2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Code for rendering external scenes
29 #include <ctype.h> // for isspace
45 typedef struct flythrough_data {
47 vms_angvec angles; //orientation in angles
48 vms_vector step; //how far in a second
49 vms_vector angstep; //rotation per second
50 fix speed; //how fast object is moving
51 vms_vector headvec; //where we want to be pointing
52 int first_time; //flag for if first time through
53 fix offset_frac; //how far off-center as portion of way
54 fix offset_dist; //how far currently off-center
57 //endlevel sequence states
59 #define EL_OFF 0 //not in endlevel
60 #define EL_FLYTHROUGH 1 //auto-flythrough in tunnel
61 #define EL_LOOKBACK 2 //looking back at player
62 #define EL_OUTSIDE 3 //flying outside for a while
63 #define EL_STOPPED 4 //stopped, watching explosion
64 #define EL_PANNING 5 //panning around, watching player
65 #define EL_CHASING 6 //chasing player to station
67 #define SHORT_SEQUENCE 1 //if defined, end sequnce when panning starts
68 //#define STATION_ENABLED 1 //if defined, load & use space station model
70 int Endlevel_sequence = 0;
72 extern fix player_speed;
74 int transition_segnum,exit_segnum;
76 object *endlevel_camera;
78 #define FLY_SPEED i2f(50)
80 void do_endlevel_flythrough(int n);
82 int find_exit_side(object *obj);
83 void generate_starfield();
84 void start_endlevel_flythrough(int n,object *obj,fix speed);
85 void start_rendered_endlevel_sequence();
88 static const char movie_table[] = { 'a','a','a','a','d','d','d','d' };
90 static const char movie_table[] = { 'a','b','c',
102 #define N_MOVIES (sizeof(movie_table) / sizeof(*movie_table))
106 static const char movie_table_secret[] = {'a','d'};
108 static const char movie_table_secret[] = {'a','d','g','j','m','p'};
110 #define N_MOVIES_SECRET (sizeof(movie_table_secret) / sizeof(*movie_table_secret))
112 #define N_MOVIES_SECRET 0
116 #define FLY_ACCEL i2f(5)
118 fix cur_fly_speed,desired_fly_speed;
120 extern int matt_find_connect_side(int seg0,int seg1);
122 grs_bitmap *satellite_bitmap,*station_bitmap,*terrain_bitmap; //!!*exit_bitmap,
123 vms_vector satellite_pos,satellite_upvec;
124 //!!grs_bitmap **exit_bitmap_list[1];
125 int station_modelnum,exit_modelnum,destroyed_exit_modelnum;
127 vms_vector station_pos = {0xf8c4<<10,0x3c1c<<12,0x372<<10};
129 #ifdef STATION_ENABLED
130 grs_bitmap *station_bitmap;
131 grs_bitmap **station_bitmap_list[1];
132 int station_modelnum;
135 vms_vector mine_exit_point;
136 vms_vector mine_ground_exit_point;
137 vms_vector mine_side_exit_point;
138 vms_matrix mine_exit_orient;
142 grs_bitmap terrain_bm_instance;
143 grs_bitmap satellite_bm_instance;
145 //find delta between two angles
146 fixang delta_ang(fixang a,fixang b)
148 fixang delta0,delta1;
150 return (abs(delta0 = a - b) < abs(delta1 = b - a)) ? delta0 : delta1;
154 //return though which side of seg0 is seg1
155 int matt_find_connect_side(int seg0,int seg1)
157 segment *Seg=&Segments[seg0];
160 for (i=MAX_SIDES_PER_SEGMENT;i--;) if (Seg->children[i]==seg1) return i;
165 extern int Kmatrix_nomovie_message;
167 #if defined(D2_OEM) || defined(COMPILATION)
168 #define MOVIE_REQUIRED 0
170 #define MOVIE_REQUIRED 1
173 //returns movie played status. see movie.h
174 int start_endlevel_movie()
176 char movie_name[] = "esa.mve";
180 //Assert(PLAYING_BUILTIN_MISSION); //only play movie for built-in mission
182 //Assert(N_MOVIES >= Last_level);
183 //Assert(N_MOVIES_SECRET >= -Last_secret_level);
186 if (Current_level_num == Last_level)
187 return 1; //don't play movie
189 if (Current_level_num > 0)
190 movie_name[2] = movie_table[Current_level_num-1];
193 return 0; //no escapes for secret level
195 Error("Invalid level number <%d>",Current_level_num);
199 memcpy(save_pal,gr_palette,768);
202 r=PlayMovie(movie_name,(Game_mode & GM_MULTI)?0:MOVIE_REQUIRED);
204 return 0; // movie not played for shareware
207 if (Newdemo_state == ND_STATE_PLAYBACK) {
208 set_screen_mode(SCREEN_GAME);
209 memcpy(gr_palette,save_pal,768);
213 if (r==MOVIE_NOT_PLAYED && (Game_mode & GM_MULTI))
214 Kmatrix_nomovie_message=1;
216 Kmatrix_nomovie_message=0;
226 if (terrain_bm_instance.bm_data)
227 d_free(terrain_bm_instance.bm_data);
229 if (satellite_bm_instance.bm_data)
230 d_free(satellite_bm_instance.bm_data);
