1 //#define DOOR_DEBUGGING
4 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
5 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
6 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
7 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
8 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
9 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
10 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
11 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
12 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
13 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
100 //#define TEST_TIMER 1 //if this is set, do checking on timer
102 #define SHOW_EXIT_PATH 1
104 #define Arcade_mode 0
108 #include "editor\editor.h"
113 #if __WATCOMC__ < 1000
114 #include <wsample.h> //should come after inferno.h to get mark setting
119 extern void full_palette_save(void);
120 extern void object_goto_prev_viewer(void);
122 // Global Variables -----------------------------------------------------------
124 int redbook_volume = 255;
127 // External Variables ---------------------------------------------------------
129 extern int Speedtest_on; // Speedtest global adapted from game.c
130 extern int Guided_in_big_window;
131 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
134 extern int Mark_count;
135 extern int Speedtest_start_time;
136 extern int Speedtest_segnum;
137 extern int Speedtest_sidenum;
138 extern int Speedtest_frame_start;
139 extern int Speedtest_count;
142 extern int Global_missile_firing_count;
143 extern int Automap_flag;
144 extern int Config_menu_flag;
145 extern int EscortHotKeys;
148 extern int Game_aborted;
149 extern int *Toggle_var;
151 extern int Physics_cheat_flag;
153 extern int last_drawn_cockpit[2];
155 extern int Debug_spew;
156 extern int Debug_pause;
157 extern cvar_t r_framerate;
159 extern fix Show_view_text_timer;
161 extern ubyte DefiningMarkerMessage;
163 // Function prototypes --------------------------------------------------------
166 extern void CyclePrimary();
167 extern void CycleSecondary();
168 extern void InitMarkerInput();
169 extern void MarkerInputMessage (int);
170 extern void grow_window(void);
171 extern void shrink_window(void);
172 extern int allowed_to_fire_missile(void);
173 extern int allowed_to_fire_flare(void);
174 extern void check_rear_view(void);
175 extern int create_special_path(void);
176 extern void move_player_2_segment(segment *seg, int side);
177 extern void kconfig_center_headset(void);
178 extern void game_render_frame_mono(void);
179 extern void newdemo_strip_frames(char *, int);
180 extern void toggle_cockpit(void);
181 extern int dump_used_textures_all(void);
182 extern void DropMarker();
183 extern void DropSecondaryWeapon();
184 extern void DropCurrentWeapon();
186 void FinalCheats(int key);
189 void do_cheat_menu(void);
192 void HandleGameKey(int key);
193 int HandleSystemKey(int key);
194 void HandleTestKey(int key);
195 void HandleVRKey(int key);
197 void speedtest_init(void);
198 void speedtest_frame(void);
199 void advance_sound(void);
200 void play_test_sound(void);
203 extern void macintosh_quit(void); // dialog-style quit function
206 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
207 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
209 // Functions ------------------------------------------------------------------
211 #define CONVERTER_RATE 20 //10 units per second xfer rate
212 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
214 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
216 void transfer_energy_to_shield(fix time)
218 fix e; //how much energy gets transfered
219 static fix last_play_time=0;
221 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
225 if (Players[Player_num].energy <= INITIAL_ENERGY)
226 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
228 HUD_init_message("No transfer: Shields already at max");
232 Players[Player_num].energy -= e;
233 Players[Player_num].shields += e/CONVERTER_SCALE;
235 if (last_play_time > GameTime)
238 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
239 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
240 last_play_time = GameTime;
245 void update_vcr_state();
246 void do_weapon_stuff(void);
251 fix newdemo_single_frame_time;
253 void update_vcr_state(void)
255 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
256 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
257 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
258 Newdemo_vcr_state = ND_STATE_REWINDING;
259 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
260 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
261 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
262 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
263 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
264 Newdemo_vcr_state = ND_STATE_PLAYBACK;
267 //returns which bomb will be dropped next time the bomb key is pressed
272 //use the last one selected, unless there aren't any, in which case use
273 //the other if there are any
276 // If hoard game, only let the player drop smart mines
277 if (Game_mode & GM_HOARD)
278 return SMART_MINE_INDEX;
280 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
282 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
283 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
284 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
285 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
294 void do_weapon_stuff(void)
298 if (Controls.fire_flare_down_count)
299 if (allowed_to_fire_flare())
300 Flare_create(ConsoleObject);
302 if (allowed_to_fire_missile())
303 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
305 if (Global_missile_firing_count) {
306 do_missile_firing(1); //always enable autoselect for normal missile firing
307 Global_missile_firing_count--;
310 if (Controls.cycle_primary_count)
312 for (i=0;i<Controls.cycle_primary_count;i++)
315 if (Controls.cycle_secondary_count)
317 for (i=0;i<Controls.cycle_secondary_count;i++)
320 if (Controls.headlight_count)
322 for (i=0;i<Controls.headlight_count;i++)
323 toggle_headlight_active ();
326 if (Global_missile_firing_count < 0)
327 Global_missile_firing_count = 0;
329 // Drop proximity bombs.
