2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 // MACRO for single line #ifdef WINDOWS #else DOS
40 // How close two points must be in all dimensions to be considered the same point.
41 #define FIX_EPSILON 10
43 //the maximum length of a filename
44 #define FILENAME_LEN 13
46 //for Function_mode variable
47 #define FMODE_EXIT 0 //leaving the program
48 #define FMODE_MENU 1 //Using the menu
49 #define FMODE_GAME 2 //running the game
50 #define FMODE_EDITOR 3 //running the editor
52 //This constant doesn't really belong here, but it is because of horrible
53 //circular dependencies involving object.h, aistruct.h, polyobj.h, & robot.h
54 #define MAX_SUBMODELS 10 //how many animating sub-objects per model
60 extern int Function_mode; //in game or editor?
61 extern int Screen_mode; //editor screen or game screen?
63 //The version number of the game
64 extern ubyte Version_major,Version_minor;
67 extern ubyte Version_fix;