3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 static char rcsid[] = "$Id: gamemine.c,v 1.18 2003-02-27 04:31:04 btb Exp $";
45 #include "editor/editor.h"
58 #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
60 fix Level_shake_frequency = 0, Level_shake_duration = 0;
61 int Secret_return_segment = 0;
62 vms_matrix Secret_return_orient;
64 struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
65 struct mfi mine_fileinfo;
66 struct mh mine_header;
67 struct me mine_editor;
69 typedef struct v16_segment {
71 short segnum; // segment number, not sure what it means
73 side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
74 short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
75 short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
77 short group; // group number to which the segment belongs.
79 short objects; // pointer to objects in this segment
80 ubyte special; // what type of center this is
81 byte matcen_num; // which center segment is associated with.
83 fix static_light; // average static light in segment
85 short pad; // make structure longword aligned
90 ushort fileinfo_signature;
91 ushort fileinfo_version;
93 int header_offset; // Stuff common to game & editor
95 int editor_offset; // Editor specific stuff
100 int newseg_verts_offset;
101 int newseg_verts_howmany;
102 int newseg_verts_sizeof;
116 int triggers_howmany;
121 int object_offset; // Object info
124 int unused_offset; // was: doors_offset
125 int unused_howmamy; // was: doors_howmany
126 int unused_sizeof; // was: doors_sizeof
127 short level_shake_frequency; // Shakes every level_shake_frequency seconds
128 short level_shake_duration; // for level_shake_duration seconds (on average, random). In 16ths second.
129 int secret_return_segment;
130 vms_matrix secret_return_orient;
132 int dl_indices_offset;
133 int dl_indices_howmany;
134 int dl_indices_sizeof;
136 int delta_light_offset;
137 int delta_light_howmany;
138 int delta_light_sizeof;
142 int CreateDefaultNewSegment();
144 #define TMAP_NUM_MASK 0x3FFF
146 /* converts descent 1 texture numbers to descent 2 texture numbers
147 * textures whose names don't match between versions have extra spaces around "return"
148 * updated using the file config/convtabl.ini from the devil 2.2 level editor
150 short convert_d1_tmap_num(short d1_tmap_num) {
151 switch (d1_tmap_num) {
152 case 0: return 43; // grey (devil:95)
154 case 2: return 43; // grey
156 case 4: return 43; // grey
157 case 5: return 43; // grey
158 case 6: return 270; // blue
159 case 7: return 271; // yellow
161 case 9: return 62; // purple (devil:179)
162 case 10: return 272; // red
164 case 12: return 12; //devil:43
169 case 17: return 17; //devil:52
170 case 18: return 18; //devil:129
177 case 25: return 12; //devil:35
180 case 28: return 11; //devil:43
190 case 38: return 163; //devil:27
191 case 39: return 31; //devil:147
196 case 44: return 136; //devil:135
201 case 49: return 43; //devil:60
202 case 50: return 131; //devil:138
207 case 55: return 165; //devil:193
209 case 57: return 132; //devil:119
210 // range handled by default case
211 case 88: return 66; //devil:15
212 // range handled by default case
213 case 132: return 108; //devil:167
214 case 133: return 107;
215 case 134: return 108;
216 case 135: return 109;
217 case 136: return 110;
218 case 137: return 111;
219 case 138: return 112;
220 case 139: return 113;
221 case 140: return 114;
222 case 141: return 110; //devil:106
223 case 142: return 115;
224 case 143: return 116;
225 case 144: return 117;
226 case 145: return 118;
227 case 146: return 119;
228 case 147: return 111; //devil:93
229 case 148: return 120;
230 case 149: return 121;
231 case 150: return 122;
232 case 151: return 123;
233 case 152: return 124;
234 case 153: return 125;
235 case 154: return 82; //devil:27
236 case 155: return 66; //devil:126
237 case 156: return 200;
238 case 157: return 201;
239 case 158: return 186; //devil:227
240 case 159: return 190; //devil:246
241 case 160: return 206;
242 case 161: return 114; //devil:206