330 if (Controls.drop_bomb_down_count) {
331 int ssw_save = Secondary_weapon;
333 while (Controls.drop_bomb_down_count--) {
336 ssw_save2 = Secondary_weapon = which_bomb();
338 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
340 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
341 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
344 Secondary_weapon = ssw_save;
352 extern void game_render_frame();
353 extern void show_extra_views();
354 extern fix Flash_effect;
356 void apply_modified_palette(void)
359 //@@ grs_bitmap *sbp;
360 //@@ grs_canvas *save_canv;
361 //@@ int color_xlate[256];
364 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
367 //@@ reset_cockpit();
369 //@@ save_canv = grd_curcanv;
370 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
372 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
374 //@@ for (x=0; x<256; x++)
375 //@@ color_xlate[x] = -1;
377 //@@ for (k=0; k<4; k++) {
378 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
379 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
380 //@@ int color, new_color;
387 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
389 //@@ if (color_xlate[color] == -1) {
390 //@@ r = gr_palette[color*3+0];
391 //@@ g = gr_palette[color*3+1];
392 //@@ b = gr_palette[color*3+2];
394 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
395 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
396 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
398 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
402 //@@ new_color = color_xlate[color];
404 //@@ gr_setcolor(new_color);
405 //@@ gr_upixel(xcrd, ycrd);
411 void format_time(char *str, int secs_int)
419 sprintf(str, "%1d:%02d:%02d", h, m, s );
422 extern int Redbook_playing;
423 void do_show_netgame_help();
425 //Process selected keys until game unpaused. returns key that left pause (p or esc)
430 char total_time[9],level_time[9];
434 if (Game_paused) { //unpause!
436 #if defined (TACTILE)
444 if (Game_mode & GM_NETWORK)
446 do_show_netgame_help();
449 else if (Game_mode & GM_MULTI)
451 HUD_init_message ("You cannot pause in a modem/serial game!");
461 apply_modified_palette();
464 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
465 // We need a new brightening primitive if we want to make this not horribly ugly.
466 // Gr_scanline_darkening_level = 2;
467 // gr_rect(0, 0, 319, 199);
473 #if defined (TACTILE)
479 // set_screen_mode( SCREEN_MENU );
481 gr_palette_load( gr_palette );
483 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
484 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
486 if (Newdemo_state!=ND_STATE_PLAYBACK)
487 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
489 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
491 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
498 #if defined (WINDOWS)
500 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
501 show_boxed_message(msg);
506 while (!(key = key_inkey()))
509 DoMessageStuff(&wmsg);
511 mprintf((0, "Redrawing paused screen.\n"));
512 _RedrawScreen = FALSE;
513 if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
517 gr_palette_load(gr_palette);
518 show_boxed_message(msg);
519 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
520 if (!GRMODEINFO(modex)) render_gauges();
532 screen_changed = HandleSystemKey(key);
535 if (screen_changed == -1) {
536 nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
543 if (screen_changed) {
544 // game_render_frame();
545 WIN(set_popup_screen());
546 show_boxed_message(msg);
547 //show_extra_views();
548 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
553 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
554 clear_boxed_message();
569 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
574 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
575 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
576 extern int TotalMissedPackets,TotalPacketsGot;
577 extern char Pauseable_menu;
578 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
579 extern char *RankStrings[];
580 extern int PhallicLimit,PhallicMan;
583 void do_show_netgame_help()
588 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
589 "effecting","tarnishing"};
593 m[i].text=(char *)&mtext[i];
594 m[i].type=NM_TYPE_TEXT;
597 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
598 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
599 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
600 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
601 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
602 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
603 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
604 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
605 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
608 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
611 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
614 if (Netgame.KillGoal)
615 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
617 sprintf (mtext[num]," "); num++;
618 sprintf (mtext[num],"Connected players:"); num++;
620 NetPlayers.players[Player_num].rank=GetMyNetRanking();
622 for (i=0;i<N_players;i++)
623 if (Players[i].connected)
625 if (!args_find ("-norankings"))
628 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
630 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
631 kill_matrix[i][Player_num]);
635 sprintf (mtext[num++],"%s",Players[i].callsign);
639 sprintf (mtext[num]," "); num++;
641 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
646 if (Game_mode & GM_HOARD)
649 sprintf (mtext[num],"There is no record yet for this level.");
651 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
654 else if (!args_find ("-norankings"))
658 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
659 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
663 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
664 sprintf (mtext[num],"is serving you well."); num++;
672 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
678 void HandleEndlevelKey(int key)
682 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
685 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
689 if (key==KEY_PRINT_SCREEN)
693 if ( key == (KEY_COMMAND+KEY_P) )
694 key = do_game_pause();
696 if (key == KEY_PAUSE)
697 key = do_game_pause(); //so esc from pause will end level
699 if (key == KEY_ESC) {
700 stop_endlevel_sequence();
701 last_drawn_cockpit[0]=-1;
702 last_drawn_cockpit[1]=-1;
706 if (key == KEY_BACKSP)
710 void HandleDeathKey(int key)
713 Commented out redundant calls because the key used here typically
