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15 * $Source: /cvs/cvsroot/d2x/main/hud.c,v $
18 * $Date: 2002-10-10 19:08:15 $
20 * Routines for displaying HUD messages...
22 * $Log: not supported by cvs2svn $
23 * Revision 1.3 2001/11/04 09:00:25 bradleyb
24 * Enable d1x-style hud_message
51 #include "menu.h" // For the font.
68 int HUD_nmessages = 0;
69 fix HUD_message_timer = 0; // Time, relative to Players[Player_num].time (int.frac seconds.frac), at which to erase gauge message
70 char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
72 extern void copy_background_rect(int left,int top,int right,int bot);
73 char Displayed_background_message[2][HUD_MESSAGE_LENGTH] = {"",""};
74 int Last_msg_ycrd = -1;
75 int Last_msg_height = 6;
78 int MSG_Playermessages = 0;
79 int MSG_Noredundancy = 0;
81 int Modex_hud_msg_count;
83 #define LHX(x) ((x)*(FontHires?2:1))
84 #define LHY(y) ((y)*(FontHires?2.4:1))
90 // -----------------------------------------------------------------------------
91 void clear_background_messages(void)
94 if (extra_clear == FrameCount) //don't do extra clear on same frame
99 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (dd_VR_render_sub_buffer[0].yoff >= 6)) {
100 dd_grs_canvas *canv_save = dd_grd_curcanv;
102 if (((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (Last_msg_ycrd != -1) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= 6)) {
103 grs_canvas *canv_save = grd_curcanv;
106 WINDOS( dd_gr_set_current_canvas(get_current_game_screen()),
107 gr_set_current_canvas(get_current_game_screen())
110 PA_DFX (pa_set_frontbuffer_current());
111 PA_DFX (copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1));
112 PA_DFX (pa_set_backbuffer_current());
113 copy_background_rect(0, Last_msg_ycrd, grd_curcanv->cv_bitmap.bm_w, Last_msg_ycrd+Last_msg_height-1);
116 dd_gr_set_current_canvas(canv_save),
117 gr_set_current_canvas(canv_save)
121 if (extra_clear || !GRMODEINFO(modex)) {
126 extra_clear = FrameCount;
132 Displayed_background_message[VR_current_page][0] = 0;
136 void HUD_clear_messages()
140 hud_first = hud_last = 0;
141 HUD_message_timer = 0;
142 clear_background_messages();
143 for (i = 0; i < HUD_MAX_NUM; i++)
144 sprintf(HUD_messages[i], "SlagelSlagel!!");
148 extern int Guided_in_big_window;
149 extern int max_window_h;
151 extern grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag);
153 // -----------------------------------------------------------------------------
154 // print to buffer, double heights, and blit bitmap to screen
155 void modex_hud_message(int x, int y, char *s, grs_font *font, int color)
157 grs_canvas *temp_canv;
159 temp_canv = print_to_canvas(s, font, color, -1, 1);
161 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
163 gr_free_canvas(temp_canv);
166 extern int max_window_w;
168 // -----------------------------------------------------------------------------
169 // Writes a message on the HUD and checks its timer.
170 void HUD_render_message_frame()
175 if (( HUD_nmessages < 0 ) || (HUD_nmessages > HUD_MAX_NUM))
178 if ( (HUD_nmessages < 1 ) && (Modex_hud_msg_count == 0))
181 HUD_message_timer -= FrameTime;
185 clear_background_messages(); // If in status bar mode and no messages, then erase.
188 if ( HUD_message_timer < 0 ) {
189 // Timer expired... get rid of oldest message...
190 if (hud_last!=hud_first) {
193 //&HUD_messages[hud_first][0] is deing deleted...;
194 hud_first = (hud_first+1) % HUD_MAX_NUM;
195 HUD_message_timer = F1_0*2;
197 if (HUD_nmessages == 0)
198 Modex_hud_msg_count = 2;
199 temp = Last_msg_ycrd;
200 clear_background_messages(); // If in status bar mode and no messages, then erase.
