1 /* $Id: fireball.h,v 1.3 2004-08-28 23:17:45 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Header for fireball.c
26 #define ET_SPARKS 0 //little sparks, like when laser hits wall
27 #define ET_MULTI_START 1 //first part of multi-part explosion
28 #define ET_MULTI_SECOND 2 //second part of multi-part explosion
30 // data for exploding walls (such as hostage door)
31 typedef struct expl_wall {
36 #define MAX_EXPLODING_WALLS 10
38 extern expl_wall expl_wall_list[MAX_EXPLODING_WALLS];
40 object *object_create_explosion(short segnum, vms_vector *position, fix size, int vclip_type);
41 object *object_create_muzzle_flash(short segnum, vms_vector *position, fix size, int vclip_type);
43 object *object_create_badass_explosion(object *objp, short segnum,
44 vms_vector *position, fix size, int vclip_type,
45 fix maxdamage, fix maxdistance, fix maxforce, int parent);
47 // blows up a badass weapon, creating the badass explosion
48 // return the explosion object
49 object *explode_badass_weapon(object *obj,vms_vector *pos);
51 // blows up the player with a badass explosion
52 // return the explosion object
53 object *explode_badass_player(object *obj);
55 void explode_object(object *obj,fix delay_time);
56 void do_explosion_sequence(object *obj);
57 void do_debris_frame(object *obj); // deal with debris for this frame
59 void draw_fireball(object *obj);
61 void explode_wall(int segnum, int sidenum);
62 void do_exploding_wall_frame(void);
63 void init_exploding_walls(void);
64 extern void maybe_drop_net_powerup(int powerup_type);
65 extern void maybe_replace_powerup_with_energy(object *del_obj);
67 extern int get_explosion_vclip(object *obj, int stage);
68 extern int drop_powerup(int type, int id, int num, vms_vector *init_vel, vms_vector *pos, int segnum);
70 // creates afterburner blobs behind the specified object
71 void drop_afterburner_blobs(object *obj, int count, fix size_scale, fix lifetime);
73 #endif /* _FIREBALL_H */