]> icculus.org git repositories - btb/d2x.git/blob - main/console.c
console is alway true
[btb/d2x.git] / main / console.c
1 /*
2  * Code for controlling the console
3  *  Based on an old version of SDL_Console
4  *
5  *  Written By: Garrett Banuk <mongoose@mongeese.org>
6  *  Code Cleanup and heavily extended by: Clemens Wacha <reflex-2000@gmx.net>
7  *  Ported to use native Descent interfaces by: Bradley Bell <btb@icculus.org>
8  *
9  *  This is free, just be sure to give us credit when using it
10  *  in any of your programs.
11  */
12
13 #ifdef HAVE_CONFIG_H
14 #include <conf.h>
15 #endif
16
17 #include <stdlib.h>
18 #include <stdio.h>
19 #include <string.h>
20 #include <stdarg.h>
21
22 #include "console.h"
23 #include "u_mem.h"
24 #include "gr.h"
25 #include "timer.h"
26
27
28 #define FG_COLOR    grd_curcanv->cv_font_fg_color
29 #define get_msecs() approx_fsec_to_msec(timer_get_approx_seconds())
30
31
32 /* our one console */
33 static ConsoleInformation Console;
34 #define console (&Console)
35
36 /* Internals */
37 void CON_UpdateOffset(void);
38 /*! Frees all the memory loaded by the console */
39 void CON_Free(void);
40 #if 0
41 /*! Sets the alpha channel of an SDL_Surface to the specified value (0 - transparend,
42  255 - opaque). Use this function also for OpenGL. */
43 void CON_Alpha(unsigned char alpha);
44 /*! Internal: Sets the alpha channel of an SDL_Surface to the specified value.
45  Preconditions: the surface in question is RGBA. 0 <= a <= 255, where 0 is transparent and 255 opaque */
46 void CON_AlphaGL(SDL_Surface *s, int alpha);
47 /*! Sets a background image for the console */
48 #endif
49 int CON_Background(grs_bitmap *image);
50 /*! Sets font info for the console */
51 void CON_Font(grs_font *font, int fg, int bg);
52 /*! Beams a console to another screen surface. Needed if you want to make a Video restart in your program. This
53  function first changes the OutputScreen Pointer then calls CON_Resize to adjust the new size. */
54 int CON_Transfer(grs_screen* new_outputscreen, int x, int y, int w, int h);
55 /*! Modify the prompt of the console */
56 void CON_SetPrompt(char* newprompt);
57 /*! Set the key, that invokes a CON_Hide() after press. default is ESCAPE and you can always hide using
58  ESCAPE and the HideKey. compared against event->key.keysym.sym !! */
59 void CON_SetHideKey(int key);
60 /*! Internal: executes the command typed in at the console (called if you press ENTER)*/
61 void CON_Execute(char* command);
62 /*! Internal: Gets called when TAB was pressed */
63 void CON_TabCompletion(void);
64 /*! Internal: makes newline (same as printf("\n") or CON_Out("\n") ) */
65 void CON_NewLineConsole(void);
66 /*! Internal: shift command history (the one you can switch with the up/down keys) */
67 void CON_NewLineCommand(void);
68 /*! Internal: updates console after resize etc. */
69 void CON_UpdateConsole(void);
70
71
72 /*! Internal: draws the commandline the user is typing in to the screen. called by update? */
73 void DrawCommandLine();
74
75 /*! Internal: Gets called if you press the LEFT key (move cursor left) */
76 void Cursor_Left(void);
77 /*! Internal: Gets called if you press the RIGHT key (move cursor right) */
78 void Cursor_Right(void);
79 /*! Internal: Gets called if you press the HOME key (move cursor to the beginning
80         of the line */
81 void Cursor_Home(void);
82 /*! Internal: Gets called if you press the END key (move cursor to the end of the line*/
83 void Cursor_End(void);
84 /*! Internal: Called if you press DELETE (deletes character under the cursor) */
85 void Cursor_Del(void);
86 /*! Internal: Called if you press BACKSPACE (deletes character left of cursor) */
87 void Cursor_BSpace(void);
88 /*! Internal: Called if you type in a character (add the char to the command) */
89 void Cursor_Add(int event);
90
91 /*! Internal: Called if you press Ctrl-C (deletes the commandline) */
92 void Clear_Command(void);
93 /*! Internal: Called if you press Ctrl-L (deletes the History) */
94 void Clear_History(void);
95
96 /*! Internal: Called if you press UP key (switches through recent typed in commands */
97 void Command_Up(void);
98 /*! Internal: Called if you press DOWN key (switches through recent typed in commands */
99 void Command_Down(void);
100
101
102 /*  Takes keys from the keyboard and inputs them to the console
103  If the event was not handled (i.e. WM events or unknown ctrl-shift
104  sequences) the function returns the event for further processing. */
105 int CON_Events(int event)
106 {
107         if(!CON_isVisible())
108                 return event;
109         
110         if(event & KEY_CTRLED)
111         {
112                 //CTRL pressed
113                 switch(event & ~KEY_CTRLED)
114                 {
115                         case KEY_A:
116                                 Cursor_Home();
117                                 break;
118                         case KEY_E:
119                                 Cursor_End();
120                                 break;
121                         case KEY_C:
122                                 Clear_Command();
123                                 break;
124                         case KEY_L:
125                                 Clear_History();
126                                 CON_UpdateConsole();
127                                 break;
128                         default:
129                                 return event;
130                 }
131         }
132         else if(event & KEY_ALTED)
133         {
134                 //the console does not handle ALT combinations!
