2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
19 char bmread_rcsid[] = "$Id: bmread.c,v 1.2 2001-01-31 15:17:49 bradleyb Exp $";
67 #include "editor\texpage.h"
79 #define BM_WALL_ANIMS 12
83 #define BM_GAUGES_HIRES 21
85 #define MAX_BITMAPS_PER_BRUSH 30
87 extern player_ship only_player_ship; // In bm.c
90 short N_ObjBitmapPtrs=0;
91 static int Num_robot_ais = 0;
92 int TmapList[MAX_TEXTURES];
93 char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
94 char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
96 //---------------- Internal variables ---------------------------
97 static int Registered_only = 0; // Gets set by ! in column 1.
98 static int SuperX = -1;
99 static int Installed=0;
101 static short tmap_count = 0;
102 static short texture_count = 0;
103 static short clip_count = 0;
104 static short clip_num;
105 static short sound_num;
108 static int hit_sound = -1;
109 static byte bm_flag = BM_NONE;
110 static int abm_flag = 0;
111 static int rod_flag = 0;
112 static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
114 static int obj_eclip;
115 static char *dest_bm; //clip number to play when destroyed
116 static int dest_vclip; //what vclip to play when exploding
117 static int dest_eclip; //what eclip to play when exploding
118 static fix dest_size; //3d size of explosion
119 static int crit_clip; //clip number to play when destroyed
120 static int crit_flag; //flag if this is a destroyed eclip
121 static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
122 static int num_sounds=0;
124 int linenum; //line int table currently being parsed
126 //------------------- Useful macros and variables ---------------
127 #define REMOVE_EOL(s) remove_char((s),'\n')
128 #define REMOVE_COMMENTS(s) remove_char((s),';')
129 #define REMOVE_DOTS(s) remove_char((s),'.')
131 #define IFTOK(str) if (!strcmp(arg, str))
132 char *space = { " \t" };
133 //--unused-- char *equal = { "=" };
134 char *equal_space = { " \t=" };
137 // For the sake of LINT, defining prototypes to module's functions
138 void bm_read_robot_ai(void);
139 void bm_read_powerup(int unused_flag);
140 void bm_read_hostage(void);
141 void bm_read_robot(void);
142 void bm_read_weapon(int unused_flag);
143 void bm_read_reactor(void);
144 void bm_read_exitmodel(void);
145 void bm_read_player_ship(void);
146 void bm_read_some_file(void);
147 void bm_read_sound(void);
148 void verify_textures(void);
151 //----------------------------------------------------------------------
152 void remove_char( char * s, char c )
159 //---------------------------------------------------------------
160 int compute_average_pixel(grs_bitmap *new)
162 int row, column, color;
164 int total_red, total_green, total_blue;
166 pptr = (char *)new->bm_data;
172 for (row=0; row<new->bm_h; row++)
173 for (column=0; column<new->bm_w; column++) {
175 total_red += gr_palette[color*3];
176 total_green += gr_palette[color*3+1];
177 total_blue += gr_palette[color*3+2];
180 total_red /= (new->bm_h * new->bm_w);
181 total_green /= (new->bm_h * new->bm_w);
182 total_blue /= (new->bm_h * new->bm_w);
184 return BM_XRGB(total_red/2, total_green/2, total_blue/2);
187 //---------------------------------------------------------------
188 // Loads a bitmap from either the piggy file, a r64 file, or a
189 // whatever extension is passed.
191 bitmap_index bm_load_sub( char * filename )
193 bitmap_index bitmap_num;
196 int iff_error; //reference parm to avoid warning message
199 bitmap_num.index = 0;
202 if (Registered_only) {
203 //mprintf( 0, "Skipping registered-only bitmap '%s'\n", filename );
208 _splitpath( filename, NULL, NULL, fname, NULL );
210 bitmap_num=piggy_find_bitmap( fname );
211 if (bitmap_num.index) {
212 //mprintf(( 0, "Found bitmap '%s' in pig!\n", fname ));
216 MALLOC( new, grs_bitmap, 1 );
217 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
219 if (iff_error != IFF_NO_ERROR) {
220 mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
221 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
224 if ( iff_has_transparency )
225 gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
227 gr_remap_bitmap_good( new, newpal, -1, SuperX );
229 new->avg_color = compute_average_pixel(new);
231 // -- mprintf((0, "N" ));
232 bitmap_num = piggy_register_bitmap( new, fname, 0 );
237 extern grs_bitmap bogus_bitmap;
238 extern ubyte bogus_bitmap_initialized;
239 extern digi_sound bogus_sound;
241 void ab_load( char * filename, bitmap_index bmp[], int *nframes )
243 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
246 int iff_error; //reference parm to avoid warning message
252 if (Registered_only) {
253 Assert( bogus_bitmap_initialized != 0 );
254 mprintf(( 0, "Skipping registered-only animation '%s'\n", filename ));
255 bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
262 _splitpath( filename, NULL, NULL, fname, NULL );
264 for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
265 sprintf( tempname, "%s#%d", fname, i );
266 bi = piggy_find_bitmap( tempname );
270 //mprintf(( 0, "Found animation frame %d, %s, in piggy file\n", i, tempname ));
278 // Note that last argument passes an address to the array newpal (which is a pointer).
279 // type mismatch found using lint, will substitute this line with an adjusted
280 // one. If fatal error, then it can be easily changed.
281 // iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
282 iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
283 if (iff_error != IFF_NO_ERROR) {
284 mprintf((1,"File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
285 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
288 for (i=0;i< *nframes; i++) {
289 bitmap_index new_bmp;
290 sprintf( tempname, "%s#%d", fname, i );
291 if ( iff_has_transparency )
292 gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
294 gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
296 bm[i]->avg_color = compute_average_pixel(bm[i]);
298 new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
302 mprintf((0, "Registering %s in piggy file.", tempname ));
309 int ds_load( char * filename ) {
317 if (Registered_only) {
318 //mprintf( 0, "Skipping registered-only sound '%s'\n", filename );
319 return 0; //don't know what I should return here //&bogus_sound;
323 _splitpath( filename, NULL, NULL, fname, NULL );
324 _makepath( rawname, NULL, NULL,fname, (digi_sample_rate==SAMPLE_RATE_22K)?".R22":".RAW" );
326 i=piggy_find_sound( fname );
331 cfp = cfopen( rawname, "rb" );
334 new.length = cfilelength( cfp );
335 MALLOC( new.data, ubyte, new.length );
336 cfread( new.data, 1, new.length, cfp );
338 // -- mprintf( (0, "S" ));
339 // -- mprintf( (0, "<%s>", rawname ));
341 mprintf( (1, "Warning: Couldn't find '%s'\n", filename ));
344 i = piggy_register_sound( &new, fname, 0 );
353 xarg = strtok( NULL, space );
362 xarg = strtok( NULL, space );
366 // rotates a byte left one bit, preserving the bit falling off the right
368 //rotate_left(char *c)
380 //loads a texture and returns the texture num
381 int get_texture(char *name)
383 char short_name[FILENAME_LEN];
386 strcpy(short_name,name);
387 REMOVE_DOTS(short_name);
388 for (i=0;i<texture_count;i++)
389 if (!stricmp(TmapInfo[i].filename,short_name))
391 if (i==texture_count) {
392 Textures[texture_count] = bm_load_sub(name);
393 strcpy( TmapInfo[texture_count].filename, short_name);
395 Assert(texture_count < MAX_TEXTURES);
396 NumTextures = texture_count;
402 #define LINEBUF_SIZE 600
404 #define DEFAULT_PIG_PALETTE "groupa.256"
406 //-----------------------------------------------------------------
407 // Initializes all bitmaps from BITMAPS.TBL file.
408 // This is called when the editor is IN.
409 // If no editor, bm_init() is called.
