3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 static char rcsid[] = "$Id: gamemine.c,v 1.19 2003-02-27 04:34:51 btb Exp $";
45 #include "editor/editor.h"
58 #define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
60 fix Level_shake_frequency = 0, Level_shake_duration = 0;
61 int Secret_return_segment = 0;
62 vms_matrix Secret_return_orient;
64 struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
65 struct mfi mine_fileinfo;
66 struct mh mine_header;
67 struct me mine_editor;
69 typedef struct v16_segment {
71 short segnum; // segment number, not sure what it means
73 side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
74 short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
75 short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
77 short group; // group number to which the segment belongs.
79 short objects; // pointer to objects in this segment
80 ubyte special; // what type of center this is
81 byte matcen_num; // which center segment is associated with.
83 fix static_light; // average static light in segment
85 short pad; // make structure longword aligned
90 ushort fileinfo_signature;
91 ushort fileinfo_version;
93 int header_offset; // Stuff common to game & editor
95 int editor_offset; // Editor specific stuff
100 int newseg_verts_offset;
101 int newseg_verts_howmany;
102 int newseg_verts_sizeof;
116 int triggers_howmany;
121 int object_offset; // Object info
124 int unused_offset; // was: doors_offset
125 int unused_howmamy; // was: doors_howmany
126 int unused_sizeof; // was: doors_sizeof
127 short level_shake_frequency; // Shakes every level_shake_frequency seconds
128 short level_shake_duration; // for level_shake_duration seconds (on average, random). In 16ths second.
129 int secret_return_segment;
130 vms_matrix secret_return_orient;
132 int dl_indices_offset;
133 int dl_indices_howmany;
134 int dl_indices_sizeof;
136 int delta_light_offset;
137 int delta_light_howmany;
138 int delta_light_sizeof;
142 int CreateDefaultNewSegment();
144 int New_file_format_load = 1;
146 #define TMAP_NUM_MASK 0x3FFF
148 /* converts descent 1 texture numbers to descent 2 texture numbers
149 * textures whose names don't match between versions have extra spaces around "return"
150 * updated using the file config/convtabl.ini from the devil 2.2 level editor
152 short convert_d1_tmap_num(short d1_tmap_num) {
153 switch (d1_tmap_num) {
154 case 0: return 43; // grey (devil:95)
156 case 2: return 43; // grey
158 case 4: return 43; // grey
159 case 5: return 43; // grey
160 case 6: return 270; // blue
161 case 7: return 271; // yellow
163 case 9: return 62; // purple (devil:179)
164 case 10: return 272; // red
166 case 12: return 12; //devil:43
171 case 17: return 17; //devil:52
172 case 18: return 18; //devil:129
179 case 25: return 12; //devil:35
182 case 28: return 11; //devil:43
192 case 38: return 163; //devil:27
193 case 39: return 31; //devil:147
198 case 44: return 136; //devil:135
203 case 49: return 43; //devil:60
204 case 50: return 131; //devil:138
209 case 55: return 165; //devil:193
211 case 57: return 132; //devil:119
212 // range handled by default case
213 case 88: return 66; //devil:15
214 // range handled by default case
215 case 132: return 108; //devil:167
216 case 133: return 107;
217 case 134: return 108;
218 case 135: return 109;
219 case 136: return 110;
220 case 137: return 111;
221 case 138: return 112;
222 case 139: return 113;
223 case 140: return 114;
224 case 141: return 110; //devil:106
225 case 142: return 115;
226 case 143: return 116;
227 case 144: return 117;
228 case 145: return 118;
229 case 146: return 119;
230 case 147: return 111; //devil:93
231 case 148: return 120;
232 case 149: return 121;
233 case 150: return 122;
234 case 151: return 123;
