1 /* $Id: inferno.c,v 1.59 2003-03-31 19:52:02 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * inferno.c: Entry point of program (main procedure)
19 * After main initializes everything, most of the time is spent in the loop
20 * while (Function_mode != FMODE_EXIT)
21 * In this loop, the main menu is brought up first.
26 * Revision 1.1 1995/12/05 15:57:49 allender
29 * Revision 1.19 1995/11/07 17:03:12 allender
30 * added splash screen for descent contest
32 * Revision 1.18 1995/10/31 10:22:22 allender
35 * Revision 1.17 1995/10/18 01:53:07 allender
36 * mouse click to leave do not distribute screen
38 * Revision 1.16 1995/10/17 12:00:12 allender
39 * mouse click gets past endgame screen
41 * Revision 1.15 1995/10/12 17:40:12 allender
42 * read config file after digi initialized
44 * Revision 1.14 1995/10/05 10:38:22 allender
45 * changed key_getch at exit to be key_inkey and moved
46 * mouse init until after macintosh windowing init call
48 * Revision 1.13 1995/09/18 17:01:04 allender
49 * put gr_init call before render buffer stuff
51 * Revision 1.12 1995/08/31 15:50:53 allender
52 * call init for appletalk, and change name of intro screens
54 * Revision 1.11 1995/08/26 16:26:19 allender
55 * whole bunch 'o stuff!!
57 * Revision 1.10 1995/07/12 21:48:18 allender
58 * removed Int3 from beginning of program
60 * Revision 1.9 1995/07/05 16:45:48 allender
61 * removed hide_cursor call
63 * Revision 1.8 1995/06/20 16:44:57 allender
64 * game now renders in 640x480 at all times. Changed code
65 * to call game_init_render_buffers with right params
67 * Revision 1.7 1995/06/13 13:07:55 allender
68 * change macintosh initialzation. Mac windows now init'ed through gr_init.
70 * Revision 1.6 1995/06/08 16:36:53 allender
71 * "ifdef" profile include
73 * Revision 1.5 1995/06/07 08:08:18 allender
74 * dont' make memory info show at end of program
76 * Revision 1.4 1995/06/02 07:47:40 allender
77 * removed network initialzation for now
79 * Revision 1.3 1995/05/26 06:54:52 allender
80 * put digi_init after timer and key stuff since I was testing stuff
81 * that needed the keyboard handler installed
83 * Revision 1.2 1995/05/19 11:28:09 allender
86 * Revision 1.1 1995/05/16 15:26:39 allender
89 * Revision 2.36 1996/01/05 16:52:16 john
92 * Revision 2.35 1995/10/07 13:20:06 john
93 * Added new modes for LCDBIOS, also added support for -JoyNice,
94 * and added Shift+F1-F4 to controls various stereoscopic params.
96 * Revision 2.34 1995/06/26 11:30:57 john
97 * Made registration/copyright screen go away after 5 minutes.
99 * Revision 2.33 1995/05/31 14:26:55 unknown
100 * Fixed ugly spacing.
102 * Revision 2.32 1995/05/26 16:15:28 john
103 * Split SATURN into define's for requiring cd, using cd, etc.
104 * Also started adding all the Rockwell stuff.
106 * Revision 2.31 1995/05/11 13:30:01 john
107 * Changed 3dbios detection to work like Didde Kim wanted it to.
109 * Revision 2.30 1995/05/08 13:53:50 john
110 * Added code to read vipport environemnt variable.
112 * Revision 2.29 1995/05/08 11:26:18 john
113 * Reversed eyes in 3dmax mode.
115 * Revision 2.28 1995/05/08 11:24:06 john
116 * Made 3dmax work like Kasan wants it to.
118 * Revision 2.27 1995/04/23 16:06:25 john
119 * Moved rinvul into modem/null modem menu.
121 * Revision 2.26 1995/04/12 13:39:26 john
122 * Fixed bug with -lowmem not working.
124 * Revision 2.25 1995/04/09 14:43:00 john
125 * Made Dynamic sockets not print Msockets for help.
127 * Revision 2.24 1995/04/07 16:11:33 john
128 * Fixed problem with VFX display when using setup.
130 * Revision 2.23 1995/04/06 15:40:51 john
131 * Synced VFX with setup #'s.
133 * Revision 2.22 1995/04/06 12:12:53 john
134 * Fixed some bugs with 3dmax.
136 * Revision 2.21 1995/03/30 16:36:51 mike
139 * Revision 2.20 1995/03/29 15:33:52 john
140 * Added code to parse descent.net file.
142 * Revision 2.19 1995/03/28 20:08:21 john
143 * Took away alternate server thing.
145 * Revision 2.18 1995/03/27 09:43:08 john
146 * Added VR Settings in config file.
148 * Revision 2.17 1995/03/23 19:02:21 john
149 * Added descent.net file use.
151 * Revision 2.16 1995/03/23 12:25:11 john
152 * Moved IPX stuff into BIOS lib.
154 * Revision 2.15 1995/03/21 16:52:34 john
157 * Revision 2.14 1995/03/21 14:40:33 john
158 * Ifdef'd out the NETWORK code.
160 * Revision 2.13 1995/03/16 23:13:35 john
161 * Fixed bug with piggy paging in bitmap not checking for disk
162 * error, hence bogifying textures if you pull the CD out.
164 * Revision 2.12 1995/03/16 21:45:22 john
165 * Made all paged modes have incompatible menus!
167 * Revision 2.11 1995/03/15 15:19:34 john
168 * Took out code that changes to exe dir.
170 * Revision 2.10 1995/03/15 14:33:37 john
171 * Added code to force the Descent CD-rom in the drive.
173 * Revision 2.9 1995/03/15 11:41:27 john
174 * Better Saturn CD-ROM support.
176 * Revision 2.8 1995/03/14 18:24:46 john
177 * Force Destination Saturn to use CD-ROM drive.
179 * Revision 2.7 1995/03/14 16:22:35 john
180 * Added cdrom alternate directory stuff.
182 * Revision 2.6 1995/03/13 15:17:19 john
183 * Added alternate hogfile directory.
185 * Revision 2.5 1995/03/10 13:05:35 john
186 * Added code so that palette is correct for VFX1 helmets.
188 * Revision 2.4 1995/03/07 15:12:43 john
189 * Fixed VFX,3dmax support.
191 * Revision 2.3 1995/03/07 14:19:35 mike
192 * More destination saturn stuff.
194 * Revision 2.2 1995/03/06 16:47:34 mike
197 * Revision 2.1 1995/03/06 15:24:06 john
198 * New screen techniques.
200 * Revision 2.0 1995/02/27 11:31:29 john
201 * New version 2.0, which has no anonymous unions, builds with
202 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
204 * Revision 1.295 1995/02/23 12:02:14 john
205 * Made mono windows smaller.
207 * Revision 1.294 1995/02/16 17:35:00 john
208 * Added code to allow dynamic socket changing.
210 * Revision 1.293 1995/02/14 19:29:29 john
211 * Locked down critical error handler.
213 * Revision 1.292 1995/02/14 15:29:20 john
214 * Added CR-LF to last line of menu help text.
216 * Revision 1.291 1995/02/14 11:39:01 john
217 * Added polled/bios joystick readers.
219 * Revision 1.290 1995/02/13 20:35:03 john
222 * Revision 1.289 1995/02/11 16:20:02 john
223 * Added code to make the default mission be the one last played.