714 will be passed to HandleSystemKey later. Note that I do this to pause
715 which is supposed to pass the ESC key to leave the level. This
716 doesn't work in the DOS version anyway. -Samir
719 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
720 Death_sequence_aborted = 1; //Any key but func or modifier aborts
723 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
724 // save_screen_shot(0);
725 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
728 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
732 if (key==KEY_PRINT_SCREEN) {
733 // save_screen_shot(0);
734 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
738 if ( key == (KEY_COMMAND+KEY_P) ) {
739 // key = do_game_pause();
740 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
744 if (key == KEY_PAUSE) {
745 // key = do_game_pause(); //so esc from pause will end level
746 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
749 if (key == KEY_ESC) {
750 if (ConsoleObject->flags & OF_EXPLODING)
751 Death_sequence_aborted = 1;
754 if (key == KEY_BACKSP) {
755 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
759 //don't abort death sequence for netgame join/refuse keys
760 if ( (key == KEY_ALTED + KEY_1) ||
761 (key == KEY_ALTED + KEY_2))
762 Death_sequence_aborted = 0;
764 if (Death_sequence_aborted)
769 void HandleDemoKey(int key)
779 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
785 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
787 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
791 case KEY_SHIFTED+KEY_MINUS:
792 case KEY_MINUS: shrink_window(); break;
794 case KEY_SHIFTED+KEY_EQUAL:
795 case KEY_EQUAL: grow_window(); break;
797 MAC(case KEY_COMMAND+KEY_2:)
798 case KEY_F2: Config_menu_flag = 1; break;
800 MAC(case KEY_COMMAND+KEY_7:)
803 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
807 Function_mode = FMODE_MENU;
810 Newdemo_vcr_state = ND_STATE_PLAYBACK;
813 Newdemo_vcr_state = ND_STATE_PAUSED;
816 newdemo_single_frame_time = timer_get_fixed_seconds();
817 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
820 newdemo_single_frame_time = timer_get_fixed_seconds();
821 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
823 case KEY_CTRLED + KEY_RIGHT:
826 case KEY_CTRLED + KEY_LEFT:
827 newdemo_goto_beginning();
830 MAC(case KEY_COMMAND+KEY_P:)
835 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
836 case KEY_PRINT_SCREEN: {
839 old_state = Newdemo_vcr_state;
840 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
841 game_render_frame_mono();
843 Newdemo_vcr_state = old_state;
848 case KEY_COMMAND+KEY_Q:
849 if ( !(Game_mode & GM_MULTI) )
858 case KEY_DEBUGGED + KEY_I:
859 Newdemo_do_interpolate = !Newdemo_do_interpolate;
860 if (Newdemo_do_interpolate)
861 mprintf ((0, "demo playback interpolation now on\n"));
863 mprintf ((0, "demo playback interpolation now off\n"));
865 case KEY_DEBUGGED + KEY_K: {
867 char filename[FILENAME_LEN], num[16];
871 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
872 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
873 c = newmenu_do( NULL, NULL, 2, m, NULL );
876 strcat(filename, ".dem");
878 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
879 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
880 c = newmenu_do( NULL, NULL, 2, m, NULL );
883 how_many = atoi(num);
886 newdemo_strip_frames(filename, how_many);
895 //switch a cockpit window to the next function
896 int select_next_window_function(int w)
898 Assert(w==0 || w==1);
900 switch (Cockpit_3d_view[w]) {
902 Cockpit_3d_view[w] = CV_REAR;
906 Cockpit_3d_view[w] = CV_ESCORT;
909 //if no ecort, fall through
911 Coop_view_player[w] = -1; //force first player
915 Marker_viewer_num[w] = -1;
916 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
917 Cockpit_3d_view[w] = CV_COOP;
919 Coop_view_player[w]++;
920 if (Coop_view_player[w] == N_players) {
921 Cockpit_3d_view[w] = CV_MARKER;
924 if (Coop_view_player[w]==Player_num)
927 if (Game_mode & GM_MULTI_COOP)
929 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
934 //if not multi, fall through
937 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
938 Cockpit_3d_view[w] = CV_MARKER;
939 if (Marker_viewer_num[w] == -1)
940 Marker_viewer_num[w] = Player_num * 2;
941 else if (Marker_viewer_num[w] == Player_num * 2)
942 Marker_viewer_num[w]++;
944 Cockpit_3d_view[w] = CV_NONE;
948 Cockpit_3d_view[w] = CV_NONE;
953 return 1; //screen_changed
956 extern void do_escort_menu(void),change_guidebot_name(void);
957 extern int Game_paused;
959 void songs_goto_next_song();
960 void songs_goto_prev_song();
962 #ifdef DOOR_DEBUGGING
963 dump_door_debugging_info()
973 obj = &Objects[Players[Player_num].objnum];
974 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
977 fq.startseg = obj->segnum;
980 fq.thisobjnum = Players[Player_num].objnum;
981 fq.ignore_obj_list = NULL;
984 fate = find_vector_intersection(&fq,&hit_info);
986 dfile = fopen("door.out","at");
988 fprintf(dfile,"FVI hit_type = %d\n",fate);
989 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
990 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
991 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
994 if (fate == HIT_WALL) {
996 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
997 fprintf(dfile,"wall_num = %d\n",wall_num);
999 if (wall_num != -1) {
1000 wall *wall = &Walls[wall_num];
1004 fprintf(dfile," segnum = %d\n",wall->segnum);
1005 fprintf(dfile," sidenum = %d\n",wall->sidenum);
1006 fprintf(dfile," hps = %x\n",wall->hps);
1007 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
1008 fprintf(dfile," type = %d\n",wall->type);
1009 fprintf(dfile," flags = %x\n",wall->flags);
1010 fprintf(dfile," state = %d\n",wall->state);
1011 fprintf(dfile," trigger = %d\n",wall->trigger);
1012 fprintf(dfile," clip_num = %d\n",wall->clip_num);
1013 fprintf(dfile," keys = %x\n",wall->keys);
1014 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
1015 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
1016 fprintf(dfile,"\n");
1019 for (i=0;i<Num_open_doors;i++) { //find door
1020 d = &ActiveDoors[i];
1021 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1025 if (i>=Num_open_doors)
1026 fprintf(dfile,"No active door.\n");
1028 fprintf(dfile,"Active door %d:\n",i);
1029 fprintf(dfile," n_parts = %d\n",d->n_parts);
1030 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1031 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1032 fprintf(dfile," time = %x\n",d->time);
1038 fprintf(dfile,"\n");
1039 fprintf(dfile,"\n");
1047 //this is for system-level keys, such as help, etc.