235 //##satellite_bitmap = bm_load("earth.bbm");
236 //##terrain_bitmap = bm_load("moon.bbm");
238 //##load_terrain("matt5b.bbm"); //load bitmap as height array
239 //##//load_terrain("ttest2.bbm"); //load bitmap as height array
241 #ifdef STATION_ENABLED
242 station_bitmap = bm_load("steel3.bbm");
243 station_bitmap_list[0] = &station_bitmap;
245 station_modelnum = load_polygon_model("station.pof",1,station_bitmap_list,NULL);
248 //!! exit_bitmap = bm_load("steel1.bbm");
249 //!! exit_bitmap_list[0] = &exit_bitmap;
251 //!! exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL);
252 //!! destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL);
254 generate_starfield();
256 atexit(free_endlevel_data);
258 terrain_bm_instance.bm_data = satellite_bm_instance.bm_data = NULL;
261 object external_explosion;
262 int ext_expl_playing,mine_destroyed;
264 extern fix flash_scale;
266 vms_angvec exit_angles={-0xa00,0,0};
268 vms_matrix surface_orient;
270 int endlevel_data_loaded=0;
271 extern char last_palette_loaded[];
273 void start_endlevel_sequence()
276 int movie_played = MOVIE_NOT_PLAYED;
278 if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording
279 Newdemo_state = ND_STATE_PAUSED;
281 if (Newdemo_state == ND_STATE_PLAYBACK) { // don't do this if in playback mode
282 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
283 start_endlevel_movie();
284 strcpy(last_palette_loaded,""); //force palette load next time
288 if (Player_is_dead || ConsoleObject->flags&OF_SHOULD_BE_DEAD)
289 return; //don't start if dead!
291 // Dematerialize Buddy!
292 for (i=0; i<=Highest_object_index; i++)
293 if (Objects[i].type == OBJ_ROBOT)
294 if (Robot_info[Objects[i].id].companion) {
295 object_create_explosion(Objects[i].segnum, &Objects[i].pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE );
296 Objects[i].flags |= OF_SHOULD_BE_DEAD;
299 Players[Player_num].homing_object_dist = -F1_0; // Turn off homing sound.
301 reset_rear_view(); //turn off rear view if set
304 if (Game_mode & GM_MULTI) {
305 multi_send_endlevel_start(0);
306 network_do_frame(1, 1);
310 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
311 if (!(Game_mode & GM_MULTI))
312 movie_played = start_endlevel_movie();
314 if (!(Game_mode & GM_MULTI) && (movie_played == MOVIE_NOT_PLAYED) && endlevel_data_loaded)
315 { //don't have movie. Do rendered sequence, if available
316 int exit_models_loaded = 0;
318 if (Piggy_hamfile_version < 3)
319 exit_models_loaded = 1; // built-in for PC shareware
322 exit_models_loaded = load_exit_models();
324 if (exit_models_loaded)
326 start_rendered_endlevel_sequence();
331 //don't have movie or rendered sequence, fade out
332 gr_palette_fade_out(gr_palette, 32, 0);
334 PlayerFinishedLevel(0); //done with level
337 static int cockpit_mode_save;
339 void start_rendered_endlevel_sequence()
341 int last_segnum,exit_side,tunnel_length;
344 int segnum,old_segnum,entry_side,i;
346 //count segments in exit tunnel
348 old_segnum = ConsoleObject->segnum;
349 exit_side = find_exit_side(ConsoleObject);
350 segnum = Segments[old_segnum].children[exit_side];
353 entry_side = matt_find_connect_side(segnum,old_segnum);
354 exit_side = Side_opposite[entry_side];
356 segnum = Segments[segnum].children[exit_side];
358 } while (segnum >= 0);
361 PlayerFinishedLevel(0); //don't do special sequence
365 last_segnum = old_segnum;
367 //now pick transition segnum 1/3 of the way in
369 old_segnum = ConsoleObject->segnum;
370 exit_side = find_exit_side(ConsoleObject);
371 segnum = Segments[old_segnum].children[exit_side];
375 entry_side = matt_find_connect_side(segnum,old_segnum);
376 exit_side = Side_opposite[entry_side];
378 segnum = Segments[segnum].children[exit_side];
380 transition_segnum = segnum;
384 cockpit_mode_save = Cockpit_mode.intval;
387 if (Game_mode & GM_MULTI) {
388 multi_send_endlevel_start(0);
389 network_do_frame(1, 1);
393 Assert(last_segnum == exit_segnum);
394 songs_play_song( SONG_ENDLEVEL, 0 );
396 Endlevel_sequence = EL_FLYTHROUGH;
398 ConsoleObject->movement_type = MT_NONE; //movement handled by flythrough
399 ConsoleObject->control_type = CT_NONE;
401 Game_suspended |= SUSP_ROBOTS; //robots don't move
403 cur_fly_speed = desired_fly_speed = FLY_SPEED;
405 start_endlevel_flythrough(0,ConsoleObject,cur_fly_speed); //initialize
