1 /* DPH: This is the file where all the stub functions go. The aim is to have nothing in here ,eventually */
11 int gr_renderstats = 0;
12 int gr_badtexture = 0;
14 extern int VGA_current_mode;
16 int MVEPaletteCalls = 0;
18 int Dont_start_sound_objects = 1;
20 int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
21 char CDROM_dir[40] = ".";
24 int gr_check_mode(u_int32_t a)
30 extern int Num_computed_colors;
31 void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size)
33 memcpy(gr_palette, pal, size);
35 Num_computed_colors = 0;
39 void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount )
50 void key_putkey(char i)
55 void g3_remap_interp_colors()
61 extern short interp_color_table
62 void g3_remap_interp_colors()
67 if (ebx != n_interp_colors) {
69 eax = interp_color_table
80 int InitMovieBriefing()
90 int InitRobotMovie(char *a)
95 void DeInitRobotMovie(void)
100 void init_extra_robot_movie(char *f)
111 void com_level_sync(void)
136 void serial_leave_game()
141 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
146 int digi_link_sound_to_object3( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance, int loop_start, int loop_end )
151 void digi_stop_sound(int channel)
156 void digi_stop_digi_sounds(void)
161 void digi_stop_current_song(void)
167 void digi_set_midi_volume(int a)
172 void digi_play_midi_song(void)
179 int PlayMovie(const char *a, int b)
186 void digi_pause_digi_sounds()
191 void digi_resume_digi_sounds()
195 void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end )
199 void digi_change_looping_volume( fix volume )
203 void digi_stop_looping_sound()
208 // Plays a queued voice sound.
209 void digi_start_sound_queued( short soundnum, fix volume )
215 void init_subtitles()
220 void close_subtitles()