243 case 162: return 202;
244 case 163: return 203;
245 case 164: return 204;
246 case 165: return 205;
247 case 166: return 206;
248 case 167: return 206;
249 case 168: return 206;
250 case 169: return 206;
251 case 170: return 227;//206;
252 case 171: return 206;//227;
253 case 172: return 207;
254 case 173: return 208;
255 case 174: return 202;
256 case 175: return 206;
257 case 176: return 209;
258 case 177: return 210;
259 case 178: return 211;
260 case 179: return 212;
261 case 180: return 213;
262 case 181: return 214;
263 case 182: return 215;
264 case 183: return 216;
265 case 184: return 217;
266 case 185: return 325; //devil:217
267 case 186: return 218;
268 case 187: return 219;
269 case 188: return 220;
270 case 189: return 221;
271 case 190: return 222;
272 case 191: return 223;
273 case 192: return 224;
274 case 193: return 206;
275 case 194: return 203;//206;
276 case 195: return 234;
277 case 196: return 225;
278 case 197: return 226;
279 case 198: return 225;
280 case 199: return 206; //devil:204
281 case 200: return 206; //devil:204
282 case 201: return 227;
283 case 202: return 206; //devil:227
284 case 203: return 228;
285 case 204: return 229;
286 case 205: return 230;
287 case 206: return 231;
288 case 207: return 232;
289 case 208: return 233;
290 case 209: return 234;
291 case 210: return 234; //devil:242
292 case 211: return 206; //devil:240
293 case 212: return 235;
294 case 213: return 236;
295 case 214: return 237;
296 case 215: return 238;
297 case 216: return 239;
298 case 217: return 240;
299 case 218: return 241;
300 case 219: return 242;
301 case 220: return 242; //devil:240
302 case 221: return 243;
303 case 222: return 244;
304 case 223: return 313;
305 case 224: return 245;
306 case 225: return 246;
307 case 226: return 164;//247; matching names but not matching textures
308 case 227: return 179; //devil:181
309 case 228: return 196;//248; matching names but not matching textures
310 case 229: return 15; //devil:66
311 case 230: return 15; //devil:66
312 case 231: return 249;
313 case 232: return 250;
314 case 233: return 251;
315 case 234: return 252;
316 case 235: return 253;
317 case 236: return 254;
318 case 237: return 255;
319 case 238: return 256;
320 case 239: return 257;
321 case 240: return 6; //devil:132
322 case 241: return 130; //devil:131
323 case 242: return 78; //devil:15
324 case 243: return 33; //devil:38
325 case 244: return 258;
326 case 245: return 259;
327 case 246: return 321;
328 case 247: return 260;
329 case 248: return 261;
330 case 249: return 262;
331 case 250: return 340; // white entrance
332 case 251: return 412; // red entrance
333 case 252: return 410; // blue entrance
334 case 253: return 411; // yellow entrance
335 case 254: return 263;
336 case 255: return 264;
337 case 256: return 265;
338 case 257: return 249;//246;
339 case 258: return 251;//246;
340 case 259: return 252;//246;
341 case 260: return 256;//246;
342 case 261: return 273;
343 case 262: return 274;
344 case 263: return 281;
345 case 264: return 275;
346 case 265: return 276;
347 case 266: return 279; //devil:291
348 // range handled by default case
349 case 282: return 293;
350 case 283: return 295;
351 case 284: return 295;
352 case 285: return 296;
353 case 286: return 298;
354 // range handled by default case
355 case 298: return 364; //devil:374
356 // range handled by default case
357 case 315: return 361; // broken producer
358 // range handled by default case
359 case 327: return 352;
360 case 328: return 353;
361 case 329: return 354;
362 case 330: return 366; //devil:380
363 case 331: return 373;
364 case 332: return 355;//344; matching names but not matching textures
365 case 333: return 409; // lava //devil:404
366 case 334: return 356;
367 case 335: return 357;
368 case 336: return 358;
369 case 337: return 359;
370 case 338: return 360;
371 case 339: return 361;
372 case 340: return 362;
373 case 341: return 364;
374 case 342: return 363;
375 case 343: return 366;
376 case 344: return 365;
377 case 345: return 368;
378 case 346: return 376;
