1 /* $Id: gamecntl.c,v 1.17 2003-03-27 01:25:41 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
19 //#define DOOR_DEBUGGING
103 #include "poly_acc.h"
106 //#define TEST_TIMER 1 //if this is set, do checking on timer
108 #define SHOW_EXIT_PATH 1
110 #define Arcade_mode 0
114 #include "editor/editor.h"
119 #if __WATCOMC__ < 1000
120 #include <wsample.h> //should come after inferno.h to get mark setting
128 extern void full_palette_save(void);
129 extern void object_goto_prev_viewer(void);
131 // Global Variables -----------------------------------------------------------
133 int redbook_volume = 255;
136 // External Variables ---------------------------------------------------------
138 extern int Speedtest_on; // Speedtest global adapted from game.c
139 extern int Guided_in_big_window;
140 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
143 extern int Mark_count;
144 extern int Speedtest_start_time;
145 extern int Speedtest_segnum;
146 extern int Speedtest_sidenum;
147 extern int Speedtest_frame_start;
148 extern int Speedtest_count;
151 extern int Global_missile_firing_count;
152 extern int Automap_flag;
153 extern int Config_menu_flag;
154 extern int EscortHotKeys;
157 extern int Game_aborted;
158 extern int *Toggle_var;
160 extern int Physics_cheat_flag;
162 extern int last_drawn_cockpit[2];
164 extern int Debug_spew;
165 extern int Debug_pause;
166 extern cvar_t r_framerate;
168 extern fix Show_view_text_timer;
170 extern ubyte DefiningMarkerMessage;
172 // Function prototypes --------------------------------------------------------
175 extern void CyclePrimary();
176 extern void CycleSecondary();
177 extern void InitMarkerInput();
178 extern void MarkerInputMessage (int);
179 extern void grow_window(void);
180 extern void shrink_window(void);
181 extern int allowed_to_fire_missile(void);
182 extern int allowed_to_fire_flare(void);
183 extern void check_rear_view(void);
184 extern int create_special_path(void);
185 extern void move_player_2_segment(segment *seg, int side);
186 extern void kconfig_center_headset(void);
187 extern void game_render_frame_mono(void);
188 extern void newdemo_strip_frames(char *, int);
189 extern void toggle_cockpit(void);
190 extern int dump_used_textures_all(void);
191 extern void DropMarker();
192 extern void DropSecondaryWeapon();
193 extern void DropCurrentWeapon();
195 void FinalCheats(int key);
198 void do_cheat_menu(void);
201 void HandleGameKey(int key);
202 int HandleSystemKey(int key);
203 void HandleTestKey(int key);
204 void HandleVRKey(int key);
206 void speedtest_init(void);
207 void speedtest_frame(void);
208 void advance_sound(void);
209 void play_test_sound(void);
212 extern void macintosh_quit(void); // dialog-style quit function
215 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
216 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
218 // Functions ------------------------------------------------------------------
220 #define CONVERTER_RATE 20 //10 units per second xfer rate
221 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
223 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
225 void transfer_energy_to_shield(fix time)
227 fix e; //how much energy gets transfered
228 static fix last_play_time=0;
230 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
234 if (Players[Player_num].energy <= INITIAL_ENERGY)
235 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
237 HUD_init_message("No transfer: Shields already at max");
241 Players[Player_num].energy -= e;
242 Players[Player_num].shields += e/CONVERTER_SCALE;
244 if (last_play_time > GameTime)
247 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
248 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
249 last_play_time = GameTime;
254 void update_vcr_state();
255 void do_weapon_stuff(void);
260 fix newdemo_single_frame_time;
262 void update_vcr_state(void)
264 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
265 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
266 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
267 Newdemo_vcr_state = ND_STATE_REWINDING;
268 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
269 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
270 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
271 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
272 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
273 Newdemo_vcr_state = ND_STATE_PLAYBACK;
276 //returns which bomb will be dropped next time the bomb key is pressed
281 //use the last one selected, unless there aren't any, in which case use
282 //the other if there are any
285 // If hoard game, only let the player drop smart mines
286 if (Game_mode & GM_HOARD)
287 return SMART_MINE_INDEX;
289 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
291 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
292 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
293 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
294 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
303 void do_weapon_stuff(void)
307 if (Controls.fire_flare_down_count)
308 if (allowed_to_fire_flare())
309 Flare_create(ConsoleObject);
311 if (allowed_to_fire_missile())
312 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
314 if (Global_missile_firing_count) {
315 do_missile_firing(1); //always enable autoselect for normal missile firing
316 Global_missile_firing_count--;
319 if (Controls.cycle_primary_count)
321 for (i=0;i<Controls.cycle_primary_count;i++)
324 if (Controls.cycle_secondary_count)
326 for (i=0;i<Controls.cycle_secondary_count;i++)
329 if (Controls.headlight_count)
331 for (i=0;i<Controls.headlight_count;i++)
332 toggle_headlight_active ();
335 if (Global_missile_firing_count < 0)
336 Global_missile_firing_count = 0;
338 // Drop proximity bombs.
339 if (Controls.drop_bomb_down_count) {
340 int ssw_save = Secondary_weapon;
342 while (Controls.drop_bomb_down_count--) {
345 ssw_save2 = Secondary_weapon = which_bomb();
347 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
349 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
350 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
353 Secondary_weapon = ssw_save;
361 extern void game_render_frame();
362 extern void show_extra_views();
363 extern fix Flash_effect;
365 void apply_modified_palette(void)
368 //@@ grs_bitmap *sbp;
369 //@@ grs_canvas *save_canv;
370 //@@ int color_xlate[256];
373 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
376 //@@ reset_cockpit();
378 //@@ save_canv = grd_curcanv;
379 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
381 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
383 //@@ for (x=0; x<256; x++)
384 //@@ color_xlate[x] = -1;
386 //@@ for (k=0; k<4; k++) {
387 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
388 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
389 //@@ int color, new_color;
396 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
398 //@@ if (color_xlate[color] == -1) {
399 //@@ r = gr_palette[color*3+0];
400 //@@ g = gr_palette[color*3+1];
401 //@@ b = gr_palette[color*3+2];
403 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
404 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
405 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
407 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
411 //@@ new_color = color_xlate[color];
413 //@@ gr_setcolor(new_color);
414 //@@ gr_upixel(xcrd, ycrd);
420 void format_time(char *str, int secs_int)
428 sprintf(str, "%1d:%02d:%02d", h, m, s );
431 extern int Redbook_playing;
432 void do_show_netgame_help();
434 //Process selected keys until game unpaused. returns key that left pause (p or esc)
439 char total_time[9],level_time[9];
443 if (Game_paused) { //unpause!
