1 //#define DOOR_DEBUGGING
4 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
5 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
6 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
7 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
8 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
9 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
10 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
11 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
12 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
13 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
101 #include "poly_acc.h"
104 //#define TEST_TIMER 1 //if this is set, do checking on timer
106 #define SHOW_EXIT_PATH 1
108 #define Arcade_mode 0
112 #include "editor/editor.h"
117 #if __WATCOMC__ < 1000
118 #include <wsample.h> //should come after inferno.h to get mark setting
126 extern void full_palette_save(void);
127 extern void object_goto_prev_viewer(void);
129 // Global Variables -----------------------------------------------------------
131 int redbook_volume = 255;
134 // External Variables ---------------------------------------------------------
136 extern int Speedtest_on; // Speedtest global adapted from game.c
137 extern int Guided_in_big_window;
138 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
141 extern int Mark_count;
142 extern int Speedtest_start_time;
143 extern int Speedtest_segnum;
144 extern int Speedtest_sidenum;
145 extern int Speedtest_frame_start;
146 extern int Speedtest_count;
149 extern int Global_missile_firing_count;
150 extern int Automap_flag;
151 extern int Config_menu_flag;
152 extern int EscortHotKeys;
155 extern int Game_aborted;
156 extern int *Toggle_var;
158 extern int Physics_cheat_flag;
160 extern int last_drawn_cockpit[2];
162 extern int Debug_spew;
163 extern int Debug_pause;
164 extern cvar_t r_framerate;
166 extern fix Show_view_text_timer;
168 extern ubyte DefiningMarkerMessage;
170 // Function prototypes --------------------------------------------------------
173 extern void CyclePrimary();
174 extern void CycleSecondary();
175 extern void InitMarkerInput();
176 extern void MarkerInputMessage (int);
177 extern void grow_window(void);
178 extern void shrink_window(void);
179 extern int allowed_to_fire_missile(void);
180 extern int allowed_to_fire_flare(void);
181 extern void check_rear_view(void);
182 extern int create_special_path(void);
183 extern void move_player_2_segment(segment *seg, int side);
184 extern void kconfig_center_headset(void);
185 extern void game_render_frame_mono(void);
186 extern void newdemo_strip_frames(char *, int);
187 extern void toggle_cockpit(void);
188 extern int dump_used_textures_all(void);
189 extern void DropMarker();
190 extern void DropSecondaryWeapon();
191 extern void DropCurrentWeapon();
193 void FinalCheats(int key);
196 void do_cheat_menu(void);
199 void HandleGameKey(int key);
200 int HandleSystemKey(int key);
201 void HandleTestKey(int key);
202 void HandleVRKey(int key);
204 void speedtest_init(void);
205 void speedtest_frame(void);
206 void advance_sound(void);
207 void play_test_sound(void);
210 extern void macintosh_quit(void); // dialog-style quit function
213 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
214 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
216 // Functions ------------------------------------------------------------------
218 #define CONVERTER_RATE 20 //10 units per second xfer rate
219 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
221 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
223 void transfer_energy_to_shield(fix time)
225 fix e; //how much energy gets transfered
226 static fix last_play_time=0;
228 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
232 if (Players[Player_num].energy <= INITIAL_ENERGY)
233 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
235 HUD_init_message("No transfer: Shields already at max");
239 Players[Player_num].energy -= e;
240 Players[Player_num].shields += e/CONVERTER_SCALE;
242 if (last_play_time > GameTime)
245 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
246 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
247 last_play_time = GameTime;
252 void update_vcr_state();
253 void do_weapon_stuff(void);
258 fix newdemo_single_frame_time;
260 void update_vcr_state(void)
262 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
263 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
264 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
265 Newdemo_vcr_state = ND_STATE_REWINDING;
266 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
267 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
268 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
269 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
270 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
271 Newdemo_vcr_state = ND_STATE_PLAYBACK;
274 //returns which bomb will be dropped next time the bomb key is pressed
279 //use the last one selected, unless there aren't any, in which case use
280 //the other if there are any
283 // If hoard game, only let the player drop smart mines
284 if (Game_mode & GM_HOARD)
285 return SMART_MINE_INDEX;
287 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
289 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
290 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
291 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
292 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
301 void do_weapon_stuff(void)
305 if (Controls.fire_flare_down_count)
306 if (allowed_to_fire_flare())
307 Flare_create(ConsoleObject);
309 if (allowed_to_fire_missile())
310 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
312 if (Global_missile_firing_count) {
313 do_missile_firing(1); //always enable autoselect for normal missile firing
314 Global_missile_firing_count--;
317 if (Controls.cycle_primary_count)
319 for (i=0;i<Controls.cycle_primary_count;i++)
322 if (Controls.cycle_secondary_count)
324 for (i=0;i<Controls.cycle_secondary_count;i++)
327 if (Controls.headlight_count)
329 for (i=0;i<Controls.headlight_count;i++)
330 toggle_headlight_active ();
333 if (Global_missile_firing_count < 0)
334 Global_missile_firing_count = 0;
336 // Drop proximity bombs.