235 case 152: return 124;
236 case 153: return 125;
237 case 154: return 82; //devil:27
238 case 155: return 66; //devil:126
239 case 156: return 200;
240 case 157: return 201;
241 case 158: return 186; //devil:227
242 case 159: return 190; //devil:246
243 case 160: return 206;
244 case 161: return 114; //devil:206
245 case 162: return 202;
246 case 163: return 203;
247 case 164: return 204;
248 case 165: return 205;
249 case 166: return 206;
250 case 167: return 206;
251 case 168: return 206;
252 case 169: return 206;
253 case 170: return 227;//206;
254 case 171: return 206;//227;
255 case 172: return 207;
256 case 173: return 208;
257 case 174: return 202;
258 case 175: return 206;
259 case 176: return 209;
260 case 177: return 210;
261 case 178: return 211;
262 case 179: return 212;
263 case 180: return 213;
264 case 181: return 214;
265 case 182: return 215;
266 case 183: return 216;
267 case 184: return 217;
268 case 185: return 325; //devil:217
269 case 186: return 218;
270 case 187: return 219;
271 case 188: return 220;
272 case 189: return 221;
273 case 190: return 222;
274 case 191: return 223;
275 case 192: return 224;
276 case 193: return 206;
277 case 194: return 203;//206;
278 case 195: return 234;
279 case 196: return 225;
280 case 197: return 226;
281 case 198: return 225;
282 case 199: return 206; //devil:204
283 case 200: return 206; //devil:204
284 case 201: return 227;
285 case 202: return 206; //devil:227
286 case 203: return 228;
287 case 204: return 229;
288 case 205: return 230;
289 case 206: return 231;
290 case 207: return 232;
291 case 208: return 233;
292 case 209: return 234;
293 case 210: return 234; //devil:242
294 case 211: return 206; //devil:240
295 case 212: return 235;
296 case 213: return 236;
297 case 214: return 237;
298 case 215: return 238;
299 case 216: return 239;
300 case 217: return 240;
301 case 218: return 241;
302 case 219: return 242;
303 case 220: return 242; //devil:240
304 case 221: return 243;
305 case 222: return 244;
306 case 223: return 313;
307 case 224: return 245;
308 case 225: return 246;
309 case 226: return 164;//247; matching names but not matching textures
310 case 227: return 179; //devil:181
311 case 228: return 196;//248; matching names but not matching textures
312 case 229: return 15; //devil:66
313 case 230: return 15; //devil:66
314 case 231: return 249;
315 case 232: return 250;
316 case 233: return 251;
317 case 234: return 252;
318 case 235: return 253;
319 case 236: return 254;
320 case 237: return 255;
321 case 238: return 256;
322 case 239: return 257;
323 case 240: return 6; //devil:132
324 case 241: return 130; //devil:131
325 case 242: return 78; //devil:15
326 case 243: return 33; //devil:38
327 case 244: return 258;
328 case 245: return 259;
329 case 246: return 321;
330 case 247: return 260;
331 case 248: return 261;
332 case 249: return 262;
333 case 250: return 340; // white entrance
334 case 251: return 412; // red entrance
335 case 252: return 410; // blue entrance
336 case 253: return 411; // yellow entrance
337 case 254: return 263;
338 case 255: return 264;
339 case 256: return 265;
340 case 257: return 249;//246;
341 case 258: return 251;//246;
342 case 259: return 252;//246;
343 case 260: return 256;//246;
344 case 261: return 273;
345 case 262: return 274;
346 case 263: return 281;
347 case 264: return 275;
348 case 265: return 276;
349 case 266: return 279; //devil:291
350 // range handled by default case
351 case 282: return 293;
352 case 283: return 295;
353 case 284: return 295;
354 case 285: return 296;
355 case 286: return 298;
356 // range handled by default case
357 case 298: return 364; //devil:374
358 // range handled by default case
359 case 315: return 361; // broken producer
