2 * Code for controlling the console
3 * Based on an old version of SDL_Console
5 * Written By: Garrett Banuk <mongoose@mongeese.org>
6 * Code Cleanup and heavily extended by: Clemens Wacha <reflex-2000@gmx.net>
7 * Ported to use native Descent interfaces by: Bradley Bell <btb@icculus.org>
9 * This is free, just be sure to give us credit when using it
10 * in any of your programs.
28 #define FG_COLOR grd_curcanv->cv_font_fg_color
29 #define get_msecs() approx_fsec_to_msec(timer_get_approx_seconds())
33 static ConsoleInformation Console;
34 #define console (&Console)
37 void CON_UpdateOffset(void);
38 /*! Frees all the memory loaded by the console */
41 /*! Sets the alpha channel of an SDL_Surface to the specified value (0 - transparend,
42 255 - opaque). Use this function also for OpenGL. */
43 void CON_Alpha(unsigned char alpha);
44 /*! Internal: Sets the alpha channel of an SDL_Surface to the specified value.
45 Preconditions: the surface in question is RGBA. 0 <= a <= 255, where 0 is transparent and 255 opaque */
46 void CON_AlphaGL(SDL_Surface *s, int alpha);
47 /*! Sets a background image for the console */
49 int CON_Background(grs_bitmap *image);
50 /*! Sets font info for the console */
51 void CON_Font(grs_font *font, int fg, int bg);
52 /*! Beams a console to another screen surface. Needed if you want to make a Video restart in your program. This
53 function first changes the OutputScreen Pointer then calls CON_Resize to adjust the new size. */
54 int CON_Transfer(grs_screen* new_outputscreen, int x, int y, int w, int h);
55 /*! Modify the prompt of the console */
56 void CON_SetPrompt(char* newprompt);
57 /*! Set the key, that invokes a CON_Hide() after press. default is ESCAPE and you can always hide using
58 ESCAPE and the HideKey. compared against event->key.keysym.sym !! */
59 void CON_SetHideKey(int key);
60 /*! Internal: executes the command typed in at the console (called if you press ENTER)*/
61 void CON_Execute(char* command);
62 /*! Internal: Gets called when TAB was pressed */
63 void CON_TabCompletion(void);
64 /*! Internal: makes newline (same as printf("\n") or CON_Out("\n") ) */
65 void CON_NewLineConsole(void);
66 /*! Internal: shift command history (the one you can switch with the up/down keys) */
67 void CON_NewLineCommand(void);
68 /*! Internal: updates console after resize etc. */
69 void CON_UpdateConsole(void);
72 /*! Internal: draws the commandline the user is typing in to the screen. called by update? */
73 void DrawCommandLine();
75 /*! Internal: Gets called if you press the LEFT key (move cursor left) */
76 void Cursor_Left(void);
77 /*! Internal: Gets called if you press the RIGHT key (move cursor right) */
78 void Cursor_Right(void);
79 /*! Internal: Gets called if you press the HOME key (move cursor to the beginning
81 void Cursor_Home(void);
82 /*! Internal: Gets called if you press the END key (move cursor to the end of the line*/
83 void Cursor_End(void);
84 /*! Internal: Called if you press DELETE (deletes character under the cursor) */
85 void Cursor_Del(void);
86 /*! Internal: Called if you press BACKSPACE (deletes character left of cursor) */
87 void Cursor_BSpace(void);
88 /*! Internal: Called if you type in a character (add the char to the command) */
89 void Cursor_Add(int event);
91 /*! Internal: Called if you press Ctrl-C (deletes the commandline) */
92 void Clear_Command(void);
93 /*! Internal: Called if you press Ctrl-L (deletes the History) */
94 void Clear_History(void);
96 /*! Internal: Called if you press UP key (switches through recent typed in commands */
97 void Command_Up(void);
98 /*! Internal: Called if you press DOWN key (switches through recent typed in commands */
99 void Command_Down(void);
102 /* Takes keys from the keyboard and inputs them to the console
103 If the event was not handled (i.e. WM events or unknown ctrl-shift
104 sequences) the function returns the event for further processing. */
105 int CON_Events(int event)
110 if(event & KEY_CTRLED)
113 switch(event & ~KEY_CTRLED)
132 else if(event & KEY_ALTED)
134 //the console does not handle ALT combinations!