407 HUD_init_message( TXT_EXIT_SEQUENCE );
409 outside_mine = ext_expl_playing = 0;
419 extern flythrough_data fly_objects[];
421 extern object *slew_obj;
423 vms_angvec player_angles,player_dest_angles;
424 vms_angvec camera_desired_angles,camera_cur_angles;
426 #define CHASE_TURN_RATE (0x4000/4) //max turn per second
428 //returns bitmask of which angles are at dest. bits 0,1,2 = p,b,h
429 int chase_angles(vms_angvec *cur_angles,vms_angvec *desired_angles)
431 vms_angvec delta_angs,alt_angles,alt_delta_angs;
432 fix total_delta,alt_total_delta;
436 delta_angs.p = desired_angles->p - cur_angles->p;
437 delta_angs.h = desired_angles->h - cur_angles->h;
438 delta_angs.b = desired_angles->b - cur_angles->b;
441 //printf("chasing angles...desired = %x %x %x, cur = %x %x %x ",desired_angles->p,desired_angles->b,desired_angles->h,cur_angles->p,cur_angles->b,cur_angles->h);
443 total_delta = abs(delta_angs.p) + abs(delta_angs.b) + abs(delta_angs.h);
445 alt_angles.p = f1_0/2 - cur_angles->p;
446 alt_angles.b = cur_angles->b + f1_0/2;
447 alt_angles.h = cur_angles->h + f1_0/2;
449 alt_delta_angs.p = desired_angles->p - alt_angles.p;
450 alt_delta_angs.h = desired_angles->h - alt_angles.h;
451 alt_delta_angs.b = desired_angles->b - alt_angles.b;
452 //alt_delta_angs.b = 0;
454 alt_total_delta = abs(alt_delta_angs.p) + abs(alt_delta_angs.b) + abs(alt_delta_angs.h);
456 //printf("Total delta = %x, alt total_delta = %x\n",total_delta,alt_total_delta);
458 if (alt_total_delta < total_delta) {
459 //mprintf((0,"FLIPPING ANGLES!\n"));
460 //printf("FLIPPING ANGLES!\n");
461 *cur_angles = alt_angles;
462 delta_angs = alt_delta_angs;
465 frame_turn = fixmul(FrameTime,CHASE_TURN_RATE);
467 if (abs(delta_angs.p) < frame_turn) {
468 cur_angles->p = desired_angles->p;
472 if (delta_angs.p > 0)
473 cur_angles->p += frame_turn;
475 cur_angles->p -= frame_turn;
477 if (abs(delta_angs.b) < frame_turn) {
478 cur_angles->b = desired_angles->b;
482 if (delta_angs.b > 0)
483 cur_angles->b += frame_turn;
485 cur_angles->b -= frame_turn;
488 if (abs(delta_angs.h) < frame_turn) {
489 cur_angles->h = desired_angles->h;
493 if (delta_angs.h > 0)
494 cur_angles->h += frame_turn;
496 cur_angles->h -= frame_turn;
501 void stop_endlevel_sequence()
503 Interpolation_method = 0;
505 gr_palette_fade_out(gr_palette, 32, 0);
507 select_cockpit(cockpit_mode_save);
509 Endlevel_sequence = EL_OFF;
511 PlayerFinishedLevel(0);
515 #define VCLIP_BIG_PLAYER_EXPLOSION 58
517 //--unused-- vms_vector upvec = {0,f1_0,0};
519 //find the angle between the player's heading & the station
520 void get_angs_to_object(vms_angvec *av,vms_vector *targ_pos,vms_vector *cur_pos)
524 vm_vec_sub(&tv,targ_pos,cur_pos);
526 vm_extract_angles_vector(av,&tv);
529 void do_endlevel_frame()
532 static fix bank_rate;
533 vms_vector save_last_pos;
534 static fix explosion_wait1=0;
535 static fix explosion_wait2=0;
536 static fix ext_expl_halflife;
538 save_last_pos = ConsoleObject->last_pos; //don't let move code change this
540 ConsoleObject->last_pos = save_last_pos;
542 if (ext_expl_playing) {
544 external_explosion.lifeleft -= FrameTime;
545 do_explosion_sequence(&external_explosion);
547 if (external_explosion.lifeleft < ext_expl_halflife)
550 if (external_explosion.flags & OF_SHOULD_BE_DEAD)
551 ext_expl_playing = 0;
554 if (cur_fly_speed != desired_fly_speed) {
555 fix delta = desired_fly_speed - cur_fly_speed;
556 fix frame_accel = fixmul(FrameTime,FLY_ACCEL);
558 if (abs(delta) < frame_accel)
559 cur_fly_speed = desired_fly_speed;
562 cur_fly_speed += frame_accel;
564 cur_fly_speed -= frame_accel;
570 if (Endlevel_sequence==EL_OUTSIDE) {
573 vm_vec_sub(&tvec,&ConsoleObject->pos,&mine_side_exit_point);
575 if (vm_vec_dot(&tvec,&mine_exit_orient.fvec) > 0) {
580 tobj = object_create_explosion(exit_segnum,&mine_side_exit_point,i2f(50),VCLIP_BIG_PLAYER_EXPLOSION);
583 external_explosion = *tobj;
585 tobj->flags |= OF_SHOULD_BE_DEAD;
587 flash_scale = 0; //kill lights in mine
589 ext_expl_halflife = tobj->lifeleft;
591 ext_expl_playing = 1;
594 digi_link_sound_to_pos( SOUND_BIG_ENDLEVEL_EXPLOSION, exit_segnum, 0, &mine_side_exit_point, 0, i2f(3)/4 );
598 //do explosions chasing player
599 if ((explosion_wait1-=FrameTime) < 0) {
603 static int sound_count;
