2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
23 typedef struct morph_data {
24 object *obj; //object which is morphing
25 vms_vector morph_vecs[MAX_VECS];
26 vms_vector morph_deltas[MAX_VECS];
27 fix morph_times[MAX_VECS];
28 int submodel_active[MAX_SUBMODELS]; //which submodels are active
29 int n_morphing_points[MAX_SUBMODELS]; //how many active points in each part
30 int submodel_startpoints[MAX_SUBMODELS]; //first point for each submodel
31 int n_submodels_active;
32 ubyte morph_save_control_type;
33 ubyte morph_save_movement_type;
34 physics_info morph_save_phys_info;
38 #define MAX_MORPH_OBJECTS 5
40 extern morph_data morph_objects[];
42 void morph_start(object *obj);
43 void draw_morph_object(object *obj);
45 //process the morphing object for one frame
46 void do_morph_frame(object *obj);
48 //called at the start of a level
51 extern morph_data *find_morph_data(object *obj);