135                 return event;
136         }
137         else
138         {
139                 //first of all, check if the console hide key was pressed
140                 if(event == console->HideKey)
141                 {
142                         CON_Hide();
143                         return 0;
144                 }
145                 switch (event & 0xff)
146                 {
147                         case KEY_LSHIFT:
148                         case KEY_RSHIFT:
149                                 return event;
150                         case KEY_HOME:
151                                 if(event & KEY_SHIFTED)
152                                 {
153                                         console->ConsoleScrollBack = console->LineBuffer-1;
154                                         CON_UpdateConsole();
155                                 } else {
156                                         Cursor_Home();
157                                 }
158                                 break;
159                         case KEY_END:
160                                 if(event & KEY_SHIFTED)
161                                 {
162                                         console->ConsoleScrollBack = 0;
163                                         CON_UpdateConsole();
164                                 } else {
165                                         Cursor_End();
166                                 }
167                                 break;
168                         case KEY_PAGEUP:
169                                 console->ConsoleScrollBack += CON_LINE_SCROLL;
170                                 if(console->ConsoleScrollBack > console->LineBuffer-1)
171                                         console->ConsoleScrollBack = console->LineBuffer-1;
172                                 
173                                 CON_UpdateConsole();
174                                 break;
175                         case KEY_PAGEDOWN:
176                                 console->ConsoleScrollBack -= CON_LINE_SCROLL;
177                                 if(console->ConsoleScrollBack < 0)
178                                         console->ConsoleScrollBack = 0;
179                                 CON_UpdateConsole();
180                                 break;
181                         case KEY_UP:
182                                 Command_Up();
183                                 break;
184                         case KEY_DOWN:
185                                 Command_Down();
186                                 break;
187                         case KEY_LEFT:
188                                 Cursor_Left();
189                                 break;
190                         case KEY_RIGHT:
191                                 Cursor_Right();
192                                 break;
193                         case KEY_BACKSP:
194                                 Cursor_BSpace();
195                                 break;
196                         case KEY_DELETE:
197                                 Cursor_Del();
198                                 break;
199                         case KEY_INSERT:
200                                 console->InsMode = 1-console->InsMode;
201                                 break;
202                         case KEY_TAB:
203                                 CON_TabCompletion();
204                                 break;
205                         case KEY_ENTER:
206                                 if(strlen(console->Command) > 0) {
207                                         CON_NewLineCommand();
208                                         
209                                         // copy the input into the past commands strings
210                                         strcpy(console->CommandLines[0], console->Command);
211                                         
212                                         // display the command including the prompt
213                                         CON_Out("%s%s", console->Prompt, console->Command);
214                                         CON_UpdateConsole();
215                                         
216                                         CON_Execute(console->Command);
217                                         
218                                         Clear_Command();
219                                         console->CommandScrollBack = -1;
220                                 }
221                                 break;
222                         case KEY_LAPOSTRO:
223                                 //deactivate Console
224                                 CON_Hide();
225                                 return 0;
226                         default:
227                                 if (key_to_ascii(event) == 255)
228                                         break;
229                                 if(console->InsMode)
230                                         Cursor_Add(event);
231                                 else {
232                                         Cursor_Add(event);
233                                         Cursor_Del();
234                                 }
235                 }
236         }
237         return 0;
238 }
239
240 #if 0
241 /* CON_AlphaGL() -- sets the alpha channel of an SDL_Surface to the
242  * specified value.  Preconditions: the surface in question is RGBA.