337 if (Controls.drop_bomb_down_count) {
338 int ssw_save = Secondary_weapon;
340 while (Controls.drop_bomb_down_count--) {
343 ssw_save2 = Secondary_weapon = which_bomb();
345 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
347 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
348 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
351 Secondary_weapon = ssw_save;
359 extern void game_render_frame();
360 extern void show_extra_views();
361 extern fix Flash_effect;
363 void apply_modified_palette(void)
366 //@@ grs_bitmap *sbp;
367 //@@ grs_canvas *save_canv;
368 //@@ int color_xlate[256];
371 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
374 //@@ reset_cockpit();
376 //@@ save_canv = grd_curcanv;
377 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
379 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
381 //@@ for (x=0; x<256; x++)
382 //@@ color_xlate[x] = -1;
384 //@@ for (k=0; k<4; k++) {
385 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
386 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
387 //@@ int color, new_color;
394 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
396 //@@ if (color_xlate[color] == -1) {
397 //@@ r = gr_palette[color*3+0];
398 //@@ g = gr_palette[color*3+1];
399 //@@ b = gr_palette[color*3+2];
401 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
402 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
403 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
405 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
409 //@@ new_color = color_xlate[color];
411 //@@ gr_setcolor(new_color);
412 //@@ gr_upixel(xcrd, ycrd);
418 void format_time(char *str, int secs_int)
426 sprintf(str, "%1d:%02d:%02d", h, m, s );
429 extern int Redbook_playing;
430 void do_show_netgame_help();
432 //Process selected keys until game unpaused. returns key that left pause (p or esc)
437 char total_time[9],level_time[9];
441 if (Game_paused) { //unpause!
443 #if defined (TACTILE)
451 if (Game_mode & GM_NETWORK)
453 do_show_netgame_help();
456 else if (Game_mode & GM_MULTI)
458 HUD_init_message ("You cannot pause in a modem/serial game!");
468 apply_modified_palette();
471 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
472 // We need a new brightening primitive if we want to make this not horribly ugly.
473 // Gr_scanline_darkening_level = 2;
474 // gr_rect(0, 0, 319, 199);
480 #if defined (TACTILE)
486 // set_screen_mode( SCREEN_MENU );
488 gr_palette_load( gr_palette );
490 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
491 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
493 if (Newdemo_state!=ND_STATE_PLAYBACK)
494 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
496 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
498 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
502 /* give control back to the WM */
503 if (FindArg("-grabmouse"))
504 SDL_WM_GrabInput(SDL_GRAB_OFF);
511 #if defined (WINDOWS)
513 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
514 show_boxed_message(msg);
519 while (!(key = key_inkey()))
522 DoMessageStuff(&wmsg);
524 mprintf((0, "Redrawing paused screen.\n"));
525 _RedrawScreen = FALSE;
526 if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
530 gr_palette_load(gr_palette);
531 show_boxed_message(msg);
532 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
533 if (!GRMODEINFO(modex)) render_gauges();
545 screen_changed = HandleSystemKey(key);
548 if (screen_changed == -1) {
549 nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
556 if (screen_changed) {
557 // game_render_frame();
558 WIN(set_popup_screen());
559 show_boxed_message(msg);
560 //show_extra_views();
561 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
567 /* keep the mouse from wandering in SDL */
568 if (FindArg("-grabmouse"))
569 SDL_WM_GrabInput(SDL_GRAB_ON);
572 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
573 clear_boxed_message();
588 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
593 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
594 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
595 extern int TotalMissedPackets,TotalPacketsGot;
596 extern char Pauseable_menu;
597 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
598 extern char *RankStrings[];
599 extern int PhallicLimit,PhallicMan;
602 void do_show_netgame_help()
610 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
611 "effecting","tarnishing"};
615 m[i].text=(char *)&mtext[i];
616 m[i].type=NM_TYPE_TEXT;
619 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
620 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
621 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
622 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
623 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
624 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
625 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
626 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
627 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
630 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
633 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
636 if (Netgame.KillGoal)
637 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
639 sprintf (mtext[num]," "); num++;
640 sprintf (mtext[num],"Connected players:"); num++;
642 NetPlayers.players[Player_num].rank=GetMyNetRanking();
644 for (i=0;i<N_players;i++)
645 if (Players[i].connected)
647 if (!FindArg ("-norankings"))
650 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
652 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
653 kill_matrix[i][Player_num]);
657 sprintf (mtext[num++],"%s",Players[i].callsign);
661 sprintf (mtext[num]," "); num++;
663 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
668 if (Game_mode & GM_HOARD)
671 sprintf (mtext[num],"There is no record yet for this level.");
673 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
676 else if (!FindArg ("-norankings"))
680 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
681 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
685 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
686 sprintf (mtext[num],"is serving you well."); num++;
694 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
700 void HandleEndlevelKey(int key)
704 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
707 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
711 if (key==KEY_PRINT_SCREEN)
715 if ( key == (KEY_COMMAND+KEY_P) )
716 key = do_game_pause();
718 if (key == KEY_PAUSE)
719 key = do_game_pause(); //so esc from pause will end level
721 if (key == KEY_ESC) {
722 stop_endlevel_sequence();
723 last_drawn_cockpit[0]=-1;
724 last_drawn_cockpit[1]=-1;
728 if (key == KEY_BACKSP)