1048 //returns 1 if screen changed
1049 int HandleSystemKey(int key)
1051 int screen_changed=0;
1053 if (!Player_is_dead)
1056 #ifdef DOOR_DEBUGGING
1057 case KEY_LAPOSTRO+KEY_SHIFTED:
1058 dump_door_debugging_info();
1067 Function_mode = FMODE_MENU;
1071 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1073 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1074 case KEY_SHIFTED+KEY_F1:
1075 screen_changed = select_next_window_function(0);
1077 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1078 case KEY_SHIFTED+KEY_F2:
1079 screen_changed = select_next_window_function(1);
1085 case KEY_SHIFTED + KEY_ESC: //quick exit
1087 if (! SafetyCheck()) break;
1088 close_editor_screen();
1092 Function_mode=FMODE_EXIT;
1095 MAC( case KEY_COMMAND+KEY_P: )
1097 do_game_pause(); break;
1100 case KEY_COMMAND + KEY_D:
1101 Scanline_double = !Scanline_double;
1106 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1107 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1109 MAC(case KEY_COMMAND+KEY_1:)
1110 case KEY_F1: do_show_help(); break;
1112 MAC(case KEY_COMMAND+KEY_2:)
1113 case KEY_F2: //Config_menu_flag = 1; break;
1115 int scanline_save = Scanline_double;
1117 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1119 if (!(Game_mode&GM_MULTI)) palette_restore();
1120 if (scanline_save != Scanline_double) init_cockpit(); // reset the cockpit after changing...
1121 PA_DFX (init_cockpit());
1126 MAC(case KEY_COMMAND+KEY_3:)
1129 #ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
1130 if (Player_is_dead) break;
1131 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1132 screen_changed = -1;
1141 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1147 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1150 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1152 toggle_cockpit(); screen_changed=1;
1156 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1157 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1159 case KEY_SHIFTED+KEY_MINUS:
1162 if (Player_is_dead) break;
1163 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1164 screen_changed = -1;
1173 case KEY_SHIFTED+KEY_EQUAL:
1176 if (Player_is_dead) break;
1177 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1178 screen_changed = -1;
1187 MAC(case KEY_COMMAND+KEY_5:)
1189 if ( Newdemo_state == ND_STATE_RECORDING )
1190 newdemo_stop_recording();
1191 else if ( Newdemo_state == ND_STATE_NORMAL )
1192 if (!Game_paused) //can't start demo while paused
1193 newdemo_start_recording();
1196 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1197 case KEY_ALTED+KEY_F4:
1199 Show_reticle_name = (Show_reticle_name+1)%2;
1203 MAC(case KEY_COMMAND+KEY_7:)
1206 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1207 if (Game_mode & GM_MULTI)
1208 multi_sort_kill_list();
1212 MAC(case KEY_COMMAND+KEY_8:)
1215 multi_send_message_start();
1224 multi_send_macro(key);
1226 break; // send taunt macros
1229 case KEY_9 + KEY_COMMAND:
1230 multi_send_macro(KEY_F9);
1232 case KEY_0 + KEY_COMMAND:
1233 multi_send_macro(KEY_F10);
1235 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1236 multi_send_macro(KEY_F11);
1238 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1239 multi_send_macro(KEY_F12);
1243 case KEY_SHIFTED + KEY_F9:
1244 case KEY_SHIFTED + KEY_F10:
1245 case KEY_SHIFTED + KEY_F11:
1246 case KEY_SHIFTED + KEY_F12:
1248 multi_define_macro(key);
1250 break; // redefine taunt macros
1253 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1254 multi_define_macro(KEY_F9);
1256 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1257 multi_define_macro(KEY_F10);
1259 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1260 multi_define_macro(KEY_F11);
1262 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1263 multi_define_macro(KEY_F12);
1267 #if defined(MACINTOSH) && defined(POLY_ACC)
1268 case KEY_COMMAND+KEY_ALTED+KEY_1:
1270 { // hackish, to enable RAVE filtering hotkey,
1271 // not widely publicized
1272 pa_toggle_filtering();
1278 MAC(case KEY_COMMAND+KEY_S:)
1279 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1280 case KEY_ALTED+KEY_F2:
1281 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1282 int rsave, gsave, bsave;
1283 rsave = PaletteRedAdd;
1284 gsave = PaletteGreenAdd;
1285 bsave = PaletteBlueAdd;
1287 full_palette_save();
1288 PaletteRedAdd = rsave;
1289 PaletteGreenAdd = gsave;
1290 PaletteBlueAdd = bsave;
1291 state_save_all( 0, 0, NULL );
1294 break; // 0 means not between levels.
1296 MAC(case KEY_COMMAND+KEY_O:)
1297 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1298 case KEY_ALTED+KEY_F3:
1299 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1300 full_palette_save();
1301 state_restore_all(1, 0, NULL);
1308 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1309 case KEY_F4 + KEY_SHIFTED:
1314 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1315 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1316 change_guidebot_name();
1319 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1320 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1324 case KEY_COMMAND+KEY_M:
1325 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1326 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1329 key_close(); // no processing of keys with keyboard handler.. jeez
1331 show_boxed_message ("Mounting CD\nESC to quit");
