1 /* $Id: med.c,v 1.5 2004-12-24 05:17:09 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Editor loop for Inferno
27 #define DIAGNOSTIC_MESSAGE_MAX 90
28 #define EDITOR_STATUS_MESSAGE_DURATION 4 // Shows for 3+..4 seconds
41 //#define INCLUDE_XLISP
48 //#include "gamemine.h"
76 #include "texpage.h" // Textue selection paging stuff
77 #include "objpage.h" // Object selection paging stuff
93 //#include <wsample.h> //should come after inferno.h to get mark setting //Not included here.
95 #define COMPRESS_INTERVAL 5 // seconds
97 //char *undo_status[128];
101 //these are instances of canvases, pointed to by variables below
102 grs_canvas _canv_editor_game; //the game on the editor screen
104 //these are pointers to our canvases
105 grs_canvas *Canv_editor; //the editor screen
106 grs_canvas *Canv_editor_game=&_canv_editor_game; //the game on the editor screen
108 grs_canvas *canv_offscreen; //for off-screen rendering
109 grs_canvas *Pad_text_canvas; // Keypad text
111 grs_font *editor_font=NULL;
113 //where the editor is looking
114 vms_vector Ed_view_target={0,0,0};
116 int gamestate_not_restored = 0;
118 UI_WINDOW * EditorWindow;
120 int Large_view_index = -1;
122 UI_GADGET_USERBOX * GameViewBox;
123 UI_GADGET_USERBOX * LargeViewBox;
124 UI_GADGET_USERBOX * GroupViewBox;
127 UI_GADGET_USERBOX * TopViewBox;
128 UI_GADGET_USERBOX * FrontViewBox;
129 UI_GADGET_USERBOX * RightViewBox;
132 UI_GADGET_ICON * ViewIcon;
133 UI_GADGET_ICON * AllIcon;
134 UI_GADGET_ICON * AxesIcon;
135 UI_GADGET_ICON * ChaseIcon;
136 UI_GADGET_ICON * OutlineIcon;
137 UI_GADGET_ICON * LockIcon;
138 //-NOLIGHTICON- UI_GADGET_ICON * LightIcon;
140 UI_EVENT * DemoBuffer = NULL;
142 //grs_canvas * BigCanvas[2];
143 //int CurrentBigCanvas = 0;
144 //int BigCanvasFirstTime = 1;
146 int Found_seg_index=0; // Index in Found_segs corresponding to Cursegp
149 void print_status_bar( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
152 gr_set_current_canvas( NULL );
153 gr_set_curfont(editor_font);
154 gr_set_fontcolor( CBLACK, CGREY );
155 gr_get_string_size( message, &w, &h, &aw );
156 gr_string( 4, 583, message );
157 gr_set_fontcolor( CBLACK, CWHITE );
158 gr_setcolor( CGREY );
159 gr_rect( 4+w, 583, 799, 599 );
162 void print_diagnostic( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
165 gr_set_current_canvas( NULL );
166 gr_set_curfont(editor_font);
167 gr_set_fontcolor( CBLACK, CGREY );
168 gr_get_string_size( message, &w, &h, &aw );
169 gr_string( 4, 583, message );
170 gr_set_fontcolor( CBLACK, CWHITE );
171 gr_setcolor( CGREY );
172 gr_rect( 4+w, 583, 799, 599 );
175 static char status_line[DIAGNOSTIC_MESSAGE_MAX];
177 struct tm Editor_status_last_time;
179 void editor_status( const char *format, ... )
183 va_start(ap, format);
184 vsprintf(status_line, format, ap);
187 print_status_bar(status_line);
189 Editor_status_last_time = Editor_time_of_day;
193 // int tm_sec; /* seconds after the minute -- [0,61] */
194 // int tm_min; /* minutes after the hour -- [0,59] */
195 // int tm_hour; /* hours after midnight -- [0,23] */
196 // int tm_mday; /* day of the month -- [1,31] */
197 // int tm_mon; /* months since January -- [0,11] */
198 // int tm_year; /* years since 1900 */
199 // int tm_wday; /* days since Sunday -- [0,6] */
200 // int tm_yday; /* days since January 1 -- [0,365]*/
201 // int tm_isdst; /* Daylight Savings Time flag */
203 void clear_editor_status(void)
205 int cur_time = Editor_time_of_day.tm_hour * 3600 + Editor_time_of_day.tm_min*60 + Editor_time_of_day.tm_sec;
