1 /* $Id: gamecntl.c,v 1.26 2005-07-30 01:50:17 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
25 //#define DOOR_DEBUGGING
101 #include "multibot.h"
107 //#define TEST_TIMER 1 //if this is set, do checking on timer
109 #define SHOW_EXIT_PATH 1
111 #define Arcade_mode 0
115 #include "editor/editor.h"
120 #if __WATCOMC__ < 1000
121 #include <wsample.h> //should come after inferno.h to get mark setting
129 extern void full_palette_save(void);
130 extern void object_goto_prev_viewer(void);
132 // Global Variables -----------------------------------------------------------
134 int redbook_volume = 255;
137 // External Variables ---------------------------------------------------------
139 extern int Speedtest_on; // Speedtest global adapted from game.c
140 extern int Guided_in_big_window;
141 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
144 extern int Mark_count;
145 extern int Speedtest_start_time;
146 extern int Speedtest_segnum;
147 extern int Speedtest_sidenum;
148 extern int Speedtest_frame_start;
149 extern int Speedtest_count;
152 extern int Global_missile_firing_count;
153 extern int Automap_flag;
154 extern int Config_menu_flag;
155 extern int EscortHotKeys;
158 extern int Game_aborted;
159 extern int *Toggle_var;
161 extern int Physics_cheat_flag;
163 extern int last_drawn_cockpit[2];
165 extern int Debug_spew;
166 extern int Debug_pause;
167 extern cvar_t r_framerate;
169 extern fix Show_view_text_timer;
171 extern ubyte DefiningMarkerMessage;
173 // Function prototypes --------------------------------------------------------
176 extern void CyclePrimary();
177 extern void CycleSecondary();
178 extern void InitMarkerInput();
179 extern void MarkerInputMessage (int);
180 extern void grow_window(void);
181 extern void shrink_window(void);
182 extern int allowed_to_fire_missile(void);
183 extern int allowed_to_fire_flare(void);
184 extern void check_rear_view(void);
185 extern int create_special_path(void);
186 extern void move_player_2_segment(segment *seg, int side);
187 extern void kconfig_center_headset(void);
188 extern void game_render_frame_mono(void);
189 extern void newdemo_strip_frames(char *, int);
190 extern void toggle_cockpit(void);
191 extern int dump_used_textures_all(void);
192 extern void DropMarker();
193 extern void DropSecondaryWeapon();
194 extern void DropCurrentWeapon();
196 void FinalCheats(int key);
199 void do_cheat_menu(void);
202 void HandleGameKey(int key);
203 int HandleSystemKey(int key);
204 void HandleTestKey(int key);
205 void HandleVRKey(int key);
207 void speedtest_init(void);
208 void speedtest_frame(void);
209 void advance_sound(void);
210 void play_test_sound(void);
213 extern void macintosh_quit(void); // dialog-style quit function
216 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
217 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
219 // Functions ------------------------------------------------------------------
221 #define CONVERTER_RATE 20 //10 units per second xfer rate
222 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
224 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
226 void transfer_energy_to_shield(fix time)
228 fix e; //how much energy gets transfered
229 static fix last_play_time=0;
231 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
235 if (Players[Player_num].energy <= INITIAL_ENERGY)
236 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
238 HUD_init_message("No transfer: Shields already at max");
242 Players[Player_num].energy -= e;
243 Players[Player_num].shields += e/CONVERTER_SCALE;
245 if (last_play_time > GameTime)
248 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
249 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
250 last_play_time = GameTime;
255 void update_vcr_state();
256 void do_weapon_stuff(void);
261 fix newdemo_single_frame_time;
263 void update_vcr_state(void)
265 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
266 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
267 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
268 Newdemo_vcr_state = ND_STATE_REWINDING;
269 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
270 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
271 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
272 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
273 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
274 Newdemo_vcr_state = ND_STATE_PLAYBACK;
277 //returns which bomb will be dropped next time the bomb key is pressed
282 //use the last one selected, unless there aren't any, in which case use
283 //the other if there are any
286 // If hoard game, only let the player drop smart mines
287 if (Game_mode & GM_HOARD)
288 return SMART_MINE_INDEX;
290 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
292 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
293 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
294 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
295 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
304 void do_weapon_stuff(void)
308 if (Controls.fire_flare_down_count)
309 if (allowed_to_fire_flare())
310 Flare_create(ConsoleObject);
312 if (allowed_to_fire_missile())
313 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
315 if (Global_missile_firing_count) {
316 do_missile_firing(1); //always enable autoselect for normal missile firing
317 Global_missile_firing_count--;
320 if (Controls.cycle_primary_count)
322 for (i=0;i<Controls.cycle_primary_count;i++)
325 if (Controls.cycle_secondary_count)
327 for (i=0;i<Controls.cycle_secondary_count;i++)
330 if (Controls.headlight_count)
332 for (i=0;i<Controls.headlight_count;i++)
333 toggle_headlight_active ();
336 if (Global_missile_firing_count < 0)
337 Global_missile_firing_count = 0;
339 // Drop proximity bombs.