139 //first of all, check if the console hide key was pressed
140 if(event == console->HideKey)
145 switch (event & 0xff)
151 if(event & KEY_SHIFTED)
153 console->ConsoleScrollBack = console->LineBuffer-1;
160 if(event & KEY_SHIFTED)
162 console->ConsoleScrollBack = 0;
169 console->ConsoleScrollBack += CON_LINE_SCROLL;
170 if(console->ConsoleScrollBack > console->LineBuffer-1)
171 console->ConsoleScrollBack = console->LineBuffer-1;
176 console->ConsoleScrollBack -= CON_LINE_SCROLL;
177 if(console->ConsoleScrollBack < 0)
178 console->ConsoleScrollBack = 0;
200 console->InsMode = 1-console->InsMode;
206 if(strlen(console->Command) > 0) {
207 CON_NewLineCommand();
209 // copy the input into the past commands strings
210 strcpy(console->CommandLines[0], console->Command);
212 // display the command including the prompt
213 CON_Out("%s%s", console->Prompt, console->Command);
216 CON_Execute(console->Command);
219 console->CommandScrollBack = -1;
227 if (key_to_ascii(event) == 255)
241 /* CON_AlphaGL() -- sets the alpha channel of an SDL_Surface to the
242 * specified value. Preconditions: the surface in question is RGBA.
243 * 0 <= a <= 255, where 0 is transparent and 255 is opaque. */
244 void CON_AlphaGL(SDL_Surface *s, int alpha) {
249 SDL_PixelFormat *format;
250 static char errorPrinted = 0;
253 /* debugging assertions -- these slow you down, but hey, crashing sucks */
255 PRINT_ERROR("NULL Surface passed to CON_AlphaGL\n");
259 /* clamp alpha value to 0...255 */
260 if(alpha < SDL_ALPHA_TRANSPARENT)
261 val = SDL_ALPHA_TRANSPARENT;
262 else if(alpha > SDL_ALPHA_OPAQUE)
263 val = SDL_ALPHA_OPAQUE;
267 /* loop over alpha channels of each pixel, setting them appropriately. */
271 switch (format->BytesPerPixel) {
273 /* 16-bit surfaces don't seem to support alpha channels. */
276 PRINT_ERROR("16-bit SDL surfaces do not support alpha-blending under OpenGL.\n");
280 /* we can do this very quickly in 32-bit mode. 24-bit is more
281 * difficult. And since 24-bit mode is reall the same as 32-bit,
282 * so it usually ends up taking this route too. Win! Unroll loop
283 * and use pointer arithmetic for extra speed. */
284 int numpixels = h * (w << 2);
285 Uint8 *pix = (Uint8 *) (s->pixels);
286 Uint8 *last = pix + numpixels;
288 if((numpixels & 0x7) == 0)
289 for(pixel = pix + 3; pixel < last; pixel += 32)
290 *pixel = *(pixel + 4) = *(pixel + 8) = *(pixel + 12) = *(pixel + 16) = *(pixel + 20) = *(pixel + 24) = *(pixel + 28) = val;
292 for(pixel = pix + 3; pixel < last; pixel += 4)
297 /* we have no choice but to do this slowly. <sigh> */
298 for(y = 0; y < h; ++y)
299 for(x = 0; x < w; ++x) {
301 /* Lock the surface for direct access to the pixels */
302 if(SDL_MUSTLOCK(s) && SDL_LockSurface(s) < 0) {
303 PRINT_ERROR("Can't lock surface: ");
304 fprintf(stderr, "%s\n", SDL_GetError());
307 pixel = DT_GetPixel(s, x, y);
310 SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
311 pixel = SDL_MapRGBA(format, r, g, b, val);
312 SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
313 DT_PutPixel(s, x, y, pixel);
315 /* unlock surface again */
317 SDL_UnlockSurface(s);
325 /* Updates the console buffer */
326 void CON_UpdateConsole(void) {
330 grs_canvas *canv_save;
333 /* Due to the Blits, the update is not very fast: So only update if it's worth it */
337 Screenlines = console->ConsoleSurface->cv_h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h);
339 canv_save = grd_curcanv;
340 gr_set_current_canvas(console->ConsoleSurface);
343 SDL_FillRect(console->ConsoleSurface, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, console->ConsoleAlpha));
349 if(console->OutputScreen->flags & SDL_OPENGLBLIT)
350 SDL_SetAlpha(console->ConsoleSurface, 0, SDL_ALPHA_OPAQUE);
353 /* draw the background image if there is one */
354 if(console->BackgroundImage)
355 gr_bitmap(0, 0, console->BackgroundImage);
357 /* Draw the text from the back buffers, calculate in the scrollback from the user
358 * this is a normal SDL software-mode blit, so we need to temporarily set the ColorKey
359 * for the font, and then clear it when we're done.
