1 /* $Id: mission.h,v 1.2 2002-08-07 07:34:09 btb Exp $ */
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20 #define MAX_MISSIONS 300
21 #define MAX_LEVELS_PER_MISSION 30
22 #define MAX_SECRET_LEVELS_PER_MISSION 6
23 #define MISSION_NAME_LEN 25
27 char filename[9]; // path and filename without extension
28 char mission_name[MISSION_NAME_LEN+1];
29 ubyte anarchy_only_flag; // if true, mission is anarchy only
30 ubyte location; // see defines below
31 ubyte descent_version; // descent 1 or descent 2?
34 //values that describe where a mission is located
36 #define ML_MISSIONDIR 1
39 extern mle Mission_list[MAX_MISSIONS];
41 extern int Current_mission_num;
42 extern char *Current_mission_filename,*Current_mission_longname;
44 //arrays of name of the level files
45 extern char Level_names[MAX_LEVELS_PER_MISSION][FILENAME_LEN];
46 extern char Secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][FILENAME_LEN];
48 //fills in the global list of missions. Returns the number of missions
49 //in the list. If anarchy_mode set, don't include non-anarchy levels.
50 //if there is only one mission, this function will call load_mission on it.
51 int build_mission_list(int anarchy_mode);
53 //loads the specfied mission from the mission list. build_mission_list()
54 //must have been called. If build_mission_list() returns 0, this function
55 //does not need to be called. Returns true if mission loaded ok, else false.
56 int load_mission(int mission_num);
58 //loads the named mission if exists.
59 //Returns true if mission loaded ok, else false.
60 int load_mission_by_name(char *mission_name);