410 int bm_init_use_tbl()
413 char inputline[LINEBUF_SIZE];
416 gr_use_palette_table(DEFAULT_PIG_PALETTE);
418 load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
420 init_polygon_models();
422 ObjType[0] = OL_PLAYER;
424 Num_total_object_types = 1;
426 for (i=0; i<MAX_SOUNDS; i++ ) {
431 for (i=0; i<MAX_TEXTURES; i++ ) {
432 TmapInfo[i].eclip_num = -1;
433 TmapInfo[i].flags = 0;
434 TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
435 TmapInfo[i].destroyed = -1;
438 for (i=0;i<MAX_REACTORS;i++)
439 Reactors[i].model_num = -1;
442 for (i=0; i<MAX_EFFECTS; i++ ) {
443 //Effects[i].bm_ptr = (grs_bitmap **) -1;
444 Effects[i].changing_wall_texture = -1;
445 Effects[i].changing_object_texture = -1;
446 Effects[i].segnum = -1;
447 Effects[i].vc.num_frames = -1; //another mark of being unused
450 for (i=0;i<MAX_POLYGON_MODELS;i++)
451 Dying_modelnums[i] = Dead_modelnums[i] = -1;
454 for (i=0; i<VCLIP_MAXNUM; i++ ) {
455 Vclip[i].num_frames = -1;
459 for (i=0; i<MAX_WALL_ANIMS; i++ )
460 WallAnims[i].num_frames = -1;
463 setbuf(stdout, NULL); // unbuffered output via printf
470 piggy_init(); //don't care about error, since no pig is ok for editor
472 // if ( FindArg( "-nobm" ) ) {
473 // piggy_read_sounds();
477 // Open BITMAPS.TBL for reading.
479 InfoFile = cfopen( "BITMAPS.TBL", "rb" );
480 if (InfoFile == NULL) {
481 InfoFile = cfopen("BITMAPS.BIN", "rb");
482 if (InfoFile == NULL)
483 Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n");
488 cfseek( InfoFile, 0L, SEEK_SET);
490 while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
496 if (inputline[0]==' ' || inputline[0]=='\t') {
498 for (t=inputline;*t && *t!='\n';t++)
499 if (! (*t==' ' || *t=='\t')) {
500 mprintf((1,"Suspicious: line %d of BITMAPS.TBL starts with whitespace\n",linenum));
505 if (have_bin_tbl) { // is this a binary tbl file
506 for (i = 0; i < strlen(inputline) - 1; i++) {
507 encode_rotate_left(&(inputline[i]));
508 inputline[i] = inputline[i] ^ BITMAP_TBL_XOR;
509 encode_rotate_left(&(inputline[i]));
512 while (inputline[(l=strlen(inputline))-2]=='\\') {
513 if (!isspace(inputline[l-3])) { //if not space before backslash...
514 inputline[l-2] = ' '; //add one
517 cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
522 REMOVE_EOL(inputline);
523 if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
525 if (strlen(inputline) == LINEBUF_SIZE-1)
526 Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
530 if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
531 SuperX = atoi( &temp_ptr[7] );
532 Assert(SuperX == 254);
533 //the superx color isn't kept around, so the new piggy regeneration
534 //code doesn't know what it is, so it assumes that it's 254, so
535 //this code requires that it be 254
539 arg = strtok( inputline, space );
548 // Check all possible flags and defines.
549 if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
551 IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
552 else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
553 else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
554 else IFTOK("$SOUND") bm_read_sound();
555 else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
556 else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
557 else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
558 else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
559 else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
560 else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
562 else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
563 else IFTOK("$ALIAS") bm_read_alias();
566 else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
567 else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
568 else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
571 else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
572 else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
573 else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
574 else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
575 else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
576 else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
577 else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
578 else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
579 else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
580 //else IFTOK("Num_effects") Num_effects = get_int();
581 else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
582 else IFTOK("clip_num") clip_num = get_int();
583 else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
584 else IFTOK("dest_vclip") dest_vclip = get_int();
585 else IFTOK("dest_eclip") dest_eclip = get_int();
586 else IFTOK("dest_size") dest_size = fl2f(get_float());
587 else IFTOK("crit_clip") crit_clip = get_int();
588 else IFTOK("crit_flag") crit_flag = get_int();
589 else IFTOK("sound_num") sound_num = get_int();
590 else IFTOK("frames") frames = get_int();
591 else IFTOK("time") time = get_float();
592 else IFTOK("obj_eclip") obj_eclip = get_int();
593 else IFTOK("hit_sound") hit_sound = get_int();
594 else IFTOK("abm_flag") abm_flag = get_int();
595 else IFTOK("tmap1_flag") tmap1_flag = get_int();
596 else IFTOK("vlighting") vlighting = get_float();
597 else IFTOK("rod_flag") rod_flag = get_int();
598 else IFTOK("superx") get_int();
599 else IFTOK("open_sound") wall_open_sound = get_int();
600 else IFTOK("close_sound") wall_close_sound = get_int();
601 else IFTOK("explodes") wall_explodes = get_int();
602 else IFTOK("blastable") wall_blastable = get_int();
603 else IFTOK("hidden") wall_hidden = get_int();
604 else IFTOK("$ROBOT_AI") bm_read_robot_ai();
606 else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
607 else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
608 else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
609 else IFTOK("$ROBOT") {bm_read_robot(); continue;}
610 else IFTOK("$WEAPON") {bm_read_weapon(0); continue;}
611 else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(1); continue;}
612 else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
613 else IFTOK("$MARKER") {bm_read_marker(); continue;}
614 else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
615 else IFTOK("$EXIT") {
619 clear_to_end_of_line();
623 else { //not a special token, must be a bitmap!
625 // Remove any illegal/unwanted spaces and tabs at this point.
626 while ((*arg=='\t') || (*arg==' ')) arg++;
627 if (*arg == '\0') { break; }
629 //check for '=' in token, indicating error
631 Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
633 // Otherwise, 'arg' is apparently a bitmap filename.
634 // Load bitmap and process it below:
639 arg = strtok( NULL, equal_space );
644 NumTextures = texture_count;
645 Num_tmaps = tmap_count;
647 Textures[NumTextures++].index = 0; //entry for bogus tmap
653 Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
656 init_endlevel(); //this is here so endlevel bitmaps go into pig
661 //check for refereced but unused clip count
662 for (i=0; i<MAX_EFFECTS; i++ )
664 (Effects[i].changing_wall_texture!=-1) ||
665 (Effects[i].changing_object_texture!=-1)
667 && (Effects[i].vc.num_frames==-1) )
668 Error("EClip %d referenced (by polygon object?), but not defined",i);
673 for (i=used=0; i<num_sounds; i++ )
674 if (Sounds[i] != 255)
676 mprintf((0,"Sound slots used: %d of %d, highest index %d\n",used,MAX_SOUNDS,num_sounds));
678 //make sure all alt sounds refer to valid main sounds
679 for (i=used=0; i<num_sounds; i++ ) {
680 int alt = AltSounds[i];
681 Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
692 gr_use_palette_table(DEFAULT_PALETTE);
697 void verify_textures()
702 for (i=0; i<Num_tmaps; i++ ) {
703 bmp = &GameBitmaps[Textures[i].index];
704 if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
705 mprintf( (1, "ERROR: Texture '%s' isn't 64x64 !\n", TmapInfo[i].filename ));
710 Error("%d textures were not 64x64. See mono screen for list.",j);
712 for (i=0;i<Num_effects;i++)
713 if (Effects[i].changing_object_texture != -1)
714 if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
715 Error("Effect %d is used on object, but is not 64x64",i);
723 Assert(Num_aliases < MAX_ALIASES);
725 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
726 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
731 //--unused-- void dump_all_transparent_textures()
733 //--unused-- FILE * fp;
734 //--unused-- int i,j,k;
735 //--unused-- ubyte * p;
736 //--unused-- fp = fopen( "XPARENT.LST", "wt" );
737 //--unused-- for (i=0; i<Num_tmaps; i++ ) {
739 //--unused-- p = Textures[i]->bm_data;
740 //--unused-- for (j=0; j<64*64; j++ )
741 //--unused-- if ( (*p++)==255 ) k++;
742 //--unused-- if ( k ) {
743 //--unused-- fprintf( fp, "'%s' has %d transparent pixels\n", TmapInfo[i].filename, k );
746 //--unused-- fclose(fp);
758 void set_lighting_flag(byte *bp)
761 *bp |= BM_FLAG_NO_LIGHTING;
763 *bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
766 void set_texture_name(char *name)
768 strcpy ( TmapInfo[texture_count].filename, name );
769 REMOVE_DOTS(TmapInfo[texture_count].filename);
777 Assert(clip_num < MAX_EFFECTS);
779 if (clip_num+1 > Num_effects)
780 Num_effects = clip_num+1;
782 Effects[clip_num].flags = 0;
784 //load the dest bitmap first, so that after this routine, the last-loaded
785 //texture will be the monitor, so that lighting parameter will be applied
786 //to the correct texture
787 if (dest_bm) { //deal with bitmap for blown up clip
788 char short_name[FILENAME_LEN];
790 strcpy(short_name,dest_bm);
791 REMOVE_DOTS(short_name);
792 for (i=0;i<texture_count;i++)
793 if (!stricmp(TmapInfo[i].filename,short_name))
795 if (i==texture_count) {
796 Textures[texture_count] = bm_load_sub(dest_bm);
797 strcpy( TmapInfo[texture_count].filename, short_name);
799 Assert(texture_count < MAX_TEXTURES);
800 NumTextures = texture_count;
802 else if (Textures[i].index == 0) //was found, but registered out
803 Textures[i] = bm_load_sub(dest_bm);
808 bitmap = bm_load_sub(arg);