362 if((console->OutputScreen->flags & SDL_OPENGLBLIT) && (console->OutputScreen->format->BytesPerPixel > 2)) {
363 Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
364 SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
368 //now draw text from last but second line to top
369 for(loop = 0; loop < Screenlines-1 && loop < console->LineBuffer - console->ConsoleScrollBack; loop++) {
370 if(console->ConsoleScrollBack != 0 && loop == 0)
371 for(loop2 = 0; loop2 < (console->VChars / 5) + 1; loop2++)
373 orig_color = FG_COLOR;
374 gr_string(CON_CHAR_BORDER + (loop2*5*console->ConsoleSurface->cv_font->ft_w), (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), CON_SCROLL_INDICATOR);
375 FG_COLOR = orig_color;
379 orig_color = FG_COLOR;
380 gr_string(CON_CHAR_BORDER, (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), console->ConsoleLines[console->ConsoleScrollBack + loop]);
381 FG_COLOR = orig_color;
385 gr_set_current_canvas(canv_save);
388 if(console->OutputScreen->flags & SDL_OPENGLBLIT)
389 SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
393 void CON_UpdateOffset(void) {
394 switch(console->Visible) {
396 console->RaiseOffset -= CON_OPENCLOSE_SPEED;
397 if(console->RaiseOffset <= 0) {
398 console->RaiseOffset = 0;
399 console->Visible = CON_CLOSED;
403 console->RaiseOffset += CON_OPENCLOSE_SPEED;
404 if(console->RaiseOffset >= console->ConsoleSurface->cv_h) {
405 console->RaiseOffset = console->ConsoleSurface->cv_h;
406 console->Visible = CON_OPEN;
415 /* Draws the console buffer to the screen if the console is "visible" */
416 void CON_DrawConsole(void) {
417 grs_canvas *canv_save;
420 /* only draw if console is visible: here this means, that the console is not CON_CLOSED */
421 if(console->Visible == CON_CLOSED)
424 /* Update the scrolling offset */
427 /* Update the command line since it has a blinking cursor */
431 /* before drawing, make sure the alpha channel of the console surface is set
432 * properly. (sigh) I wish we didn't have to do this every frame... */
433 if(console->OutputScreen->flags & SDL_OPENGLBLIT)
434 CON_AlphaGL(console->ConsoleSurface, console->ConsoleAlpha);
437 canv_save = grd_curcanv;
438 gr_set_current_canvas(&console->OutputScreen->sc_canvas);
440 clip = gr_create_sub_bitmap(&console->ConsoleSurface->cv_bitmap, 0, console->ConsoleSurface->cv_h - console->RaiseOffset, console->ConsoleSurface->cv_w, console->RaiseOffset);
442 gr_bitmap(0, 0, clip);
443 gr_free_sub_bitmap(clip);
446 if(console->OutputScreen->flags & SDL_OPENGLBLIT)
447 SDL_UpdateRects(console->OutputScreen, 1, &DestRect);
450 gr_set_current_canvas(canv_save);
454 /* Initializes the console */
455 void CON_Init(grs_font *Font, grs_screen *DisplayScreen, int lines, int x, int y, int w, int h)
459 console->Visible = CON_CLOSED;
460 console->RaiseOffset = 0;
461 console->ConsoleLines = NULL;
462 console->CommandLines = NULL;
463 console->TotalConsoleLines = 0;
