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1 /* $Id: hud.c,v 1.11 2005-07-30 09:16:25 chris Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14
15 /*
16  *
17  * Routines for displaying HUD messages...
18  *
19  */
20
21
22 #ifdef HAVE_CONFIG_H
23 #include <conf.h>
24 #endif
25
26 #include <stdio.h>
27 #include <string.h>
28 #include <stdlib.h>
29
30 #include "hudmsg.h"
31
32 #include "pstypes.h"
33 #include "u_mem.h"
34 #include "strutil.h"
35 #include "console.h"
36 #include "inferno.h"
37 #include "game.h"
38 #include "screens.h"
39 #include "gauges.h"
40 #include "physics.h"
41 #include "error.h"
42
43 #include "menu.h"           // For the font.
44 #include "mono.h"
45 #include "collide.h"
46 #include "newdemo.h"
47 #include "player.h"
48 #include "gamefont.h"
49
50 #include "wall.h"
51 #include "screens.h"
52 #include "text.h"
53 #include "laser.h"
54 #include "args.h"
55
56 int hud_first = 0;
57 int hud_last = 0;
58
59 int HUD_nmessages = 0;
60 fix HUD_message_timer = 0;      // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
61 char  HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
62
63 extern void copy_background_rect(int left,int top,int right,int bot);
64 char Displayed_background_message[2][HUD_MESSAGE_LENGTH] = {"",""};
65 int Last_msg_ycrd = -1;
66 int Last_msg_height = 6;
67 int HUD_color = -1;
68
69 int     MSG_Playermessages = 0;
70 int     MSG_Noredundancy = 0;
71
72 int Modex_hud_msg_count;
73
74 #define LHX(x)      ((x)*(FontHires?2:1))
75 #define LHY(y)      ((y)*(FontHires?2.4:1))
76
77 #ifdef WINDOWS
78 int extra_clear=0;
79 #endif
80
81 // ----------------------------------------------------------------------------
82 void clear_background_messages(void)
83 {
84         #ifdef WINDOWS
85         if (extra_clear == FrameCount)          //don't do extra clear on same frame
86                 return;
87         #endif
88
89 #ifdef WINDOWS
90         if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (dd_VR_render_sub_buffer[0].yoff >= 6)) {
91                 dd_grs_canvas *canv_save = dd_grd_curcanv;
92 #else
93         if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
94                 grs_canvas      *canv_save = grd_curcanv;
95 #endif
96
97                 WINDOS( dd_gr_set_current_canvas(get_current_game_screen()),
98                                 gr_set_current_canvas(get_current_game_screen())
99                 );
100
101                 copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
102
103                 WINDOS(
104                         dd_gr_set_current_canvas(canv_save),
105                         gr_set_current_canvas(canv_save)
106                 );
107
108                 #ifdef WINDOWS
109                 if (extra_clear || !GRMODEINFO(modex)) {
110                         extra_clear = 0;
111                         Last_msg_ycrd = -1;
112                 }
113                 else
114                         extra_clear = FrameCount;
115                 #else
116                 Last_msg_ycrd = -1;
117                 #endif
118         }
119
120         Displayed_background_message[VR_current_page][0] = 0;
121
122 }
123
124 void HUD_clear_messages()
125 {
126         int i;
127         HUD_nmessages = 0;
128         hud_first = hud_last = 0;
129         HUD_message_timer = 0;
130         clear_background_messages();
131         for (i = 0; i < HUD_MAX_NUM; i++)
132                 sprintf(HUD_messages[i], "SlagelSlagel!!");
133 }
134
135
136 extern int Guided_in_big_window;
137 extern int max_window_h;
138
139 extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
140
141 //      -----------------------------------------------------------------------------
142 //      print to buffer, double heights, and blit bitmap to screen
143 void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
144 {
145         grs_canvas *temp_canv;
146
147         temp_canv = print_to_canvas(s, font, color, -1, 1);
148
149         gr_bitmapm(x,y,&temp_canv->cv_bitmap);
150
151         gr_free_canvas(temp_canv);
152 }
153
154 extern int max_window_w;
155
156 // ----------------------------------------------------------------------------
157 //      Writes a message on the HUD and checks its timer.
158 void HUD_render_message_frame()
159 {
160         int i, y,n;
161         int h,w,aw;
162
163         if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
164                 Int3(); // Get Rob!
165
166         if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
167                 return;
168
169         HUD_message_timer -= FrameTime;
170
171         #ifdef WINDOWS
172         if (extra_clear)
173                 clear_background_messages();                    //      If in status bar mode and no messages, then erase.
174         #endif
175
176         if ( HUD_message_timer < 0 )    {
177                 // Timer expired... get rid of oldest message...