1332 RBAMountDisk(); // OS has totaly control of the CD.
1333 if (Function_mode == FMODE_MENU)
1334 songs_play_song(SONG_TITLE,1);
1335 else if (Function_mode == FMODE_GAME)
1336 songs_play_level_song( Current_level_num );
1337 clear_boxed_message();
1344 case KEY_COMMAND+KEY_E:
1345 songs_stop_redbook();
1349 case KEY_COMMAND+KEY_RIGHT:
1350 songs_goto_next_song();
1352 case KEY_COMMAND+KEY_LEFT:
1353 songs_goto_prev_song();
1355 case KEY_COMMAND+KEY_UP:
1356 songs_play_level_song(1);
1358 case KEY_COMMAND+KEY_DOWN:
1359 songs_stop_redbook();
1362 case KEY_COMMAND+KEY_Q:
1363 if ( !(Game_mode & GM_MULTI) )
1372 return screen_changed;
1376 void HandleVRKey(int key)
1380 case KEY_ALTED+KEY_F5:
1381 if ( VR_render_mode != VR_NONE ) {
1383 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1384 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1385 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1389 case KEY_ALTED+KEY_F6:
1390 if ( VR_render_mode != VR_NONE ) {
1392 if ( VR_low_res > 3 ) VR_low_res = 0;
1393 switch( VR_low_res ) {
1394 case 0: HUD_init_message( "Normal Resolution" ); break;
1395 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1396 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1397 case 3: HUD_init_message( "Low Resolution" ); break;
1402 case KEY_ALTED+KEY_F7:
1403 if ( VR_render_mode != VR_NONE ) {
1404 VR_eye_switch = !VR_eye_switch;
1405 HUD_init_message( "-Eyes toggled-" );
1406 if ( VR_eye_switch )
1407 HUD_init_message( "Right Eye -- Left Eye" );
1409 HUD_init_message( "Left Eye -- Right Eye" );
1413 case KEY_ALTED+KEY_F8:
1414 if ( VR_render_mode != VR_NONE ) {
1416 if (VR_sensitivity > 2 )
1418 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1421 case KEY_ALTED+KEY_F9:
1422 if ( VR_render_mode != VR_NONE ) {
1423 VR_eye_width -= F1_0/10;
1424 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1425 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1426 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1429 case KEY_ALTED+KEY_F10:
1430 if ( VR_render_mode != VR_NONE ) {
1431 VR_eye_width += F1_0/10;
1432 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1433 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1434 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1438 case KEY_ALTED+KEY_F11:
1439 if ( VR_render_mode != VR_NONE ) {
1441 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1442 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1443 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1444 VR_eye_offset_changed = 2;
1447 case KEY_ALTED+KEY_F12:
1448 if ( VR_render_mode != VR_NONE ) {
1450 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1451 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1452 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1453 VR_eye_offset_changed = 2;
1460 extern void DropFlag();
1462 void HandleGameKey(int key)
1466 #if defined(MACINTOSH) && !defined(RELEASE)
1467 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1470 // MWA changed the weapon select cases to have each case call do_weapon_select
1471 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1472 // Select primary or secondary weapon.
1474 do_weapon_select(0 , 0);
1477 do_weapon_select(1 , 0);
1480 do_weapon_select(2 , 0);
1483 do_weapon_select(3 , 0);
1486 do_weapon_select(4 , 0);
1490 do_weapon_select(0 , 1);
1493 do_weapon_select(1 , 1);
1496 do_weapon_select(2 , 1);
1499 do_weapon_select(3 , 1);
1502 do_weapon_select(4 , 1);
1505 case KEY_1 + KEY_SHIFTED:
1506 case KEY_2 + KEY_SHIFTED:
1507 case KEY_3 + KEY_SHIFTED:
1508 case KEY_4 + KEY_SHIFTED:
1509 case KEY_5 + KEY_SHIFTED:
1510 case KEY_6 + KEY_SHIFTED:
1511 case KEY_7 + KEY_SHIFTED:
1512 case KEY_8 + KEY_SHIFTED:
1513 case KEY_9 + KEY_SHIFTED:
1514 case KEY_0 + KEY_SHIFTED:
1517 if (!(Game_mode & GM_MULTI))
1518 set_escort_special_goal(key);
1520 HUD_init_message ("No Guide-Bot in Multiplayer!");
1524 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1525 case KEY_F5 + KEY_SHIFTED:
1526 DropCurrentWeapon();
1529 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1530 case KEY_F6 + KEY_SHIFTED:
1531 DropSecondaryWeapon();
1535 case KEY_0 + KEY_ALTED:
1540 MAC(case KEY_COMMAND+KEY_4:)
1542 if (!DefiningMarkerMessage)
1547 MAC(case KEY_COMMAND+KEY_6:)
1549 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1552 HUD_init_message ("Player accepted!");
1555 case KEY_ALTED + KEY_1:
1556 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1559 HUD_init_message ("Player accepted!");
1563 case KEY_ALTED + KEY_2:
1564 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1567 HUD_init_message ("Player accepted!");
1579 void kill_all_robots(void)
1581 int i, dead_count=0;
1582 //int boss_index = -1;
1584 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1585 for (i=0; i<=Highest_object_index; i++)
1586 if (Objects[i].type == OBJ_ROBOT) {
1587 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1589 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1593 // -- // Now, if more than boss and buddy left, un-kill boss.
1594 // -- if ((dead_count > 2) && (boss_index != -1)) {
1595 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1597 // -- } else if (boss_index != -1)
1598 // -- HUD_init_message("Toasted the BOSS!");
1600 // Toast the buddy if nothing else toasted!
1601 if (dead_count == 0)
1602 for (i=0; i<=Highest_object_index; i++)
1603 if (Objects[i].type == OBJ_ROBOT)
1604 if (Robot_info[Objects[i].id].companion) {
1605 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1606 HUD_init_message("Toasted the Buddy! *sniff*");
1610 HUD_init_message("%i robots toasted!", dead_count);
1613 // --------------------------------------------------------------------------
1614 // Detonate reactor.
1615 // Award player all powerups in mine.
1616 // Place player just outside exit.
1617 // Kill all bots in mine.
