1 /* DPH: This is the file where all the stub functions go. The aim is to have nothing in here ,eventually */
11 int gr_renderstats = 0;
12 int gr_badtexture = 0;
14 extern int VGA_current_mode;
17 int MVEPaletteCalls = 0;
20 int Dont_start_sound_objects = 1;
22 int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
24 char CDROM_dir[40] = ".";
26 char CDROM_dir[40] = "/cdrom/d2data/";
30 int gr_check_mode(u_int32_t a)
36 extern int Num_computed_colors;
37 void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size)
39 memcpy(gr_palette, pal, size);
41 Num_computed_colors = 0;
45 void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount )
58 void key_putkey(char i)
63 void g3_remap_interp_colors()
69 extern short interp_color_table
70 void g3_remap_interp_colors()
75 if (ebx != n_interp_colors) {
77 eax = interp_color_table
89 int InitMovieBriefing()
99 int InitRobotMovie(char *a)
104 void DeInitRobotMovie(void)
109 void init_extra_robot_movie(char *f)
120 void com_level_sync(void)
145 void serial_leave_game()
150 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
155 int digi_link_sound_to_object3( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance, int loop_start, int loop_end )
160 void digi_stop_sound(int channel)
165 void digi_stop_digi_sounds(void)
170 void digi_stop_current_song(void)
176 void digi_set_midi_volume(int a)
181 void digi_play_midi_song(void)
187 int PlayMovie(const char *a, int b)
193 void digi_pause_digi_sounds()
198 void digi_resume_digi_sounds()
202 void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end )
206 void digi_change_looping_volume( fix volume )
210 void digi_stop_looping_sound()
215 // Plays a queued voice sound.
216 void digi_start_sound_queued( short soundnum, fix volume )
222 void init_subtitles()
227 void close_subtitles()