206 int erase_time = Editor_status_last_time.tm_hour * 3600 + Editor_status_last_time.tm_min*60 + Editor_status_last_time.tm_sec + EDITOR_STATUS_MESSAGE_DURATION;
208 if (cur_time > erase_time) {
210 char message[DIAGNOSTIC_MESSAGE_MAX];
212 for (i=0; i<DIAGNOSTIC_MESSAGE_MAX-1; i++)
216 print_status_bar(message);
217 Editor_status_last_time.tm_hour = 99;
222 void diagnostic_message( const char *format, ... )
224 char diag_line[DIAGNOSTIC_MESSAGE_MAX];
228 va_start(ap, format);
229 vsprintf(diag_line, format, ap);
232 editor_status(diag_line);
236 static char sub_status_line[DIAGNOSTIC_MESSAGE_MAX];
238 void editor_sub_status( const char *format, ... )
243 va_start(ap, format);
244 vsprintf(sub_status_line, format, ap);
247 gr_set_current_canvas( NULL );
248 gr_set_curfont(editor_font);
249 gr_set_fontcolor( BM_XRGB(0,0,31), CGREY );
250 gr_get_string_size( sub_status_line, &w, &h, &aw );
251 gr_string( 500, 583, sub_status_line );
252 gr_set_fontcolor( CBLACK, CWHITE );
253 gr_setcolor( CGREY );
254 gr_rect( 500+w, 583, 799, 599 );
257 int DropIntoDebugger()
281 int GotoGameCommon(int mode) {
284 //@@ init_player_stats();
286 //@@ Player_init.pos = Player->pos;
287 //@@ Player_init.orient = Player->orient;
288 //@@ Player_init.segnum = Player->segnum;
290 // -- must always save gamesave.sav because the restore-objects code relies on it
291 // -- that code could be made smarter and use the original file, if appropriate.
293 if (gamestate_not_restored == 0) {
294 gamestate_not_restored = 1;
295 save_level("GAMESAVE.LVL");
296 editor_status("Gamestate saved.\n");
297 mprintf((0, "Gamestate saved.\n"));
300 ai_reset_all_paths();
310 return GotoGameCommon(3);
315 return GotoGameCommon(2);
319 void ReadLispMacro( FILE * file, char * buffer )
327 fscanf( file, " { %s } ", buffer );
335 if ( c == '(' ) pcount++;
336 if ( c == ')' ) break;
344 static int (*KeyFunction[2048])();
355 MALLOC( LispCommand, char, DIAGNOSTIC_MESSAGE_MAX );
357 for (i=0; i<2048; i++ )
358 KeyFunction[i] = NULL;
360 keyfile = fopen( "GLOBAL.KEY", "rt" );
363 while (fscanf( keyfile, " %s %s ", keypress, LispCommand ) != EOF )
365 //ReadLispMacro( keyfile, LispCommand );
367 if ( (key=DecodeKeyText( keypress ))!= -1 )
370 KeyFunction[key] = func_get( LispCommand, &np );
372 Error( "Bad key %s in GLOBAL.KEY!", keypress );
386 init_med_functions(); // Must be called before medlisp_init
388 ui_pad_read( 0, "segmove.pad" );
389 ui_pad_read( 1, "segsize.pad" );
390 ui_pad_read( 2, "curve.pad" );
391 ui_pad_read( 3, "texture.pad" );
392 ui_pad_read( 4, "object.pad" );
393 ui_pad_read( 5, "objmov.pad" );
394 ui_pad_read( 6, "group.pad" );
395 ui_pad_read( 7, "lighting.pad" );
396 ui_pad_read( 8, "test.pad" );
400 editor_font = gr_init_font( "pc8x16.fnt" );
402 menubar_init( "MED.MNU" );
404 canv_offscreen = gr_create_canvas(LVIEW_W,LVIEW_H);
406 Draw_all_segments = 1; // Say draw all segments, not just connected ones
410 // atexit(close_editor);
412 Clear_window = 1; // do full window clear.
417 MessageBox( -2, -2, 1, "INFERNO Mine Editor\n\n" \
418 "Copyright (c) 1993 Parallax Software Corp.",
423 void move_player_2_segment(segment *seg,int side);
425 int SetPlayerFromCurseg()
427 move_player_2_segment(Cursegp,Curside);
428 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
432 int fuelcen_create_from_curseg()
434 Curseg2p->special = SEGMENT_IS_FUELCEN;
435 fuelcen_activate(Cursegp, Curseg2p->special);
439 int repaircen_create_from_curseg()