732 void HandleDeathKey(int key)
735 Commented out redundant calls because the key used here typically
736 will be passed to HandleSystemKey later. Note that I do this to pause
737 which is supposed to pass the ESC key to leave the level. This
738 doesn't work in the DOS version anyway. -Samir
741 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
742 Death_sequence_aborted = 1; //Any key but func or modifier aborts
745 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
746 // save_screen_shot(0);
747 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
750 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
754 if (key==KEY_PRINT_SCREEN) {
755 // save_screen_shot(0);
756 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
760 if ( key == (KEY_COMMAND+KEY_P) ) {
761 // key = do_game_pause();
762 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
766 if (key == KEY_PAUSE) {
767 // key = do_game_pause(); //so esc from pause will end level
768 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
771 if (key == KEY_ESC) {
772 if (ConsoleObject->flags & OF_EXPLODING)
773 Death_sequence_aborted = 1;
776 if (key == KEY_BACKSP) {
777 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
781 //don't abort death sequence for netgame join/refuse keys
782 if ( (key == KEY_ALTED + KEY_1) ||
783 (key == KEY_ALTED + KEY_2))
784 Death_sequence_aborted = 0;
786 if (Death_sequence_aborted)
791 void HandleDemoKey(int key)
801 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
807 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
809 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
813 case KEY_SHIFTED+KEY_MINUS:
814 case KEY_MINUS: shrink_window(); break;
816 case KEY_SHIFTED+KEY_EQUAL:
817 case KEY_EQUAL: grow_window(); break;
819 MAC(case KEY_COMMAND+KEY_2:)
820 case KEY_F2: Config_menu_flag = 1; break;
822 MAC(case KEY_COMMAND+KEY_7:)
825 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
829 Function_mode = FMODE_MENU;
832 Newdemo_vcr_state = ND_STATE_PLAYBACK;
835 Newdemo_vcr_state = ND_STATE_PAUSED;
838 newdemo_single_frame_time = timer_get_fixed_seconds();
839 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
842 newdemo_single_frame_time = timer_get_fixed_seconds();
843 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
845 case KEY_CTRLED + KEY_RIGHT:
848 case KEY_CTRLED + KEY_LEFT:
849 newdemo_goto_beginning();
852 MAC(case KEY_COMMAND+KEY_P:)
857 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
858 case KEY_PRINT_SCREEN: {
861 old_state = Newdemo_vcr_state;
862 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
863 game_render_frame_mono();
865 Newdemo_vcr_state = old_state;
870 case KEY_COMMAND+KEY_Q:
871 if ( !(Game_mode & GM_MULTI) )
880 case KEY_DEBUGGED + KEY_I:
881 Newdemo_do_interpolate = !Newdemo_do_interpolate;
882 if (Newdemo_do_interpolate)
883 mprintf ((0, "demo playback interpolation now on\n"));
885 mprintf ((0, "demo playback interpolation now off\n"));
887 case KEY_DEBUGGED + KEY_K: {
889 char filename[FILENAME_LEN], num[16];
893 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
894 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
895 c = newmenu_do( NULL, NULL, 2, m, NULL );
898 strcat(filename, ".dem");
900 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
901 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
902 c = newmenu_do( NULL, NULL, 2, m, NULL );
905 how_many = atoi(num);
908 newdemo_strip_frames(filename, how_many);
917 //switch a cockpit window to the next function
918 int select_next_window_function(int w)
920 Assert(w==0 || w==1);
922 switch (Cockpit_3d_view[w]) {
924 Cockpit_3d_view[w] = CV_REAR;
928 Cockpit_3d_view[w] = CV_ESCORT;
931 //if no ecort, fall through
933 Coop_view_player[w] = -1; //force first player
937 Marker_viewer_num[w] = -1;
938 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
939 Cockpit_3d_view[w] = CV_COOP;
941 Coop_view_player[w]++;
942 if (Coop_view_player[w] == N_players) {
943 Cockpit_3d_view[w] = CV_MARKER;
946 if (Coop_view_player[w]==Player_num)
949 if (Game_mode & GM_MULTI_COOP)
951 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
956 //if not multi, fall through
959 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
960 Cockpit_3d_view[w] = CV_MARKER;
961 if (Marker_viewer_num[w] == -1)
962 Marker_viewer_num[w] = Player_num * 2;
963 else if (Marker_viewer_num[w] == Player_num * 2)
964 Marker_viewer_num[w]++;
966 Cockpit_3d_view[w] = CV_NONE;
970 Cockpit_3d_view[w] = CV_NONE;
975 return 1; //screen_changed
978 extern void do_escort_menu(void),change_guidebot_name(void);
979 extern int Game_paused;
981 void songs_goto_next_song();
982 void songs_goto_prev_song();
984 #ifdef DOOR_DEBUGGING
985 dump_door_debugging_info()
995 obj = &Objects[Players[Player_num].objnum];
996 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
999 fq.startseg = obj->segnum;
1002 fq.thisobjnum = Players[Player_num].objnum;
1003 fq.ignore_obj_list = NULL;
1006 fate = find_vector_intersection(&fq,&hit_info);
1008 dfile = fopen("door.out","at");
1010 fprintf(dfile,"FVI hit_type = %d\n",fate);
1011 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
1012 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
1013 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
1014 fprintf(dfile,"\n");
1016 if (fate == HIT_WALL) {
1018 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1019 fprintf(dfile,"wall_num = %d\n",wall_num);
1021 if (wall_num != -1) {
1022 wall *wall = &Walls[wall_num];
1026 fprintf(dfile," segnum = %d\n",wall->segnum);
1027 fprintf(dfile," sidenum = %d\n",wall->sidenum);
1028 fprintf(dfile," hps = %x\n",wall->hps);
1029 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
1030 fprintf(dfile," type = %d\n",wall->type);
1031 fprintf(dfile," flags = %x\n",wall->flags);
1032 fprintf(dfile," state = %d\n",wall->state);
1033 fprintf(dfile," trigger = %d\n",wall->trigger);
1034 fprintf(dfile," clip_num = %d\n",wall->clip_num);
1035 fprintf(dfile," keys = %x\n",wall->keys);
1036 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
1037 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
1038 fprintf(dfile,"\n");
1041 for (i=0;i<Num_open_doors;i++) { //find door
1042 d = &ActiveDoors[i];
1043 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1047 if (i>=Num_open_doors)
1048 fprintf(dfile,"No active door.\n");
1050 fprintf(dfile,"Active door %d:\n",i);
1051 fprintf(dfile," n_parts = %d\n",d->n_parts);
1052 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1053 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1054 fprintf(dfile," time = %x\n",d->time);
1060 fprintf(dfile,"\n");
1061 fprintf(dfile,"\n");
1069 //this is for system-level keys, such as help, etc.
