1 /* $Id: fuelcen.h,v 1.5 2003-10-04 03:14:47 btb Exp $ */
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17 * Definitions for fueling centers.
20 * Revision 1.1 1995/05/16 15:56:31 allender
23 * Revision 2.0 1995/02/27 11:28:43 john
24 * New version 2.0, which has no anonymous unions, builds with
25 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
27 * Revision 1.26 1995/01/26 12:19:16 rob
28 * Added externs of things needed for multiplayer.
30 * Revision 1.25 1994/10/30 14:11:10 mike
31 * rip out repair center stuff.
33 * Revision 1.24 1994/10/03 23:36:36 mike
34 * Add segnum and fuelcen_num (renaming dest_seg and *path) in matcen_info struct.
36 * Revision 1.23 1994/09/30 00:37:44 mike
37 * Change FuelCenter struct.
39 * Revision 1.22 1994/09/27 15:42:49 mike
40 * Kill some obsolete matcen constants, Prototype Special_names.
42 * Revision 1.21 1994/09/27 00:04:30 mike
43 * Moved FuelCenter struct here from fuelcen.c
45 * Revision 1.20 1994/09/25 15:55:37 mike
46 * Prototype function disable_matcens.
48 * Revision 1.19 1994/09/24 17:41:34 mike
49 * Prototype trigger_matcen.
51 * Revision 1.18 1994/08/03 17:52:19 matt
52 * Tidied up repair centers a bit
54 * Revision 1.17 1994/08/02 12:16:01 mike
55 * *** empty log message ***
57 * Revision 1.16 1994/08/01 11:04:03 yuan
58 * New materialization centers.
60 * Revision 1.15 1994/07/21 19:02:15 mike
61 * break repair centers.
63 * Revision 1.14 1994/07/14 11:25:22 john
64 * Made control centers destroy better; made automap use Tab key.
66 * Revision 1.13 1994/07/13 10:45:33 john
67 * Made control center object switch when dead.
69 * Revision 1.12 1994/07/09 17:36:44 mike
70 * Add extern for find_connected_repair_seg.
72 * Revision 1.11 1994/06/15 19:00:32 john
73 * Show timer in on top of 3d with mine destroyed...
75 * Revision 1.10 1994/05/31 16:49:46 john
76 * Begin to add robot materialization centers.
78 * Revision 1.9 1994/05/30 20:22:03 yuan
81 * Revision 1.8 1994/05/05 16:41:14 matt
82 * Cleaned up repair center code, and moved some from object.c to fuelcen.c
84 * Revision 1.7 1994/04/21 20:41:21 yuan
87 * Revision 1.6 1994/04/21 20:28:32 john
88 * Added flag for Yuan to tell when a fuel center is destroyed.
90 * Revision 1.5 1994/04/14 17:00:59 john
91 * Made repair cen's work properly; added reset_all_fuelcens.
93 * Revision 1.4 1994/04/12 20:28:04 john
94 * Added control center.
96 * Revision 1.3 1994/04/08 15:37:10 john
97 * Added repair centers.
99 * Revision 1.2 1994/04/06 19:10:38 john
103 * Revision 1.1 1994/04/06 12:39:02 john
115 //------------------------------------------------------------
116 // A refueling center is one segment... to identify it in the
117 // segment structure, the "special" field is set to
118 // SEGMENT_IS_FUELCEN. The "value" field is then used for how
119 // much fuel the center has left, with a maximum value of 100.
121 //-------------------------------------------------------------
122 // To hook into Inferno:
123 // * When all segents are deleted or before a new mine is created
124 // or loaded, call fuelcen_reset().
125 // * Add call to fuelcen_create(segment * segp) to make a segment
126 // which isn't a fuel center be a fuel center.
127 // * When a mine is loaded call fuelcen_activate(segp) with each
128 // new segment as it loads. Always do this.
129 // * When a segment is deleted, always call fuelcen_delete(segp).
130 // * Call fuelcen_replentish_all() to fill 'em all up, like when
131 // a new game is started.
