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15 * $Source: /cvs/cvsroot/d2x/main/hud.c,v $
18 * $Date: 2002-10-11 05:14:59 $
20 * Routines for displaying HUD messages...
22 * $Log: not supported by cvs2svn $
23 * Revision 1.4 2002/10/10 19:08:15 btb
26 * Revision 1.3 2001/11/04 09:00:25 bradleyb
27 * Enable d1x-style hud_message
54 #include "menu.h" // For the font.
71 int HUD_nmessages = 0;
72 fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
73 char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
75 extern void copy_background_rect(int left,int top,int right,int bot);
76 char Displayed_background_message[2][HUD_MESSAGE_LENGTH] = {"",""};
77 int Last_msg_ycrd = -1;
78 int Last_msg_height = 6;
81 int MSG_Playermessages = 0;
82 int MSG_Noredundancy = 0;
84 int Modex_hud_msg_count;
86 #define LHX(x) ((x)*(FontHires?2:1))
87 #define LHY(y) ((y)*(FontHires?2.4:1))
93 // -----------------------------------------------------------------------------
94 void clear_background_messages(void)
97 if (extra_clear == FrameCount) //don't do extra clear on same frame
102 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (dd_VR_render_sub_buffer[0].yoff >= 6)) {
103 dd_grs_canvas *canv_save = dd_grd_curcanv;
105 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
106 grs_canvas *canv_save = grd_curcanv;
109 WINDOS( dd_gr_set_current_canvas(get_current_game_screen()),
110 gr_set_current_canvas(get_current_game_screen())
113 PA_DFX (pa_set_frontbuffer_current());
114 PA_DFX (copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1));
115 PA_DFX (pa_set_backbuffer_current());
116 copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
119 dd_gr_set_current_canvas(canv_save),
120 gr_set_current_canvas(canv_save)
124 if (extra_clear || !GRMODEINFO(modex)) {
129 extra_clear = FrameCount;
135 Displayed_background_message[VR_current_page][0] = 0;
139 void HUD_clear_messages()
143 hud_first = hud_last = 0;
144 HUD_message_timer = 0;
145 clear_background_messages();
146 for (i = 0; i < HUD_MAX_NUM; i++)
147 sprintf(HUD_messages[i], "SlagelSlagel!!");
151 extern int Guided_in_big_window;
152 extern int max_window_h;
154 extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
156 // -----------------------------------------------------------------------------
157 // print to buffer, double heights, and blit bitmap to screen
158 void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
160 grs_canvas *temp_canv;
162 temp_canv = print_to_canvas(s, font, color, -1, 1);
164 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
166 gr_free_canvas(temp_canv);
169 extern int max_window_w;
171 // -----------------------------------------------------------------------------
172 // Writes a message on the HUD and checks its timer.
173 void HUD_render_message_frame()
178 if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
181 if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
184 HUD_message_timer -= FrameTime;
188 clear_background_messages(); // If in status bar mode and no messages, then erase.
191 if ( HUD_message_timer < 0 ) {
192 // Timer expired... get rid of oldest message...
193 if (hud_last!=hud_first) {
196 //&HUD_messages[hud_first][0] is deing deleted...;
197 hud_first = (hud_first+1) % HUD_MAX_NUM;
198 HUD_message_timer = F1_0*2;
200 if (HUD_nmessages == 0)
201 Modex_hud_msg_count = 2;
202 temp = Last_msg_ycrd;
203 clear_background_messages(); // If in status bar mode and no messages, then erase.
204 if (Modex_hud_msg_count)
205 Last_msg_ycrd = temp;
209 if (HUD_nmessages > 0 ) {
212 HUD_color = BM_XRGB(0,28,0);
215 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (dd_VR_render_sub_buffer[0].yoff >= (max_window_h/8))) {
217 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= (max_window_h/8))) {
219 // Only display the most recent message in this mode
220 char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
222 if (strcmp(Displayed_background_message[VR_current_page], message)) {
225 dd_grs_canvas *canv_save = dd_grd_curcanv,
226 grs_canvas *canv_save = grd_curcanv
231 FontHires=1; // always display hires font outside of display
235 ycrd = dd_grd_curcanv->yoff - (SMALL_FONT->ft_h+2),
236 ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2)
243 dd_gr_set_current_canvas(get_current_game_screen()),
244 gr_set_current_canvas(get_current_game_screen())
247 gr_set_curfont( SMALL_FONT );
248 gr_get_string_size(message, &w, &h, &aw );
249 clear_background_messages();
252 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
253 WIN(Int3()); // No no no no ....
256 modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
257 if (Modex_hud_msg_count > 0) {
258 Modex_hud_msg_count--;
259 Displayed_background_message[VR_current_page][0] = '!';
261 strcpy(Displayed_background_message[VR_current_page], message);
263 WIN(DDGRLOCK(dd_grd_curcanv));
264 gr_set_fontcolor( HUD_color, -1);
265 PA_DFX (pa_set_frontbuffer_current());
266 PA_DFX (gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message ));
267 PA_DFX (pa_set_backbuffer_current());
268 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
269 strcpy(Displayed_background_message[VR_current_page], message);
270 WIN(DDGRUNLOCK(dd_grd_curcanv));
274 dd_gr_set_current_canvas(canv_save),
275 gr_set_current_canvas(canv_save)
278 Last_msg_ycrd = ycrd;
283 FontHires=0; // always display hires font outside of display
289 gr_set_curfont( SMALL_FONT );
291 if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
292 if (Game_window_w == max_window_w)
293 y = SMALL_FONT->ft_h/2;
295 y= SMALL_FONT->ft_h * 2;
297 y = SMALL_FONT->ft_h/2;
299 if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
300 Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
301 y+=SMALL_FONT->ft_h+3;
303 WIN(DDGRLOCK(dd_grd_curcanv));
304 for (i=0; i<HUD_nmessages; i++ ) {
305 n = (hud_first+i) % HUD_MAX_NUM;
306 if ((n < 0) || (n >= HUD_MAX_NUM))
308 if (!strcmp(HUD_messages[n], "This is a bug."))
