2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Header for gamemine.c
24 #define MINE_VERSION 20 // Current version expected
25 #define COMPATIBLE_VERSION 16 // Oldest version that can safely be loaded.
29 ushort fileinfo_signature;
30 ushort fileinfo_version;
32 }; // Should be same as first two fields below...
35 ushort fileinfo_signature;
36 ushort fileinfo_version;
38 int header_offset; // Stuff common to game & editor
40 int editor_offset; // Editor specific stuff
45 int newseg_verts_offset;
46 int newseg_verts_howmany;
47 int newseg_verts_sizeof;
66 int object_offset; // Object info
69 int unused_offset; // was: doors_offset
70 int unused_howmamy; // was: doors_howmany
71 int unused_sizeof; // was: doors_sizeof
72 short level_shake_frequency, level_shake_duration;
73 // Shakes every level_shake_frequency seconds
74 // for level_shake_duration seconds (on average, random). In 16ths second.
75 int secret_return_segment;
76 vms_matrix secret_return_orient;
78 int dl_indices_offset;
79 int dl_indices_howmany;
80 int dl_indices_sizeof;
82 int delta_light_offset;
83 int delta_light_howmany;
84 int delta_light_sizeof;
99 int newsegment_offset;
111 extern struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
112 extern struct mfi mine_fileinfo;
113 extern struct mh mine_header;
114 extern struct me mine_editor;
116 // returns 1 if error, else 0
117 int game_load_mine(char * filename);
119 // loads from an already-open file
120 // returns 0=everything ok, 1=old version, -1=error
121 int load_mine_data(CFILE *LoadFile);
122 int load_mine_data_compiled(CFILE *LoadFile);
124 extern short tmap_xlate_table[];
125 extern fix Level_shake_frequency, Level_shake_duration;
126 extern int Secret_return_segment;
127 extern vms_matrix Secret_return_orient;
129 #define TMAP_NUM_MASK 0x3FFF
131 /* stuff for loading descent.pig of descent 1 */
132 extern short convert_d1_tmap_num(short d1_tmap_num);
133 extern int d1_tmap_num_unique(short d1_tmap_num); //is d1_tmap_num's texture only in d1?
135 #endif /* _GAMEMINE_H */