445 #if defined (TACTILE)
453 if (Game_mode & GM_NETWORK)
455 do_show_netgame_help();
458 else if (Game_mode & GM_MULTI)
460 HUD_init_message ("You cannot pause in a modem/serial game!");
470 apply_modified_palette();
473 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
474 // We need a new brightening primitive if we want to make this not horribly ugly.
475 // Gr_scanline_darkening_level = 2;
476 // gr_rect(0, 0, 319, 199);
482 #if defined (TACTILE)
488 // set_screen_mode( SCREEN_MENU );
490 gr_palette_load( gr_palette );
492 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
493 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
495 if (Newdemo_state!=ND_STATE_PLAYBACK)
496 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
498 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
500 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
504 /* give control back to the WM */
505 if (FindArg("-grabmouse"))
506 SDL_WM_GrabInput(SDL_GRAB_OFF);
513 #if defined (WINDOWS)
515 if (!(VR_screen_flags & VRF_COMPATIBLE_MENUS)) {
516 show_boxed_message(msg);
521 while (!(key = key_inkey()))
524 DoMessageStuff(&wmsg);
526 mprintf((0, "Redrawing paused screen.\n"));
527 _RedrawScreen = FALSE;
528 if (VR_screen_flags & VRF_COMPATIBLE_MENUS)
532 gr_palette_load(gr_palette);
533 show_boxed_message(msg);
534 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
535 if (!GRMODEINFO(modex)) render_gauges();
547 screen_changed = HandleSystemKey(key);
550 if (screen_changed == -1) {
551 nm_messagebox(NULL,1, TXT_OK, "Unable to do this\noperation while paused under\n320x200 mode");
558 if (screen_changed) {
559 // game_render_frame();
560 WIN(set_popup_screen());
561 show_boxed_message(msg);
562 //show_extra_views();
563 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
569 /* keep the mouse from wandering in SDL */
570 if (FindArg("-grabmouse"))
571 SDL_WM_GrabInput(SDL_GRAB_ON);
574 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
575 clear_boxed_message();
590 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
595 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
596 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
597 extern int TotalMissedPackets,TotalPacketsGot;
598 extern char Pauseable_menu;
599 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
600 extern char *RankStrings[];
601 extern int PhallicLimit,PhallicMan;
604 void do_show_netgame_help()
612 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
613 "effecting","tarnishing"};
617 m[i].text=(char *)&mtext[i];
618 m[i].type=NM_TYPE_TEXT;
621 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
622 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
623 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
624 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
625 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
626 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
627 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
628 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
629 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
632 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
635 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
638 if (Netgame.KillGoal)
639 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
641 sprintf (mtext[num]," "); num++;
642 sprintf (mtext[num],"Connected players:"); num++;
644 NetPlayers.players[Player_num].rank=GetMyNetRanking();
646 for (i=0;i<N_players;i++)
647 if (Players[i].connected)
649 if (!FindArg ("-norankings"))
652 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
654 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
655 kill_matrix[i][Player_num]);
659 sprintf (mtext[num++],"%s",Players[i].callsign);
663 sprintf (mtext[num]," "); num++;
665 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
670 if (Game_mode & GM_HOARD)
673 sprintf (mtext[num],"There is no record yet for this level.");
675 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
678 else if (!FindArg ("-norankings"))
682 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
683 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
687 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
688 sprintf (mtext[num],"is serving you well."); num++;
696 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
702 void HandleEndlevelKey(int key)
706 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
709 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
713 if (key==KEY_PRINT_SCREEN)
717 if ( key == (KEY_COMMAND+KEY_P) )
718 key = do_game_pause();
720 if (key == KEY_PAUSE)
721 key = do_game_pause(); //so esc from pause will end level
723 if (key == KEY_ESC) {
724 stop_endlevel_sequence();
725 last_drawn_cockpit[0]=-1;
726 last_drawn_cockpit[1]=-1;
730 if (key == KEY_BACKSP)
734 void HandleDeathKey(int key)
737 Commented out redundant calls because the key used here typically
738 will be passed to HandleSystemKey later. Note that I do this to pause
739 which is supposed to pass the ESC key to leave the level. This
740 doesn't work in the DOS version anyway. -Samir
743 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
744 Death_sequence_aborted = 1; //Any key but func or modifier aborts
747 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
748 // save_screen_shot(0);
749 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
752 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
756 if (key==KEY_PRINT_SCREEN) {
757 // save_screen_shot(0);
758 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
762 if ( key == (KEY_COMMAND+KEY_P) ) {
763 // key = do_game_pause();
764 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
768 if (key == KEY_PAUSE) {
