj_render_type;
91 ubyte data[NET_XDATA_SIZE]; // extra data to be tacked on the end
92 } __pack__ frame_info;
94 // short_frame_info is not aligned -- 01/18/96 -- MWA
95 // won't align because of shortpos. Shortpos needs
96 // to stay in current form.
98 typedef struct short_frame_info {
99 ubyte type; // What type of packet
100 ubyte pad[3]; // Pad out length of frame_info packet
103 ushort data_size; // Size of data appended to the net packet
105 ubyte obj_render_type;
107 ubyte data[NET_XDATA_SIZE]; // extra data to be tacked on the end
108 } __pack__ short_frame_info;
110 void network_start_game();
111 void network_join_game();
112 void network_rejoin_game();
113 void network_leave_game();
114 int network_endlevel(int *secret);
115 void network_endlevel_poll2( int nitems, struct newmenu_item * menus, int * key, int citem );
117 int network_level_sync();
118 void network_send_endlevel_packet();
120 int network_delete_extra_objects();
121 int network_find_max_net_players();
122 int network_objnum_is_past(int objnum);
123 char * network_get_player_name( int objnum );
124 void network_send_endlevel_sub(int player_num);
126 void network_disconnect_player(int playernum);
128 extern int NetGameType;
129 extern int Network_send_objects;
130 extern int Network_send_objnum;
131 extern int PacketUrgent;
132 extern int Network_rejoined;
134 extern int Network_new_game;
135 extern int Network_status;
137 extern fix LastPacketTime[MAX_PLAYERS];
139 extern ushort my_segments_checksum;
141 extern int Network_initial_pps;
142 extern int Network_initial_shortpackets;
144 // By putting an up-to-20-char-message into Network_message and
145 // setting Network_message_reciever to the player num you want to
146 // send it to (100 for broadcast) the next frame the player will
149 // Call once at the beginning of a frame
150 void network_do_frame(int force, int listen);
152 // Tacks data of length 'len' onto the end of the next
153 // packet that we're transmitting.
154 void network_send_data( ubyte * ptr, int len, int urgent );
156 void network_send_objects(void);
157 void network_dump_player(ubyte * server, ubyte *node, int why);
158 void network_send_game_info(sequence_packet *their);
160 int GetMyNetRanking();