225 * Revision 1.288 1995/02/11 15:54:13 rob
226 * changed cinvul to rinvul.
228 * Revision 1.287 1995/02/11 14:48:43 rob
229 * Added max of 314 seconds to control invul. times
231 * Revision 1.286 1995/02/11 12:42:01 john
232 * Added new song method, with FM bank switching..
234 * Revision 1.285 1995/02/11 11:36:11 rob
235 * Added cinvul option.
237 * Revision 1.284 1995/02/10 16:07:45 matt
238 * Took 'registered' out of printed info at startup
240 * Revision 1.283 1995/02/09 22:00:59 john
241 * Added i-glasses tracking.
243 * Revision 1.282 1995/02/02 11:11:27 john
244 * Added -nocyberman switch.
246 * Revision 1.281 1995/02/01 16:35:14 john
249 * Revision 1.280 1995/01/31 02:04:25 matt
250 * Fixed up cmdline help
252 * Revision 1.279 1995/01/30 16:25:55 john
253 * Put back in graphical screen at program end.
255 * Revision 1.278 1995/01/28 17:05:50 matt
256 * Changed imbedded copyright to use comma instead of hyphen
258 * Revision 1.277 1995/01/28 15:57:26 john
259 * Made joystick calibration be only when wrong detected in
260 * menu or joystick axis changed.
262 * Revision 1.276 1995/01/25 14:37:49 john
263 * Made joystick only prompt for calibration once...
265 * Revision 1.275 1995/01/24 18:21:00 john
266 * Added Adam's text warning.
268 * Revision 1.274 1995/01/22 15:57:20 john
269 * Took out code that printed warning out as game exited.
271 * Revision 1.273 1995/01/22 13:31:35 matt
272 * Added load of mission 0, so there's always a default mission
274 * Revision 1.272 1995/01/19 17:00:41 john
275 * Made save game work between levels.
277 * Revision 1.271 1995/01/18 11:47:57 adam
278 * changed copyright notice
280 * Revision 1.270 1995/01/15 13:42:42 john
281 * Moved low_mem cutoff higher.
283 * Revision 1.269 1995/01/12 18:53:50 john
284 * Put ifdef EDITOR around the code that checked for
285 * a 800x600 mode, because this trashed some people's
286 * computers (maybe) causing the mem allocation error in
287 * mouse.c that many users reported.
289 * Revision 1.268 1995/01/12 11:41:42 john
290 * Added external control reading.
292 * Revision 1.267 1995/01/06 10:26:55 john
293 * Added -nodoscheck command line switch.
295 * Revision 1.266 1995/01/05 16:59:30 yuan
296 * Don't show orderform in editor version.
298 * Revision 1.265 1994/12/28 15:33:51 john
299 * Added -slowjoy option.
301 * Revision 1.264 1994/12/15 16:44:15 matt
302 * Added trademark notice
304 * Revision 1.263 1994/12/14 20:13:59 john
305 * Reduced physical mem requments to 2 MB.
307 * Revision 1.262 1994/12/14 19:06:17 john
308 * Lowered physical memory requments to 2 MB.
310 * Revision 1.261 1994/12/14 09:41:29 allender
311 * change to drive and directory (if needed) of command line invocation
312 * so descent can be started from anywhere
314 * Revision 1.260 1994/12/13 19:08:59 john
315 * Updated memory requirements.
317 * Revision 1.259 1994/12/13 17:30:33 john
318 * Made the timer rate be changed right after initializing it.
320 * Revision 1.258 1994/12/13 02:46:25 matt
321 * Added imbedded copyright
323 * Revision 1.257 1994/12/13 02:06:46 john
324 * Added code to check stack used by descent... initial
325 * check showed stack used 35k/50k, so we decided it wasn't
326 * worth pursuing any more.
328 * Revision 1.256 1994/12/11 23:17:54 john
330 * Added RealFrameTime.
331 * Put in a pause when sound initialization error.
332 * Made controlcen countdown and framerate use RealFrameTime.
334 * Revision 1.255 1994/12/10 00:56:51 matt
335 * Added -nomusic to command-line help
337 * Revision 1.254 1994/12/08 11:55:11 john
338 * Took out low memory print.
340 * Revision 1.253 1994/12/08 11:51:00 john
341 * Made strcpy only copy corect number of chars,.
343 * Revision 1.252 1994/12/08 00:38:29 matt
344 * Cleaned up banner messages
346 * Revision 1.251 1994/12/07 19:14:52 matt
347 * Cleaned up command-line options and command-line help message
349 * Revision 1.250 1994/12/06 19:33:28 john
350 * Fixed text of message to make more sense.
352 * Revision 1.249 1994/12/06 16:30:55 john
353 * Neatend mem message,..
355 * Revision 1.248 1994/12/06 16:17:35 john
356 * Added better mem checking/printing.
358 * Revision 1.247 1994/12/06 14:14:37 john
359 * Added code to set low mem based on memory.
361 * Revision 1.246 1994/12/05 12:29:09 allender
362 * removed ifdefs around -norun option
364 * Revision 1.245 1994/12/05 00:03:30 matt
365 * Added -norun option to exit after writing pig
367 * Revision 1.244 1994/12/04 14:47:01 john
368 * MAde the intro and menu be the same song.
370 * Revision 1.243 1994/12/04 14:36:42 john
373 * Revision 1.242 1994/12/02 13:50:17 yuan
376 * Revision 1.241 1994/12/01 17:28:30 adam
377 * added end-shareware stuff
379 * Revision 1.240 1994/11/30 12:10:57 adam
380 * added support for PCX titles/brief screens
382 * Revision 1.239 1994/11/29 15:47:33 matt
383 * Moved error_init to start of game, so error message prints last
385 * Revision 1.238 1994/11/29 14:19:22 jasen
386 * reduced dos mem requirments.
388 * Revision 1.237 1994/11/29 03:46:35 john
389 * Added joystick sensitivity; Added sound channels to detail menu. Removed -maxchannels
392 * Revision 1.236 1994/11/29 02:50:18 john
393 * Increased the amount a joystick has to be off before
394 * asking if they want to recalibrate their joystick.
396 * Revision 1.235 1994/11/29 02:01:29 john
397 * Corrected some of the Descent command line help items.
399 * Revision 1.234 1994/11/29 01:39:56 john
400 * Fixed minor bug with vfx_light help not wrapping correctly.
402 * Revision 1.233 1994/11/28 21:34:17 john
403 * Reduced dos mem rqment to 70k.
405 * Revision 1.232 1994/11/28 21:20:38 john
406 * First version with memory checking.
408 * Revision 1.231 1994/11/28 20:06:21 rob
409 * Removed old serial param command line options.
410 * Added -noserial and -nonetwork to help listing.
412 * Revision 1.230 1994/11/27 23:15:24 matt
413 * Made changes for new mprintf calling convention
415 * Revision 1.229 1994/11/27 20:50:51 matt
416 * Don't set mem stuff if no debug
418 * Revision 1.228 1994/11/27 18:46:21 matt
419 * Cleaned up command-line switches a little
421 * Revision 1.227 1994/11/21 17:48:00 matt
422 * Added text to specifiy whether shareware or registered version
424 * Revision 1.226 1994/11/21 14:44:20 john
425 * Fixed some bugs with setting volumes even when -nosound was used. Duh!
427 * Revision 1.225 1994/11/21 13:53:42 matt
428 * Took out dos extender copyright
430 * Revision 1.224 1994/11/21 09:46:54 john
431 * Added -showmeminfo parameter.