769 // key = do_game_pause(); //so esc from pause will end level
770 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
773 if (key == KEY_ESC) {
774 if (ConsoleObject->flags & OF_EXPLODING)
775 Death_sequence_aborted = 1;
778 if (key == KEY_BACKSP) {
779 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
783 //don't abort death sequence for netgame join/refuse keys
784 if ( (key == KEY_ALTED + KEY_1) ||
785 (key == KEY_ALTED + KEY_2))
786 Death_sequence_aborted = 0;
788 if (Death_sequence_aborted)
793 void HandleDemoKey(int key)
803 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
809 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
811 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
815 case KEY_SHIFTED+KEY_MINUS:
816 case KEY_MINUS: shrink_window(); break;
818 case KEY_SHIFTED+KEY_EQUAL:
819 case KEY_EQUAL: grow_window(); break;
821 MAC(case KEY_COMMAND+KEY_2:)
822 case KEY_F2: Config_menu_flag = 1; break;
824 MAC(case KEY_COMMAND+KEY_7:)
827 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
831 Function_mode = FMODE_MENU;
834 Newdemo_vcr_state = ND_STATE_PLAYBACK;
837 Newdemo_vcr_state = ND_STATE_PAUSED;
840 newdemo_single_frame_time = timer_get_fixed_seconds();
841 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
844 newdemo_single_frame_time = timer_get_fixed_seconds();
845 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
847 case KEY_CTRLED + KEY_RIGHT:
850 case KEY_CTRLED + KEY_LEFT:
851 newdemo_goto_beginning();
854 MAC(case KEY_COMMAND+KEY_P:)
859 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
860 case KEY_PRINT_SCREEN: {
863 old_state = Newdemo_vcr_state;
864 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
865 game_render_frame_mono();
867 Newdemo_vcr_state = old_state;
872 case KEY_COMMAND+KEY_Q:
873 if ( !(Game_mode & GM_MULTI) )
882 case KEY_DEBUGGED + KEY_I:
883 Newdemo_do_interpolate = !Newdemo_do_interpolate;
884 if (Newdemo_do_interpolate)
885 mprintf ((0, "demo playback interpolation now on\n"));
887 mprintf ((0, "demo playback interpolation now off\n"));
889 case KEY_DEBUGGED + KEY_K: {
891 char filename[FILENAME_LEN], num[16];
895 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
896 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
897 c = newmenu_do( NULL, NULL, 2, m, NULL );
900 strcat(filename, ".dem");
902 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
903 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
904 c = newmenu_do( NULL, NULL, 2, m, NULL );
907 how_many = atoi(num);
910 newdemo_strip_frames(filename, how_many);
919 //switch a cockpit window to the next function
920 int select_next_window_function(int w)
922 Assert(w==0 || w==1);
924 switch (Cockpit_3d_view[w]) {
926 Cockpit_3d_view[w] = CV_REAR;
930 Cockpit_3d_view[w] = CV_ESCORT;
933 //if no ecort, fall through
935 Coop_view_player[w] = -1; //force first player
939 Marker_viewer_num[w] = -1;
940 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
941 Cockpit_3d_view[w] = CV_COOP;
943 Coop_view_player[w]++;
944 if (Coop_view_player[w] == N_players) {
945 Cockpit_3d_view[w] = CV_MARKER;
948 if (Coop_view_player[w]==Player_num)
951 if (Game_mode & GM_MULTI_COOP)
953 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
958 //if not multi, fall through
961 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
962 Cockpit_3d_view[w] = CV_MARKER;
963 if (Marker_viewer_num[w] == -1)
964 Marker_viewer_num[w] = Player_num * 2;
965 else if (Marker_viewer_num[w] == Player_num * 2)
966 Marker_viewer_num[w]++;
968 Cockpit_3d_view[w] = CV_NONE;
972 Cockpit_3d_view[w] = CV_NONE;
977 return 1; //screen_changed
980 extern int Game_paused;
982 void songs_goto_next_song();
983 void songs_goto_prev_song();
985 #ifdef DOOR_DEBUGGING
986 dump_door_debugging_info()
996 obj = &Objects[Players[Player_num].objnum];
997 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
1000 fq.startseg = obj->segnum;
1003 fq.thisobjnum = Players[Player_num].objnum;
1004 fq.ignore_obj_list = NULL;
1007 fate = find_vector_intersection(&fq,&hit_info);
1009 dfile = fopen("door.out","at");
1011 fprintf(dfile,"FVI hit_type = %d\n",fate);
1012 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
1013 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
1014 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
1015 fprintf(dfile,"\n");
1017 if (fate == HIT_WALL) {
1019 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
1020 fprintf(dfile,"wall_num = %d\n",wall_num);
1022 if (wall_num != -1) {
1023 wall *wall = &Walls[wall_num];
1027 fprintf(dfile," segnum = %d\n",wall->segnum);
1028 fprintf(dfile," sidenum = %d\n",wall->sidenum);
1029 fprintf(dfile," hps = %x\n",wall->hps);
1030 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
1031 fprintf(dfile," type = %d\n",wall->type);
1032 fprintf(dfile," flags = %x\n",wall->flags);
1033 fprintf(dfile," state = %d\n",wall->state);
1034 fprintf(dfile," trigger = %d\n",wall->trigger);
1035 fprintf(dfile," clip_num = %d\n",wall->clip_num);
1036 fprintf(dfile," keys = %x\n",wall->keys);
1037 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
1038 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
1039 fprintf(dfile,"\n");
1042 for (i=0;i<Num_open_doors;i++) { //find door
1043 d = &ActiveDoors[i];
1044 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
1048 if (i>=Num_open_doors)
1049 fprintf(dfile,"No active door.\n");
1051 fprintf(dfile,"Active door %d:\n",i);
1052 fprintf(dfile," n_parts = %d\n",d->n_parts);
1053 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
1054 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
1055 fprintf(dfile," time = %x\n",d->time);
1061 fprintf(dfile,"\n");
1062 fprintf(dfile,"\n");
1070 //this is for system-level keys, such as help, etc.
