1 /* DPH: This is the file where all the stub functions go. The aim is to have nothing in here ,eventually */
11 int gr_renderstats = 0;
12 int gr_badtexture = 0;
14 extern int VGA_current_mode;
15 int Dont_start_sound_objects = 1;
17 int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
19 char CDROM_dir[40] = ".";
22 int gr_check_mode(u_int32_t a)
28 extern int Num_computed_colors;
29 void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size)
31 memcpy(gr_palette, pal, size);
33 Num_computed_colors = 0;
37 void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount )
43 void key_putkey(char i)
48 void g3_remap_interp_colors()
54 extern short interp_color_table
55 void g3_remap_interp_colors()
60 if (ebx != n_interp_colors) {
62 eax = interp_color_table
73 void com_level_sync(void)
98 void serial_leave_game()
103 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
108 int digi_link_sound_to_object2( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance );
109 int digi_link_sound_to_object3( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance, int loop_start, int loop_end )
112 return digi_link_sound_to_object2(org_soundnum, objnum, forever, max_volume, max_distance);
115 void digi_stop_digi_sounds(void)
120 void digi_stop_current_song(void)
126 void digi_set_midi_volume(int a)
131 void digi_play_midi_song(void)
136 void digi_pause_digi_sounds()
141 void digi_resume_digi_sounds()
145 void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end )
150 void digi_change_looping_volume( fix volume )
155 void digi_stop_looping_sound()
160 // Plays a queued voice sound.
161 void digi_start_sound_queued( short soundnum, fix volume )