433 * Revision 1.223 1994/11/20 22:12:05 mike
434 * Make some stuff dependent on SHAREWARE.
436 * Revision 1.222 1994/11/20 21:14:09 john
437 * Changed -serial to -noserial. MAde a 1 sec delay
438 * before leaving title screen. Clear keyboard buffer
439 * before asking for player name.
441 * Revision 1.221 1994/11/19 15:20:20 mike
442 * rip out unused code and data
444 * Revision 1.220 1994/11/17 19:14:29 adam
445 * prevented order screen from coming up when -notitles is used
447 * Revision 1.219 1994/11/16 11:34:39 john
448 * Added -nottitle switch.
450 * Revision 1.218 1994/11/16 10:05:53 john
451 * Added verbose messages.
453 * Revision 1.217 1994/11/15 20:12:34 john
454 * Added back in inferno and parallax screens.
456 * Revision 1.216 1994/11/15 18:35:30 john
457 * Added verbose setting.
459 * Revision 1.215 1994/11/15 17:47:44 john
460 * Added ordering info screen.
462 * Revision 1.214 1994/11/15 08:57:44 john
463 * Added MS-DOS version checking and -nonetwork option.
465 * Revision 1.213 1994/11/15 08:34:32 john
466 * Added better error messages for IPX init.
468 * Revision 1.212 1994/11/14 20:14:18 john
469 * Fixed some warnings.
471 * Revision 1.211 1994/11/14 19:50:49 john
472 * Added joystick cal values to descent.cfg.
474 * Revision 1.210 1994/11/14 17:56:44 allender
475 * make call to ReadConfigFile at startup
477 * Revision 1.209 1994/11/14 11:41:55 john
478 * Fixed bug with editor/game sequencing.
480 * Revision 1.208 1994/11/13 17:05:11 john
481 * Made the callsign entry be a list box and gave the ability
484 * Revision 1.207 1994/11/13 15:39:22 john
485 * Added critical error handler to game. Took out -editor command line
486 * option because it didn't work anymore and wasn't worth fixing. Made scores
487 * not use MINER enviroment variable on release version, and made scores
488 * not print an error if there is no descent.hi.
490 * Revision 1.206 1994/11/10 20:53:29 john
491 * Used new sound install parameters.
493 * Revision 1.205 1994/11/10 11:07:52 mike
494 * Set default detail level.
496 * Revision 1.204 1994/11/09 13:45:43 matt
497 * Made -? work again for help
499 * Revision 1.203 1994/11/09 10:55:58 matt
500 * Cleaned up initialization for editor -> game transitions
502 * Revision 1.202 1994/11/07 21:35:47 matt
503 * Use new function iff_read_into_bitmap()
505 * Revision 1.201 1994/11/05 17:22:16 john
506 * Fixed lots of sequencing problems with newdemo stuff.
508 * Revision 1.200 1994/11/05 14:05:44 john
509 * Fixed fade transitions between all screens by making
510 * gr_palette_fade_in and out keep track of whether the palette is
511 * faded in or not. Then, wherever the code needs to fade out, it
512 * just calls gr_palette_fade_out and it will fade out if it isn't
513 * already. The same with fade_in.
514 * This eliminates the need for all the flags like Menu_fade_out,
515 * game_fade_in palette, etc.
517 * Revision 1.199 1994/11/04 14:36:30 allender
518 * change Auto_demo meaning to mean autostart from menu only. Use
519 * FindArgs when searching for AutoDemo from command line. also,
520 * set N_Players to 1 when starting in editor mode.
522 * Revision 1.198 1994/11/02 11:59:49 john
523 * Moved menu out of game into inferno main loop.
525 * Revision 1.197 1994/11/01 17:57:39 mike
526 * -noscreens option to bypass all screens.
528 * Revision 1.196 1994/10/28 15:42:34 allender
529 * don't register player if Autodemo is on
531 * Revision 1.195 1994/10/28 10:58:01 matt
532 * Added copyright notice for DOS4GW
534 * Revision 1.194 1994/10/20 21:26:48 matt
535 * Took out old serial name/number code, and put up message if this
536 * is a marked version.
538 * Revision 1.193 1994/10/19 09:52:14 allender
539 * Print out who descent.exe belongs to if descent.exe is stamped.
541 * Revision 1.192 1994/10/18 16:43:05 allender
542 * Added check for identifier stamp and time after which descent will
545 * Revision 1.191 1994/10/17 13:07:17 john
546 * Moved the descent.cfg info into the player config file.
548 * Revision 1.190 1994/10/04 10:26:31 matt
549 * Support new menu fade in
551 * Revision 1.189 1994/10/03 22:58:46 matt
552 * Changed some values of game_mode
554 * Revision 1.188 1994/10/03 18:55:39 rob
555 * Changed defaults for com port settings.
557 * Revision 1.187 1994/10/03 13:34:47 matt
558 * Added new (and hopefully better) game sequencing functions
560 * Revision 1.186 1994/09/30 12:37:28 john
561 * Added midi,digi volume to configuration.
563 * Revision 1.185 1994/09/30 10:08:48 john
564 * Changed sound stuff... made it so the reseting card doesn't hang,
565 * made volume change only if sound is installed.
567 * Revision 1.184 1994/09/28 17:25:00 matt
568 * Added first draft of game save/load system
570 * Revision 1.183 1994/09/28 16:18:23 john
571 * Added capability to play midi song.
573 * Revision 1.182 1994/09/28 11:31:18 john
574 * Made text output unbuffered.
576 * Revision 1.181 1994/09/27 19:23:44 john
577 * Added -nojoystick and -nomouse
579 * Revision 1.180 1994/09/24 16:55:29 rob
580 * No longer open COM port immediately upon program start.
581 * No longer set Network_active is serial_active is set.
583 * Revision 1.179 1994/09/24 14:16:30 mike
584 * Support new game mode constants.
586 * Revision 1.178 1994/09/22 17:52:31 rob
587 * Added Findargs hooks for -serial, -speed, and -com.
589 * Revision 1.177 1994/09/22 16:14:11 john
590 * Redid intro sequecing.
592 * Revision 1.176 1994/09/21 16:32:58 john
593 * Made mouse and keyboard init after bm_init. Why?
594 * Because it seems to work better under virtual
597 * Revision 1.175 1994/09/21 16:27:52 john
600 * Revision 1.174 1994/09/20 15:14:10 matt
601 * New message for new VFX switches
603 * Revision 1.173 1994/09/16 16:14:27 john
604 * Added acrade sequencing.
606 * Revision 1.172 1994/09/16 11:49:52 john
607 * Added first version of arcade joystick support;
608 * Also fixed some bugs in kconfig.c, such as reading non-present
609 * joysticks, which killed frame rate, and not reading key_down_time
610 * when in slide mode or bank mode.
612 * Revision 1.171 1994/09/15 16:11:35 john
613 * Added support for VFX1 head tracking. Fixed bug with memory over-
614 * write when using stereo mode.
616 * Revision 1.170 1994/09/12 19:38:23 john
617 * Made some stuff that prints to the DOS screen go to the
618 * mono instead, since it really is debugging info.
620 * Revision 1.169 1994/08/29 21:18:28 john
621 * First version of new keyboard/oystick remapping stuff.
623 * Revision 1.168 1994/08/26 13:02:00 john
624 * Put high score system in.
626 * Revision 1.167 1994/08/24 19:00:23 john
627 * Changed key_down_time to return fixed seconds instead of
630 * Revision 1.166 1994/08/18 16:24:20 john
631 * changed socket to channel in text.