1619 void kill_and_so_forth(void)
1623 HUD_init_message("Killing, awarding, etc.!");
1625 for (i=0; i<=Highest_object_index; i++) {
1626 switch (Objects[i].type) {
1628 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1631 do_powerup(&Objects[i]);
1636 do_controlcen_destroyed_stuff(NULL);
1638 for (i=0; i<Num_triggers; i++) {
1639 if (Triggers[i].type == TT_EXIT) {
1640 for (j=0; j<Num_walls; j++) {
1641 if (Walls[j].trigger == i) {
1642 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1643 obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1656 void kill_all_snipers(void)
1658 int i, dead_count=0;
1660 // Kill all snipers.
1661 for (i=0; i<=Highest_object_index; i++)
1662 if (Objects[i].type == OBJ_ROBOT)
1663 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1665 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1668 HUD_init_message("%i robots toasted!", dead_count);
1671 void kill_thief(void)
1676 for (i=0; i<=Highest_object_index; i++)
1677 if (Objects[i].type == OBJ_ROBOT)
1678 if (Robot_info[Objects[i].id].thief) {
1679 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1680 HUD_init_message("Thief toasted!");
1684 void kill_buddy(void)
1689 for (i=0; i<=Highest_object_index; i++)
1690 if (Objects[i].type == OBJ_ROBOT)
1691 if (Robot_info[Objects[i].id].companion) {
1692 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1693 HUD_init_message("Buddy toasted!");
1697 void toggle_movie_saving(void);
1698 extern char Language[];
1700 void HandleTestKey(int key)
1704 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1706 #ifdef SHOW_EXIT_PATH
1707 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1710 case KEY_DEBUGGED+KEY_Y:
1711 do_controlcen_destroyed_stuff(NULL);
1715 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1716 Netlife_kills=4000; Netlife_killed=5;
1717 multi_add_lifetime_kills();
1722 case KEY_CTRLED+KEY_BACKSP:
1723 case KEY_ALTED+KEY_BACKSP:
1724 case KEY_SHIFTED+KEY_BACKSP:
1725 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1726 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1727 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1728 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1732 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1734 case KEY_DEBUGGED+KEY_P:
1735 if (Game_suspended & SUSP_ROBOTS)
1736 Game_suspended &= ~SUSP_ROBOTS; //robots move
1738 Game_suspended |= SUSP_ROBOTS; //robots don't move
1743 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1744 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1745 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1746 case KEY_DEBUGGED+KEY_H:
1747 // if (!(Game_mode & GM_MULTI) ) {
1748 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1749 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1751 if (Game_mode & GM_MULTI)
1754 ai_do_cloak_stuff();
1755 Players[Player_num].cloak_time = GameTime;
1756 mprintf((0, "You are cloaked!\n"));
1758 mprintf((0, "You are DE-cloaked!\n"));
1763 case KEY_DEBUGGED+KEY_R:
1764 Robot_firing_enabled = !Robot_firing_enabled;
1767 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1771 #ifdef EDITOR //editor-specific functions
1773 case KEY_E + KEY_DEBUGGED:
1774 network_leave_game();
1775 Function_mode = FMODE_EDITOR;
1777 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1780 memcpy(pal_save,gr_palette,768);
1781 init_subtitles("end.tex"); //ingore errors
1782 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1785 set_screen_mode(SCREEN_GAME);
1787 memcpy(gr_palette,pal_save,768);
1788 gr_palette_load(gr_palette);
1791 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1792 if (!( Game_mode & GM_MULTI ))
1793 move_player_2_segment(Cursegp,Curside);
1794 break; //move eye to curseg
1797 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1799 #endif //#ifdef EDITOR
1802 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1803 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1804 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1805 // case KEY_UP: ft_preference=FP_UP; break;
1806 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1809 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1810 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1812 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1815 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1817 case KEY_DEBUGGED+KEY_T:
1818 *Toggle_var = !*Toggle_var;
1819 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1821 case KEY_DEBUGGED + KEY_L:
1822 if (++Lighting_on >= 2) Lighting_on = 0; break;
1823 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1824 Beam_brightness=0x38000-Beam_brightness; break;
1825 case KEY_PAD5: slew_stop(); break;
1828 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1829 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1832 case KEY_DEBUGGED +KEY_F4: {
1833 //fvi_info hit_data;
1834 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1835 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1836 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1840 case KEY_DEBUGGED + KEY_M:
1841 Debug_spew = !Debug_spew;
1843 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1844 HUD_init_message( "Debug Spew: ON" );
1847 HUD_init_message( "Debug Spew: OFF" );
1851 case KEY_DEBUGGED + KEY_C:
1853 full_palette_save();
1857 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1858 do_megawow_powerup(10);
1860 case KEY_DEBUGGED + KEY_A: {
1861 do_megawow_powerup(200);
1862 // if ( Game_mode & GM_MULTI ) {
1863 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1864 // Network_message_reciever = 100; // Send to everyone...
