2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
19 static char rcsid[] = "$Id: gamefont.c,v 1.3 2002-07-30 11:05:53 btb Exp $";
28 //if 1, use high-res versions of fonts
30 int FontHiresAvailable=0;
32 char * Gamefont_filenames[] = { "font1-1.fnt", // Font 0
33 "font1-1h.fnt", // Font 0 High-res
34 "font2-1.fnt", // Font 1
35 "font2-1h.fnt", // Font 1 High-res
36 "font2-2.fnt", // Font 2
37 "font2-2h.fnt", // Font 2 High-res
38 "font2-3.fnt", // Font 3
39 "font2-3h.fnt", // Font 3 High-res
40 "font3-1.fnt", // Font 4
41 "font3-1h.fnt", // Font 4 High-res
44 grs_font *Gamefonts[MAX_FONTS];
46 int Gamefont_installed=0;
52 if (Gamefont_installed) return;
53 Gamefont_installed = 1;
54 FontHiresAvailable = 1;
56 for (i=0; i<MAX_FONTS; i+=2)
57 Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
58 for (i=1; i<MAX_FONTS; i+=2) {
59 Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
61 FontHiresAvailable = 0;
64 atexit( gamefont_close );
72 if (!Gamefont_installed) return;
73 Gamefont_installed = 0;
75 for (i=0; i<MAX_FONTS; i++ ) {
76 gr_close_font( Gamefonts[i] );