633 * Revision 1.165 1994/08/18 16:16:51 john
634 * Added support for different sockets.
636 * Revision 1.164 1994/08/18 10:47:53 john
637 * *** empty log message ***
639 * Revision 1.163 1994/08/12 09:15:54 john
640 * *** empty log message ***
642 * Revision 1.162 1994/08/12 03:11:19 john
643 * Made network be default off; Moved network options into
644 * main menu. Made starting net game check that mines are the
647 * Revision 1.161 1994/08/10 19:57:05 john
648 * Changed font stuff; Took out old menu; messed up lots of
649 * other stuff like game sequencing messages, etc.
651 * Revision 1.160 1994/08/05 16:30:23 john
652 * Added capability to turn off network.
654 * Revision 1.159 1994/08/04 19:42:51 matt
655 * Moved serial number & name (and version name) from inferno.c to inferno.ini
657 * Revision 1.158 1994/08/03 10:30:23 matt
658 * Change cybermaxx switches, updated command-line help, and added serial number system
660 * Revision 1.157 1994/07/29 18:30:10 matt
661 * New parms (lack of parms, actually) for g3_init()
663 * Revision 1.156 1994/07/24 00:39:25 matt
664 * Added more text to TEX file; make NewGame() take a start level; made game
665 * load/save menus use open/close window funcs.
667 * Revision 1.155 1994/07/21 21:31:27 john
668 * First cheapo version of VictorMaxx tracking.
670 * Revision 1.154 1994/07/21 18:15:34 matt
671 * Ripped out a bunch of unused stuff
673 * Revision 1.153 1994/07/21 17:59:10 matt
674 * Cleaned up initial mode game/editor code
676 * Revision 1.152 1994/07/21 13:11:19 matt
677 * Ripped out remants of old demo system, and added demo only system that
678 * disables object movement and game options from menu.
680 * Revision 1.151 1994/07/20 15:58:27 john
681 * First installment of ipx stuff.
683 * Revision 1.150 1994/07/15 16:04:24 matt
684 * Changed comment for milestone 3 version
686 * Revision 1.149 1994/07/15 13:59:24 matt
687 * Fixed stupid mistake I make in the last revision
689 * Revision 1.148 1994/07/15 13:20:15 matt
690 * Updated comand-line help
692 * Revision 1.147 1994/07/14 23:29:43 matt
693 * Open two mono debug messages, one for errors & one for spew
695 * Revision 1.146 1994/07/09 22:48:05 matt
696 * Added localizable text
698 * Revision 1.145 1994/07/02 13:49:47 matt
699 * Cleaned up includes
701 * Revision 1.144 1994/06/30 20:04:43 john
702 * Added -joydef support.
704 * Revision 1.143 1994/06/24 17:01:44 john
705 * Add VFX support; Took Game Sequencing, like EndGame and stuff and
706 * took it out of game.c and into gameseq.c
714 char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
723 #include <sys/stat.h>
724 #include <sys/types.h>
730 #include "pa_enabl.h" //$$POLY_ACC
742 #include "segment.h" //for Side_to_verts
744 #include "segpoint.h"
747 #include "texmerge.h"
767 #include "gamefont.h"
785 // # include "3dfx_des.h"
787 //added on 9/30/98 by Matt Mueller for selectable automap modes
791 #include "../texmap/scanline.h" //for select_tmap -MM
793 #if defined(POLY_ACC)
794 #include "poly_acc.h"
795 extern int Current_display_mode; //$$ there's got to be a better way than hacking this.
799 #include "editor/editor.h"
800 #include "editor/kdefs.h"
811 void arch_init(void);
812 void arch_init_start(void);
814 //Current version number
816 ubyte Version_major = 1; //FULL VERSION
817 ubyte Version_minor = 2;
819 static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; //4-byte checksum
820 char desc_id_exit_num = 0;
822 int Function_mode=FMODE_MENU; //game or editor?
823 int Screen_mode=-1; //game screen or editor screen?
825 //--unused-- grs_bitmap Inferno_bitmap_title;
827 int WVIDEO_running=0; //debugger can set to 1 if running
830 int Inferno_is_800x600_available = 0;
833 //--unused-- int Cyberman_installed=0; // SWIFT device present
834 ubyte CybermouseActive=0;
836 int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr );
838 void check_joystick_calibration(void);
841 //--------------------------------------------------------------------------
843 extern int piggy_low_memory;
846 int descent_critical_error = 0;
847 unsigned descent_critical_deverror = 0;
848 unsigned descent_critical_errcode = 0;
850 extern int Network_allow_socket_changes;
852 extern void vfx_set_palette_sub(ubyte *);
854 extern int VR_low_res;
856 extern int Config_vr_type;
857 extern int Config_vr_resolution;
858 extern int Config_vr_tracking;
862 //read help from a file & print to screen
863 void print_commandline_help()
869 ifile = cfopen("help.tex","rb");
871 ifile = cfopen("help.txb","rb");
873 Error("Cannot load help text file.");
877 while (cfgets(line,LINE_LEN,ifile)) {
881 for (i = 0; i < strlen(line) - 1; i++) {
882 encode_rotate_left(&(line[i]));
883 line[i] = line[i] ^ BITMAP_TBL_XOR;
884 encode_rotate_left(&(line[i]));
889 continue; //don't show comments
897 // printf( " Diagnostic:\n\n");
898 // printf( " -emul %s\n", "Certain video cards need this option in order to run game");
899 // printf( " -ddemul %s\n", "If -emul doesn't work, use this option");
902 printf( " Editor Options:\n\n");
903 printf( " -autoload <file>%s\n", "Autoload a level in the editor");
904 printf( " -hoarddata %s\n","FIXME: Undocumented");
905 // printf( " -nobm %s\n","FIXME: Undocumented");
908 printf( " D2X Options:\n\n");
909 printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multi");
910 printf( " -shortpackets %s\n", "Set shortpackets to default as on");
911 printf( " -maxfps <n> %s\n", "Set maximum framerate (1-100)");
912 printf( " -notitles %s\n", "Do not show titlescreens on startup");
913 printf( " -hogdir <dir> %s\n", "set shared data directory to <dir>");
914 printf( " -ini <file> %s\n", "option file (alternate to command line), defaults to d2x.ini");
915 printf( " -autodemo %s\n", "Start in demo mode");
916 printf( " -bigpig %s\n","FIXME: Undocumented");
917 printf( " -bspgen %s\n","FIXME: Undocumented");
918 // printf( " -cdproxy %s\n","FIXME: Undocumented");
920 printf( " -checktime %s\n","FIXME: Undocumented");
921 printf( " -showmeminfo %s\n","FIXME: Undocumented");
923 // printf( " -codereadonly %s\n","FIXME: Undocumented");
924 // printf( " -cyberimpact %s\n","FIXME: Undocumented");
