2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Routines to display the credits.
44 #define ROW_SPACING (MenuHires?26:11)
45 #define NUM_LINES (menu_use_game_res.intval?(SHEIGHT / ROW_SPACING + 2):(MenuHires?21:20))
47 ubyte fade_values[200] = { 1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,8,9,9,10,10,
48 11,11,12,12,12,13,13,14,14,15,15,15,16,16,17,17,17,18,18,19,19,19,20,20,
49 20,21,21,22,22,22,23,23,23,24,24,24,24,25,25,25,26,26,26,26,27,27,27,27,
50 28,28,28,28,28,29,29,29,29,29,29,30,30,30,30,30,30,30,30,30,31,31,31,31,
51 31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,30,30,30,30,30,
52 30,30,30,30,29,29,29,29,29,29,28,28,28,28,28,27,27,27,27,26,26,26,26,25,
53 25,25,24,24,24,24,23,23,23,22,22,22,21,21,20,20,20,19,19,19,18,18,17,17,
54 17,16,16,15,15,15,14,14,13,13,12,12,12,11,11,10,10,9,9,8,8,8,7,7,6,6,5,
57 ubyte fade_values_hires[480] = { 1,1,1,2,2,2,2,2,3,3,3,3,3,4,4,4,4,4,5,5,5,
58 5,5,5,6,6,6,6,6,7,7,7,7,7,8,8,8,8,8,9,9,9,9,9,10,10,10,10,10,10,11,11,11,11,11,12,12,12,12,12,12,
59 13,13,13,13,13,14,14,14,14,14,14,15,15,15,15,15,15,16,16,16,16,16,17,17,17,17,17,17,18,18,
60 18,18,18,18,18,19,19,19,19,19,19,20,20,20,20,20,20,20,21,21,21,21,21,21,22,22,22,22,22,22,
61 22,22,23,23,23,23,23,23,23,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,25,26,26,26,26,
62 26,26,26,26,26,27,27,27,27,27,27,27,27,27,27,28,28,28,28,28,28,28,28,28,28,28,28,29,29,29,
63 29,29,29,29,29,29,29,29,29,29,29,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,
64 30,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,
65 31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,30,30,30,
66 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,29,29,29,29,29,29,29,29,29,29,29,29,
67 29,29,28,28,28,28,28,28,28,28,28,28,28,28,27,27,27,27,27,27,27,27,27,27,26,26,26,26,26,26,
68 26,26,26,25,25,25,25,25,25,25,25,25,24,24,24,24,24,24,24,24,23,23,23,23,23,23,23,22,22,22,
69 22,22,22,22,22,21,21,21,21,21,21,20,20,20,20,20,20,20,19,19,19,19,19,19,18,18,18,18,18,18,
70 18,17,17,17,17,17,17,16,16,16,16,16,15,15,15,15,15,15,14,14,14,14,14,14,13,13,13,13,13,12,
71 12,12,12,12,12,11,11,11,11,11,10,10,10,10,10,10,9,9,9,9,9,8,8,8,8,8,7,7,7,7,7,6,6,6,6,6,5,5,5,5,
72 5,5,4,4,4,4,4,3,3,3,3,3,2,2,2,2,2,1,1};
74 extern ubyte *gr_bitblt_fade_table;
76 grs_font * header_font;
77 grs_font * title_font;
78 grs_font * names_font;
81 #define ALLOWED_CHAR 'S'
83 #define ALLOWED_CHAR 'R'
87 #define CREDITS_BACKGROUND_FILENAME (MenuHires?"\x01starsb.pcx":"\x01stars.pcx") //only read from hog file
89 #define CREDITS_BACKGROUND_FILENAME (MenuHires?"starsb.pcx":"stars.pcx")
93 int left, top, width, height;
96 #define CREDITS_FILE (cfexist("mcredits.tex")?"mcredits.tex":cfexist("ocredits.tex")?"ocredits.tex":"credits.tex")
98 //if filename passed is NULL, show normal credits
99 void credits_show(char *credits_filename)
103 char buffer[NUM_LINES][80];
105 ubyte backdrop_palette[768];
109 // fix time_delay = 4180; // ~ F1_0 / 12.9
110 // fix time_delay = 1784;
111 fix time_delay = 2800;
112 int first_line_offset,extra_inc=0;
113 int have_bin_file = 0;
116 ubyte *fade_values_scaled = NULL;
117 box_t dirty_box[NUM_LINES];
118 grs_canvas *CreditsOffscreenBuf=NULL;
119 grs_canvas *save_canv;
121 save_canv = grd_curcanv;
123 // Clear out all tex buffer lines.