810 Effects[clip_num].vc.play_time = fl2f(time);
811 Effects[clip_num].vc.num_frames = frames;
812 Effects[clip_num].vc.frame_time = fl2f(time)/frames;
814 Assert(clip_count < frames);
815 Effects[clip_num].vc.frames[clip_count] = bitmap;
816 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
818 Assert(!obj_eclip); //obj eclips for non-abm files not supported!
819 Assert(crit_flag==0);
821 if (clip_count == 0) {
822 Effects[clip_num].changing_wall_texture = texture_count;
823 Assert(tmap_count < MAX_TEXTURES);
824 TmapList[tmap_count++] = texture_count;
825 Textures[texture_count] = bitmap;
826 set_texture_name(arg);
827 Assert(texture_count < MAX_TEXTURES);
829 TmapInfo[texture_count].eclip_num = clip_num;
830 NumTextures = texture_count;
836 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
839 ab_load( arg, bm, &Effects[clip_num].vc.num_frames );
841 //printf("EC%d.", clip_num);
842 Effects[clip_num].vc.play_time = fl2f(time);
843 Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
846 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
847 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
849 if (!obj_eclip && !crit_flag) {
850 Effects[clip_num].changing_wall_texture = texture_count;
851 Assert(tmap_count < MAX_TEXTURES);
852 TmapList[tmap_count++] = texture_count;
853 Textures[texture_count] = bm[clip_count];
854 set_texture_name( arg );
855 Assert(texture_count < MAX_TEXTURES);
856 TmapInfo[texture_count].eclip_num = clip_num;
858 NumTextures = texture_count;
863 if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
864 Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
868 ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
871 //if for an object, Effects_bm_ptrs set in object load
873 for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
874 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
875 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
880 Effects[clip_num].crit_clip = crit_clip;
881 Effects[clip_num].sound_num = sound_num;
883 if (dest_bm) { //deal with bitmap for blown up clip
885 Effects[clip_num].dest_bm_num = dest_bm_num;
888 Error("Desctuction vclip missing on line %d",linenum);
890 Error("Desctuction vclip missing on line %d",linenum);
892 Effects[clip_num].dest_vclip = dest_vclip;
893 Effects[clip_num].dest_size = dest_size;
895 Effects[clip_num].dest_eclip = dest_eclip;
898 Effects[clip_num].dest_bm_num = -1;
899 Effects[clip_num].dest_eclip = -1;
903 Effects[clip_num].flags |= EF_CRITICAL;
907 void bm_read_gauges()
910 int i, num_abm_frames;
913 bitmap = bm_load_sub(arg);
914 Assert(clip_count < MAX_GAUGE_BMS);
915 Gauges[clip_count] = bitmap;
918 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
920 ab_load( arg, bm, &num_abm_frames );
921 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
922 Assert(i < MAX_GAUGE_BMS);
923 Gauges[i] = bm[i-clip_count];
925 clip_count += num_abm_frames;
929 void bm_read_gauges_hires()
932 int i, num_abm_frames;
935 bitmap = bm_load_sub(arg);
936 Assert(clip_count < MAX_GAUGE_BMS);
937 Gauges_hires[clip_count] = bitmap;
940 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
942 ab_load( arg, bm, &num_abm_frames );
943 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
944 Assert(i < MAX_GAUGE_BMS);
945 Gauges_hires[i] = bm[i-clip_count];
947 clip_count += num_abm_frames;
954 Assert(clip_num < MAX_WALL_ANIMS);
956 WallAnims[clip_num].flags = 0;
958 if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
959 if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
960 if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
961 if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
964 bitmap = bm_load_sub(arg);
965 if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
966 Error( "Wall Clip %d is already used!", clip_num );
967 WallAnims[clip_num].play_time = fl2f(time);
968 WallAnims[clip_num].num_frames = frames;
969 //WallAnims[clip_num].frame_time = fl2f(time)/frames;
970 Assert(clip_count < frames);
971 WallAnims[clip_num].frames[clip_count++] = texture_count;
972 WallAnims[clip_num].open_sound = wall_open_sound;
973 WallAnims[clip_num].close_sound = wall_close_sound;
974 Textures[texture_count] = bitmap;
975 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
976 set_texture_name( arg );
977 Assert(texture_count < MAX_TEXTURES);
979 NumTextures = texture_count;
980 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
982 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
984 if ( (WallAnims[clip_num].num_frames>-1) )
985 Error( "AB_Wall clip %d is already used!", clip_num );
987 ab_load( arg, bm, &nframes );
988 WallAnims[clip_num].num_frames = nframes;
990 WallAnims[clip_num].play_time = fl2f(time);
991 //WallAnims[clip_num].frame_time = fl2f(time)/nframes;
992 WallAnims[clip_num].open_sound = wall_open_sound;
993 WallAnims[clip_num].close_sound = wall_close_sound;
995 WallAnims[clip_num].close_sound = wall_close_sound;
996 strcpy(WallAnims[clip_num].filename, arg);
997 REMOVE_DOTS(WallAnims[clip_num].filename);
999 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
1001 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1003 for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
1004 //printf("%d", clip_count);
1005 Textures[texture_count] = bm[clip_count];
1006 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1007 WallAnims[clip_num].frames[clip_count] = texture_count;
1009 sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
1010 Assert(texture_count < MAX_TEXTURES);
1012 NumTextures = texture_count;
1017 void bm_read_vclip()
1020 Assert(clip_num < VCLIP_MAXNUM);
1022 if (clip_num >= Num_vclips)
1023 Num_vclips = clip_num+1;
1026 if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
1027 Error( "Vclip %d is already used!", clip_num );
1028 bi = bm_load_sub(arg);
1029 Vclip[clip_num].play_time = fl2f(time);
1030 Vclip[clip_num].num_frames = frames;
1031 Vclip[clip_num].frame_time = fl2f(time)/frames;
1032 Vclip[clip_num].light_value = fl2f(vlighting);
1033 Vclip[clip_num].sound_num = sound_num;
1034 set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
1035 Assert(clip_count < frames);
1036 Vclip[clip_num].frames[clip_count++] = bi;
1039 Vclip[clip_num].flags |= VF_ROD;
1043 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
1045 if ( (Vclip[clip_num].num_frames>-1) )
1046 Error( "AB_Vclip %d is already used!", clip_num );
1047 ab_load( arg, bm, &Vclip[clip_num].num_frames );
1052 Vclip[clip_num].flags |= VF_ROD;
1055 Vclip[clip_num].play_time = fl2f(time);
1056 Vclip[clip_num].frame_time = fl2f(time)/Vclip[clip_num].num_frames;
1057 Vclip[clip_num].light_value = fl2f(vlighting);
1058 Vclip[clip_num].sound_num = sound_num;
1059 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1061 for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
1062 //printf("%d", clip_count);
1063 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1064 Vclip[clip_num].frames[clip_count] = bm[clip_count];
1069 // ------------------------------------------------------------------------------
1070 void get4fix(fix *fixp)
1075 for (i=0; i<NDL; i++) {
1076 curtext = strtok(NULL, space);
1077 fixp[i] = fl2f(atof(curtext));
1081 // ------------------------------------------------------------------------------
1082 void get4byte(byte *bytep)
1087 for (i=0; i<NDL; i++) {
1088 curtext = strtok(NULL, space);
1089 bytep[i] = atoi(curtext);
1093 // ------------------------------------------------------------------------------
1094 // Convert field of view from an angle in 0..360 to cosine.