360 // range handled by default case
361 case 327: return 352;
362 case 328: return 353;
363 case 329: return 354;
364 case 330: return 366; //devil:380
365 case 331: return 373;
366 case 332: return 355;//344; matching names but not matching textures
367 case 333: return 409; // lava //devil:404
368 case 334: return 356;
369 case 335: return 357;
370 case 336: return 358;
371 case 337: return 359;
372 case 338: return 360;
373 case 339: return 361;
374 case 340: return 362;
375 case 341: return 364;
376 case 342: return 363;
377 case 343: return 366;
378 case 344: return 365;
379 case 345: return 368;
380 case 346: return 376;
381 case 347: return 370;
382 case 348: return 367;
383 case 349: return 370; //devil:372
384 case 350: return 369;
385 case 351: return 374;//429; matching names but not matching textures
386 case 352: return 375;//387; matching names but not matching textures
387 case 353: return 371;
388 case 354: return 377;//425; matching names but not matching textures
389 case 355: return 408;
390 case 356: return 378; // lava02
391 case 357: return 383;//384; matching names but not matching textures
392 case 358: return 384;//385; matching names but not matching textures
393 case 359: return 385;//386; matching names but not matching textures
394 case 360: return 386;
395 case 361: return 387;
396 case 362: return 388; // mntr04a (devil: -1)
397 case 363: return 388;
398 case 364: return 391;
399 case 365: return 392;
400 case 366: return 393;
401 case 367: return 394;
402 case 368: return 395;
403 case 369: return 396;
404 case 370: return 392; // mntr04b (devil: -1)
405 // range 371 - 584 handled by default
408 if (d1_tmap_num >= 58 && d1_tmap_num <= 87)
409 return d1_tmap_num - 24;
410 if (d1_tmap_num >= 89 && d1_tmap_num <= 131)
411 return d1_tmap_num - 25;
412 if (d1_tmap_num >= 267 && d1_tmap_num <= 281)
413 return d1_tmap_num + 10;
414 if (d1_tmap_num >= 287 && d1_tmap_num <= 297)
415 return d1_tmap_num + 13;
416 if (d1_tmap_num >= 299 && d1_tmap_num <= 314)
417 return d1_tmap_num + 12;
418 if (d1_tmap_num >= 316 && d1_tmap_num <= 326)
419 return d1_tmap_num + 11;
420 // wall01 and door frames:
421 if (New_file_format_load) {
422 if (d1_tmap_num > 370 && d1_tmap_num < 584)
423 return d1_tmap_num + 64;
425 if (d1_tmap_num > 370 && d1_tmap_num <= 409)
426 return d1_tmap_num + 68;
427 if (d1_tmap_num >= 410 && d1_tmap_num <= 416)
428 return d1_tmap_num + 73;
429 if (d1_tmap_num >= 417 && d1_tmap_num <= 445)
430 return d1_tmap_num + 91;
431 if (d1_tmap_num >= 446 && d1_tmap_num <= 452)
432 return d1_tmap_num + 104;
433 if (d1_tmap_num >= 453 && d1_tmap_num <= 461)
434 return d1_tmap_num + 111;
435 if (d1_tmap_num >= 462 && d1_tmap_num <= 485)
436 return d1_tmap_num + 117;
437 if (d1_tmap_num >= 486 && d1_tmap_num <= 493)
438 return d1_tmap_num + 141;
439 if (d1_tmap_num >= 494 && d1_tmap_num < 584)
440 return d1_tmap_num + 147;
442 { // handle rare case where orientation != 0
443 short tmap_num = d1_tmap_num & TMAP_NUM_MASK;
444 short orient = d1_tmap_num & ~TMAP_NUM_MASK;
446 return orient | convert_d1_tmap_num(tmap_num);
448 Warning("can't convert unknown descent 1 texture #%d.\n", tmap_num);
457 static char old_tmap_list[MAX_TEXTURES][FILENAME_LEN];
458 short tmap_xlate_table[MAX_TEXTURES];
459 static short tmap_times_used[MAX_TEXTURES];
461 // -----------------------------------------------------------------------------
462 //loads from an already-open file
463 // returns 0=everything ok, 1=old version, -1=error
464 int load_mine_data(CFILE *LoadFile)
466 int i, j,oldsizeadjust;
470 int mine_start = cftell(LoadFile);
472 oldsizeadjust=(sizeof(int)*2)+sizeof (vms_matrix);
475 for (i=0; i<MAX_TEXTURES; i++ )
476 tmap_times_used[i] = 0;
479 // Create a new mine to initialize things.