124 for (i=0; i<NUM_LINES; i++ )
127 dirty_box[i].left = dirty_box[i].top = dirty_box[i].width = dirty_box[i].height = 0;
131 sprintf(filename, "%s", CREDITS_FILE);
133 if (credits_filename) {
134 strcpy(filename,credits_filename);
137 file = cfopen( filename, "rb" );
141 if (credits_filename)
142 return; //ok to not find special filename
144 tempp = strchr(filename, '.');
146 sprintf(nfile, "%s.txb", filename);
147 file = cfopen(nfile, "rb");
149 Error("Missing CREDITS.TEX and CREDITS.TXB file\n");
153 set_screen_mode(SCREEN_MENU);
155 gr_use_palette_table( "credits.256" );
157 gr_palette_load(gr_palette);
159 header_font = gr_init_font( MenuHires?"font1-1h.fnt":"font1-1.fnt" );
160 title_font = gr_init_font( MenuHires?"font2-3h.fnt":"font2-3.fnt" );
161 names_font = gr_init_font( MenuHires?"font2-2h.fnt":"font2-2.fnt" );
162 backdrop.bm_data=NULL;
164 //MWA Made backdrop bitmap linear since it should always be. the current canvas may not
165 //MWA be linear, so we can't rely on grd_curcanv->cv_bitmap->bm_type.
167 pcx_error = pcx_read_bitmap(CREDITS_BACKGROUND_FILENAME,&backdrop, BM_LINEAR,backdrop_palette);
168 if (pcx_error != PCX_ERROR_NONE) {
173 songs_play_song( SONG_CREDITS, 1 );
175 gr_remap_bitmap_good( &backdrop,backdrop_palette, -1, -1 );
177 gr_set_current_canvas(NULL);
178 gr_bitmap_fullscr(&backdrop);
180 gr_palette_fade_in( gr_palette, 32, 0 );
182 // Create a new offscreen buffer for the credits screen
183 //MWA Let's be a little smarter about this and check the VR_offscreen buffer
184 //MWA for size to determine if we can use that buffer. If the game size
185 //MWA matches what we need, then lets save memory.
186 if (MenuHires && VR_offscreen_buffer->cv_w == SWIDTH && VR_offscreen_buffer->cv_h == SHEIGHT &&
187 VR_offscreen_buffer->cv_bitmap.bm_type == BM_LINEAR) // fade not supported when printing to OGL canvas
188 CreditsOffscreenBuf = VR_offscreen_buffer;
190 CreditsOffscreenBuf = gr_create_canvas(SWIDTH, SHEIGHT);
192 if (!CreditsOffscreenBuf)
193 Error("Not enough memory to allocate Credits Buffer.");
195 if (menu_use_game_res.intval) {
196 fade_values_scaled = d_malloc(SHEIGHT);
197 gr_bitmap_scale_line(fade_values_hires, fade_values_scaled, 480, SHEIGHT); // hey, why not? Its just a one dimensional bitmap :) -MPM
200 //gr_clear_canvas(BM_XRGB(0,0,0));
204 last_time = timer_get_fixed_seconds();
206 first_line_offset = 0;
213 buffer_line = (buffer_line+1) % NUM_LINES;
215 if (cfgets( buffer[buffer_line], 80, file )) {
217 if (have_bin_file) // is this a binary tbl file
218 decode_text_line (buffer[buffer_line]);
219 p = buffer[buffer_line];
225 if (p[1] == ALLOWED_CHAR)
232 //fseek( file, 0, SEEK_SET);
233 buffer[buffer_line][0] = 0;
236 } while (extra_inc--);
239 for (i=0; i<ROW_SPACING; i += (MenuHires?2:1) ) {
242 y = first_line_offset - i;
244 gr_set_current_canvas(CreditsOffscreenBuf);
246 gr_bitmap_fullscr(&backdrop);
248 for (j=0; j<NUM_LINES; j++ ) {