379 case 347: return 370;
380 case 348: return 367;
381 case 349: return 370; //devil:372
382 case 350: return 369;
383 case 351: return 374;//429; matching names but not matching textures
384 case 352: return 375;//387; matching names but not matching textures
385 case 353: return 371;
386 case 354: return 377;//425; matching names but not matching textures
387 case 355: return 408;
388 case 356: return 378; // lava02
389 case 357: return 383;//384; matching names but not matching textures
390 case 358: return 384;//385; matching names but not matching textures
391 case 359: return 385;//386; matching names but not matching textures
392 case 360: return 386;
393 case 361: return 387;
394 case 362: return 388; // mntr04a (devil: -1)
395 case 363: return 388;
396 case 364: return 391;
397 case 365: return 392;
398 case 366: return 393;
399 case 367: return 394;
400 case 368: return 395;
401 case 369: return 396;
402 case 370: return 392; // mntr04b (devil: -1)
403 // range 371 - 584 handled by default
406 if (d1_tmap_num >= 58 && d1_tmap_num <= 87)
407 return d1_tmap_num - 24;
408 if (d1_tmap_num >= 89 && d1_tmap_num <= 131)
409 return d1_tmap_num - 25;
410 if (d1_tmap_num >= 267 && d1_tmap_num <= 281)
411 return d1_tmap_num + 10;
412 if (d1_tmap_num >= 287 && d1_tmap_num <= 297)
413 return d1_tmap_num + 13;
414 if (d1_tmap_num >= 299 && d1_tmap_num <= 314)
415 return d1_tmap_num + 12;
416 if (d1_tmap_num >= 316 && d1_tmap_num <= 326)
417 return d1_tmap_num + 11;
418 // wall01 and door frames:
419 if (d1_tmap_num > 370 && d1_tmap_num < 584)
420 return d1_tmap_num + 64;
421 { // handle rare case where orientation != 0
422 short tmap_num = d1_tmap_num & TMAP_NUM_MASK;
423 short orient = d1_tmap_num & ~TMAP_NUM_MASK;
425 return orient | convert_d1_tmap_num(tmap_num);
427 Warning("can't convert unknown descent 1 texture #%d.\n", tmap_num);
436 static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN];
437 short tmap_xlate_table[MAX_TEXTURES];
438 static short tmap_times_used[MAX_TEXTURES];
440 // -----------------------------------------------------------------------------
441 //loads from an already-open file
442 // returns 0=everything ok, 1=old version, -1=error
443 int load_mine_data(CFILE *LoadFile)
445 int i, j,oldsizeadjust;
449 int mine_start = cftell(LoadFile);
451 oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix);
454 for (i=0; i<MAX_TEXTURES; i++ )
455 tmap_times_used[i] = 0;
458 // Create a new mine to initialize things.
459 //texpage_goto_first();
463 //===================== READ FILE INFO ========================
465 // These are the default values... version and fileinfo_sizeof
466 // don't have defaults.
467 mine_fileinfo.header_offset = -1;
468 mine_fileinfo.header_size = sizeof(mine_header);
469 mine_fileinfo.editor_offset = -1;
470 mine_fileinfo.editor_size = sizeof(mine_editor);
471 mine_fileinfo.vertex_offset = -1;
472 mine_fileinfo.vertex_howmany = 0;
473 mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
474 mine_fileinfo.segment_offset = -1;
475 mine_fileinfo.segment_howmany = 0;
476 mine_fileinfo.segment_sizeof = sizeof(segment);
477 mine_fileinfo.newseg_verts_offset = -1;
478 mine_fileinfo.newseg_verts_howmany = 0;
479 mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
480 mine_fileinfo.group_offset = -1;
481 mine_fileinfo.group_howmany = 0;
482 mine_fileinfo.group_sizeof = sizeof(group);
483 mine_fileinfo.texture_offset = -1;
484 mine_fileinfo.texture_howmany = 0;
485 mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name
486 mine_fileinfo.walls_offset = -1;
487 mine_fileinfo.walls_howmany = 0;
488 mine_fileinfo.walls_sizeof = sizeof(wall);
489 mine_fileinfo.triggers_offset = -1;
490 mine_fileinfo.triggers_howmany = 0;
491 mine_fileinfo.triggers_sizeof = sizeof(trigger);
492 mine_fileinfo.object_offset = -1;
493 mine_fileinfo.object_howmany = 1;
494 mine_fileinfo.object_sizeof = sizeof(object);
496 mine_fileinfo.level_shake_frequency = 0;
497 mine_fileinfo.level_shake_duration = 0;
499 // Delta light stuff for blowing out light sources.