1071 //returns 1 if screen changed
1072 int HandleSystemKey(int key)
1074 int screen_changed=0;
1076 if (!Player_is_dead)
1079 #ifdef DOOR_DEBUGGING
1080 case KEY_LAPOSTRO+KEY_SHIFTED:
1081 dump_door_debugging_info();
1090 Function_mode = FMODE_MENU;
1094 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1096 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
1097 case KEY_SHIFTED+KEY_F1:
1098 screen_changed = select_next_window_function(0);
1100 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
1101 case KEY_SHIFTED+KEY_F2:
1102 screen_changed = select_next_window_function(1);
1108 case KEY_SHIFTED + KEY_ESC: //quick exit
1110 if (! SafetyCheck()) break;
1111 close_editor_screen();
1115 Function_mode=FMODE_EXIT;
1118 MAC( case KEY_COMMAND+KEY_P: )
1120 do_game_pause(); break;
1123 case KEY_COMMAND + KEY_D:
1124 Scanline_double = !Scanline_double;
1129 MAC(case KEY_COMMAND + KEY_SHIFTED + KEY_3:)
1130 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1132 MAC(case KEY_COMMAND+KEY_1:)
1133 case KEY_F1: do_show_help(); break;
1135 MAC(case KEY_COMMAND+KEY_2:)
1136 case KEY_F2: //Config_menu_flag = 1; break;
1138 int scanline_save = Scanline_double;
1140 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1142 if (!(Game_mode&GM_MULTI)) palette_restore();
1143 if (scanline_save != Scanline_double) init_cockpit(); // reset the cockpit after changing...
1144 PA_DFX (init_cockpit());
1149 MAC(case KEY_COMMAND+KEY_3:)
1152 #ifdef WINDOWS // HACK! these shouldn't work in 320x200 pause or in letterbox.
1153 if (Player_is_dead) break;
1154 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1155 screen_changed = -1;
1164 HUD_init_message("Cockpit not available while using QuickDraw 3D.");
1170 PA_DFX (HUD_init_message ("Cockpit not available in 3dfx version."));
1173 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1175 toggle_cockpit(); screen_changed=1;
1179 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_7:)
1180 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1182 case KEY_SHIFTED+KEY_MINUS:
1185 if (Player_is_dead) break;
1186 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1187 screen_changed = -1;
1196 case KEY_SHIFTED+KEY_EQUAL:
1199 if (Player_is_dead) break;
1200 if (!(VR_screen_flags&VRF_COMPATIBLE_MENUS) && Game_paused) {
1201 screen_changed = -1;
1210 MAC(case KEY_COMMAND+KEY_5:)
1212 if ( Newdemo_state == ND_STATE_RECORDING )
1213 newdemo_stop_recording();
1214 else if ( Newdemo_state == ND_STATE_NORMAL )
1215 if (!Game_paused) //can't start demo while paused
1216 newdemo_start_recording();
1219 MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
1220 case KEY_ALTED+KEY_F4:
1222 Show_reticle_name = (Show_reticle_name+1)%2;
1226 MAC(case KEY_COMMAND+KEY_7:)
1229 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1230 if (Game_mode & GM_MULTI)
1231 multi_sort_kill_list();
1235 MAC(case KEY_COMMAND+KEY_8:)
1238 multi_send_message_start();
1247 multi_send_macro(key);
1249 break; // send taunt macros
1252 case KEY_9 + KEY_COMMAND:
1253 multi_send_macro(KEY_F9);
1255 case KEY_0 + KEY_COMMAND:
1256 multi_send_macro(KEY_F10);
1258 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1259 multi_send_macro(KEY_F11);
1261 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1262 multi_send_macro(KEY_F12);
1266 case KEY_SHIFTED + KEY_F9:
1267 case KEY_SHIFTED + KEY_F10:
1268 case KEY_SHIFTED + KEY_F11:
1269 case KEY_SHIFTED + KEY_F12:
1271 multi_define_macro(key);
1273 break; // redefine taunt macros
1276 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1277 multi_define_macro(KEY_F9);
1279 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1280 multi_define_macro(KEY_F10);
1282 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1283 multi_define_macro(KEY_F11);
1285 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1286 multi_define_macro(KEY_F12);
1290 #if defined(MACINTOSH) && defined(POLY_ACC)
1291 case KEY_COMMAND+KEY_ALTED+KEY_1:
1293 { // hackish, to enable RAVE filtering hotkey,
1294 // not widely publicized
1295 pa_toggle_filtering();
1301 MAC(case KEY_COMMAND+KEY_S:)
1302 MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
1303 case KEY_ALTED+KEY_F2:
1304 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1305 int rsave, gsave, bsave;
1306 rsave = PaletteRedAdd;
1307 gsave = PaletteGreenAdd;
1308 bsave = PaletteBlueAdd;
1310 full_palette_save();
1311 PaletteRedAdd = rsave;
1312 PaletteGreenAdd = gsave;
1313 PaletteBlueAdd = bsave;
1314 state_save_all( 0, 0, NULL );
1317 break; // 0 means not between levels.
1319 MAC(case KEY_COMMAND+KEY_O:)
1320 MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
1321 case KEY_ALTED+KEY_F3:
1322 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1323 full_palette_save();
1324 state_restore_all(1, 0, NULL);
1331 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
1332 case KEY_F4 + KEY_SHIFTED:
1337 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
1338 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1339 change_guidebot_name();
1342 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1343 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1347 case KEY_COMMAND+KEY_M:
1348 #if !defined(SHAREWARE) || defined(APPLE_DEMO)
1349 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1352 key_close(); // no processing of keys with keyboard handler.. jeez
1354 show_boxed_message ("Mounting CD\nESC to quit");
1355 RBAMountDisk(); // OS has totaly control of the CD.
1356 if (Function_mode == FMODE_MENU)
1357 songs_play_song(SONG_TITLE,1);
1358 else if (Function_mode == FMODE_GAME)
1359 songs_play_level_song( Current_level_num );
1360 clear_boxed_message();
1367 case KEY_COMMAND+KEY_E:
1368 songs_stop_redbook();
1372 case KEY_COMMAND+KEY_RIGHT:
1373 songs_goto_next_song();
1375 case KEY_COMMAND+KEY_LEFT:
1376 songs_goto_prev_song();
1378 case KEY_COMMAND+KEY_UP:
1379 songs_play_level_song(1);
1381 case KEY_COMMAND+KEY_DOWN:
1382 songs_stop_redbook();
1385 case KEY_COMMAND+KEY_Q:
1386 if ( !(Game_mode & GM_MULTI) )
1391 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1392 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1393 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1394 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1398 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1399 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1400 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1403 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1404 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1405 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1407 //should we just cycle through the list that is displayed in the res change menu?