605 vm_vec_scale_add(&tpnt,&ConsoleObject->pos,&ConsoleObject->orient.fvec,-ConsoleObject->size*5);
606 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-D_RAND_MAX/2)*15);
607 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-D_RAND_MAX/2)*15);
609 segnum = find_point_seg(&tpnt,ConsoleObject->segnum);
612 expl = object_create_explosion(segnum,&tpnt,i2f(20),VCLIP_BIG_PLAYER_EXPLOSION);
613 if (d_rand()<10000 || ++sound_count==7) { //pseudo-random
614 digi_link_sound_to_pos( SOUND_TUNNEL_EXPLOSION, segnum, 0, &tpnt, 0, F1_0 );
619 explosion_wait1 = 0x2000 + d_rand()/4;
624 //do little explosions on walls
625 if (Endlevel_sequence >= EL_FLYTHROUGH && Endlevel_sequence < EL_OUTSIDE)
626 if ((explosion_wait2-=FrameTime) < 0) {
631 //create little explosion on wall
633 vm_vec_copy_scale(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-D_RAND_MAX/2)*100);
634 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-D_RAND_MAX/2)*100);
635 vm_vec_add2(&tpnt,&ConsoleObject->pos);
637 if (Endlevel_sequence == EL_FLYTHROUGH)
638 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*200);
640 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*60);
642 //find hit point on wall
644 fq.p0 = &ConsoleObject->pos;
646 fq.startseg = ConsoleObject->segnum;
649 fq.ignore_obj_list = NULL;
652 find_vector_intersection(&fq,&hit_data);
654 if (hit_data.hit_type==HIT_WALL && hit_data.hit_seg!=-1)
655 object_create_explosion(hit_data.hit_seg,&hit_data.hit_pnt,i2f(3)+d_rand()*6,VCLIP_SMALL_EXPLOSION);
657 explosion_wait2 = (0xa00 + d_rand()/8)/2;
660 switch (Endlevel_sequence) {
664 case EL_FLYTHROUGH: {
666 do_endlevel_flythrough(0);
668 if (ConsoleObject->segnum == transition_segnum) {
670 if (PLAYING_BUILTIN_MISSION && start_endlevel_movie() != MOVIE_NOT_PLAYED)
671 stop_endlevel_sequence();
675 //songs_play_song( SONG_ENDLEVEL, 0 );
677 Endlevel_sequence = EL_LOOKBACK;
679 objnum = obj_create(OBJ_CAMERA, 0,
680 ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0,
681 CT_NONE,MT_NONE,RT_NONE);
683 if (objnum == -1) { //can't get object, so abort
684 mprintf((1, "Can't get object for endlevel sequence. Aborting endlevel sequence.\n"));
685 stop_endlevel_sequence();
689 Viewer = endlevel_camera = &Objects[objnum];
691 select_cockpit(CM_LETTERBOX);
693 fly_objects[1] = fly_objects[0];
694 fly_objects[1].obj = endlevel_camera;
695 fly_objects[1].speed = (5*cur_fly_speed)/4;
696 fly_objects[1].offset_frac = 0x4000;
698 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,i2f(7));
711 do_endlevel_flythrough(0);
712 do_endlevel_flythrough(1);
718 if (timer < 0) //reduce speed
719 fly_objects[1].speed = fly_objects[0].speed;
722 if (endlevel_camera->segnum == exit_segnum) {
723 vms_angvec cam_angles,exit_seg_angles;
725 Endlevel_sequence = EL_OUTSIDE;
729 vm_vec_negate(&endlevel_camera->orient.fvec);
730 vm_vec_negate(&endlevel_camera->orient.rvec);
732 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
733 vm_extract_angles_matrix(&exit_seg_angles,&mine_exit_orient);
734 bank_rate = (-exit_seg_angles.b - cam_angles.b)/2;
736 ConsoleObject->control_type = endlevel_camera->control_type = CT_NONE;
739 slew_obj = endlevel_camera;
748 vms_angvec cam_angles;
751 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
753 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,-2*cur_fly_speed));
754 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.uvec,fixmul(FrameTime,-cur_fly_speed/10));
756 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
757 cam_angles.b += fixmul(bank_rate,FrameTime);
758 vm_angles_2_matrix(&endlevel_camera->orient,&cam_angles);
765 Endlevel_sequence = EL_STOPPED;
767 vm_extract_angles_matrix(&player_angles,&ConsoleObject->orient);
778 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
779 chase_angles(&player_angles,&player_dest_angles);
780 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
782 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
789 slew_obj = endlevel_camera;
790 _do_slew_movement(endlevel_camera,1,1);
791 timer += FrameTime; //make time stop
795 #ifdef SHORT_SEQUENCE
797 stop_endlevel_sequence();
800 Endlevel_sequence = EL_PANNING;
802 vm_extract_angles_matrix(&camera_cur_angles,&endlevel_camera->orient);
807 if (Game_mode & GM_MULTI) { // try to skip part of the seq if multiplayer