925 printf( " -debug %s\n","Enable very verbose output");
926 // printf( " -debugmode %s\n","FIXME: Undocumented");
927 // printf( " -disallowgfx %s\n","FIXME: Undocumented");
928 // printf( " -disallowreboot %s\n","FIXME: Undocumented");
929 // printf( " -dynamicsockets %s\n","FIXME: Undocumented");
930 // printf( " -forcegfx %s\n","FIXME: Undocumented");
932 printf( " -grabmouse %s\n","Keeps the mouse from wandering out of the window");
934 // printf( " -hw_3dacc %s\n","FIXME: Undocumented");
936 printf( " -invulnerability %s\n","Make yourself invulnerable");
938 printf( " -ipxnetwork <num> %s\n","Use IPX network number <num>");
939 printf( " -jasen %s\n","FIXME: Undocumented");
940 printf( " -joyslow %s\n","FIXME: Undocumented");
942 printf( " -kali %s\n","use Kali for networking");
944 // printf( " -logfile %s\n","FIXME: Undocumented");
945 printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)");
946 #if defined(EDITOR) || !defined(MACDATA)
947 printf( " -macdata %s\n","Read (and, for editor, write) mac data files (swap colors)");
949 // printf( " -memdbg %s\n","FIXME: Undocumented");
950 // printf( " -monodebug %s\n","FIXME: Undocumented");
951 printf( " -nocdrom %s\n","FIXME: Undocumented");
953 printf( " -nocyberman %s\n","FIXME: Undocumented");
956 printf( " -nofade %s\n","Disable fades");
959 printf( " -nomatrixcheat %s\n","FIXME: Undocumented");
960 printf( " -norankings %s\n","Disable multiplayer ranking system");
961 printf( " -packets <num> %s\n","Specifies the number of packets per second\n");
962 // printf( " -showaddress %s\n","FIXME: Undocumented");
963 printf( " -socket %s\n","FIXME: Undocumented");
965 #if !defined(MACINTOSH) && !defined(WINDOWS)
966 printf( " -nomixer %s\n","Don't crank music volume");
967 // printf( " -superhires %s\n","Allow higher-resolution modes");
969 // printf( " -nomodex %s\n","FIXME: Undocumented");
971 printf( " -nomovies %s\n","Don't play movies");
972 printf( " -noscreens %s\n","Skip briefing screens");
974 #if !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) )
975 printf( " -noredbook %s\n","Disable redbook audio");
977 printf( " -norun %s\n","Bail out after initialization");
978 // printf( " -ordinaljoy %s\n","FIXME: Undocumented");
979 // printf( " -rtscts %s\n","Same as -ctsrts");
980 // printf( " -semiwin %s\n","Use non-fullscreen mode");
981 // printf( " -specialdevice %s\n","FIXME: Undocumented");
983 printf( " -stickmag %s\n","FIXME: Undocumented");
985 // printf( " -stopwatch %s\n","FIXME: Undocumented");
986 printf( " -subtitles %s\n","Turn on movie subtitles (English-only)");
987 // printf( " -sysram %s\n","FIXME: Undocumented");
988 printf( " -text <file> %s\n","Specify alternate .tex file");
989 // printf( " -tsengdebug1 %s\n","FIXME: Undocumented");
990 // printf( " -tsengdebug2 %s\n","FIXME: Undocumented");
991 // printf( " -tsengdebug3 %s\n","FIXME: Undocumented");
993 printf( " -udp %s\n","Use TCP/UDP for networking");
995 // printf( " -vidram %s\n","FIXME: Undocumented");
996 printf( " -xcontrol %s\n","FIXME: Undocumented");
997 printf( " -xname %s\n","FIXME: Undocumented");
998 printf( " -xver %s\n","FIXME: Undocumented");
999 printf( " -tmap <t> %s\n","select texmapper to use (c,fp,i386,pent,ppro)");
1000 printf( " -automap<X>x<Y> %s\n","Set automap resolution to <X> by <Y>");
1001 printf( " -automap_gameres %s\n","Set automap to use the same resolution as in game");
1002 // printf( " -menu<X>x<Y> %s\n","Set menu resolution to <X> by <Y>");
1003 // printf( " -menu_gameres %s\n","Set menus to use the same resolution as in game");
1006 printf( "D2X System Options:\n\n");
1008 printf( " -joy209 %s\n", "Use alternate port 209 for joystick");
1010 #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
1011 printf( " -fullscreen %s\n", "Use fullscreen mode if available");
1014 printf( " -gl_texmagfilt <f> %s\n","set GL_TEXTURE_MAG_FILTER (see readme.d1x)");
1015 printf( " -gl_texminfilt <f> %s\n","set GL_TEXTURE_MIN_FILTER (see readme.d1x)");
1016 printf( " -gl_mipmap %s\n","set gl texture filters to \"standard\" options for mipmapping");
1017 printf( " -gl_simple %s\n","set gl texture filters to gl_nearest for \"original\" look. (default)");
1018 printf( " -gl_alttexmerge %s\n","use new texmerge, usually uses less ram (default)");
1019 printf( " -gl_stdtexmerge %s\n","use old texmerge, uses more ram, but _might_ be a bit faster");
1020 #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
1021 printf( " -gl_voodoo %s\n","force fullscreen mode only");
1023 printf( " -gl_16bittextures %s\n","attempt to use 16bit textures");
1024 printf( " -gl_reticle <r> %s\n","use OGL reticle 0=never 1=above 320x* 2=always");
1025 printf( " -gl_intensity4_ok %s\n","FIXME: Undocumented");
1026 printf( " -gl_luminance4_alpha4_ok %s\n","FIXME: Undocumented");
1027 printf( " -gl_readpixels_ok %s\n","FIXME: Undocumented");
1028 printf( " -gl_rgba2_ok %s\n","FIXME: Undocumented");
1029 // printf( " -gl_test1 %s\n","FIXME: Undocumented");
1030 printf( " -gl_test2 %s\n","FIXME: Undocumented");
1031 printf( " -gl_vidmem %s\n","FIXME: Undocumented");
1032 #ifdef OGL_RUNTIME_LOAD
1033 printf( " -gl_library <l> %s\n","use alternate opengl library");
1037 printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");
1038 printf( " -hwsurface %s\n","FIXME: Undocumented");
1041 printf( " -serialdevice <s> %s\n", "Set serial/modem device to <s>");
1042 printf( " -serialread <r> %s\n", "Set serial/modem to read from <r>");
1044 printf( "\n Help:\n\n");
1045 printf( " -help, -h, -?, ? %s\n", "View this help screen");
1049 void do_joystick_init()
1052 if (!FindArg( "-nojoystick" )) {
1053 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_6);
1055 if ( FindArg( "-joyslow" )) {
1056 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_7);
1057 joy_set_slow_reading(JOY_SLOW_READINGS);
1059 if ( FindArg( "-joypolled" )) {
1060 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_8);
1061 joy_set_slow_reading(JOY_POLLED_READINGS);
1063 if ( FindArg( "-joybios" )) {
1064 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_9);
1065 joy_set_slow_reading(JOY_BIOS_READINGS);
1068 // Added from Descent v1.5 by John. Adapted by Samir.