464 console->ConsoleScrollBack = 0;
465 console->TotalCommands = 0;
466 console->BackgroundImage = NULL;
468 console->ConsoleAlpha = SDL_ALPHA_OPAQUE;
471 console->InsMode = 1;
472 console->CursorPos = 0;
473 console->CommandScrollBack = 0;
474 console->OutputScreen = DisplayScreen;
475 console->Prompt = CON_DEFAULT_PROMPT;
476 console->HideKey = CON_DEFAULT_HIDEKEY;
478 /* make sure that the size of the console is valid */
479 if(w > console->OutputScreen->sc_w || w < Font->ft_w * 32)
480 w = console->OutputScreen->sc_w;
481 if(h > console->OutputScreen->sc_h || h < Font->ft_h)
482 h = console->OutputScreen->sc_h;
484 /* load the console surface */
485 console->ConsoleSurface = gr_create_canvas(w, h);
487 /* Load the consoles font */
489 grs_canvas *canv_save;
491 canv_save = grd_curcanv;
492 gr_set_current_canvas(console->ConsoleSurface);
493 gr_set_curfont(Font);
494 gr_set_fontcolor(gr_getcolor(63,63,63), -1);
495 gr_set_current_canvas(canv_save);
499 /* Load the dirty rectangle for user input */
500 console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
502 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
505 /* calculate the number of visible characters in the command line */
506 console->VChars = (w - CON_CHAR_BORDER) / console->ConsoleSurface->cv_font->ft_w;
507 if(console->VChars > CON_CHARS_PER_LINE)
508 console->VChars = CON_CHARS_PER_LINE;
510 /* We would like to have a minumum # of lines to guarentee we don't create a memory error */
511 if(h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h) > lines)
512 console->LineBuffer = h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h);
514 console->LineBuffer = lines;
517 console->ConsoleLines = (char **)d_malloc(sizeof(char *) * console->LineBuffer);
518 console->CommandLines = (char **)d_malloc(sizeof(char *) * console->LineBuffer);
519 for(loop = 0; loop <= console->LineBuffer - 1; loop++) {
520 console->ConsoleLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
521 console->CommandLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
523 memset(console->Command, 0, CON_CHARS_PER_LINE);
524 memset(console->LCommand, 0, CON_CHARS_PER_LINE);
525 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
526 memset(console->VCommand, 0, CON_CHARS_PER_LINE);
529 CON_Out("Console initialised.");
530 CON_NewLineConsole();
533 /* Makes the console visible */
534 void CON_Show(void) {
535 console->Visible = CON_OPENING;
539 /* Hides the console (make it invisible) */
540 void CON_Hide(void) {
541 console->Visible = CON_CLOSING;
544 /* tells wether the console is visible or not */
545 int CON_isVisible(void) {
546 return((console->Visible == CON_OPEN) || (console->Visible == CON_OPENING));
549 /* Frees all the memory loaded by the console */
550 void CON_Free(void) {
553 for(i = 0; i <= console->LineBuffer - 1; i++) {
554 d_free(console->ConsoleLines[i]);
555 d_free(console->CommandLines[i]);
557 d_free(console->ConsoleLines);