1070 //returns 1 if screen changed
1071 int HandleSystemKey(int key)
1073 int screen_changed=0;
1075 if (!Player_is_dead)
1078 #ifdef DOOR_DEBUGGING
1079 case KEY_LAPOSTRO+KEY_SHIFTED:
1080 dump_door_debugging_info();
1089 Function_mode = FMODE_MENU;
1093 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1095 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1096 case KEY_SHIFTED+KEY_F1:
1097 screen_changed = select_next_window_function(0);
1099 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1100 case KEY_SHIFTED+KEY_F2:
1101 screen_changed = select_next_window_function(1);
1107 case KEY_SHIFTED + KEY_ESC: //quick exit
1109 if (! SafetyCheck()) break;
1110 close_editor_screen();
1114 Function_mode=FMODE_EXIT;
1117 MAC( case KEY_COMMAND+KEY_P: )
1119 do_game_pause(); break;
1122 case KEY_COMMAND + KEY_D:
1123 Scanline_double = !Scanline_double;
1128 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1129 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1131 MAC(case KEY_COMMAND+KEY_1:)
1132 case KEY_F1: do_show_help(); break;
1134 MAC(case KEY_COMMAND+KEY_2:)
1135 case KEY_F2: //Config_menu_flag = 1; break;
1137 int scanline_save = Scanline_double;
1139 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1141 if (!(Game_mode&GM_MULTI)) palette_restore();
1142 if (scanline_save != Scanline_double) init_cockpit(); // reset the cockpit after changing...
1143 PA_DFX (init_cockpit());
1148 MAC(case KEY_COMMAND+KEY_3:)
1151 #ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
1152 if (Player_is_dead) break;
1153 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1154 screen_changed = -1;
1163 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1169 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1172 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1174 toggle_cockpit(); screen_changed=1;
1178 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1179 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1181 case KEY_SHIFTED+KEY_MINUS:
1184 if (Player_is_dead) break;
1185 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1186 screen_changed = -1;
1195 case KEY_SHIFTED+KEY_EQUAL:
1198 if (Player_is_dead) break;
1199 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1200 screen_changed = -1;
1209 MAC(case KEY_COMMAND+KEY_5:)
1211 if ( Newdemo_state == ND_STATE_RECORDING )
1212 newdemo_stop_recording();
1213 else if ( Newdemo_state == ND_STATE_NORMAL )
1214 if (!Game_paused) //can't start demo while paused
1215 newdemo_start_recording();
1218 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1219 case KEY_ALTED+KEY_F4:
1221 Show_reticle_name = (Show_reticle_name+1)%2;
1225 MAC(case KEY_COMMAND+KEY_7:)
1228 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1229 if (Game_mode & GM_MULTI)
1230 multi_sort_kill_list();
1234 MAC(case KEY_COMMAND+KEY_8:)
1237 multi_send_message_start();
1246 multi_send_macro(key);
1248 break; // send taunt macros
1251 case KEY_9 + KEY_COMMAND:
1252 multi_send_macro(KEY_F9);
1254 case KEY_0 + KEY_COMMAND:
1255 multi_send_macro(KEY_F10);
1257 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1258 multi_send_macro(KEY_F11);
1260 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1261 multi_send_macro(KEY_F12);
1265 case KEY_SHIFTED + KEY_F9:
1266 case KEY_SHIFTED + KEY_F10:
1267 case KEY_SHIFTED + KEY_F11:
1268 case KEY_SHIFTED + KEY_F12:
1270 multi_define_macro(key);
1272 break; // redefine taunt macros
1275 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1276 multi_define_macro(KEY_F9);
1278 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1279 multi_define_macro(KEY_F10);
1281 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1282 multi_define_macro(KEY_F11);
1284 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1285 multi_define_macro(KEY_F12);
1289 #if defined(MACINTOSH) && defined(POLY_ACC)
1290 case KEY_COMMAND+KEY_ALTED+KEY_1:
1292 { // hackish, to enable RAVE filtering hotkey,
1293 // not widely publicized
1294 pa_toggle_filtering();
1300 MAC(case KEY_COMMAND+KEY_S:)
1301 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1302 case KEY_ALTED+KEY_F2:
1303 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1304 int rsave, gsave, bsave;
1305 rsave = PaletteRedAdd;
1306 gsave = PaletteGreenAdd;
1307 bsave = PaletteBlueAdd;
1309 full_palette_save();
1310 PaletteRedAdd = rsave;
1311 PaletteGreenAdd = gsave;
1312 PaletteBlueAdd = bsave;
1313 state_save_all( 0, 0, NULL );
1316 break; // 0 means not between levels.
1318 MAC(case KEY_COMMAND+KEY_O:)
1319 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1320 case KEY_ALTED+KEY_F3:
1321 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1322 full_palette_save();
1323 state_restore_all(1, 0, NULL);
1330 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1331 case KEY_F4 + KEY_SHIFTED:
1336 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1337 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1338 change_guidebot_name();
1341 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1342 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1346 case KEY_COMMAND+KEY_M:
1347 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1348 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1351 key_close(); // no processing of keys with keyboard handler.. jeez
1353 show_boxed_message ("Mounting CD\nESC to quit");
1354 RBAMountDisk(); // OS has totaly control of the CD.
1355 if (Function_mode == FMODE_MENU)
1356 songs_play_song(SONG_TITLE,1);
1357 else if (Function_mode == FMODE_GAME)
1358 songs_play_level_song( Current_level_num );
1359 clear_boxed_message();
1366 case KEY_COMMAND+KEY_E:
1367 songs_stop_redbook();
1371 case KEY_COMMAND+KEY_RIGHT:
1372 songs_goto_next_song();
1374 case KEY_COMMAND+KEY_LEFT:
1375 songs_goto_prev_song();
1377 case KEY_COMMAND+KEY_UP:
1378 songs_play_level_song(1);
1380 case KEY_COMMAND+KEY_DOWN:
1381 songs_stop_redbook();
1384 case KEY_COMMAND+KEY_Q:
1385 if ( !(Game_mode & GM_MULTI) )
1390 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1392 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1393 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1394 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1397 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1398 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1399 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1402 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1403 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1404 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1406 //should we just cycle through the list that is displayed in the res change menu?