1408 // what if their card/X/etc can't handle that mode? hrm.
1409 //well, the quick access to the menu is good enough for now.
1411 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1412 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1413 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1417 case KEY_CTRLED+KEY_SHIFTED+KEY_PADENTER:
1418 case KEY_ALTED+KEY_CTRLED+KEY_PADENTER:
1419 case KEY_ALTED+KEY_SHIFTED+KEY_PADENTER:
1420 gr_toggle_fullscreen_game();
1424 //added 11/01/98 Matt Mueller
1426 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1437 return screen_changed;
1441 void HandleVRKey(int key)
1445 case KEY_ALTED+KEY_F5:
1446 if ( VR_render_mode != VR_NONE ) {
1448 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1449 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1450 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1454 case KEY_ALTED+KEY_F6:
1455 if ( VR_render_mode != VR_NONE ) {
1457 if ( VR_low_res > 3 ) VR_low_res = 0;
1458 switch( VR_low_res ) {
1459 case 0: HUD_init_message( "Normal Resolution" ); break;
1460 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1461 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1462 case 3: HUD_init_message( "Low Resolution" ); break;
1467 case KEY_ALTED+KEY_F7:
1468 if ( VR_render_mode != VR_NONE ) {
1469 VR_eye_switch = !VR_eye_switch;
1470 HUD_init_message( "-Eyes toggled-" );
1471 if ( VR_eye_switch )
1472 HUD_init_message( "Right Eye -- Left Eye" );
1474 HUD_init_message( "Left Eye -- Right Eye" );
1478 case KEY_ALTED+KEY_F8:
1479 if ( VR_render_mode != VR_NONE ) {
1481 if (VR_sensitivity > 2 )
1483 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1486 case KEY_ALTED+KEY_F9:
1487 if ( VR_render_mode != VR_NONE ) {
1488 VR_eye_width -= F1_0/10;
1489 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1490 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1491 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1494 case KEY_ALTED+KEY_F10:
1495 if ( VR_render_mode != VR_NONE ) {
1496 VR_eye_width += F1_0/10;
1497 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1498 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1499 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1503 case KEY_ALTED+KEY_F11:
1504 if ( VR_render_mode != VR_NONE ) {
1506 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1507 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1508 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1509 VR_eye_offset_changed = 2;
1512 case KEY_ALTED+KEY_F12:
1513 if ( VR_render_mode != VR_NONE ) {
1515 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1516 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1517 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1518 VR_eye_offset_changed = 2;
1525 extern void DropFlag();
1527 void HandleGameKey(int key)
1531 #if defined(MACINTOSH) && !defined(RELEASE)
1532 case KEY_COMMAND+KEY_F: r_framerate.value = !r_framerate.value; break;
1535 #if 0 // weapon selection handled in controls_read_all, d1x-style
1536 // MWA changed the weapon select cases to have each case call do_weapon_select
1537 // the macintosh keycodes aren't consecutive from 1 -- 0 on the keyboard -- boy is that STUPID!!!!
1538 // Select primary or secondary weapon.
1540 do_weapon_select(0 , 0);
1543 do_weapon_select(1 , 0);
1546 do_weapon_select(2 , 0);
1549 do_weapon_select(3 , 0);
1552 do_weapon_select(4 , 0);
1556 do_weapon_select(0 , 1);
1559 do_weapon_select(1 , 1);
1562 do_weapon_select(2 , 1);
1565 do_weapon_select(3 , 1);
1568 do_weapon_select(4 , 1);
1572 case KEY_1 + KEY_SHIFTED:
1573 case KEY_2 + KEY_SHIFTED:
1574 case KEY_3 + KEY_SHIFTED:
1575 case KEY_4 + KEY_SHIFTED:
1576 case KEY_5 + KEY_SHIFTED:
1577 case KEY_6 + KEY_SHIFTED:
1578 case KEY_7 + KEY_SHIFTED:
1579 case KEY_8 + KEY_SHIFTED:
1580 case KEY_9 + KEY_SHIFTED:
1581 case KEY_0 + KEY_SHIFTED:
1584 if (!(Game_mode & GM_MULTI))
1585 set_escort_special_goal(key);
1587 HUD_init_message ("No Guide-Bot in Multiplayer!");
1591 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
1592 case KEY_F5 + KEY_SHIFTED:
1593 DropCurrentWeapon();
1596 MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
1597 case KEY_F6 + KEY_SHIFTED:
1598 DropSecondaryWeapon();
1602 case KEY_0 + KEY_ALTED:
1607 MAC(case KEY_COMMAND+KEY_4:)
1609 if (!DefiningMarkerMessage)
1614 MAC(case KEY_COMMAND+KEY_6:)
1616 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1619 HUD_init_message ("Player accepted!");
1622 case KEY_ALTED + KEY_1:
1623 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1626 HUD_init_message ("Player accepted!");
1630 case KEY_ALTED + KEY_2:
1631 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1634 HUD_init_message ("Player accepted!");
1646 void kill_all_robots(void)
1648 int i, dead_count=0;
1649 //int boss_index = -1;
1651 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1652 for (i=0; i<=Highest_object_index; i++)
1653 if (Objects[i].type == OBJ_ROBOT) {
1654 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1656 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1660 // -- // Now, if more than boss and buddy left, un-kill boss.
1661 // -- if ((dead_count > 2) && (boss_index != -1)) {
1662 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1664 // -- } else if (boss_index != -1)
1665 // -- HUD_init_message("Toasted the BOSS!");
1667 // Toast the buddy if nothing else toasted!