178                 if (hud_last!=hud_first)        {
179                         int     temp;
180
181                         //&HUD_messages[hud_first][0] is deing deleted...;
182                         hud_first = (hud_first+1) % HUD_MAX_NUM;
183                         HUD_message_timer = F1_0*2;
184                         HUD_nmessages--;
185                         if (HUD_nmessages == 0)
186                                 Modex_hud_msg_count = 2;
187                         temp = Last_msg_ycrd;
188                         clear_background_messages();                    //      If in status bar mode and no messages, then erase.
189                         if (Modex_hud_msg_count)
190                                 Last_msg_ycrd = temp;
191                 }
192         }
193
194         if (HUD_nmessages > 0 ) {
195
196                 if (HUD_color == -1)
197                         HUD_color = BM_XRGB(0,28,0);
198
199         #ifdef WINDOWS
200                 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (dd_VR_render_sub_buffer[0].yoff >= (max_window_h/8))) {
201         #else
202                 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= (max_window_h/8))) {
203         #endif
204                         // Only display the most recent message in this mode
205                         char    *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
206
207                         if (strcmp(Displayed_background_message[VR_current_page], message)) {
208                                 int     ycrd;
209                                 WINDOS(
210                                         dd_grs_canvas *canv_save = dd_grd_curcanv,
211                                         grs_canvas      *canv_save = grd_curcanv
212                                 );
213
214                                 WINDOS(
215                                         ycrd = dd_grd_curcanv->yoff - (SMALL_FONT->ft_h+2),
216                                         ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2)
217                                 );
218
219                                 if (ycrd < 0)
220                                         ycrd = 0;
221
222                                 WINDOS(
223                                         dd_gr_set_current_canvas(get_current_game_screen()),
224                                         gr_set_current_canvas(get_current_game_screen())
225                                 );
226
227                                 gr_set_curfont( SMALL_FONT );
228                                 gr_get_string_size(message, &w, &h, &aw );
229                                 clear_background_messages();
230
231
232                                 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
233                                         WIN(Int3());    // No no no no ....
234                                         ycrd -= h;
235                                         h *= 2;
236                                         modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
237                                         if (Modex_hud_msg_count > 0) {
238                                                 Modex_hud_msg_count--;
239                                                 Displayed_background_message[VR_current_page][0] = '!';
240                                         } else
241                                                 strcpy(Displayed_background_message[VR_current_page], message);
242                                 } else {
243                                 WIN(DDGRLOCK(dd_grd_curcanv));
244                                         gr_set_fontcolor( HUD_color, -1);
245                                         gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
246                                         strcpy(Displayed_background_message[VR_current_page], message);
247                                 WIN(DDGRUNLOCK(dd_grd_curcanv));
248                                 }
249
250                         WINDOS(
251                                 dd_gr_set_current_canvas(canv_save),
252                                 gr_set_current_canvas(canv_save)
253                         );
254
255                                 Last_msg_ycrd = ycrd;
256                                 Last_msg_height = h;
257
258                         }
259                 } else {
260
261                         gr_set_curfont( SMALL_FONT );
262
263                         if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
264                                 if (Game_window_w == max_window_w)
265                                         y = SMALL_FONT->ft_h/2;
266                                 else
267                                         y= SMALL_FONT->ft_h * 2;
268                         } else
269                                 y = SMALL_FONT->ft_h/2;
270
271                   if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
272                       Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
273                               y+=SMALL_FONT->ft_h+3;
274
275                 WIN(DDGRLOCK(dd_grd_curcanv));
276                         for (i=0; i<HUD_nmessages; i++ )        {
277                                 n = (hud_first+i) % HUD_MAX_NUM;
278                                 if ((n < 0) || (n >= HUD_MAX_NUM))
279                                         Int3(); // Get Rob!!
280                                 if (!strcmp(HUD_messages[n], "This is a bug."))
281                                         Int3(); // Get Rob!!
282                                 gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
283                                 gr_set_fontcolor( HUD_color, -1);
284
285                                 gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
286                                 y += h+1;
287                         }
288                 WIN(DDGRUNLOCK(dd_grd_curcanv));
289                 }
290         }
291         #ifndef WINDOWS
292         else if (get_current_game_screen()->cv_bitmap.bm_type == BM_MODEX) {
293                 if (Modex_hud_msg_count) {
294                         int     temp = Last_msg_ycrd;
295                         Modex_hud_msg_count--;
296                         clear_background_messages();                    //      If in status bar mode and no messages, then erase.
297                         Last_msg_ycrd = temp;
298                 }
299         }
300         #endif
301
302         gr_set_curfont( GAME_FONT );
303 }
304
305 int PlayerMessage=1;
306
307
308 // Call to flash a message on the HUD.  Returns true if message drawn.