340 if (Controls.drop_bomb_down_count) {
341 int ssw_save = Secondary_weapon;
343 while (Controls.drop_bomb_down_count--) {
346 ssw_save2 = Secondary_weapon = which_bomb();
348 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
350 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
351 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
354 Secondary_weapon = ssw_save;
362 extern void game_render_frame();
363 extern void show_extra_views();
364 extern fix Flash_effect;
366 void apply_modified_palette(void)
369 //@@ grs_bitmap *sbp;
370 //@@ grs_canvas *save_canv;
371 //@@ int color_xlate[256];
374 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
377 //@@ reset_cockpit();
379 //@@ save_canv = grd_curcanv;
380 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
382 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
384 //@@ for (x=0; x<256; x++)
385 //@@ color_xlate[x] = -1;
387 //@@ for (k=0; k<4; k++) {
388 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
389 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
390 //@@ int color, new_color;
397 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
399 //@@ if (color_xlate[color] == -1) {
400 //@@ r = gr_palette[color*3+0];
401 //@@ g = gr_palette[color*3+1];
402 //@@ b = gr_palette[color*3+2];
404 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
405 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
406 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
408 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
412 //@@ new_color = color_xlate[color];
414 //@@ gr_setcolor(new_color);
415 //@@ gr_upixel(xcrd, ycrd);
421 void format_time(char *str, int secs_int)
429 sprintf(str, "%1d:%02d:%02d", h, m, s );
432 extern int Redbook_playing;
433 void do_show_netgame_help();
435 //Process selected keys until game unpaused. returns key that left pause (p or esc)
440 char total_time[9],level_time[9];
444 if (Game_paused) { //unpause!
446 #if defined (TACTILE)
454 if (Game_mode & GM_NETWORK)
456 do_show_netgame_help();
459 else if (Game_mode & GM_MULTI)
461 HUD_init_message ("You cannot pause in a modem/serial game!");
471 apply_modified_palette();
474 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
475 // We need a new brightening primitive if we want to make this not horribly ugly.
476 // Gr_scanline_darkening_level = 2;
477 // gr_rect(0, 0, 319, 199);
483 #if defined (TACTILE)
489 // set_screen_mode( SCREEN_MENU );
491 gr_palette_load( gr_palette );
493 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
494 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
496 if (Newdemo_state!=ND_STATE_PLAYBACK)
497 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
499 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
501 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
505 /* give control back to the WM */
506 if (FindArg("-grabmouse"))
507 SDL_WM_GrabInput(SDL_GRAB_OFF);
514 #if defined (WINDOWS)
516 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
517 show_boxed_message(msg);
522 while (!(key = key_inkey()))
525 DoMessageStuff(&wmsg);
527 mprintf((0, "Redrawing paused screen.\n"));
528 _RedrawScreen = FALSE;
529 if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
533 gr_palette_load(gr_palette);
534 show_boxed_message(msg);
535 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
536 if (!GRMODEINFO(modex)) render_gauges();
548 screen_changed = HandleSystemKey(key);
551 if (screen_changed == -1) {
552 nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
559 if (screen_changed) {
560 // game_render_frame();
561 WIN(set_popup_screen());
562 show_boxed_message(msg);
563 //show_extra_views();
564 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
570 /* keep the mouse from wandering in SDL */
571 if (FindArg("-grabmouse"))
572 SDL_WM_GrabInput(SDL_GRAB_ON);
575 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
576 clear_boxed_message();
591 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
596 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
597 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
598 extern int TotalMissedPackets,TotalPacketsGot;
599 extern char Pauseable_menu;
600 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
601 extern char *RankStrings[];
602 extern int PhallicLimit,PhallicMan;
605 void do_show_netgame_help()
613 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
614 "effecting","tarnishing"};
618 m[i].text=(char *)&mtext[i];
619 m[i].type=NM_TYPE_TEXT;
622 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
623 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
624 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
625 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
626 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
627 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
628 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
629 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
630 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
633 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
636 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
639 if (Netgame.KillGoal)
640 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
642 sprintf (mtext[num]," "); num++;
643 sprintf (mtext[num],"Connected players:"); num++;
645 NetPlayers.players[Player_num].rank=GetMyNetRanking();
647 for (i=0;i<N_players;i++)
648 if (Players[i].connected)
650 if (!FindArg ("-norankings"))
653 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
655 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
656 kill_matrix[i][Player_num]);
660 sprintf (mtext[num++],"%s",Players[i].callsign);
664 sprintf (mtext[num]," "); num++;
666 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
671 if (Game_mode & GM_HOARD)
674 sprintf (mtext[num],"There is no record yet for this level.");
676 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
679 else if (!FindArg ("-norankings"))
683 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
684 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
688 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
689 sprintf (mtext[num],"is serving you well."); num++;
697 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
703 void HandleEndlevelKey(int key)
707 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
710 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
714 if (key==KEY_PRINT_SCREEN)
718 if ( key == (KEY_COMMAND+KEY_P) )
719 key = do_game_pause();
721 if (key == KEY_PAUSE)
722 key = do_game_pause(); //so esc from pause will end level
724 if (key == KEY_ESC) {
725 stop_endlevel_sequence();