201 if (Modex_hud_msg_count)
202 Last_msg_ycrd = temp;
206 if (HUD_nmessages > 0 ) {
209 HUD_color = BM_XRGB(0,28,0);
212 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (dd_VR_render_sub_buffer[0].yoff >= (max_window_h/8))) {
214 if ( (VR_render_mode==VR_NONE) && ((Cockpit_mode == CM_STATUS_BAR) || (Cockpit_mode == CM_FULL_SCREEN)) && (VR_render_sub_buffer[0].cv_bitmap.bm_y >= (max_window_h/8))) {
216 // Only display the most recent message in this mode
217 char *message = HUD_messages[(hud_first+HUD_nmessages-1) % HUD_MAX_NUM];
219 if (strcmp(Displayed_background_message[VR_current_page], message)) {
222 dd_grs_canvas *canv_save = dd_grd_curcanv,
223 grs_canvas *canv_save = grd_curcanv
228 FontHires=1; // always display hires font outside of display
232 ycrd = dd_grd_curcanv->yoff - (SMALL_FONT->ft_h+2),
233 ycrd = grd_curcanv->cv_bitmap.bm_y - (SMALL_FONT->ft_h+2)
240 dd_gr_set_current_canvas(get_current_game_screen()),
241 gr_set_current_canvas(get_current_game_screen())
244 gr_set_curfont( SMALL_FONT );
245 gr_get_string_size(message, &w, &h, &aw );
246 clear_background_messages();
249 if (grd_curcanv->cv_bitmap.bm_type == BM_MODEX) {
250 WIN(Int3()); // No no no no ....
253 modex_hud_message((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message, SMALL_FONT, HUD_color);
254 if (Modex_hud_msg_count > 0) {
255 Modex_hud_msg_count--;
256 Displayed_background_message[VR_current_page][0] = '!';
258 strcpy(Displayed_background_message[VR_current_page], message);
260 WIN(DDGRLOCK(dd_grd_curcanv));
261 gr_set_fontcolor( HUD_color, -1);
262 PA_DFX (pa_set_frontbuffer_current());
263 PA_DFX (gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message ));
264 PA_DFX (pa_set_backbuffer_current());
265 gr_printf((grd_curcanv->cv_bitmap.bm_w-w)/2, ycrd, message );
266 strcpy(Displayed_background_message[VR_current_page], message);
267 WIN(DDGRUNLOCK(dd_grd_curcanv));
271 dd_gr_set_current_canvas(canv_save),
272 gr_set_current_canvas(canv_save)
275 Last_msg_ycrd = ycrd;
280 FontHires=0; // always display hires font outside of display
286 gr_set_curfont( SMALL_FONT );
288 if ( (Cockpit_mode == CM_FULL_SCREEN) || (Cockpit_mode == CM_LETTERBOX) ) {
289 if (Game_window_w == max_window_w)
290 y = SMALL_FONT->ft_h/2;
292 y= SMALL_FONT->ft_h * 2;
294 y = SMALL_FONT->ft_h/2;
296 if (Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID &&
297 Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window)
298 y+=SMALL_FONT->ft_h+3;
300 WIN(DDGRLOCK(dd_grd_curcanv));
301 for (i=0; i<HUD_nmessages; i++ ) {
302 n = (hud_first+i) % HUD_MAX_NUM;
303 if ((n < 0) || (n >= HUD_MAX_NUM))
305 if (!strcmp(HUD_messages[n], "This is a bug."))
307 gr_get_string_size(&HUD_messages[n][0], &w, &h, &aw );
308 gr_set_fontcolor( HUD_color, -1);
310 PA_DFX (pa_set_frontbuffer_current());
311 PA_DFX(gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] ));
312 PA_DFX (pa_set_backbuffer_current());
313 gr_string((grd_curcanv->cv_bitmap.bm_w-w)/2,y, &HUD_messages[n][0] );
316 WIN(DDGRUNLOCK(dd_grd_curcanv));
320 else if (get_current_game_screen()->cv_bitmap.bm_type == BM_MODEX) {
321 if (Modex_hud_msg_count) {
322 int temp = Last_msg_ycrd;
323 Modex_hud_msg_count--;
324 clear_background_messages(); // If in status bar mode and no messages, then erase.
325 Last_msg_ycrd = temp;
330 gr_set_curfont( GAME_FONT );
335 // Call to flash a message on the HUD. Returns true if message drawn.