309 // (message might not be drawn if previous message was same)
310 int HUD_init_message_va(char * format, va_list args)
311 {
312         int temp;
313         char *message = NULL;
314         char *last_message=NULL;
315 #if 0
316         int temp2;
317         char *cleanmessage;
318 #endif
319         char con_message[HUD_MESSAGE_LENGTH + 3];
320
321         Modex_hud_msg_count = 2;
322
323         if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
324                 Int3(); // Get Rob!!
325
326         // -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
327         message = &HUD_messages[hud_last][0];
328         vsprintf(message,format,args);
329
330
331         /* Produce a colorised version and send it to the console */
332         if (HUD_color == -1)
333                 HUD_color = BM_XRGB(0,28,0);
334         con_message[0] = CC_COLOR;
335         con_message[1] = HUD_color;
336         con_message[2] = '\0';
337         strcat(con_message, message);
338         con_printf(CON_NORMAL, "%s\n", con_message);
339
340         // Added by Leighton
341
342    if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
343          if (!strnicmp ("You already",message,11))
344                 return 0;
345
346    if ((Game_mode & GM_MULTI) && FindArg("-PlayerMessages") && PlayerMessage==0)
347                 return 0;
348
349         if (HUD_nmessages > 0)  {
350                 if (hud_last==0)
351                         last_message = &HUD_messages[HUD_MAX_NUM-1][0];
352                 else
353                         last_message = &HUD_messages[hud_last-1][0];
354         }
355
356         temp = (hud_last+1) % HUD_MAX_NUM;
357
358         if ( temp==hud_first )  {
359                 // If too many messages, remove oldest message to make room
360                 hud_first = (hud_first+1) % HUD_MAX_NUM;
361                 HUD_nmessages--;
362         }
363
364         if (last_message && (!strcmp(last_message, message))) {
365                 HUD_message_timer = F1_0*3;             // 1 second per 5 characters
366                 return 0;       // ignore since it is the same as the last one
367         }
368
369         hud_last = temp;
370         // Check if memory has been overwritten at this point.
371         if (strlen(message) >= HUD_MESSAGE_LENGTH)
372                 Error( "Your message to HUD is too long.  Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
373         #ifdef NEWDEMO
374         if (Newdemo_state == ND_STATE_RECORDING )
375                 newdemo_record_hud_message( message );
376         #endif
377         HUD_message_timer = F1_0*3;             // 1 second per 5 characters
378         HUD_nmessages++;
379
380         return 1;
381 }
382
383
384 int HUD_init_message(char * format, ... )
385 {
386         int ret;
387         va_list args;
388
389         va_start(args, format);
390         ret = HUD_init_message_va(format, args);
391         va_end(args);
392
393         return ret;
394 }
395
396
397 //@@void player_dead_message(void)
398 //@@{
399 //@@    if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
400 //@@            gr_set_curfont( SMALL_FONT );
401 //@@            if (HUD_color == -1)
402 //@@                    HUD_color = BM_XRGB(0,28,0);
403 //@@            gr_set_fontcolor( HUD_color, -1);
404 //@@
405 //@@            gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
406 //@@            gr_set_curfont( GAME_FONT );
407 //@@    }
408 //@@
409 //@@}
410
411 void player_dead_message(void)
412 {
413     if (Player_exploded) {
414         if ( Players[Player_num].lives < 2 )    {
415             int x, y, w, h, aw;
416             gr_set_curfont( HUGE_FONT );
417             gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
418             w += 20;
419             h += 8;
420             x = (grd_curcanv->cv_w - w ) / 2;
421             y = (grd_curcanv->cv_h - h ) / 2;
422
423             Gr_scanline_darkening_level = 2*7;
424             gr_setcolor( BM_XRGB(0,0,0) );
425             gr_rect( x, y, x+w, y+h );
426             Gr_scanline_darkening_level = GR_FADE_LEVELS;
427
428             gr_string(0x8000, (grd_curcanv->cv_h - grd_curcanv->cv_font->ft_h)/2 + h/8, TXT_GAME_OVER );
429
430 #if 0
431             // Automatically exit death after 10 secs
432             if ( GameTime > Player_time_of_death + F1_0*10 ) {
433                     Function_mode = FMODE_MENU;
434                     Game_mode = GM_GAME_OVER;
435                     longjmp( LeaveGame, 1 );        // Exit out of game loop
436             }
437 #endif
438
439         }
440         gr_set_curfont( GAME_FONT );
441         if (HUD_color == -1)
442             HUD_color = BM_XRGB(0,28,0);
443         gr_set_fontcolor( HUD_color, -1);
444         gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
445     }
446 }
447
448 // void say_afterburner_status(void)
449 // {
450 //      if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
451 //              HUD_init_message("Afterburner engaged.");
452 //      else
453 //              HUD_init_message("Afterburner disengaged.");
454 // }
455
456 void hud_message(int class, char *format, ...)
457 {
458         va_list vp;
459
460         va_start(vp, format);
461         if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
462             (!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
463              (class & MSGC_PLAYERMESSAGES)))
464                 HUD_init_message_va(format, vp);
465         va_end(vp);
466 }
467