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11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Lighting system prototypes, structures, etc.
24 #define MAX_LIGHT 0x10000 // max value
26 #define MIN_LIGHT_DIST (F1_0*4)
28 extern fix Beam_brightness;
29 extern fix Dynamic_light[MAX_VERTICES];
31 extern void set_dynamic_light(void);
33 // Compute the lighting from the headlight for a given vertex on a face.
35 // point - the 3d coords of the point
36 // face_light - a scale factor derived from the surface normal of the face
37 // If no surface normal effect is wanted, pass F1_0 for face_light
38 fix compute_headlight_light(vms_vector *point,fix face_light);
40 // compute the average dynamic light in a segment. Takes the segment number
41 fix compute_seg_dynamic_light(int segnum);
43 // compute the lighting for an object. Takes a pointer to the object,
44 // and possibly a rotated 3d point. If the point isn't specified, the
45 // object's center point is rotated.
46 fix compute_object_light(object *obj,vms_vector *rotated_pnt);
48 // turn headlight boost on & off
49 void toggle_headlight_active(void);
51 #endif /* _LIGHTING_H */