726 last_drawn_cockpit[0]=-1;
727 last_drawn_cockpit[1]=-1;
731 if (key == KEY_BACKSP)
735 void HandleDeathKey(int key)
738 Commented out redundant calls because the key used here typically
739 will be passed to HandleSystemKey later. Note that I do this to pause
740 which is supposed to pass the ESC key to leave the level. This
741 doesn't work in the DOS version anyway. -Samir
744 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
745 Death_sequence_aborted = 1; //Any key but func or modifier aborts
748 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
749 // save_screen_shot(0);
750 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
753 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
757 if (key==KEY_PRINT_SCREEN) {
758 // save_screen_shot(0);
759 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
763 if ( key == (KEY_COMMAND+KEY_P) ) {
764 // key = do_game_pause();
765 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
769 if (key == KEY_PAUSE) {
770 // key = do_game_pause(); //so esc from pause will end level
771 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
774 if (key == KEY_ESC) {
775 if (ConsoleObject->flags & OF_EXPLODING)
776 Death_sequence_aborted = 1;
779 if (key == KEY_BACKSP) {
780 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
784 //don't abort death sequence for netgame join/refuse keys
785 if ( (key == KEY_ALTED + KEY_1) ||
786 (key == KEY_ALTED + KEY_2))
787 Death_sequence_aborted = 0;
789 if (Death_sequence_aborted)
794 void HandleDemoKey(int key)
800 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
804 case KEY_SHIFTED+KEY_MINUS:
805 case KEY_MINUS: shrink_window(); break;
807 case KEY_SHIFTED+KEY_EQUAL:
808 case KEY_EQUAL: grow_window(); break;
810 MAC(case KEY_COMMAND+KEY_2:)
811 case KEY_F2: Config_menu_flag = 1; break;
813 MAC(case KEY_COMMAND+KEY_7:)
816 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
820 Function_mode = FMODE_MENU;
823 Newdemo_vcr_state = ND_STATE_PLAYBACK;
826 Newdemo_vcr_state = ND_STATE_PAUSED;
829 newdemo_single_frame_time = timer_get_fixed_seconds();
830 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
833 newdemo_single_frame_time = timer_get_fixed_seconds();
834 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
836 case KEY_CTRLED + KEY_RIGHT:
839 case KEY_CTRLED + KEY_LEFT:
840 newdemo_goto_beginning();
843 MAC(case KEY_COMMAND+KEY_P:)
848 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
849 case KEY_PRINT_SCREEN: {
852 old_state = Newdemo_vcr_state;
853 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
854 game_render_frame_mono();
856 Newdemo_vcr_state = old_state;
861 case KEY_COMMAND+KEY_Q:
862 if ( !(Game_mode & GM_MULTI) )
871 case KEY_DEBUGGED + KEY_I:
872 Newdemo_do_interpolate = !Newdemo_do_interpolate;
873 if (Newdemo_do_interpolate)
874 mprintf ((0, "demo playback interpolation now on\n"));
876 mprintf ((0, "demo playback interpolation now off\n"));
878 case KEY_DEBUGGED + KEY_K: {
880 char filename[FILENAME_LEN], num[16];
884 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
885 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
886 c = newmenu_do( NULL, NULL, 2, m, NULL );
889 strcat(filename, ".dem");
891 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
892 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
893 c = newmenu_do( NULL, NULL, 2, m, NULL );
896 how_many = atoi(num);
899 newdemo_strip_frames(filename, how_many);
908 //switch a cockpit window to the next function
909 int select_next_window_function(int w)
911 Assert(w==0 || w==1);
913 switch (Cockpit_3d_view[w]) {
915 Cockpit_3d_view[w] = CV_REAR;
919 Cockpit_3d_view[w] = CV_ESCORT;
922 //if no ecort, fall through
924 Coop_view_player[w] = -1; //force first player
928 Marker_viewer_num[w] = -1;
929 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
930 Cockpit_3d_view[w] = CV_COOP;
932 Coop_view_player[w]++;
933 if (Coop_view_player[w] == N_players) {
934 Cockpit_3d_view[w] = CV_MARKER;
937 if (Coop_view_player[w]==Player_num)
940 if (Game_mode & GM_MULTI_COOP)
942 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
947 //if not multi, fall through
950 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
951 Cockpit_3d_view[w] = CV_MARKER;
952 if (Marker_viewer_num[w] == -1)
953 Marker_viewer_num[w] = Player_num * 2;
954 else if (Marker_viewer_num[w] == Player_num * 2)
955 Marker_viewer_num[w]++;
957 Cockpit_3d_view[w] = CV_NONE;
961 Cockpit_3d_view[w] = CV_NONE;
966 return 1; //screen_changed
969 extern int Game_paused;
971 void songs_goto_next_song();
972 void songs_goto_prev_song();
974 #ifdef DOOR_DEBUGGING
975 dump_door_debugging_info()
985 obj = &Objects[Players[Player_num].objnum];
986 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
989 fq.startseg = obj->segnum;
992 fq.thisobjnum = Players[Player_num].objnum;
993 fq.ignore_obj_list = NULL;
996 fate = find_vector_intersection(&fq,&hit_info);
998 dfile = fopen("door.out","at");
1000 fprintf(dfile,"FVI hit_type = %d\n",fate);
1001 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
1002 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
1003 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
1004 fprintf(dfile,"\n");
1006 if (fate == HIT_WALL) {
1008 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1009 fprintf(dfile,"wall_num = %d\n",wall_num);
1011 if (wall_num != -1) {
1012 wall *wall = &Walls[wall_num];
1016 fprintf(dfile," segnum = %d\n",wall->segnum);
1017 fprintf(dfile," sidenum = %d\n",wall->sidenum);
1018 fprintf(dfile," hps = %x\n",wall->hps);
1019 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
1020 fprintf(dfile," type = %d\n",wall->type);
1021 fprintf(dfile," flags = %x\n",wall->flags);
1022 fprintf(dfile," state = %d\n",wall->state);
1023 fprintf(dfile," trigger = %d\n",wall->trigger);
1024 fprintf(dfile," clip_num = %d\n",wall->clip_num);
1025 fprintf(dfile," keys = %x\n",wall->keys);
1026 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
1027 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
1028 fprintf(dfile,"\n");
1031 for (i=0;i<Num_open_doors;i++) { //find door
1032 d = &ActiveDoors[i];
1033 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1037 if (i>=Num_open_doors)
1038 fprintf(dfile,"No active door.\n");
1040 fprintf(dfile,"Active door %d:\n",i);
1041 fprintf(dfile," n_parts = %d\n",d->n_parts);
1042 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1043 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1044 fprintf(dfile," time = %x\n",d->time);
1050 fprintf(dfile,"\n");
1051 fprintf(dfile,"\n");
1059 //this is for system-level keys, such as help, etc.