243  * 0 <= a <= 255, where 0 is transparent and 255 is opaque. */
244 void CON_AlphaGL(SDL_Surface *s, int alpha) {
245         Uint8 val;
246         int x, y, w, h;
247         Uint32 pixel;
248         Uint8 r, g, b, a;
249         SDL_PixelFormat *format;
250         static char errorPrinted = 0;
251         
252         
253         /* debugging assertions -- these slow you down, but hey, crashing sucks */
254         if(!s) {
255                 PRINT_ERROR("NULL Surface passed to CON_AlphaGL\n");
256                 return;
257         }
258         
259         /* clamp alpha value to 0...255 */
260         if(alpha < SDL_ALPHA_TRANSPARENT)
261                 val = SDL_ALPHA_TRANSPARENT;
262         else if(alpha > SDL_ALPHA_OPAQUE)
263                 val = SDL_ALPHA_OPAQUE;
264         else
265                 val = alpha;
266         
267         /* loop over alpha channels of each pixel, setting them appropriately. */
268         w = s->w;
269         h = s->h;
270         format = s->format;
271         switch (format->BytesPerPixel) {
272                 case 2:
273                         /* 16-bit surfaces don't seem to support alpha channels. */
274                         if(!errorPrinted) {
275                                 errorPrinted = 1;
276                                 PRINT_ERROR("16-bit SDL surfaces do not support alpha-blending under OpenGL.\n");
277                         }
278                         break;
279                 case 4: {
280                         /* we can do this very quickly in 32-bit mode.  24-bit is more
281                          * difficult.  And since 24-bit mode is reall the same as 32-bit,
282                          * so it usually ends up taking this route too.  Win!  Unroll loop
283                          * and use pointer arithmetic for extra speed. */
284                         int numpixels = h * (w << 2);
285                         Uint8 *pix = (Uint8 *) (s->pixels);
286                         Uint8 *last = pix + numpixels;
287                         Uint8 *pixel;
288                         if((numpixels & 0x7) == 0)
289                                 for(pixel = pix + 3; pixel < last; pixel += 32)
290                                         *pixel = *(pixel + 4) = *(pixel + 8) = *(pixel + 12) = *(pixel + 16) = *(pixel + 20) = *(pixel + 24) = *(pixel + 28) = val;
291                         else
292                                 for(pixel = pix + 3; pixel < last; pixel += 4)
293                                         *pixel = val;
294                         break;
295                 }
296                 default:
297                         /* we have no choice but to do this slowly.  <sigh> */
298                         for(y = 0; y < h; ++y)
299                                 for(x = 0; x < w; ++x) {
300                                         char print = 0;
301                                         /* Lock the surface for direct access to the pixels */
302                                         if(SDL_MUSTLOCK(s) && SDL_LockSurface(s) < 0) {
303                                                 PRINT_ERROR("Can't lock surface: ");
304                                                 fprintf(stderr, "%s\n", SDL_GetError());
305                                                 return;
306                                         }
307                                         pixel = DT_GetPixel(s, x, y);
308                                         if(x == 0 && y == 0)
309                                                 print = 1;
310                                         SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
311                                         pixel = SDL_MapRGBA(format, r, g, b, val);
312                                         SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
313                                         DT_PutPixel(s, x, y, pixel);
314                                         
315                                         /* unlock surface again */
316                                         if(SDL_MUSTLOCK(s))
317                                                 SDL_UnlockSurface(s);
318                                 }
319                         break;
320         }
321 }
322 #endif
323
324
325 /* Updates the console buffer */
326 void CON_UpdateConsole(void) {
327         int loop;
328         int loop2;
329         int Screenlines;
330         grs_canvas *canv_save;
331         short orig_color;
332         
333         /* Due to the Blits, the update is not very fast: So only update if it's worth it */
334         if(!CON_isVisible())
335                 return;
336         
337         Screenlines = console->ConsoleSurface->cv_h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h);
338         
339         canv_save = grd_curcanv;
340         gr_set_current_canvas(console->ConsoleSurface);
341         
342 #if 0
343         SDL_FillRect(console->ConsoleSurface, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, console->ConsoleAlpha));
344 #else
345         //gr_rect(0,0,
346 #endif
347         
348 #if 0
349         if(console->OutputScreen->flags & SDL_OPENGLBLIT)
350                 SDL_SetAlpha(console->ConsoleSurface, 0, SDL_ALPHA_OPAQUE);
351 #endif
352         
353         /* draw the background image if there is one */
354         if(console->BackgroundImage)
355                 gr_bitmap(0, 0, console->BackgroundImage);
356         
357         /* Draw the text from the back buffers, calculate in the scrollback from the user
358          * this is a normal SDL software-mode blit, so we need to temporarily set the ColorKey
359          * for the font, and then clear it when we're done.
360          */
361 #if 0
362         if((console->OutputScreen->flags & SDL_OPENGLBLIT) && (console->OutputScreen->format->BytesPerPixel > 2)) {
363                 Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
364                 SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
365         }
366 #endif
367         