500 // if (mine_top_fileinfo.fileinfo_version >= 19) {
501 mine_fileinfo.dl_indices_offset = -1;
502 mine_fileinfo.dl_indices_howmany = 0;
503 mine_fileinfo.dl_indices_sizeof = sizeof(dl_index);
505 mine_fileinfo.delta_light_offset = -1;
506 mine_fileinfo.delta_light_howmany = 0;
507 mine_fileinfo.delta_light_sizeof = sizeof(delta_light);
511 mine_fileinfo.segment2_offset = -1;
512 mine_fileinfo.segment2_howmany = 0;
513 mine_fileinfo.segment2_sizeof = sizeof(segment2);
515 // Read in mine_top_fileinfo to get size of saved fileinfo.
517 memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
519 if (cfseek( LoadFile, mine_start, SEEK_SET ))
520 Error( "Error moving to top of file in gamemine.c" );
522 if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
523 Error( "Error reading mine_top_fileinfo in gamemine.c" );
525 if (mine_top_fileinfo.fileinfo_signature != 0x2884)
528 // Check version number
529 if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
532 // Now, Read in the fileinfo
533 if (cfseek( LoadFile, mine_start, SEEK_SET ))
534 Error( "Error seeking to top of file in gamemine.c" );
536 if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
537 Error( "Error reading mine_fileinfo in gamemine.c" );
539 if (mine_top_fileinfo.fileinfo_version < 18) {
540 mprintf((1, "Old version, setting shake intensity to 0.\n"));
541 Level_shake_frequency = 0;
542 Level_shake_duration = 0;
543 Secret_return_segment = 0;
544 Secret_return_orient = vmd_identity_matrix;
546 Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12;
547 Level_shake_duration = mine_fileinfo.level_shake_duration << 12;
548 Secret_return_segment = mine_fileinfo.secret_return_segment;
549 Secret_return_orient = mine_fileinfo.secret_return_orient;
552 //===================== READ HEADER INFO ========================
554 // Set default values.
555 mine_header.num_vertices = 0;
556 mine_header.num_segments = 0;
558 if (mine_fileinfo.header_offset > -1 )
560 if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
561 Error( "Error seeking to header_offset in gamemine.c" );
563 if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
564 Error( "Error reading mine_header in gamemine.c" );
567 //===================== READ EDITOR INFO ==========================
569 // Set default values
570 mine_editor.current_seg = 0;
571 mine_editor.newsegment_offset = -1; // To be written
572 mine_editor.newsegment_size = sizeof(segment);
573 mine_editor.Curside = 0;
574 mine_editor.Markedsegp = -1;
575 mine_editor.Markedside = 0;
577 if (mine_fileinfo.editor_offset > -1 )
579 if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
580 Error( "Error seeking to editor_offset in gamemine.c" );
582 if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
583 Error( "Error reading mine_editor in gamemine.c" );
586 //===================== READ TEXTURE INFO ==========================
588 if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
590 if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
591 Error( "Error seeking to texture_offset in gamemine.c" );
593 for (i=0; i< mine_fileinfo.texture_howmany; i++ )
595 if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
596 Error( "Error reading old_tmap_list[i] in gamemine.c" );
600 //=============== GENERATE TEXTURE TRANSLATION TABLE ===============
604 Assert (NumTextures < MAX_TEXTURES);
609 hashtable_init( &ht, NumTextures );
611 // Remove all the file extensions in the textures list
613 for (i=0;i<NumTextures;i++) {
614 temptr = strchr(TmapInfo[i].filename, '.');
615 if (temptr) *temptr = '\0';
616 hashtable_insert( &ht, TmapInfo[i].filename, i );
619 // For every texture, search through the texture list
620 // to find a matching name.