1668 if (dead_count == 0)
1669 for (i=0; i<=Highest_object_index; i++)
1670 if (Objects[i].type == OBJ_ROBOT)
1671 if (Robot_info[Objects[i].id].companion) {
1672 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1673 HUD_init_message("Toasted the Buddy! *sniff*");
1677 HUD_init_message("%i robots toasted!", dead_count);
1680 // --------------------------------------------------------------------------
1681 // Detonate reactor.
1682 // Award player all powerups in mine.
1683 // Place player just outside exit.
1684 // Kill all bots in mine.
1686 void kill_and_so_forth(void)
1690 HUD_init_message("Killing, awarding, etc.!");
1692 for (i=0; i<=Highest_object_index; i++) {
1693 switch (Objects[i].type) {
1695 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1698 do_powerup(&Objects[i]);
1703 do_controlcen_destroyed_stuff(NULL);
1705 for (i=0; i<Num_triggers; i++) {
1706 if (Triggers[i].type == TT_EXIT) {
1707 for (j=0; j<Num_walls; j++) {
1708 if (Walls[j].trigger == i) {
1709 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1710 obj_relink(ConsoleObject-Objects,Walls[j].segnum);
1723 void kill_all_snipers(void)
1725 int i, dead_count=0;
1727 // Kill all snipers.
1728 for (i=0; i<=Highest_object_index; i++)
1729 if (Objects[i].type == OBJ_ROBOT)
1730 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1732 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1735 HUD_init_message("%i robots toasted!", dead_count);
1738 void kill_thief(void)
1743 for (i=0; i<=Highest_object_index; i++)
1744 if (Objects[i].type == OBJ_ROBOT)
1745 if (Robot_info[Objects[i].id].thief) {
1746 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1747 HUD_init_message("Thief toasted!");
1751 void kill_buddy(void)
1756 for (i=0; i<=Highest_object_index; i++)
1757 if (Objects[i].type == OBJ_ROBOT)
1758 if (Robot_info[Objects[i].id].companion) {
1759 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1760 HUD_init_message("Buddy toasted!");
1764 void toggle_movie_saving(void);
1765 extern char Language[];
1767 void HandleTestKey(int key)
1771 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1773 #ifdef SHOW_EXIT_PATH
1774 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1777 case KEY_DEBUGGED+KEY_Y:
1778 do_controlcen_destroyed_stuff(NULL);
1782 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1783 Netlife_kills=4000; Netlife_killed=5;
1784 multi_add_lifetime_kills();
1789 case KEY_CTRLED+KEY_BACKSP:
1790 case KEY_ALTED+KEY_BACKSP:
1791 case KEY_SHIFTED+KEY_BACKSP:
1792 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1793 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1794 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1795 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1799 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1801 case KEY_DEBUGGED+KEY_P:
1802 if (Game_suspended & SUSP_ROBOTS)
1803 Game_suspended &= ~SUSP_ROBOTS; //robots move
1805 Game_suspended |= SUSP_ROBOTS; //robots don't move
1810 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1811 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1812 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1813 case KEY_DEBUGGED+KEY_H:
1814 // if (!(Game_mode & GM_MULTI) ) {
1815 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1816 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1818 if (Game_mode & GM_MULTI)
1821 ai_do_cloak_stuff();
1822 Players[Player_num].cloak_time = GameTime;
1823 mprintf((0, "You are cloaked!\n"));
1825 mprintf((0, "You are DE-cloaked!\n"));
1830 case KEY_DEBUGGED+KEY_R:
1831 Robot_firing_enabled = !Robot_firing_enabled;
1834 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1838 #ifdef EDITOR //editor-specific functions
1840 case KEY_E + KEY_DEBUGGED:
1842 network_leave_game();
1844 Function_mode = FMODE_EDITOR;
1846 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1849 memcpy(pal_save,gr_palette,768);
1850 init_subtitles("end.tex"); //ingore errors
1851 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1854 set_screen_mode(SCREEN_GAME);
1856 memcpy(gr_palette,pal_save,768);
1857 gr_palette_load(gr_palette);
1860 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1861 if (!( Game_mode & GM_MULTI ))
1862 move_player_2_segment(Cursegp,Curside);
1863 break; //move eye to curseg
1866 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1868 #endif //#ifdef EDITOR
1871 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1872 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1873 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1874 // case KEY_UP: ft_preference=FP_UP; break;
1875 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1878 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1879 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1881 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1884 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1886 case KEY_DEBUGGED+KEY_T:
1887 *Toggle_var = !*Toggle_var;
1888 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1890 case KEY_DEBUGGED + KEY_L:
1891 if (++Lighting_on >= 2) Lighting_on = 0; break;
1892 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1893 Beam_brightness=0x38000-Beam_brightness; break;
1894 case KEY_PAD5: slew_stop(); break;
1897 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1898 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1901 case KEY_DEBUGGED +KEY_F4: {
1902 //fvi_info hit_data;
1903 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1904 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1905 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1909 case KEY_DEBUGGED + KEY_M:
1910 Debug_spew = !Debug_spew;
1912 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1913 HUD_init_message( "Debug Spew: ON" );
1916 HUD_init_message( "Debug Spew: OFF" );
1920 case KEY_DEBUGGED + KEY_C:
1922 full_palette_save();
1926 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1927 do_megawow_powerup(10);
1929 case KEY_DEBUGGED + KEY_A: {
1930 do_megawow_powerup(200);
1931 // if ( Game_mode & GM_MULTI ) {
1932 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1933 // Network_message_reciever = 100; // Send to everyone...