558 d_free(console->CommandLines);
560 console->ConsoleLines = NULL;
561 console->CommandLines = NULL;
563 gr_free_canvas(console->ConsoleSurface);
564 console->ConsoleSurface = NULL;
566 if (console->BackgroundImage)
567 gr_free_bitmap(console->BackgroundImage);
568 console->BackgroundImage = NULL;
570 gr_free_bitmap(console->InputBackground);
571 console->InputBackground = NULL;
575 /* Increments the console lines */
576 void CON_NewLineConsole(void) {
580 temp = console->ConsoleLines[console->LineBuffer - 1];
582 for(loop = console->LineBuffer - 1; loop > 0; loop--)
583 console->ConsoleLines[loop] = console->ConsoleLines[loop - 1];
585 console->ConsoleLines[0] = temp;
587 memset(console->ConsoleLines[0], 0, CON_CHARS_PER_LINE);
588 if(console->TotalConsoleLines < console->LineBuffer - 1)
589 console->TotalConsoleLines++;
591 //Now adjust the ConsoleScrollBack
592 //dont scroll if not at bottom
593 if(console->ConsoleScrollBack != 0)
594 console->ConsoleScrollBack++;
596 if(console->ConsoleScrollBack > console->LineBuffer-1)
597 console->ConsoleScrollBack = console->LineBuffer-1;
602 /* Increments the command lines */
603 void CON_NewLineCommand(void) {
607 temp = console->CommandLines[console->LineBuffer - 1];
610 for(loop = console->LineBuffer - 1; loop > 0; loop--)
611 console->CommandLines[loop] = console->CommandLines[loop - 1];
613 console->CommandLines[0] = temp;
615 memset(console->CommandLines[0], 0, CON_CHARS_PER_LINE);
616 if(console->TotalCommands < console->LineBuffer - 1)
617 console->TotalCommands++;
620 /* Draws the command line the user is typing in to the screen */
621 /* completely rewritten by C.Wacha */
622 void DrawCommandLine() {
626 grs_font* CurrentFont;
628 static unsigned int LastBlinkTime = 0; /* Last time the consoles cursor blinked */
629 static int LastCursorPos = 0; // Last Cursor Position
630 static int Blink = 0; /* Is the cursor currently blinking */
631 grs_canvas *canv_save;
634 commandbuffer = console->VChars - strlen(console->Prompt)-1; // -1 to make cursor visible
637 CurrentFont = console->ConsoleSurface->cv_font;
640 //Concatenate the left and right side to command
641 strcpy(console->Command, console->LCommand);
642 strncat(console->Command, console->RCommand, strlen(console->RCommand));
644 //calculate display offset from current cursor position
645 if(console->Offset < console->CursorPos - commandbuffer)
646 console->Offset = console->CursorPos - commandbuffer;
647 if(console->Offset > console->CursorPos)
648 console->Offset = console->CursorPos;
650 //first add prompt to visible part
651 strcpy(console->VCommand, console->Prompt);
653 //then add the visible part of the command
654 strncat(console->VCommand, &console->Command[console->Offset], strlen(&console->Command[console->Offset]));
656 //now display the result
659 //once again we're drawing text, so in OpenGL context we need to temporarily set up
660 //software-mode transparency.