1060 //returns 1 if screen changed
1061 int HandleSystemKey(int key)
1063 int screen_changed=0;
1065 if (!Player_is_dead)
1068 #ifdef DOOR_DEBUGGING
1069 case KEY_LAPOSTRO+KEY_SHIFTED:
1070 dump_door_debugging_info();
1079 Function_mode = FMODE_MENU;
1083 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1085 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1086 case KEY_SHIFTED+KEY_F1:
1087 screen_changed = select_next_window_function(0);
1089 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1090 case KEY_SHIFTED+KEY_F2:
1091 screen_changed = select_next_window_function(1);
1098 case KEY_SHIFTED + KEY_ESC:
1103 case KEY_SHIFTED + KEY_ESC: //quick exit
1105 if (! SafetyCheck()) break;
1106 close_editor_screen();
1110 Function_mode=FMODE_EXIT;
1114 MAC( case KEY_COMMAND+KEY_P: )
1116 do_game_pause(); break;
1119 case KEY_COMMAND + KEY_D:
1120 Scanline_double = !Scanline_double;
1125 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1126 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1128 MAC(case KEY_COMMAND+KEY_1:)
1129 case KEY_F1: do_show_help(); break;
1131 MAC(case KEY_COMMAND+KEY_2:)
1132 case KEY_F2: //Config_menu_flag = 1; break;
1134 int scanline_save = Scanline_double;
1136 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1138 if (!(Game_mode&GM_MULTI)) palette_restore();
1139 if (scanline_save != Scanline_double) init_cockpit(); // reset the cockpit after changing...
1144 MAC(case KEY_COMMAND+KEY_3:)
1147 #ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
1148 if (Player_is_dead) break;
1149 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1150 screen_changed = -1;
1155 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1157 toggle_cockpit(); screen_changed=1;
1161 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1162 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1164 case KEY_SHIFTED+KEY_MINUS:
1167 if (Player_is_dead) break;
1168 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1169 screen_changed = -1;
1178 case KEY_SHIFTED+KEY_EQUAL:
1181 if (Player_is_dead) break;
1182 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1183 screen_changed = -1;
1192 MAC(case KEY_COMMAND+KEY_5:)
1194 if ( Newdemo_state == ND_STATE_RECORDING )
1195 newdemo_stop_recording();
1196 else if ( Newdemo_state == ND_STATE_NORMAL )
1197 if (!Game_paused) //can't start demo while paused
1198 newdemo_start_recording();
1201 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1202 case KEY_ALTED+KEY_F4:
1204 Show_reticle_name = (Show_reticle_name+1)%2;
1208 MAC(case KEY_COMMAND + KEY_6:)
1210 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1212 int rsave, gsave, bsave;
1213 rsave = PaletteRedAdd;
1214 gsave = PaletteGreenAdd;
1215 bsave = PaletteBlueAdd;
1217 full_palette_save();
1218 PaletteRedAdd = rsave;
1219 PaletteGreenAdd = gsave;
1220 PaletteBlueAdd = bsave;
1221 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1226 MAC(case KEY_COMMAND+KEY_7:)
1229 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1230 if (Game_mode & GM_MULTI)
1231 multi_sort_kill_list();
1235 MAC(case KEY_COMMAND+KEY_8:)
1238 multi_send_message_start();
1247 multi_send_macro(key);
1249 break; // send taunt macros
1252 case KEY_9 + KEY_COMMAND:
1253 multi_send_macro(KEY_F9);
1255 case KEY_0 + KEY_COMMAND:
1256 multi_send_macro(KEY_F10);
1258 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1259 multi_send_macro(KEY_F11);
1261 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1262 multi_send_macro(KEY_F12);
1266 case KEY_SHIFTED + KEY_F9:
1267 case KEY_SHIFTED + KEY_F10:
1268 case KEY_SHIFTED + KEY_F11:
1269 case KEY_SHIFTED + KEY_F12:
1271 multi_define_macro(key);
1273 break; // redefine taunt macros
1276 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1277 multi_define_macro(KEY_F9);
1279 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1280 multi_define_macro(KEY_F10);
1282 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1283 multi_define_macro(KEY_F11);
1285 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1286 multi_define_macro(KEY_F12);
1291 MAC(case KEY_COMMAND+KEY_S:)
1292 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1293 case KEY_ALTED+KEY_F2:
1294 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1295 int rsave, gsave, bsave;
1296 rsave = PaletteRedAdd;
1297 gsave = PaletteGreenAdd;
1298 bsave = PaletteBlueAdd;
1300 full_palette_save();
1301 PaletteRedAdd = rsave;
1302 PaletteGreenAdd = gsave;
1303 PaletteBlueAdd = bsave;
1304 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1309 MAC(case KEY_COMMAND+KEY_O:)
1310 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1311 case KEY_ALTED+KEY_F3:
1312 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1313 full_palette_save();
1314 state_restore_all(1, 0, NULL);
1321 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1322 case KEY_F4 + KEY_SHIFTED:
1327 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1328 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1329 change_guidebot_name();
1332 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1333 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1337 case KEY_COMMAND+KEY_M:
1338 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1339 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1342 key_close(); // no processing of keys with keyboard handler.. jeez
1344 show_boxed_message ("Mounting CD\nESC to quit");
1345 RBAMountDisk(); // OS has totaly control of the CD.
1346 if (Function_mode == FMODE_MENU)
1347 songs_play_song(SONG_TITLE,1);
1348 else if (Function_mode == FMODE_GAME)
1349 songs_play_level_song( Current_level_num );
1350 clear_boxed_message();
1357 case KEY_COMMAND+KEY_E:
1358 songs_stop_redbook();
1362 case KEY_COMMAND+KEY_RIGHT:
1363 songs_goto_next_song();
1365 case KEY_COMMAND+KEY_LEFT:
1366 songs_goto_prev_song();
1368 case KEY_COMMAND+KEY_UP:
1369 songs_play_level_song(1);
1371 case KEY_COMMAND+KEY_DOWN:
1372 songs_stop_redbook();
1375 case KEY_COMMAND+KEY_Q:
1376 if ( !(Game_mode & GM_MULTI) )
1381 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1382 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1383 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1384 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1388 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1389 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1390 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1393 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1394 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1395 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1397 //should we just cycle through the list that is displayed in the res change menu?