368         //now draw text from last but second line to top
369         for(loop = 0; loop < Screenlines-1 && loop < console->LineBuffer - console->ConsoleScrollBack; loop++) {
370                 if(console->ConsoleScrollBack != 0 && loop == 0)
371                         for(loop2 = 0; loop2 < (console->VChars / 5) + 1; loop2++)
372                         {
373                                 orig_color = FG_COLOR;
374                                 gr_string(CON_CHAR_BORDER + (loop2*5*console->ConsoleSurface->cv_font->ft_w), (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), CON_SCROLL_INDICATOR);
375                                 FG_COLOR = orig_color;
376                         }
377                 else
378                 {
379                         orig_color = FG_COLOR;
380                         gr_string(CON_CHAR_BORDER, (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), console->ConsoleLines[console->ConsoleScrollBack + loop]);
381                         FG_COLOR = orig_color;
382                 }
383         }
384         
385         gr_set_current_canvas(canv_save);
386         
387 #if 0
388         if(console->OutputScreen->flags & SDL_OPENGLBLIT)
389                 SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
390 #endif
391 }
392
393 void CON_UpdateOffset(void) {
394         switch(console->Visible) {
395                 case CON_CLOSING:
396                         console->RaiseOffset -= CON_OPENCLOSE_SPEED;
397                         if(console->RaiseOffset <= 0) {
398                                 console->RaiseOffset = 0;
399                                 console->Visible = CON_CLOSED;
400                         }
401                         break;
402                 case CON_OPENING:
403                         console->RaiseOffset += CON_OPENCLOSE_SPEED;
404                         if(console->RaiseOffset >= console->ConsoleSurface->cv_h) {
405                                 console->RaiseOffset = console->ConsoleSurface->cv_h;
406                                 console->Visible = CON_OPEN;
407                         }
408                         break;
409                 case CON_OPEN:
410                 case CON_CLOSED:
411                         break;
412         }
413 }
414
415 /* Draws the console buffer to the screen if the console is "visible" */
416 void CON_DrawConsole(void) {
417         grs_canvas *canv_save;
418         grs_bitmap *clip;
419         
420         /* only draw if console is visible: here this means, that the console is not CON_CLOSED */
421         if(console->Visible == CON_CLOSED)
422                 return;
423         
424         /* Update the scrolling offset */
425         CON_UpdateOffset();
426         
427         /* Update the command line since it has a blinking cursor */
428         DrawCommandLine();
429         
430 #if 0
431         /* before drawing, make sure the alpha channel of the console surface is set
432          * properly.  (sigh) I wish we didn't have to do this every frame... */
433         if(console->OutputScreen->flags & SDL_OPENGLBLIT)
434                 CON_AlphaGL(console->ConsoleSurface, console->ConsoleAlpha);
435 #endif
436         
437         canv_save = grd_curcanv;
438         gr_set_current_canvas(&console->OutputScreen->sc_canvas);
439         
440         clip = gr_create_sub_bitmap(&console->ConsoleSurface->cv_bitmap, 0, console->ConsoleSurface->cv_h - console->RaiseOffset, console->ConsoleSurface->cv_w, console->RaiseOffset);
441         
442         gr_bitmap(0, 0, clip);
443         gr_free_sub_bitmap(clip);
444         
445 #if 0
446         if(console->OutputScreen->flags & SDL_OPENGLBLIT)
447                 SDL_UpdateRects(console->OutputScreen, 1, &DestRect);
448 #endif
449         
450         gr_set_current_canvas(canv_save);
451 }
452
453
454 /* Initializes the console */
455 void CON_Init(grs_font *Font, grs_screen *DisplayScreen, int lines, int x, int y, int w, int h)
456 {
457         int loop;
458
459         console->Visible = CON_CLOSED;
460         console->RaiseOffset = 0;
461         console->ConsoleLines = NULL;
462         console->CommandLines = NULL;
463         console->TotalConsoleLines = 0;
464         console->ConsoleScrollBack = 0;
465         console->TotalCommands = 0;
466         console->BackgroundImage = NULL;
467 #if 0
468         console->ConsoleAlpha = SDL_ALPHA_OPAQUE;
469 #endif
470         console->Offset = 0;
471         console->InsMode = 1;
472         console->CursorPos = 0;
473         console->CommandScrollBack = 0;
474         console->OutputScreen = DisplayScreen;
475         console->Prompt = CON_DEFAULT_PROMPT;
476         console->HideKey = CON_DEFAULT_HIDEKEY;
477         
478         /* make sure that the size of the console is valid */
479         if(w > console->OutputScreen->sc_w || w < Font->ft_w * 32)
480                 w = console->OutputScreen->sc_w;
481         if(h > console->OutputScreen->sc_h || h < Font->ft_h)
482                 h = console->OutputScreen->sc_h;
483         
484         /* load the console surface */
485         console->ConsoleSurface = gr_create_canvas(w, h);
486         
487         /* Load the consoles font */
488         {
489                 grs_canvas *canv_save;
490                 
491                 canv_save = grd_curcanv;
492                 gr_set_current_canvas(console->ConsoleSurface);
493                 gr_set_curfont(Font);
494                 gr_set_fontcolor(gr_getcolor(63,63,63), -1);
495                 gr_set_current_canvas(canv_save);
496         }
497         
498         
499         /* Load the dirty rectangle for user input */
500         console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
501 #if 0
502         SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
503 #endif
504         
505         /* calculate the number of visible characters in the command line */
506         console->VChars = (w - CON_CHAR_BORDER) / console->ConsoleSurface->cv_font->ft_w;
507         if(console->VChars > CON_CHARS_PER_LINE)
