1 /* $Id: kludge.c,v 1.14 2003-11-27 04:50:22 btb Exp $ */
5 * DPH: This is the file where all the stub functions go. The aim is
6 * to have nothing in here, eventually
22 int gr_renderstats = 0;
23 int gr_badtexture = 0;
25 extern int VGA_current_mode;
27 int Window_clip_left,Window_clip_top,Window_clip_right,Window_clip_bot;
29 char CDROM_dir[40] = ".";
32 void joy_set_btn_values( int btn, int state, int time_down, int downcount, int upcount )
38 void key_putkey(char i)
43 void g3_remap_interp_colors()
49 extern short interp_color_table
50 void g3_remap_interp_colors()
55 if (ebx != n_interp_colors) {
57 eax = interp_color_table
68 void com_level_sync(void)
93 void serial_leave_game()
98 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
103 void digi_stop_digi_sounds(void)
108 void digi_stop_current_song(void)
114 void digi_set_midi_volume(int a)
119 void digi_play_midi_song(void)
124 void digi_pause_digi_sounds()
129 void digi_resume_digi_sounds()
133 void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end )
138 void digi_change_looping_volume( fix volume )
143 void digi_stop_looping_sound()
148 // Plays a queued voice sound.
149 void digi_start_sound_queued( short soundnum, fix volume )