441 Int3(); // -- no longer supported!
442 // Curseg2p->special = SEGMENT_IS_REPAIRCEN;
443 // fuelcen_activate(Cursegp, Curseg2p->special);
447 int controlcen_create_from_curseg()
449 Curseg2p->special = SEGMENT_IS_CONTROLCEN;
450 fuelcen_activate(Cursegp, Curseg2p->special);
454 int robotmaker_create_from_curseg()
456 Curseg2p->special = SEGMENT_IS_ROBOTMAKER;
457 fuelcen_activate(Cursegp, Curseg2p->special);
461 int fuelcen_reset_all() {
466 int fuelcen_delete_from_curseg() {
467 fuelcen_delete( Cursegp );
472 //@@//this routine places the viewer in the center of the side opposite to curside,
473 //@@//with the view toward the center of curside
474 //@@int SetPlayerFromCursegMinusOne()
478 //@@// int newseg,newside;
479 //@@// get_previous_segment(SEG_PTR_2_NUM(Cursegp),Curside,&newseg,&newside);
480 //@@// move_player_2_segment(&Segments[newseg],newside);
482 //@@ med_compute_center_point_on_side(&Player->obj_position,Cursegp,Side_opposite[Curside]);
483 //@@ med_compute_center_point_on_side(&vp,Cursegp,Curside);
484 //@@ vm_vec_sub2(&vp,&Player->position);
485 //@@ vm_vector_2_matrix(&Player->orient,&vp,NULL,NULL);
487 //@@ Player->seg = SEG_PTR_2_NUM(Cursegp);
489 //@@ Update_flags |= UF_GAME_VIEW_CHANGED;
493 //this constant determines how much of the window will be occupied by the
494 //viewed side when SetPlayerFromCursegMinusOne() is called. It actually
495 //determine how from from the center of the window the farthest point will be
496 #define SIDE_VIEW_FRAC (f1_0*8/10) //80%
499 void move_player_2_segment_and_rotate(segment *seg,int side)
503 static int edgenum=0;
505 compute_segment_center(&ConsoleObject->pos,seg);
506 compute_center_point_on_side(&vp,seg,side);
507 vm_vec_sub2(&vp,&ConsoleObject->pos);
509 vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
512 vm_vector_2_matrix(&ConsoleObject->orient,&vp,&upvec,NULL);
513 // vm_vector_2_matrix(&ConsoleObject->orient,&vp,NULL,NULL);
515 obj_relink( ConsoleObject-Objects, SEG_PTR_2_NUM(seg) );
519 int SetPlayerFromCursegAndRotate()
521 move_player_2_segment_and_rotate(Cursegp,Curside);
522 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
527 //sets the player facing curseg/curside, normal to face0 of curside, and
528 //far enough away to see all of curside
529 int SetPlayerFromCursegMinusOne()
531 vms_vector view_vec,view_vec2,side_center;
532 vms_vector corner_v[4];
534 g3s_point corner_p[4];
536 fix max,view_dist=f1_0*10;
537 static int edgenum=0;
540 view_vec = Cursegp->sides[Curside].normals[0];
541 vm_vec_negate(&view_vec);
543 compute_center_point_on_side(&side_center,Cursegp,Curside);
544 vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
545 vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
547 vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
550 vm_vector_2_matrix(&ConsoleObject->orient,&view_vec,&upvec,NULL);
552 gr_set_current_canvas(Canv_editor_game);
554 g3_set_view_matrix(&ConsoleObject->pos,&ConsoleObject->orient,Render_zoom);
556 for (i=max=0;i<4;i++) {
557 corner_v[i] = Vertices[Cursegp->verts[Side_to_verts[Curside][i]]];
558 g3_rotate_point(&corner_p[i],&corner_v[i]);
559 if (labs(corner_p[i].p3_x) > max) max = labs(corner_p[i].p3_x);
560 if (labs(corner_p[i].p3_y) > max) max = labs(corner_p[i].p3_y);
563 view_dist = fixmul(view_dist,fixdiv(fixdiv(max,SIDE_VIEW_FRAC),corner_p[0].p3_z));
564 vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
565 vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
567 //obj_relink(ConsoleObject-Objects, SEG_PTR_2_NUM(Cursegp) );
568 //update_object_seg(ConsoleObject); //might have backed right out of curseg
570 newseg = find_point_seg(&ConsoleObject->pos,SEG_PTR_2_NUM(Cursegp) );
572 obj_relink(ConsoleObject-Objects,newseg);
574 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
578 int ToggleLighting(void)
580 char outstr[80] = "[shift-L] ";
584 if (Lighting_on >= 2)
587 Update_flags |= UF_GAME_VIEW_CHANGED;
589 if (last_keypress == KEY_L + KEY_SHIFTED)
594 switch (Lighting_on) {
596 strcpy(&outstr[chindex],"Lighting off.");
599 strcpy(&outstr[chindex],"Static lighting.");
602 strcpy(&outstr[chindex],"Ship lighting.");
605 strcpy(&outstr[chindex],"Ship and static lighting.");
609 diagnostic_message(outstr);
614 void find_concave_segs();
616 int FindConcaveSegs()
620 Update_flags |= UF_ED_STATE_CHANGED; //list may have changed
628 grs_bitmap * save_bitmap;
632 // Save the current graphics state.
