2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Headerfile for effects.c
26 #define MAX_EFFECTS 110
28 //flags for eclips. If no flags are set, always plays
30 #define EF_CRITICAL 1 //this doesn't get played directly (only when mine critical)
31 #define EF_ONE_SHOT 2 //this is a special that gets played once
32 #define EF_STOPPED 4 //this has been stopped
34 typedef struct eclip {
35 vclip vc; //imbedded vclip
36 fix time_left; //for sequencing
37 int frame_count; //for sequencing
38 short changing_wall_texture; //Which element of Textures array to replace.
39 short changing_object_texture; //Which element of ObjBitmapPtrs array to replace.
40 int flags; //see above
41 int crit_clip; //use this clip instead of above one when mine critical
42 int dest_bm_num; //use this bitmap when monitor destroyed
43 int dest_vclip; //what vclip to play when exploding
44 int dest_eclip; //what eclip to play when exploding
45 fix dest_size; //3d size of explosion
46 int sound_num; //what sound this makes
47 int segnum,sidenum; //what seg & side, for one-shot clips
50 extern int Num_effects;
51 extern eclip Effects[MAX_EFFECTS];
53 // Set up special effects.
54 extern void init_special_effects(void);
56 // Clear any active one-shots
57 void reset_special_effects(void);
59 // Function called in game loop to do effects.
60 extern void do_special_effects(void);
63 extern void restore_effect_bitmap_icons(void);
65 //stop an effect from animating. Show first frame.
66 void stop_effect(int effect_num);
68 //restart a stopped effect
69 void restart_effect(int effect_num);
72 #define eclip_read_n(ec, n, fp) cfread(ec, sizeof(eclip), n, fp)
75 * reads n eclip structs from a CFILE
77 extern int eclip_read_n(eclip *ec, int n, CFILE *fp);
80 #endif /* _EFFECTS_H */