1407 // what if their card/X/etc can't handle that mode? hrm.
1408 //well, the quick access to the menu is good enough for now.
1410 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1411 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1412 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1416 case KEY_CTRLED+KEY_SHIFTED+KEY_PADENTER:
1417 case KEY_ALTED+KEY_CTRLED+KEY_PADENTER:
1418 case KEY_ALTED+KEY_SHIFTED+KEY_PADENTER:
1419 gr_toggle_fullscreen_game();
1423 //added 11/01/98 Matt Mueller
1425 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1436 return screen_changed;
1440 void HandleVRKey(int key)
1444 case KEY_ALTED+KEY_F5:
1445 if ( VR_render_mode != VR_NONE ) {
1447 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1448 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1449 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1453 case KEY_ALTED+KEY_F6:
1454 if ( VR_render_mode != VR_NONE ) {
1456 if ( VR_low_res > 3 ) VR_low_res = 0;
1457 switch( VR_low_res ) {
1458 case 0: HUD_init_message( "Normal Resolution" ); break;
1459 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1460 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1461 case 3: HUD_init_message( "Low Resolution" ); break;
1466 case KEY_ALTED+KEY_F7:
1467 if ( VR_render_mode != VR_NONE ) {
1468 VR_eye_switch = !VR_eye_switch;
1469 HUD_init_message( "-Eyes toggled-" );
1470 if ( VR_eye_switch )
1471 HUD_init_message( "Right Eye -- Left Eye" );
1473 HUD_init_message( "Left Eye -- Right Eye" );
1477 case KEY_ALTED+KEY_F8:
1478 if ( VR_render_mode != VR_NONE ) {
1480 if (VR_sensitivity > 2 )
1482 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1485 case KEY_ALTED+KEY_F9:
1486 if ( VR_render_mode != VR_NONE ) {
1487 VR_eye_width -= F1_0/10;
1488 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1489 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1490 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1493 case KEY_ALTED+KEY_F10:
1494 if ( VR_render_mode != VR_NONE ) {
1495 VR_eye_width += F1_0/10;
1496 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1497 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1498 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1502 case KEY_ALTED+KEY_F11:
1503 if ( VR_render_mode != VR_NONE ) {
1505 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1506 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1507 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1508 VR_eye_offset_changed = 2;
1511 case KEY_ALTED+KEY_F12:
1512 if ( VR_render_mode != VR_NONE ) {
1514 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1515 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1516 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1517 VR_eye_offset_changed = 2;
1524 extern void DropFlag();
1526 void HandleGameKey(int key)
1530 #if defined(MACINTOSH) && !defined(RELEASE)
1531 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1534 // MWA changed the weapon select cases to have each case call do_weapon_select
1535 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1536 // Select primary or secondary weapon.
1538 do_weapon_select(0 , 0);
1541 do_weapon_select(1 , 0);
1544 do_weapon_select(2 , 0);
1547 do_weapon_select(3 , 0);
1550 do_weapon_select(4 , 0);
1554 do_weapon_select(0 , 1);
1557 do_weapon_select(1 , 1);
1560 do_weapon_select(2 , 1);
1563 do_weapon_select(3 , 1);
1566 do_weapon_select(4 , 1);
1569 case KEY_1 + KEY_SHIFTED:
1570 case KEY_2 + KEY_SHIFTED:
1571 case KEY_3 + KEY_SHIFTED:
1572 case KEY_4 + KEY_SHIFTED:
1573 case KEY_5 + KEY_SHIFTED:
1574 case KEY_6 + KEY_SHIFTED:
1575 case KEY_7 + KEY_SHIFTED:
1576 case KEY_8 + KEY_SHIFTED:
1577 case KEY_9 + KEY_SHIFTED:
1578 case KEY_0 + KEY_SHIFTED:
1581 if (!(Game_mode & GM_MULTI))
1582 set_escort_special_goal(key);
1584 HUD_init_message ("No Guide-Bot in Multiplayer!");
1588 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1589 case KEY_F5 + KEY_SHIFTED:
1590 DropCurrentWeapon();
1593 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1594 case KEY_F6 + KEY_SHIFTED:
1595 DropSecondaryWeapon();
1599 case KEY_0 + KEY_ALTED:
1604 MAC(case KEY_COMMAND+KEY_4:)
1606 if (!DefiningMarkerMessage)
1611 MAC(case KEY_COMMAND+KEY_6:)
1613 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1616 HUD_init_message ("Player accepted!");
1619 case KEY_ALTED + KEY_1:
1620 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1623 HUD_init_message ("Player accepted!");
1627 case KEY_ALTED + KEY_2:
1628 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1631 HUD_init_message ("Player accepted!");
1643 void kill_all_robots(void)
1645 int i, dead_count=0;
1646 //int boss_index = -1;
1648 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1649 for (i=0; i<=Highest_object_index; i++)
1650 if (Objects[i].type == OBJ_ROBOT) {
1651 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1653 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1657 // -- // Now, if more than boss and buddy left, un-kill boss.
1658 // -- if ((dead_count > 2) && (boss_index != -1)) {
1659 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1661 // -- } else if (boss_index != -1)
1662 // -- HUD_init_message("Toasted the BOSS!");
1664 // Toast the buddy if nothing else toasted!
1665 if (dead_count == 0)
1666 for (i=0; i<=Highest_object_index; i++)
1667 if (Objects[i].type == OBJ_ROBOT)
1668 if (Robot_info[Objects[i].id].companion) {
1669 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1670 HUD_init_message("Toasted the Buddy! *sniff*");
1674 HUD_init_message("%i robots toasted!", dead_count);
1677 // --------------------------------------------------------------------------
1678 // Detonate reactor.