508                 console->VChars = CON_CHARS_PER_LINE;
509         
510         /* We would like to have a minumum # of lines to guarentee we don't create a memory error */
511         if(h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h) > lines)
512                 console->LineBuffer = h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h);
513         else
514                 console->LineBuffer = lines;
515         
516         
517         console->ConsoleLines = (char **)d_malloc(sizeof(char *) * console->LineBuffer);
518         console->CommandLines = (char **)d_malloc(sizeof(char *) * console->LineBuffer);
519         for(loop = 0; loop <= console->LineBuffer - 1; loop++) {
520                 console->ConsoleLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
521                 console->CommandLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
522         }
523         memset(console->Command, 0, CON_CHARS_PER_LINE);
524         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
525         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
526         memset(console->VCommand, 0, CON_CHARS_PER_LINE);
527         
528         
529         CON_Out("Console initialised.");
530         CON_NewLineConsole();
531 }
532
533 /* Makes the console visible */
534 void CON_Show(void) {
535         console->Visible = CON_OPENING;
536         CON_UpdateConsole();
537 }
538
539 /* Hides the console (make it invisible) */
540 void CON_Hide(void) {
541         console->Visible = CON_CLOSING;
542 }
543
544 /* tells wether the console is visible or not */
545 int CON_isVisible(void) {
546         return((console->Visible == CON_OPEN) || (console->Visible == CON_OPENING));
547 }
548
549 /* Frees all the memory loaded by the console */
550 void CON_Free(void) {
551         int i;
552         
553         for(i = 0; i <= console->LineBuffer - 1; i++) {
554                 d_free(console->ConsoleLines[i]);
555                 d_free(console->CommandLines[i]);
556         }
557         d_free(console->ConsoleLines);
558         d_free(console->CommandLines);
559         
560         console->ConsoleLines = NULL;
561         console->CommandLines = NULL;
562         
563         gr_free_canvas(console->ConsoleSurface);
564         console->ConsoleSurface = NULL;
565         
566         if (console->BackgroundImage)
567                 gr_free_bitmap(console->BackgroundImage);
568         console->BackgroundImage = NULL;
569         
570         gr_free_bitmap(console->InputBackground);
571         console->InputBackground = NULL;
572 }
573
574
575 /* Increments the console lines */
576 void CON_NewLineConsole(void) {
577         int loop;
578         char* temp;
579         
580         temp = console->ConsoleLines[console->LineBuffer - 1];
581         
582         for(loop = console->LineBuffer - 1; loop > 0; loop--)
583                 console->ConsoleLines[loop] = console->ConsoleLines[loop - 1];
584         
585         console->ConsoleLines[0] = temp;
586         
587         memset(console->ConsoleLines[0], 0, CON_CHARS_PER_LINE);
588         if(console->TotalConsoleLines < console->LineBuffer - 1)
589                 console->TotalConsoleLines++;
590         
591         //Now adjust the ConsoleScrollBack
592         //dont scroll if not at bottom
593         if(console->ConsoleScrollBack != 0)
594                 console->ConsoleScrollBack++;
595         //boundaries
596         if(console->ConsoleScrollBack > console->LineBuffer-1)
597                 console->ConsoleScrollBack = console->LineBuffer-1;
598         
599 }
600
601
602 /* Increments the command lines */
603 void CON_NewLineCommand(void) {
604         int loop;
605         char *temp;
606         
607         temp  = console->CommandLines[console->LineBuffer - 1];
608         
609         
610         for(loop = console->LineBuffer - 1; loop > 0; loop--)
611                 console->CommandLines[loop] = console->CommandLines[loop - 1];
612         
613         console->CommandLines[0] = temp;
614         
615         memset(console->CommandLines[0], 0, CON_CHARS_PER_LINE);
616         if(console->TotalCommands < console->LineBuffer - 1)
617                 console->TotalCommands++;
618 }
619
620 /* Draws the command line the user is typing in to the screen */
621 /* completely rewritten by C.Wacha */
622 void DrawCommandLine() {
623         int x;
624         int commandbuffer;
625 #if 0
626         grs_font* CurrentFont;
627 #endif
628         static unsigned int LastBlinkTime = 0;  /* Last time the consoles cursor blinked */
629         static int LastCursorPos = 0;           // Last Cursor Position
630         static int Blink = 0;                   /* Is the cursor currently blinking */
631         grs_canvas *canv_save;
632         short orig_color;
633         
634         commandbuffer = console->VChars - strlen(console->Prompt)-1; // -1 to make cursor visible
635         
636 #if 0
637         CurrentFont = console->ConsoleSurface->cv_font;
638 #endif
639         
640         //Concatenate the left and right side to command
641         strcpy(console->Command, console->LCommand);
642         strncat(console->Command, console->RCommand, strlen(console->RCommand));
643         
644         //calculate display offset from current cursor position
645         if(console->Offset < console->CursorPos - commandbuffer)
646                 console->Offset = console->CursorPos - commandbuffer;
647         if(console->Offset > console->CursorPos)
648                 console->Offset = console->CursorPos;
649         
650         //first add prompt to visible part
651         strcpy(console->VCommand, console->Prompt);
652         
653         //then add the visible part of the command
654         strncat(console->VCommand, &console->Command[console->Offset], strlen(&console->Command[console->Offset]));
655         
656         //now display the result
657         
658 #if 0
659         //once again we're drawing text, so in OpenGL context we need to temporarily set up
660         //software-mode transparency.