1095 void adjust_field_of_view(fix *fovp)
1102 for (i=0; i<NDL; i++) {
1103 ff = - f2fl(fovp[i]);
1105 mprintf((1, "Warning: Bogus field of view (%7.3f). Must be in 0..179.\n", ff));
1110 fix_sincos(tt, &temp, &fovp[i]);
1114 void clear_to_end_of_line(void)
1116 arg = strtok( NULL, space );
1118 arg = strtok( NULL, space );
1121 void bm_read_sound()
1126 sound_num = get_int();
1127 alt_sound_num = get_int();
1129 if ( sound_num>=MAX_SOUNDS )
1130 Error( "Too many sound files.\n" );
1132 if (sound_num >= num_sounds)
1133 num_sounds = sound_num+1;
1135 if (Sounds[sound_num] != 255)
1136 Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
1138 arg = strtok(NULL, space);
1140 Sounds[sound_num] = ds_load(arg);
1142 if ( alt_sound_num == 0 )
1143 AltSounds[sound_num] = sound_num;
1144 else if (alt_sound_num < 0 )
1145 AltSounds[sound_num] = 255;
1147 AltSounds[sound_num] = alt_sound_num;
1149 if (Sounds[sound_num] == 255)
1150 Error("Can't load soundfile <%s>",arg);
1153 // ------------------------------------------------------------------------------
1154 void bm_read_robot_ai()
1156 char *robotnum_text;
1160 robotnum_text = strtok(NULL, space);
1161 robotnum = atoi(robotnum_text);
1162 Assert(robotnum < MAX_ROBOT_TYPES);
1163 robptr = &Robot_info[robotnum];
1165 Assert(robotnum == Num_robot_ais); //make sure valid number
1168 if (Registered_only) {
1170 clear_to_end_of_line();
1177 get4fix(robptr->field_of_view);
1178 get4fix(robptr->firing_wait);
1179 get4fix(robptr->firing_wait2);
1180 get4byte(robptr->rapidfire_count);
1181 get4fix(robptr->turn_time);
1182 // get4fix(robptr->fire_power);
1183 // get4fix(robptr->shield);
1184 get4fix(robptr->max_speed);
1185 get4fix(robptr->circle_distance);
1186 get4byte(robptr->evade_speed);
1188 robptr->always_0xabcd = 0xabcd;
1190 adjust_field_of_view(robptr->field_of_view);
1194 // ----------------------------------------------------------------------------------------------
1195 //this will load a bitmap for a polygon models. it puts the bitmap into
1196 //the array ObjBitmaps[], and also deals with animating bitmaps
1197 //returns a pointer to the bitmap
1198 grs_bitmap *load_polymodel_bitmap(char *name)
1200 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1202 // Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
1204 if (name[0] == '%') { //an animating bitmap!
1207 eclip_num = atoi(name+1);
1209 if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
1210 Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
1211 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1214 ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
1216 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1217 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1221 ObjBitmaps[N_ObjBitmaps] = bm_load_sub(name);
1222 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
1223 Error("Bitmap <%s> is not 64x64",name);
1224 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1226 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1227 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1228 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
1232 #define MAX_MODEL_VARIANTS 4
1234 // ------------------------------------------------------------------------------
1235 void bm_read_robot()
1237 char *model_name[MAX_MODEL_VARIANTS];
1239 int first_bitmap_num[MAX_MODEL_VARIANTS];
1241 int exp1_vclip_num=-1;
1242 int exp1_sound_num=-1;
1243 int exp2_vclip_num=-1;
1244 int exp2_sound_num=-1;
1245 fix lighting = F1_0/2; // Default
1246 fix strength = F1_0*10; // Default strength
1249 short weapon_type = 0, weapon_type2 = -1;
1251 char name[ROBOT_NAME_LENGTH];
1252 int contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
1253 int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
1254 fix glow=0, aim=F1_0;
1255 int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
1256 int score_value=1000;
1257 int cloak_type=0; // Default = this robot does not cloak
1258 int attack_type=0; // Default = this robot attacks by firing (1=lunge)
1259 int boss_flag=0; // Default = robot is not a boss.
1260 int see_sound = ROBOT_SEE_SOUND_DEFAULT;
1261 int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
1262 int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
1263 int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
1266 Assert(N_robot_types < MAX_ROBOT_TYPES);
1269 if (Registered_only) {
1270 Robot_info[N_robot_types].model_num = -1;
1272 Assert(N_robot_types < MAX_ROBOT_TYPES);
1273 Num_total_object_types++;
1274 Assert(Num_total_object_types < MAX_OBJTYPE);
1275 clear_to_end_of_line();
1280 model_name[0] = strtok( NULL, space );
1281 first_bitmap_num[0] = N_ObjBitmapPtrs;
1286 arg = strtok( NULL, space );
1288 equal_ptr = strchr( arg, '=' );
1292 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1293 if (!stricmp( arg, "exp1_vclip" )) {
1294 exp1_vclip_num = atoi(equal_ptr);
1295 } else if (!stricmp( arg, "exp2_vclip" )) {
1296 exp2_vclip_num = atoi(equal_ptr);
1297 } else if (!stricmp( arg, "exp1_sound" )) {
1298 exp1_sound_num = atoi(equal_ptr);
1299 } else if (!stricmp( arg, "exp2_sound" )) {
1300 exp2_sound_num = atoi(equal_ptr);
1301 } else if (!stricmp( arg, "lighting" )) {
1302 lighting = fl2f(atof(equal_ptr));
1303 if ( (lighting < 0) || (lighting > F1_0 )) {
1304 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1305 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1307 } else if (!stricmp( arg, "weapon_type" )) {
1308 weapon_type = atoi(equal_ptr);
1309 } else if (!stricmp( arg, "weapon_type2" )) {
1310 weapon_type2 = atoi(equal_ptr);
1311 } else if (!stricmp( arg, "strength" )) {
1312 strength = i2f(atoi(equal_ptr));
1313 } else if (!stricmp( arg, "mass" )) {
1314 mass = fl2f(atof(equal_ptr));
1315 } else if (!stricmp( arg, "drag" )) {
1316 drag = fl2f(atof(equal_ptr));
1317 } else if (!stricmp( arg, "contains_id" )) {
1318 contains_id = atoi(equal_ptr);
1319 } else if (!stricmp( arg, "contains_type" )) {
1320 contains_type = atoi(equal_ptr);
1321 } else if (!stricmp( arg, "contains_count" )) {
1322 contains_count = atoi(equal_ptr);
1323 } else if (!stricmp( arg, "companion" )) {
1324 companion = atoi(equal_ptr);
1325 } else if (!stricmp( arg, "badass" )) {
1326 badass = atoi(equal_ptr);
1327 } else if (!stricmp( arg, "lightcast" )) {
1328 lightcast = atoi(equal_ptr);
1329 } else if (!stricmp( arg, "glow" )) {
1330 glow = fl2f(atof(equal_ptr));
1331 } else if (!stricmp( arg, "death_roll" )) {
1332 death_roll = atoi(equal_ptr);
1333 } else if (!stricmp( arg, "deathroll_sound" )) {
1334 deathroll_sound = atoi(equal_ptr);
1335 } else if (!stricmp( arg, "thief" )) {
1336 thief = atoi(equal_ptr);
1337 } else if (!stricmp( arg, "kamikaze" )) {
1338 kamikaze = atoi(equal_ptr);
1339 } else if (!stricmp( arg, "pursuit" )) {
1340 pursuit = atoi(equal_ptr);
1341 } else if (!stricmp( arg, "smart_blobs" )) {
1342 smart_blobs = atoi(equal_ptr);
1343 } else if (!stricmp( arg, "energy_blobs" )) {
1344 energy_blobs = atoi(equal_ptr);
1345 } else if (!stricmp( arg, "energy_drain" )) {
1346 energy_drain = atoi(equal_ptr);
1347 } else if (!stricmp( arg, "contains_prob" )) {
1348 contains_prob = atoi(equal_ptr);
1349 } else if (!stricmp( arg, "cloak_type" )) {
1350 cloak_type = atoi(equal_ptr);
1351 } else if (!stricmp( arg, "attack_type" )) {
1352 attack_type = atoi(equal_ptr);
1353 } else if (!stricmp( arg, "boss" )) {
1354 boss_flag = atoi(equal_ptr);
1355 } else if (!stricmp( arg, "score_value" )) {
1356 score_value = atoi(equal_ptr);
1357 } else if (!stricmp( arg, "see_sound" )) {
1358 see_sound = atoi(equal_ptr);
1359 } else if (!stricmp( arg, "attack_sound" )) {
1360 attack_sound = atoi(equal_ptr);
1361 } else if (!stricmp( arg, "claw_sound" )) {
1362 claw_sound = atoi(equal_ptr);
1363 } else if (!stricmp( arg, "taunt_sound" )) {
1364 taunt_sound = atoi(equal_ptr);
1365 } else if (!stricmp( arg, "aim" )) {
1366 aim = fl2f(atof(equal_ptr));
1367 } else if (!stricmp( arg, "big_radius" )) {
1368 if (atoi(equal_ptr))
1369 flags |= RIF_BIG_RADIUS;
1370 } else if (!stricmp( arg, "behavior" )) {
1371 if (!stricmp(equal_ptr, "STILL"))
1372 behavior = AIB_STILL;
1373 else if (!stricmp(equal_ptr, "NORMAL"))
1374 behavior = AIB_NORMAL;
1375 else if (!stricmp(equal_ptr, "BEHIND"))
1376 behavior = AIB_BEHIND;
1377 else if (!stricmp(equal_ptr, "RUN_FROM"))
1378 behavior = AIB_RUN_FROM;
1379 else if (!stricmp(equal_ptr, "SNIPE"))
1380 behavior = AIB_SNIPE;
1381 else if (!stricmp(equal_ptr, "STATION"))
1382 behavior = AIB_STATION;
1383 else if (!stricmp(equal_ptr, "FOLLOW"))
1384 behavior = AIB_FOLLOW;
