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8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Header file for Inferno. Should be included in all source files.
25 // MACRO for single line #ifdef WINDOWS #else DOS
38 #define STRINGIFY(x) #x
45 // How close two points must be in all dimensions to be considered the
47 #define FIX_EPSILON 10
49 // the maximum length of a filename
50 #define FILENAME_LEN 13
52 //for Function_mode variable
53 #define FMODE_EXIT 0 // leaving the program
54 #define FMODE_MENU 1 // Using the menu
55 #define FMODE_GAME 2 // running the game
56 #define FMODE_EDITOR 3 // running the editor
58 // This constant doesn't really belong here, but it is because of
59 // horrible circular dependencies involving object.h, aistruct.h,
60 // polyobj.h, & robot.h
61 #define MAX_SUBMODELS 10 // how many animating sub-objects per model
105 #include "multibot.h"
121 #include "segpoint.h"
129 #include "texmerge.h"
130 #include "textures.h"
140 extern int Function_mode; // in game or editor?
141 extern int Screen_mode; // editor screen or game screen?
143 // The version number of the game
144 extern ubyte Version_major, Version_minor;
147 extern ubyte Version_fix;