1398 // what if their card/X/etc can't handle that mode? hrm.
1399 //well, the quick access to the menu is good enough for now.
1401 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1402 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1403 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1407 case KEY_ALTED+KEY_ENTER:
1408 case KEY_ALTED+KEY_PADENTER:
1409 gr_toggle_fullscreen_game();
1413 //added 11/01/98 Matt Mueller
1415 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1426 return screen_changed;
1430 void HandleVRKey(int key)
1434 case KEY_ALTED+KEY_F5:
1435 if ( VR_render_mode != VR_NONE ) {
1437 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1438 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1439 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1443 case KEY_ALTED+KEY_F6:
1444 if ( VR_render_mode != VR_NONE ) {
1446 if ( VR_low_res > 3 ) VR_low_res = 0;
1447 switch( VR_low_res ) {
1448 case 0: HUD_init_message( "Normal Resolution" ); break;
1449 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1450 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1451 case 3: HUD_init_message( "Low Resolution" ); break;
1456 case KEY_ALTED+KEY_F7:
1457 if ( VR_render_mode != VR_NONE ) {
1458 VR_eye_switch = !VR_eye_switch;
1459 HUD_init_message( "-Eyes toggled-" );
1460 if ( VR_eye_switch )
1461 HUD_init_message( "Right Eye -- Left Eye" );
1463 HUD_init_message( "Left Eye -- Right Eye" );
1467 case KEY_ALTED+KEY_F8:
1468 if ( VR_render_mode != VR_NONE ) {
1470 if (VR_sensitivity > 2 )
1472 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1475 case KEY_ALTED+KEY_F9:
1476 if ( VR_render_mode != VR_NONE ) {
1477 VR_eye_width -= F1_0/10;
1478 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1479 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1480 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1483 case KEY_ALTED+KEY_F10:
1484 if ( VR_render_mode != VR_NONE ) {
1485 VR_eye_width += F1_0/10;
1486 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1487 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1488 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1492 case KEY_ALTED+KEY_F11:
1493 if ( VR_render_mode != VR_NONE ) {
1495 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1496 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1497 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1498 VR_eye_offset_changed = 2;
1501 case KEY_ALTED+KEY_F12:
1502 if ( VR_render_mode != VR_NONE ) {
1504 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1505 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1506 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1507 VR_eye_offset_changed = 2;
1514 extern void DropFlag();
1516 void HandleGameKey(int key)
1520 #if defined(MACINTOSH) && !defined(RELEASE)
1521 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1524 #ifndef D2X_KEYS // weapon selection handled in controls_read_all, d1x-style
1525 // MWA changed the weapon select cases to have each case call
1526 // do_weapon_select the macintosh keycodes aren't consecutive from 1
1527 // -- 0 on the keyboard -- boy is that STUPID!!!!
1529 // Select primary or secondary weapon.
1531 do_weapon_select(0 , 0);
1534 do_weapon_select(1 , 0);
1537 do_weapon_select(2 , 0);
1540 do_weapon_select(3 , 0);
1543 do_weapon_select(4 , 0);
1547 do_weapon_select(0 , 1);
1550 do_weapon_select(1 , 1);
1553 do_weapon_select(2 , 1);
1556 do_weapon_select(3 , 1);
1559 do_weapon_select(4 , 1);
1563 case KEY_1 + KEY_SHIFTED:
1564 case KEY_2 + KEY_SHIFTED:
1565 case KEY_3 + KEY_SHIFTED:
1566 case KEY_4 + KEY_SHIFTED:
1567 case KEY_5 + KEY_SHIFTED:
1568 case KEY_6 + KEY_SHIFTED:
1569 case KEY_7 + KEY_SHIFTED:
1570 case KEY_8 + KEY_SHIFTED:
1571 case KEY_9 + KEY_SHIFTED:
1572 case KEY_0 + KEY_SHIFTED:
1575 if (!(Game_mode & GM_MULTI))
1576 set_escort_special_goal(key);
1578 HUD_init_message ("No Guide-Bot in Multiplayer!");
1582 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1583 case KEY_F5 + KEY_SHIFTED:
1584 DropCurrentWeapon();
1587 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1588 case KEY_F6 + KEY_SHIFTED:
1589 DropSecondaryWeapon();
1593 case KEY_0 + KEY_ALTED:
1598 MAC(case KEY_COMMAND+KEY_4:)
1600 if (!DefiningMarkerMessage)
1605 MAC(case KEY_COMMAND+KEY_6:)
1607 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1610 HUD_init_message ("Player accepted!");
1613 case KEY_ALTED + KEY_1:
1614 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1617 HUD_init_message ("Player accepted!");
1621 case KEY_ALTED + KEY_2:
1622 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1625 HUD_init_message ("Player accepted!");
1637 void kill_all_robots(void)
1639 int i, dead_count=0;
1640 //int boss_index = -1;
1642 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1643 for (i=0; i<=Highest_object_index; i++)
1644 if (Objects[i].type == OBJ_ROBOT) {
1645 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1647 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1651 // -- // Now, if more than boss and buddy left, un-kill boss.
1652 // -- if ((dead_count > 2) && (boss_index != -1)) {
1653 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1655 // -- } else if (boss_index != -1)
1656 // -- HUD_init_message("Toasted the BOSS!");
1658 // Toast the buddy if nothing else toasted!
1659 if (dead_count == 0)
1660 for (i=0; i<=Highest_object_index; i++)
1661 if (Objects[i].type == OBJ_ROBOT)
1662 if (Robot_info[Objects[i].id].companion) {
1663 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1664 HUD_init_message("Toasted the Buddy! *sniff*");
1668 HUD_init_message("%i robots toasted!", dead_count);
1671 // --------------------------------------------------------------------------
1672 // Detonate reactor.
1673 // Award player all powerups in mine.
1674 // Place player just outside exit.
1675 // Kill all bots in mine.