1934 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1936 // do_megawow_powerup();
1941 case KEY_DEBUGGED+KEY_F: r_framerate.value = !r_framerate.value; break;
1943 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1945 game_flush_inputs();
1946 if ( ConsoleObject->control_type != CT_FLYING ) {
1947 fly_init(ConsoleObject);
1948 Game_suspended &= ~SUSP_ROBOTS; //robots move
1950 slew_init(ConsoleObject); //start player slewing
1951 Game_suspended |= SUSP_ROBOTS; //robots don't move
1955 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1956 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1958 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1962 // sprintf(mystr,"mark %i start",Mark_count);
1966 //case KEY_SHIFTED+KEY_F7: {
1968 // sprintf(mystr,"mark %i end",Mark_count);
1976 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1977 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1979 case KEY_DEBUGGED+KEY_D:
1980 if ((Game_double_buffer = !Game_double_buffer)!=0)
1986 case KEY_DEBUGGED+KEY_Q:
1988 dump_used_textures_all();
1993 case KEY_DEBUGGED+KEY_B: {
1995 char text[FILENAME_LEN]="";
1997 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1998 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
2000 do_briefing_screens(text,1);
2006 case KEY_DEBUGGED+KEY_F5:
2007 toggle_movie_saving();
2010 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
2011 extern int Movie_fixed_frametime;
2012 Movie_fixed_frametime = !Movie_fixed_frametime;
2016 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
2017 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
2018 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
2021 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
2022 kill_and_so_forth();
2026 #endif //#ifndef RELEASE
2028 // Cheat functions ------------------------------------------------------------
2029 extern char *jcrypt (char *);
2031 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
2032 "ei5cQ-ZQ", // mo-therlode
2033 "q^EpZxs8", // c-urrygoat
2034 "mxk(DyyP", // zi-ngermans
2035 "cBo#@y@P", // ea-tangelos
2036 "CLygLBGQ", // e-ricaanne
2037 "xAnHQxZX", // jos-huaakira
2038 "cKc[KUWo", // wh-ammazoom
2041 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
2043 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
2044 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
2045 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
2046 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
2047 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
2048 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
2049 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
2050 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
2051 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
2052 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
2053 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
2054 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
2055 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
2057 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
2058 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
2060 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
2061 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
2062 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
2063 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
2065 char CheatBuffer[]="AAAAAAAAAAAAAAA";
2067 #define CHEATSPOT 14
2070 void do_cheat_penalty ()
2072 digi_play_sample( SOUND_CHEATER, F1_0);
2074 Players[Player_num].score=0;
2078 // Main Cheat function
2082 char john_head_on=0;
2085 char OldHomingState[20];
2086 extern char Monster_mode;
2088 void fill_background();
2089 void load_background_bitmap();
2091 extern int Robots_kill_robots_cheat;
2093 void FinalCheats(int key)
2098 key=key_to_ascii(key);
2101 CheatBuffer[i]=CheatBuffer[i+1];
2103 CheatBuffer[CHEATSPOT]=key;
2105 cryptstring=jcrypt(&CheatBuffer[7]);
2107 for (i=0;i<N_LAMER_CHEATS;i++)
2108 if (!(strcmp (cryptstring,LamerCheats[i])))
2111 Players[Player_num].shields=i2f(1);
2112 Players[Player_num].energy=i2f(1);
2114 if (Game_mode & GM_MULTI)
2116 Network_message_reciever = 100; // Send to everyone...
2117 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2120 HUD_init_message ("Take that...cheater!");
2123 if (!(strcmp (cryptstring,JohnHeadCheat)))
2125 john_head_on = !john_head_on;
2126 load_background_bitmap();
2128 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2130 if (!(strcmp (cryptstring,AcidCheat)))
2135 Interpolation_method=old_IntMethod;
2136 HUD_init_message ("Coming down...");
2141 old_IntMethod=Interpolation_method;
2142 Interpolation_method=1;
2143 HUD_init_message ("Going up!");
2148 if (!(strcmp (cryptstring,FramerateCheat)))
2150 r_framerate.value = !r_framerate.value;
2153 if (Game_mode & GM_MULTI)
2156 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2158 if (Players[Player_num].shields < MAX_SHIELDS) {
2159 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2160 if (Difficulty_level == 0)
2162 Players[Player_num].shields += boost;
2163 if (Players[Player_num].shields > MAX_SHIELDS)
2164 Players[Player_num].shields = MAX_SHIELDS;
2165 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2168 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2171 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2174 HUD_init_message ("What's this? Another buddy bot!");
2179 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2182 Buddy_dude_cheat = !Buddy_dude_cheat;
2183 if (Buddy_dude_cheat) {
2184 HUD_init_message ("%s gets angry!",guidebot_name);
2185 strcpy(guidebot_name,"Wingnut");
2188 strcpy(guidebot_name,real_guidebot_name);
2189 HUD_init_message ("%s calms down",guidebot_name);
2194 if (!(strcmp(cryptstring,MonsterCheat)))
2196 Monster_mode=1-Monster_mode;
2198 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2202 if (!(strcmp (cryptstring,BouncyCheat)))
2205 HUD_init_message ("Bouncing weapons!");
2209 if (!(strcmp(cryptstring,LevelWarpCheat)))
2215 //digi_play_sample( SOUND_CHEATER, F1_0);
2216 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2217 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2219 new_level_num = atoi(m.text);
2220 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2221 StartNewLevel(new_level_num, 0);
2227 if (!(strcmp (cryptstring,WowieCheat)))
2230 HUD_init_message(TXT_WOWIE_ZOWIE);
2234 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2235 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2237 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2238 Players[Player_num].secondary_weapon_flags = 0xffff;
2241 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2242 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2244 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2245 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2248 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2249 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2250 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2253 if (Game_mode & GM_HOARD)
2254 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2256 if (Newdemo_state == ND_STATE_RECORDING)
2257 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2259 Players[Player_num].energy = MAX_ENERGY;
2260 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2261 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2262 update_laser_weapon_info();
2266 if (!(strcmp (cryptstring,AllKeysCheat)))