310 gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
311 gr_set_fontcolor( HUD_color, -1);
313 PA_DFX (pa_set_frontbuffer_current());
314 PA_DFX(gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] ));
315 PA_DFX (pa_set_backbuffer_current());
316 gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
319 WIN(DDGRUNLOCK(dd_grd_curcanv));
323 else if (get_current_game_screen()->cv_bitmap.bm_type == BM_MODEX) {
324 if (Modex_hud_msg_count) {
325 int temp = Last_msg_ycrd;
326 Modex_hud_msg_count--;
327 clear_background_messages(); // If in status bar mode and no messages, then erase.
328 Last_msg_ycrd = temp;
333 gr_set_curfont( GAME_FONT );
339 // Call to flash a message on the HUD. Returns true if message drawn.
340 // (message might not be drawn if previous message was same)
341 int HUD_init_message_va(char * format, va_list args)
344 char *message = NULL;
345 char *last_message=NULL;
348 Modex_hud_msg_count = 2;
350 if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
353 // -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
354 message = &HUD_messages[hud_last][0];
355 vsprintf(message,format,args);
357 /* Produce a sanitised version and send it to the console */
358 cleanmessage = d_strdup(message);
359 for (temp=0,temp2=0; message[temp]!=0; temp++)
361 if (isprint(message[temp])) cleanmessage[temp2++] = message[temp];
362 else temp++; /* Skip next character as well */
364 cleanmessage[temp2] = 0;
365 con_printf(CON_NORMAL, "%s\n", message);
366 d_free(cleanmessage);
370 if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
371 if (!strnicmp ("You already",message,11))
374 if ((Game_mode & GM_MULTI) && FindArg("-PlayerMessages") && PlayerMessage==0)
377 if (HUD_nmessages > 0) {
379 last_message = &HUD_messages[HUD_MAX_NUM-1][0];
381 last_message = &HUD_messages[hud_last-1][0];
384 temp = (hud_last+1) % HUD_MAX_NUM;
386 if ( temp==hud_first ) {
387 // If too many messages, remove oldest message to make room
388 hud_first = (hud_first+1) % HUD_MAX_NUM;
392 if (last_message && (!strcmp(last_message, message))) {
393 HUD_message_timer = F1_0*3; // 1 second per 5 characters
394 return 0; // ignore since it is the same as the last one
398 // Check if memory has been overwritten at this point.
399 if (strlen(message) >= HUD_MESSAGE_LENGTH)
400 Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
402 if (Newdemo_state == ND_STATE_RECORDING )
403 newdemo_record_hud_message( message );
405 HUD_message_timer = F1_0*3; // 1 second per 5 characters
412 int HUD_init_message(char * format, ... )
417 va_start(args, format);
418 ret = HUD_init_message_va(format, args);
425 //@@void player_dead_message(void)
427 //@@ if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
428 //@@ gr_set_curfont( SMALL_FONT );
429 //@@ if (HUD_color == -1)
430 //@@ HUD_color = BM_XRGB(0,28,0);
431 //@@ gr_set_fontcolor( HUD_color, -1);
433 //@@ gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
434 //@@ gr_set_curfont( GAME_FONT );
439 void player_dead_message(void)
441 if (Player_exploded) {
442 if ( Players[Player_num].lives < 2 ) {
444 gr_set_curfont( HUGE_FONT );
445 gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
448 x = (grd_curcanv->cv_w - w ) / 2;
449 y = (grd_curcanv->cv_h - h ) / 2;
451 NO_DFX (Gr_scanline_darkening_level = 2*7);
452 NO_DFX (gr_setcolor( BM_XRGB(0,0,0) ));
453 NO_DFX (gr_rect( x, y, x+w, y+h ));
454 Gr_scanline_darkening_level = GR_FADE_LEVELS;
456 gr_string(0x8000, (grd_curcanv->cv_h - grd_curcanv->cv_font->ft_h)/2 + h/8, TXT_GAME_OVER );
459 // Automatically exit death after 10 secs
460 if ( GameTime > Player_time_of_death + F1_0*10 ) {
461 Function_mode = FMODE_MENU;
462 Game_mode = GM_GAME_OVER;
463 longjmp( LeaveGame, 1 ); // Exit out of game loop
468 gr_set_curfont( GAME_FONT );
470 HUD_color = BM_XRGB(0,28,0);
471 gr_set_fontcolor( HUD_color, -1);
472 gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
476 // void say_afterburner_status(void)
478 // if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
479 // HUD_init_message("Afterburner engaged.");
481 // HUD_init_message("Afterburner disengaged.");
484 void hud_message(int class, char *format, ...)
488 va_start(vp, format);
489 if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
490 (!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
491 (class & MSGC_PLAYERMESSAGES)))
492 HUD_init_message_va(format, vp);