2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
22 #include "pa_enabl.h" //$$POLY_ACC
42 extern void g3_remap_interp_colors();
44 char Current_level_palette[FILENAME_LEN];
46 extern int Color_0_31_0, HUD_color;
48 //give a filename a new extension
49 void change_filename_ext( char *dest, char *src, char *ext )
60 p = dest + strlen(dest);
67 //background for boxed messages
69 short x, y, w, h; // The location of the menu.
70 grs_bitmap * bmp; // The background under the menu.
75 void load_background_bitmap(void);
77 char last_palette_loaded[FILENAME_LEN]="";
78 char last_palette_loaded_pig[FILENAME_LEN]="";
80 ubyte last_palette_for_color_fonts[768];
82 void remap_fonts_and_menus(int do_fadetable_hack)
84 nm_remap_background();
85 gr_remap_color_fonts();
87 if (do_fadetable_hack) {
93 intensity = (double)(14)/(double)(32);
95 gamma[i] = (int)((pow(intensity, 1.0/g)*i) + 0.5);
98 c = gr_find_closest_color(gamma[gr_palette[i*3]],gamma[gr_palette[i*3+1]],gamma[gr_palette[i*3+2]]);
99 gr_fade_table[14*256+i] = c;
103 memcpy(last_palette_for_color_fonts,gr_palette,sizeof(last_palette_for_color_fonts));
106 //load a palette by name. returns 1 if new palette loaded, else 0
107 //if used_for_level is set, load pig, etc.
108 //if no_change_screen is set, the current screen does not get remapped,
109 //and the hardware palette does not get changed
110 int load_palette(char *name,int used_for_level,int no_change_screen)
112 char pigname[FILENAME_LEN];
113 ubyte old_pal[256*3];
115 //special hack to tell that palette system about a pig that's been loaded elsewhere
116 if (used_for_level == -2) {
117 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
122 name = last_palette_loaded_pig;
124 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
126 _splitpath(name,NULL,NULL,pigname,NULL);
127 strcat(pigname,".PIG");
129 //if not editor, load pig first so small install message can come
130 //up in old palette. If editor version, we must load the pig after
131 //the palette is loaded so we can remap new textures.
133 piggy_new_pigfile(pigname);
137 if (stricmp(last_palette_loaded,name) != 0) {
139 memcpy(old_pal,gr_palette,sizeof(old_pal));
141 strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
143 gr_use_palette_table(name);
145 if (Function_mode == FMODE_GAME && !no_change_screen)
146 gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );
148 #if defined(POLY_ACC)
149 if (bg.bmp && bg.bmp->bm_type == BM_LINEAR)
153 gr_remap_bitmap_good( bg.bmp, old_pal, -1, -1 );
155 if (!gr_palette_faded_out && !no_change_screen)
156 gr_palette_load(gr_palette);
158 remap_fonts_and_menus(0);
160 Color_0_31_0 = -1; //for gauges
163 load_background_bitmap();
165 g3_remap_interp_colors();
169 if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
171 strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
174 piggy_new_pigfile(pigname);