480 //texpage_goto_first();
484 //===================== READ FILE INFO ========================
486 // These are the default values... version and fileinfo_sizeof
487 // don't have defaults.
488 mine_fileinfo.header_offset = -1;
489 mine_fileinfo.header_size = sizeof(mine_header);
490 mine_fileinfo.editor_offset = -1;
491 mine_fileinfo.editor_size = sizeof(mine_editor);
492 mine_fileinfo.vertex_offset = -1;
493 mine_fileinfo.vertex_howmany = 0;
494 mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
495 mine_fileinfo.segment_offset = -1;
496 mine_fileinfo.segment_howmany = 0;
497 mine_fileinfo.segment_sizeof = sizeof(segment);
498 mine_fileinfo.newseg_verts_offset = -1;
499 mine_fileinfo.newseg_verts_howmany = 0;
500 mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
501 mine_fileinfo.group_offset = -1;
502 mine_fileinfo.group_howmany = 0;
503 mine_fileinfo.group_sizeof = sizeof(group);
504 mine_fileinfo.texture_offset = -1;
505 mine_fileinfo.texture_howmany = 0;
506 mine_fileinfo.texture_sizeof = FILENAME_LEN; // num characters in a name
507 mine_fileinfo.walls_offset = -1;
508 mine_fileinfo.walls_howmany = 0;
509 mine_fileinfo.walls_sizeof = sizeof(wall);
510 mine_fileinfo.triggers_offset = -1;
511 mine_fileinfo.triggers_howmany = 0;
512 mine_fileinfo.triggers_sizeof = sizeof(trigger);
513 mine_fileinfo.object_offset = -1;
514 mine_fileinfo.object_howmany = 1;
515 mine_fileinfo.object_sizeof = sizeof(object);
517 mine_fileinfo.level_shake_frequency = 0;
518 mine_fileinfo.level_shake_duration = 0;
520 // Delta light stuff for blowing out light sources.
521 // if (mine_top_fileinfo.fileinfo_version >= 19) {
522 mine_fileinfo.dl_indices_offset = -1;
523 mine_fileinfo.dl_indices_howmany = 0;
524 mine_fileinfo.dl_indices_sizeof = sizeof(dl_index);
526 mine_fileinfo.delta_light_offset = -1;
527 mine_fileinfo.delta_light_howmany = 0;
528 mine_fileinfo.delta_light_sizeof = sizeof(delta_light);
532 mine_fileinfo.segment2_offset = -1;
533 mine_fileinfo.segment2_howmany = 0;
534 mine_fileinfo.segment2_sizeof = sizeof(segment2);
536 // Read in mine_top_fileinfo to get size of saved fileinfo.
538 memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
540 if (cfseek( LoadFile, mine_start, SEEK_SET ))
541 Error( "Error moving to top of file in gamemine.c" );
543 if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
544 Error( "Error reading mine_top_fileinfo in gamemine.c" );
546 if (mine_top_fileinfo.fileinfo_signature != 0x2884)
549 // Check version number
550 if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
553 // Now, Read in the fileinfo
554 if (cfseek( LoadFile, mine_start, SEEK_SET ))
555 Error( "Error seeking to top of file in gamemine.c" );
557 if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
558 Error( "Error reading mine_fileinfo in gamemine.c" );
560 if (mine_top_fileinfo.fileinfo_version < 18) {
561 mprintf((1, "Old version, setting shake intensity to 0.\n"));
562 Level_shake_frequency = 0;
563 Level_shake_duration = 0;
564 Secret_return_segment = 0;
565 Secret_return_orient = vmd_identity_matrix;
567 Level_shake_frequency = mine_fileinfo.level_shake_frequency << 12;
568 Level_shake_duration = mine_fileinfo.level_shake_duration << 12;
569 Secret_return_segment = mine_fileinfo.secret_return_segment;
570 Secret_return_orient = mine_fileinfo.secret_return_orient;
573 //===================== READ HEADER INFO ========================
575 // Set default values.