661 if(console->OutputScreen->flags & SDL_OPENGLBLIT) {
662 Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
663 SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
667 canv_save = grd_curcanv;
668 gr_set_current_canvas(console->ConsoleSurface);
670 //first of all restore InputBackground
671 gr_bitmap(0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->InputBackground);
674 orig_color = FG_COLOR;
675 gr_string(CON_CHAR_BORDER, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->VCommand);
676 FG_COLOR = orig_color;
678 //at last add the cursor
679 //check if the blink period is over
680 if(get_msecs() > LastBlinkTime) {
681 LastBlinkTime = get_msecs() + CON_BLINK_RATE;
688 //check if cursor has moved - if yes display cursor anyway
689 if(console->CursorPos != LastCursorPos) {
690 LastCursorPos = console->CursorPos;
691 LastBlinkTime = get_msecs() + CON_BLINK_RATE;
696 int prompt_width, cmd_width, h, w;
698 gr_get_string_size(console->Prompt, &prompt_width, &h, &w);
699 gr_get_string_size(console->LCommand + console->Offset, &cmd_width, &h, &w);
700 x = CON_CHAR_BORDER + prompt_width + cmd_width;
701 orig_color = FG_COLOR;
703 gr_string(x, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, CON_INS_CURSOR);
705 gr_string(x, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, CON_OVR_CURSOR);
706 FG_COLOR = orig_color;
709 gr_set_current_canvas(canv_save);
713 if(console->OutputScreen->flags & SDL_OPENGLBLIT) {
714 SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
720 # define vsnprintf _vsnprintf
723 /* Outputs text to the console (in game), up to CON_CHARS_PER_LINE chars can be entered */
724 void CON_Out(const char *str, ...) {
726 //keep some space free for stuff like CON_Out("blablabla %s", console->Command);
727 char temp[CON_CHARS_PER_LINE + 128];
730 va_start(marker, str);
731 vsnprintf(temp, CON_CHARS_PER_LINE + 127, str, marker);
736 //temp now contains the complete string we want to output
737 // the only problem is that temp is maybe longer than the console
738 // width so we have to cut it into several pieces
740 if(console->ConsoleLines) {
741 while(strlen(ptemp) > console->VChars) {
742 CON_NewLineConsole();
743 strncpy(console->ConsoleLines[0], ptemp, console->VChars);
744 console->ConsoleLines[0][console->VChars] = '\0';
745 ptemp = &ptemp[console->VChars];
747 CON_NewLineConsole();
748 strncpy(console->ConsoleLines[0], ptemp, console->VChars);
749 console->ConsoleLines[0][console->VChars] = '\0';
756 /* Sets the alpha level of the console, 0 turns off alpha blending */
757 void CON_Alpha(unsigned char alpha) {
758 /* store alpha as state! */
759 console->ConsoleAlpha = alpha;
761 if((console->OutputScreen->flags & SDL_OPENGLBLIT) == 0) {
763 SDL_SetAlpha(console->ConsoleSurface, 0, alpha);
765 SDL_SetAlpha(console->ConsoleSurface, SDL_SRCALPHA, alpha);
768 // CON_UpdateConsole();
773 /* Adds background image to the console, scaled to size of console*/
774 int CON_Background(grs_bitmap *image)
776 /* Free the background from the console */
778 if (console->BackgroundImage)
779 gr_free_bitmap(console->BackgroundImage);
780 console->BackgroundImage = NULL;
782 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
787 /* Load a new background */
788 if (console->BackgroundImage)
789 gr_free_bitmap(console->BackgroundImage);
790 console->BackgroundImage = gr_create_bitmap(console->ConsoleSurface->cv_w, console->ConsoleSurface->cv_h);
791 gr_bitmap_scale_to(image, console->BackgroundImage);
794 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
796 gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
801 /* Sets font info for the console */
802 void CON_Font(grs_font *font, int fg, int bg)
804 grs_canvas *canv_save;
806 canv_save = grd_curcanv;
807 gr_set_current_canvas(console->ConsoleSurface);
808 gr_set_curfont(font);
809 gr_set_fontcolor(fg, bg);
810 gr_set_current_canvas(canv_save);