132 // * When an object that needs to be refueled is in a segment, call
133 // fuelcen_give_fuel(segp) to get fuel. (Call once for any refueling
134 // object once per frame with the object's current segment.) This
135 // will return a value between 0 and 100 that tells how much fuel
139 // Destroys all fuel centers, clears segment backpointer array.
140 void fuelcen_reset();
141 // Create materialization center
142 int create_matcen( segment * segp );
143 // Makes a segment a fuel center.
144 void fuelcen_create( segment * segp);
145 // Makes a fuel center active... needs to be called when
146 // a segment is loaded from disk.
147 void fuelcen_activate( segment * segp, int station_type );
148 // Deletes a segment as a fuel center.
149 void fuelcen_delete( segment * segp );
151 // Charges all fuel centers to max capacity.
152 void fuelcen_replentish_all();
154 // Create a matcen robot
155 extern object *create_morph_robot(segment *segp, vms_vector *object_pos, int object_id);
157 // Returns the amount of fuel this segment can give up.
158 // Can be from 0 to 100.
159 fix fuelcen_give_fuel(segment *segp, fix MaxAmountCanTake );
161 // Call once per frame.
162 void fuelcen_update_all();
164 // Called when hit by laser.
165 void fuelcen_damage(segment *segp, fix AmountOfDamage );
167 // Called to repair an object
168 //--repair-- int refuel_do_repair_effect( object * obj, int first_time, int repair_seg );
170 #define MAX_NUM_FUELCENS 70
172 extern char Special_names[MAX_CENTER_TYPES][11];
174 //--repair-- //do the repair center for this frame
175 //--repair-- void do_repair_sequence(object *obj);
177 //--repair-- //see if we should start the repair center
178 //--repair-- void check_start_repair_center(object *obj);
180 //--repair-- //if repairing, cut it short
181 //--repair-- abort_repair_center();
183 // An array of pointers to segments with fuel centers.
184 typedef struct FuelCenter {
189 sbyte Lives; // Number of times this can be enabled.
193 fix Timer; // used in matcen for when next robot comes out
194 fix Disable_time; // Time until center disabled.
195 //object *last_created_obj;
196 //int last_created_sig;
198 } __pack__ FuelCenter;
200 // The max number of robot centers per mine.
201 #define MAX_ROBOT_CENTERS 20
203 extern int Num_robot_centers;
206 int robot_flags; // Up to 32 different robots
207 fix hit_points; // How hard it is to destroy this particular matcen
208 fix interval; // Interval between materialogrifizations
209 short segnum; // Segment this is attached to.
210 short fuelcen_num; // Index in fuelcen array.
211 } __pack__ old_matcen_info;
213 typedef struct matcen_info {
214 int robot_flags[2]; // Up to 64 different robots
215 fix hit_points; // How hard it is to destroy this particular matcen
216 fix interval; // Interval between materialogrifizations
217 short segnum; // Segment this is attached to.
218 short fuelcen_num; // Index in fuelcen array.
219 } __pack__ matcen_info;
221 extern matcen_info RobotCenters[MAX_ROBOT_CENTERS];
223 //--repair-- extern object *RepairObj; // which object getting repaired, or NULL
225 // Called when a materialization center gets triggered by the player
226 // flying through some trigger!
227 extern void trigger_matcen(int segnum);
229 extern void disable_matcens(void);
231 extern FuelCenter Station[MAX_NUM_FUELCENS];
232 extern int Num_fuelcenters;
234 extern void init_all_matcens(void);
236 extern fix EnergyToCreateOneRobot;
238 void fuelcen_check_for_hoard_goal(segment *segp);
241 #define old_matcen_info_read(mi, fp) cfread(mi, sizeof(old_matcen_info), 1, fp)
242 #define matcen_info_read(mi, fp) cfread(mi, sizeof(matcen_info), 1, fp)
245 * reads an old_matcen_info structure from a CFILE
247 void old_matcen_info_read(old_matcen_info *mi, CFILE *fp);
250 * reads a matcen_info structure from a CFILE
252 void matcen_info_read(matcen_info *ps, CFILE *fp);