576 mine_header.num_vertices = 0;
577 mine_header.num_segments = 0;
579 if (mine_fileinfo.header_offset > -1 )
581 if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
582 Error( "Error seeking to header_offset in gamemine.c" );
584 if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
585 Error( "Error reading mine_header in gamemine.c" );
588 //===================== READ EDITOR INFO ==========================
590 // Set default values
591 mine_editor.current_seg = 0;
592 mine_editor.newsegment_offset = -1; // To be written
593 mine_editor.newsegment_size = sizeof(segment);
594 mine_editor.Curside = 0;
595 mine_editor.Markedsegp = -1;
596 mine_editor.Markedside = 0;
598 if (mine_fileinfo.editor_offset > -1 )
600 if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
601 Error( "Error seeking to editor_offset in gamemine.c" );
603 if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
604 Error( "Error reading mine_editor in gamemine.c" );
607 //===================== READ TEXTURE INFO ==========================
609 if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
611 if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
612 Error( "Error seeking to texture_offset in gamemine.c" );
614 for (i=0; i< mine_fileinfo.texture_howmany; i++ )
616 if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
617 Error( "Error reading old_tmap_list[i] in gamemine.c" );
621 //=============== GENERATE TEXTURE TRANSLATION TABLE ===============
625 Assert (NumTextures < MAX_TEXTURES);
630 hashtable_init( &ht, NumTextures );
632 // Remove all the file extensions in the textures list
634 for (i=0;i<NumTextures;i++) {
635 temptr = strchr(TmapInfo[i].filename, '.');
636 if (temptr) *temptr = '\0';
637 hashtable_insert( &ht, TmapInfo[i].filename, i );
640 // For every texture, search through the texture list
641 // to find a matching name.
642 for (j=0;j<mine_fileinfo.texture_howmany;j++) {
643 // Remove this texture name's extension
644 temptr = strchr(old_tmap_list[j], '.');
645 if (temptr) *temptr = '\0';
647 tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
648 if (tmap_xlate_table[j] < 0 ) {
649 //tmap_xlate_table[j] = 0;
650 // mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
653 if (tmap_xlate_table[j] != j ) translate = 1;
654 if (tmap_xlate_table[j] >= 0)
655 tmap_times_used[tmap_xlate_table[j]]++;
660 for (i=0; i<MAX_TEXTURES; i++ )
661 if (tmap_times_used[i])
663 mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
666 // -- mprintf( (0, "Translate=%d\n", translate ));
668 hashtable_free( &ht );
671 //====================== READ VERTEX INFO ==========================
673 // New check added to make sure we don't read in too many vertices.
674 if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
676 mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES));
677 mine_fileinfo.vertex_howmany = MAX_VERTICES;
680 if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
682 if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
683 Error( "Error seeking to vertex_offset in gamemine.c" );
685 for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
687 // Set the default values for this vertex
692 if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
693 Error( "Error reading Vertices[i] in gamemine.c" );
697 //==================== READ SEGMENT INFO ===========================
699 // New check added to make sure we don't read in too many segments.
