2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 * $Source: /cvs/cvsroot/d2x/main/hud.c,v $
18 * $Date: 2001-11-04 09:00:25 $
20 * Routines for displaying HUD messages...
22 * $Log: not supported by cvs2svn $
48 #include "menu.h" // For the font.
65 int HUD_nmessages = 0;
66 fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
67 char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
69 extern void copy_background_rect(int left,int top,int right,int bot);
70 char Displayed_background_message[2][HUD_MESSAGE_LENGTH] = {"",""};
71 int Last_msg_ycrd = -1;
72 int Last_msg_height = 6;
75 int MSG_Playermessages = 0;
76 int MSG_Noredundancy = 0;
78 int Modex_hud_msg_count;
80 #define LHX(x) ((x)*(FontHires?2:1))
81 #define LHY(y) ((y)*(FontHires?2.4:1))
87 // -----------------------------------------------------------------------------
88 void clear_background_messages(void)
91 if (extra_clear == FrameCount) //don't do extra clear on same frame
96 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (dd_VR_render_sub_buffer[0].yoff >= 6)) {
97 dd_grs_canvas *canv_save = dd_grd_curcanv;
99 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
100 grs_canvas *canv_save = grd_curcanv;
103 WINDOS( dd_gr_set_current_canvas(get_current_game_screen()),
104 gr_set_current_canvas(get_current_game_screen())
107 PA_DFX (pa_set_frontbuffer_current());
108 PA_DFX (copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1));
109 PA_DFX (pa_set_backbuffer_current());
110 copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
113 dd_gr_set_current_canvas(canv_save),
114 gr_set_current_canvas(canv_save)
118 if (extra_clear || !GRMODEINFO(modex)) {
123 extra_clear = FrameCount;
129 Displayed_background_message[VR_current_page][0] = 0;
133 void HUD_clear_messages()
137 hud_first = hud_last = 0;
138 HUD_message_timer = 0;
139 clear_background_messages();
140 for (i = 0; i < HUD_MAX_NUM; i++)
141 sprintf(HUD_messages[i], "SlagelSlagel!!");
145 extern int Guided_in_big_window;
146 extern int max_window_h;
148 extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
150 // -----------------------------------------------------------------------------
151 // print to buffer, double heights, and blit bitmap to screen
152 void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
154 grs_canvas *temp_canv;
156 temp_canv = print_to_canvas(s, font, color, -1, 1);
158 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
160 gr_free_canvas(temp_canv);
163 extern int max_window_w;
165 // -----------------------------------------------------------------------------
166 // Writes a message on the HUD and checks its timer.
167 void HUD_render_message_frame()
172 if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
175 if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
178 HUD_message_timer -= FrameTime;
182 clear_background_messages(); // If in status bar mode and no messages, then erase.
185 if ( HUD_message_timer < 0 ) {
186 // Timer expired... get rid of oldest message...
187 if (hud_last!=hud_first) {
190 //&HUD_messages[hud_first][0] is deing deleted...;
191 hud_first = (hud_first+1) % HUD_MAX_NUM;
192 HUD_message_timer = F1_0*2;
194 if (HUD_nmessages == 0)
195 Modex_hud_msg_count = 2;
196 temp = Last_msg_ycrd;
197 clear_background_messages(); // If in status bar mode and no messages, then erase.
198 if (Modex_hud_msg_count)
199 Last_msg_ycrd = temp;
203 if (HUD_nmessages > 0 ) {
206 HUD_color = BM_XRGB(0,28,0);
209 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (dd_VR_render_sub_buffer[0].yoff >= (max_window_h/8))) {
211 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= (max_window_h/8))) {
213 // Only display the most recent message in this mode
214 char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
216 if (strcmp(Displayed_background_message[VR_current_page], message)) {
219 dd_grs_canvas *canv_save = dd_grd_curcanv,
220 grs_canvas *canv_save = grd_curcanv
225 FontHires=1; // always display hires font outside of display
229 ycrd = dd_grd_curcanv->yoff - (SMALL_FONT->ft_h+2),
230 ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2)
237 dd_gr_set_current_canvas(get_current_game_screen()),
238 gr_set_current_canvas(get_current_game_screen())
241 gr_set_curfont( SMALL_FONT );
242 gr_get_string_size(message, &w, &h, &aw );
243 clear_background_messages();
246 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
247 WIN(Int3()); // No no no no ....
250 modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
251 if (Modex_hud_msg_count > 0) {
252 Modex_hud_msg_count--;
253 Displayed_background_message[VR_current_page][0] = '!';
255 strcpy(Displayed_background_message[VR_current_page], message);
257 WIN(DDGRLOCK(dd_grd_curcanv));
258 gr_set_fontcolor( HUD_color, -1);
259 PA_DFX (pa_set_frontbuffer_current());
260 PA_DFX (gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message ));
261 PA_DFX (pa_set_backbuffer_current());
262 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
263 strcpy(Displayed_background_message[VR_current_page], message);
264 WIN(DDGRUNLOCK(dd_grd_curcanv));
268 dd_gr_set_current_canvas(canv_save),
269 gr_set_current_canvas(canv_save)
272 Last_msg_ycrd = ycrd;
277 FontHires=0; // always display hires font outside of display
283 gr_set_curfont( SMALL_FONT );
285 if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
286 if (Game_window_w == max_window_w)
287 y = SMALL_FONT->ft_h/2;
289 y= SMALL_FONT->ft_h * 2;
291 y = SMALL_FONT->ft_h/2;
293 if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
294 Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
295 y+=SMALL_FONT->ft_h+3;
297 WIN(DDGRLOCK(dd_grd_curcanv));
298 for (i=0; i<HUD_nmessages; i++ ) {
299 n = (hud_first+i) % HUD_MAX_NUM;
300 if ((n < 0) || (n >= HUD_MAX_NUM))
302 if (!strcmp(HUD_messages[n], "This is a bug."))