621 for (j=0;j<mine_fileinfo.texture_howmany;j++) {
622 // Remove this texture name's extension
623 temptr = strchr(old_tmap_list[j], '.');
624 if (temptr) *temptr = '\0';
626 tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
627 if (tmap_xlate_table[j] < 0 ) {
628 //tmap_xlate_table[j] = 0;
629 // mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
632 if (tmap_xlate_table[j] != j ) translate = 1;
633 if (tmap_xlate_table[j] >= 0)
634 tmap_times_used[tmap_xlate_table[j]]++;
639 for (i=0; i<MAX_TEXTURES; i++ )
640 if (tmap_times_used[i])
642 mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
645 // -- mprintf( (0, "Translate=%d\n", translate ));
647 hashtable_free( &ht );
650 //====================== READ VERTEX INFO ==========================
652 // New check added to make sure we don't read in too many vertices.
653 if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
655 mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES));
656 mine_fileinfo.vertex_howmany = MAX_VERTICES;
659 if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
661 if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
662 Error( "Error seeking to vertex_offset in gamemine.c" );
664 for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
666 // Set the default values for this vertex
671 if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
672 Error( "Error reading Vertices[i] in gamemine.c" );
676 //==================== READ SEGMENT INFO ===========================
678 // New check added to make sure we don't read in too many segments.
679 if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
680 mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS));
681 mine_fileinfo.segment_howmany = MAX_SEGMENTS;
682 mine_fileinfo.segment2_howmany = MAX_SEGMENTS;
685 // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset();
687 if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) {
689 if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
691 Error( "Error seeking to segment_offset in gamemine.c" );
693 Highest_segment_index = mine_fileinfo.segment_howmany-1;
695 for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
697 // Set the default values for this segment (clear to zero )
698 //memset( &Segments[i], 0, sizeof(segment) );
700 if (mine_top_fileinfo.fileinfo_version < 20) {
703 Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
705 if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
706 Error( "Error reading segments in gamemine.c" );
709 Segments[i].segnum = v16_seg.segnum;
710 // -- Segments[i].pad = v16_seg.pad;
713 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
714 Segments[i].sides[j] = v16_seg.sides[j];
716 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
717 Segments[i].children[j] = v16_seg.children[j];
719 for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++)
720 Segments[i].verts[j] = v16_seg.verts[j];
722 Segment2s[i].special = v16_seg.special;
723 Segment2s[i].value = v16_seg.value;
724 Segment2s[i].s2_flags = 0;
725 Segment2s[i].matcen_num = v16_seg.matcen_num;
726 Segment2s[i].static_light = v16_seg.static_light;
727 fuelcen_activate( &Segments[i], Segment2s[i].special );
730 if (cfread( &Segments[i], mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
731 Error("Unable to read segment %i\n", i);
734 Segments[i].objects = -1;
736 Segments[i].group = -1;
739 if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges
742 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
743 for (uvln=0;uvln<4;uvln++) {
744 Segments[i].sides[sn].uvls[uvln].u /= 64;
745 Segments[i].sides[sn].uvls[uvln].v /= 64;
746 Segments[i].sides[sn].uvls[uvln].l /= 32;
751 for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
752 unsigned short orient;
753 tmap_xlate = Segments[i].sides[j].tmap_num;
754 Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
755 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
756 if (Segments[i].sides[j].tmap_num < 0) {
757 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
759 Segments[i].sides[j].tmap_num = NumTextures-1;
761 tmap_xlate = Segments[i].sides[j].tmap_num2 & TMAP_NUM_MASK;
762 orient = Segments[i].sides[j].tmap_num2 & (~TMAP_NUM_MASK);
763 if (tmap_xlate != 0) {
764 int xlated_tmap = tmap_xlate_table[tmap_xlate];
766 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
767 if (xlated_tmap <= 0) {
768 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
770 Segments[i].sides[j].tmap_num2 = NumTextures-1;
772 Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
778 if (mine_top_fileinfo.fileinfo_version >= 20)
779 for (i=0; i<=Highest_segment_index; i++) {
780 cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile);
781 fuelcen_activate( &Segments[i], Segment2s[i].special );
785 //===================== READ NEWSEGMENT INFO =====================
789 { // Default segment created.