700 if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
701 mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS));
702 mine_fileinfo.segment_howmany = MAX_SEGMENTS;
703 mine_fileinfo.segment2_howmany = MAX_SEGMENTS;
706 // [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset();
708 if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) {
710 if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
712 Error( "Error seeking to segment_offset in gamemine.c" );
714 Highest_segment_index = mine_fileinfo.segment_howmany-1;
716 for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
718 // Set the default values for this segment (clear to zero )
719 //memset( &Segments[i], 0, sizeof(segment) );
721 if (mine_top_fileinfo.fileinfo_version < 20) {
724 Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
726 if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
727 Error( "Error reading segments in gamemine.c" );
730 Segments[i].segnum = v16_seg.segnum;
731 // -- Segments[i].pad = v16_seg.pad;
734 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
735 Segments[i].sides[j] = v16_seg.sides[j];
737 for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
738 Segments[i].children[j] = v16_seg.children[j];
740 for (j=0; j<MAX_VERTICES_PER_SEGMENT; j++)
741 Segments[i].verts[j] = v16_seg.verts[j];
743 Segment2s[i].special = v16_seg.special;
744 Segment2s[i].value = v16_seg.value;
745 Segment2s[i].s2_flags = 0;
746 Segment2s[i].matcen_num = v16_seg.matcen_num;
747 Segment2s[i].static_light = v16_seg.static_light;
748 fuelcen_activate( &Segments[i], Segment2s[i].special );
751 if (cfread( &Segments[i], mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
752 Error("Unable to read segment %i\n", i);
755 Segments[i].objects = -1;
757 Segments[i].group = -1;
760 if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges
763 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
764 for (uvln=0;uvln<4;uvln++) {
765 Segments[i].sides[sn].uvls[uvln].u /= 64;
766 Segments[i].sides[sn].uvls[uvln].v /= 64;
767 Segments[i].sides[sn].uvls[uvln].l /= 32;
772 for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
773 unsigned short orient;
774 tmap_xlate = Segments[i].sides[j].tmap_num;
775 Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
776 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
777 if (Segments[i].sides[j].tmap_num < 0) {
778 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
780 Segments[i].sides[j].tmap_num = NumTextures-1;
782 tmap_xlate = Segments[i].sides[j].tmap_num2 & TMAP_NUM_MASK;
783 orient = Segments[i].sides[j].tmap_num2 & (~TMAP_NUM_MASK);
784 if (tmap_xlate != 0) {
785 int xlated_tmap = tmap_xlate_table[tmap_xlate];
787 if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
788 if (xlated_tmap <= 0) {
789 mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
791 Segments[i].sides[j].tmap_num2 = NumTextures-1;
793 Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
799 if (mine_top_fileinfo.fileinfo_version >= 20)
800 for (i=0; i<=Highest_segment_index; i++) {
801 cfread(&Segment2s[i], sizeof(segment2), 1, LoadFile);
802 fuelcen_activate( &Segments[i], Segment2s[i].special );
806 //===================== READ NEWSEGMENT INFO =====================
810 { // Default segment created.
812 med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0];
813 //memset( &New_segment, 0, sizeof(segment) );
816 if (mine_editor.newsegment_offset > -1)
818 if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
819 Error( "Error seeking to newsegment_offset in gamemine.c" );
820 if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
821 Error( "Error reading new_segment in gamemine.c" );
824 if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
826 if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
827 Error( "Error seeking to newseg_verts_offset in gamemine.c" );
828 for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
830 // Set the default values for this vertex
831 Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
832 Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
833 Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
835 if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
836 Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
838 New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
844 //========================= UPDATE VARIABLES ======================
848 // Setting to Markedsegp to NULL ignores Curside and Markedside, which
849 // we want to do when reading in an old file.