1679 // Award player all powerups in mine.
1680 // Place player just outside exit.
1681 // Kill all bots in mine.
1683 void kill_and_so_forth(void)
1687 HUD_init_message("Killing, awarding, etc.!");
1689 for (i=0; i<=Highest_object_index; i++) {
1690 switch (Objects[i].type) {
1692 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1695 do_powerup(&Objects[i]);
1700 do_controlcen_destroyed_stuff(NULL);
1702 for (i=0; i<Num_triggers; i++) {
1703 if (Triggers[i].type == TT_EXIT) {
1704 for (j=0; j<Num_walls; j++) {
1705 if (Walls[j].trigger == i) {
1706 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1707 obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1720 void kill_all_snipers(void)
1722 int i, dead_count=0;
1724 // Kill all snipers.
1725 for (i=0; i<=Highest_object_index; i++)
1726 if (Objects[i].type == OBJ_ROBOT)
1727 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1729 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1732 HUD_init_message("%i robots toasted!", dead_count);
1735 void kill_thief(void)
1740 for (i=0; i<=Highest_object_index; i++)
1741 if (Objects[i].type == OBJ_ROBOT)
1742 if (Robot_info[Objects[i].id].thief) {
1743 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1744 HUD_init_message("Thief toasted!");
1748 void kill_buddy(void)
1753 for (i=0; i<=Highest_object_index; i++)
1754 if (Objects[i].type == OBJ_ROBOT)
1755 if (Robot_info[Objects[i].id].companion) {
1756 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1757 HUD_init_message("Buddy toasted!");
1761 void toggle_movie_saving(void);
1762 extern char Language[];
1764 void HandleTestKey(int key)
1768 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1770 #ifdef SHOW_EXIT_PATH
1771 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1774 case KEY_DEBUGGED+KEY_Y:
1775 do_controlcen_destroyed_stuff(NULL);
1779 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1780 Netlife_kills=4000; Netlife_killed=5;
1781 multi_add_lifetime_kills();
1786 case KEY_CTRLED+KEY_BACKSP:
1787 case KEY_ALTED+KEY_BACKSP:
1788 case KEY_SHIFTED+KEY_BACKSP:
1789 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1790 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1791 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1792 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1796 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1798 case KEY_DEBUGGED+KEY_P:
1799 if (Game_suspended & SUSP_ROBOTS)
1800 Game_suspended &= ~SUSP_ROBOTS; //robots move
1802 Game_suspended |= SUSP_ROBOTS; //robots don't move
1807 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1808 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1809 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1810 case KEY_DEBUGGED+KEY_H:
1811 // if (!(Game_mode & GM_MULTI) ) {
1812 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1813 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1815 if (Game_mode & GM_MULTI)
1818 ai_do_cloak_stuff();
1819 Players[Player_num].cloak_time = GameTime;
1820 mprintf((0, "You are cloaked!\n"));
1822 mprintf((0, "You are DE-cloaked!\n"));
1827 case KEY_DEBUGGED+KEY_R:
1828 Robot_firing_enabled = !Robot_firing_enabled;
1831 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1835 #ifdef EDITOR //editor-specific functions
1837 case KEY_E + KEY_DEBUGGED:
1839 network_leave_game();
1841 Function_mode = FMODE_EDITOR;
1843 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1846 memcpy(pal_save,gr_palette,768);
1847 init_subtitles("end.tex"); //ingore errors
1848 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1851 set_screen_mode(SCREEN_GAME);
1853 memcpy(gr_palette,pal_save,768);
1854 gr_palette_load(gr_palette);
1857 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1858 if (!( Game_mode & GM_MULTI ))
1859 move_player_2_segment(Cursegp,Curside);
1860 break; //move eye to curseg
1863 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1865 #endif //#ifdef EDITOR
1868 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1869 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1870 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1871 // case KEY_UP: ft_preference=FP_UP; break;
1872 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1875 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1876 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1878 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1881 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1883 case KEY_DEBUGGED+KEY_T:
1884 *Toggle_var = !*Toggle_var;
1885 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1887 case KEY_DEBUGGED + KEY_L:
1888 if (++Lighting_on >= 2) Lighting_on = 0; break;
1889 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1890 Beam_brightness=0x38000-Beam_brightness; break;
1891 case KEY_PAD5: slew_stop(); break;
1894 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1895 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1898 case KEY_DEBUGGED +KEY_F4: {
1899 //fvi_info hit_data;
1900 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1901 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1902 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1906 case KEY_DEBUGGED + KEY_M:
1907 Debug_spew = !Debug_spew;
1909 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1910 HUD_init_message( "Debug Spew: ON" );
1913 HUD_init_message( "Debug Spew: OFF" );
1917 case KEY_DEBUGGED + KEY_C:
1919 full_palette_save();
1923 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1924 do_megawow_powerup(10);
1926 case KEY_DEBUGGED + KEY_A: {
1927 do_megawow_powerup(200);
1928 // if ( Game_mode & GM_MULTI ) {
1929 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1930 // Network_message_reciever = 100; // Send to everyone...