634 w = grd_curscreen->sc_canvas.cv_bitmap.bm_w;
635 h = grd_curscreen->sc_canvas.cv_bitmap.bm_h;
637 save_bitmap = gr_create_bitmap( w, h );
638 gr_bm_ubitblt(w, h, 0, 0, 0, 0, &(grd_curscreen->sc_canvas.cv_bitmap), save_bitmap );
640 gr_set_mode( SM_ORIGINAL );
642 printf( "\n\nType EXIT to return to Inferno" );
647 ok = spawnl(P_WAIT,getenv("COMSPEC"), NULL );
648 #elif defined(__linux__)
653 gr_set_mode(grd_curscreen->sc_mode);
654 gr_bm_ubitblt(w, h, 0, 0, 0, 0, save_bitmap, &(grd_curscreen->sc_canvas.cv_bitmap));
655 gr_free_bitmap( save_bitmap );
656 //gr_pal_setblock( 0, 256, grd_curscreen->pal );
657 //gr_use_palette_table();
663 int ToggleOutlineMode()
666 mode=toggle_outline_mode();
670 if (last_keypress != KEY_O)
671 diagnostic_message("[O] Outline Mode ON.");
673 diagnostic_message("Outline Mode ON.");
677 if (last_keypress != KEY_O)
678 diagnostic_message("[O] Outline Mode OFF.");
680 diagnostic_message("Outline Mode OFF.");
683 Update_flags |= UF_GAME_VIEW_CHANGED;
687 //@@int do_reset_orient()
689 //@@ slew_reset_orient(SlewObj);
691 //@@ Update_flags |= UF_GAME_VIEW_CHANGED;
693 //@@ * (ubyte *) 0x417 &= ~0x20;
700 Render_zoom = fixmul(Render_zoom,68985);
701 Update_flags |= UF_GAME_VIEW_CHANGED;
707 Render_zoom = fixmul(Render_zoom,62259);
708 Update_flags |= UF_GAME_VIEW_CHANGED;
713 int med_keypad_goto_0() { ui_pad_goto(0); return 0; }
714 int med_keypad_goto_1() { ui_pad_goto(1); return 0; }
715 int med_keypad_goto_2() { ui_pad_goto(2); return 0; }
716 int med_keypad_goto_3() { ui_pad_goto(3); return 0; }
717 int med_keypad_goto_4() { ui_pad_goto(4); return 0; }
718 int med_keypad_goto_5() { ui_pad_goto(5); return 0; }
719 int med_keypad_goto_6() { ui_pad_goto(6); return 0; }
720 int med_keypad_goto_7() { ui_pad_goto(7); return 0; }
721 int med_keypad_goto_8() { ui_pad_goto(8); return 0; }
724 #define PAD_WIDTH1 (PAD_WIDTH + 7)
726 int editor_screen_open = 0;
728 //setup the editors windows, canvases, gadgets, etc.
729 //called whenever the editor screen is selected
730 void init_editor_screen()
734 if (editor_screen_open) return;
736 grd_curscreen->sc_canvas.cv_font = editor_font;
738 //create canvas for game on the editor screen
740 gr_set_current_canvas(Canv_editor);
741 Canv_editor->cv_font = editor_font;
742 gr_init_sub_canvas(Canv_editor_game,Canv_editor,GAMEVIEW_X,GAMEVIEW_Y,GAMEVIEW_W,GAMEVIEW_H);
744 //Editor renders into full (320x200) game screen
748 //do other editor screen setup
750 // Since the palette might have changed, find some good colors...