851 Markedside = mine_editor.Markedside;
852 Curside = mine_editor.Curside;
854 Groupside[i] = mine_editor.Groupside[i];
856 if ( mine_editor.current_seg != -1 )
857 Cursegp = mine_editor.current_seg + Segments;
861 if (mine_editor.Markedsegp != -1 )
862 Markedsegp = mine_editor.Markedsegp + Segments;
871 Num_vertices = mine_fileinfo.vertex_howmany;
872 Num_segments = mine_fileinfo.segment_howmany;
873 Highest_vertex_index = Num_vertices-1;
874 Highest_segment_index = Num_segments-1;
876 reset_objects(1); //one object, the player
879 Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
880 Highest_segment_index = MAX_SEGMENTS-1;
882 Highest_vertex_index = Num_vertices-1;
883 Highest_segment_index = Num_segments-1;
885 warn_if_concave_segments();
889 validate_segment_all();
892 //create_local_segment_data();
894 //gamemine_find_textures();
896 if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
897 return 1; //old version
904 #define COMPILED_MINE_VERSION 0
906 void read_children(int segnum,ubyte bit_mask,CFILE *LoadFile)
910 for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
911 if (bit_mask & (1 << bit)) {
912 Segments[segnum].children[bit] = cfile_read_short(LoadFile);
914 Segments[segnum].children[bit] = -1;
918 void read_verts(int segnum,CFILE *LoadFile)
921 // Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
922 for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
923 Segments[segnum].verts[i] = cfile_read_short(LoadFile);
926 void read_special(int segnum,ubyte bit_mask,CFILE *LoadFile)
928 if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
929 // Read ubyte Segment2s[segnum].special
930 Segment2s[segnum].special = cfile_read_byte(LoadFile);
931 // Read byte Segment2s[segnum].matcen_num
932 Segment2s[segnum].matcen_num = cfile_read_byte(LoadFile);
933 // Read short Segment2s[segnum].value
934 Segment2s[segnum].value = cfile_read_short(LoadFile);
936 Segment2s[segnum].special = 0;
937 Segment2s[segnum].matcen_num = -1;
938 Segment2s[segnum].value = 0;
942 int load_mine_data_compiled(CFILE *LoadFile)
944 int i, segnum, sidenum;
945 ubyte compiled_version;
950 if (!strcmp(strchr(Gamesave_current_filename, '.'), ".sdl"))
951 New_file_format_load = 0; // descent 1 shareware
953 New_file_format_load = 1;
955 // For compiled levels, textures map to themselves, prevent tmap_override always being gray,
956 // bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
958 for (i=0; i<MAX_TEXTURES; i++)
959 tmap_xlate_table[i] = i;
962 // memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
965 //=============================== Reading part ==============================
966 compiled_version = cfile_read_byte(LoadFile);
967 //Assert( compiled_version==COMPILED_MINE_VERSION );
968 if (compiled_version!=COMPILED_MINE_VERSION)
969 mprintf((0,"compiled mine version=%i\n", compiled_version)); //many levels have "wrong" versions. Theres no point in aborting because of it, I think.
971 if (New_file_format_load)
972 Num_vertices = cfile_read_short(LoadFile);
974 Num_vertices = cfile_read_int(LoadFile);
975 Assert( Num_vertices <= MAX_VERTICES );
977 if (New_file_format_load)
978 Num_segments = cfile_read_short(LoadFile);
980 Num_segments = cfile_read_int(LoadFile);
981 Assert( Num_segments <= MAX_SEGMENTS );
983 for (i = 0; i < Num_vertices; i++)
984 cfile_read_vector( &(Vertices[i]), LoadFile);
986 for (segnum=0; segnum<Num_segments; segnum++ ) {
989 Segments[segnum].segnum = segnum;
990 Segments[segnum].group = 0;
993 if (New_file_format_load)
994 bit_mask = cfile_read_byte(LoadFile);
996 bit_mask = 0x7f; // read all six children and special stuff...