1070 con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_10);
1074 //set this to force game to run in low res
1075 int disable_high_res=0;
1077 void do_register_player(ubyte *title_pal)
1079 Players[Player_num].callsign[0] = '\0';
1085 //now, before we bring up the register player menu, we need to
1086 //do some stuff to make sure the palette is ok. First, we need to
1087 //get our current palette into the 2d's array, so the remapping will
1088 //work. Second, we need to remap the fonts. Third, we need to fill
1089 //in part of the fade tables so the darkening of the menu edges works
1091 memcpy(gr_palette,title_pal,sizeof(gr_palette));
1092 remap_fonts_and_menus(1);
1093 RegisterPlayer(); //get player's name
1099 void do_network_init()
1101 if (!FindArg( "-nonetwork" )) {
1102 int socket = 0, showaddress = 0, t;
1105 con_printf(CON_VERBOSE, "\n%s ", TXT_INITIALIZING_NETWORK);
1106 if ((t=FindArg("-socket")))
1107 socket = atoi( Args[t+1] );
1108 //@@if ( FindArg("-showaddress") ) showaddress=1;
1109 if ((ipx_error=ipx_init(IPX_DEFAULT_SOCKET+socket, showaddress))==0) {
1110 con_printf(CON_VERBOSE, "%s %d.\n", TXT_IPX_CHANNEL, socket );
1113 switch( ipx_error ) {
1114 case 3: con_printf(CON_VERBOSE, "%s\n", TXT_NO_NETWORK); break;
1115 case -2: con_printf(CON_VERBOSE, "%s 0x%x.\n", TXT_SOCKET_ERROR, IPX_DEFAULT_SOCKET+socket); break;
1116 case -4: con_printf(CON_VERBOSE, "%s\n", TXT_MEMORY_IPX ); break;
1118 con_printf(CON_VERBOSE, "%s %d", TXT_ERROR_IPX, ipx_error );
1120 con_printf(CON_VERBOSE, "%s\n",TXT_NETWORK_DISABLED);
1121 Network_active = 0; // Assume no network
1123 ipx_read_user_file( "descent.usr" );
1124 ipx_read_network_file( "descent.net" );
1125 //@@if ( FindArg( "-dynamicsockets" ))
1126 //@@ Network_allow_socket_changes = 1;
1128 //@@ Network_allow_socket_changes = 0;
1130 con_printf(CON_VERBOSE, "%s\n", TXT_NETWORK_DISABLED);
1131 Network_active = 0; // Assume no network
1136 #define PROGNAME argv[0]
1138 extern char Language[];
1140 //can we do highres menus?
1141 extern int MenuHiresAvailable;
1143 int intro_played = 0;
1145 int Inferno_verbose = 0;
1147 //added on 11/18/98 by Victor Rachels to add -mission and -startgame
1148 int start_net_immediately = 0;
1149 //int start_with_mission = 0;
1150 //char *start_with_mission_name;
1151 //end this section addition
1153 int open_movie_file(char *filename,int must_have);
1155 #if defined(POLY_ACC)
1156 #define MENU_HIRES_MODE SM_640x480x15xPA
1158 #define MENU_HIRES_MODE SM(640,480)
1161 // DESCENT II by Parallax Software
1164 //extern ubyte gr_current_pal[];
1168 char Auto_file[128] = "";
1171 int main(int argc,char **argv)
1174 ubyte title_pal[768];
1175 int screen_width = 640;
1176 int screen_height = 480;
1177 u_int32_t screen_mode = SM(screen_width,screen_height);
1179 con_init(); // Initialise the console
1182 error_init(NULL, NULL);
1186 char *home = getenv("HOME");
1189 char buf[PATH_MAX + 5];
1192 strcat(buf, "/.d2x");
1196 fprintf(stderr, "Cannot change to $HOME/.d2x\n");
1202 InitArgs( argc,argv );
1204 if (FindArg("-debug"))
1205 con_threshold.value = (float)2;
1206 else if (FindArg("-verbose"))
1207 con_threshold.value = (float)1;
1209 //tell cfile where hogdir is
1210 if ((t=FindArg("-hogdir")))
1211 cfile_use_alternate_hogdir(Args[t+1]);
1214 cfile_use_alternate_hogdir(SHAREPATH);
1217 //tell cfile about our counter
1218 cfile_set_critical_error_counter_ptr(&descent_critical_error);
1220 if (! cfile_init("descent2.hog"))
1221 if (! cfile_init("d2demo.hog"))
1222 Error("Could not find a valid hog file (descent2.hog or d2demo.hog)");
1225 //print out the banner title
1226 con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor);
1228 con_printf(CON_NORMAL, " %s", VERSION_NAME);
1230 if (cfexist(MISSION_DIR "d2x.hog"))
1231 con_printf(CON_NORMAL, " Vertigo Enhanced");
1233 con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__);
1234 con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
1235 con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n");
1236 con_printf(CON_NORMAL, " Copyright (c) 2002 Bradley Bell\n");
1239 if (FindArg( "-?" ) || FindArg( "-help" ) || FindArg( "?" ) || FindArg( "-h" ) ) {
1240 print_commandline_help();
1241 set_exit_message("");
1243 exit(0); /* mingw hangs on this return. dunno why */
1248 con_printf(CON_NORMAL, "\n");
1249 con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name
1250 con_printf(CON_NORMAL, "\n");
1252 //(re)added Mar 30, 2003 Micah Lieske - Allow use of 22K sound samples again.
1253 if(FindArg("-sound22k"))
1255 digi_sample_rate = SAMPLE_RATE_22K;
1258 if(FindArg("-sound11k"))
1260 digi_sample_rate = SAMPLE_RATE_11K;
1267 //con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM");
1269 //added/edited 8/18/98 by Victor Rachels to set maximum fps <= 100
1270 if ((t = FindArg( "-maxfps" ))) {
1275 //end addition - Victor Rachels
1277 if ( FindArg( "-autodemo" ))
1281 if ( FindArg( "-noscreens" ) )
1282 Skip_briefing_screens = 1;
1285 if ((t=FindArg("-tmap"))){
1286 select_tmap(Args[t+1]);
1292 // if (init_graphics()) return 1;
1295 if (!Inferno_is_800x600_available) {
1296 con_printf(CON_NORMAL, "The editor will not be available, press any key to start game...\n" );
1297 Function_mode = FMODE_MENU;
1301 if (!WVIDEO_running)
1302 con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running);
1304 con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1);
1313 #if defined(POLY_ACC)
1314 Current_display_mode = -1;
1315 game_init_render_buffers(SM_640x480x15xPA, 640, 480, VR_NONE, VRF_COMPATIBLE_MENUS+VRF_ALLOW_COCKPIT );
1318 if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init)
1319 set_display_mode(0); //..then set default display mode
1323 //added on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args
1324 int i, argnum=INT_MAX;
1326 int vr_mode = VR_NONE;
1327 int screen_compatible = 1;
1328 int use_double_buffer = 0;
1330 //added/edited on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args
1331 //added on 9/30/98 by Matt Mueller clean up screen mode code, and add higher resolutions
1332 #define SCREENMODE(X,Y,C) if ( (i=FindArg( "-" #X "x" #Y ))&&(i<argnum)) {argnum=i; screen_mode = SM( X , Y ); con_printf(CON_VERBOSE, "Using " #X "x" #Y " ...\n" );screen_width = X;screen_height = Y;use_double_buffer = 1;screen_compatible = C;}
1333 //aren't #defines great? :)
1335 SCREENMODE(320,100,0);
1336 SCREENMODE(320,200,1);
1337 //end addition/edit -MM
1338 SCREENMODE(320,240,0);
1339 SCREENMODE(320,400,0);
1340 SCREENMODE(640,400,0);
1341 SCREENMODE(640,480,0);
1342 SCREENMODE(800,600,0);
1343 SCREENMODE(1024,768,0);
1344 SCREENMODE(1152,864,0);
1345 SCREENMODE(1280,960,0);
1346 SCREENMODE(1280,1024,0);
1347 SCREENMODE(1600,1200,0);
1350 //added ifdefs on 9/30/98 by Matt Mueller to fix high res in linux
1352 if ( FindArg( "-nodoublebuffer" ) ) {
1353 con_printf(CON_VERBOSE, "Double-buffering disabled...\n" );
1355 use_double_buffer = 0;
1361 //added 3/24/99 by Owen Evans for screen res changing
1362 // Game_Screen_mode = screen_mode;
1364 game_init_render_buffers(screen_mode, screen_width, screen_height, vr_mode, screen_compatible);
1368 //added/edited on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args
1369 int i, argnum=INT_MAX;
1370 //added on 9/30/98 by Matt Mueller for selectable automap modes - edited 11/21/99 whee, more fun with defines.