751 CBLACK = gr_find_closest_color( 1, 1, 1 );
752 CGREY = gr_find_closest_color( 28, 28, 28 );
753 CWHITE = gr_find_closest_color( 38, 38, 38 );
754 CBRIGHT = gr_find_closest_color( 60, 60, 60 );
755 CRED = gr_find_closest_color( 63, 0, 0 );
757 gr_set_curfont(editor_font);
758 gr_set_fontcolor( CBLACK, CWHITE );
760 EditorWindow = ui_open_window( 0 , 0, ED_SCREEN_W, ED_SCREEN_H, WIN_FILLED );
762 LargeViewBox = ui_add_gadget_userbox( EditorWindow,LVIEW_X,LVIEW_Y,LVIEW_W,LVIEW_H);
764 TopViewBox = ui_add_gadget_userbox( EditorWindow,TVIEW_X,TVIEW_Y,TVIEW_W,TVIEW_H);
765 FrontViewBox = ui_add_gadget_userbox( EditorWindow,FVIEW_X,FVIEW_Y,FVIEW_W,FVIEW_H);
766 RightViewBox = ui_add_gadget_userbox( EditorWindow,RVIEW_X,RVIEW_Y,RVIEW_W,RVIEW_H);
768 ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
770 GameViewBox = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H );
771 // GroupViewBox = ui_add_gadget_userbox( EditorWindow,GVIEW_X,GVIEW_Y,GVIEW_W,GVIEW_H);
773 // GameViewBox->when_tab = GameViewBox->when_btab = (UI_GADGET *) LargeViewBox;
774 // LargeViewBox->when_tab = LargeViewBox->when_btab = (UI_GADGET *) GameViewBox;
776 // ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
778 ViewIcon = ui_add_gadget_icon( EditorWindow, "Lock\nview", 455,25+530, 40, 22, KEY_V+KEY_CTRLED, ToggleLockViewToCursegp );
779 AllIcon = ui_add_gadget_icon( EditorWindow, "Draw\nall", 500,25+530, 40, 22, KEY_A+KEY_CTRLED, ToggleDrawAllSegments );
780 AxesIcon = ui_add_gadget_icon( EditorWindow, "Coord\naxes",545,25+530, 40, 22, KEY_D+KEY_CTRLED, ToggleCoordAxes );
781 //-NOLIGHTICON- LightIcon = ui_add_gadget_icon( EditorWindow, "Light\ning", 590,25+530, 40, 22, KEY_L+KEY_SHIFTED,ToggleLighting );
782 ChaseIcon = ui_add_gadget_icon( EditorWindow, "Chase\nmode",635,25+530, 40, 22, -1, ToggleChaseMode );
783 OutlineIcon = ui_add_gadget_icon( EditorWindow, "Out\nline", 680,25+530, 40, 22, KEY_O, ToggleOutlineMode );
784 LockIcon = ui_add_gadget_icon( EditorWindow, "Lock\nstep", 725,25+530, 40, 22, KEY_L, ToggleLockstep );
786 meddraw_init_views(LargeViewBox->canvas);
788 //ui_add_gadget_button( EditorWindow, 460, 510, 50, 25, "Quit", ExitEditor );
789 //ui_add_gadget_button( EditorWindow, 520, 510, 50, 25, "Lisp", CallLisp );
790 //ui_add_gadget_button( EditorWindow, 580, 510, 50, 25, "Mine", MineMenu );
791 //ui_add_gadget_button( EditorWindow, 640, 510, 50, 25, "Help", DoHelp );
792 //ui_add_gadget_button( EditorWindow, 460, 540, 50, 25, "Macro", MacroMenu );
793 //ui_add_gadget_button( EditorWindow, 520, 540, 50, 25, "About", ShowAbout );
794 //ui_add_gadget_button( EditorWindow, 640, 540, 50, 25, "Shell", DosShell );
796 ui_pad_activate( EditorWindow, PAD_X, PAD_Y );
797 Pad_text_canvas = gr_create_sub_canvas(Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160);
798 ui_add_gadget_button( EditorWindow, PAD_X+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "<<", med_keypad_goto_prev );
799 ui_add_gadget_button( EditorWindow, PAD_X+PAD_WIDTH1+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, ">>", med_keypad_goto_next );
802 i = 0; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SR", med_keypad_goto_0 );
803 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SS", med_keypad_goto_1 );
804 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "CF", med_keypad_goto_2 );
805 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TM", med_keypad_goto_3 );
806 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OP", med_keypad_goto_4 );
807 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OR", med_keypad_goto_5 );
808 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "GE", med_keypad_goto_6 );
809 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "LI", med_keypad_goto_7 );
810 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TT", med_keypad_goto_8 );
813 gr_set_curfont(editor_font);
816 // INIT TEXTURE STUFF
817 texpage_init( EditorWindow );
818 objpage_init( EditorWindow );
820 EditorWindow->keyboard_focus_gadget = (UI_GADGET *)LargeViewBox;
822 canv_offscreen->cv_font = grd_curscreen->sc_canvas.cv_font;
823 // BigCanvas[0]->cv_font = grd_curscreen->sc_canvas.cv_font;
824 // BigCanvas[1]->cv_font = grd_curscreen->sc_canvas.cv_font;
825 // BigCanvasFirstTime = 1;
828 gr_set_current_canvas( NULL );
829 gr_setcolor( CGREY );
830 gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1); //0, 582, 799, 599 );
833 // gr_set_current_canvas( NULL );
834 // gr_setcolor( CBRIGHT );
835 // gr_rect( 528, 2, 798, 22);
836 // gr_setcolor( CGREY);
837 // gr_rect( 530, 2, 799, 20);
839 Update_flags = UF_ALL;
841 editor_screen_open = 1;
844 //shutdown ui on the editor screen
845 void close_editor_screen()
847 if (!editor_screen_open) return;
849 editor_screen_open = 0;
851 gr_free_sub_canvas(Pad_text_canvas);
853 ui_close_window(EditorWindow);
857 // CLOSE TEXTURE STUFF
865 void med_show_warning(char *s)
867 grs_canvas *save_canv=grd_curcanv;
869 //gr_pal_fade_in(grd_curscreen->pal); //in case palette is blacked
871 MessageBox(-2,-2,1,s,"OK");
873 gr_set_current_canvas(save_canv);
877 // Returns 1 if OK to trash current mine.
