1 /* DPH: This is the file where all the stub functions go. The aim is to have nothing in here ,eventually */
10 int gr_renderstats = 0;
11 int gr_badtexture = 0;
13 extern int VGA_current_mode;
15 int MVEPaletteCalls = 0;
17 int Dont_start_sound_objects = 1;
19 int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
20 char CDROM_dir[40] = ".";
23 int gr_check_mode(u_int32_t a)
29 extern int Num_computed_colors;
30 void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size)
32 memcpy(gr_palette, pal, size);
34 Num_computed_colors = 0;
38 void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount )
49 void key_putkey(char i)
54 void g3_remap_interp_colors()
60 extern short interp_color_table
61 void g3_remap_interp_colors()
66 if (ebx != n_interp_colors) {
68 eax = interp_color_table
79 int InitMovieBriefing()
89 int InitRobotMovie(char *a)
94 void DeInitRobotMovie(void)
99 void init_extra_robot_movie(char *f)
110 void com_level_sync(void)
135 void serial_leave_game()
140 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
145 int digi_link_sound_to_object3( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance, int loop_start, int loop_end )
150 void digi_stop_sound(int channel)
155 void digi_stop_digi_sounds(void)
160 void digi_stop_current_song(void)
166 void digi_set_midi_volume(int a)
171 void digi_play_midi_song(void)
178 int PlayMovie(const char *a, int b)
185 void digi_pause_digi_sounds()
190 void digi_resume_digi_sounds()
194 void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end )
198 void digi_change_looping_volume( fix volume )
202 void digi_stop_looping_sound()
207 // Plays a queued voice sound.
208 void digi_start_sound_queued( short soundnum, fix volume )
214 void init_subtitles()
219 void close_subtitles()