1677 void kill_and_so_forth(void)
1681 HUD_init_message("Killing, awarding, etc.!");
1683 for (i=0; i<=Highest_object_index; i++) {
1684 switch (Objects[i].type) {
1686 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1689 do_powerup(&Objects[i]);
1694 do_controlcen_destroyed_stuff(NULL);
1696 for (i=0; i<Num_triggers; i++) {
1697 if (Triggers[i].type == TT_EXIT) {
1698 for (j=0; j<Num_walls; j++) {
1699 if (Walls[j].trigger == i) {
1700 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1701 obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1714 void kill_all_snipers(void)
1716 int i, dead_count=0;
1718 // Kill all snipers.
1719 for (i=0; i<=Highest_object_index; i++)
1720 if (Objects[i].type == OBJ_ROBOT)
1721 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1723 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1726 HUD_init_message("%i robots toasted!", dead_count);
1729 void kill_thief(void)
1734 for (i=0; i<=Highest_object_index; i++)
1735 if (Objects[i].type == OBJ_ROBOT)
1736 if (Robot_info[Objects[i].id].thief) {
1737 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1738 HUD_init_message("Thief toasted!");
1742 void kill_buddy(void)
1747 for (i=0; i<=Highest_object_index; i++)
1748 if (Objects[i].type == OBJ_ROBOT)
1749 if (Robot_info[Objects[i].id].companion) {
1750 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1751 HUD_init_message("Buddy toasted!");
1755 void toggle_movie_saving(void);
1756 extern char Language[];
1758 void HandleTestKey(int key)
1762 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1764 #ifdef SHOW_EXIT_PATH
1765 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1768 case KEY_DEBUGGED+KEY_Y:
1769 do_controlcen_destroyed_stuff(NULL);
1773 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1774 Netlife_kills=4000; Netlife_killed=5;
1775 multi_add_lifetime_kills();
1780 case KEY_CTRLED+KEY_BACKSP:
1781 case KEY_ALTED+KEY_BACKSP:
1782 case KEY_SHIFTED+KEY_BACKSP:
1783 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1784 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1785 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1786 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1790 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1792 case KEY_DEBUGGED+KEY_P:
1793 if (Game_suspended & SUSP_ROBOTS)
1794 Game_suspended &= ~SUSP_ROBOTS; //robots move
1796 Game_suspended |= SUSP_ROBOTS; //robots don't move
1801 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1802 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1803 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1804 case KEY_DEBUGGED+KEY_H:
1805 // if (!(Game_mode & GM_MULTI) ) {
1806 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1807 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1809 if (Game_mode & GM_MULTI)
1812 ai_do_cloak_stuff();
1813 Players[Player_num].cloak_time = GameTime;
1814 mprintf((0, "You are cloaked!\n"));
1816 mprintf((0, "You are DE-cloaked!\n"));
1821 case KEY_DEBUGGED+KEY_R:
1822 Robot_firing_enabled = !Robot_firing_enabled;
1825 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1829 #ifdef EDITOR //editor-specific functions
1831 case KEY_E + KEY_DEBUGGED:
1833 network_leave_game();
1835 Function_mode = FMODE_EDITOR;
1837 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1840 memcpy(pal_save,gr_palette,768);
1841 init_subtitles("end.tex"); //ingore errors
1842 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1845 set_screen_mode(SCREEN_GAME);
1847 memcpy(gr_palette,pal_save,768);
1848 gr_palette_load(gr_palette);
1851 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1852 if (!( Game_mode & GM_MULTI ))
1853 move_player_2_segment(Cursegp,Curside);
1854 break; //move eye to curseg
1857 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1859 #endif //#ifdef EDITOR
1862 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1863 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1864 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1865 // case KEY_UP: ft_preference=FP_UP; break;
1866 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1869 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1870 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1872 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1875 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1877 case KEY_DEBUGGED+KEY_T:
1878 *Toggle_var = !*Toggle_var;
1879 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1881 case KEY_DEBUGGED + KEY_L:
1882 if (++Lighting_on >= 2) Lighting_on = 0; break;
1883 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1884 Beam_brightness=0x38000-Beam_brightness; break;
1885 case KEY_PAD5: slew_stop(); break;
1888 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1889 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1892 case KEY_DEBUGGED +KEY_F4: {
1893 //fvi_info hit_data;
1894 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1895 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1896 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1900 case KEY_DEBUGGED + KEY_M:
1901 Debug_spew = !Debug_spew;
1903 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1904 HUD_init_message( "Debug Spew: ON" );
1907 HUD_init_message( "Debug Spew: OFF" );
1911 case KEY_DEBUGGED + KEY_C:
1913 full_palette_save();
1917 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1918 do_megawow_powerup(10);
1920 case KEY_DEBUGGED + KEY_A: {
1921 do_megawow_powerup(200);
1922 // if ( Game_mode & GM_MULTI ) {
1923 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1924 // Network_message_reciever = 100; // Send to everyone...