808 stop_endlevel_sequence();
812 //mprintf((0,"Switching to pan...\n"));
813 #endif //SHORT_SEQUENCE
820 #ifndef SHORT_SEQUENCE
826 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
827 chase_angles(&player_angles,&player_dest_angles);
828 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
829 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
832 _do_slew_movement(endlevel_camera,1,1);
835 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
836 mask = chase_angles(&camera_cur_angles,&camera_desired_angles);
837 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
843 Endlevel_sequence = EL_CHASING;
845 vm_vec_normalized_dir_quick(&tvec,&station_pos,&ConsoleObject->pos);
846 vm_vector_2_matrix(&ConsoleObject->orient,&tvec,&surface_orient.uvec,NULL);
848 desired_fly_speed *= 2;
850 //mprintf((0,"Switching to chase...\n"));
862 _do_slew_movement(endlevel_camera,1,1);
865 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
866 chase_angles(&camera_cur_angles,&camera_desired_angles);
869 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
872 d = vm_vec_dist_quick(&ConsoleObject->pos,&endlevel_camera->pos);
874 speed_scale = fixdiv(d,i2f(0x20));
877 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
878 chase_angles(&player_angles,&player_dest_angles);
879 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
881 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
883 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,fixmul(speed_scale,cur_fly_speed)));
885 if (vm_vec_dist(&ConsoleObject->pos,&station_pos) < i2f(10))
886 stop_endlevel_sequence();
892 #endif //ifdef SHORT_SEQUENCE
900 //find which side to fly out of
901 int find_exit_side(object *obj)
904 vms_vector prefvec,segcenter,sidevec;
907 segment *pseg = &Segments[obj->segnum];
911 vm_vec_normalized_dir_quick(&prefvec,&obj->pos,&obj->last_pos);
913 compute_segment_center(&segcenter,pseg);
916 for (i=MAX_SIDES_PER_SEGMENT;--i >= 0;) {
919 if (pseg->children[i]!=-1) {
921 compute_center_point_on_side(&sidevec,pseg,i);
922 vm_vec_normalized_dir_quick(&sidevec,&sidevec,&segcenter);
923 d = vm_vec_dotprod(&sidevec,&prefvec);
925 if (labs(d) < MIN_D) d=0;
927 if (d > best_val) {best_val=d; best_side=i;}
932 Assert(best_side!=-1);
937 extern fix Render_zoom; //the player's zoom factor
939 extern vms_vector Viewer_eye; //valid during render
941 void draw_exit_model()
943 vms_vector model_pos;
946 vm_vec_scale_add(&model_pos,&mine_exit_point,&mine_exit_orient.fvec,i2f(f));
947 vm_vec_scale_add2(&model_pos,&mine_exit_orient.uvec,i2f(u));
949 draw_polygon_model(&model_pos,&mine_exit_orient,NULL,(mine_destroyed)?destroyed_exit_modelnum:exit_modelnum,0,f1_0,NULL,NULL);
953 int exit_point_bmx,exit_point_bmy;
955 fix satellite_size = i2f(400);
957 #define SATELLITE_DIST i2f(1024)
958 #define SATELLITE_WIDTH satellite_size
959 #define SATELLITE_HEIGHT ((satellite_size*9)/4) //((satellite_size*5)/2)
961 void render_external_scene(fix eye_offset)
964 Viewer_eye = Viewer->pos;
967 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
969 g3_set_view_matrix(&Viewer->pos,&Viewer->orient,Render_zoom);
971 //g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16)); //,-1);
972 gr_clear_canvas(BM_XRGB(0,0,0));
974 g3_start_instance_matrix(&vmd_zero_vector,&surface_orient);
983 g3_rotate_point(&p,&satellite_pos);
984 g3_rotate_delta_vec(&delta,&satellite_upvec);
986 g3_add_delta_vec(&top_pnt,&p,&delta);
988 if (! (p.p3_codes & CC_BEHIND)) {
989 int save_im = Interpolation_method;
990 //p.p3_flags &= ~PF_PROJECTED;
991 //g3_project_point(&p);
992 if (! (p.p3_flags & PF_OVERFLOW)) {
993 Interpolation_method = 0;
994 //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
995 g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
996 Interpolation_method = save_im;
1001 #ifdef STATION_ENABLED
1002 draw_polygon_model(&station_pos,&vmd_identity_matrix,NULL,station_modelnum,0,f1_0,NULL,NULL);
1005 render_terrain(&mine_ground_exit_point,exit_point_bmx,exit_point_bmy);
1008 if (ext_expl_playing)
1009 draw_fireball(&external_explosion);
1012 render_object(ConsoleObject);
1016 #define MAX_STARS 500
1018 vms_vector stars[MAX_STARS];
1020 void generate_starfield()
1024 for (i=0;i<MAX_STARS;i++) {
1026 stars[i].x = (d_rand() - D_RAND_MAX/2) << 14;