1371 #define SMODE(V,VV,VG,X,Y) if ( (i=FindArg( "-" #V #X "x" #Y )) && (i<argnum)) {argnum=i; VV = SM( X , Y );VG=0;}
1372 #define SMODE_GR(V,VG) if ((i=FindArg("-" #V "_gameres"))){if (i<argnum) VG=1;}
1373 #define SMODE_PRINT(V,VV,VG) if (VG) con_printf(CON_VERBOSE, #V " using game resolution ...\n"); else con_printf(CON_VERBOSE, #V " using %ix%i ...\n",SM_W(VV),SM_H(VV) );
1374 //aren't #defines great? :)
1375 //end addition/edit -MM
1376 #define S_MODE(V,VV,VG) argnum=INT_MAX;SMODE(V,VV,VG,320,200);SMODE(V,VV,VG,320,240);SMODE(V,VV,VG,320,400);SMODE(V,VV,VG,640,400);SMODE(V,VV,VG,640,480);SMODE(V,VV,VG,800,600);SMODE(V,VV,VG,1024,768);SMODE(V,VV,VG,1280,1024);SMODE(V,VV,VG,1600,1200);SMODE_GR(V,VG);SMODE_PRINT(V,VV,VG);
1378 S_MODE(automap,automap_mode,automap_use_game_res);
1379 // S_MODE(menu,menu_screen_mode,menu_use_game_res);
1383 i = FindArg( "-xcontrol" );
1385 kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) );
1388 con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
1389 if (FindArg("-nofade"))
1390 grd_fades_disabled=1;
1392 //determine whether we're using high-res menus & movies
1393 #if !defined(POLY_ACC)
1394 if (FindArg("-nohires") || FindArg("-nohighres") || (gr_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res)
1395 MovieHires = MenuHires = MenuHiresAvailable = 0;
1398 //NOTE LINK TO ABOVE!
1399 MenuHires = MenuHiresAvailable = 1;
1401 if (FindArg( "-lowresmovies" ))
1404 if ((t=gr_init())!=0) //doesn't do much
1405 Error(TXT_CANT_INIT_GFX,t);
1411 // Load the palette stuff. Returns non-zero if error.
1412 con_printf(CON_DEBUG, "Initializing palette system...\n" );
1413 gr_use_palette_table(DEFAULT_PALETTE );
1415 con_printf(CON_DEBUG, "Initializing font system...\n" );
1416 gamefont_init(); // must load after palette data loaded.
1418 con_printf( CON_DEBUG, "Initializing movie libraries...\n" );
1419 init_movies(); //init movie libraries
1422 con_printf(CON_VERBOSE, "Going into graphics mode...\n");
1423 #if defined(POLY_ACC)
1424 gr_set_mode(SM_640x480x15xPA);
1426 gr_set_mode(MovieHires?SM(640,480):SM(320,200));
1431 if ( FindArg( "-notitles" ) )
1432 songs_play_song( SONG_TITLE, 1);
1435 { //NOTE LINK TO ABOVE!
1437 int played=MOVIE_NOT_PLAYED; //default is not played
1439 int song_playing = 0;
1442 #define MOVIE_REQUIRED 0
1444 #define MOVIE_REQUIRED 1
1447 #ifdef D2_OEM //$$POLY_ACC, jay.
1448 { //show bundler screens
1450 char filename[FILENAME_LEN];
1452 played=MOVIE_NOT_PLAYED; //default is not played
1454 played = PlayMovie("pre_i.mve",0);
1457 strcpy(filename,MenuHires?"pre_i1b.pcx":"pre_i1.pcx");
1459 while ((tfile=fopen(filename,"rb")) != NULL) {
1461 show_title_screen( filename, 1, 0 );
1469 init_subtitles("intro.tex");
1470 played = PlayMovie("intro.mve",MOVIE_REQUIRED);
1475 if (played != MOVIE_NOT_PLAYED)
1477 else { //didn't get intro movie, try titles
1479 played = PlayMovie("titles.mve",MOVIE_REQUIRED);
1481 if (played == MOVIE_NOT_PLAYED) {
1482 #if defined(POLY_ACC)
1483 gr_set_mode(SM_640x480x15xPA);
1485 gr_set_mode(MenuHires?SM_640x480V:SM_320x200C);
1487 con_printf( CON_DEBUG, "\nPlaying title song..." );
1488 songs_play_song( SONG_TITLE, 1);
1490 con_printf( CON_DEBUG, "\nShowing logo screens..." );
1491 show_title_screen( MenuHires?"iplogo1b.pcx":"iplogo1.pcx", 1, 1 );
1492 show_title_screen( MenuHires?"logob.pcx":"logo.pcx", 1, 1 );
1496 { //show bundler movie or screens
1499 char filename[FILENAME_LEN];
1502 played=MOVIE_NOT_PLAYED; //default is not played
1504 //check if OEM movie exists, so we don't stop the music if it doesn't
1505 movie_handle = open_movie_file("oem.mve",0);
1506 if (movie_handle != -1) {
1507 close(movie_handle);
1508 played = PlayMovie("oem.mve",0);
1509 song_playing = 0; //movie will kill sound
1513 strcpy(filename,MenuHires?"oem1b.pcx":"oem1.pcx");
1515 while ((tfile=fopen(filename,"rb")) != NULL) {
1517 show_title_screen( filename, 1, 0 );
1525 songs_play_song( SONG_TITLE, 1);
1529 PA_DFX (pa_splash());
1531 con_printf( CON_DEBUG, "\nShowing loading screen..." );
1533 //grs_bitmap title_bm;
1537 strcpy(filename, MenuHires?"descentb.pcx":"descent.pcx");
1538 if (! cfexist(filename))
1539 strcpy(filename, MenuHires?"descntob.pcx":"descento.pcx"); // OEM
1540 if (! cfexist(filename))
1541 strcpy(filename, "descentd.pcx"); // SHAREWARE
1542 if (! cfexist(filename))
1543 strcpy(filename, "descentb.pcx"); // MAC SHAREWARE
1545 #if defined(POLY_ACC)
1546 gr_set_mode(SM_640x480x15xPA);
1548 gr_set_mode(MenuHires?SM(640,480):SM(320,200));
1551 set_screen_mode(SCREEN_MENU);
1554 FontHires = FontHiresAvailable && MenuHires;
1556 if ((pcx_error=pcx_read_fullscr( filename, title_pal ))==PCX_ERROR_NONE) {
1557 //vfx_set_palette_sub( title_pal );
1559 gr_palette_fade_in( title_pal, 32, 0 );
1561 Error( "Couldn't load pcx file '%s', PCX load error: %s\n",filename, pcx_errormsg(pcx_error));
1564 con_printf( CON_DEBUG , "\nDoing bm_init..." );
1572 if (FindArg("-hoarddata") != 0) {
1573 #define MAX_BITMAPS_PER_BRUSH 30
1574 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
1577 short nframes_short;
1578 ubyte palette[256*3];
1581 char *sounds[] = {"selforb.raw","selforb.r22", //SOUND_YOU_GOT_ORB
1582 "teamorb.raw","teamorb.r22", //SOUND_FRIEND_GOT_ORB
1583 "enemyorb.raw","enemyorb.r22", //SOUND_OPPONENT_GOT_ORB
1584 "OPSCORE1.raw","OPSCORE1.r22"}; //SOUND_OPPONENT_HAS_SCORED