661         if(console->OutputScreen->flags & SDL_OPENGLBLIT) {
662                 Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
663                 SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
664         }
665 #endif
666         
667         canv_save = grd_curcanv;
668         gr_set_current_canvas(console->ConsoleSurface);
669         
670         //first of all restore InputBackground
671         gr_bitmap(0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->InputBackground);
672         
673         //now add the text
674         orig_color = FG_COLOR;
675         gr_string(CON_CHAR_BORDER, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->VCommand);
676         FG_COLOR = orig_color;
677         
678         //at last add the cursor
679         //check if the blink period is over
680         if(get_msecs() > LastBlinkTime) {
681                 LastBlinkTime = get_msecs() + CON_BLINK_RATE;
682                 if(Blink)
683                         Blink = 0;
684                 else
685                         Blink = 1;
686         }
687         
688         //check if cursor has moved - if yes display cursor anyway
689         if(console->CursorPos != LastCursorPos) {
690                 LastCursorPos = console->CursorPos;
691                 LastBlinkTime = get_msecs() + CON_BLINK_RATE;
692                 Blink = 1;
693         }
694         
695         if(Blink) {
696                 int prompt_width, cmd_width, h, w;
697                 
698                 gr_get_string_size(console->Prompt, &prompt_width, &h, &w);
699                 gr_get_string_size(console->LCommand + console->Offset, &cmd_width, &h, &w);
700                 x = CON_CHAR_BORDER + prompt_width + cmd_width;
701                 orig_color = FG_COLOR;
702                 if(console->InsMode)
703                         gr_string(x, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, CON_INS_CURSOR);
704                 else
705                         gr_string(x, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, CON_OVR_CURSOR);
706                 FG_COLOR = orig_color;
707         }
708         
709         gr_set_current_canvas(canv_save);
710         
711         
712 #if 0
713         if(console->OutputScreen->flags & SDL_OPENGLBLIT) {
714                 SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
715         }
716 #endif
717 }
718
719 #ifdef _MSC_VER
720 # define vsnprintf _vsnprintf
721 #endif
722
723 /* Outputs text to the console (in game), up to CON_CHARS_PER_LINE chars can be entered */
724 void CON_Out(const char *str, ...) {
725         va_list marker;
726         //keep some space free for stuff like CON_Out("blablabla %s", console->Command);
727         char temp[CON_CHARS_PER_LINE + 128];
728         char* ptemp;
729         
730         va_start(marker, str);
731         vsnprintf(temp, CON_CHARS_PER_LINE + 127, str, marker);
732         va_end(marker);
733         
734         ptemp = temp;
735         
736         //temp now contains the complete string we want to output
737         // the only problem is that temp is maybe longer than the console
738         // width so we have to cut it into several pieces
739         
740         if(console->ConsoleLines) {
741                 while(strlen(ptemp) > console->VChars) {
742                         CON_NewLineConsole();
743                         strncpy(console->ConsoleLines[0], ptemp, console->VChars);
744                         console->ConsoleLines[0][console->VChars] = '\0';
745                         ptemp = &ptemp[console->VChars];
746                 }
747                 CON_NewLineConsole();
748                 strncpy(console->ConsoleLines[0], ptemp, console->VChars);
749                 console->ConsoleLines[0][console->VChars] = '\0';
750                 CON_UpdateConsole();
751         }
752 }
753
754
755 #if 0
756 /* Sets the alpha level of the console, 0 turns off alpha blending */
757 void CON_Alpha(unsigned char alpha) {
758         /* store alpha as state! */
759         console->ConsoleAlpha = alpha;
760         
761         if((console->OutputScreen->flags & SDL_OPENGLBLIT) == 0) {
762                 if(alpha == 0)
763                         SDL_SetAlpha(console->ConsoleSurface, 0, alpha);
764                 else
765                         SDL_SetAlpha(console->ConsoleSurface, SDL_SRCALPHA, alpha);
766         }
767         
768         //      CON_UpdateConsole();
769 }
770 #endif
771
772
773 /* Adds  background image to the console, scaled to size of console*/
774 int CON_Background(grs_bitmap *image)
775 {
776         /* Free the background from the console */
777         if (image == NULL) {
778                 if (console->BackgroundImage)
779                         gr_free_bitmap(console->BackgroundImage);
780                 console->BackgroundImage = NULL;
781 #if 0
782                 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
783 #endif
784                 return 0;
785         }
786         
787         /* Load a new background */
788         if (console->BackgroundImage)
789                 gr_free_bitmap(console->BackgroundImage);
790         console->BackgroundImage = gr_create_bitmap(console->ConsoleSurface->cv_w, console->ConsoleSurface->cv_h);
791         gr_bitmap_scale_to(image, console->BackgroundImage);
792         
793 #if 0
794         SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
795 #endif
796         gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
797         
798         return 0;
799 }
800
801 /* Sets font info for the console */
802 void CON_Font(grs_font *font, int fg, int bg)
803 {
804         grs_canvas *canv_save;
805         
806         canv_save = grd_curcanv;
807         gr_set_current_canvas(console->ConsoleSurface);
808         gr_set_curfont(font);
809         gr_set_fontcolor(fg, bg);
810         gr_set_current_canvas(canv_save);
811 }
812
813 void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline);