1386 Int3(); // Error. Illegal behavior type for current robot.
1387 } else if (!stricmp( arg, "name" )) {
1388 Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
1389 strcpy(name, &equal_ptr[1]);
1390 name[strlen(name)-1] = 0;
1391 } else if (!stricmp( arg, "simple_model" )) {
1392 model_name[n_models] = equal_ptr;
1393 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1395 Assert(n_models < MAX_MODEL_VARIANTS);
1398 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1400 } else { // Must be a texture specification...
1401 load_polymodel_bitmap(arg);
1403 arg = strtok( NULL, space );
1406 //clear out anim info
1407 for (g=0;g<MAX_GUNS+1;g++)
1408 for (s=0;s<N_ANIM_STATES;s++)
1409 Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
1411 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1413 for (i=0;i<n_models;i++) {
1415 int model_num,last_model_num;
1417 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1419 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
1422 Robot_info[N_robot_types].model_num = model_num;
1424 Polygon_models[last_model_num].simpler_model = model_num+1;
1426 last_model_num = model_num;
1429 if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
1430 mprintf((0,"Invalid glow value %x for robot %d\n",glow,N_robot_types));
1434 ObjType[Num_total_object_types] = OL_ROBOT;
1435 ObjId[Num_total_object_types] = N_robot_types;
1437 Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
1438 Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
1439 Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
1440 Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
1441 Robot_info[N_robot_types].lighting = lighting;
1442 Robot_info[N_robot_types].weapon_type = weapon_type;
1443 Robot_info[N_robot_types].weapon_type2 = weapon_type2;
1444 Robot_info[N_robot_types].strength = strength;
1445 Robot_info[N_robot_types].mass = mass;
1446 Robot_info[N_robot_types].drag = drag;
1447 Robot_info[N_robot_types].cloak_type = cloak_type;
1448 Robot_info[N_robot_types].attack_type = attack_type;
1449 Robot_info[N_robot_types].boss_flag = boss_flag;
1451 Robot_info[N_robot_types].contains_id = contains_id;
1452 Robot_info[N_robot_types].contains_count = contains_count;
1453 Robot_info[N_robot_types].contains_prob = contains_prob;
1454 Robot_info[N_robot_types].companion = companion;
1455 Robot_info[N_robot_types].badass = badass;
1456 Robot_info[N_robot_types].lightcast = lightcast;
1457 Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
1458 Robot_info[N_robot_types].death_roll = death_roll;
1459 Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
1460 Robot_info[N_robot_types].thief = thief;
1461 Robot_info[N_robot_types].flags = flags;
1462 Robot_info[N_robot_types].kamikaze = kamikaze;
1463 Robot_info[N_robot_types].pursuit = pursuit;
1464 Robot_info[N_robot_types].smart_blobs = smart_blobs;
1465 Robot_info[N_robot_types].energy_blobs = energy_blobs;
1466 Robot_info[N_robot_types].energy_drain = energy_drain;
1467 Robot_info[N_robot_types].score_value = score_value;
1468 Robot_info[N_robot_types].see_sound = see_sound;
1469 Robot_info[N_robot_types].attack_sound = attack_sound;
1470 Robot_info[N_robot_types].claw_sound = claw_sound;
1471 Robot_info[N_robot_types].taunt_sound = taunt_sound;
1472 Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
1473 Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
1476 Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
1478 Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
1480 strcpy(Robot_names[N_robot_types], name);
1483 Num_total_object_types++;
1485 Assert(N_robot_types < MAX_ROBOT_TYPES);
1486 Assert(Num_total_object_types < MAX_OBJTYPE);
1491 //read a reactor model
1492 void bm_read_reactor()
1494 char *model_name, *model_name_dead=NULL;
1495 int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1498 short explosion_vclip_num = -1;
1499 short explosion_sound_num = SOUND_ROBOT_DESTROYED;
1500 fix lighting = F1_0/2; // Default
1504 Assert(Num_reactors < MAX_REACTORS);
1507 if (Registered_only) {
1509 clear_to_end_of_line();
1514 model_name = strtok( NULL, space );
1518 arg = strtok( NULL, space );
1519 first_bitmap_num = N_ObjBitmapPtrs;
1521 type = OL_CONTROL_CENTER;
1525 equal_ptr = strchr( arg, '=' );
1531 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1533 //@@if (!stricmp(arg,"type")) {
1534 //@@ if (!stricmp(equal_ptr,"controlcen"))
1535 //@@ type = OL_CONTROL_CENTER;
1536 //@@ else if (!stricmp(equal_ptr,"clutter"))
1537 //@@ type = OL_CLUTTER;
1540 if (!stricmp( arg, "exp_vclip" )) {
1541 explosion_vclip_num = atoi(equal_ptr);
1542 } else if (!stricmp( arg, "dead_pof" )) {
1543 model_name_dead = equal_ptr;
1544 first_bitmap_num_dead=N_ObjBitmapPtrs;
1545 } else if (!stricmp( arg, "exp_sound" )) {
1546 explosion_sound_num = atoi(equal_ptr);
1547 } else if (!stricmp( arg, "lighting" )) {
1548 lighting = fl2f(atof(equal_ptr));
1549 if ( (lighting < 0) || (lighting > F1_0 )) {
1550 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1551 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1553 } else if (!stricmp( arg, "strength" )) {
1554 strength = fl2f(atof(equal_ptr));
1557 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1559 } else { // Must be a texture specification...
1560 load_polymodel_bitmap(arg);
1562 arg = strtok( NULL, space );
1565 if ( model_name_dead )
1566 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1568 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1570 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1572 if ( model_name_dead )
1573 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1575 Dead_modelnums[model_num] = -1;
1578 Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
1580 Reactors[Num_reactors].model_num = model_num;
1581 Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
1583 ObjType[Num_total_object_types] = type;
1584 ObjId[Num_total_object_types] = Num_reactors;
1585 ObjStrength[Num_total_object_types] = strength;
1587 //printf( "Object type %d is a control center\n", Num_total_object_types );
1588 Num_total_object_types++;
1589 Assert(Num_total_object_types < MAX_OBJTYPE);
1594 //read the marker object
1595 void bm_read_marker()
1598 int first_bitmap_num, n_normal_bitmaps;
1601 model_name = strtok( NULL, space );
1605 arg = strtok( NULL, space );
1606 first_bitmap_num = N_ObjBitmapPtrs;
1610 equal_ptr = strchr( arg, '=' );
1616 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1617 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1620 } else { // Must be a texture specification...
1621 load_polymodel_bitmap(arg);
1623 arg = strtok( NULL, space );
1626 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1628 Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1632 //read the exit model
1633 void bm_read_exitmodel()
1635 char *model_name, *model_name_dead=NULL;
1636 int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1640 model_name = strtok( NULL, space );
1644 arg = strtok( NULL, space );
1645 first_bitmap_num = N_ObjBitmapPtrs;
1649 equal_ptr = strchr( arg, '=' );
1655 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1657 if (!stricmp( arg, "dead_pof" )) {
1658 model_name_dead = equal_ptr;
1659 first_bitmap_num_dead=N_ObjBitmapPtrs;
1662 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1664 } else { // Must be a texture specification...