884 x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." );
894 //called at the end of the program
895 void close_editor() {
901 gr_close_font(editor_font);
903 gr_free_canvas(canv_offscreen); canv_offscreen = NULL;
909 //variables for find segments process
911 // ---------------------------------------------------------------------------------------------------
912 // Subtract all elements in Found_segs from selected list.
913 void subtract_found_segments_from_selected_list(void)
917 for (f=0; f<N_found_segs; f++) {
918 int foundnum = Found_segs[f];
920 for (s=0; s<N_selected_segs; s++) {
921 if (Selected_segs[s] == foundnum) {
922 Selected_segs[s] = Selected_segs[N_selected_segs-1];
930 // ---------------------------------------------------------------------------------------------------
931 // Add all elements in Found_segs to selected list.
932 void add_found_segments_to_selected_list(void) {
935 for (f=0; f<N_found_segs; f++) {
936 int foundnum = Found_segs[f];
938 for (s=0; s<N_selected_segs; s++)
939 if (Selected_segs[s] == foundnum)
942 if (s == N_selected_segs)
943 Selected_segs[N_selected_segs++] = foundnum;
947 void gamestate_restore_check() {
948 char Message[DIAGNOSTIC_MESSAGE_MAX];
949 obj_position Save_position;
951 if (gamestate_not_restored) {
952 sprintf( Message, "Do you wish to restore game state?\n");
954 if (MessageBox( -2, -2, 2, Message, "Yes", "No" )==1) {
956 // Save current position
957 Save_position.pos = ConsoleObject->pos;
958 Save_position.orient = ConsoleObject->orient;
959 Save_position.segnum = ConsoleObject->segnum;
961 load_level("GAMESAVE.LVL");
963 // Restore current position
964 if (Save_position.segnum <= Highest_segment_index) {
965 ConsoleObject->pos = Save_position.pos;
966 ConsoleObject->orient = Save_position.orient;
967 obj_relink(ConsoleObject-Objects,Save_position.segnum);
970 gamestate_not_restored = 0;
971 Update_flags |= UF_WORLD_CHANGED;
974 gamestate_not_restored = 1;
978 int RestoreGameState() {
979 load_level("GAMESAVE.LVL");
980 gamestate_not_restored = 0;
982 mprintf((0, "Gamestate restored.\n"));
983 editor_status("Gamestate restored.\n");
985 Update_flags |= UF_WORLD_CHANGED;
989 extern void check_wall_validity(void);
991 // ---------------------------------------------------------------------------------------------------
992 //this function is the editor. called when editor mode selected. runs until
993 //game mode or exit selected
997 grs_bitmap * savedbitmap;
1000 vms_matrix MouseRotMat,tempm;
1001 //@@short camera_objnum; //a camera for viewing
1007 restore_effect_bitmap_icons();
1009 if (!set_screen_mode(SCREEN_EDITOR)) {
1010 set_screen_mode(SCREEN_GAME);
1011 Function_mode=FMODE_GAME; //force back into game
1015 gr_set_current_canvas( NULL );
1016 gr_set_curfont(editor_font);
1018 //Editor renders into full (320x200) game screen
1020 set_warn_func(med_show_warning);
1022 keyd_repeat = 1; // Allow repeat in editor
1024 // _MARK_("start of editor");//Nuked to compile -KRB
1028 ui_reset_idle_seconds();
1030 //@@ //create a camera for viewing in the editor. copy position from ConsoleObject
1031 //@@ camera_objnum = obj_create(OBJ_CAMERA,0,ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0);
1032 //@@ Viewer = &Objects[camera_objnum];
1033 //@@ slew_init(Viewer); //camera is slewing
1035 Viewer = ConsoleObject;
1036 slew_init(ConsoleObject);
1038 Update_flags = UF_ALL;
1040 medlisp_update_screen();
1042 //set the wire-frame window to be the current view
1043 current_view = &LargeView;
1048 //gr_pal_fade_in( grd_curscreen->pal );
1051 w = GameViewBox->canvas->cv_bitmap.bm_w;
1052 h = GameViewBox->canvas->cv_bitmap.bm_h;
1054 savedbitmap = gr_create_bitmap(w, h );
1056 gr_bm_ubitblt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cv_bitmap, savedbitmap );
1058 gr_set_current_canvas( GameViewBox->canvas );
1059 gr_set_curfont(editor_font);
1060 //gr_setcolor( CBLACK );
1061 //gr_deaccent_canvas();
1066 gr_set_curfont(editor_font);
1067 ui_pad_goto(padnum);
1069 gamestate_restore_check();
1071 while (Function_mode == FMODE_EDITOR) {
1073 gr_set_curfont(editor_font);
1074 info_display_all(EditorWindow);
1078 // Update the windows
1080 // Only update if there is no key waiting and we're not in
1082 if (!key_peekkey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY))
1083 medlisp_update_screen();
1086 gr_set_curfont(editor_font);
1088 last_keypress &= ~KEY_DEBUGGED; // mask off delete key bit which has no function in editor.