998 if (Gamesave_current_version == 5) { // d2 SHAREWARE level
999 read_special(segnum,bit_mask,LoadFile);
1000 read_verts(segnum,LoadFile);
1001 read_children(segnum,bit_mask,LoadFile);
1003 read_children(segnum,bit_mask,LoadFile);
1004 read_verts(segnum,LoadFile);
1005 if (Gamesave_current_version <= 1) { // descent 1 level
1006 read_special(segnum,bit_mask,LoadFile);
1010 Segments[segnum].objects = -1;
1012 if (Gamesave_current_version <= 5) { // descent 1 thru d2 SHAREWARE level
1013 // Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
1014 temp_ushort = cfile_read_short(LoadFile);
1015 Segment2s[segnum].static_light = ((fix)temp_ushort) << 4;
1016 //cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
1019 // Read the walls as a 6 byte array
1020 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
1021 Segments[segnum].sides[sidenum].pad = 0;
1024 if (New_file_format_load)
1025 bit_mask = cfile_read_byte(LoadFile);
1027 bit_mask = 0x3f; // read all six sides
1028 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
1031 if (bit_mask & (1 << sidenum)) {
1032 byte_wallnum = cfile_read_byte(LoadFile);
1033 if ( byte_wallnum == 255 )
1034 Segments[segnum].sides[sidenum].wall_num = -1;
1036 Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
1038 Segments[segnum].sides[sidenum].wall_num = -1;
1041 for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
1043 if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
1044 // Read short Segments[segnum].sides[sidenum].tmap_num;
1045 if (New_file_format_load) {
1046 temp_ushort = cfile_read_short(LoadFile);
1047 Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
1049 Segments[segnum].sides[sidenum].tmap_num = cfile_read_short(LoadFile);
1051 if (Gamesave_current_version <= 1)
1052 Segments[segnum].sides[sidenum].tmap_num = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num);
1054 if (New_file_format_load && !(temp_ushort & 0x8000))
1055 Segments[segnum].sides[sidenum].tmap_num2 = 0;
1057 // Read short Segments[segnum].sides[sidenum].tmap_num2;
1058 Segments[segnum].sides[sidenum].tmap_num2 = cfile_read_short(LoadFile);
1059 if (Gamesave_current_version <= 1 && Segments[segnum].sides[sidenum].tmap_num2 != 0)
1060 Segments[segnum].sides[sidenum].tmap_num2 = convert_d1_tmap_num(Segments[segnum].sides[sidenum].tmap_num2);
1063 // Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
1064 for (i=0; i<4; i++ ) {
1065 temp_short = cfile_read_short(LoadFile);
1066 Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
1067 temp_short = cfile_read_short(LoadFile);
1068 Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
1069 temp_ushort = cfile_read_short(LoadFile);
1070 Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
1071 //cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
1074 Segments[segnum].sides[sidenum].tmap_num = 0;
1075 Segments[segnum].sides[sidenum].tmap_num2 = 0;
1076 for (i=0; i<4; i++ ) {
1077 Segments[segnum].sides[sidenum].uvls[i].u = 0;
1078 Segments[segnum].sides[sidenum].uvls[i].v = 0;
1079 Segments[segnum].sides[sidenum].uvls[i].l = 0;
1089 fp = fopen("segments.out", "wt");
1090 for (i = 0; i <= Highest_segment_index; i++) {
1091 side sides[MAX_SIDES_PER_SEGMENT]; // 6 sides
1092 short children[MAX_SIDES_PER_SEGMENT]; // indices of 6 children segments, front, left, top, right, bottom, back
1093 short verts[MAX_VERTICES_PER_SEGMENT]; // vertex ids of 4 front and 4 back vertices
1094 int objects; // pointer to objects in this segment
1096 for (j = 0; j < MAX_SIDES_PER_SEGMENT; j++) {
1097 byte type; // replaces num_faces and tri_edge, 1 = quad, 2 = 0:2 triangulation, 3 = 1:3 triangulation
1098 ubyte pad; //keep us longword alligned
1103 vms_vector normals[2]; // 2 normals, if quadrilateral, both the same.
1104 fprintf(fp, "%d\n", Segments[i].sides[j].type);
1105 fprintf(fp, "%d\n", Segments[i].sides[j].pad);
1106 fprintf(fp, "%d\n", Segments[i].sides[j].wall_num);
1107 fprintf(fp, "%d\n", Segments[i].tmap_num);
1115 Highest_vertex_index = Num_vertices-1;
1116 Highest_segment_index = Num_segments-1;
1118 validate_segment_all(); // Fill in side type and normals.
1120 for (i=0; i<Num_segments; i++) {
1121 if (Gamesave_current_version > 5)
1122 segment2_read(&Segment2s[i], LoadFile);
1123 fuelcen_activate( &Segments[i], Segment2s[i].special );
1126 reset_objects(1); //one object, the player