1865 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1867 // do_megawow_powerup();
1872 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1874 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1876 game_flush_inputs();
1877 if ( ConsoleObject->control_type != CT_FLYING ) {
1878 fly_init(ConsoleObject);
1879 Game_suspended &= ~SUSP_ROBOTS; //robots move
1881 slew_init(ConsoleObject); //start player slewing
1882 Game_suspended |= SUSP_ROBOTS; //robots don't move
1886 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1887 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1889 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1893 // sprintf(mystr,"mark %i start",Mark_count);
1897 //case KEY_SHIFTED+KEY_F7: {
1899 // sprintf(mystr,"mark %i end",Mark_count);
1907 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1908 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1910 case KEY_DEBUGGED+KEY_D:
1911 if ((Game_double_buffer = !Game_double_buffer)!=0)
1917 case KEY_DEBUGGED+KEY_Q:
1919 dump_used_textures_all();
1924 case KEY_DEBUGGED+KEY_B: {
1926 char text[FILENAME_LEN]="";
1928 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1929 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1931 do_briefing_screens(text,1);
1937 case KEY_DEBUGGED+KEY_F5:
1938 toggle_movie_saving();
1941 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1942 extern int Movie_fixed_frametime;
1943 Movie_fixed_frametime = !Movie_fixed_frametime;
1947 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1948 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1949 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1952 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1953 kill_and_so_forth();
1957 #endif //#ifndef RELEASE
1959 // Cheat functions ------------------------------------------------------------
1960 extern char *jcrypt (char *);
1962 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1963 "ei5cQ-ZQ", // mo-therlode
1964 "q^EpZxs8", // c-urrygoat
1965 "mxk(DyyP", // zi-ngermans
1966 "cBo#@y@P", // ea-tangelos
1967 "CLygLBGQ", // e-ricaanne
1968 "xAnHQxZX", // jos-huaakira
1969 "cKc[KUWo", // wh-ammazoom
1972 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1974 char *WowieCheat ="F_JMO3CV"; //only Matt knows
1975 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows
1976 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows
1977 char *HomingCheatString ="t\\LIhSB["; //only Matt knows
1978 char *BouncyCheat ="bGbiChQJ"; //only Matt knows
1979 char *FullMapCheat ="PI<XQHRI"; //only Matt knows
1980 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows
1981 char *MonsterCheat ="nfpEfRQp"; //only Matt knows
1982 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows
1983 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows
1984 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows
1985 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows
1986 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows
1988 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1
1989 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1
1991 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1992 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1993 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1994 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1996 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1998 #define CHEATSPOT 14
2001 void do_cheat_penalty ()
2003 digi_play_sample( SOUND_CHEATER, F1_0);
2005 Players[Player_num].score=0;
2009 // Main Cheat function
2013 char john_head_on=0;
2016 char OldHomingState[20];
2017 extern char Monster_mode;
2019 void fill_background();
2020 void load_background_bitmap();
2022 extern int Buddy_dude_cheat,Robots_kill_robots_cheat;
2023 extern char guidebot_name[];
2024 extern char real_guidebot_name[];
2026 void FinalCheats(int key)
2031 key=key_to_ascii(key);
2034 CheatBuffer[i]=CheatBuffer[i+1];
2036 CheatBuffer[CHEATSPOT]=key;
2038 cryptstring=jcrypt(&CheatBuffer[7]);
2040 for (i=0;i<N_LAMER_CHEATS;i++)
2041 if (!(strcmp (cryptstring,LamerCheats[i])))
2044 Players[Player_num].shields=i2f(1);
2045 Players[Player_num].energy=i2f(1);
2047 if (Game_mode & GM_MULTI)
2049 Network_message_reciever = 100; // Send to everyone...
2050 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2053 HUD_init_message ("Take that...cheater!");
2056 if (!(strcmp (cryptstring,JohnHeadCheat)))
2058 john_head_on = !john_head_on;
2059 load_background_bitmap();
2061 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2063 if (!(strcmp (cryptstring,AcidCheat)))
2068 Interpolation_method=old_IntMethod;
2069 HUD_init_message ("Coming down...");
2074 old_IntMethod=Interpolation_method;
2075 Interpolation_method=1;
2076 HUD_init_message ("Going up!");
2081 if (!(strcmp (cryptstring,FramerateCheat)))
2083 r_framerate.value = !r_framerate.value;
2086 if (Game_mode & GM_MULTI)
2089 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2091 if (Players[Player_num].shields < MAX_SHIELDS) {
2092 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2093 if (Difficulty_level == 0)
2095 Players[Player_num].shields += boost;
2096 if (Players[Player_num].shields > MAX_SHIELDS)
2097 Players[Player_num].shields = MAX_SHIELDS;
2098 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2101 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2104 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2107 HUD_init_message ("What's this? Another buddy bot!");
2112 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2115 Buddy_dude_cheat = !Buddy_dude_cheat;
2116 if (Buddy_dude_cheat) {
2117 HUD_init_message ("%s gets angry!",guidebot_name);
2118 strcpy(guidebot_name,"Wingnut");
2121 strcpy(guidebot_name,real_guidebot_name);
2122 HUD_init_message ("%s calms down",guidebot_name);
2127 if (!(strcmp(cryptstring,MonsterCheat)))
2129 Monster_mode=1-Monster_mode;
2131 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2135 if (!(strcmp (cryptstring,BouncyCheat)))
2138 HUD_init_message ("Bouncing weapons!");
2142 if (!(strcmp(cryptstring,LevelWarpCheat)))
2148 //digi_play_sample( SOUND_CHEATER, F1_0);
2149 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2150 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2152 new_level_num = atoi(m.text);
2153 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2154 StartNewLevel(new_level_num, 0);
2160 if (!(strcmp (cryptstring,WowieCheat)))
2163 HUD_init_message(TXT_WOWIE_ZOWIE);
2167 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2168 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2170 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2171 Players[Player_num].secondary_weapon_flags = 0xffff;
2174 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2175 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2177 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2178 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2181 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2182 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2183 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2186 if (Game_mode & GM_HOARD)
2187 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2189 if (Newdemo_state == ND_STATE_RECORDING)
2190 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2192 Players[Player_num].energy = MAX_ENERGY;
2193 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2194 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2195 update_laser_weapon_info();