1089 ui_window_do_gadgets(EditorWindow);
1093 do_trigger_window();
1094 do_hostage_window();
1095 do_centers_window();
1096 check_wall_validity();
1097 Assert(Num_walls>=0);
1099 if (Gameview_lockstep) {
1100 static segment *old_cursegp=NULL;
1101 static int old_curside=-1;
1103 if (old_cursegp!=Cursegp || old_curside!=Curside) {
1104 SetPlayerFromCursegMinusOne();
1105 old_cursegp = Cursegp;
1106 old_curside = Curside;
1110 // mprintf((0, "%d ", ui_get_idle_seconds() ));
1112 if ( ui_get_idle_seconds() > COMPRESS_INTERVAL )
1114 med_compress_mine();
1115 ui_reset_idle_seconds();
1118 // Commented out because it occupies about 25% of time in twirling the mine.
1119 // Removes some Asserts....
1120 // med_check_all_vertices();
1121 clear_editor_status(); // if enough time elapsed, clear editor status message
1122 TimedAutosave(mine_filename);
1123 set_editor_time_of_day();
1124 gr_set_current_canvas( GameViewBox->canvas );
1126 // Remove keys used for slew
1127 switch(last_keypress)
1143 if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0;
1144 if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0;
1145 if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0;
1146 if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0;
1147 // if ((last_keypress&0xff)==KEY_LALT) last_keypress=0;
1148 // if ((last_keypress&0xff)==KEY_RALT) last_keypress=0;
1150 gr_set_curfont(editor_font);
1151 menubar_do( last_keypress );
1153 //=================== DO FUNCTIONS ====================
1155 if ( KeyFunction[ last_keypress ] != NULL ) {
1156 KeyFunction[last_keypress]();
1159 switch (last_keypress)
1172 case KEY_SHIFTED + KEY_L:
1176 render_3d_in_big_window = !render_3d_in_big_window;
1177 Update_flags |= UF_ALL;
1182 GetKeyDescription( kdesc, last_keypress );
1183 editor_status("Error: %s isn't bound to anything.", kdesc );
1187 //================================================================
1191 close_editor_screen();
1192 Function_mode=FMODE_EXIT;
1193 gr_free_bitmap( savedbitmap );
1197 if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL )
1200 Function_mode = FMODE_GAME;
1201 gr_bm_ubitblt( w, h, 0, 0, 0, 0, savedbitmap, &GameViewBox->canvas->cv_bitmap);
1202 gr_free_bitmap( savedbitmap );
1206 if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL )
1208 // med_compress_mine(); //will be called anyways before game.
1209 close_editor_screen();
1210 Function_mode=FMODE_GAME; //force back into game
1211 set_screen_mode(SCREEN_GAME); //put up game screen
1212 gr_free_bitmap( savedbitmap );
1216 // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL;
1217 // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL;
1219 new_cv = current_view ;
1222 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView;
1223 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox) new_cv=&TopView;
1224 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView;
1225 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView;
1227 if (new_cv != current_view ) {
1228 current_view->ev_changed = 1;
1229 new_cv->ev_changed = 1;
1230 current_view = new_cv;
1234 if (slew_frame(0)) { //do movement and check keys
1235 Update_flags |= UF_GAME_VIEW_CHANGED;
1236 if (Gameview_lockstep) {
1237 Cursegp = &Segments[ConsoleObject->segnum];
1238 med_create_new_segment_from_cursegp();
1239 Update_flags |= UF_ED_STATE_CHANGED;
1248 // Process selection of Cursegp using mouse.