1925 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1927 // do_megawow_powerup();
1932 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1934 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1936 game_flush_inputs();
1937 if ( ConsoleObject->control_type != CT_FLYING ) {
1938 fly_init(ConsoleObject);
1939 Game_suspended &= ~SUSP_ROBOTS; //robots move
1941 slew_init(ConsoleObject); //start player slewing
1942 Game_suspended |= SUSP_ROBOTS; //robots don't move
1946 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1947 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1949 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1953 // sprintf(mystr,"mark %i start",Mark_count);
1957 //case KEY_SHIFTED+KEY_F7: {
1959 // sprintf(mystr,"mark %i end",Mark_count);
1967 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1968 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1970 case KEY_DEBUGGED+KEY_D:
1971 if ((Game_double_buffer = !Game_double_buffer)!=0)
1977 case KEY_DEBUGGED+KEY_Q:
1979 dump_used_textures_all();
1984 case KEY_DEBUGGED+KEY_B: {
1986 char text[FILENAME_LEN]="";
1988 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1989 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1991 do_briefing_screens(text,1);
1997 case KEY_DEBUGGED+KEY_F5:
1998 toggle_movie_saving();
2001 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
2002 extern int Movie_fixed_frametime;
2003 Movie_fixed_frametime = !Movie_fixed_frametime;
2007 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
2008 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
2009 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
2012 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
2013 kill_and_so_forth();
2017 #endif //#ifndef RELEASE
2019 // Cheat functions ------------------------------------------------------------
2020 extern char *jcrypt (char *);
2022 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
2023 "ei5cQ-ZQ", // mo-therlode
2024 "q^EpZxs8", // c-urrygoat
2025 "mxk(DyyP", // zi-ngermans
2026 "cBo#@y@P", // ea-tangelos
2027 "CLygLBGQ", // e-ricaanne
2028 "xAnHQxZX", // jos-huaakira
2029 "cKc[KUWo", // wh-ammazoom
2032 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
2034 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
2035 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
2036 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
2037 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
2038 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
2039 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
2040 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
2041 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
2042 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
2043 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
2044 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
2045 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
2046 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
2048 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
2049 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
2051 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
2052 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
2053 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
2054 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
2056 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2058 #define CHEATSPOT 14
2061 void do_cheat_penalty ()
2063 digi_play_sample( SOUND_CHEATER, F1_0);
2065 Players[Player_num].score=0;
2069 // Main Cheat function
2073 char john_head_on=0;
2076 char OldHomingState[20];
2077 extern char Monster_mode;
2079 void fill_background();
2080 void load_background_bitmap();
2082 extern int Robots_kill_robots_cheat;
2084 void FinalCheats(int key)
2089 key=key_to_ascii(key);
2092 CheatBuffer[i]=CheatBuffer[i+1];
2094 CheatBuffer[CHEATSPOT]=key;
2096 cryptstring=jcrypt(&CheatBuffer[7]);
2098 for (i=0;i<N_LAMER_CHEATS;i++)
2099 if (!(strcmp (cryptstring,LamerCheats[i])))
2102 Players[Player_num].shields=i2f(1);
2103 Players[Player_num].energy=i2f(1);
2105 if (Game_mode & GM_MULTI)
2107 Network_message_reciever = 100; // Send to everyone...
2108 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2111 HUD_init_message ("Take that...cheater!");
2114 if (!(strcmp (cryptstring,JohnHeadCheat)))
2116 john_head_on = !john_head_on;
2117 load_background_bitmap();
2119 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2121 if (!(strcmp (cryptstring,AcidCheat)))
2126 Interpolation_method=old_IntMethod;
2127 HUD_init_message ("Coming down...");
2132 old_IntMethod=Interpolation_method;
2133 Interpolation_method=1;
2134 HUD_init_message ("Going up!");
2139 if (!(strcmp (cryptstring,FramerateCheat)))
2141 r_framerate.value = !r_framerate.value;
2144 if (Game_mode & GM_MULTI)
2147 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2149 if (Players[Player_num].shields < MAX_SHIELDS) {
2150 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2151 if (Difficulty_level == 0)
2153 Players[Player_num].shields += boost;
2154 if (Players[Player_num].shields > MAX_SHIELDS)
2155 Players[Player_num].shields = MAX_SHIELDS;
2156 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2159 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2162 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2165 HUD_init_message ("What's this? Another buddy bot!");
2170 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2173 Buddy_dude_cheat = !Buddy_dude_cheat;
2174 if (Buddy_dude_cheat) {
2175 HUD_init_message ("%s gets angry!",guidebot_name);
2176 strcpy(guidebot_name,"Wingnut");
2179 strcpy(guidebot_name,real_guidebot_name);
2180 HUD_init_message ("%s calms down",guidebot_name);
2185 if (!(strcmp(cryptstring,MonsterCheat)))
2187 Monster_mode=1-Monster_mode;
2189 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2193 if (!(strcmp (cryptstring,BouncyCheat)))
2196 HUD_init_message ("Bouncing weapons!");
2200 if (!(strcmp(cryptstring,LevelWarpCheat)))
2206 //digi_play_sample( SOUND_CHEATER, F1_0);
2207 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2208 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2210 new_level_num = atoi(m.text);
2211 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2212 StartNewLevel(new_level_num, 0);
2218 if (!(strcmp (cryptstring,WowieCheat)))
2221 HUD_init_message(TXT_WOWIE_ZOWIE);
2224 if (Piggy_hamfile_version < 3) // SHAREWARE
2226 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2227 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2231 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2232 Players[Player_num].secondary_weapon_flags = 0xffff;
2235 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2236 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2238 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2239 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2241 if (Piggy_hamfile_version < 3) // SHAREWARE
2243 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2244 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2245 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2248 if (Game_mode & GM_HOARD)
2249 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2251 if (Newdemo_state == ND_STATE_RECORDING)
2252 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2254 Players[Player_num].energy = MAX_ENERGY;
2255 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2256 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2257 update_laser_weapon_info();
2261 if (!(strcmp (cryptstring,AllKeysCheat)))
2264 HUD_init_message(TXT_ALL_KEYS);
2265 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2269 if (!(strcmp (cryptstring,InvulCheat)))