1931 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1933 // do_megawow_powerup();
1938 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1940 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1942 game_flush_inputs();
1943 if ( ConsoleObject->control_type != CT_FLYING ) {
1944 fly_init(ConsoleObject);
1945 Game_suspended &= ~SUSP_ROBOTS; //robots move
1947 slew_init(ConsoleObject); //start player slewing
1948 Game_suspended |= SUSP_ROBOTS; //robots don't move
1952 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1953 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1955 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1959 // sprintf(mystr,"mark %i start",Mark_count);
1963 //case KEY_SHIFTED+KEY_F7: {
1965 // sprintf(mystr,"mark %i end",Mark_count);
1973 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1974 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1976 case KEY_DEBUGGED+KEY_D:
1977 if ((Game_double_buffer = !Game_double_buffer)!=0)
1983 case KEY_DEBUGGED+KEY_Q:
1985 dump_used_textures_all();
1990 case KEY_DEBUGGED+KEY_B: {
1992 char text[FILENAME_LEN]="";
1994 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1995 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1997 do_briefing_screens(text,1);
2003 case KEY_DEBUGGED+KEY_F5:
2004 toggle_movie_saving();
2007 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
2008 extern int Movie_fixed_frametime;
2009 Movie_fixed_frametime = !Movie_fixed_frametime;
2013 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
2014 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
2015 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
2018 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
2019 kill_and_so_forth();
2023 #endif //#ifndef RELEASE
2025 // Cheat functions ------------------------------------------------------------
2026 extern char *jcrypt (char *);
2028 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
2029 "ei5cQ-ZQ", // mo-therlode
2030 "q^EpZxs8", // c-urrygoat
2031 "mxk(DyyP", // zi-ngermans
2032 "cBo#@y@P", // ea-tangelos
2033 "CLygLBGQ", // e-ricaanne
2034 "xAnHQxZX", // jos-huaakira
2035 "cKc[KUWo", // wh-ammazoom
2038 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
2040 char *WowieCheat ="F_JMO3CV"; //only Matt knows
2041 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows
2042 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows
2043 char *HomingCheatString ="t\\LIhSB["; //only Matt knows
2044 char *BouncyCheat ="bGbiChQJ"; //only Matt knows
2045 char *FullMapCheat ="PI<XQHRI"; //only Matt knows
2046 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows
2047 char *MonsterCheat ="nfpEfRQp"; //only Matt knows
2048 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows
2049 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows
2050 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows
2051 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows
2052 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows
2054 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1
2055 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1
2057 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
2058 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
2059 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
2060 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
2062 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2064 #define CHEATSPOT 14
2067 void do_cheat_penalty ()
2069 digi_play_sample( SOUND_CHEATER, F1_0);
2071 Players[Player_num].score=0;
2075 // Main Cheat function
2079 char john_head_on=0;
2082 char OldHomingState[20];
2083 extern char Monster_mode;
2085 void fill_background();
2086 void load_background_bitmap();
2088 extern int Buddy_dude_cheat,Robots_kill_robots_cheat;
2089 extern char guidebot_name[];
2090 extern char real_guidebot_name[];
2092 void FinalCheats(int key)
2097 key=key_to_ascii(key);
2100 CheatBuffer[i]=CheatBuffer[i+1];
2102 CheatBuffer[CHEATSPOT]=key;
2104 cryptstring=jcrypt(&CheatBuffer[7]);
2106 for (i=0;i<N_LAMER_CHEATS;i++)
2107 if (!(strcmp (cryptstring,LamerCheats[i])))
2110 Players[Player_num].shields=i2f(1);
2111 Players[Player_num].energy=i2f(1);
2113 if (Game_mode & GM_MULTI)
2115 Network_message_reciever = 100; // Send to everyone...
2116 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2119 HUD_init_message ("Take that...cheater!");
2122 if (!(strcmp (cryptstring,JohnHeadCheat)))
2124 john_head_on = !john_head_on;
2125 load_background_bitmap();
2127 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2129 if (!(strcmp (cryptstring,AcidCheat)))
2134 Interpolation_method=old_IntMethod;
2135 HUD_init_message ("Coming down...");
2140 old_IntMethod=Interpolation_method;
2141 Interpolation_method=1;
2142 HUD_init_message ("Going up!");
2147 if (!(strcmp (cryptstring,FramerateCheat)))
2149 r_framerate.value = !r_framerate.value;
2152 if (Game_mode & GM_MULTI)
2155 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2157 if (Players[Player_num].shields < MAX_SHIELDS) {
2158 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2159 if (Difficulty_level == 0)
2161 Players[Player_num].shields += boost;
2162 if (Players[Player_num].shields > MAX_SHIELDS)
2163 Players[Player_num].shields = MAX_SHIELDS;
2164 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2167 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2170 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2173 HUD_init_message ("What's this? Another buddy bot!");
2178 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2181 Buddy_dude_cheat = !Buddy_dude_cheat;
2182 if (Buddy_dude_cheat) {
2183 HUD_init_message ("%s gets angry!",guidebot_name);
2184 strcpy(guidebot_name,"Wingnut");
2187 strcpy(guidebot_name,real_guidebot_name);
2188 HUD_init_message ("%s calms down",guidebot_name);
2193 if (!(strcmp(cryptstring,MonsterCheat)))
2195 Monster_mode=1-Monster_mode;
2197 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2201 if (!(strcmp (cryptstring,BouncyCheat)))
2204 HUD_init_message ("Bouncing weapons!");
2208 if (!(strcmp(cryptstring,LevelWarpCheat)))
2214 //digi_play_sample( SOUND_CHEATER, F1_0);
2215 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2216 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2218 new_level_num = atoi(m.text);
2219 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2220 StartNewLevel(new_level_num, 0);
2226 if (!(strcmp (cryptstring,WowieCheat)))
2229 HUD_init_message(TXT_WOWIE_ZOWIE);
2233 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2234 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2236 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2237 Players[Player_num].secondary_weapon_flags = 0xffff;
2240 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2241 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2243 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2244 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2247 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2248 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2249 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2252 if (Game_mode & GM_HOARD)
2253 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2255 if (Newdemo_state == ND_STATE_RECORDING)
2256 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2258 Players[Player_num].energy = MAX_ENERGY;
2259 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2260 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2261 update_laser_weapon_info();