1027 stars[i].z = (d_rand() - D_RAND_MAX/2) << 14;
1028 stars[i].y = (d_rand()/2) << 14;
1039 for (i=0;i<MAX_STARS;i++) {
1042 gr_setcolor(BM_XRGB(intensity,intensity,intensity));
1046 //g3_rotate_point(&p,&stars[i]);
1047 g3_rotate_delta_vec(&p.p3_vec,&stars[i]);
1050 if (p.p3_codes == 0) {
1052 p.p3_flags &= ~PF_PROJECTED;
1054 g3_project_point(&p);
1056 gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy));
1061 //@@ vms_vector delta;
1062 //@@ g3s_point top_pnt;
1064 //@@ g3_rotate_point(&p,&satellite_pos);
1065 //@@ g3_rotate_delta_vec(&delta,&satellite_upvec);
1067 //@@ g3_add_delta_vec(&top_pnt,&p,&delta);
1069 //@@ if (! (p.p3_codes & CC_BEHIND)) {
1070 //@@ int save_im = Interpolation_method;
1071 //@@ Interpolation_method = 0;
1072 //@@ //p.p3_flags &= ~PF_PROJECTED;
1073 //@@ g3_project_point(&p);
1074 //@@ if (! (p.p3_flags & PF_OVERFLOW))
1075 //@@ //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1076 //@@ g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1077 //@@ Interpolation_method = save_im;
1083 void endlevel_render_mine(fix eye_offset)
1087 Viewer_eye = Viewer->pos;
1089 if (Viewer->type == OBJ_PLAYER )
1090 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.fvec,(Viewer->size*3)/4);
1093 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
1096 if (Function_mode==FMODE_EDITOR)
1097 Viewer_eye = Viewer->pos;
1100 if (Endlevel_sequence >= EL_OUTSIDE) {
1102 start_seg_num = exit_segnum;
1105 start_seg_num = find_point_seg(&Viewer_eye,Viewer->segnum);
1107 if (start_seg_num==-1)
1108 start_seg_num = Viewer->segnum;
1111 if (Endlevel_sequence == EL_LOOKBACK) {
1112 vms_matrix headm,viewm;
1113 vms_angvec angles = {0,0,0x7fff};
1115 vm_angles_2_matrix(&headm,&angles);
1116 vm_matrix_x_matrix(&viewm,&Viewer->orient,&headm);
1117 g3_set_view_matrix(&Viewer_eye,&viewm,Render_zoom);
1120 g3_set_view_matrix(&Viewer_eye,&Viewer->orient,Render_zoom);
1122 render_mine(start_seg_num,eye_offset, 0);
1125 void render_endlevel_frame(fix eye_offset)
1130 if (Endlevel_sequence < EL_OUTSIDE)
1131 endlevel_render_mine(eye_offset);
1133 render_external_scene(eye_offset);
1140 ///////////////////////// copy of flythrough code for endlevel
1143 #define MAX_FLY_OBJECTS 2
1145 flythrough_data fly_objects[MAX_FLY_OBJECTS];
1147 flythrough_data *flydata;
1149 int matt_find_connect_side(int seg0,int seg1);
1151 void compute_segment_center(vms_vector *vp,segment *sp);
1153 fixang delta_ang(fixang a,fixang b);
1154 fixang interp_angle(fixang dest,fixang src,fixang step);
1156 #define DEFAULT_SPEED i2f(16)
1160 //if speed is zero, use default speed
1161 void start_endlevel_flythrough(int n,object *obj,fix speed)
1163 flydata = &fly_objects[n];
1167 flydata->first_time = 1;
1169 flydata->speed = speed?speed:DEFAULT_SPEED;
1171 flydata->offset_frac = 0;
1174 static vms_angvec *angvec_add2_scale(vms_angvec *dest,vms_vector *src,fix s)
1176 dest->p += fixmul(src->x,s);
1177 dest->b += fixmul(src->z,s);
1178 dest->h += fixmul(src->y,s);
1183 #define MAX_ANGSTEP 0x4000 //max turn per second
1185 #define MAX_SLIDE_PER_SEGMENT 0x10000
1187 void do_endlevel_flythrough(int n)
1193 flydata = &fly_objects[n];
1196 old_player_seg = obj->segnum;
1198 //move the player for this frame
1200 if (!flydata->first_time) {
1202 vm_vec_scale_add2(&obj->pos,&flydata->step,FrameTime);
1203 angvec_add2_scale(&flydata->angles,&flydata->angstep,FrameTime);
1205 vm_angles_2_matrix(&obj->orient,&flydata->angles);
1208 //check new player seg
1210 update_object_seg(obj);
1211 pseg = &Segments[obj->segnum];
1213 if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg
1214 vms_vector curcenter,nextcenter;
1215 fix step_size,seg_time;
1216 short entry_side,exit_side = -1;//what sides we entry and leave through
1217 vms_vector dest_point; //where we are heading (center of exit_side)
1218 vms_angvec dest_angles; //where we want to be pointing
1219 vms_matrix dest_orient;
1224 //find new exit side
1226 if (!flydata->first_time) {
1228 entry_side = matt_find_connect_side(obj->segnum,old_player_seg);
1229 exit_side = Side_opposite[entry_side];
1232 if (flydata->first_time || entry_side==-1 || pseg->children[exit_side]==-1)
1233 exit_side = find_exit_side(obj);
1235 { //find closest side to align to
1236 fix d,largest_d=-f1_0;