2272 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2273 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2274 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2276 if (!(strcmp (cryptstring,AccessoryCheat)))
2279 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2280 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2281 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2282 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2284 HUD_init_message ("Accessories!!");
2286 if (!(strcmp (cryptstring,FullMapCheat)))
2289 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2291 HUD_init_message ("Full Map!!");
2295 if (!(strcmp (cryptstring,HomingCheatString)))
2302 OldHomingState[i]=Weapon_info[i].homing_flag;
2303 Weapon_info[i].homing_flag=1;
2305 HUD_init_message ("Homing weapons!");
2309 if (!(strcmp (cryptstring,KillRobotsCheat)))
2315 if (!(strcmp (cryptstring,FinishLevelCheat)))
2318 kill_and_so_forth();
2321 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2322 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2323 if (Robots_kill_robots_cheat) {
2324 HUD_init_message ("Rabid robots!");
2328 HUD_init_message ("Kill the player!");
2331 if (!(strcmp (cryptstring,AhimsaCheat))) {
2332 Robot_firing_enabled = !Robot_firing_enabled;
2333 if (!Robot_firing_enabled) {
2334 HUD_init_message("%s", "Robot firing OFF!");
2338 HUD_init_message("%s", "Robot firing ON!");
2341 if (!(strcmp (cryptstring,RapidFireCheat))) {
2342 if (Laser_rapid_fire) {
2343 Laser_rapid_fire = 0;
2344 HUD_init_message("%s", "Rapid fire OFF!");
2347 Laser_rapid_fire = 0xbada55;
2349 HUD_init_message("%s", "Rapid fire ON!");
2356 // Internal Cheat Menu
2358 void do_cheat_menu()
2361 newmenu_item mm[16];
2362 char score_text[21];
2364 sprintf( score_text, "%d", Players[Player_num].score );
2366 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2367 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2368 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2369 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2370 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2371 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2372 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2373 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2374 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2375 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2376 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2378 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2379 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2381 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2384 if ( mm[0].value ) {
2385 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2386 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2388 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2389 if ( mm[1].value ) {
2390 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2392 if (Game_mode & GM_MULTI)
2395 ai_do_cloak_stuff();
2396 Players[Player_num].cloak_time = GameTime;
2399 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2401 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2402 Players[Player_num].energy=i2f(mm[3].value);
2403 Players[Player_num].shields=i2f(mm[4].value);
2404 Players[Player_num].score = atoi(mm[6].text);
2405 //if (mm[7].value) Players[Player_num].laser_level=0;
2406 //if (mm[8].value) Players[Player_num].laser_level=1;
2407 //if (mm[9].value) Players[Player_num].laser_level=2;
2408 //if (mm[10].value) Players[Player_num].laser_level=3;
2409 Players[Player_num].laser_level = mm[7].value-1;
2410 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2418 // Testing functions ----------------------------------------------------------
2421 void speedtest_init(void)
2423 Speedtest_start_time = timer_get_fixed_seconds();
2425 Speedtest_segnum = 0;
2426 Speedtest_sidenum = 0;
2427 Speedtest_frame_start = FrameCount;
2429 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2432 void speedtest_frame(void)
2434 vms_vector view_dir, center_point;
2436 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2438 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2439 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2441 obj_relink(Viewer-Objects, Speedtest_segnum);
2442 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2443 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2444 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2446 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2451 if (Speedtest_segnum > Highest_segment_index) {
2454 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2455 FrameCount-Speedtest_frame_start,
2456 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2457 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2459 mprintf((0, "%s", msg));
2460 HUD_init_message(msg);
2463 if (Speedtest_count == 0)
2472 // Sounds for testing
2474 int test_sound_num = 0;
2475 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2477 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2480 void advance_sound()
2482 if (++test_sound_num == N_TEST_SOUNDS)
2488 int Test_sound = 251;
2490 void play_test_sound()
2493 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2494 digi_play_sample(Test_sound, F1_0);
2497 #endif //ifndef NDEBUG
2507 static ubyte exploding_flag=0;
2509 Player_fired_laser_this_frame=-1;
2511 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2514 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2516 || multi_sending_message || multi_defining_message
2518 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2519 memset( &Controls, 0, sizeof(control_info) );
2522 controls_read_all_win();
2524 controls_read_all(); //NOTE LINK TO ABOVE!!!
2529 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2530 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2537 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2539 if (exploding_flag==0) {
2540 exploding_flag = 1; // When player starts exploding, clear all input devices...
2541 game_flush_inputs();
2544 //if (key_down_count(KEY_BACKSP))
2546 //if (key_down_count(KEY_PRINT_SCREEN))
2547 // save_screen_shot(0);
2550 for (i = 0; i < 4; i++)
2551 // the following "if" added by WraithX, 4/17/00
2552 if (isJoyRotationKey(i) != 1)
2554 if (joy_get_button_down_cnt(i) > 0)
2555 Death_sequence_aborted = 1;
2556 }// end "if" added by WraithX
2558 if (joy_get_any_button_down_cnt() > 0)
2559 Death_sequence_aborted = 1;
2561 for (i = 0; i < 3; i++)
2562 // the following "if" added by WraithX, 4/17/00
2563 if (isMouseRotationKey(i) != 1)
2565 if (mouse_button_down_count(i) > 0)
2566 Death_sequence_aborted = 1;
2567 }// end "if" added by WraithX
2569 //for (i = 0; i < 256; i++)
2570 // // the following "if" added by WraithX, 4/17/00
2571 // if (isKeyboardRotationKey(i) != 1)
2573 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2574 // Death_sequence_aborted = 1;
2575 // }// end "if" added by WraithX
2577 if (Death_sequence_aborted)
2578 game_flush_inputs();
2584 if (Newdemo_state == ND_STATE_PLAYBACK )
2587 while ((key=key_inkey_time(&key_time)) != 0) {
2589 if (DefiningMarkerMessage)
2591 MarkerInputMessage (key);
2596 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2597 multi_message_input_sub( key );
2598 continue; //get next key
2604 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2605 Network_message_reciever = 100; // Send to everyone...
2606 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2612 if(!con_events(key))
2617 HandleDeathKey(key);
2619 if (Endlevel_sequence)
2620 HandleEndlevelKey(key);
2621 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2630 HandleSystemKey(key);
2641 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2642 // transfer_energy_to_shield(key_down_time(KEY_F8));