1249 if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window)
1252 xcrd = LargeViewBox->b1_drag_x1;
1253 ycrd = LargeViewBox->b1_drag_y1;
1255 find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs
1257 // If shift is down, then add segment to found list
1258 if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ])
1259 subtract_found_segments_from_selected_list();
1261 add_found_segments_to_selected_list();
1263 Found_seg_index = 0;
1265 if (N_found_segs > 0) {
1266 sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos);
1267 Cursegp = &Segments[Found_segs[0]];
1268 med_create_new_segment_from_cursegp();
1269 if (Lock_view_to_cursegp)
1270 set_view_target_from_segment(Cursegp);
1273 Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
1276 if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) {
1278 x = GameViewBox->b1_drag_x2;
1279 y = GameViewBox->b1_drag_y2;
1282 gr_set_current_canvas( GameViewBox->canvas );
1284 gr_rect( x-1, y-1, x+1, y+1 );
1289 // Set current segment and side by clicking on a polygon in game window.
1290 // If ctrl pressed, also assign current texture map to that side.
1291 //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
1292 if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) ||
1293 (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) {
1296 int seg,side,face,poly,tmap;
1298 if (render_3d_in_big_window) {
1299 xcrd = LargeViewBox->b1_drag_x1;
1300 ycrd = LargeViewBox->b1_drag_y1;
1303 xcrd = GameViewBox->b1_drag_x1;
1304 ycrd = GameViewBox->b1_drag_y1;
1309 if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) {
1312 if (seg<0) { //found an object
1314 Cur_object_index = -seg-1;
1315 editor_status("Object %d selected.",Cur_object_index);
1317 Update_flags |= UF_ED_STATE_CHANGED;
1321 // See if either shift key is down and, if so, assign texture map
1322 if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
1323 Cursegp = &Segments[seg];
1326 med_create_new_segment_from_cursegp();
1327 editor_status("Texture assigned");
1328 } else if (keyd_pressed[KEY_G]) {
1329 tmap = Segments[seg].sides[side].tmap_num;
1330 texpage_grab_current(tmap);
1331 editor_status( "Texture grabbed." );
1332 } else if (keyd_pressed[ KEY_LAPOSTRO] ) {
1334 move_object_to_mouse_click();
1336 Cursegp = &Segments[seg];
1338 med_create_new_segment_from_cursegp();
1339 editor_status("Curseg and curside selected");
1343 Update_flags |= UF_ED_STATE_CHANGED;
1346 editor_status("Click on non-texture ingored");
1350 // Allow specification of LargeView using mouse
1351 if (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ]) {
1353 if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) {
1354 GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat );
1355 vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat);
1356 LargeView.ev_matrix = tempm;
1357 LargeView.ev_changed = 1;
1358 Large_view_index = -1; // say not one of the orthogonal views
1364 if ( keyd_pressed[ KEY_Z ] ) {
1366 if ( Mouse.dy!=0 ) {
1367 current_view->ev_dist += Mouse.dy*10000;
1368 current_view->ev_changed = 1;
1376 // _MARK_("end of editor");//Nuked to compile -KRB
1378 clear_warn_func(med_show_warning);
1380 //kill our camera object
1382 Viewer = ConsoleObject; //reset viewer
1383 //@@obj_delete(camera_objnum);
1385 padnum = ui_pad_get_current();
1393 void test_fade(void)
1397 for (c=0; c<256; c++) {
1398 printf("%4i: {%3i %3i %3i} ",c,gr_palette[3*c],gr_palette[3*c+1],gr_palette[3*c+2]);
1399 for (i=0; i<16; i++) {
1400 int col = gr_fade_table[256*i+c];
1402 printf("[%3i %3i %3i] ",gr_palette[3*col],gr_palette[3*col+1],gr_palette[3*col+2]);
1410 void dump_stuff(void)
1414 printf("Palette:\n");
1416 for (i=0; i<256; i++)
1417 printf("%3i: %2i %2i %2i\n",i,gr_palette[3*i],gr_palette[3*i+1],gr_palette[3*i+2]);
1419 for (i=0; i<16; i++) {
1420 printf("\nFade table #%i\n",i);
1421 for (j=0; j<256; j++) {
1422 int c = gr_fade_table[i*256 + j];
1423 printf("[%3i %2i %2i %2i] ",c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1429 printf("Colors indexed by intensity:\n");
1430 printf(". = change from previous, * = no change\n");
1431 for (j=0; j<256; j++) {
1434 for (i=0; i<16; i++) {
1435 int c = gr_fade_table[i*256 + j];
1436 if (c == prev_color)
1443 for (i=0; i<16; i++) {
1444 int c = gr_fade_table[i*256 + j];
1445 printf("[%3i %2i %2i %2i] ", c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1456 sprintf(mystr,"mark %i start",Mark_count);
1457 // _MARK_(mystr);//Nuked to compile -KRB
1465 sprintf(mystr,"mark %i end",Mark_count);
1467 // _MARK_(mystr);//Nuked to compile -KRB