1586 ofile = fopen("hoard.ham","wb");
1588 iff_error = iff_read_animbrush("orb.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
1589 Assert(iff_error == IFF_NO_ERROR);
1590 nframes_short = nframes;
1591 fwrite(&nframes_short,sizeof(nframes_short),1,ofile);
1592 fwrite(&bm[0]->bm_w,sizeof(short),1,ofile);
1593 fwrite(&bm[0]->bm_h,sizeof(short),1,ofile);
1594 fwrite(palette,3,256,ofile);
1595 for (i=0;i<nframes;i++)
1596 fwrite(bm[i]->bm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile);
1598 iff_error = iff_read_animbrush("orbgoal.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
1599 Assert(iff_error == IFF_NO_ERROR);
1600 Assert(bm[0]->bm_w == 64 && bm[0]->bm_h == 64);
1601 nframes_short = nframes;
1602 fwrite(&nframes_short,sizeof(nframes_short),1,ofile);
1603 fwrite(palette,3,256,ofile);
1604 for (i=0;i<nframes;i++)
1605 fwrite(bm[i]->bm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile);
1608 iff_error = iff_read_bitmap(i?"orbb.bbm":"orb.bbm",&icon,BM_LINEAR,palette);
1609 Assert(iff_error == IFF_NO_ERROR);
1610 fwrite(&icon.bm_w,sizeof(short),1,ofile);
1611 fwrite(&icon.bm_h,sizeof(short),1,ofile);
1612 fwrite(palette,3,256,ofile);
1613 fwrite(icon.bm_data,1,icon.bm_w*icon.bm_h,ofile);
1616 for (i=0;i<sizeof(sounds)/sizeof(*sounds);i++) {
1620 ifile = fopen(sounds[i],"rb");
1621 Assert(ifile != NULL);
1622 size = ffilelength(ifile);
1623 buf = d_malloc(size);
1624 fread(buf,1,size,ifile);
1625 fwrite(&size,sizeof(size),1,ofile);
1626 fwrite(buf,1,size,ofile);
1637 //the bitmap loading code changes gr_palette, so restore it
1638 memcpy(gr_palette,title_pal,sizeof(gr_palette));
1640 if ( FindArg( "-norun" ) )
1643 con_printf( CON_DEBUG, "\nInitializing 3d system..." );
1646 con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
1647 texmerge_init( 10 ); // 10 cache bitmaps
1649 con_printf( CON_DEBUG, "\nRunning game...\n" );
1650 set_screen_mode(SCREEN_MENU);
1654 // If built with editor, option to auto-load a level and quit game
1655 // to write certain data.
1658 if ( (t = FindArg( "-autoload" )) ) {
1660 strcpy(Auto_file, Args[t+1]);
1666 strcpy(Players[0].callsign, "dummy");
1669 do_register_player(title_pal);
1671 gr_palette_fade_out( title_pal, 32, 0 );
1673 Game_mode = GM_GAME_OVER;
1676 newdemo_start_playback("descent.dem");
1677 if (Newdemo_state == ND_STATE_PLAYBACK )
1678 Function_mode = FMODE_GAME;
1681 //do this here because the demo code can do a longjmp when trying to
1682 //autostart a demo from the main menu, never having gone into the game
1685 while (Function_mode != FMODE_EXIT)
1687 switch( Function_mode ) {
1689 set_screen_mode(SCREEN_MENU);
1691 newdemo_start_playback(NULL); // Randomly pick a file
1692 if (Newdemo_state != ND_STATE_PLAYBACK)
1693 Error("No demo files were found for autodemo mode!");
1697 strcpy((char *)&Level_names[0], Auto_file);
1699 Function_mode = FMODE_EXIT;
1704 check_joystick_calibration();
1705 gr_palette_clear(); //I'm not sure why we need this, but we do
1708 if ( Function_mode == FMODE_EDITOR ) {
1710 SetPlayerFromCurseg();
1711 load_palette(NULL,1,0);
1718 keyd_editor_mode = 0;
1722 /* keep the mouse from wandering in SDL */
1723 if (FindArg("-grabmouse"))
1724 SDL_WM_GrabInput(SDL_GRAB_ON);
1730 /* give control back to the WM */
1731 if (FindArg("-grabmouse"))
1732 SDL_WM_GrabInput(SDL_GRAB_OFF);
1735 if ( Function_mode == FMODE_MENU )
1736 songs_play_song( SONG_TITLE, 1 );
1740 keyd_editor_mode = 1;
1743 _harderr( (void*)descent_critical_error_handler ); // Reinstall game error handler
1745 if ( Function_mode == FMODE_GAME ) {
1746 Game_mode = GM_EDITOR;
1747 editor_reset_stuff_on_level();
1753 Error("Invalid function mode %d",Function_mode);
1761 if (!FindArg( "-notitles" ))
1767 if ( FindArg( "-showmeminfo" ) )
1768 show_mem_info = 1; // Make memory statistics show
1771 return(0); //presumably successful exit
1775 void check_joystick_calibration() {
1776 int x1, y1, x2, y2, c;
1779 if ( (Config_control_type!=CONTROL_JOYSTICK) &&
1780 (Config_control_type!=CONTROL_FLIGHTSTICK_PRO) &&
1781 (Config_control_type!=CONTROL_THRUSTMASTER_FCS) &&
1782 (Config_control_type!=CONTROL_GRAVIS_GAMEPAD)
1785 joy_get_pos( &x1, &y1 );
1787 t1 = timer_get_fixed_seconds();
1788 while( timer_get_fixed_seconds() < t1 + F1_0/100 )
1791 joy_get_pos( &x2, &y2 );
1793 // If joystick hasn't moved...
1794 if ( (abs(x2-x1)<30) && (abs(y2-y1)<30) ) {
1795 if ( (abs(x1)>30) || (abs(x2)>30) || (abs(y1)>30) || (abs(y2)>30) ) {
1796 c = nm_messagebox( NULL, 2, TXT_CALIBRATE, TXT_SKIP, TXT_JOYSTICK_NOT_CEN );
1798 joydefs_calibrate();
1805 void show_order_form()
1807 #if !defined(EDITOR) && (defined(SHAREWARE) || defined(D2_OEM))
1810 char title_pal[768];
1811 char exit_screen[16];
1813 gr_set_current_canvas( NULL );
1819 strcpy(exit_screen, MenuHires?"ordrd2ob.pcx":"ordrd2o.pcx");
1821 #if defined(SHAREWARE)
1822 strcpy(exit_screen, "orderd2.pcx");
1824 strcpy(exit_screen, MenuHires?"warningb.pcx":"warning.pcx");
1828 if ((pcx_error=pcx_read_fullscr( exit_screen, title_pal ))==PCX_ERROR_NONE) {
1829 //vfx_set_palette_sub( title_pal );
1830 gr_palette_fade_in( title_pal, 32, 0 );
1832 gr_palette_fade_out( title_pal, 32, 0 );
1835 Int3(); //can't load order screen
1845 // void network_abort_game();
1846 // if(Network_status)
1847 // network_abort_game();