1242 get_side_normal(pseg, i, 0, &v1 );
1243 d = vm_vec_dot(&v1,&flydata->obj->orient.uvec);
1245 d = vm_vec_dot(&pseg->sides[i].normals[0],&flydata->obj->orient.uvec);
1247 if (d > largest_d) {largest_d = d; up_side=i;}
1252 //update target point & angles
1254 compute_center_point_on_side(&dest_point,pseg,exit_side);
1256 //update target point and movement points
1258 //offset object sideways
1259 if (flydata->offset_frac) {
1265 if (i!=entry_side && i!=exit_side && i!=up_side && i!=Side_opposite[up_side])
1273 compute_center_point_on_side(&s0p,pseg,s0);
1274 compute_center_point_on_side(&s1p,pseg,s1);
1275 dist = fixmul(vm_vec_dist(&s0p,&s1p),flydata->offset_frac);
1277 if (dist-flydata->offset_dist > MAX_SLIDE_PER_SEGMENT)
1278 dist = flydata->offset_dist + MAX_SLIDE_PER_SEGMENT;
1280 flydata->offset_dist = dist;
1282 vm_vec_scale_add2(&dest_point,&obj->orient.rvec,dist);
1286 vm_vec_sub(&flydata->step,&dest_point,&obj->pos);
1287 step_size = vm_vec_normalize_quick(&flydata->step);
1288 vm_vec_scale(&flydata->step,flydata->speed);
1290 compute_segment_center(&curcenter,pseg);
1291 compute_segment_center(&nextcenter,&Segments[pseg->children[exit_side]]);
1292 vm_vec_sub(&flydata->headvec,&nextcenter,&curcenter);
1297 get_side_normal(pseg, up_side, 0, &_v1 );
1298 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&_v1,NULL);
1301 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&pseg->sides[up_side].normals[0],NULL);
1303 vm_extract_angles_matrix(&dest_angles,&dest_orient);
1305 if (flydata->first_time)
1306 vm_extract_angles_matrix(&flydata->angles,&obj->orient);
1308 seg_time = fixdiv(step_size,flydata->speed); //how long through seg
1311 flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angles.p),seg_time)));
1312 flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angles.b),seg_time)));
1313 flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angles.h),seg_time)));
1317 flydata->angles = dest_angles;
1318 flydata->angstep.x = flydata->angstep.y = flydata->angstep.z = 0;
1322 flydata->first_time=0;
1326 #define ROT_SPEED 8 //rate of rotation while key held down
1327 #define VEL_SPEED (15) //rate of acceleration while key held down
1329 extern short old_joy_x,old_joy_y; //position last time around
1334 #ifdef SLEW_ON //this is a special routine for slewing around external scene
1335 int _do_slew_movement(object *obj, int check_keys, int check_joy )
1338 vms_vector svel, movement; //scaled velocity (per this frame)
1339 vms_matrix rotmat,new_pm;
1340 int joy_x,joy_y,btns;
1341 int joyx_moved,joyy_moved;
1344 if (keyd_pressed[KEY_PAD5])
1345 vm_vec_zero(&obj->phys_info.velocity);
1348 obj->phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
1349 obj->phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
1350 obj->phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
1352 rotang.pitch = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED;
1353 rotang.bank = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
1354 rotang.head = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
1357 rotang.pitch = rotang.bank = rotang.head = 0;
1359 //check for joystick movement
1361 if (check_joy && joy_present) {
1362 joy_get_pos(&joy_x,&joy_y);
1363 btns=joy_get_btns();
1365 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
1366 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
1368 if (abs(joy_x) < JOY_NULL) joy_x = 0;
1369 if (abs(joy_y) < JOY_NULL) joy_y = 0;
1372 if (!rotang.pitch) rotang.pitch = fixmul(-joy_y * 512,FrameTime); else;
1374 if (joyy_moved) obj->phys_info.velocity.z = -joy_y * 8192;
1376 if (!rotang.head) rotang.head = fixmul(joy_x * 512,FrameTime);
1378 if (joyx_moved) old_joy_x = joy_x;
1379 if (joyy_moved) old_joy_y = joy_y;
1382 moved = rotang.pitch | rotang.bank | rotang.head;
1384 vm_angles_2_matrix(&rotmat,&rotang);
1385 vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
1386 obj->orient = new_pm;
1387 vm_transpose_matrix(&new_pm); //make those columns rows
1389 moved |= obj->phys_info.velocity.x | obj->phys_info.velocity.y | obj->phys_info.velocity.z;
1391 svel = obj->phys_info.velocity;
1392 vm_vec_scale(&svel,FrameTime); //movement in this frame
1393 vm_vec_rotate(&movement,&svel,&new_pm);
1395 vm_vec_add2(&obj->pos,&movement);
1397 moved |= (movement.x || movement.y || movement.z);