791 med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0];
792 //memset( &New_segment, 0, sizeof(segment) );
795 if (mine_editor.newsegment_offset > -1)
797 if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
798 Error( "Error seeking to newsegment_offset in gamemine.c" );
799 if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
800 Error( "Error reading new_segment in gamemine.c" );
803 if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
805 if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
806 Error( "Error seeking to newseg_verts_offset in gamemine.c" );
807 for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
809 // Set the default values for this vertex
810 Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
811 Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
812 Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
814 if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
815 Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
817 New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
823 //========================= UPDATE VARIABLES ======================
827 // Setting to Markedsegp to NULL ignores Curside and Markedside, which
828 // we want to do when reading in an old file.
830 Markedside = mine_editor.Markedside;
831 Curside = mine_editor.Curside;
833 Groupside[i] = mine_editor.Groupside[i];
835 if ( mine_editor.current_seg != -1 )
836 Cursegp = mine_editor.current_seg + Segments;
840 if (mine_editor.Markedsegp != -1 )
841 Markedsegp = mine_editor.Markedsegp + Segments;
850 Num_vertices = mine_fileinfo.vertex_howmany;
851 Num_segments = mine_fileinfo.segment_howmany;
852 Highest_vertex_index = Num_vertices-1;
853 Highest_segment_index = Num_segments-1;
855 reset_objects(1); //one object, the player
858 Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
859 Highest_segment_index = MAX_SEGMENTS-1;
861 Highest_vertex_index = Num_vertices-1;
862 Highest_segment_index = Num_segments-1;
864 warn_if_concave_segments();
868 validate_segment_all();
871 //create_local_segment_data();
873 //gamemine_find_textures();
875 if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
876 return 1; //old version
883 #define COMPILED_MINE_VERSION 0
885 int New_file_format_load = 1;
887 void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile)
891 for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
892 if (bit_mask & (1 << bit)) {
893 Segments[segnum].children[bit] = cfile_read_short(LoadFile);
895 Segments[segnum].children[bit] = -1;
899 void read_verts(int segnum,CFILE *LoadFile)
902 // Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
903 for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
904 Segments[segnum].verts[i] = cfile_read_short(LoadFile);
907 void read_special(int segnum,ubyte bit_mask,CFILE *LoadFile)
909 if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
910 // Read ubyte Segment2s[segnum].special
911 Segment2s[segnum].special = cfile_read_byte(LoadFile);
912 // Read byte Segment2s[segnum].matcen_num
913 Segment2s[segnum].matcen_num = cfile_read_byte(LoadFile);
914 // Read short Segment2s[segnum].value
915 Segment2s[segnum].value = cfile_read_short(LoadFile);
917 Segment2s[segnum].special = 0;
918 Segment2s[segnum].matcen_num = -1;
919 Segment2s[segnum].value = 0;
923 int load_mine_data_compiled(CFILE *LoadFile)
925 int i, segnum, sidenum;
926 ubyte compiled_version;
931 if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl"))
932 New_file_format_load = 0; // descent 1 shareware
934 // For compiled levels, textures map to themselves, prevent tmap_override always being gray,
935 // bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
937 for (i=0; i<MAX_TEXTURES; i++)
938 tmap_xlate_table[i] = i;
941 // memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
944 //=============================== Reading part ==============================
945 compiled_version = cfile_read_byte(LoadFile);
946 //Assert( compiled_version==COMPILED_MINE_VERSION );
947 if (compiled_version!=COMPILED_MINE_VERSION)
948 mprintf((0,"compiled mine version=%i\n", compiled_version)); //many levels have "wrong" versions. Theres no point in aborting because of it, I think.
950 if (New_file_format_load)
951 Num_vertices = cfile_read_short(LoadFile);
953 Num_vertices = cfile_read_int(LoadFile);
954 Assert( Num_vertices <= MAX_VERTICES );
956 if (New_file_format_load)
957 Num_segments = cfile_read_short(LoadFile);
959 Num_segments = cfile_read_int(LoadFile);
960 Assert( Num_segments <= MAX_SEGMENTS );
962 for (i = 0; i < Num_vertices; i++)
963 cfile_read_vector( &(Vertices[i]), LoadFile);
965 for (segnum=0; segnum<Num_segments; segnum++ ) {
968 Segments[segnum].segnum = segnum;
969 Segments[segnum].group = 0;
972 if (New_file_format_load)
973 bit_mask = cfile_read_byte(LoadFile);
975 bit_mask = 0x7f; // read all six children and special stuff...