1665 load_polymodel_bitmap(arg);
1667 arg = strtok( NULL, space );
1670 if ( model_name_dead )
1671 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1673 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1675 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1677 if ( model_name_dead )
1678 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1680 Dead_modelnums[model_num] = -1;
1682 //@@ ObjType[Num_total_object_types] = type;
1683 //@@ ObjId[Num_total_object_types] = model_num;
1684 //@@ ObjStrength[Num_total_object_types] = strength;
1686 //@@ //printf( "Object type %d is a control center\n", Num_total_object_types );
1687 //@@ Num_total_object_types++;
1688 //@@ Assert(Num_total_object_types < MAX_OBJTYPE);
1690 exit_modelnum = model_num;
1691 destroyed_exit_modelnum = Dead_modelnums[model_num];
1696 void bm_read_player_ship()
1698 char *model_name_dying=NULL;
1699 char *model_name[MAX_MODEL_VARIANTS];
1701 int first_bitmap_num[MAX_MODEL_VARIANTS];
1704 int last_multi_bitmap_num=-1;
1709 arg = strtok( NULL, space );
1711 Player_ship->mass = Player_ship->drag = 0; //stupid defaults
1712 Player_ship->expl_vclip_num = -1;
1716 equal_ptr = strchr( arg, '=' );
1723 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1725 if (!stricmp( arg, "model" )) {
1726 Assert(n_models==0);
1727 model_name[0] = equal_ptr;
1728 first_bitmap_num[0] = N_ObjBitmapPtrs;
1730 } else if (!stricmp( arg, "simple_model" )) {
1731 model_name[n_models] = equal_ptr;
1732 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1734 Assert(n_models < MAX_MODEL_VARIANTS);
1736 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1737 last_multi_bitmap_num=N_ObjBitmapPtrs;
1739 else if (!stricmp( arg, "mass" ))
1740 Player_ship->mass = fl2f(atof(equal_ptr));
1741 else if (!stricmp( arg, "drag" ))
1742 Player_ship->drag = fl2f(atof(equal_ptr));
1743 // else if (!stricmp( arg, "low_thrust" ))
1744 // Player_ship->low_thrust = fl2f(atof(equal_ptr));
1745 else if (!stricmp( arg, "max_thrust" ))
1746 Player_ship->max_thrust = fl2f(atof(equal_ptr));
1747 else if (!stricmp( arg, "reverse_thrust" ))
1748 Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
1749 else if (!stricmp( arg, "brakes" ))
1750 Player_ship->brakes = fl2f(atof(equal_ptr));
1751 else if (!stricmp( arg, "wiggle" ))
1752 Player_ship->wiggle = fl2f(atof(equal_ptr));
1753 else if (!stricmp( arg, "max_rotthrust" ))
1754 Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
1755 else if (!stricmp( arg, "dying_pof" ))
1756 model_name_dying = equal_ptr;
1757 else if (!stricmp( arg, "expl_vclip_num" ))
1758 Player_ship->expl_vclip_num=atoi(equal_ptr);
1761 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1764 else if (!stricmp( arg, "multi_textures" )) {
1766 First_multi_bitmap_num = N_ObjBitmapPtrs;
1767 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1770 else // Must be a texture specification...
1772 load_polymodel_bitmap(arg);
1774 arg = strtok( NULL, space );
1777 Assert(model_name != NULL);
1779 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1780 last_multi_bitmap_num=N_ObjBitmapPtrs;
1782 if (First_multi_bitmap_num==-1)
1783 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1785 Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
1787 for (i=0;i<n_models;i++) {
1789 int model_num,last_model_num;
1791 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1793 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
1796 Player_ship->model_num = model_num;
1798 Polygon_models[last_model_num].simpler_model = model_num+1;
1800 last_model_num = model_num;
1803 if ( model_name_dying ) {
1805 Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
1808 Assert(ri.n_guns == N_PLAYER_GUNS);
1810 //calc player gun positions
1816 int mn; //submodel number
1820 pm = &Polygon_models[Player_ship->model_num];
1822 for (gun_num=0;gun_num<r->n_guns;gun_num++) {
1824 pnt = r->gun_points[gun_num];
1825 mn = r->gun_submodels[gun_num];
1827 //instance up the tree for this gun
1829 vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
1830 mn = pm->submodel_parents[mn];
1833 Player_ship->gun_points[gun_num] = pnt;
1841 void bm_read_some_file()
1846 Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
1849 bitmap_index bitmap;
1850 bitmap = bm_load_sub(arg);
1851 Assert( Num_cockpits < N_COCKPIT_BITMAPS );
1852 cockpit_bitmap[Num_cockpits++] = bitmap;
1853 //bm_flag = BM_NONE;
1861 case BM_GAUGES_HIRES:
1862 bm_read_gauges_hires();
1878 bitmap_index bitmap;
1879 bitmap = bm_load_sub(arg);
1880 Assert(tmap_count < MAX_TEXTURES);
1881 TmapList[tmap_count++] = texture_count;
1882 Textures[texture_count] = bitmap;
1883 set_texture_name( arg );
1884 Assert(texture_count < MAX_TEXTURES);
1886 NumTextures = texture_count;
1896 Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
1899 // ------------------------------------------------------------------------------
1900 // If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
1901 void bm_read_weapon(int unused_flag)
1906 char *pof_file_inner=NULL;
1907 char *model_name[MAX_MODEL_VARIANTS];
1908 int first_bitmap_num[MAX_MODEL_VARIANTS];
1909 int lighted; //flag for whether is a texture is lighted
1911 Assert(N_weapon_types < MAX_WEAPON_TYPES);
1915 Assert(N_weapon_types <= MAX_WEAPON_TYPES);
1918 clear_to_end_of_line();
1923 if (Registered_only) {
1924 clear_to_end_of_line();
1929 // Initialize weapon array
1930 Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
1931 Weapon_info[n].bitmap.index = 0;
1932 Weapon_info[n].model_num = -1;
1933 Weapon_info[n].model_num_inner = -1;
1934 Weapon_info[n].blob_size = 0x1000; // size of blob
1935 Weapon_info[n].flash_vclip = -1;
1936 Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
1937 Weapon_info[n].flash_size = 0;
1938 Weapon_info[n].robot_hit_vclip = -1;
1939 Weapon_info[n].robot_hit_sound = -1;
1940 Weapon_info[n].wall_hit_vclip = -1;
1941 Weapon_info[n].wall_hit_sound = -1;
1942 Weapon_info[n].impact_size = 0;
1943 for (i=0; i<NDL; i++) {
1944 Weapon_info[n].strength[i] = F1_0;
1945 Weapon_info[n].speed[i] = F1_0*10;
1947 Weapon_info[n].mass = F1_0;
1948 Weapon_info[n].thrust = 0;
1949 Weapon_info[n].drag = 0;
1950 Weapon_info[n].persistent = 0;
1952 Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
1953 Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
1954 Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
1955 Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1956 Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
1957 //--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
1958 Weapon_info[n].destroyable = 1; // Weapons default to destroyable
1959 Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
1960 Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
1962 Weapon_info[n].flags = 0;
1964 Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1966 Weapon_info[n].po_len_to_width_ratio = F1_0*10;
1968 Weapon_info[n].picture.index = 0;
1969 Weapon_info[n].hires_picture.index = 0;
1970 Weapon_info[n].homing_flag = 0;
1972 Weapon_info[n].flash = 0;
1973 Weapon_info[n].multi_damage_scale = F1_0;
1974 Weapon_info[n].afterburner_size = 0;
1975 Weapon_info[n].children = -1;
1977 // Process arguments
1978 arg = strtok( NULL, space );
1980 lighted = 1; //assume first texture is lighted
1982 Weapon_info[n].speedvar = 128;
1985 equal_ptr = strchr( arg, '=' );
1989 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1990 if (!stricmp( arg, "laser_bmp" )) {
1991 // Load bitmap with name equal_ptr
1993 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
1994 Weapon_info[n].render_type = WEAPON_RENDER_LASER;
1996 } else if (!stricmp( arg, "blob_bmp" )) {
1997 // Load bitmap with name equal_ptr
1999 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
2000 Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
2002 } else if (!stricmp( arg, "weapon_vclip" )) {
2003 // Set vclip to play for this weapon.