336 // (message might not be drawn if previous message was same)
337 int HUD_init_message(char * format, ... )
341 char *message = NULL;
342 char *last_message=NULL;
345 Modex_hud_msg_count = 2;
347 if ( (hud_last < 0) || (hud_last >= HUD_MAX_NUM))
350 // -- mprintf((0, "message timer: %7.3f\n", f2fl(HUD_message_timer)));
351 va_start(args, format );
352 message = &HUD_messages[hud_last][0];
353 vsprintf(message,format,args);
356 /* Produce a sanitised version and send it to the console */
357 cleanmessage = d_strdup(message);
358 for (temp=0,temp2=0; message[temp]!=0; temp++)
360 if (isprint(message[temp])) cleanmessage[temp2++] = message[temp];
361 else temp++; /* Skip next character as well */
363 cleanmessage[temp2] = 0;
364 con_printf(CON_NORMAL, "%s\n", message);
365 d_free(cleanmessage);
369 if ((Game_mode & GM_MULTI) && FindArg("-noredundancy"))
370 if (!strnicmp ("You already",message,11))
373 if ((Game_mode & GM_MULTI) && FindArg("-PlayerMessages") && PlayerMessage==0)
376 if (HUD_nmessages > 0) {
378 last_message = &HUD_messages[HUD_MAX_NUM-1][0];
380 last_message = &HUD_messages[hud_last-1][0];
383 temp = (hud_last+1) % HUD_MAX_NUM;
385 if ( temp==hud_first ) {
386 // If too many messages, remove oldest message to make room
387 hud_first = (hud_first+1) % HUD_MAX_NUM;
391 if (last_message && (!strcmp(last_message, message))) {
392 HUD_message_timer = F1_0*3; // 1 second per 5 characters
393 return 0; // ignore since it is the same as the last one
397 // Check if memory has been overwritten at this point.
398 if (strlen(message) >= HUD_MESSAGE_LENGTH)
399 Error( "Your message to HUD is too long. Limit is %i characters.\n", HUD_MESSAGE_LENGTH);
401 if (Newdemo_state == ND_STATE_RECORDING )
402 newdemo_record_hud_message( message );
404 HUD_message_timer = F1_0*3; // 1 second per 5 characters
411 //@@void player_dead_message(void)
413 //@@ if (!Arcade_mode && Player_exploded) { //(ConsoleObject->flags & OF_EXPLODING)) {
414 //@@ gr_set_curfont( SMALL_FONT );
415 //@@ if (HUD_color == -1)
416 //@@ HUD_color = BM_XRGB(0,28,0);
417 //@@ gr_set_fontcolor( HUD_color, -1);
419 //@@ gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-8, TXT_PRESS_ANY_KEY);
420 //@@ gr_set_curfont( GAME_FONT );
425 void player_dead_message(void)
427 if (Player_exploded) {
428 if ( Players[Player_num].lives < 2 ) {
430 gr_set_curfont( HUGE_FONT );
431 gr_get_string_size( TXT_GAME_OVER, &w, &h, &aw );
434 x = (grd_curcanv->cv_w - w ) / 2;
435 y = (grd_curcanv->cv_h - h ) / 2;
437 NO_DFX (Gr_scanline_darkening_level = 2*7);
438 NO_DFX (gr_setcolor( BM_XRGB(0,0,0) ));
439 NO_DFX (gr_rect( x, y, x+w, y+h ));
440 Gr_scanline_darkening_level = GR_FADE_LEVELS;
442 gr_string(0x8000, (grd_curcanv->cv_h - grd_curcanv->cv_font->ft_h)/2 + h/8, TXT_GAME_OVER );
445 // Automatically exit death after 10 secs
446 if ( GameTime > Player_time_of_death + F1_0*10 ) {
447 Function_mode = FMODE_MENU;
448 Game_mode = GM_GAME_OVER;
449 longjmp( LeaveGame, 1 ); // Exit out of game loop
454 gr_set_curfont( GAME_FONT );
456 HUD_color = BM_XRGB(0,28,0);
457 gr_set_fontcolor( HUD_color, -1);
458 gr_string(0x8000, grd_curcanv->cv_h-(grd_curcanv->cv_font->ft_h+3), TXT_PRESS_ANY_KEY);
462 // void say_afterburner_status(void)
464 // if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
465 // HUD_init_message("Afterburner engaged.");
467 // HUD_init_message("Afterburner disengaged.");
470 void hud_message(int class, char *format, ...)
473 va_start(vp, format);
474 if ((!MSG_Noredundancy || (class & MSGC_NOREDUNDANCY)) &&
475 (!MSG_Playermessages || !(Game_mode & GM_MULTI) ||
476 (class & MSGC_PLAYERMESSAGES)))
477 HUD_init_message(format, vp);