251 l = (buffer_line + j + 1 ) % NUM_LINES;
256 } else if ( s[0] == '$' ) {
257 grd_curcanv->cv_font = header_font;
259 } else if ( s[0] == '*' ) {
260 grd_curcanv->cv_font = title_font;
263 grd_curcanv->cv_font = names_font;
265 gr_bitblt_fade_table = menu_use_game_res.intval?fade_values_scaled:(MenuHires?fade_values_hires:fade_values);
267 tempp = strchr( s, '\t' );
269 // Wacky Credits thing
270 int w, h, aw, w2, x1, x2;
273 gr_get_string_size( s, &w, &h, &aw );
274 x1 = ((MenuHires?320:160)-w)/2;
275 gr_printf( x1 , y, s );
276 gr_get_string_size( &tempp[1], &w2, &h, &aw );
277 x2 = (MenuHires?320:160)+(((MenuHires?320:160)-w2)/2);
278 gr_printf( x2, y, &tempp[1] );
280 dirty_box[j].left = ((MenuHires?320:160)-w)/2;
281 dirty_box[j].top = y;
282 dirty_box[j].width =(x2+w2)-x1;
283 dirty_box[j].height = h;
288 // Wacky Fast Credits thing
291 gr_get_string_size( s, &w, &h, &aw);
292 dirty_box[j].width = w;
293 dirty_box[j].height = h;
294 dirty_box[j].top = y;
295 dirty_box[j].left = (SWIDTH - w) / 2;
297 gr_printf( 0x8000, y, s );
299 gr_bitblt_fade_table = NULL;
300 if (buffer[l][0] == '!')
306 { // Wacky Fast Credits Thing
310 for (j=0; j<NUM_LINES; j++ )
312 new_box = &dirty_box[j];
314 tempbmp = &(CreditsOffscreenBuf->cv_bitmap);
316 gr_bm_bitblt( new_box->width + 1, new_box->height +4,
317 new_box->left, new_box->top, new_box->left, new_box->top,
318 tempbmp, &(grd_curscreen->sc_canvas.cv_bitmap) );
322 for (j=0; j<NUM_LINES; j++ )
324 new_box = &dirty_box[j];
326 tempbmp = &(CreditsOffscreenBuf->cv_bitmap);
328 gr_bm_bitblt( new_box->width
342 // Wacky Fast Credits thing doesn't need this (it's done above)
343 //@@ gr_bm_ubitblt(grd_curcanv->cv_w, grd_curcanv->cv_h, 0, 0, 0, 0, &(CreditsOffscreenBuf->cv_bitmap), &(grd_curscreen->sc_canvas.cv_bitmap) );
345 // mprintf( ( 0, "Fr = %d", (timer_get_fixed_seconds() - last_time) ));
346 while( timer_get_fixed_seconds() < last_time+time_delay );
347 last_time = timer_get_fixed_seconds();
349 //see if redbook song needs to be restarted
350 songs_check_redbook_repeat();
355 if (k == KEY_BACKSP) {
362 // fix ot = time_delay;
363 // time_delay += (keyd_pressed[KEY_X] - keyd_pressed[KEY_Z])*100;
364 // if (ot!=time_delay) {
365 // mprintf( (0, "[%x] ", time_delay ));
369 if (k == KEY_PRINT_SCREEN) {
374 if ((k>0)||(done>NUM_LINES)) {
375 gr_close_font(header_font);
376 gr_close_font(title_font);
377 gr_close_font(names_font);
378 gr_palette_fade_out( gr_palette, 32, 0 );
379 gr_use_palette_table( DEFAULT_PALETTE );
380 d_free(backdrop.bm_data);
382 gr_set_current_canvas(save_canv);
383 songs_play_song( SONG_TITLE, 1 );
385 if (CreditsOffscreenBuf != VR_offscreen_buffer)
386 gr_free_canvas(CreditsOffscreenBuf);
387 d_free(fade_values_scaled);
393 if (buffer[(buffer_line + 1 ) % NUM_LINES][0] == '!') {
394 first_line_offset -= ROW_SPACING-ROW_SPACING/2;
395 if (first_line_offset <= -ROW_SPACING) {
396 first_line_offset += ROW_SPACING;