977 if (Gamesave_current_version == 5) { // d2 SHAREWARE level
978 read_special(segnum,bit_mask,LoadFile);
979 read_verts(segnum,LoadFile);
980 read_children(segnum,bit_mask,LoadFile);
982 read_children(segnum,bit_mask,LoadFile);
983 read_verts(segnum,LoadFile);
984 if (Gamesave_current_version <= 1) { // descent 1 level
985 read_special(segnum,bit_mask,LoadFile);
989 Segments[segnum].objects = -1;
991 if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level
992 // Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
993 temp_ushort = cfile_read_short(LoadFile);
994 Segment2s[segnum].static_light = ((fix)temp_ushort) << 4;
995 //cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
998 // Read the walls as a 6 byte array
999 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
1000 Segments[segnum].sides[sidenum].pad = 0;
1003 if (New_file_format_load)
1004 bit_mask = cfile_read_byte(LoadFile);
1006 bit_mask = 0x3f; // read all six sides
1007 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
1010 if (bit_mask & (1 << sidenum)) {
1011 byte_wallnum = cfile_read_byte(LoadFile);
1012 if ( byte_wallnum == 255 )
1013 Segments[segnum].sides[sidenum].wall_num = -1;
1015 Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
1017 Segments[segnum].sides[sidenum].wall_num = -1;
1020 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
1022 if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
1023 // Read short Segments[segnum].sides[sidenum].tmap_num;
1024 if (New_file_format_load) {
1025 temp_ushort = cfile_read_short(LoadFile);
1026 Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
1028 Segments[segnum].sides[sidenum].tmap_num = cfile_read_short(LoadFile);
1030 if (Gamesave_current_version <= 1)
1031 Segments[segnum].sides[sidenum].tmap_num = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num);
1033 if (New_file_format_load && !(temp_ushort & 0x8000))
1034 Segments[segnum].sides[sidenum].tmap_num2 = 0;
1036 // Read short Segments[segnum].sides[sidenum].tmap_num2;
1037 Segments[segnum].sides[sidenum].tmap_num2 = cfile_read_short(LoadFile);
1038 if (Gamesave_current_version <= 1)
1039 Segments[segnum].sides[sidenum].tmap_num2 = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num2);
1042 // Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
1043 for (i=0; i<4; i++ ) {
1044 temp_short = cfile_read_short(LoadFile);
1045 Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
1046 temp_short = cfile_read_short(LoadFile);
1047 Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
1048 temp_ushort = cfile_read_short(LoadFile);
1049 Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
1050 //cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
1053 Segments[segnum].sides[sidenum].tmap_num = 0;
1054 Segments[segnum].sides[sidenum].tmap_num2 = 0;
1055 for (i=0; i<4; i++ ) {
1056 Segments[segnum].sides[sidenum].uvls[i].u = 0;
1057 Segments[segnum].sides[sidenum].uvls[i].v = 0;
1058 Segments[segnum].sides[sidenum].uvls[i].l = 0;
1068 fp = fopen("segments.out", "wt");
1069 for (i = 0; i <= Highest_segment_index; i++) {
1070 side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
1071 short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
1072 short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
1073 int objects; // pointer to objects in this segment
1075 for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
1076 byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
1077 ubyte pad; //keep us longword alligned
1082 vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
1083 fprintf(fp, "%d\n", Segments[i].sides[j].type);
1084 fprintf(fp, "%d\n", Segments[i].sides[j].pad);
1085 fprintf(fp, "%d\n", Segments[i].sides[j].wall_num);
1086 fprintf(fp, "%d\n", Segments[i].tmap_num);
1094 Highest_vertex_index = Num_vertices-1;
1095 Highest_segment_index = Num_segments-1;
1097 validate_segment_all(); // Fill in side type and normals.
1099 for (i=0; i<Num_segments; i++) {
1100 if (Gamesave_current_version > 5)
1101 segment2_read(&Segment2s[i], LoadFile);
1102 fuelcen_activate( &Segments[i], Segment2s[i].special );
1105 reset_objects(1); //one object, the player