2265 if (!(strcmp (cryptstring,AllKeysCheat)))
2268 HUD_init_message(TXT_ALL_KEYS);
2269 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2273 if (!(strcmp (cryptstring,InvulCheat)))
2276 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2277 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2278 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2280 if (!(strcmp (cryptstring,AccessoryCheat)))
2283 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2284 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2285 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2286 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2288 HUD_init_message ("Accessories!!");
2290 if (!(strcmp (cryptstring,FullMapCheat)))
2293 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2295 HUD_init_message ("Full Map!!");
2299 if (!(strcmp (cryptstring,HomingCheatString)))
2306 OldHomingState[i]=Weapon_info[i].homing_flag;
2307 Weapon_info[i].homing_flag=1;
2309 HUD_init_message ("Homing weapons!");
2313 if (!(strcmp (cryptstring,KillRobotsCheat)))
2319 if (!(strcmp (cryptstring,FinishLevelCheat)))
2322 kill_and_so_forth();
2325 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2326 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2327 if (Robots_kill_robots_cheat) {
2328 HUD_init_message ("Rabid robots!");
2332 HUD_init_message ("Kill the player!");
2335 if (!(strcmp (cryptstring,AhimsaCheat))) {
2336 Robot_firing_enabled = !Robot_firing_enabled;
2337 if (!Robot_firing_enabled) {
2338 HUD_init_message("%s", "Robot firing OFF!");
2342 HUD_init_message("%s", "Robot firing ON!");
2345 if (!(strcmp (cryptstring,RapidFireCheat))) {
2346 if (Laser_rapid_fire) {
2347 Laser_rapid_fire = 0;
2348 HUD_init_message("%s", "Rapid fire OFF!");
2351 Laser_rapid_fire = 0xbada55;
2353 HUD_init_message("%s", "Rapid fire ON!");
2360 // Internal Cheat Menu
2362 void do_cheat_menu()
2365 newmenu_item mm[16];
2366 char score_text[21];
2368 sprintf( score_text, "%d", Players[Player_num].score );
2370 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2371 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2372 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2373 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2374 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2375 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2376 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2377 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2378 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2379 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2380 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2382 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2383 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2385 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2388 if ( mm[0].value ) {
2389 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2390 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2392 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2393 if ( mm[1].value ) {
2394 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2396 if (Game_mode & GM_MULTI)
2399 ai_do_cloak_stuff();
2400 Players[Player_num].cloak_time = GameTime;
2403 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2405 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2406 Players[Player_num].energy=i2f(mm[3].value);
2407 Players[Player_num].shields=i2f(mm[4].value);
2408 Players[Player_num].score = atoi(mm[6].text);
2409 //if (mm[7].value) Players[Player_num].laser_level=0;
2410 //if (mm[8].value) Players[Player_num].laser_level=1;
2411 //if (mm[9].value) Players[Player_num].laser_level=2;
2412 //if (mm[10].value) Players[Player_num].laser_level=3;
2413 Players[Player_num].laser_level = mm[7].value-1;
2414 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2422 // Testing functions ----------------------------------------------------------
2425 void speedtest_init(void)
2427 Speedtest_start_time = timer_get_fixed_seconds();
2429 Speedtest_segnum = 0;
2430 Speedtest_sidenum = 0;
2431 Speedtest_frame_start = FrameCount;
2433 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2436 void speedtest_frame(void)
2438 vms_vector view_dir, center_point;
2440 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2442 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2443 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2445 obj_relink(Viewer-Objects, Speedtest_segnum);
2446 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2447 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2448 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2450 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2455 if (Speedtest_segnum > Highest_segment_index) {
2458 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2459 FrameCount-Speedtest_frame_start,
2460 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2461 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2463 mprintf((0, "%s", msg));
2464 HUD_init_message(msg);
2467 if (Speedtest_count == 0)
2476 // Sounds for testing
2478 int test_sound_num = 0;
2479 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2481 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2484 void advance_sound()
2486 if (++test_sound_num == N_TEST_SOUNDS)
2492 int Test_sound = 251;
2494 void play_test_sound()
2497 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2498 digi_play_sample(Test_sound, F1_0);
2501 #endif //ifndef NDEBUG
2511 static ubyte exploding_flag=0;
2513 Player_fired_laser_this_frame=-1;
2515 if (!Endlevel_sequence && !Player_is_dead) {
2517 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2519 || multi_sending_message || multi_defining_message
2521 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2522 memset( &Controls, 0, sizeof(control_info) );
2525 controls_read_all_win();
2527 controls_read_all(); //NOTE LINK TO ABOVE!!!
2532 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2533 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2540 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2542 if (exploding_flag==0) {
2543 exploding_flag = 1; // When player starts exploding, clear all input devices...
2544 game_flush_inputs();
2547 //if (key_down_count(KEY_BACKSP))
2549 //if (key_down_count(KEY_PRINT_SCREEN))
2550 // save_screen_shot(0);
2553 for (i=0; i<4; i++ )
2554 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2556 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2558 for (i=0; i<3; i++ )
2559 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2561 //for (i=0; i<256; i++ )
2562 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2564 if (Death_sequence_aborted)
2565 game_flush_inputs();
2571 if (Newdemo_state == ND_STATE_PLAYBACK )
2574 while ((key=key_inkey_time(&key_time)) != 0) {
2576 if (DefiningMarkerMessage)
2578 MarkerInputMessage (key);
2583 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2584 multi_message_input_sub( key );
2585 continue; //get next key
2591 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2592 Network_message_reciever = 100; // Send to everyone...
2593 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2599 HandleDeathKey(key);
2601 if (Endlevel_sequence)
2602 HandleEndlevelKey(key);
2603 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2612 HandleSystemKey(key);
2623 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2624 // transfer_energy_to_shield(key_down_time(KEY_F8));