1 /* $Id: cntrlcen.h,v 1.6 2003-10-10 09:36:34 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Header for cntrlcen.c
20 * Revision 2.0 1995/02/27 11:30:40 john
21 * New version 2.0, which has no anonymous unions, builds with
22 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
24 * Revision 1.7 1995/02/01 16:34:14 john
27 * Revision 1.6 1995/01/03 20:19:14 john
28 * Pretty good working version of game save.
30 * Revision 1.5 1994/11/08 12:18:28 mike
31 * small explosions on control center.
33 * Revision 1.4 1994/11/02 18:00:12 rob
34 * Added extern for Gun_pos array for network hooks.
36 * Revision 1.3 1994/10/20 09:47:37 mike
37 * *** empty log message ***
39 * Revision 1.2 1994/10/17 21:35:10 matt
40 * Added support for new Control Center/Main Reactor
42 * Revision 1.1 1994/10/17 20:24:28 matt
56 #define MAX_CONTROLCEN_GUNS 8
58 #define CONTROLCEN_WEAPON_NUM 6
60 #define MAX_CONTROLCEN_LINKS 10
62 typedef struct control_center_triggers {
64 short seg[MAX_CONTROLCEN_LINKS];
65 short side[MAX_CONTROLCEN_LINKS];
66 } __pack__ control_center_triggers;
68 extern control_center_triggers ControlCenterTriggers;
70 typedef struct reactor {
73 vms_vector gun_points[MAX_CONTROLCEN_GUNS];
74 vms_vector gun_dirs[MAX_CONTROLCEN_GUNS];
77 #define MAX_REACTORS 7
79 extern int Num_reactors;
81 extern reactor Reactors[MAX_REACTORS];
83 //@@extern int N_controlcen_guns;
84 extern int Control_center_been_hit;
85 extern int Control_center_player_been_seen;
86 extern int Control_center_next_fire_time;
87 extern int Control_center_present;
88 extern int Dead_controlcen_object_num;
90 //@@extern vms_vector controlcen_gun_points[MAX_CONTROLCEN_GUNS];
91 //@@extern vms_vector controlcen_gun_dirs[MAX_CONTROLCEN_GUNS];
92 extern vms_vector Gun_pos[MAX_CONTROLCEN_GUNS];
94 // do whatever this thing does in a frame
95 extern void do_controlcen_frame(object *obj);
97 // Initialize control center for a level.
98 // Call when a new level is started.
99 extern void init_controlcen_for_level(void);
101 extern void do_controlcen_destroyed_stuff(object *objp);
102 extern void do_controlcen_dead_frame(void);
104 #define DEFAULT_CONTROL_CENTER_EXPLOSION_TIME 30 // Note: Usually uses Alan_pavlish_reactor_times, but can be overridden in editor.
106 extern fix Countdown_timer;
107 extern int Control_center_destroyed,Countdown_seconds_left;
108 extern int Base_control_center_explosion_time; // how long to blow up on insane
109 extern int Reactor_strength;
112 #define reactor_read_n(r, n, fp) cfread(r, sizeof(reactor), n, fp)
113 #define control_center_triggers_read_n(cct, n, fp) cfread(cct, sizeof(control_center_triggers), n, fp)
116 * reads n reactor structs from a CFILE
118 extern int reactor_read_n(reactor *r, int n, CFILE *fp);
121 * reads n control_center_triggers structs from a CFILE
123 extern int control_center_triggers_read_n(control_center_triggers *cct, int n, CFILE *fp);
126 #endif /* _CNTRLCEN_H */