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11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
21 // When adding a new font, don't forget to change the
22 // filename in gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
24 //We are interleaving low & high resolution fonts, so to access a font
25 //you say fontnum+flag where flag is 0 for lowres, 1 for hires
28 #define GFONT_MEDIUM_1 2
29 #define GFONT_MEDIUM_2 4
30 #define GFONT_MEDIUM_3 6
33 #define SMALL_FONT (Gamefonts[GFONT_SMALL+FontHires])
34 #define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1+FontHires])
35 #define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2+FontHires])
36 #define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3+FontHires])
37 #define HUGE_FONT (Gamefonts[GFONT_BIG_1+FontHires])
39 #define GAME_FONT SMALL_FONT
43 extern grs_font *Gamefonts[MAX_FONTS];
46 void gamefont_close();
49 extern int FontHiresAvailable;