2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
22 //Returns a checksum of a block of memory.
23 extern ushort netmisc_calc_checksum( void * vptr, int len );
25 //Finds the difference between block1 and block2. Fills in diff_buffer and returns the size of diff_buffer.
26 extern int netmisc_find_diff( void *block1, void *block2, int block_size, void *diff_buffer );
28 //Applies diff_buffer to block1 to create a new block1. Returns the final size of block1.
29 extern int netmisc_apply_diff(void *block1, void *diff_buffer, int diff_size );
33 // some mac only routines to deal with incorrectly aligned network structures
35 void receive_netplayer_info(ubyte *data, AllNetPlayers_info *info);
37 void receive_netplayers_packet(ubyte *data, AllNetPlayers_info *pinfo);
38 void send_netplayers_packet(ubyte *server, ubyte *node);
40 void send_sequence_packet(sequence_packet seq, ubyte *server, ubyte *node, ubyte *net_address);
41 void receive_sequence_packet(ubyte *data, sequence_packet *seq);
43 void send_netgame_packet(ubyte *server, ubyte *node, ubyte *net_address, int lite_flag);
44 void receive_netgame_packet(ubyte *data, netgame_info *netgame, int lite_flag);
46 void swap_object(object *obj);