2199 if (!(strcmp (cryptstring,AllKeysCheat)))
2202 HUD_init_message(TXT_ALL_KEYS);
2203 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2207 if (!(strcmp (cryptstring,InvulCheat)))
2210 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2211 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2212 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2214 if (!(strcmp (cryptstring,AccessoryCheat)))
2217 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2218 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2219 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2220 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2222 HUD_init_message ("Accessories!!");
2224 if (!(strcmp (cryptstring,FullMapCheat)))
2227 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2229 HUD_init_message ("Full Map!!");
2233 if (!(strcmp (cryptstring,HomingCheatString)))
2240 OldHomingState[i]=Weapon_info[i].homing_flag;
2241 Weapon_info[i].homing_flag=1;
2243 HUD_init_message ("Homing weapons!");
2247 if (!(strcmp (cryptstring,KillRobotsCheat)))
2253 if (!(strcmp (cryptstring,FinishLevelCheat)))
2256 kill_and_so_forth();
2259 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2260 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2261 if (Robots_kill_robots_cheat) {
2262 HUD_init_message ("Rabid robots!");
2266 HUD_init_message ("Kill the player!");
2269 if (!(strcmp (cryptstring,AhimsaCheat))) {
2270 Robot_firing_enabled = !Robot_firing_enabled;
2271 if (!Robot_firing_enabled) {
2272 HUD_init_message("%s", "Robot firing OFF!");
2276 HUD_init_message("%s", "Robot firing ON!");
2279 if (!(strcmp (cryptstring,RapidFireCheat))) {
2280 if (Laser_rapid_fire) {
2281 Laser_rapid_fire = 0;
2282 HUD_init_message("%s", "Rapid fire OFF!");
2285 Laser_rapid_fire = 0xbada55;
2287 HUD_init_message("%s", "Rapid fire ON!");
2294 // Internal Cheat Menu
2296 void do_cheat_menu()
2299 newmenu_item mm[16];
2300 char score_text[21];
2302 sprintf( score_text, "%d", Players[Player_num].score );
2304 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2305 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2306 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2307 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2308 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2309 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2310 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2311 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2312 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2313 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2314 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2316 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2317 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2319 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2322 if ( mm[0].value ) {
2323 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2324 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2326 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2327 if ( mm[1].value ) {
2328 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2330 if (Game_mode & GM_MULTI)
2333 ai_do_cloak_stuff();
2334 Players[Player_num].cloak_time = GameTime;
2337 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2339 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2340 Players[Player_num].energy=i2f(mm[3].value);
2341 Players[Player_num].shields=i2f(mm[4].value);
2342 Players[Player_num].score = atoi(mm[6].text);
2343 //if (mm[7].value) Players[Player_num].laser_level=0;
2344 //if (mm[8].value) Players[Player_num].laser_level=1;
2345 //if (mm[9].value) Players[Player_num].laser_level=2;
2346 //if (mm[10].value) Players[Player_num].laser_level=3;
2347 Players[Player_num].laser_level = mm[7].value-1;
2348 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2356 // Testing functions ----------------------------------------------------------
2359 void speedtest_init(void)
2361 Speedtest_start_time = timer_get_fixed_seconds();
2363 Speedtest_segnum = 0;
2364 Speedtest_sidenum = 0;
2365 Speedtest_frame_start = FrameCount;
2367 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2370 void speedtest_frame(void)
2372 vms_vector view_dir, center_point;
2374 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2376 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2377 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2379 obj_relink(Viewer-Objects, Speedtest_segnum);
2380 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2381 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2382 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2384 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2389 if (Speedtest_segnum > Highest_segment_index) {
2392 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2393 FrameCount-Speedtest_frame_start,
2394 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2395 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2397 mprintf((0, "%s", msg));
2398 HUD_init_message(msg);
2401 if (Speedtest_count == 0)
2410 // Sounds for testing
2412 int test_sound_num = 0;
2413 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2415 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2418 void advance_sound()
2420 if (++test_sound_num == N_TEST_SOUNDS)
2426 int Test_sound = 251;
2428 void play_test_sound()
2431 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2432 digi_play_sample(Test_sound, F1_0);
2435 #endif //ifndef NDEBUG
2445 static ubyte exploding_flag=0;
2447 Player_fired_laser_this_frame=-1;
2449 if (!Endlevel_sequence && !Player_is_dead) {
2451 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2453 || multi_sending_message || multi_defining_message
2455 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2456 memset( &Controls, 0, sizeof(control_info) );
2459 controls_read_all_win();
2461 controls_read_all(); //NOTE LINK TO ABOVE!!!
2466 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2467 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2474 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2476 if (exploding_flag==0) {
2477 exploding_flag = 1; // When player starts exploding, clear all input devices...
2478 game_flush_inputs();
2481 //if (key_down_count(KEY_BACKSP))
2483 //if (key_down_count(KEY_PRINT_SCREEN))
2484 // save_screen_shot(0);
2487 for (i=0; i<4; i++ )
2488 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2490 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2492 for (i=0; i<3; i++ )
2493 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2495 //for (i=0; i<256; i++ )
2496 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2498 if (Death_sequence_aborted)
2499 game_flush_inputs();
2505 if (Newdemo_state == ND_STATE_PLAYBACK )
2508 while ((key=key_inkey_time(&key_time)) != 0) {
2510 if (DefiningMarkerMessage)
2512 MarkerInputMessage (key);
2517 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2518 multi_message_input_sub( key );
2519 continue; //get next key
2525 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2526 Network_message_reciever = 100; // Send to everyone...
2527 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2533 HandleDeathKey(key);
2535 if (Endlevel_sequence)
2536 HandleEndlevelKey(key);
2537 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2546 HandleSystemKey(key);
2557 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2558 // transfer_energy_to_shield(key_down_time(KEY_F8));