814 /* resizes the console, has to reset alot of stuff
815  * returns 1 on error */
816 int CON_Resize(int x, int y, int w, int h)
817 {
818         /* make sure that the size of the console is valid */
819         if(w > console->OutputScreen->sc_w || w < console->ConsoleSurface->cv_font->ft_w * 32)
820                 w = console->OutputScreen->sc_w;
821         if(h > console->OutputScreen->sc_h || h < console->ConsoleSurface->cv_font->ft_h)
822                 h = console->OutputScreen->sc_h;
823         
824         /* resize console surface */
825         gr_free_bitmap_data(&console->ConsoleSurface->cv_bitmap);
826         gr_init_bitmap_alloc(&console->ConsoleSurface->cv_bitmap, BM_LINEAR, 0, 0, w, h, w);
827         
828         /* Load the dirty rectangle for user input */
829         gr_free_bitmap(console->InputBackground);
830         console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
831         
832         /* Now reset some stuff dependent on the previous size */
833         console->ConsoleScrollBack = 0;
834         
835         /* Reload the background image (for the input text area) in the console */
836         if(console->BackgroundImage) {
837 #if 0
838                 SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
839 #endif
840                 gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
841         }
842         
843 #if 0
844         /* restore the alpha level */
845         CON_Alpha(console->ConsoleAlpha);
846 #endif
847         return 0;
848 }
849
850 /* Transfers the console to another screen surface, and adjusts size */
851 int CON_Transfer(grs_screen *new_outputscreen, int x, int y, int w, int h)
852 {
853         console->OutputScreen = new_outputscreen;
854         
855         return(CON_Resize(x, y, w, h));
856 }
857
858 /* Sets the Prompt for console */
859 void CON_SetPrompt(char* newprompt) {
860         //check length so we can still see at least 1 char :-)
861         if(strlen(newprompt) < console->VChars)
862                 console->Prompt = d_strdup(newprompt);
863         else
864                 CON_Out("prompt too long. (max. %i chars)", console->VChars - 1);
865 }
866
867 /* Sets the key that deactivates (hides) the console. */
868 void CON_SetHideKey(int key) {
869         console->HideKey = key;
870 }
871
872 /* Executes the command entered */
873 void CON_Execute(char* command) {
874         cmd_parse(command);
875 }
876
877 void CON_TabCompletion(void) {
878         int i,j;
879         char* command;
880         
881         command = d_strdup(console->LCommand);
882         command = cmd_complete(command);
883         
884         if(!command)
885                 return; //no tab completion took place so return silently
886         
887         j = strlen(command);
888         if(j > CON_CHARS_PER_LINE - 2)
889                 j = CON_CHARS_PER_LINE-1;
890         
891         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
892         console->CursorPos = 0;
893         
894         for(i = 0; i < j; i++) {
895                 console->CursorPos++;
896                 console->LCommand[i] = command[i];
897         }
898         //add a trailing space
899         console->CursorPos++;
900         console->LCommand[j] = ' ';
901         console->LCommand[j+1] = '\0';
902 }
903
904 void Cursor_Left(void) {
905         char temp[CON_CHARS_PER_LINE];
906         
907         if(console->CursorPos > 0) {
908                 console->CursorPos--;
909                 strcpy(temp, console->RCommand);
910                 strcpy(console->RCommand, &console->LCommand[strlen(console->LCommand)-1]);
911                 strcat(console->RCommand, temp);
912                 console->LCommand[strlen(console->LCommand)-1] = '\0';
913                 //CON_Out("L:%s, R:%s", console->LCommand, console->RCommand);
914         }
915 }
916
917 void Cursor_Right(void) {
918         char temp[CON_CHARS_PER_LINE];
919         
920         if(console->CursorPos < strlen(console->Command)) {
921                 console->CursorPos++;
922                 strncat(console->LCommand, console->RCommand, 1);
923                 strcpy(temp, console->RCommand);
924                 strcpy(console->RCommand, &temp[1]);
925                 //CON_Out("L:%s, R:%s", console->LCommand, console->RCommand);
926         }
927 }
928
929 void Cursor_Home(void) {
930         char temp[CON_CHARS_PER_LINE];
931         
932         console->CursorPos = 0;
933         strcpy(temp, console->RCommand);
934         strcpy(console->RCommand, console->LCommand);
935         strncat(console->RCommand, temp, strlen(temp));
936         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
937 }
938
939 void Cursor_End(void) {
940         console->CursorPos = strlen(console->Command);
941         strncat(console->LCommand, console->RCommand, strlen(console->RCommand));
942         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
943 }
944
945 void Cursor_Del(void) {
946         char temp[CON_CHARS_PER_LINE];
947         
948         if(strlen(console->RCommand) > 0) {
949                 strcpy(temp, console->RCommand);
950                 strcpy(console->RCommand, &temp[1]);
951         }
952 }
953
954 void Cursor_BSpace(void) {
955         if(console->CursorPos > 0) {
956                 console->CursorPos--;
957                 console->Offset--;
958                 if(console->Offset < 0)
959                         console->Offset = 0;
960                 console->LCommand[strlen(console->LCommand)-1] = '\0';
961         }
962 }
963
964 void Cursor_Add(int event)
965 {
966         if(strlen(console->Command) < CON_CHARS_PER_LINE - 1)
967         {
968                 console->CursorPos++;
969                 console->LCommand[strlen(console->LCommand)] = key_to_ascii(event);
970                 console->LCommand[strlen(console->LCommand)] = '\0';
971         }
972 }
973
974 void Clear_Command(void) {
975         console->CursorPos = 0;
976         memset(console->VCommand, 0, CON_CHARS_PER_LINE);
