1 /* DPH: This is the file where all the stub functions go. The aim is to have nothing in here ,eventually */
11 int gr_renderstats = 0;
12 int gr_badtexture = 0;
14 extern int VGA_current_mode;
16 int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
18 char CDROM_dir[40] = ".";
21 int gr_check_mode(u_int32_t a)
27 extern int Num_computed_colors;
28 void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size)
30 memcpy(gr_palette, pal, size);
32 Num_computed_colors = 0;
36 void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount )
42 void key_putkey(char i)
47 void g3_remap_interp_colors()
53 extern short interp_color_table
54 void g3_remap_interp_colors()
59 if (ebx != n_interp_colors) {
61 eax = interp_color_table
72 void com_level_sync(void)
97 void serial_leave_game()
102 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
107 void digi_stop_digi_sounds(void)
112 void digi_stop_current_song(void)
118 void digi_set_midi_volume(int a)
123 void digi_play_midi_song(void)
128 void digi_pause_digi_sounds()
133 void digi_resume_digi_sounds()
137 void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end )
142 void digi_change_looping_volume( fix volume )
147 void digi_stop_looping_sound()
152 // Plays a queued voice sound.
153 void digi_start_sound_queued( short soundnum, fix volume )