304 gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
305 gr_set_fontcolor( HUD_color, -1);
307 PA_DFX (pa_set_frontbuffer_current());
308 PA_DFX(gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] ));
309 PA_DFX (pa_set_backbuffer_current());
310 gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
313 WIN(DDGRUNLOCK(dd_grd_curcanv));
317 else if (get_current_game_screen()->cv_bitmap.bm_type == BM_MODEX) {
318 if (Modex_hud_msg_count) {
319 int temp = Last_msg_ycrd;
320 Modex_hud_msg_count--;
321 clear_background_messages(); // If in status bar mode and no messages, then erase.
322 Last_msg_ycrd = temp;
327 gr_set_curfont( GAME_FONT );
332 // Call to flash a message on the HUD. Returns true if message drawn.
333 // (message might not be drawn if previous message was same)
334 int HUD_init_message(char * format, ... )
338 char *message = NULL;
339 char *last_message=NULL;
342 Modex_hud_msg_count = 2;
344 if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
347 // -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
348 va_start(args, format );
349 message = &HUD_messages[hud_last][0];
350 vsprintf(message,format,args);
353 /* Produce a sanitised version and send it to the console */
354 cleanmessage = d_strdup(message);
355 for (temp=0,temp2=0; message[temp]!=0; temp++)
357 if (isprint(message[temp])) cleanmessage[temp2++] = message[temp];
358 else temp++; /* Skip next character as well */
360 cleanmessage[temp2] = 0;
361 con_printf(CON_NORMAL, "%s\n", message);
362 d_free(cleanmessage);
366 if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
367 if (!strnicmp ("You already",message,11))
370 if ((Game_mode & GM_MULTI) && FindArg("-PlayerMessages") && PlayerMessage==0)
373 if (HUD_nmessages > 0) {
375 last_message = &HUD_messages[HUD_MAX_NUM-1][0];
377 last_message = &HUD_messages[hud_last-1][0];
380 temp = (hud_last+1) % HUD_MAX_NUM;
382 if ( temp==hud_first ) {
383 // If too many messages, remove oldest message to make room
384 hud_first = (hud_first+1) % HUD_MAX_NUM;
388 if (last_message && (!strcmp(last_message, message))) {
389 HUD_message_timer = F1_0*3; // 1 second per 5 characters
390 return 0; // ignore since it is the same as the last one
394 // Check if memory has been overwritten at this point.
395 if (strlen(message) >= HUD_MESSAGE_LENGTH)
396 Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
398 if (Newdemo_state == ND_STATE_RECORDING )
399 newdemo_record_hud_message( message );
401 HUD_message_timer = F1_0*3; // 1 second per 5 characters
408 //@@void player_dead_message(void)
410 //@@ if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
411 //@@ gr_set_curfont( SMALL_FONT );
412 //@@ if (HUD_color == -1)
413 //@@ HUD_color = BM_XRGB(0,28,0);
414 //@@ gr_set_fontcolor( HUD_color, -1);
416 //@@ gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
417 //@@ gr_set_curfont( GAME_FONT );
422 void player_dead_message(void)
424 if (Player_exploded) {
425 if ( Players[Player_num].lives < 2 ) {
427 gr_set_curfont( HUGE_FONT );
428 gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
431 x = (grd_curcanv->cv_w - w ) / 2;
432 y = (grd_curcanv->cv_h - h ) / 2;
434 NO_DFX (Gr_scanline_darkening_level = 2*7);
435 NO_DFX (gr_setcolor( BM_XRGB(0,0,0) ));
436 NO_DFX (gr_rect( x, y, x+w, y+h ));
437 Gr_scanline_darkening_level = GR_FADE_LEVELS;
439 gr_string(0x8000, (grd_curcanv->cv_h - grd_curcanv->cv_font->ft_h)/2 + h/8, TXT_GAME_OVER );
442 // Automatically exit death after 10 secs
443 if ( GameTime > Player_time_of_death + F1_0*10 ) {
444 Function_mode = FMODE_MENU;
445 Game_mode = GM_GAME_OVER;
446 longjmp( LeaveGame, 1 ); // Exit out of game loop
451 gr_set_curfont( GAME_FONT );
453 HUD_color = BM_XRGB(0,28,0);
454 gr_set_fontcolor( HUD_color, -1);
455 gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
459 // void say_afterburner_status(void)
461 // if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
462 // HUD_init_message("Afterburner engaged.");
464 // HUD_init_message("Afterburner disengaged.");
467 void hud_message(int class, char *format, ...)
470 va_start(vp, format);
471 if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
472 (!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
473 (class & MSGC_PLAYERMESSAGES)))
474 HUD_init_message(format, vp);