813 void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline);
814 /* resizes the console, has to reset alot of stuff
815 * returns 1 on error */
816 int CON_Resize(int x, int y, int w, int h)
818 /* make sure that the size of the console is valid */
819 if(w > console->OutputScreen->sc_w || w < console->ConsoleSurface->cv_font->ft_w * 32)
820 w = console->OutputScreen->sc_w;
821 if(h > console->OutputScreen->sc_h || h < console->ConsoleSurface->cv_font->ft_h)
822 h = console->OutputScreen->sc_h;
824 /* resize console surface */
825 gr_free_bitmap_data(&console->ConsoleSurface->cv_bitmap);
826 gr_init_bitmap_alloc(&console->ConsoleSurface->cv_bitmap, BM_LINEAR, 0, 0, w, h, w);
828 /* Load the dirty rectangle for user input */
829 gr_free_bitmap(console->InputBackground);
830 console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
832 /* Now reset some stuff dependent on the previous size */
833 console->ConsoleScrollBack = 0;
835 /* Reload the background image (for the input text area) in the console */
836 if(console->BackgroundImage) {
838 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
840 gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
844 /* restore the alpha level */
845 CON_Alpha(console->ConsoleAlpha);
850 /* Transfers the console to another screen surface, and adjusts size */
851 int CON_Transfer(grs_screen *new_outputscreen, int x, int y, int w, int h)
853 console->OutputScreen = new_outputscreen;
855 return(CON_Resize(x, y, w, h));
858 /* Sets the Prompt for console */
859 void CON_SetPrompt(char* newprompt) {
860 //check length so we can still see at least 1 char :-)
861 if(strlen(newprompt) < console->VChars)
862 console->Prompt = d_strdup(newprompt);
864 CON_Out("prompt too long. (max. %i chars)", console->VChars - 1);
867 /* Sets the key that deactivates (hides) the console. */
868 void CON_SetHideKey(int key) {
869 console->HideKey = key;
872 /* Executes the command entered */
873 void CON_Execute(char* command) {
877 void CON_TabCompletion(void) {
881 command = d_strdup(console->LCommand);
882 command = cmd_complete(command);
885 return; //no tab completion took place so return silently
888 if(j > CON_CHARS_PER_LINE - 2)
889 j = CON_CHARS_PER_LINE-1;
891 memset(console->LCommand, 0, CON_CHARS_PER_LINE);
892 console->CursorPos = 0;
894 for(i = 0; i < j; i++) {
895 console->CursorPos++;
896 console->LCommand[i] = command[i];
898 //add a trailing space
899 console->CursorPos++;
900 console->LCommand[j] = ' ';
901 console->LCommand[j+1] = '\0';
904 void Cursor_Left(void) {
905 char temp[CON_CHARS_PER_LINE];
907 if(console->CursorPos > 0) {
908 console->CursorPos--;
909 strcpy(temp, console->RCommand);
910 strcpy(console->RCommand, &console->LCommand[strlen(console->LCommand)-1]);
911 strcat(console->RCommand, temp);
912 console->LCommand[strlen(console->LCommand)-1] = '\0';
913 //CON_Out("L:%s, R:%s", console->LCommand, console->RCommand);
917 void Cursor_Right(void) {
918 char temp[CON_CHARS_PER_LINE];
920 if(console->CursorPos < strlen(console->Command)) {
921 console->CursorPos++;
922 strncat(console->LCommand, console->RCommand, 1);
923 strcpy(temp, console->RCommand);
924 strcpy(console->RCommand, &temp[1]);
925 //CON_Out("L:%s, R:%s", console->LCommand, console->RCommand);
929 void Cursor_Home(void) {
930 char temp[CON_CHARS_PER_LINE];
932 console->CursorPos = 0;
933 strcpy(temp, console->RCommand);
934 strcpy(console->RCommand, console->LCommand);
935 strncat(console->RCommand, temp, strlen(temp));
936 memset(console->LCommand, 0, CON_CHARS_PER_LINE);
939 void Cursor_End(void) {
940 console->CursorPos = strlen(console->Command);
941 strncat(console->LCommand, console->RCommand, strlen(console->RCommand));
942 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
945 void Cursor_Del(void) {
946 char temp[CON_CHARS_PER_LINE];
948 if(strlen(console->RCommand) > 0) {
949 strcpy(temp, console->RCommand);