1406 #define STATION_DIST i2f(1024)
1408 int convert_ext( char *dest, char *ext )
1412 t = strchr(dest,'.');
1414 if (t && (t-dest <= 8)) {
1424 //called for each level to load & setup the exit sequence
1425 void load_endlevel_data(int level_num)
1428 char line[LINE_LEN],*p;
1430 int var,segnum,sidenum;
1432 int have_binary = 0;
1434 endlevel_data_loaded = 0; //not loaded yet
1439 if (level_num<0) //secret level
1440 strcpy(filename,Secret_level_names[-level_num-1]);
1442 strcpy(filename,Level_names[level_num-1]);
1444 if (!convert_ext(filename,"END"))
1445 Error("Error converting filename <%s> for endlevel data\n",filename);
1447 ifile = cfopen(filename,"rb");
1451 convert_ext(filename,"txb");
1453 ifile = cfopen(filename,"rb");
1457 con_printf(CON_DEBUG, "Cannot load file text of binary version of <%s>\n",filename);
1458 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1470 //ok...this parser is pretty simple. It ignores comments, but
1471 //everything else must be in the right place
1475 while (cfgets(line,LINE_LEN,ifile)) {
1478 decode_text_line (line);
1480 if ((p=strchr(line,';'))!=NULL)
1481 *p = 0; //cut off comment
1483 for (p=line+strlen(line);p>line && isspace(*p);*p--=0);
1484 for (p=line;isspace(*p);p++);
1486 if (!*p) //empty line
1491 case 0: { //ground terrain
1495 if (terrain_bm_instance.bm_data)
1496 d_free(terrain_bm_instance.bm_data);
1498 Assert(terrain_bm_instance.bm_data == NULL);
1500 iff_error = iff_read_bitmap(p,&terrain_bm_instance,BM_LINEAR,pal);
1501 if (iff_error != IFF_NO_ERROR) {
1502 Warning("Can't load exit terrain from file %s: IFF error: %s",
1503 p, iff_errormsg(iff_error));
1504 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1508 terrain_bitmap = &terrain_bm_instance;
1510 gr_remap_bitmap_good( terrain_bitmap, pal, iff_transparent_color, -1);
1515 case 1: //height map
1523 sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
1526 case 3: //exit heading
1528 exit_angles.h = i2f(atoi(p))/360;
1531 case 4: { //planet bitmap
1535 if (satellite_bm_instance.bm_data)
1536 d_free(satellite_bm_instance.bm_data);
1538 iff_error = iff_read_bitmap(p,&satellite_bm_instance,BM_LINEAR,pal);
1539 if (iff_error != IFF_NO_ERROR) {
1540 Warning("Can't load exit satellite from file %s: IFF error: %s",
1541 p, iff_errormsg(iff_error));
1542 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1546 satellite_bitmap = &satellite_bm_instance;
1547 gr_remap_bitmap_good( satellite_bitmap, pal, iff_transparent_color, -1);
1553 case 7: { //station pos
1558 sscanf(p,"%d,%d",&head,&pitch);
1560 ta.h = i2f(head)/360;
1561 ta.p = -i2f(pitch)/360;
1564 vm_angles_2_matrix(&tm,&ta);
1567 satellite_pos = tm.fvec;
1568 //vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
1570 station_pos = tm.fvec;
1575 case 6: //planet size
1576 satellite_size = i2f(atoi(p));
1584 Assert(var == NUM_VARS);
1587 // OK, now the data is loaded. Initialize everything
1589 //find the exit sequence by searching all segments for a side with
1592 for (segnum=0,exit_segnum=-1;exit_segnum==-1 && segnum<=Highest_segment_index;segnum++)
1593 for (sidenum=0;sidenum<6;sidenum++)
1594 if (Segments[segnum].children[sidenum] == -2) {
1595 exit_segnum = segnum;
1596 exit_side = sidenum;
1600 Assert(exit_segnum!=-1);
1602 compute_segment_center(&mine_exit_point,&Segments[exit_segnum]);
1603 extract_orient_from_segment(&mine_exit_orient,&Segments[exit_segnum]);
1604 compute_center_point_on_side(&mine_side_exit_point,&Segments[exit_segnum],exit_side);
1606 vm_vec_scale_add(&mine_ground_exit_point,&mine_exit_point,&mine_exit_orient.uvec,-i2f(20));
1608 //compute orientation of surface
1611 vms_matrix exit_orient,tm;
1613 vm_angles_2_matrix(&exit_orient,&exit_angles);
1614 vm_transpose_matrix(&exit_orient);
1615 vm_matrix_x_matrix(&surface_orient,&mine_exit_orient,&exit_orient);
1617 vm_copy_transpose_matrix(&tm,&surface_orient);
1618 vm_vec_rotate(&tv,&station_pos,&tm);
1619 vm_vec_scale_add(&station_pos,&mine_exit_point,&tv,STATION_DIST);
1621 vm_vec_rotate(&tv,&satellite_pos,&tm);
1622 vm_vec_scale_add(&satellite_pos,&mine_exit_point,&tv,SATELLITE_DIST);
1624 vm_vector_2_matrix(&tm,&tv,&surface_orient.uvec,NULL);
1625 vm_vec_copy_scale(&satellite_upvec,&tm.uvec,SATELLITE_HEIGHT);
1632 endlevel_data_loaded = 1;