2269 HUD_init_message(TXT_ALL_KEYS);
2270 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2274 if (!(strcmp (cryptstring,InvulCheat)))
2277 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2278 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2279 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2281 if (!(strcmp (cryptstring,AccessoryCheat)))
2284 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2285 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2286 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2287 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2289 HUD_init_message ("Accessories!!");
2291 if (!(strcmp (cryptstring,FullMapCheat)))
2294 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2296 HUD_init_message ("Full Map!!");
2300 if (!(strcmp (cryptstring,HomingCheatString)))
2307 OldHomingState[i]=Weapon_info[i].homing_flag;
2308 Weapon_info[i].homing_flag=1;
2310 HUD_init_message ("Homing weapons!");
2314 if (!(strcmp (cryptstring,KillRobotsCheat)))
2320 if (!(strcmp (cryptstring,FinishLevelCheat)))
2323 kill_and_so_forth();
2326 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2327 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2328 if (Robots_kill_robots_cheat) {
2329 HUD_init_message ("Rabid robots!");
2333 HUD_init_message ("Kill the player!");
2336 if (!(strcmp (cryptstring,AhimsaCheat))) {
2337 Robot_firing_enabled = !Robot_firing_enabled;
2338 if (!Robot_firing_enabled) {
2339 HUD_init_message("%s", "Robot firing OFF!");
2343 HUD_init_message("%s", "Robot firing ON!");
2346 if (!(strcmp (cryptstring,RapidFireCheat))) {
2347 if (Laser_rapid_fire) {
2348 Laser_rapid_fire = 0;
2349 HUD_init_message("%s", "Rapid fire OFF!");
2352 Laser_rapid_fire = 0xbada55;
2354 HUD_init_message("%s", "Rapid fire ON!");
2361 // Internal Cheat Menu
2363 void do_cheat_menu()
2366 newmenu_item mm[16];
2367 char score_text[21];
2369 sprintf( score_text, "%d", Players[Player_num].score );
2371 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2372 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2373 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2374 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2375 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2376 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2377 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2378 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2379 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2380 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2381 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2383 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2384 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2386 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2389 if ( mm[0].value ) {
2390 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2391 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2393 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2394 if ( mm[1].value ) {
2395 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2397 if (Game_mode & GM_MULTI)
2400 ai_do_cloak_stuff();
2401 Players[Player_num].cloak_time = GameTime;
2404 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2406 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2407 Players[Player_num].energy=i2f(mm[3].value);
2408 Players[Player_num].shields=i2f(mm[4].value);
2409 Players[Player_num].score = atoi(mm[6].text);
2410 //if (mm[7].value) Players[Player_num].laser_level=0;
2411 //if (mm[8].value) Players[Player_num].laser_level=1;
2412 //if (mm[9].value) Players[Player_num].laser_level=2;
2413 //if (mm[10].value) Players[Player_num].laser_level=3;
2414 Players[Player_num].laser_level = mm[7].value-1;
2415 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2423 // Testing functions ----------------------------------------------------------
2426 void speedtest_init(void)
2428 Speedtest_start_time = timer_get_fixed_seconds();
2430 Speedtest_segnum = 0;
2431 Speedtest_sidenum = 0;
2432 Speedtest_frame_start = FrameCount;
2434 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2437 void speedtest_frame(void)
2439 vms_vector view_dir, center_point;
2441 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2443 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2444 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2446 obj_relink(Viewer-Objects, Speedtest_segnum);
2447 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2448 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2449 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2451 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2456 if (Speedtest_segnum > Highest_segment_index) {
2459 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2460 FrameCount-Speedtest_frame_start,
2461 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2462 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2464 mprintf((0, "%s", msg));
2465 HUD_init_message(msg);
2468 if (Speedtest_count == 0)
2477 // Sounds for testing
2479 int test_sound_num = 0;
2480 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2482 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2485 void advance_sound()
2487 if (++test_sound_num == N_TEST_SOUNDS)
2493 int Test_sound = 251;
2495 void play_test_sound()
2498 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2499 digi_play_sample(Test_sound, F1_0);
2502 #endif //ifndef NDEBUG
2512 static ubyte exploding_flag=0;
2514 Player_fired_laser_this_frame=-1;
2516 if (!Endlevel_sequence && !Player_is_dead) {
2518 if ( (Newdemo_state == ND_STATE_PLAYBACK) || (DefiningMarkerMessage)
2520 || multi_sending_message || multi_defining_message
2522 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2523 memset( &Controls, 0, sizeof(control_info) );
2526 controls_read_all_win();
2528 controls_read_all(); //NOTE LINK TO ABOVE!!!
2533 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2534 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2541 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2543 if (exploding_flag==0) {
2544 exploding_flag = 1; // When player starts exploding, clear all input devices...
2545 game_flush_inputs();
2548 //if (key_down_count(KEY_BACKSP))
2550 //if (key_down_count(KEY_PRINT_SCREEN))
2551 // save_screen_shot(0);
2554 for (i=0; i<4; i++ )
2555 if (joy_get_button_down_cnt(i)>0) Death_sequence_aborted = 1;
2557 if ( joy_get_any_button_down_cnt()>0 ) Death_sequence_aborted = 1;
2559 for (i=0; i<3; i++ )
2560 if (mouse_button_down_count(i)>0) Death_sequence_aborted = 1;
2562 //for (i=0; i<256; i++ )
2563 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i)>0) Death_sequence_aborted = 1;
2565 if (Death_sequence_aborted)
2566 game_flush_inputs();
2572 if (Newdemo_state == ND_STATE_PLAYBACK )
2575 while ((key=key_inkey_time(&key_time)) != 0) {
2577 if (DefiningMarkerMessage)
2579 MarkerInputMessage (key);
2584 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2585 multi_message_input_sub( key );
2586 continue; //get next key
2592 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2593 Network_message_reciever = 100; // Send to everyone...
2594 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2600 HandleDeathKey(key);
2602 if (Endlevel_sequence)
2603 HandleEndlevelKey(key);
2604 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2613 HandleSystemKey(key);
2624 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2625 // transfer_energy_to_shield(key_down_time(KEY_F8));