950 strcpy(console->RCommand, &temp[1]);
954 void Cursor_BSpace(void) {
955 if(console->CursorPos > 0) {
956 console->CursorPos--;
958 if(console->Offset < 0)
960 console->LCommand[strlen(console->LCommand)-1] = '\0';
964 void Cursor_Add(int event)
966 if(strlen(console->Command) < CON_CHARS_PER_LINE - 1)
968 console->CursorPos++;
969 console->LCommand[strlen(console->LCommand)] = key_to_ascii(event);
970 console->LCommand[strlen(console->LCommand)] = '\0';
974 void Clear_Command(void) {
975 console->CursorPos = 0;
976 memset(console->VCommand, 0, CON_CHARS_PER_LINE);
977 memset(console->Command, 0, CON_CHARS_PER_LINE);
978 memset(console->LCommand, 0, CON_CHARS_PER_LINE);
979 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
982 void Clear_History(void) {
985 for(loop = 0; loop <= console->LineBuffer - 1; loop++)
986 memset(console->ConsoleLines[loop], 0, CON_CHARS_PER_LINE);
989 void Command_Up(void) {
990 if(console->CommandScrollBack < console->TotalCommands - 1) {
991 /* move back a line in the command strings and copy the command to the current input string */
992 console->CommandScrollBack++;
993 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
995 strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
996 console->CursorPos = strlen(console->CommandLines[console->CommandScrollBack]);
1001 void Command_Down(void) {
1002 if(console->CommandScrollBack > -1) {
1003 /* move forward a line in the command strings and copy the command to the current input string */
1004 console->CommandScrollBack--;
1005 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1006 memset(console->LCommand, 0, CON_CHARS_PER_LINE);
1007 console->Offset = 0;
1008 if(console->CommandScrollBack > -1)
1009 strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
1010 console->CursorPos = strlen(console->LCommand);
1011 CON_UpdateConsole();
1024 #include "pstypes.h"
1027 #include "console.h"
1031 #include "gamefont.h"
1036 int text_console_enabled = 1;
1039 #define text_console_enabled (!isvga())
1043 /* Console specific cvars */
1044 /* How discriminating we are about which messages are displayed */
1045 cvar_t con_threshold = {"con_threshold", "0",};
1047 /* Private console stuff */
1048 #define CON_NUM_LINES 40
1050 static int con_initialized;
1053 /* Free the console */
1056 if (con_initialized)
1058 con_initialized = 0;
1062 /* Initialise the console */
1065 grs_screen fake_screen;
1068 fake_screen.sc_w = 320;
1069 fake_screen.sc_h = 200;
1073 CON_Init(&fake_font, &fake_screen, CON_NUM_LINES, 0, 0, 320, 200);
1077 /* Initialise the cvars */
1078 cvar_registervariable (&con_threshold);
1080 con_initialized = 1;
1086 #define CON_BG_HIRES (cfexist("scoresb.pcx")?"scoresb.pcx":"scores.pcx")
1087 #define CON_BG_LORES (cfexist("scores.pcx")?"scores.pcx":"scoresb.pcx") // Mac datafiles only have scoresb.pcx
1088 #define CON_BG ((SWIDTH>=640)?CON_BG_HIRES:CON_BG_LORES)
1090 void con_background(char *filename)
1096 gr_init_bitmap_data(&bmp);
1097 pcx_error = pcx_read_bitmap(filename, &bmp, BM_LINEAR, pal);
1098 Assert(pcx_error == PCX_ERROR_NONE);
1099 gr_remap_bitmap_good(&bmp, pal, -1, -1);
1100 CON_Background(&bmp);
1101 gr_free_bitmap_data(&bmp);
1105 void con_init_gfx(void)
1107 CON_Font(SMALL_FONT, gr_getcolor(63, 63, 63), -1);
1108 CON_Transfer(grd_curscreen, 0, 0, SWIDTH, SHEIGHT / 2);
1110 con_background(CON_BG);
1114 void con_resize(void)
1116 CON_Font(SMALL_FONT, gr_getcolor(63, 63, 63), -1);
1117 CON_Resize(0, 0, SWIDTH, SHEIGHT / 2);
1118 con_background(CON_BG);
1121 /* Print a message to the console */
1122 void con_printf(int priority, char *fmt, ...)
1127 if (priority <= ((int)con_threshold.value))
1129 va_start (arglist, fmt);
1130 vsprintf (buffer, fmt, arglist);
1133 if (con_initialized)
1136 if (text_console_enabled)
1138 /* Produce a sanitised version and send it to the standard output */
1157 printf("%s", buffer);