2004 Weapon_info[n].bitmap.index = 0;
2005 Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
2006 Weapon_info[n].weapon_vclip = atoi(equal_ptr);
2008 } else if (!stricmp( arg, "none_bmp" )) {
2009 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);
2010 Weapon_info[n].render_type = WEAPON_RENDER_NONE;
2012 } else if (!stricmp( arg, "weapon_pof" )) {
2014 Assert(n_models==0);
2015 model_name[0] = equal_ptr;
2016 first_bitmap_num[0] = N_ObjBitmapPtrs;
2018 } else if (!stricmp( arg, "simple_model" )) {
2019 model_name[n_models] = equal_ptr;
2020 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2022 Assert(n_models < MAX_MODEL_VARIANTS);
2023 } else if (!stricmp( arg, "weapon_pof_inner" )) {
2025 pof_file_inner = equal_ptr;
2026 } else if (!stricmp( arg, "strength" )) {
2027 for (i=0; i<NDL-1; i++) {
2028 Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
2029 equal_ptr = strtok(NULL, space);
2031 Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
2032 } else if (!stricmp( arg, "mass" )) {
2033 Weapon_info[n].mass = fl2f(atof(equal_ptr));
2034 } else if (!stricmp( arg, "drag" )) {
2035 Weapon_info[n].drag = fl2f(atof(equal_ptr));
2036 } else if (!stricmp( arg, "thrust" )) {
2037 Weapon_info[n].thrust = fl2f(atof(equal_ptr));
2038 } else if (!stricmp( arg, "matter" )) {
2039 Weapon_info[n].matter = atoi(equal_ptr);
2040 } else if (!stricmp( arg, "bounce" )) {
2041 Weapon_info[n].bounce = atoi(equal_ptr);
2042 } else if (!stricmp( arg, "speed" )) {
2043 for (i=0; i<NDL-1; i++) {
2044 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2045 equal_ptr = strtok(NULL, space);
2047 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2048 } else if (!stricmp( arg, "speedvar" )) {
2049 Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
2050 } else if (!stricmp( arg, "flash_vclip" )) {
2051 Weapon_info[n].flash_vclip = atoi(equal_ptr);
2052 } else if (!stricmp( arg, "flash_sound" )) {
2053 Weapon_info[n].flash_sound = atoi(equal_ptr);
2054 } else if (!stricmp( arg, "flash_size" )) {
2055 Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
2056 } else if (!stricmp( arg, "blob_size" )) {
2057 Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
2058 } else if (!stricmp( arg, "robot_hit_vclip" )) {
2059 Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
2060 } else if (!stricmp( arg, "robot_hit_sound" )) {
2061 Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
2062 } else if (!stricmp( arg, "wall_hit_vclip" )) {
2063 Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
2064 } else if (!stricmp( arg, "wall_hit_sound" )) {
2065 Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
2066 } else if (!stricmp( arg, "impact_size" )) {
2067 Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
2068 } else if (!stricmp( arg, "lighted" )) {
2069 lighted = atoi(equal_ptr);
2070 } else if (!stricmp( arg, "lw_ratio" )) {
2071 Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
2072 } else if (!stricmp( arg, "lightcast" )) {
2073 Weapon_info[n].light = fl2f(atof(equal_ptr));
2074 } else if (!stricmp( arg, "persistent" )) {
2075 Weapon_info[n].persistent = atoi(equal_ptr);
2076 } else if (!stricmp(arg, "energy_usage" )) {
2077 Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
2078 } else if (!stricmp(arg, "ammo_usage" )) {
2079 Weapon_info[n].ammo_usage = atoi(equal_ptr);
2080 } else if (!stricmp(arg, "fire_wait" )) {
2081 Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
2082 } else if (!stricmp(arg, "fire_count" )) {
2083 Weapon_info[n].fire_count = atoi(equal_ptr);
2084 } else if (!stricmp(arg, "damage_radius" )) {
2085 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
2086 //--01/19/95, mk-- } else if (!stricmp(arg, "damage_force" )) {
2087 //--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
2088 } else if (!stricmp(arg, "lifetime" )) {
2089 Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
2090 } else if (!stricmp(arg, "destroyable" )) {
2091 Weapon_info[n].destroyable = atoi(equal_ptr);
2092 } else if (!stricmp(arg, "picture" )) {
2093 Weapon_info[n].picture = bm_load_sub(equal_ptr);
2094 } else if (!stricmp(arg, "hires_picture" )) {
2095 Weapon_info[n].hires_picture = bm_load_sub(equal_ptr);
2096 } else if (!stricmp(arg, "homing" )) {
2097 Weapon_info[n].homing_flag = !!atoi(equal_ptr);
2098 } else if (!stricmp(arg, "flash" )) {
2099 Weapon_info[n].flash = atoi(equal_ptr);
2100 } else if (!stricmp(arg, "multi_damage_scale" )) {
2101 Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
2102 } else if (!stricmp(arg, "afterburner_size" )) {
2103 Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
2104 } else if (!stricmp(arg, "children" )) {
2105 Weapon_info[n].children = atoi(equal_ptr);
2106 } else if (!stricmp(arg, "placable" )) {
2107 if (atoi(equal_ptr)) {
2108 Weapon_info[n].flags |= WIF_PLACABLE;
2110 Assert(Num_total_object_types < MAX_OBJTYPE);
2111 ObjType[Num_total_object_types] = OL_WEAPON;
2112 ObjId[Num_total_object_types] = n;
2113 Num_total_object_types++;
2117 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2119 } else { // Must be a texture specification...
2122 bm = load_polymodel_bitmap(arg);
2124 bm->bm_flags |= BM_FLAG_NO_LIGHTING;
2126 lighted = 1; //default for next bitmap is lighted
2128 arg = strtok( NULL, space );
2131 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2133 for (i=0;i<n_models;i++) {
2135 int model_num,last_model_num;
2137 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
2139 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
2142 Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
2143 Weapon_info[n].model_num = model_num;
2146 Polygon_models[last_model_num].simpler_model = model_num+1;
2148 last_model_num = model_num;
2151 if ( pof_file_inner ) {
2153 Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
2156 if ((Weapon_info[n].ammo_usage == 0) && (Weapon_info[n].energy_usage == 0))
2157 mprintf((1, "Warning: Weapon %i has ammo and energy usage of 0.\n", n));
2159 // -- render type of none is now legal -- Assert( Weapon_info[n].render_type != WEAPON_RENDER_NONE );
2166 // ------------------------------------------------------------------------------
2167 #define DEFAULT_POWERUP_SIZE i2f(3)
2169 void bm_read_powerup(int unused_flag)
2174 Assert(N_powerup_types < MAX_POWERUP_TYPES);
2176 n = N_powerup_types;
2180 clear_to_end_of_line();
2184 // Initialize powerup array
2185 Powerup_info[n].light = F1_0/3; // Default lighting value.
2186 Powerup_info[n].vclip_num = -1;
2187 Powerup_info[n].hit_sound = -1;
2188 Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
2189 Powerup_names[n][0] = 0;
2191 // Process arguments
2192 arg = strtok( NULL, space );
2195 equal_ptr = strchr( arg, '=' );
2199 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
2200 if (!stricmp( arg, "vclip_num" )) {
2201 Powerup_info[n].vclip_num = atoi(equal_ptr);
2202 } else if (!stricmp( arg, "light" )) {
2203 Powerup_info[n].light = fl2f(atof(equal_ptr));
2204 } else if (!stricmp( arg, "hit_sound" )) {
2205 Powerup_info[n].hit_sound = atoi(equal_ptr);
2206 } else if (!stricmp( arg, "name" )) {
2207 Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
2208 strcpy(Powerup_names[n], &equal_ptr[1]);
2209 Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
2210 } else if (!stricmp( arg, "size" )) {
2211 Powerup_info[n].size = fl2f(atof(equal_ptr));
2214 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2216 } else { // Must be a texture specification...