977         memset(console->Command, 0, CON_CHARS_PER_LINE);
978         memset(console->LCommand, 0, CON_CHARS_PER_LINE);
979         memset(console->RCommand, 0, CON_CHARS_PER_LINE);
980 }
981
982 void Clear_History(void) {
983         int loop;
984         
985         for(loop = 0; loop <= console->LineBuffer - 1; loop++)
986                 memset(console->ConsoleLines[loop], 0, CON_CHARS_PER_LINE);
987 }
988
989 void Command_Up(void) {
990         if(console->CommandScrollBack < console->TotalCommands - 1) {
991                 /* move back a line in the command strings and copy the command to the current input string */
992                 console->CommandScrollBack++;
993                 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
994                 console->Offset = 0;
995                 strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
996                 console->CursorPos = strlen(console->CommandLines[console->CommandScrollBack]);
997                 CON_UpdateConsole();
998         }
999 }
1000
1001 void Command_Down(void) {
1002         if(console->CommandScrollBack > -1) {
1003                 /* move forward a line in the command strings and copy the command to the current input string */
1004                 console->CommandScrollBack--;
1005                 memset(console->RCommand, 0, CON_CHARS_PER_LINE);
1006                 memset(console->LCommand, 0, CON_CHARS_PER_LINE);
1007                 console->Offset = 0;
1008                 if(console->CommandScrollBack > -1)
1009                         strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
1010                 console->CursorPos = strlen(console->LCommand);
1011                 CON_UpdateConsole();
1012         }
1013 }
1014
1015 #include <stdio.h>
1016 #include <stdlib.h>
1017 #include <stdarg.h>
1018 #include <string.h>
1019 #ifndef _WIN32_WCE
1020 #include <fcntl.h>
1021 #endif
1022 #include <ctype.h>
1023
1024 #include "pstypes.h"
1025 #include "u_mem.h"
1026 #include "error.h"
1027 #include "console.h"
1028 #include "cmd.h"
1029 #include "cvar.h"
1030 #include "gr.h"
1031 #include "gamefont.h"
1032 #include "pcx.h"
1033 #include "cfile.h"
1034
1035 #ifndef __MSDOS__
1036 int text_console_enabled = 1;
1037 #else
1038 int isvga();
1039 #define text_console_enabled (!isvga())
1040 #endif
1041
1042
1043 /* Console specific cvars */
1044 /* How discriminating we are about which messages are displayed */
1045 cvar_t con_threshold = {"con_threshold", "0",};
1046
1047 /* Private console stuff */
1048 #define CON_NUM_LINES 40
1049
1050 static int con_initialized;
1051
1052
1053 /* Free the console */
1054 void con_free(void)
1055 {
1056         if (con_initialized)
1057                 CON_Free();
1058         con_initialized = 0;
1059 }
1060
1061
1062 /* Initialise the console */
1063 void con_init(void)
1064 {
1065         grs_screen fake_screen;
1066         grs_font   fake_font;
1067
1068         fake_screen.sc_w = 320;
1069         fake_screen.sc_h = 200;
1070         fake_font.ft_w = 5;
1071         fake_font.ft_h = 5;
1072
1073         CON_Init(&fake_font, &fake_screen, CON_NUM_LINES, 0, 0, 320, 200);
1074
1075         cmd_init();
1076
1077         /* Initialise the cvars */
1078         cvar_registervariable (&con_threshold);
1079
1080         con_initialized = 1;
1081
1082         atexit(con_free);
1083 }
1084
1085
1086 #define CON_BG_HIRES (cfexist("scoresb.pcx")?"scoresb.pcx":"scores.pcx")
1087 #define CON_BG_LORES (cfexist("scores.pcx")?"scores.pcx":"scoresb.pcx") // Mac datafiles only have scoresb.pcx
1088 #define CON_BG ((SWIDTH>=640)?CON_BG_HIRES:CON_BG_LORES)
1089
1090 void con_background(char *filename)
1091 {
1092         int pcx_error;
1093         grs_bitmap bmp;
1094         ubyte pal[256*3];
1095
1096         gr_init_bitmap_data(&bmp);
1097         pcx_error = pcx_read_bitmap(filename, &bmp, BM_LINEAR, pal);
1098         Assert(pcx_error == PCX_ERROR_NONE);
1099         gr_remap_bitmap_good(&bmp, pal, -1, -1);
1100         CON_Background(&bmp);
1101         gr_free_bitmap_data(&bmp);
1102 }
1103
1104
1105 void con_init_gfx(void)
1106 {
1107         CON_Font(SMALL_FONT, gr_getcolor(63, 63, 63), -1);
1108         CON_Transfer(grd_curscreen, 0, 0, SWIDTH, SHEIGHT / 2);
1109
1110         con_background(CON_BG);
1111 }
1112
1113
1114 void con_resize(void)
1115 {
1116         CON_Font(SMALL_FONT, gr_getcolor(63, 63, 63), -1);
1117         CON_Resize(0, 0, SWIDTH, SHEIGHT / 2);
1118         con_background(CON_BG);
1119 }
1120
1121 /* Print a message to the console */
1122 void con_printf(int priority, char *fmt, ...)
1123 {
1124         va_list arglist;
1125         char buffer[2048];
1126
1127         if (priority <= ((int)con_threshold.value))
1128         {
1129                 va_start (arglist, fmt);
1130                 vsprintf (buffer,  fmt, arglist);
1131                 va_end (arglist);
1132
1133                 if (con_initialized)
1134                         CON_Out(buffer);
1135
1136                 if (text_console_enabled)
1137                 {
1138                         /* Produce a sanitised version and send it to the standard output */
1139                         char *p1, *p2;
1140
1141                         p1 = p2 = buffer;
1142                         do
1143                                 switch (*p1)
1144                                 {
1145                                 case CC_COLOR:
1146                                 case CC_LSPACING:
1147                                         p1++;
1148                                 case CC_UNDERLINE:
1149                                         p1++;
1150                                         break;
1151                                 default:
1152                                         *p2++ = *p1++;
1153                                 }
1154                         while (*p1);
1155                         *p2 = 0;
1156
1157                         printf("%s", buffer);
1158                 }
1159         }
1160 }