2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
30 // if 1, use high-res versions of fonts
32 int FontHiresAvailable = 0;
34 static const char *const Gamefont_filenames[] = {
35 "font1-1.fnt", // Font 0
36 "font1-1h.fnt", // Font 0 High-res
37 "font2-1.fnt", // Font 1
38 "font2-1h.fnt", // Font 1 High-res
39 "font2-2.fnt", // Font 2
40 "font2-2h.fnt", // Font 2 High-res
41 "font2-3.fnt", // Font 3
42 "font2-3h.fnt", // Font 3 High-res
43 "font3-1.fnt", // Font 4
44 "font3-1h.fnt", // Font 4 High-res
47 grs_font *Gamefonts[MAX_FONTS];
49 int Gamefont_installed = 0;
55 if (Gamefont_installed)
57 Gamefont_installed = 1;
58 FontHiresAvailable = 1;
60 for (i = 0; i < MAX_FONTS; i += 2)
61 Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
62 for (i = 1; i < MAX_FONTS; i += 2)
64 Gamefonts[i] = gr_init_font(Gamefont_filenames[i]);
66 FontHiresAvailable = 0;
69 atexit(gamefont_close);
77 if (!Gamefont_installed)
79 Gamefont_installed = 0;
81 for (i = 0; i < MAX_FONTS; i++)
83 gr_close_font(Gamefonts[i]);