2218 mprintf( (1, "Invalid argument, %s in bitmaps.tbl\n", arg ));
2220 arg = strtok( NULL, space );
2223 ObjType[Num_total_object_types] = OL_POWERUP;
2224 ObjId[Num_total_object_types] = n;
2225 //printf( "Object type %d is a powerup\n", Num_total_object_types );
2226 Num_total_object_types++;
2227 Assert(Num_total_object_types < MAX_OBJTYPE);
2231 void bm_read_hostage()
2236 Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
2238 n = N_hostage_types;
2241 // Process arguments
2242 arg = strtok( NULL, space );
2245 equal_ptr = strchr( arg, '=' );
2250 if (!stricmp( arg, "vclip_num" ))
2252 Hostage_vclip_num[n] = atoi(equal_ptr);
2256 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2261 mprintf( (1, "Invalid argument, %s in bitmaps.tbl at line %d\n", arg, linenum ));
2263 arg = strtok( NULL, space );
2266 ObjType[Num_total_object_types] = OL_HOSTAGE;
2267 ObjId[Num_total_object_types] = n;
2268 //printf( "Object type %d is a hostage\n", Num_total_object_types );
2269 Num_total_object_types++;
2270 Assert(Num_total_object_types < MAX_OBJTYPE);
2274 //these values are the number of each item in the release of d2
2275 //extra items added after the release get written in an additional hamfile
2276 #define N_D2_ROBOT_TYPES 66
2277 #define N_D2_ROBOT_JOINTS 1145
2278 #define N_D2_POLYGON_MODELS 166
2279 #define N_D2_OBJBITMAPS 422
2280 #define N_D2_OBJBITMAPPTRS 502
2281 #define N_D2_WEAPON_TYPES 62
2283 void bm_write_all(FILE *fp)
2289 tfile = fopen("hamfile.lst","wt");
2291 t = NumTextures-1; //don't save bogus texture
2292 fwrite( &t, sizeof(int), 1, fp );
2293 fwrite( Textures, sizeof(bitmap_index), t, fp );
2295 fwrite( &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1, fp );
2297 fprintf(tfile,"NumTextures = %d, Textures array = %d, TmapInfo array = %d\n",NumTextures,sizeof(bitmap_index)*NumTextures,sizeof(tmap_info)*NumTextures);
2300 fwrite( &t, sizeof(int), 1, fp );
2301 fwrite( Sounds, sizeof(ubyte), t, fp );
2302 fwrite( AltSounds, sizeof(ubyte), t, fp );
2304 fprintf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
2306 fwrite( &Num_vclips, sizeof(int), 1, fp );
2307 fwrite( Vclip, sizeof(vclip), Num_vclips, fp );
2309 fprintf(tfile,"Num_vclips = %d, Vclip array = %d\n",Num_vclips,sizeof(vclip)*Num_vclips);
2311 fwrite( &Num_effects, sizeof(int), 1, fp );
2312 fwrite( Effects, sizeof(eclip), Num_effects, fp );
2314 fprintf(tfile,"Num_effects = %d, Effects array = %d\n",Num_effects,sizeof(eclip)*Num_effects);
2316 fwrite( &Num_wall_anims, sizeof(int), 1, fp );
2317 fwrite( WallAnims, sizeof(wclip), Num_wall_anims, fp );
2319 fprintf(tfile,"Num_wall_anims = %d, WallAnims array = %d\n",Num_wall_anims,sizeof(wclip)*Num_wall_anims);
2321 t = N_D2_ROBOT_TYPES;
2322 fwrite( &t, sizeof(int), 1, fp );
2323 fwrite( Robot_info, sizeof(robot_info), t, fp );
2325 fprintf(tfile,"N_robot_types = %d, Robot_info array = %d\n",t,sizeof(robot_info)*N_robot_types);
2327 t = N_D2_ROBOT_JOINTS;
2328 fwrite( &t, sizeof(int), 1, fp );
2329 fwrite( Robot_joints, sizeof(jointpos), t, fp );
2331 fprintf(tfile,"N_robot_joints = %d, Robot_joints array = %d\n",t,sizeof(jointpos)*N_robot_joints);
2333 t = N_D2_WEAPON_TYPES;
2334 fwrite( &t, sizeof(int), 1, fp );
2335 fwrite( Weapon_info, sizeof(weapon_info), t, fp );
2337 fprintf(tfile,"N_weapon_types = %d, Weapon_info array = %d\n",N_weapon_types,sizeof(weapon_info)*N_weapon_types);
2339 fwrite( &N_powerup_types, sizeof(int), 1, fp );
2340 fwrite( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
2342 fprintf(tfile,"N_powerup_types = %d, Powerup_info array = %d\n",N_powerup_types,sizeof(powerup_info)*N_powerup_types);
2344 t = N_D2_POLYGON_MODELS;
2345 fwrite( &t, sizeof(int), 1, fp );
2346 fwrite( Polygon_models, sizeof(polymodel), t, fp );
2348 fprintf(tfile,"N_polygon_models = %d, Polygon_models array = %d\n",t,sizeof(polymodel)*t);
2350 for (i=0; i<t; i++ ) {
2351 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2352 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2353 fprintf(tfile," Model %d, data size = %d\n",i,Polygon_models[i].model_data_size); s+=Polygon_models[i].model_data_size;
2354 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2356 fprintf(tfile,"Total model size = %d\n",s);
2358 fwrite( Dying_modelnums, sizeof(int), t, fp );
2359 fwrite( Dead_modelnums, sizeof(int), t, fp );
2361 fprintf(tfile,"Dying_modelnums array = %d, Dead_modelnums array = %d\n",sizeof(int)*t,sizeof(int)*t);
2364 fwrite( &t, sizeof(int), 1, fp );
2365 fwrite( Gauges, sizeof(bitmap_index), t, fp );
2366 fwrite( Gauges_hires, sizeof(bitmap_index), t, fp );
2368 fprintf(tfile,"Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n",t,sizeof(bitmap_index)*t,sizeof(bitmap_index)*t);
2370 t = MAX_OBJ_BITMAPS;
2371 fwrite( &t, sizeof(int), 1, fp );
2372 fwrite( ObjBitmaps, sizeof(bitmap_index), t, fp );
2373 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2375 fprintf(tfile,"Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n",t,sizeof(bitmap_index)*t,sizeof(ushort)*t);
2377 fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
2379 fprintf(tfile,"player_ship size = %d\n",sizeof(player_ship));
2381 fwrite( &Num_cockpits, sizeof(int), 1, fp );
2382 fwrite( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
2384 fprintf(tfile,"Num_cockpits = %d, cockpit_bitmaps array = %d\n",Num_cockpits,sizeof(bitmap_index)*Num_cockpits);
2386 //@@ fwrite( &Num_total_object_types, sizeof(int), 1, fp );
2387 //@@ fwrite( ObjType, sizeof(byte), Num_total_object_types, fp );
2388 //@@ fwrite( ObjId, sizeof(byte), Num_total_object_types, fp );
2389 //@@ fwrite( ObjStrength, sizeof(fix), Num_total_object_types, fp );
2391 fprintf(tfile,"Num_total_object_types = %d, ObjType array = %d, ObjId array = %d, ObjStrength array = %d\n",Num_total_object_types,Num_total_object_types,Num_total_object_types,sizeof(fix)*Num_total_object_types);
2393 fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
2395 fwrite( &Num_reactors, sizeof(Num_reactors), 1, fp );
2396 fwrite( Reactors, sizeof(*Reactors), Num_reactors, fp);
2398 fprintf(tfile,"Num_reactors = %d, Reactors array = %d\n",Num_reactors,sizeof(*Reactors)*Num_reactors);
2400 fwrite( &Marker_model_num, sizeof(Marker_model_num), 1, fp);
2402 //@@fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
2403 //@@fwrite( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
2404 //@@fwrite( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
2407 fwrite( &exit_modelnum, sizeof(int), 1, fp );
2408 fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
2413 bm_write_extra_robots();
2416 bm_write_extra_robots()
2421 fp = fopen("robots.ham","wb");
2424 fwrite( &t, sizeof(int), 1, fp );
2426 fwrite( &t, sizeof(int), 1, fp );
2429 t = N_weapon_types - N_D2_WEAPON_TYPES;
2430 fwrite( &t, sizeof(int), 1, fp );
2431 fwrite( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
2433 //now write robot info
2435 t = N_robot_types - N_D2_ROBOT_TYPES;
2436 fwrite( &t, sizeof(int), 1, fp );
2437 fwrite( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
2439 t = N_robot_joints - N_D2_ROBOT_JOINTS;
2440 fwrite( &t, sizeof(int), 1, fp );
2441 fwrite( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
2443 t = N_polygon_models - N_D2_POLYGON_MODELS;
2444 fwrite( &t, sizeof(int), 1, fp );
2445 fwrite( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
2447 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
2448 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2449 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2450 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2453 fwrite( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2454 fwrite( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2456 t = N_ObjBitmaps - N_D2_OBJBITMAPS;
2457 fwrite( &t, sizeof(int), 1, fp );
2458 fwrite( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
2460 t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
2461 fwrite( &t, sizeof(int), 1, fp );
2462 fwrite( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
2464 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );