1 /* $Id: bmread.c,v 1.12 2005-01-10 17:47:27 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines to parse bitmaps.tbl
18 * Only used for editor, since the registered version of descent 1.
71 #include "editor/texpage.h"
83 #define BM_WALL_ANIMS 12
87 #define BM_GAUGES_HIRES 21
89 #define MAX_BITMAPS_PER_BRUSH 30
91 extern player_ship only_player_ship; // In bm.c
94 short N_ObjBitmapPtrs=0;
95 static int Num_robot_ais = 0;
96 int TmapList[MAX_TEXTURES];
97 char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
98 char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
100 //---------------- Internal variables ---------------------------
101 static int Registered_only = 0; // Gets set by ! in column 1.
102 static int SuperX = -1;
103 static int Installed=0;
105 static short tmap_count = 0;
106 static short texture_count = 0;
107 static short clip_count = 0;
108 static short clip_num;
109 static short sound_num;
112 static int hit_sound = -1;
113 static sbyte bm_flag = BM_NONE;
114 static int abm_flag = 0;
115 static int rod_flag = 0;
116 static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
118 static int obj_eclip;
119 static char *dest_bm; //clip number to play when destroyed
120 static int dest_vclip; //what vclip to play when exploding
121 static int dest_eclip; //what eclip to play when exploding
122 static fix dest_size; //3d size of explosion
123 static int crit_clip; //clip number to play when destroyed
124 static int crit_flag; //flag if this is a destroyed eclip
125 static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
126 static int num_sounds=0;
128 int linenum; //line int table currently being parsed
130 //------------------- Useful macros and variables ---------------
131 #define REMOVE_EOL(s) remove_char((s),'\n')
132 #define REMOVE_COMMENTS(s) remove_char((s),';')
133 #define REMOVE_DOTS(s) remove_char((s),'.')
135 #define IFTOK(str) if (!strcmp(arg, str))
136 char *space = { " \t" };
137 //--unused-- char *equal = { "=" };
138 char *equal_space = { " \t=" };
141 // For the sake of LINT, defining prototypes to module's functions
142 void bm_read_alias(void);
143 void bm_read_marker(void);
144 void bm_read_robot_ai(void);
145 void bm_read_powerup(int unused_flag);
146 void bm_read_hostage(void);
147 void bm_read_robot(void);
148 void bm_read_weapon(int unused_flag);
149 void bm_read_reactor(void);
150 void bm_read_exitmodel(void);
151 void bm_read_player_ship(void);
152 void bm_read_some_file(void);
153 void bm_read_sound(void);
154 void bm_write_extra_robots(void);
155 void clear_to_end_of_line(void);
156 void verify_textures(void);
159 //----------------------------------------------------------------------
160 void remove_char( char * s, char c )
167 //---------------------------------------------------------------
168 int compute_average_pixel(grs_bitmap *new)
170 int row, column, color;
172 int total_red, total_green, total_blue;
174 pptr = (char *)new->bm_data;
180 for (row=0; row<new->bm_h; row++)
181 for (column=0; column<new->bm_w; column++) {
183 total_red += gr_palette[color*3];
184 total_green += gr_palette[color*3+1];
185 total_blue += gr_palette[color*3+2];
188 total_red /= (new->bm_h * new->bm_w);
189 total_green /= (new->bm_h * new->bm_w);
190 total_blue /= (new->bm_h * new->bm_w);
192 return BM_XRGB(total_red/2, total_green/2, total_blue/2);
195 //---------------------------------------------------------------
196 // Loads a bitmap from either the piggy file, a r64 file, or a
197 // whatever extension is passed.
199 bitmap_index bm_load_sub( char * filename )
201 bitmap_index bitmap_num;
204 int iff_error; //reference parm to avoid warning message
207 bitmap_num.index = 0;
210 if (Registered_only) {
211 //mprintf( 0, "Skipping registered-only bitmap '%s'\n", filename );
216 _splitpath( filename, NULL, NULL, fname, NULL );
218 bitmap_num=piggy_find_bitmap( fname );
219 if (bitmap_num.index) {
220 //mprintf(( 0, "Found bitmap '%s' in pig!\n", fname ));
224 MALLOC( new, grs_bitmap, 1 );
225 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
227 if (iff_error != IFF_NO_ERROR) {
228 mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
229 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
232 if ( iff_has_transparency )
233 gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
235 gr_remap_bitmap_good( new, newpal, -1, SuperX );
237 new->avg_color = compute_average_pixel(new);
239 // -- mprintf((0, "N" ));
240 bitmap_num = piggy_register_bitmap( new, fname, 0 );
245 extern ubyte bogus_bitmap_initialized;
246 extern digi_sound bogus_sound;
248 void ab_load( char * filename, bitmap_index bmp[], int *nframes )
250 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
253 int iff_error; //reference parm to avoid warning message
259 if (Registered_only) {
260 Assert( bogus_bitmap_initialized != 0 );
261 mprintf(( 0, "Skipping registered-only animation '%s'\n", filename ));
262 bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
269 _splitpath( filename, NULL, NULL, fname, NULL );
271 for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
272 sprintf( tempname, "%s#%d", fname, i );
273 bi = piggy_find_bitmap( tempname );
277 //mprintf(( 0, "Found animation frame %d, %s, in piggy file\n", i, tempname ));
285 // Note that last argument passes an address to the array newpal (which is a pointer).
286 // type mismatch found using lint, will substitute this line with an adjusted
287 // one. If fatal error, then it can be easily changed.
288 // iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
289 iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
290 if (iff_error != IFF_NO_ERROR) {
291 mprintf((1,"File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
292 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
295 for (i=0;i< *nframes; i++) {
296 bitmap_index new_bmp;
297 sprintf( tempname, "%s#%d", fname, i );
298 if ( iff_has_transparency )
299 gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
301 gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
303 bm[i]->avg_color = compute_average_pixel(bm[i]);
305 new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
309 mprintf((0, "Registering %s in piggy file.", tempname ));
316 int ds_load( char * filename ) {
324 if (Registered_only) {
325 //mprintf( 0, "Skipping registered-only sound '%s'\n", filename );
326 return 0; //don't know what I should return here //&bogus_sound;
330 removeext(filename, fname);
331 sprintf(rawname, "%s.%s", fname, (digi_sample_rate==SAMPLE_RATE_22K) ? "r22" : "raw");
333 i=piggy_find_sound( fname );
338 cfp = cfopen( rawname, "rb" );
341 new.length = cfilelength( cfp );
342 MALLOC( new.data, ubyte, new.length );
343 cfread( new.data, 1, new.length, cfp );
345 // -- mprintf( (0, "S" ));
346 // -- mprintf( (0, "<%s>", rawname ));
348 mprintf( (1, "Warning: Couldn't find '%s'\n", filename ));
351 i = piggy_register_sound( &new, fname, 0 );
360 xarg = strtok( NULL, space );
369 xarg = strtok( NULL, space );
373 // rotates a byte left one bit, preserving the bit falling off the right
375 //rotate_left(char *c)
387 //loads a texture and returns the texture num
388 int get_texture(char *name)
390 char short_name[FILENAME_LEN];
393 strcpy(short_name,name);
394 REMOVE_DOTS(short_name);
395 for (i=0;i<texture_count;i++)
396 if (!stricmp(TmapInfo[i].filename,short_name))
398 if (i==texture_count) {
399 Textures[texture_count] = bm_load_sub(name);
400 strcpy( TmapInfo[texture_count].filename, short_name);
402 Assert(texture_count < MAX_TEXTURES);
403 NumTextures = texture_count;
409 #define LINEBUF_SIZE 600
411 #define DEFAULT_PIG_PALETTE "groupa.256"
413 //-----------------------------------------------------------------
414 // Initializes all bitmaps from BITMAPS.TBL file.
415 // This is called when the editor is IN.
416 // If no editor, bm_init() is called.
417 int bm_init_use_tbl()
420 char inputline[LINEBUF_SIZE];
423 gr_use_palette_table(DEFAULT_PIG_PALETTE);
425 load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
427 init_polygon_models();
429 ObjType[0] = OL_PLAYER;
431 Num_total_object_types = 1;
433 for (i=0; i<MAX_SOUNDS; i++ ) {
438 for (i=0; i<MAX_TEXTURES; i++ ) {
439 TmapInfo[i].eclip_num = -1;
440 TmapInfo[i].flags = 0;
441 TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
442 TmapInfo[i].destroyed = -1;
445 for (i=0;i<MAX_REACTORS;i++)
446 Reactors[i].model_num = -1;
449 for (i=0; i<MAX_EFFECTS; i++ ) {
450 //Effects[i].bm_ptr = (grs_bitmap **) -1;
451 Effects[i].changing_wall_texture = -1;
452 Effects[i].changing_object_texture = -1;
453 Effects[i].segnum = -1;
454 Effects[i].vc.num_frames = -1; //another mark of being unused
457 for (i=0;i<MAX_POLYGON_MODELS;i++)
458 Dying_modelnums[i] = Dead_modelnums[i] = -1;
461 for (i=0; i<VCLIP_MAXNUM; i++ ) {
462 Vclip[i].num_frames = -1;
466 for (i=0; i<MAX_WALL_ANIMS; i++ )
467 WallAnims[i].num_frames = -1;
470 setbuf(stdout, NULL); // unbuffered output via printf
477 piggy_init(); //don't care about error, since no pig is ok for editor
479 // if ( FindArg( "-nobm" ) ) {
480 // piggy_read_sounds();
484 // Open BITMAPS.TBL for reading.
486 InfoFile = cfopen( "BITMAPS.TBL", "rb" );
487 if (InfoFile == NULL) {
488 InfoFile = cfopen("BITMAPS.BIN", "rb");
489 if (InfoFile == NULL)
490 Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n");
495 cfseek( InfoFile, 0L, SEEK_SET);
497 while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
503 if (inputline[0]==' ' || inputline[0]=='\t') {
505 for (t=inputline;*t && *t!='\n';t++)
506 if (! (*t==' ' || *t=='\t')) {
507 mprintf((1,"Suspicious: line %d of BITMAPS.TBL starts with whitespace\n",linenum));
512 if (have_bin_tbl) { // is this a binary tbl file
513 decode_text_line (inputline);
515 while (inputline[(l=strlen(inputline))-2]=='\\') {
516 if (!isspace(inputline[l-3])) { //if not space before backslash...
517 inputline[l-2] = ' '; //add one
520 cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
525 REMOVE_EOL(inputline);
526 if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
528 if (strlen(inputline) == LINEBUF_SIZE-1)
529 Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
533 if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
534 SuperX = atoi( &temp_ptr[7] );
535 Assert(SuperX == 254);
536 //the superx color isn't kept around, so the new piggy regeneration
537 //code doesn't know what it is, so it assumes that it's 254, so
538 //this code requires that it be 254
542 arg = strtok( inputline, space );
551 // Check all possible flags and defines.
552 if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
554 IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
555 else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
556 else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
557 else IFTOK("$SOUND") bm_read_sound();
558 else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
559 else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
560 else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
561 else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
562 else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
563 else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
565 else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
566 else IFTOK("$ALIAS") bm_read_alias();
569 else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
570 else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
571 else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
574 else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
575 else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
576 else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
577 else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
578 else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
579 else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
580 else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
581 else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
582 else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
583 //else IFTOK("Num_effects") Num_effects = get_int();
584 else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
585 else IFTOK("clip_num") clip_num = get_int();
586 else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
587 else IFTOK("dest_vclip") dest_vclip = get_int();
588 else IFTOK("dest_eclip") dest_eclip = get_int();
589 else IFTOK("dest_size") dest_size = fl2f(get_float());
590 else IFTOK("crit_clip") crit_clip = get_int();
591 else IFTOK("crit_flag") crit_flag = get_int();
592 else IFTOK("sound_num") sound_num = get_int();
593 else IFTOK("frames") frames = get_int();
594 else IFTOK("time") time = get_float();
595 else IFTOK("obj_eclip") obj_eclip = get_int();
596 else IFTOK("hit_sound") hit_sound = get_int();
597 else IFTOK("abm_flag") abm_flag = get_int();
598 else IFTOK("tmap1_flag") tmap1_flag = get_int();
599 else IFTOK("vlighting") vlighting = get_float();
600 else IFTOK("rod_flag") rod_flag = get_int();
601 else IFTOK("superx") get_int();
602 else IFTOK("open_sound") wall_open_sound = get_int();
603 else IFTOK("close_sound") wall_close_sound = get_int();
604 else IFTOK("explodes") wall_explodes = get_int();
605 else IFTOK("blastable") wall_blastable = get_int();
606 else IFTOK("hidden") wall_hidden = get_int();
607 else IFTOK("$ROBOT_AI") bm_read_robot_ai();
609 else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
610 else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
611 else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
612 else IFTOK("$ROBOT") {bm_read_robot(); continue;}
613 else IFTOK("$WEAPON") {bm_read_weapon(0); continue;}
614 else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(1); continue;}
615 else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
616 else IFTOK("$MARKER") {bm_read_marker(); continue;}
617 else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
618 else IFTOK("$EXIT") {
622 clear_to_end_of_line();
626 else { //not a special token, must be a bitmap!
628 // Remove any illegal/unwanted spaces and tabs at this point.
629 while ((*arg=='\t') || (*arg==' ')) arg++;
630 if (*arg == '\0') { break; }
632 //check for '=' in token, indicating error
634 Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
636 // Otherwise, 'arg' is apparently a bitmap filename.
637 // Load bitmap and process it below:
642 arg = strtok( NULL, equal_space );
647 NumTextures = texture_count;
648 Num_tmaps = tmap_count;
650 Textures[NumTextures++].index = 0; //entry for bogus tmap
656 Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
659 init_endlevel(); //this is here so endlevel bitmaps go into pig
664 //check for refereced but unused clip count
665 for (i=0; i<MAX_EFFECTS; i++ )
667 (Effects[i].changing_wall_texture!=-1) ||
668 (Effects[i].changing_object_texture!=-1)
670 && (Effects[i].vc.num_frames==-1) )
671 Error("EClip %d referenced (by polygon object?), but not defined",i);
676 for (i=used=0; i<num_sounds; i++ )
677 if (Sounds[i] != 255)
679 mprintf((0,"Sound slots used: %d of %d, highest index %d\n",used,MAX_SOUNDS,num_sounds));
681 //make sure all alt sounds refer to valid main sounds
682 for (i=used=0; i<num_sounds; i++ ) {
683 int alt = AltSounds[i];
684 Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
695 gr_use_palette_table(DEFAULT_PALETTE);
700 void verify_textures()
705 for (i=0; i<Num_tmaps; i++ ) {
706 bmp = &GameBitmaps[Textures[i].index];
707 if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
708 mprintf( (1, "ERROR: Texture '%s' isn't 64x64 !\n", TmapInfo[i].filename ));
713 Error("%d textures were not 64x64. See mono screen for list.",j);
715 for (i=0;i<Num_effects;i++)
716 if (Effects[i].changing_object_texture != -1)
717 if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
718 Error("Effect %d is used on object, but is not 64x64",i);
726 Assert(Num_aliases < MAX_ALIASES);
728 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
729 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
734 //--unused-- void dump_all_transparent_textures()
736 //--unused-- FILE * fp;
737 //--unused-- int i,j,k;
738 //--unused-- ubyte * p;
739 //--unused-- fp = fopen( "XPARENT.LST", "wt" );
740 //--unused-- for (i=0; i<Num_tmaps; i++ ) {
742 //--unused-- p = Textures[i]->bm_data;
743 //--unused-- for (j=0; j<64*64; j++ )
744 //--unused-- if ( (*p++)==255 ) k++;
745 //--unused-- if ( k ) {
746 //--unused-- fprintf( fp, "'%s' has %d transparent pixels\n", TmapInfo[i].filename, k );
749 //--unused-- fclose(fp);
761 void set_lighting_flag(sbyte *bp)
764 *bp |= BM_FLAG_NO_LIGHTING;
766 *bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
769 void set_texture_name(char *name)
771 strcpy ( TmapInfo[texture_count].filename, name );
772 REMOVE_DOTS(TmapInfo[texture_count].filename);
780 Assert(clip_num < MAX_EFFECTS);
782 if (clip_num+1 > Num_effects)
783 Num_effects = clip_num+1;
785 Effects[clip_num].flags = 0;
787 //load the dest bitmap first, so that after this routine, the last-loaded
788 //texture will be the monitor, so that lighting parameter will be applied
789 //to the correct texture
790 if (dest_bm) { //deal with bitmap for blown up clip
791 char short_name[FILENAME_LEN];
793 strcpy(short_name,dest_bm);
794 REMOVE_DOTS(short_name);
795 for (i=0;i<texture_count;i++)
796 if (!stricmp(TmapInfo[i].filename,short_name))
798 if (i==texture_count) {
799 Textures[texture_count] = bm_load_sub(dest_bm);
800 strcpy( TmapInfo[texture_count].filename, short_name);
802 Assert(texture_count < MAX_TEXTURES);
803 NumTextures = texture_count;
805 else if (Textures[i].index == 0) //was found, but registered out
806 Textures[i] = bm_load_sub(dest_bm);
811 bitmap = bm_load_sub(arg);
813 Effects[clip_num].vc.play_time = fl2f(time);
814 Effects[clip_num].vc.num_frames = frames;
815 Effects[clip_num].vc.frame_time = fl2f(time)/frames;
817 Assert(clip_count < frames);
818 Effects[clip_num].vc.frames[clip_count] = bitmap;
819 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
821 Assert(!obj_eclip); //obj eclips for non-abm files not supported!
822 Assert(crit_flag==0);
824 if (clip_count == 0) {
825 Effects[clip_num].changing_wall_texture = texture_count;
826 Assert(tmap_count < MAX_TEXTURES);
827 TmapList[tmap_count++] = texture_count;
828 Textures[texture_count] = bitmap;
829 set_texture_name(arg);
830 Assert(texture_count < MAX_TEXTURES);
832 TmapInfo[texture_count].eclip_num = clip_num;
833 NumTextures = texture_count;
839 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
842 ab_load( arg, bm, &Effects[clip_num].vc.num_frames );
844 //printf("EC%d.", clip_num);
845 Effects[clip_num].vc.play_time = fl2f(time);
846 Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
849 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
850 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
852 if (!obj_eclip && !crit_flag) {
853 Effects[clip_num].changing_wall_texture = texture_count;
854 Assert(tmap_count < MAX_TEXTURES);
855 TmapList[tmap_count++] = texture_count;
856 Textures[texture_count] = bm[clip_count];
857 set_texture_name( arg );
858 Assert(texture_count < MAX_TEXTURES);
859 TmapInfo[texture_count].eclip_num = clip_num;
861 NumTextures = texture_count;
866 if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
867 Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
871 ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
874 //if for an object, Effects_bm_ptrs set in object load
876 for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
877 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
878 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
883 Effects[clip_num].crit_clip = crit_clip;
884 Effects[clip_num].sound_num = sound_num;
886 if (dest_bm) { //deal with bitmap for blown up clip
888 Effects[clip_num].dest_bm_num = dest_bm_num;
891 Error("Desctuction vclip missing on line %d",linenum);
893 Error("Desctuction vclip missing on line %d",linenum);
895 Effects[clip_num].dest_vclip = dest_vclip;
896 Effects[clip_num].dest_size = dest_size;
898 Effects[clip_num].dest_eclip = dest_eclip;
901 Effects[clip_num].dest_bm_num = -1;
902 Effects[clip_num].dest_eclip = -1;
906 Effects[clip_num].flags |= EF_CRITICAL;
910 void bm_read_gauges()
913 int i, num_abm_frames;
916 bitmap = bm_load_sub(arg);
917 Assert(clip_count < MAX_GAUGE_BMS);
918 Gauges[clip_count] = bitmap;
921 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
923 ab_load( arg, bm, &num_abm_frames );
924 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
925 Assert(i < MAX_GAUGE_BMS);
926 Gauges[i] = bm[i-clip_count];
928 clip_count += num_abm_frames;
932 void bm_read_gauges_hires()
935 int i, num_abm_frames;
938 bitmap = bm_load_sub(arg);
939 Assert(clip_count < MAX_GAUGE_BMS);
940 Gauges_hires[clip_count] = bitmap;
943 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
945 ab_load( arg, bm, &num_abm_frames );
946 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
947 Assert(i < MAX_GAUGE_BMS);
948 Gauges_hires[i] = bm[i-clip_count];
950 clip_count += num_abm_frames;
957 Assert(clip_num < MAX_WALL_ANIMS);
959 WallAnims[clip_num].flags = 0;
961 if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
962 if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
963 if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
964 if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
967 bitmap = bm_load_sub(arg);
968 if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
969 Error( "Wall Clip %d is already used!", clip_num );
970 WallAnims[clip_num].play_time = fl2f(time);
971 WallAnims[clip_num].num_frames = frames;
972 //WallAnims[clip_num].frame_time = fl2f(time)/frames;
973 Assert(clip_count < frames);
974 WallAnims[clip_num].frames[clip_count++] = texture_count;
975 WallAnims[clip_num].open_sound = wall_open_sound;
976 WallAnims[clip_num].close_sound = wall_close_sound;
977 Textures[texture_count] = bitmap;
978 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
979 set_texture_name( arg );
980 Assert(texture_count < MAX_TEXTURES);
982 NumTextures = texture_count;
983 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
985 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
987 if ( (WallAnims[clip_num].num_frames>-1) )
988 Error( "AB_Wall clip %d is already used!", clip_num );
990 ab_load( arg, bm, &nframes );
991 WallAnims[clip_num].num_frames = nframes;
993 WallAnims[clip_num].play_time = fl2f(time);
994 //WallAnims[clip_num].frame_time = fl2f(time)/nframes;
995 WallAnims[clip_num].open_sound = wall_open_sound;
996 WallAnims[clip_num].close_sound = wall_close_sound;
998 WallAnims[clip_num].close_sound = wall_close_sound;
999 strcpy(WallAnims[clip_num].filename, arg);
1000 REMOVE_DOTS(WallAnims[clip_num].filename);
1002 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
1004 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1006 for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
1007 //printf("%d", clip_count);
1008 Textures[texture_count] = bm[clip_count];
1009 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1010 WallAnims[clip_num].frames[clip_count] = texture_count;
1012 sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
1013 Assert(texture_count < MAX_TEXTURES);
1015 NumTextures = texture_count;
1020 void bm_read_vclip()
1023 Assert(clip_num < VCLIP_MAXNUM);
1025 if (clip_num >= Num_vclips)
1026 Num_vclips = clip_num+1;
1029 if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
1030 Error( "Vclip %d is already used!", clip_num );
1031 bi = bm_load_sub(arg);
1032 Vclip[clip_num].play_time = fl2f(time);
1033 Vclip[clip_num].num_frames = frames;
1034 Vclip[clip_num].frame_time = fl2f(time)/frames;
1035 Vclip[clip_num].light_value = fl2f(vlighting);
1036 Vclip[clip_num].sound_num = sound_num;
1037 set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
1038 Assert(clip_count < frames);
1039 Vclip[clip_num].frames[clip_count++] = bi;
1042 Vclip[clip_num].flags |= VF_ROD;
1046 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
1048 if ( (Vclip[clip_num].num_frames>-1) )
1049 Error( "AB_Vclip %d is already used!", clip_num );
1050 ab_load( arg, bm, &Vclip[clip_num].num_frames );
1055 Vclip[clip_num].flags |= VF_ROD;
1058 Vclip[clip_num].play_time = fl2f(time);
1059 Vclip[clip_num].frame_time = fl2f(time)/Vclip[clip_num].num_frames;
1060 Vclip[clip_num].light_value = fl2f(vlighting);
1061 Vclip[clip_num].sound_num = sound_num;
1062 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1064 for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
1065 //printf("%d", clip_count);
1066 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1067 Vclip[clip_num].frames[clip_count] = bm[clip_count];
1072 // ------------------------------------------------------------------------------
1073 void get4fix(fix *fixp)
1078 for (i=0; i<NDL; i++) {
1079 curtext = strtok(NULL, space);
1080 fixp[i] = fl2f(atof(curtext));
1084 // ------------------------------------------------------------------------------
1085 void get4byte(sbyte *bytep)
1090 for (i=0; i<NDL; i++) {
1091 curtext = strtok(NULL, space);
1092 bytep[i] = atoi(curtext);
1096 // ------------------------------------------------------------------------------
1097 // Convert field of view from an angle in 0..360 to cosine.
1098 void adjust_field_of_view(fix *fovp)
1105 for (i=0; i<NDL; i++) {
1106 ff = - f2fl(fovp[i]);
1108 mprintf((1, "Warning: Bogus field of view (%7.3f). Must be in 0..179.\n", ff));
1113 fix_sincos(tt, &temp, &fovp[i]);
1117 void clear_to_end_of_line(void)
1119 arg = strtok( NULL, space );
1121 arg = strtok( NULL, space );
1124 void bm_read_sound()
1129 sound_num = get_int();
1130 alt_sound_num = get_int();
1132 if ( sound_num>=MAX_SOUNDS )
1133 Error( "Too many sound files.\n" );
1135 if (sound_num >= num_sounds)
1136 num_sounds = sound_num+1;
1138 if (Sounds[sound_num] != 255)
1139 Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
1141 arg = strtok(NULL, space);
1143 Sounds[sound_num] = ds_load(arg);
1145 if ( alt_sound_num == 0 )
1146 AltSounds[sound_num] = sound_num;
1147 else if (alt_sound_num < 0 )
1148 AltSounds[sound_num] = 255;
1150 AltSounds[sound_num] = alt_sound_num;
1152 if (Sounds[sound_num] == 255)
1153 Error("Can't load soundfile <%s>",arg);
1156 // ------------------------------------------------------------------------------
1157 void bm_read_robot_ai()
1159 char *robotnum_text;
1163 robotnum_text = strtok(NULL, space);
1164 robotnum = atoi(robotnum_text);
1165 Assert(robotnum < MAX_ROBOT_TYPES);
1166 robptr = &Robot_info[robotnum];
1168 Assert(robotnum == Num_robot_ais); //make sure valid number
1171 if (Registered_only) {
1173 clear_to_end_of_line();
1180 get4fix(robptr->field_of_view);
1181 get4fix(robptr->firing_wait);
1182 get4fix(robptr->firing_wait2);
1183 get4byte(robptr->rapidfire_count);
1184 get4fix(robptr->turn_time);
1185 // get4fix(robptr->fire_power);
1186 // get4fix(robptr->shield);
1187 get4fix(robptr->max_speed);
1188 get4fix(robptr->circle_distance);
1189 get4byte(robptr->evade_speed);
1191 robptr->always_0xabcd = 0xabcd;
1193 adjust_field_of_view(robptr->field_of_view);
1197 // ----------------------------------------------------------------------------------------------
1198 //this will load a bitmap for a polygon models. it puts the bitmap into
1199 //the array ObjBitmaps[], and also deals with animating bitmaps
1200 //returns a pointer to the bitmap
1201 grs_bitmap *load_polymodel_bitmap(char *name)
1203 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1205 // Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
1207 if (name[0] == '%') { //an animating bitmap!
1210 eclip_num = atoi(name+1);
1212 if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
1213 Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
1214 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1217 ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
1219 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1220 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1224 ObjBitmaps[N_ObjBitmaps] = bm_load_sub(name);
1225 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
1226 Error("Bitmap <%s> is not 64x64",name);
1227 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1229 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1230 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1231 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
1235 #define MAX_MODEL_VARIANTS 4
1237 // ------------------------------------------------------------------------------
1238 void bm_read_robot()
1240 char *model_name[MAX_MODEL_VARIANTS];
1242 int first_bitmap_num[MAX_MODEL_VARIANTS];
1244 int exp1_vclip_num=-1;
1245 int exp1_sound_num=-1;
1246 int exp2_vclip_num=-1;
1247 int exp2_sound_num=-1;
1248 fix lighting = F1_0/2; // Default
1249 fix strength = F1_0*10; // Default strength
1252 short weapon_type = 0, weapon_type2 = -1;
1254 char name[ROBOT_NAME_LENGTH];
1255 int contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
1256 int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
1257 fix glow=0, aim=F1_0;
1258 int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
1259 int score_value=1000;
1260 int cloak_type=0; // Default = this robot does not cloak
1261 int attack_type=0; // Default = this robot attacks by firing (1=lunge)
1262 int boss_flag=0; // Default = robot is not a boss.
1263 int see_sound = ROBOT_SEE_SOUND_DEFAULT;
1264 int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
1265 int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
1266 int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
1269 Assert(N_robot_types < MAX_ROBOT_TYPES);
1272 if (Registered_only) {
1273 Robot_info[N_robot_types].model_num = -1;
1275 Assert(N_robot_types < MAX_ROBOT_TYPES);
1276 Num_total_object_types++;
1277 Assert(Num_total_object_types < MAX_OBJTYPE);
1278 clear_to_end_of_line();
1283 model_name[0] = strtok( NULL, space );
1284 first_bitmap_num[0] = N_ObjBitmapPtrs;
1289 arg = strtok( NULL, space );
1291 equal_ptr = strchr( arg, '=' );
1295 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1296 if (!stricmp( arg, "exp1_vclip" )) {
1297 exp1_vclip_num = atoi(equal_ptr);
1298 } else if (!stricmp( arg, "exp2_vclip" )) {
1299 exp2_vclip_num = atoi(equal_ptr);
1300 } else if (!stricmp( arg, "exp1_sound" )) {
1301 exp1_sound_num = atoi(equal_ptr);
1302 } else if (!stricmp( arg, "exp2_sound" )) {
1303 exp2_sound_num = atoi(equal_ptr);
1304 } else if (!stricmp( arg, "lighting" )) {
1305 lighting = fl2f(atof(equal_ptr));
1306 if ( (lighting < 0) || (lighting > F1_0 )) {
1307 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1308 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1310 } else if (!stricmp( arg, "weapon_type" )) {
1311 weapon_type = atoi(equal_ptr);
1312 } else if (!stricmp( arg, "weapon_type2" )) {
1313 weapon_type2 = atoi(equal_ptr);
1314 } else if (!stricmp( arg, "strength" )) {
1315 strength = i2f(atoi(equal_ptr));
1316 } else if (!stricmp( arg, "mass" )) {
1317 mass = fl2f(atof(equal_ptr));
1318 } else if (!stricmp( arg, "drag" )) {
1319 drag = fl2f(atof(equal_ptr));
1320 } else if (!stricmp( arg, "contains_id" )) {
1321 contains_id = atoi(equal_ptr);
1322 } else if (!stricmp( arg, "contains_type" )) {
1323 contains_type = atoi(equal_ptr);
1324 } else if (!stricmp( arg, "contains_count" )) {
1325 contains_count = atoi(equal_ptr);
1326 } else if (!stricmp( arg, "companion" )) {
1327 companion = atoi(equal_ptr);
1328 } else if (!stricmp( arg, "badass" )) {
1329 badass = atoi(equal_ptr);
1330 } else if (!stricmp( arg, "lightcast" )) {
1331 lightcast = atoi(equal_ptr);
1332 } else if (!stricmp( arg, "glow" )) {
1333 glow = fl2f(atof(equal_ptr));
1334 } else if (!stricmp( arg, "death_roll" )) {
1335 death_roll = atoi(equal_ptr);
1336 } else if (!stricmp( arg, "deathroll_sound" )) {
1337 deathroll_sound = atoi(equal_ptr);
1338 } else if (!stricmp( arg, "thief" )) {
1339 thief = atoi(equal_ptr);
1340 } else if (!stricmp( arg, "kamikaze" )) {
1341 kamikaze = atoi(equal_ptr);
1342 } else if (!stricmp( arg, "pursuit" )) {
1343 pursuit = atoi(equal_ptr);
1344 } else if (!stricmp( arg, "smart_blobs" )) {
1345 smart_blobs = atoi(equal_ptr);
1346 } else if (!stricmp( arg, "energy_blobs" )) {
1347 energy_blobs = atoi(equal_ptr);
1348 } else if (!stricmp( arg, "energy_drain" )) {
1349 energy_drain = atoi(equal_ptr);
1350 } else if (!stricmp( arg, "contains_prob" )) {
1351 contains_prob = atoi(equal_ptr);
1352 } else if (!stricmp( arg, "cloak_type" )) {
1353 cloak_type = atoi(equal_ptr);
1354 } else if (!stricmp( arg, "attack_type" )) {
1355 attack_type = atoi(equal_ptr);
1356 } else if (!stricmp( arg, "boss" )) {
1357 boss_flag = atoi(equal_ptr);
1358 } else if (!stricmp( arg, "score_value" )) {
1359 score_value = atoi(equal_ptr);
1360 } else if (!stricmp( arg, "see_sound" )) {
1361 see_sound = atoi(equal_ptr);
1362 } else if (!stricmp( arg, "attack_sound" )) {
1363 attack_sound = atoi(equal_ptr);
1364 } else if (!stricmp( arg, "claw_sound" )) {
1365 claw_sound = atoi(equal_ptr);
1366 } else if (!stricmp( arg, "taunt_sound" )) {
1367 taunt_sound = atoi(equal_ptr);
1368 } else if (!stricmp( arg, "aim" )) {
1369 aim = fl2f(atof(equal_ptr));
1370 } else if (!stricmp( arg, "big_radius" )) {
1371 if (atoi(equal_ptr))
1372 flags |= RIF_BIG_RADIUS;
1373 } else if (!stricmp( arg, "behavior" )) {
1374 if (!stricmp(equal_ptr, "STILL"))
1375 behavior = AIB_STILL;
1376 else if (!stricmp(equal_ptr, "NORMAL"))
1377 behavior = AIB_NORMAL;
1378 else if (!stricmp(equal_ptr, "BEHIND"))
1379 behavior = AIB_BEHIND;
1380 else if (!stricmp(equal_ptr, "RUN_FROM"))
1381 behavior = AIB_RUN_FROM;
1382 else if (!stricmp(equal_ptr, "SNIPE"))
1383 behavior = AIB_SNIPE;
1384 else if (!stricmp(equal_ptr, "STATION"))
1385 behavior = AIB_STATION;
1386 else if (!stricmp(equal_ptr, "FOLLOW"))
1387 behavior = AIB_FOLLOW;
1389 Int3(); // Error. Illegal behavior type for current robot.
1390 } else if (!stricmp( arg, "name" )) {
1391 Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
1392 strcpy(name, &equal_ptr[1]);
1393 name[strlen(name)-1] = 0;
1394 } else if (!stricmp( arg, "simple_model" )) {
1395 model_name[n_models] = equal_ptr;
1396 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1398 Assert(n_models < MAX_MODEL_VARIANTS);
1401 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1403 } else { // Must be a texture specification...
1404 load_polymodel_bitmap(arg);
1406 arg = strtok( NULL, space );
1409 //clear out anim info
1410 for (g=0;g<MAX_GUNS+1;g++)
1411 for (s=0;s<N_ANIM_STATES;s++)
1412 Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
1414 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1416 for (i=0;i<n_models;i++) {
1418 int model_num,last_model_num=0;
1420 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1422 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
1425 Robot_info[N_robot_types].model_num = model_num;
1427 Polygon_models[last_model_num].simpler_model = model_num+1;
1429 last_model_num = model_num;
1432 if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
1433 mprintf((0,"Invalid glow value %x for robot %d\n",glow,N_robot_types));
1437 ObjType[Num_total_object_types] = OL_ROBOT;
1438 ObjId[Num_total_object_types] = N_robot_types;
1440 Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
1441 Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
1442 Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
1443 Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
1444 Robot_info[N_robot_types].lighting = lighting;
1445 Robot_info[N_robot_types].weapon_type = weapon_type;
1446 Robot_info[N_robot_types].weapon_type2 = weapon_type2;
1447 Robot_info[N_robot_types].strength = strength;
1448 Robot_info[N_robot_types].mass = mass;
1449 Robot_info[N_robot_types].drag = drag;
1450 Robot_info[N_robot_types].cloak_type = cloak_type;
1451 Robot_info[N_robot_types].attack_type = attack_type;
1452 Robot_info[N_robot_types].boss_flag = boss_flag;
1454 Robot_info[N_robot_types].contains_id = contains_id;
1455 Robot_info[N_robot_types].contains_count = contains_count;
1456 Robot_info[N_robot_types].contains_prob = contains_prob;
1457 Robot_info[N_robot_types].companion = companion;
1458 Robot_info[N_robot_types].badass = badass;
1459 Robot_info[N_robot_types].lightcast = lightcast;
1460 Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
1461 Robot_info[N_robot_types].death_roll = death_roll;
1462 Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
1463 Robot_info[N_robot_types].thief = thief;
1464 Robot_info[N_robot_types].flags = flags;
1465 Robot_info[N_robot_types].kamikaze = kamikaze;
1466 Robot_info[N_robot_types].pursuit = pursuit;
1467 Robot_info[N_robot_types].smart_blobs = smart_blobs;
1468 Robot_info[N_robot_types].energy_blobs = energy_blobs;
1469 Robot_info[N_robot_types].energy_drain = energy_drain;
1470 Robot_info[N_robot_types].score_value = score_value;
1471 Robot_info[N_robot_types].see_sound = see_sound;
1472 Robot_info[N_robot_types].attack_sound = attack_sound;
1473 Robot_info[N_robot_types].claw_sound = claw_sound;
1474 Robot_info[N_robot_types].taunt_sound = taunt_sound;
1475 Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
1476 Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
1479 Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
1481 Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
1483 strcpy(Robot_names[N_robot_types], name);
1486 Num_total_object_types++;
1488 Assert(N_robot_types < MAX_ROBOT_TYPES);
1489 Assert(Num_total_object_types < MAX_OBJTYPE);
1494 //read a reactor model
1495 void bm_read_reactor()
1497 char *model_name, *model_name_dead=NULL;
1498 int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
1501 short explosion_vclip_num = -1;
1502 short explosion_sound_num = SOUND_ROBOT_DESTROYED;
1503 fix lighting = F1_0/2; // Default
1507 Assert(Num_reactors < MAX_REACTORS);
1510 if (Registered_only) {
1512 clear_to_end_of_line();
1517 model_name = strtok( NULL, space );
1521 arg = strtok( NULL, space );
1522 first_bitmap_num = N_ObjBitmapPtrs;
1524 type = OL_CONTROL_CENTER;
1528 equal_ptr = strchr( arg, '=' );
1534 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1536 //@@if (!stricmp(arg,"type")) {
1537 //@@ if (!stricmp(equal_ptr,"controlcen"))
1538 //@@ type = OL_CONTROL_CENTER;
1539 //@@ else if (!stricmp(equal_ptr,"clutter"))
1540 //@@ type = OL_CLUTTER;
1543 if (!stricmp( arg, "exp_vclip" )) {
1544 explosion_vclip_num = atoi(equal_ptr);
1545 } else if (!stricmp( arg, "dead_pof" )) {
1546 model_name_dead = equal_ptr;
1547 first_bitmap_num_dead=N_ObjBitmapPtrs;
1548 } else if (!stricmp( arg, "exp_sound" )) {
1549 explosion_sound_num = atoi(equal_ptr);
1550 } else if (!stricmp( arg, "lighting" )) {
1551 lighting = fl2f(atof(equal_ptr));
1552 if ( (lighting < 0) || (lighting > F1_0 )) {
1553 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1554 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1556 } else if (!stricmp( arg, "strength" )) {
1557 strength = fl2f(atof(equal_ptr));
1560 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1562 } else { // Must be a texture specification...
1563 load_polymodel_bitmap(arg);
1565 arg = strtok( NULL, space );
1568 if ( model_name_dead )
1569 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1571 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1573 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1575 if ( model_name_dead )
1576 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1578 Dead_modelnums[model_num] = -1;
1581 Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
1583 Reactors[Num_reactors].model_num = model_num;
1584 Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
1586 ObjType[Num_total_object_types] = type;
1587 ObjId[Num_total_object_types] = Num_reactors;
1588 ObjStrength[Num_total_object_types] = strength;
1590 //printf( "Object type %d is a control center\n", Num_total_object_types );
1591 Num_total_object_types++;
1592 Assert(Num_total_object_types < MAX_OBJTYPE);
1597 //read the marker object
1598 void bm_read_marker()
1601 int first_bitmap_num, n_normal_bitmaps;
1604 model_name = strtok( NULL, space );
1608 arg = strtok( NULL, space );
1609 first_bitmap_num = N_ObjBitmapPtrs;
1613 equal_ptr = strchr( arg, '=' );
1619 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1620 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1623 } else { // Must be a texture specification...
1624 load_polymodel_bitmap(arg);
1626 arg = strtok( NULL, space );
1629 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1631 Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1635 //read the exit model
1636 void bm_read_exitmodel()
1638 char *model_name, *model_name_dead=NULL;
1639 int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1643 model_name = strtok( NULL, space );
1647 arg = strtok( NULL, space );
1648 first_bitmap_num = N_ObjBitmapPtrs;
1652 equal_ptr = strchr( arg, '=' );
1658 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1660 if (!stricmp( arg, "dead_pof" )) {
1661 model_name_dead = equal_ptr;
1662 first_bitmap_num_dead=N_ObjBitmapPtrs;
1665 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1667 } else { // Must be a texture specification...
1668 load_polymodel_bitmap(arg);
1670 arg = strtok( NULL, space );
1673 if ( model_name_dead )
1674 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1676 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1678 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1680 if ( model_name_dead )
1681 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1683 Dead_modelnums[model_num] = -1;
1685 //@@ ObjType[Num_total_object_types] = type;
1686 //@@ ObjId[Num_total_object_types] = model_num;
1687 //@@ ObjStrength[Num_total_object_types] = strength;
1689 //@@ //printf( "Object type %d is a control center\n", Num_total_object_types );
1690 //@@ Num_total_object_types++;
1691 //@@ Assert(Num_total_object_types < MAX_OBJTYPE);
1693 exit_modelnum = model_num;
1694 destroyed_exit_modelnum = Dead_modelnums[model_num];
1699 void bm_read_player_ship()
1701 char *model_name_dying=NULL;
1702 char *model_name[MAX_MODEL_VARIANTS];
1704 int first_bitmap_num[MAX_MODEL_VARIANTS];
1707 int last_multi_bitmap_num=-1;
1712 arg = strtok( NULL, space );
1714 Player_ship->mass = Player_ship->drag = 0; //stupid defaults
1715 Player_ship->expl_vclip_num = -1;
1719 equal_ptr = strchr( arg, '=' );
1726 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1728 if (!stricmp( arg, "model" )) {
1729 Assert(n_models==0);
1730 model_name[0] = equal_ptr;
1731 first_bitmap_num[0] = N_ObjBitmapPtrs;
1733 } else if (!stricmp( arg, "simple_model" )) {
1734 model_name[n_models] = equal_ptr;
1735 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1737 Assert(n_models < MAX_MODEL_VARIANTS);
1739 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1740 last_multi_bitmap_num=N_ObjBitmapPtrs;
1742 else if (!stricmp( arg, "mass" ))
1743 Player_ship->mass = fl2f(atof(equal_ptr));
1744 else if (!stricmp( arg, "drag" ))
1745 Player_ship->drag = fl2f(atof(equal_ptr));
1746 // else if (!stricmp( arg, "low_thrust" ))
1747 // Player_ship->low_thrust = fl2f(atof(equal_ptr));
1748 else if (!stricmp( arg, "max_thrust" ))
1749 Player_ship->max_thrust = fl2f(atof(equal_ptr));
1750 else if (!stricmp( arg, "reverse_thrust" ))
1751 Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
1752 else if (!stricmp( arg, "brakes" ))
1753 Player_ship->brakes = fl2f(atof(equal_ptr));
1754 else if (!stricmp( arg, "wiggle" ))
1755 Player_ship->wiggle = fl2f(atof(equal_ptr));
1756 else if (!stricmp( arg, "max_rotthrust" ))
1757 Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
1758 else if (!stricmp( arg, "dying_pof" ))
1759 model_name_dying = equal_ptr;
1760 else if (!stricmp( arg, "expl_vclip_num" ))
1761 Player_ship->expl_vclip_num=atoi(equal_ptr);
1764 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1767 else if (!stricmp( arg, "multi_textures" )) {
1769 First_multi_bitmap_num = N_ObjBitmapPtrs;
1770 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1773 else // Must be a texture specification...
1775 load_polymodel_bitmap(arg);
1777 arg = strtok( NULL, space );
1780 Assert(model_name != NULL);
1782 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1783 last_multi_bitmap_num=N_ObjBitmapPtrs;
1785 if (First_multi_bitmap_num==-1)
1786 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1789 Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
1792 for (i=0;i<n_models;i++) {
1794 int model_num,last_model_num=0;
1796 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1798 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
1801 Player_ship->model_num = model_num;
1803 Polygon_models[last_model_num].simpler_model = model_num+1;
1805 last_model_num = model_num;
1808 if ( model_name_dying ) {
1810 Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
1813 Assert(ri.n_guns == N_PLAYER_GUNS);
1815 //calc player gun positions
1821 int mn; //submodel number
1825 pm = &Polygon_models[Player_ship->model_num];
1827 for (gun_num=0;gun_num<r->n_guns;gun_num++) {
1829 pnt = r->gun_points[gun_num];
1830 mn = r->gun_submodels[gun_num];
1832 //instance up the tree for this gun
1834 vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
1835 mn = pm->submodel_parents[mn];
1838 Player_ship->gun_points[gun_num] = pnt;
1846 void bm_read_some_file()
1851 Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
1854 bitmap_index bitmap;
1855 bitmap = bm_load_sub(arg);
1856 Assert( Num_cockpits < N_COCKPIT_BITMAPS );
1857 cockpit_bitmap[Num_cockpits++] = bitmap;
1858 //bm_flag = BM_NONE;
1866 case BM_GAUGES_HIRES:
1867 bm_read_gauges_hires();
1883 bitmap_index bitmap;
1884 bitmap = bm_load_sub(arg);
1885 Assert(tmap_count < MAX_TEXTURES);
1886 TmapList[tmap_count++] = texture_count;
1887 Textures[texture_count] = bitmap;
1888 set_texture_name( arg );
1889 Assert(texture_count < MAX_TEXTURES);
1891 NumTextures = texture_count;
1901 Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
1904 // ------------------------------------------------------------------------------
1905 // If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
1906 void bm_read_weapon(int unused_flag)
1911 char *pof_file_inner=NULL;
1912 char *model_name[MAX_MODEL_VARIANTS];
1913 int first_bitmap_num[MAX_MODEL_VARIANTS];
1914 int lighted; //flag for whether is a texture is lighted
1916 Assert(N_weapon_types < MAX_WEAPON_TYPES);
1920 Assert(N_weapon_types <= MAX_WEAPON_TYPES);
1923 clear_to_end_of_line();
1928 if (Registered_only) {
1929 clear_to_end_of_line();
1934 // Initialize weapon array
1935 Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
1936 Weapon_info[n].bitmap.index = 0;
1937 Weapon_info[n].model_num = -1;
1938 Weapon_info[n].model_num_inner = -1;
1939 Weapon_info[n].blob_size = 0x1000; // size of blob
1940 Weapon_info[n].flash_vclip = -1;
1941 Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
1942 Weapon_info[n].flash_size = 0;
1943 Weapon_info[n].robot_hit_vclip = -1;
1944 Weapon_info[n].robot_hit_sound = -1;
1945 Weapon_info[n].wall_hit_vclip = -1;
1946 Weapon_info[n].wall_hit_sound = -1;
1947 Weapon_info[n].impact_size = 0;
1948 for (i=0; i<NDL; i++) {
1949 Weapon_info[n].strength[i] = F1_0;
1950 Weapon_info[n].speed[i] = F1_0*10;
1952 Weapon_info[n].mass = F1_0;
1953 Weapon_info[n].thrust = 0;
1954 Weapon_info[n].drag = 0;
1955 Weapon_info[n].persistent = 0;
1957 Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
1958 Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
1959 Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
1960 Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1961 Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
1962 //--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
1963 Weapon_info[n].destroyable = 1; // Weapons default to destroyable
1964 Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
1965 Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
1967 Weapon_info[n].flags = 0;
1969 Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1971 Weapon_info[n].po_len_to_width_ratio = F1_0*10;
1973 Weapon_info[n].picture.index = 0;
1974 Weapon_info[n].hires_picture.index = 0;
1975 Weapon_info[n].homing_flag = 0;
1977 Weapon_info[n].flash = 0;
1978 Weapon_info[n].multi_damage_scale = F1_0;
1979 Weapon_info[n].afterburner_size = 0;
1980 Weapon_info[n].children = -1;
1982 // Process arguments
1983 arg = strtok( NULL, space );
1985 lighted = 1; //assume first texture is lighted
1987 Weapon_info[n].speedvar = 128;
1990 equal_ptr = strchr( arg, '=' );
1994 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1995 if (!stricmp( arg, "laser_bmp" )) {
1996 // Load bitmap with name equal_ptr
1998 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
1999 Weapon_info[n].render_type = WEAPON_RENDER_LASER;
2001 } else if (!stricmp( arg, "blob_bmp" )) {
2002 // Load bitmap with name equal_ptr
2004 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
2005 Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
2007 } else if (!stricmp( arg, "weapon_vclip" )) {
2008 // Set vclip to play for this weapon.
2009 Weapon_info[n].bitmap.index = 0;
2010 Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
2011 Weapon_info[n].weapon_vclip = atoi(equal_ptr);
2013 } else if (!stricmp( arg, "none_bmp" )) {
2014 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);
2015 Weapon_info[n].render_type = WEAPON_RENDER_NONE;
2017 } else if (!stricmp( arg, "weapon_pof" )) {
2019 Assert(n_models==0);
2020 model_name[0] = equal_ptr;
2021 first_bitmap_num[0] = N_ObjBitmapPtrs;
2023 } else if (!stricmp( arg, "simple_model" )) {
2024 model_name[n_models] = equal_ptr;
2025 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2027 Assert(n_models < MAX_MODEL_VARIANTS);
2028 } else if (!stricmp( arg, "weapon_pof_inner" )) {
2030 pof_file_inner = equal_ptr;
2031 } else if (!stricmp( arg, "strength" )) {
2032 for (i=0; i<NDL-1; i++) {
2033 Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
2034 equal_ptr = strtok(NULL, space);
2036 Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
2037 } else if (!stricmp( arg, "mass" )) {
2038 Weapon_info[n].mass = fl2f(atof(equal_ptr));
2039 } else if (!stricmp( arg, "drag" )) {
2040 Weapon_info[n].drag = fl2f(atof(equal_ptr));
2041 } else if (!stricmp( arg, "thrust" )) {
2042 Weapon_info[n].thrust = fl2f(atof(equal_ptr));
2043 } else if (!stricmp( arg, "matter" )) {
2044 Weapon_info[n].matter = atoi(equal_ptr);
2045 } else if (!stricmp( arg, "bounce" )) {
2046 Weapon_info[n].bounce = atoi(equal_ptr);
2047 } else if (!stricmp( arg, "speed" )) {
2048 for (i=0; i<NDL-1; i++) {
2049 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2050 equal_ptr = strtok(NULL, space);
2052 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2053 } else if (!stricmp( arg, "speedvar" )) {
2054 Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
2055 } else if (!stricmp( arg, "flash_vclip" )) {
2056 Weapon_info[n].flash_vclip = atoi(equal_ptr);
2057 } else if (!stricmp( arg, "flash_sound" )) {
2058 Weapon_info[n].flash_sound = atoi(equal_ptr);
2059 } else if (!stricmp( arg, "flash_size" )) {
2060 Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
2061 } else if (!stricmp( arg, "blob_size" )) {
2062 Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
2063 } else if (!stricmp( arg, "robot_hit_vclip" )) {
2064 Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
2065 } else if (!stricmp( arg, "robot_hit_sound" )) {
2066 Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
2067 } else if (!stricmp( arg, "wall_hit_vclip" )) {
2068 Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
2069 } else if (!stricmp( arg, "wall_hit_sound" )) {
2070 Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
2071 } else if (!stricmp( arg, "impact_size" )) {
2072 Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
2073 } else if (!stricmp( arg, "lighted" )) {
2074 lighted = atoi(equal_ptr);
2075 } else if (!stricmp( arg, "lw_ratio" )) {
2076 Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
2077 } else if (!stricmp( arg, "lightcast" )) {
2078 Weapon_info[n].light = fl2f(atof(equal_ptr));
2079 } else if (!stricmp( arg, "persistent" )) {
2080 Weapon_info[n].persistent = atoi(equal_ptr);
2081 } else if (!stricmp(arg, "energy_usage" )) {
2082 Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
2083 } else if (!stricmp(arg, "ammo_usage" )) {
2084 Weapon_info[n].ammo_usage = atoi(equal_ptr);
2085 } else if (!stricmp(arg, "fire_wait" )) {
2086 Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
2087 } else if (!stricmp(arg, "fire_count" )) {
2088 Weapon_info[n].fire_count = atoi(equal_ptr);
2089 } else if (!stricmp(arg, "damage_radius" )) {
2090 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
2091 //--01/19/95, mk-- } else if (!stricmp(arg, "damage_force" )) {
2092 //--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
2093 } else if (!stricmp(arg, "lifetime" )) {
2094 Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
2095 } else if (!stricmp(arg, "destroyable" )) {
2096 Weapon_info[n].destroyable = atoi(equal_ptr);
2097 } else if (!stricmp(arg, "picture" )) {
2098 Weapon_info[n].picture = bm_load_sub(equal_ptr);
2099 } else if (!stricmp(arg, "hires_picture" )) {
2100 Weapon_info[n].hires_picture = bm_load_sub(equal_ptr);
2101 } else if (!stricmp(arg, "homing" )) {
2102 Weapon_info[n].homing_flag = !!atoi(equal_ptr);
2103 } else if (!stricmp(arg, "flash" )) {
2104 Weapon_info[n].flash = atoi(equal_ptr);
2105 } else if (!stricmp(arg, "multi_damage_scale" )) {
2106 Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
2107 } else if (!stricmp(arg, "afterburner_size" )) {
2108 Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
2109 } else if (!stricmp(arg, "children" )) {
2110 Weapon_info[n].children = atoi(equal_ptr);
2111 } else if (!stricmp(arg, "placable" )) {
2112 if (atoi(equal_ptr)) {
2113 Weapon_info[n].flags |= WIF_PLACABLE;
2115 Assert(Num_total_object_types < MAX_OBJTYPE);
2116 ObjType[Num_total_object_types] = OL_WEAPON;
2117 ObjId[Num_total_object_types] = n;
2118 Num_total_object_types++;
2122 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2124 } else { // Must be a texture specification...
2127 bm = load_polymodel_bitmap(arg);
2129 bm->bm_flags |= BM_FLAG_NO_LIGHTING;
2131 lighted = 1; //default for next bitmap is lighted
2133 arg = strtok( NULL, space );
2136 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2138 for (i=0;i<n_models;i++) {
2140 int model_num,last_model_num=0;
2142 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
2144 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
2147 Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
2148 Weapon_info[n].model_num = model_num;
2151 Polygon_models[last_model_num].simpler_model = model_num+1;
2153 last_model_num = model_num;
2156 if ( pof_file_inner ) {
2158 Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
2161 if ((Weapon_info[n].ammo_usage == 0) && (Weapon_info[n].energy_usage == 0))
2162 mprintf((1, "Warning: Weapon %i has ammo and energy usage of 0.\n", n));
2164 // -- render type of none is now legal -- Assert( Weapon_info[n].render_type != WEAPON_RENDER_NONE );
2171 // ------------------------------------------------------------------------------
2172 #define DEFAULT_POWERUP_SIZE i2f(3)
2174 void bm_read_powerup(int unused_flag)
2179 Assert(N_powerup_types < MAX_POWERUP_TYPES);
2181 n = N_powerup_types;
2185 clear_to_end_of_line();
2189 // Initialize powerup array
2190 Powerup_info[n].light = F1_0/3; // Default lighting value.
2191 Powerup_info[n].vclip_num = -1;
2192 Powerup_info[n].hit_sound = -1;
2193 Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
2194 Powerup_names[n][0] = 0;
2196 // Process arguments
2197 arg = strtok( NULL, space );
2200 equal_ptr = strchr( arg, '=' );
2204 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
2205 if (!stricmp( arg, "vclip_num" )) {
2206 Powerup_info[n].vclip_num = atoi(equal_ptr);
2207 } else if (!stricmp( arg, "light" )) {
2208 Powerup_info[n].light = fl2f(atof(equal_ptr));
2209 } else if (!stricmp( arg, "hit_sound" )) {
2210 Powerup_info[n].hit_sound = atoi(equal_ptr);
2211 } else if (!stricmp( arg, "name" )) {
2212 Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
2213 strcpy(Powerup_names[n], &equal_ptr[1]);
2214 Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
2215 } else if (!stricmp( arg, "size" )) {
2216 Powerup_info[n].size = fl2f(atof(equal_ptr));
2219 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2221 } else { // Must be a texture specification...
2223 mprintf( (1, "Invalid argument, %s in bitmaps.tbl\n", arg ));
2225 arg = strtok( NULL, space );
2228 ObjType[Num_total_object_types] = OL_POWERUP;
2229 ObjId[Num_total_object_types] = n;
2230 //printf( "Object type %d is a powerup\n", Num_total_object_types );
2231 Num_total_object_types++;
2232 Assert(Num_total_object_types < MAX_OBJTYPE);
2236 void bm_read_hostage()
2241 Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
2243 n = N_hostage_types;
2246 // Process arguments
2247 arg = strtok( NULL, space );
2250 equal_ptr = strchr( arg, '=' );
2255 if (!stricmp( arg, "vclip_num" ))
2257 Hostage_vclip_num[n] = atoi(equal_ptr);
2261 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2266 mprintf( (1, "Invalid argument, %s in bitmaps.tbl at line %d\n", arg, linenum ));
2268 arg = strtok( NULL, space );
2271 ObjType[Num_total_object_types] = OL_HOSTAGE;
2272 ObjId[Num_total_object_types] = n;
2273 //printf( "Object type %d is a hostage\n", Num_total_object_types );
2274 Num_total_object_types++;
2275 Assert(Num_total_object_types < MAX_OBJTYPE);
2279 //these values are the number of each item in the release of d2
2280 //extra items added after the release get written in an additional hamfile
2281 #define N_D2_ROBOT_TYPES 66
2282 #define N_D2_ROBOT_JOINTS 1145
2283 #define N_D2_POLYGON_MODELS 166
2284 #define N_D2_OBJBITMAPS 422
2285 #define N_D2_OBJBITMAPPTRS 502
2286 #define N_D2_WEAPON_TYPES 62
2288 void bm_write_all(FILE *fp)
2294 tfile = fopen("hamfile.lst","wt");
2296 t = NumTextures-1; //don't save bogus texture
2297 fwrite( &t, sizeof(int), 1, fp );
2298 fwrite( Textures, sizeof(bitmap_index), t, fp );
2300 fwrite( &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1, fp );
2302 fprintf(tfile,"NumTextures = %d, Textures array = %d, TmapInfo array = %d\n",NumTextures,sizeof(bitmap_index)*NumTextures,sizeof(tmap_info)*NumTextures);
2305 fwrite( &t, sizeof(int), 1, fp );
2306 fwrite( Sounds, sizeof(ubyte), t, fp );
2307 fwrite( AltSounds, sizeof(ubyte), t, fp );
2309 fprintf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
2311 fwrite( &Num_vclips, sizeof(int), 1, fp );
2312 fwrite( Vclip, sizeof(vclip), Num_vclips, fp );
2314 fprintf(tfile,"Num_vclips = %d, Vclip array = %d\n",Num_vclips,sizeof(vclip)*Num_vclips);
2316 fwrite( &Num_effects, sizeof(int), 1, fp );
2317 fwrite( Effects, sizeof(eclip), Num_effects, fp );
2319 fprintf(tfile,"Num_effects = %d, Effects array = %d\n",Num_effects,sizeof(eclip)*Num_effects);
2321 fwrite( &Num_wall_anims, sizeof(int), 1, fp );
2322 fwrite( WallAnims, sizeof(wclip), Num_wall_anims, fp );
2324 fprintf(tfile,"Num_wall_anims = %d, WallAnims array = %d\n",Num_wall_anims,sizeof(wclip)*Num_wall_anims);
2326 t = N_D2_ROBOT_TYPES;
2327 fwrite( &t, sizeof(int), 1, fp );
2328 fwrite( Robot_info, sizeof(robot_info), t, fp );
2330 fprintf(tfile,"N_robot_types = %d, Robot_info array = %d\n",t,sizeof(robot_info)*N_robot_types);
2332 t = N_D2_ROBOT_JOINTS;
2333 fwrite( &t, sizeof(int), 1, fp );
2334 fwrite( Robot_joints, sizeof(jointpos), t, fp );
2336 fprintf(tfile,"N_robot_joints = %d, Robot_joints array = %d\n",t,sizeof(jointpos)*N_robot_joints);
2338 t = N_D2_WEAPON_TYPES;
2339 fwrite( &t, sizeof(int), 1, fp );
2340 fwrite( Weapon_info, sizeof(weapon_info), t, fp );
2342 fprintf(tfile,"N_weapon_types = %d, Weapon_info array = %d\n",N_weapon_types,sizeof(weapon_info)*N_weapon_types);
2344 fwrite( &N_powerup_types, sizeof(int), 1, fp );
2345 fwrite( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
2347 fprintf(tfile,"N_powerup_types = %d, Powerup_info array = %d\n",N_powerup_types,sizeof(powerup_info)*N_powerup_types);
2349 t = N_D2_POLYGON_MODELS;
2350 fwrite( &t, sizeof(int), 1, fp );
2351 fwrite( Polygon_models, sizeof(polymodel), t, fp );
2353 fprintf(tfile,"N_polygon_models = %d, Polygon_models array = %d\n",t,sizeof(polymodel)*t);
2355 for (i=0; i<t; i++ ) {
2356 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2357 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2358 fprintf(tfile," Model %d, data size = %d\n",i,Polygon_models[i].model_data_size); s+=Polygon_models[i].model_data_size;
2359 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2361 fprintf(tfile,"Total model size = %d\n",s);
2363 fwrite( Dying_modelnums, sizeof(int), t, fp );
2364 fwrite( Dead_modelnums, sizeof(int), t, fp );
2366 fprintf(tfile,"Dying_modelnums array = %d, Dead_modelnums array = %d\n",sizeof(int)*t,sizeof(int)*t);
2369 fwrite( &t, sizeof(int), 1, fp );
2370 fwrite( Gauges, sizeof(bitmap_index), t, fp );
2371 fwrite( Gauges_hires, sizeof(bitmap_index), t, fp );
2373 fprintf(tfile,"Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n",t,sizeof(bitmap_index)*t,sizeof(bitmap_index)*t);
2375 t = MAX_OBJ_BITMAPS;
2376 fwrite( &t, sizeof(int), 1, fp );
2377 fwrite( ObjBitmaps, sizeof(bitmap_index), t, fp );
2378 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2380 fprintf(tfile,"Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n",t,sizeof(bitmap_index)*t,sizeof(ushort)*t);
2382 fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
2384 fprintf(tfile,"player_ship size = %d\n",sizeof(player_ship));
2386 fwrite( &Num_cockpits, sizeof(int), 1, fp );
2387 fwrite( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
2389 fprintf(tfile,"Num_cockpits = %d, cockpit_bitmaps array = %d\n",Num_cockpits,sizeof(bitmap_index)*Num_cockpits);
2391 //@@ fwrite( &Num_total_object_types, sizeof(int), 1, fp );
2392 //@@ fwrite( ObjType, sizeof(sbyte), Num_total_object_types, fp );
2393 //@@ fwrite( ObjId, sizeof(sbyte), Num_total_object_types, fp );
2394 //@@ fwrite( ObjStrength, sizeof(fix), Num_total_object_types, fp );
2396 fprintf(tfile,"Num_total_object_types = %d, ObjType array = %d, ObjId array = %d, ObjStrength array = %d\n",Num_total_object_types,Num_total_object_types,Num_total_object_types,sizeof(fix)*Num_total_object_types);
2398 fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
2400 fwrite( &Num_reactors, sizeof(Num_reactors), 1, fp );
2401 fwrite( Reactors, sizeof(*Reactors), Num_reactors, fp);
2403 fprintf(tfile,"Num_reactors = %d, Reactors array = %d\n",Num_reactors,sizeof(*Reactors)*Num_reactors);
2405 fwrite( &Marker_model_num, sizeof(Marker_model_num), 1, fp);
2407 //@@fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
2408 //@@fwrite( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
2409 //@@fwrite( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
2412 fwrite( &exit_modelnum, sizeof(int), 1, fp );
2413 fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
2418 bm_write_extra_robots();
2421 void bm_write_extra_robots()
2427 fp = fopen("robots.ham","wb");
2429 t = 0x5848414d; /* 'XHAM' */
2430 fwrite( &t, sizeof(int), 1, fp );
2432 fwrite( &t, sizeof(int), 1, fp );
2435 t = N_weapon_types - N_D2_WEAPON_TYPES;
2436 fwrite( &t, sizeof(int), 1, fp );
2437 fwrite( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
2439 //now write robot info
2441 t = N_robot_types - N_D2_ROBOT_TYPES;
2442 fwrite( &t, sizeof(int), 1, fp );
2443 fwrite( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
2445 t = N_robot_joints - N_D2_ROBOT_JOINTS;
2446 fwrite( &t, sizeof(int), 1, fp );
2447 fwrite( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
2449 t = N_polygon_models - N_D2_POLYGON_MODELS;
2450 fwrite( &t, sizeof(int), 1, fp );
2451 fwrite( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
2453 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
2454 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2455 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2456 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2459 fwrite( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2460 fwrite( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2462 t = N_ObjBitmaps - N_D2_OBJBITMAPS;
2463 fwrite( &t, sizeof(int), 1, fp );
2464 fwrite( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
2466 t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
2467 fwrite( &t, sizeof(int), 1, fp );
2468 fwrite( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
2470 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );