1 /* $Id: bmread.c,v 1.7 2004-10-23 17:42:13 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines to parse bitmaps.tbl
68 #include "editor/texpage.h"
80 #define BM_WALL_ANIMS 12
84 #define BM_GAUGES_HIRES 21
86 #define MAX_BITMAPS_PER_BRUSH 30
88 extern player_ship only_player_ship; // In bm.c
91 short N_ObjBitmapPtrs=0;
92 static int Num_robot_ais = 0;
93 int TmapList[MAX_TEXTURES];
94 char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
95 char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
97 //---------------- Internal variables ---------------------------
98 static int Registered_only = 0; // Gets set by ! in column 1.
99 static int SuperX = -1;
100 static int Installed=0;
102 static short tmap_count = 0;
103 static short texture_count = 0;
104 static short clip_count = 0;
105 static short clip_num;
106 static short sound_num;
109 static int hit_sound = -1;
110 static sbyte bm_flag = BM_NONE;
111 static int abm_flag = 0;
112 static int rod_flag = 0;
113 static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
115 static int obj_eclip;
116 static char *dest_bm; //clip number to play when destroyed
117 static int dest_vclip; //what vclip to play when exploding
118 static int dest_eclip; //what eclip to play when exploding
119 static fix dest_size; //3d size of explosion
120 static int crit_clip; //clip number to play when destroyed
121 static int crit_flag; //flag if this is a destroyed eclip
122 static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
123 static int num_sounds=0;
125 int linenum; //line int table currently being parsed
127 //------------------- Useful macros and variables ---------------
128 #define REMOVE_EOL(s) remove_char((s),'\n')
129 #define REMOVE_COMMENTS(s) remove_char((s),';')
130 #define REMOVE_DOTS(s) remove_char((s),'.')
132 #define IFTOK(str) if (!strcmp(arg, str))
133 char *space = { " \t" };
134 //--unused-- char *equal = { "=" };
135 char *equal_space = { " \t=" };
138 // For the sake of LINT, defining prototypes to module's functions
139 void bm_read_alias(void);
140 void bm_read_marker(void);
141 void bm_read_robot_ai(void);
142 void bm_read_powerup(int unused_flag);
143 void bm_read_hostage(void);
144 void bm_read_robot(void);
145 void bm_read_weapon(int unused_flag);
146 void bm_read_reactor(void);
147 void bm_read_exitmodel(void);
148 void bm_read_player_ship(void);
149 void bm_read_some_file(void);
150 void bm_read_sound(void);
151 void bm_write_extra_robots(void);
152 void clear_to_end_of_line(void);
153 void verify_textures(void);
156 //----------------------------------------------------------------------
157 void remove_char( char * s, char c )
164 //---------------------------------------------------------------
165 int compute_average_pixel(grs_bitmap *new)
167 int row, column, color;
169 int total_red, total_green, total_blue;
171 pptr = (char *)new->bm_data;
177 for (row=0; row<new->bm_h; row++)
178 for (column=0; column<new->bm_w; column++) {
180 total_red += gr_palette[color*3];
181 total_green += gr_palette[color*3+1];
182 total_blue += gr_palette[color*3+2];
185 total_red /= (new->bm_h * new->bm_w);
186 total_green /= (new->bm_h * new->bm_w);
187 total_blue /= (new->bm_h * new->bm_w);
189 return BM_XRGB(total_red/2, total_green/2, total_blue/2);
192 //---------------------------------------------------------------
193 // Loads a bitmap from either the piggy file, a r64 file, or a
194 // whatever extension is passed.
196 bitmap_index bm_load_sub( char * filename )
198 bitmap_index bitmap_num;
201 int iff_error; //reference parm to avoid warning message
204 bitmap_num.index = 0;
207 if (Registered_only) {
208 //mprintf( 0, "Skipping registered-only bitmap '%s'\n", filename );
213 _splitpath( filename, NULL, NULL, fname, NULL );
215 bitmap_num=piggy_find_bitmap( fname );
216 if (bitmap_num.index) {
217 //mprintf(( 0, "Found bitmap '%s' in pig!\n", fname ));
221 MALLOC( new, grs_bitmap, 1 );
222 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
224 if (iff_error != IFF_NO_ERROR) {
225 mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
226 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
229 if ( iff_has_transparency )
230 gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
232 gr_remap_bitmap_good( new, newpal, -1, SuperX );
234 new->avg_color = compute_average_pixel(new);
236 // -- mprintf((0, "N" ));
237 bitmap_num = piggy_register_bitmap( new, fname, 0 );
242 extern grs_bitmap bogus_bitmap;
243 extern ubyte bogus_bitmap_initialized;
244 extern digi_sound bogus_sound;
246 void ab_load( char * filename, bitmap_index bmp[], int *nframes )
248 grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
251 int iff_error; //reference parm to avoid warning message
257 if (Registered_only) {
258 Assert( bogus_bitmap_initialized != 0 );
259 mprintf(( 0, "Skipping registered-only animation '%s'\n", filename ));
260 bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
267 _splitpath( filename, NULL, NULL, fname, NULL );
269 for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
270 sprintf( tempname, "%s#%d", fname, i );
271 bi = piggy_find_bitmap( tempname );
275 //mprintf(( 0, "Found animation frame %d, %s, in piggy file\n", i, tempname ));
283 // Note that last argument passes an address to the array newpal (which is a pointer).
284 // type mismatch found using lint, will substitute this line with an adjusted
285 // one. If fatal error, then it can be easily changed.
286 // iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
287 iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
288 if (iff_error != IFF_NO_ERROR) {
289 mprintf((1,"File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
290 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
293 for (i=0;i< *nframes; i++) {
294 bitmap_index new_bmp;
295 sprintf( tempname, "%s#%d", fname, i );
296 if ( iff_has_transparency )
297 gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
299 gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
301 bm[i]->avg_color = compute_average_pixel(bm[i]);
303 new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
307 mprintf((0, "Registering %s in piggy file.", tempname ));
314 int ds_load( char * filename ) {
322 if (Registered_only) {
323 //mprintf( 0, "Skipping registered-only sound '%s'\n", filename );
324 return 0; //don't know what I should return here //&bogus_sound;
328 _splitpath( filename, NULL, NULL, fname, NULL );
329 _makepath( rawname, NULL, NULL,fname, (digi_sample_rate==SAMPLE_RATE_22K)?".R22":".RAW" );
331 i=piggy_find_sound( fname );
336 cfp = cfopen( rawname, "rb" );
339 new.length = cfilelength( cfp );
340 MALLOC( new.data, ubyte, new.length );
341 cfread( new.data, 1, new.length, cfp );
343 // -- mprintf( (0, "S" ));
344 // -- mprintf( (0, "<%s>", rawname ));
346 mprintf( (1, "Warning: Couldn't find '%s'\n", filename ));
349 i = piggy_register_sound( &new, fname, 0 );
358 xarg = strtok( NULL, space );
367 xarg = strtok( NULL, space );
371 // rotates a byte left one bit, preserving the bit falling off the right
373 //rotate_left(char *c)
385 //loads a texture and returns the texture num
386 int get_texture(char *name)
388 char short_name[FILENAME_LEN];
391 strcpy(short_name,name);
392 REMOVE_DOTS(short_name);
393 for (i=0;i<texture_count;i++)
394 if (!stricmp(TmapInfo[i].filename,short_name))
396 if (i==texture_count) {
397 Textures[texture_count] = bm_load_sub(name);
398 strcpy( TmapInfo[texture_count].filename, short_name);
400 Assert(texture_count < MAX_TEXTURES);
401 NumTextures = texture_count;
407 #define LINEBUF_SIZE 600
409 #define DEFAULT_PIG_PALETTE "groupa.256"
411 //-----------------------------------------------------------------
412 // Initializes all bitmaps from BITMAPS.TBL file.
413 // This is called when the editor is IN.
414 // If no editor, bm_init() is called.
415 int bm_init_use_tbl()
418 char inputline[LINEBUF_SIZE];
421 gr_use_palette_table(DEFAULT_PIG_PALETTE);
423 load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
425 init_polygon_models();
427 ObjType[0] = OL_PLAYER;
429 Num_total_object_types = 1;
431 for (i=0; i<MAX_SOUNDS; i++ ) {
436 for (i=0; i<MAX_TEXTURES; i++ ) {
437 TmapInfo[i].eclip_num = -1;
438 TmapInfo[i].flags = 0;
439 TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
440 TmapInfo[i].destroyed = -1;
443 for (i=0;i<MAX_REACTORS;i++)
444 Reactors[i].model_num = -1;
447 for (i=0; i<MAX_EFFECTS; i++ ) {
448 //Effects[i].bm_ptr = (grs_bitmap **) -1;
449 Effects[i].changing_wall_texture = -1;
450 Effects[i].changing_object_texture = -1;
451 Effects[i].segnum = -1;
452 Effects[i].vc.num_frames = -1; //another mark of being unused
455 for (i=0;i<MAX_POLYGON_MODELS;i++)
456 Dying_modelnums[i] = Dead_modelnums[i] = -1;
459 for (i=0; i<VCLIP_MAXNUM; i++ ) {
460 Vclip[i].num_frames = -1;
464 for (i=0; i<MAX_WALL_ANIMS; i++ )
465 WallAnims[i].num_frames = -1;
468 setbuf(stdout, NULL); // unbuffered output via printf
475 piggy_init(); //don't care about error, since no pig is ok for editor
477 // if ( FindArg( "-nobm" ) ) {
478 // piggy_read_sounds();
482 // Open BITMAPS.TBL for reading.
484 InfoFile = cfopen( "BITMAPS.TBL", "rb" );
485 if (InfoFile == NULL) {
486 InfoFile = cfopen("BITMAPS.BIN", "rb");
487 if (InfoFile == NULL)
488 Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n");
493 cfseek( InfoFile, 0L, SEEK_SET);
495 while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
501 if (inputline[0]==' ' || inputline[0]=='\t') {
503 for (t=inputline;*t && *t!='\n';t++)
504 if (! (*t==' ' || *t=='\t')) {
505 mprintf((1,"Suspicious: line %d of BITMAPS.TBL starts with whitespace\n",linenum));
510 if (have_bin_tbl) { // is this a binary tbl file
511 decode_text_line (inputline);
513 while (inputline[(l=strlen(inputline))-2]=='\\') {
514 if (!isspace(inputline[l-3])) { //if not space before backslash...
515 inputline[l-2] = ' '; //add one
518 cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
523 REMOVE_EOL(inputline);
524 if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
526 if (strlen(inputline) == LINEBUF_SIZE-1)
527 Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
531 if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
532 SuperX = atoi( &temp_ptr[7] );
533 Assert(SuperX == 254);
534 //the superx color isn't kept around, so the new piggy regeneration
535 //code doesn't know what it is, so it assumes that it's 254, so
536 //this code requires that it be 254
540 arg = strtok( inputline, space );
549 // Check all possible flags and defines.
550 if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
552 IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
553 else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
554 else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
555 else IFTOK("$SOUND") bm_read_sound();
556 else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
557 else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
558 else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
559 else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
560 else IFTOK("$ECLIP") {bm_flag = BM_ECLIP; vlighting = 0; clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
561 else IFTOK("$WCLIP") {bm_flag = BM_WCLIP; vlighting = 0; clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
563 else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
564 else IFTOK("$ALIAS") bm_read_alias();
567 else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
568 else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
569 else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
572 else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
573 else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
574 else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
575 else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
576 else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
577 else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
578 else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
579 else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
580 else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
581 //else IFTOK("Num_effects") Num_effects = get_int();
582 else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
583 else IFTOK("clip_num") clip_num = get_int();
584 else IFTOK("dest_bm") dest_bm = strtok( NULL, space );
585 else IFTOK("dest_vclip") dest_vclip = get_int();
586 else IFTOK("dest_eclip") dest_eclip = get_int();
587 else IFTOK("dest_size") dest_size = fl2f(get_float());
588 else IFTOK("crit_clip") crit_clip = get_int();
589 else IFTOK("crit_flag") crit_flag = get_int();
590 else IFTOK("sound_num") sound_num = get_int();
591 else IFTOK("frames") frames = get_int();
592 else IFTOK("time") time = get_float();
593 else IFTOK("obj_eclip") obj_eclip = get_int();
594 else IFTOK("hit_sound") hit_sound = get_int();
595 else IFTOK("abm_flag") abm_flag = get_int();
596 else IFTOK("tmap1_flag") tmap1_flag = get_int();
597 else IFTOK("vlighting") vlighting = get_float();
598 else IFTOK("rod_flag") rod_flag = get_int();
599 else IFTOK("superx") get_int();
600 else IFTOK("open_sound") wall_open_sound = get_int();
601 else IFTOK("close_sound") wall_close_sound = get_int();
602 else IFTOK("explodes") wall_explodes = get_int();
603 else IFTOK("blastable") wall_blastable = get_int();
604 else IFTOK("hidden") wall_hidden = get_int();
605 else IFTOK("$ROBOT_AI") bm_read_robot_ai();
607 else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
608 else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
609 else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
610 else IFTOK("$ROBOT") {bm_read_robot(); continue;}
611 else IFTOK("$WEAPON") {bm_read_weapon(0); continue;}
612 else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(1); continue;}
613 else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
614 else IFTOK("$MARKER") {bm_read_marker(); continue;}
615 else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
616 else IFTOK("$EXIT") {
620 clear_to_end_of_line();
624 else { //not a special token, must be a bitmap!
626 // Remove any illegal/unwanted spaces and tabs at this point.
627 while ((*arg=='\t') || (*arg==' ')) arg++;
628 if (*arg == '\0') { break; }
630 //check for '=' in token, indicating error
632 Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
634 // Otherwise, 'arg' is apparently a bitmap filename.
635 // Load bitmap and process it below:
640 arg = strtok( NULL, equal_space );
645 NumTextures = texture_count;
646 Num_tmaps = tmap_count;
648 Textures[NumTextures++].index = 0; //entry for bogus tmap
654 Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
657 init_endlevel(); //this is here so endlevel bitmaps go into pig
662 //check for refereced but unused clip count
663 for (i=0; i<MAX_EFFECTS; i++ )
665 (Effects[i].changing_wall_texture!=-1) ||
666 (Effects[i].changing_object_texture!=-1)
668 && (Effects[i].vc.num_frames==-1) )
669 Error("EClip %d referenced (by polygon object?), but not defined",i);
674 for (i=used=0; i<num_sounds; i++ )
675 if (Sounds[i] != 255)
677 mprintf((0,"Sound slots used: %d of %d, highest index %d\n",used,MAX_SOUNDS,num_sounds));
679 //make sure all alt sounds refer to valid main sounds
680 for (i=used=0; i<num_sounds; i++ ) {
681 int alt = AltSounds[i];
682 Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
693 gr_use_palette_table(DEFAULT_PALETTE);
698 void verify_textures()
703 for (i=0; i<Num_tmaps; i++ ) {
704 bmp = &GameBitmaps[Textures[i].index];
705 if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
706 mprintf( (1, "ERROR: Texture '%s' isn't 64x64 !\n", TmapInfo[i].filename ));
711 Error("%d textures were not 64x64. See mono screen for list.",j);
713 for (i=0;i<Num_effects;i++)
714 if (Effects[i].changing_object_texture != -1)
715 if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
716 Error("Effect %d is used on object, but is not 64x64",i);
724 Assert(Num_aliases < MAX_ALIASES);
726 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
727 t = strtok( NULL, space ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
732 //--unused-- void dump_all_transparent_textures()
734 //--unused-- FILE * fp;
735 //--unused-- int i,j,k;
736 //--unused-- ubyte * p;
737 //--unused-- fp = fopen( "XPARENT.LST", "wt" );
738 //--unused-- for (i=0; i<Num_tmaps; i++ ) {
740 //--unused-- p = Textures[i]->bm_data;
741 //--unused-- for (j=0; j<64*64; j++ )
742 //--unused-- if ( (*p++)==255 ) k++;
743 //--unused-- if ( k ) {
744 //--unused-- fprintf( fp, "'%s' has %d transparent pixels\n", TmapInfo[i].filename, k );
747 //--unused-- fclose(fp);
759 void set_lighting_flag(sbyte *bp)
762 *bp |= BM_FLAG_NO_LIGHTING;
764 *bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
767 void set_texture_name(char *name)
769 strcpy ( TmapInfo[texture_count].filename, name );
770 REMOVE_DOTS(TmapInfo[texture_count].filename);
778 Assert(clip_num < MAX_EFFECTS);
780 if (clip_num+1 > Num_effects)
781 Num_effects = clip_num+1;
783 Effects[clip_num].flags = 0;
785 //load the dest bitmap first, so that after this routine, the last-loaded
786 //texture will be the monitor, so that lighting parameter will be applied
787 //to the correct texture
788 if (dest_bm) { //deal with bitmap for blown up clip
789 char short_name[FILENAME_LEN];
791 strcpy(short_name,dest_bm);
792 REMOVE_DOTS(short_name);
793 for (i=0;i<texture_count;i++)
794 if (!stricmp(TmapInfo[i].filename,short_name))
796 if (i==texture_count) {
797 Textures[texture_count] = bm_load_sub(dest_bm);
798 strcpy( TmapInfo[texture_count].filename, short_name);
800 Assert(texture_count < MAX_TEXTURES);
801 NumTextures = texture_count;
803 else if (Textures[i].index == 0) //was found, but registered out
804 Textures[i] = bm_load_sub(dest_bm);
809 bitmap = bm_load_sub(arg);
811 Effects[clip_num].vc.play_time = fl2f(time);
812 Effects[clip_num].vc.num_frames = frames;
813 Effects[clip_num].vc.frame_time = fl2f(time)/frames;
815 Assert(clip_count < frames);
816 Effects[clip_num].vc.frames[clip_count] = bitmap;
817 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
819 Assert(!obj_eclip); //obj eclips for non-abm files not supported!
820 Assert(crit_flag==0);
822 if (clip_count == 0) {
823 Effects[clip_num].changing_wall_texture = texture_count;
824 Assert(tmap_count < MAX_TEXTURES);
825 TmapList[tmap_count++] = texture_count;
826 Textures[texture_count] = bitmap;
827 set_texture_name(arg);
828 Assert(texture_count < MAX_TEXTURES);
830 TmapInfo[texture_count].eclip_num = clip_num;
831 NumTextures = texture_count;
837 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
840 ab_load( arg, bm, &Effects[clip_num].vc.num_frames );
842 //printf("EC%d.", clip_num);
843 Effects[clip_num].vc.play_time = fl2f(time);
844 Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
847 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
848 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
850 if (!obj_eclip && !crit_flag) {
851 Effects[clip_num].changing_wall_texture = texture_count;
852 Assert(tmap_count < MAX_TEXTURES);
853 TmapList[tmap_count++] = texture_count;
854 Textures[texture_count] = bm[clip_count];
855 set_texture_name( arg );
856 Assert(texture_count < MAX_TEXTURES);
857 TmapInfo[texture_count].eclip_num = clip_num;
859 NumTextures = texture_count;
864 if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
865 Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
869 ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
872 //if for an object, Effects_bm_ptrs set in object load
874 for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
875 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
876 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
881 Effects[clip_num].crit_clip = crit_clip;
882 Effects[clip_num].sound_num = sound_num;
884 if (dest_bm) { //deal with bitmap for blown up clip
886 Effects[clip_num].dest_bm_num = dest_bm_num;
889 Error("Desctuction vclip missing on line %d",linenum);
891 Error("Desctuction vclip missing on line %d",linenum);
893 Effects[clip_num].dest_vclip = dest_vclip;
894 Effects[clip_num].dest_size = dest_size;
896 Effects[clip_num].dest_eclip = dest_eclip;
899 Effects[clip_num].dest_bm_num = -1;
900 Effects[clip_num].dest_eclip = -1;
904 Effects[clip_num].flags |= EF_CRITICAL;
908 void bm_read_gauges()
911 int i, num_abm_frames;
914 bitmap = bm_load_sub(arg);
915 Assert(clip_count < MAX_GAUGE_BMS);
916 Gauges[clip_count] = bitmap;
919 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
921 ab_load( arg, bm, &num_abm_frames );
922 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
923 Assert(i < MAX_GAUGE_BMS);
924 Gauges[i] = bm[i-clip_count];
926 clip_count += num_abm_frames;
930 void bm_read_gauges_hires()
933 int i, num_abm_frames;
936 bitmap = bm_load_sub(arg);
937 Assert(clip_count < MAX_GAUGE_BMS);
938 Gauges_hires[clip_count] = bitmap;
941 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
943 ab_load( arg, bm, &num_abm_frames );
944 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
945 Assert(i < MAX_GAUGE_BMS);
946 Gauges_hires[i] = bm[i-clip_count];
948 clip_count += num_abm_frames;
955 Assert(clip_num < MAX_WALL_ANIMS);
957 WallAnims[clip_num].flags = 0;
959 if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
960 if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
961 if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
962 if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
965 bitmap = bm_load_sub(arg);
966 if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
967 Error( "Wall Clip %d is already used!", clip_num );
968 WallAnims[clip_num].play_time = fl2f(time);
969 WallAnims[clip_num].num_frames = frames;
970 //WallAnims[clip_num].frame_time = fl2f(time)/frames;
971 Assert(clip_count < frames);
972 WallAnims[clip_num].frames[clip_count++] = texture_count;
973 WallAnims[clip_num].open_sound = wall_open_sound;
974 WallAnims[clip_num].close_sound = wall_close_sound;
975 Textures[texture_count] = bitmap;
976 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
977 set_texture_name( arg );
978 Assert(texture_count < MAX_TEXTURES);
980 NumTextures = texture_count;
981 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
983 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
985 if ( (WallAnims[clip_num].num_frames>-1) )
986 Error( "AB_Wall clip %d is already used!", clip_num );
988 ab_load( arg, bm, &nframes );
989 WallAnims[clip_num].num_frames = nframes;
991 WallAnims[clip_num].play_time = fl2f(time);
992 //WallAnims[clip_num].frame_time = fl2f(time)/nframes;
993 WallAnims[clip_num].open_sound = wall_open_sound;
994 WallAnims[clip_num].close_sound = wall_close_sound;
996 WallAnims[clip_num].close_sound = wall_close_sound;
997 strcpy(WallAnims[clip_num].filename, arg);
998 REMOVE_DOTS(WallAnims[clip_num].filename);
1000 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
1002 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1004 for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
1005 //printf("%d", clip_count);
1006 Textures[texture_count] = bm[clip_count];
1007 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1008 WallAnims[clip_num].frames[clip_count] = texture_count;
1010 sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
1011 Assert(texture_count < MAX_TEXTURES);
1013 NumTextures = texture_count;
1018 void bm_read_vclip()
1021 Assert(clip_num < VCLIP_MAXNUM);
1023 if (clip_num >= Num_vclips)
1024 Num_vclips = clip_num+1;
1027 if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
1028 Error( "Vclip %d is already used!", clip_num );
1029 bi = bm_load_sub(arg);
1030 Vclip[clip_num].play_time = fl2f(time);
1031 Vclip[clip_num].num_frames = frames;
1032 Vclip[clip_num].frame_time = fl2f(time)/frames;
1033 Vclip[clip_num].light_value = fl2f(vlighting);
1034 Vclip[clip_num].sound_num = sound_num;
1035 set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
1036 Assert(clip_count < frames);
1037 Vclip[clip_num].frames[clip_count++] = bi;
1040 Vclip[clip_num].flags |= VF_ROD;
1044 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
1046 if ( (Vclip[clip_num].num_frames>-1) )
1047 Error( "AB_Vclip %d is already used!", clip_num );
1048 ab_load( arg, bm, &Vclip[clip_num].num_frames );
1053 Vclip[clip_num].flags |= VF_ROD;
1056 Vclip[clip_num].play_time = fl2f(time);
1057 Vclip[clip_num].frame_time = fl2f(time)/Vclip[clip_num].num_frames;
1058 Vclip[clip_num].light_value = fl2f(vlighting);
1059 Vclip[clip_num].sound_num = sound_num;
1060 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1062 for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
1063 //printf("%d", clip_count);
1064 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1065 Vclip[clip_num].frames[clip_count] = bm[clip_count];
1070 // ------------------------------------------------------------------------------
1071 void get4fix(fix *fixp)
1076 for (i=0; i<NDL; i++) {
1077 curtext = strtok(NULL, space);
1078 fixp[i] = fl2f(atof(curtext));
1082 // ------------------------------------------------------------------------------
1083 void get4byte(sbyte *bytep)
1088 for (i=0; i<NDL; i++) {
1089 curtext = strtok(NULL, space);
1090 bytep[i] = atoi(curtext);
1094 // ------------------------------------------------------------------------------
1095 // Convert field of view from an angle in 0..360 to cosine.
1096 void adjust_field_of_view(fix *fovp)
1103 for (i=0; i<NDL; i++) {
1104 ff = - f2fl(fovp[i]);
1106 mprintf((1, "Warning: Bogus field of view (%7.3f). Must be in 0..179.\n", ff));
1111 fix_sincos(tt, &temp, &fovp[i]);
1115 void clear_to_end_of_line(void)
1117 arg = strtok( NULL, space );
1119 arg = strtok( NULL, space );
1122 void bm_read_sound()
1127 sound_num = get_int();
1128 alt_sound_num = get_int();
1130 if ( sound_num>=MAX_SOUNDS )
1131 Error( "Too many sound files.\n" );
1133 if (sound_num >= num_sounds)
1134 num_sounds = sound_num+1;
1136 if (Sounds[sound_num] != 255)
1137 Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
1139 arg = strtok(NULL, space);
1141 Sounds[sound_num] = ds_load(arg);
1143 if ( alt_sound_num == 0 )
1144 AltSounds[sound_num] = sound_num;
1145 else if (alt_sound_num < 0 )
1146 AltSounds[sound_num] = 255;
1148 AltSounds[sound_num] = alt_sound_num;
1150 if (Sounds[sound_num] == 255)
1151 Error("Can't load soundfile <%s>",arg);
1154 // ------------------------------------------------------------------------------
1155 void bm_read_robot_ai()
1157 char *robotnum_text;
1161 robotnum_text = strtok(NULL, space);
1162 robotnum = atoi(robotnum_text);
1163 Assert(robotnum < MAX_ROBOT_TYPES);
1164 robptr = &Robot_info[robotnum];
1166 Assert(robotnum == Num_robot_ais); //make sure valid number
1169 if (Registered_only) {
1171 clear_to_end_of_line();
1178 get4fix(robptr->field_of_view);
1179 get4fix(robptr->firing_wait);
1180 get4fix(robptr->firing_wait2);
1181 get4byte(robptr->rapidfire_count);
1182 get4fix(robptr->turn_time);
1183 // get4fix(robptr->fire_power);
1184 // get4fix(robptr->shield);
1185 get4fix(robptr->max_speed);
1186 get4fix(robptr->circle_distance);
1187 get4byte(robptr->evade_speed);
1189 robptr->always_0xabcd = 0xabcd;
1191 adjust_field_of_view(robptr->field_of_view);
1195 // ----------------------------------------------------------------------------------------------
1196 //this will load a bitmap for a polygon models. it puts the bitmap into
1197 //the array ObjBitmaps[], and also deals with animating bitmaps
1198 //returns a pointer to the bitmap
1199 grs_bitmap *load_polymodel_bitmap(char *name)
1201 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1203 // Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
1205 if (name[0] == '%') { //an animating bitmap!
1208 eclip_num = atoi(name+1);
1210 if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
1211 Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
1212 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1215 ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
1217 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1218 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1222 ObjBitmaps[N_ObjBitmaps] = bm_load_sub(name);
1223 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
1224 Error("Bitmap <%s> is not 64x64",name);
1225 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1227 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1228 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1229 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
1233 #define MAX_MODEL_VARIANTS 4
1235 // ------------------------------------------------------------------------------
1236 void bm_read_robot()
1238 char *model_name[MAX_MODEL_VARIANTS];
1240 int first_bitmap_num[MAX_MODEL_VARIANTS];
1242 int exp1_vclip_num=-1;
1243 int exp1_sound_num=-1;
1244 int exp2_vclip_num=-1;
1245 int exp2_sound_num=-1;
1246 fix lighting = F1_0/2; // Default
1247 fix strength = F1_0*10; // Default strength
1250 short weapon_type = 0, weapon_type2 = -1;
1252 char name[ROBOT_NAME_LENGTH];
1253 int contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
1254 int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
1255 fix glow=0, aim=F1_0;
1256 int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
1257 int score_value=1000;
1258 int cloak_type=0; // Default = this robot does not cloak
1259 int attack_type=0; // Default = this robot attacks by firing (1=lunge)
1260 int boss_flag=0; // Default = robot is not a boss.
1261 int see_sound = ROBOT_SEE_SOUND_DEFAULT;
1262 int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
1263 int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
1264 int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
1267 Assert(N_robot_types < MAX_ROBOT_TYPES);
1270 if (Registered_only) {
1271 Robot_info[N_robot_types].model_num = -1;
1273 Assert(N_robot_types < MAX_ROBOT_TYPES);
1274 Num_total_object_types++;
1275 Assert(Num_total_object_types < MAX_OBJTYPE);
1276 clear_to_end_of_line();
1281 model_name[0] = strtok( NULL, space );
1282 first_bitmap_num[0] = N_ObjBitmapPtrs;
1287 arg = strtok( NULL, space );
1289 equal_ptr = strchr( arg, '=' );
1293 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1294 if (!stricmp( arg, "exp1_vclip" )) {
1295 exp1_vclip_num = atoi(equal_ptr);
1296 } else if (!stricmp( arg, "exp2_vclip" )) {
1297 exp2_vclip_num = atoi(equal_ptr);
1298 } else if (!stricmp( arg, "exp1_sound" )) {
1299 exp1_sound_num = atoi(equal_ptr);
1300 } else if (!stricmp( arg, "exp2_sound" )) {
1301 exp2_sound_num = atoi(equal_ptr);
1302 } else if (!stricmp( arg, "lighting" )) {
1303 lighting = fl2f(atof(equal_ptr));
1304 if ( (lighting < 0) || (lighting > F1_0 )) {
1305 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1306 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1308 } else if (!stricmp( arg, "weapon_type" )) {
1309 weapon_type = atoi(equal_ptr);
1310 } else if (!stricmp( arg, "weapon_type2" )) {
1311 weapon_type2 = atoi(equal_ptr);
1312 } else if (!stricmp( arg, "strength" )) {
1313 strength = i2f(atoi(equal_ptr));
1314 } else if (!stricmp( arg, "mass" )) {
1315 mass = fl2f(atof(equal_ptr));
1316 } else if (!stricmp( arg, "drag" )) {
1317 drag = fl2f(atof(equal_ptr));
1318 } else if (!stricmp( arg, "contains_id" )) {
1319 contains_id = atoi(equal_ptr);
1320 } else if (!stricmp( arg, "contains_type" )) {
1321 contains_type = atoi(equal_ptr);
1322 } else if (!stricmp( arg, "contains_count" )) {
1323 contains_count = atoi(equal_ptr);
1324 } else if (!stricmp( arg, "companion" )) {
1325 companion = atoi(equal_ptr);
1326 } else if (!stricmp( arg, "badass" )) {
1327 badass = atoi(equal_ptr);
1328 } else if (!stricmp( arg, "lightcast" )) {
1329 lightcast = atoi(equal_ptr);
1330 } else if (!stricmp( arg, "glow" )) {
1331 glow = fl2f(atof(equal_ptr));
1332 } else if (!stricmp( arg, "death_roll" )) {
1333 death_roll = atoi(equal_ptr);
1334 } else if (!stricmp( arg, "deathroll_sound" )) {
1335 deathroll_sound = atoi(equal_ptr);
1336 } else if (!stricmp( arg, "thief" )) {
1337 thief = atoi(equal_ptr);
1338 } else if (!stricmp( arg, "kamikaze" )) {
1339 kamikaze = atoi(equal_ptr);
1340 } else if (!stricmp( arg, "pursuit" )) {
1341 pursuit = atoi(equal_ptr);
1342 } else if (!stricmp( arg, "smart_blobs" )) {
1343 smart_blobs = atoi(equal_ptr);
1344 } else if (!stricmp( arg, "energy_blobs" )) {
1345 energy_blobs = atoi(equal_ptr);
1346 } else if (!stricmp( arg, "energy_drain" )) {
1347 energy_drain = atoi(equal_ptr);
1348 } else if (!stricmp( arg, "contains_prob" )) {
1349 contains_prob = atoi(equal_ptr);
1350 } else if (!stricmp( arg, "cloak_type" )) {
1351 cloak_type = atoi(equal_ptr);
1352 } else if (!stricmp( arg, "attack_type" )) {
1353 attack_type = atoi(equal_ptr);
1354 } else if (!stricmp( arg, "boss" )) {
1355 boss_flag = atoi(equal_ptr);
1356 } else if (!stricmp( arg, "score_value" )) {
1357 score_value = atoi(equal_ptr);
1358 } else if (!stricmp( arg, "see_sound" )) {
1359 see_sound = atoi(equal_ptr);
1360 } else if (!stricmp( arg, "attack_sound" )) {
1361 attack_sound = atoi(equal_ptr);
1362 } else if (!stricmp( arg, "claw_sound" )) {
1363 claw_sound = atoi(equal_ptr);
1364 } else if (!stricmp( arg, "taunt_sound" )) {
1365 taunt_sound = atoi(equal_ptr);
1366 } else if (!stricmp( arg, "aim" )) {
1367 aim = fl2f(atof(equal_ptr));
1368 } else if (!stricmp( arg, "big_radius" )) {
1369 if (atoi(equal_ptr))
1370 flags |= RIF_BIG_RADIUS;
1371 } else if (!stricmp( arg, "behavior" )) {
1372 if (!stricmp(equal_ptr, "STILL"))
1373 behavior = AIB_STILL;
1374 else if (!stricmp(equal_ptr, "NORMAL"))
1375 behavior = AIB_NORMAL;
1376 else if (!stricmp(equal_ptr, "BEHIND"))
1377 behavior = AIB_BEHIND;
1378 else if (!stricmp(equal_ptr, "RUN_FROM"))
1379 behavior = AIB_RUN_FROM;
1380 else if (!stricmp(equal_ptr, "SNIPE"))
1381 behavior = AIB_SNIPE;
1382 else if (!stricmp(equal_ptr, "STATION"))
1383 behavior = AIB_STATION;
1384 else if (!stricmp(equal_ptr, "FOLLOW"))
1385 behavior = AIB_FOLLOW;
1387 Int3(); // Error. Illegal behavior type for current robot.
1388 } else if (!stricmp( arg, "name" )) {
1389 Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
1390 strcpy(name, &equal_ptr[1]);
1391 name[strlen(name)-1] = 0;
1392 } else if (!stricmp( arg, "simple_model" )) {
1393 model_name[n_models] = equal_ptr;
1394 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1396 Assert(n_models < MAX_MODEL_VARIANTS);
1399 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1401 } else { // Must be a texture specification...
1402 load_polymodel_bitmap(arg);
1404 arg = strtok( NULL, space );
1407 //clear out anim info
1408 for (g=0;g<MAX_GUNS+1;g++)
1409 for (s=0;s<N_ANIM_STATES;s++)
1410 Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
1412 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1414 for (i=0;i<n_models;i++) {
1416 int model_num,last_model_num=0;
1418 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1420 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
1423 Robot_info[N_robot_types].model_num = model_num;
1425 Polygon_models[last_model_num].simpler_model = model_num+1;
1427 last_model_num = model_num;
1430 if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
1431 mprintf((0,"Invalid glow value %x for robot %d\n",glow,N_robot_types));
1435 ObjType[Num_total_object_types] = OL_ROBOT;
1436 ObjId[Num_total_object_types] = N_robot_types;
1438 Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
1439 Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
1440 Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
1441 Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
1442 Robot_info[N_robot_types].lighting = lighting;
1443 Robot_info[N_robot_types].weapon_type = weapon_type;
1444 Robot_info[N_robot_types].weapon_type2 = weapon_type2;
1445 Robot_info[N_robot_types].strength = strength;
1446 Robot_info[N_robot_types].mass = mass;
1447 Robot_info[N_robot_types].drag = drag;
1448 Robot_info[N_robot_types].cloak_type = cloak_type;
1449 Robot_info[N_robot_types].attack_type = attack_type;
1450 Robot_info[N_robot_types].boss_flag = boss_flag;
1452 Robot_info[N_robot_types].contains_id = contains_id;
1453 Robot_info[N_robot_types].contains_count = contains_count;
1454 Robot_info[N_robot_types].contains_prob = contains_prob;
1455 Robot_info[N_robot_types].companion = companion;
1456 Robot_info[N_robot_types].badass = badass;
1457 Robot_info[N_robot_types].lightcast = lightcast;
1458 Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
1459 Robot_info[N_robot_types].death_roll = death_roll;
1460 Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
1461 Robot_info[N_robot_types].thief = thief;
1462 Robot_info[N_robot_types].flags = flags;
1463 Robot_info[N_robot_types].kamikaze = kamikaze;
1464 Robot_info[N_robot_types].pursuit = pursuit;
1465 Robot_info[N_robot_types].smart_blobs = smart_blobs;
1466 Robot_info[N_robot_types].energy_blobs = energy_blobs;
1467 Robot_info[N_robot_types].energy_drain = energy_drain;
1468 Robot_info[N_robot_types].score_value = score_value;
1469 Robot_info[N_robot_types].see_sound = see_sound;
1470 Robot_info[N_robot_types].attack_sound = attack_sound;
1471 Robot_info[N_robot_types].claw_sound = claw_sound;
1472 Robot_info[N_robot_types].taunt_sound = taunt_sound;
1473 Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
1474 Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
1477 Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
1479 Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
1481 strcpy(Robot_names[N_robot_types], name);
1484 Num_total_object_types++;
1486 Assert(N_robot_types < MAX_ROBOT_TYPES);
1487 Assert(Num_total_object_types < MAX_OBJTYPE);
1492 //read a reactor model
1493 void bm_read_reactor()
1495 char *model_name, *model_name_dead=NULL;
1496 int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
1499 short explosion_vclip_num = -1;
1500 short explosion_sound_num = SOUND_ROBOT_DESTROYED;
1501 fix lighting = F1_0/2; // Default
1505 Assert(Num_reactors < MAX_REACTORS);
1508 if (Registered_only) {
1510 clear_to_end_of_line();
1515 model_name = strtok( NULL, space );
1519 arg = strtok( NULL, space );
1520 first_bitmap_num = N_ObjBitmapPtrs;
1522 type = OL_CONTROL_CENTER;
1526 equal_ptr = strchr( arg, '=' );
1532 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1534 //@@if (!stricmp(arg,"type")) {
1535 //@@ if (!stricmp(equal_ptr,"controlcen"))
1536 //@@ type = OL_CONTROL_CENTER;
1537 //@@ else if (!stricmp(equal_ptr,"clutter"))
1538 //@@ type = OL_CLUTTER;
1541 if (!stricmp( arg, "exp_vclip" )) {
1542 explosion_vclip_num = atoi(equal_ptr);
1543 } else if (!stricmp( arg, "dead_pof" )) {
1544 model_name_dead = equal_ptr;
1545 first_bitmap_num_dead=N_ObjBitmapPtrs;
1546 } else if (!stricmp( arg, "exp_sound" )) {
1547 explosion_sound_num = atoi(equal_ptr);
1548 } else if (!stricmp( arg, "lighting" )) {
1549 lighting = fl2f(atof(equal_ptr));
1550 if ( (lighting < 0) || (lighting > F1_0 )) {
1551 mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1552 Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1554 } else if (!stricmp( arg, "strength" )) {
1555 strength = fl2f(atof(equal_ptr));
1558 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1560 } else { // Must be a texture specification...
1561 load_polymodel_bitmap(arg);
1563 arg = strtok( NULL, space );
1566 if ( model_name_dead )
1567 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1569 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1571 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1573 if ( model_name_dead )
1574 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1576 Dead_modelnums[model_num] = -1;
1579 Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
1581 Reactors[Num_reactors].model_num = model_num;
1582 Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
1584 ObjType[Num_total_object_types] = type;
1585 ObjId[Num_total_object_types] = Num_reactors;
1586 ObjStrength[Num_total_object_types] = strength;
1588 //printf( "Object type %d is a control center\n", Num_total_object_types );
1589 Num_total_object_types++;
1590 Assert(Num_total_object_types < MAX_OBJTYPE);
1595 //read the marker object
1596 void bm_read_marker()
1599 int first_bitmap_num, n_normal_bitmaps;
1602 model_name = strtok( NULL, space );
1606 arg = strtok( NULL, space );
1607 first_bitmap_num = N_ObjBitmapPtrs;
1611 equal_ptr = strchr( arg, '=' );
1617 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1618 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1621 } else { // Must be a texture specification...
1622 load_polymodel_bitmap(arg);
1624 arg = strtok( NULL, space );
1627 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1629 Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1633 //read the exit model
1634 void bm_read_exitmodel()
1636 char *model_name, *model_name_dead=NULL;
1637 int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1641 model_name = strtok( NULL, space );
1645 arg = strtok( NULL, space );
1646 first_bitmap_num = N_ObjBitmapPtrs;
1650 equal_ptr = strchr( arg, '=' );
1656 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1658 if (!stricmp( arg, "dead_pof" )) {
1659 model_name_dead = equal_ptr;
1660 first_bitmap_num_dead=N_ObjBitmapPtrs;
1663 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1665 } else { // Must be a texture specification...
1666 load_polymodel_bitmap(arg);
1668 arg = strtok( NULL, space );
1671 if ( model_name_dead )
1672 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1674 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1676 model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1678 if ( model_name_dead )
1679 Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1681 Dead_modelnums[model_num] = -1;
1683 //@@ ObjType[Num_total_object_types] = type;
1684 //@@ ObjId[Num_total_object_types] = model_num;
1685 //@@ ObjStrength[Num_total_object_types] = strength;
1687 //@@ //printf( "Object type %d is a control center\n", Num_total_object_types );
1688 //@@ Num_total_object_types++;
1689 //@@ Assert(Num_total_object_types < MAX_OBJTYPE);
1691 exit_modelnum = model_num;
1692 destroyed_exit_modelnum = Dead_modelnums[model_num];
1697 void bm_read_player_ship()
1699 char *model_name_dying=NULL;
1700 char *model_name[MAX_MODEL_VARIANTS];
1702 int first_bitmap_num[MAX_MODEL_VARIANTS];
1705 int last_multi_bitmap_num=-1;
1710 arg = strtok( NULL, space );
1712 Player_ship->mass = Player_ship->drag = 0; //stupid defaults
1713 Player_ship->expl_vclip_num = -1;
1717 equal_ptr = strchr( arg, '=' );
1724 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1726 if (!stricmp( arg, "model" )) {
1727 Assert(n_models==0);
1728 model_name[0] = equal_ptr;
1729 first_bitmap_num[0] = N_ObjBitmapPtrs;
1731 } else if (!stricmp( arg, "simple_model" )) {
1732 model_name[n_models] = equal_ptr;
1733 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1735 Assert(n_models < MAX_MODEL_VARIANTS);
1737 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1738 last_multi_bitmap_num=N_ObjBitmapPtrs;
1740 else if (!stricmp( arg, "mass" ))
1741 Player_ship->mass = fl2f(atof(equal_ptr));
1742 else if (!stricmp( arg, "drag" ))
1743 Player_ship->drag = fl2f(atof(equal_ptr));
1744 // else if (!stricmp( arg, "low_thrust" ))
1745 // Player_ship->low_thrust = fl2f(atof(equal_ptr));
1746 else if (!stricmp( arg, "max_thrust" ))
1747 Player_ship->max_thrust = fl2f(atof(equal_ptr));
1748 else if (!stricmp( arg, "reverse_thrust" ))
1749 Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
1750 else if (!stricmp( arg, "brakes" ))
1751 Player_ship->brakes = fl2f(atof(equal_ptr));
1752 else if (!stricmp( arg, "wiggle" ))
1753 Player_ship->wiggle = fl2f(atof(equal_ptr));
1754 else if (!stricmp( arg, "max_rotthrust" ))
1755 Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
1756 else if (!stricmp( arg, "dying_pof" ))
1757 model_name_dying = equal_ptr;
1758 else if (!stricmp( arg, "expl_vclip_num" ))
1759 Player_ship->expl_vclip_num=atoi(equal_ptr);
1762 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1765 else if (!stricmp( arg, "multi_textures" )) {
1767 First_multi_bitmap_num = N_ObjBitmapPtrs;
1768 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1771 else // Must be a texture specification...
1773 load_polymodel_bitmap(arg);
1775 arg = strtok( NULL, space );
1778 Assert(model_name != NULL);
1780 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1781 last_multi_bitmap_num=N_ObjBitmapPtrs;
1783 if (First_multi_bitmap_num==-1)
1784 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1787 Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
1790 for (i=0;i<n_models;i++) {
1792 int model_num,last_model_num=0;
1794 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1796 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
1799 Player_ship->model_num = model_num;
1801 Polygon_models[last_model_num].simpler_model = model_num+1;
1803 last_model_num = model_num;
1806 if ( model_name_dying ) {
1808 Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
1811 Assert(ri.n_guns == N_PLAYER_GUNS);
1813 //calc player gun positions
1819 int mn; //submodel number
1823 pm = &Polygon_models[Player_ship->model_num];
1825 for (gun_num=0;gun_num<r->n_guns;gun_num++) {
1827 pnt = r->gun_points[gun_num];
1828 mn = r->gun_submodels[gun_num];
1830 //instance up the tree for this gun
1832 vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
1833 mn = pm->submodel_parents[mn];
1836 Player_ship->gun_points[gun_num] = pnt;
1844 void bm_read_some_file()
1849 Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
1852 bitmap_index bitmap;
1853 bitmap = bm_load_sub(arg);
1854 Assert( Num_cockpits < N_COCKPIT_BITMAPS );
1855 cockpit_bitmap[Num_cockpits++] = bitmap;
1856 //bm_flag = BM_NONE;
1864 case BM_GAUGES_HIRES:
1865 bm_read_gauges_hires();
1881 bitmap_index bitmap;
1882 bitmap = bm_load_sub(arg);
1883 Assert(tmap_count < MAX_TEXTURES);
1884 TmapList[tmap_count++] = texture_count;
1885 Textures[texture_count] = bitmap;
1886 set_texture_name( arg );
1887 Assert(texture_count < MAX_TEXTURES);
1889 NumTextures = texture_count;
1899 Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
1902 // ------------------------------------------------------------------------------
1903 // If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
1904 void bm_read_weapon(int unused_flag)
1909 char *pof_file_inner=NULL;
1910 char *model_name[MAX_MODEL_VARIANTS];
1911 int first_bitmap_num[MAX_MODEL_VARIANTS];
1912 int lighted; //flag for whether is a texture is lighted
1914 Assert(N_weapon_types < MAX_WEAPON_TYPES);
1918 Assert(N_weapon_types <= MAX_WEAPON_TYPES);
1921 clear_to_end_of_line();
1926 if (Registered_only) {
1927 clear_to_end_of_line();
1932 // Initialize weapon array
1933 Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
1934 Weapon_info[n].bitmap.index = 0;
1935 Weapon_info[n].model_num = -1;
1936 Weapon_info[n].model_num_inner = -1;
1937 Weapon_info[n].blob_size = 0x1000; // size of blob
1938 Weapon_info[n].flash_vclip = -1;
1939 Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
1940 Weapon_info[n].flash_size = 0;
1941 Weapon_info[n].robot_hit_vclip = -1;
1942 Weapon_info[n].robot_hit_sound = -1;
1943 Weapon_info[n].wall_hit_vclip = -1;
1944 Weapon_info[n].wall_hit_sound = -1;
1945 Weapon_info[n].impact_size = 0;
1946 for (i=0; i<NDL; i++) {
1947 Weapon_info[n].strength[i] = F1_0;
1948 Weapon_info[n].speed[i] = F1_0*10;
1950 Weapon_info[n].mass = F1_0;
1951 Weapon_info[n].thrust = 0;
1952 Weapon_info[n].drag = 0;
1953 Weapon_info[n].persistent = 0;
1955 Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
1956 Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
1957 Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
1958 Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1959 Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
1960 //--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
1961 Weapon_info[n].destroyable = 1; // Weapons default to destroyable
1962 Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
1963 Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
1965 Weapon_info[n].flags = 0;
1967 Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
1969 Weapon_info[n].po_len_to_width_ratio = F1_0*10;
1971 Weapon_info[n].picture.index = 0;
1972 Weapon_info[n].hires_picture.index = 0;
1973 Weapon_info[n].homing_flag = 0;
1975 Weapon_info[n].flash = 0;
1976 Weapon_info[n].multi_damage_scale = F1_0;
1977 Weapon_info[n].afterburner_size = 0;
1978 Weapon_info[n].children = -1;
1980 // Process arguments
1981 arg = strtok( NULL, space );
1983 lighted = 1; //assume first texture is lighted
1985 Weapon_info[n].speedvar = 128;
1988 equal_ptr = strchr( arg, '=' );
1992 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1993 if (!stricmp( arg, "laser_bmp" )) {
1994 // Load bitmap with name equal_ptr
1996 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
1997 Weapon_info[n].render_type = WEAPON_RENDER_LASER;
1999 } else if (!stricmp( arg, "blob_bmp" )) {
2000 // Load bitmap with name equal_ptr
2002 Weapon_info[n].bitmap = bm_load_sub(equal_ptr); //load_polymodel_bitmap(equal_ptr);
2003 Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
2005 } else if (!stricmp( arg, "weapon_vclip" )) {
2006 // Set vclip to play for this weapon.
2007 Weapon_info[n].bitmap.index = 0;
2008 Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
2009 Weapon_info[n].weapon_vclip = atoi(equal_ptr);
2011 } else if (!stricmp( arg, "none_bmp" )) {
2012 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);
2013 Weapon_info[n].render_type = WEAPON_RENDER_NONE;
2015 } else if (!stricmp( arg, "weapon_pof" )) {
2017 Assert(n_models==0);
2018 model_name[0] = equal_ptr;
2019 first_bitmap_num[0] = N_ObjBitmapPtrs;
2021 } else if (!stricmp( arg, "simple_model" )) {
2022 model_name[n_models] = equal_ptr;
2023 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2025 Assert(n_models < MAX_MODEL_VARIANTS);
2026 } else if (!stricmp( arg, "weapon_pof_inner" )) {
2028 pof_file_inner = equal_ptr;
2029 } else if (!stricmp( arg, "strength" )) {
2030 for (i=0; i<NDL-1; i++) {
2031 Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
2032 equal_ptr = strtok(NULL, space);
2034 Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
2035 } else if (!stricmp( arg, "mass" )) {
2036 Weapon_info[n].mass = fl2f(atof(equal_ptr));
2037 } else if (!stricmp( arg, "drag" )) {
2038 Weapon_info[n].drag = fl2f(atof(equal_ptr));
2039 } else if (!stricmp( arg, "thrust" )) {
2040 Weapon_info[n].thrust = fl2f(atof(equal_ptr));
2041 } else if (!stricmp( arg, "matter" )) {
2042 Weapon_info[n].matter = atoi(equal_ptr);
2043 } else if (!stricmp( arg, "bounce" )) {
2044 Weapon_info[n].bounce = atoi(equal_ptr);
2045 } else if (!stricmp( arg, "speed" )) {
2046 for (i=0; i<NDL-1; i++) {
2047 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2048 equal_ptr = strtok(NULL, space);
2050 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2051 } else if (!stricmp( arg, "speedvar" )) {
2052 Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
2053 } else if (!stricmp( arg, "flash_vclip" )) {
2054 Weapon_info[n].flash_vclip = atoi(equal_ptr);
2055 } else if (!stricmp( arg, "flash_sound" )) {
2056 Weapon_info[n].flash_sound = atoi(equal_ptr);
2057 } else if (!stricmp( arg, "flash_size" )) {
2058 Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
2059 } else if (!stricmp( arg, "blob_size" )) {
2060 Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
2061 } else if (!stricmp( arg, "robot_hit_vclip" )) {
2062 Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
2063 } else if (!stricmp( arg, "robot_hit_sound" )) {
2064 Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
2065 } else if (!stricmp( arg, "wall_hit_vclip" )) {
2066 Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
2067 } else if (!stricmp( arg, "wall_hit_sound" )) {
2068 Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
2069 } else if (!stricmp( arg, "impact_size" )) {
2070 Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
2071 } else if (!stricmp( arg, "lighted" )) {
2072 lighted = atoi(equal_ptr);
2073 } else if (!stricmp( arg, "lw_ratio" )) {
2074 Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
2075 } else if (!stricmp( arg, "lightcast" )) {
2076 Weapon_info[n].light = fl2f(atof(equal_ptr));
2077 } else if (!stricmp( arg, "persistent" )) {
2078 Weapon_info[n].persistent = atoi(equal_ptr);
2079 } else if (!stricmp(arg, "energy_usage" )) {
2080 Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
2081 } else if (!stricmp(arg, "ammo_usage" )) {
2082 Weapon_info[n].ammo_usage = atoi(equal_ptr);
2083 } else if (!stricmp(arg, "fire_wait" )) {
2084 Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
2085 } else if (!stricmp(arg, "fire_count" )) {
2086 Weapon_info[n].fire_count = atoi(equal_ptr);
2087 } else if (!stricmp(arg, "damage_radius" )) {
2088 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
2089 //--01/19/95, mk-- } else if (!stricmp(arg, "damage_force" )) {
2090 //--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
2091 } else if (!stricmp(arg, "lifetime" )) {
2092 Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
2093 } else if (!stricmp(arg, "destroyable" )) {
2094 Weapon_info[n].destroyable = atoi(equal_ptr);
2095 } else if (!stricmp(arg, "picture" )) {
2096 Weapon_info[n].picture = bm_load_sub(equal_ptr);
2097 } else if (!stricmp(arg, "hires_picture" )) {
2098 Weapon_info[n].hires_picture = bm_load_sub(equal_ptr);
2099 } else if (!stricmp(arg, "homing" )) {
2100 Weapon_info[n].homing_flag = !!atoi(equal_ptr);
2101 } else if (!stricmp(arg, "flash" )) {
2102 Weapon_info[n].flash = atoi(equal_ptr);
2103 } else if (!stricmp(arg, "multi_damage_scale" )) {
2104 Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
2105 } else if (!stricmp(arg, "afterburner_size" )) {
2106 Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
2107 } else if (!stricmp(arg, "children" )) {
2108 Weapon_info[n].children = atoi(equal_ptr);
2109 } else if (!stricmp(arg, "placable" )) {
2110 if (atoi(equal_ptr)) {
2111 Weapon_info[n].flags |= WIF_PLACABLE;
2113 Assert(Num_total_object_types < MAX_OBJTYPE);
2114 ObjType[Num_total_object_types] = OL_WEAPON;
2115 ObjId[Num_total_object_types] = n;
2116 Num_total_object_types++;
2120 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2122 } else { // Must be a texture specification...
2125 bm = load_polymodel_bitmap(arg);
2127 bm->bm_flags |= BM_FLAG_NO_LIGHTING;
2129 lighted = 1; //default for next bitmap is lighted
2131 arg = strtok( NULL, space );
2134 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2136 for (i=0;i<n_models;i++) {
2138 int model_num,last_model_num=0;
2140 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
2142 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
2145 Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
2146 Weapon_info[n].model_num = model_num;
2149 Polygon_models[last_model_num].simpler_model = model_num+1;
2151 last_model_num = model_num;
2154 if ( pof_file_inner ) {
2156 Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
2159 if ((Weapon_info[n].ammo_usage == 0) && (Weapon_info[n].energy_usage == 0))
2160 mprintf((1, "Warning: Weapon %i has ammo and energy usage of 0.\n", n));
2162 // -- render type of none is now legal -- Assert( Weapon_info[n].render_type != WEAPON_RENDER_NONE );
2169 // ------------------------------------------------------------------------------
2170 #define DEFAULT_POWERUP_SIZE i2f(3)
2172 void bm_read_powerup(int unused_flag)
2177 Assert(N_powerup_types < MAX_POWERUP_TYPES);
2179 n = N_powerup_types;
2183 clear_to_end_of_line();
2187 // Initialize powerup array
2188 Powerup_info[n].light = F1_0/3; // Default lighting value.
2189 Powerup_info[n].vclip_num = -1;
2190 Powerup_info[n].hit_sound = -1;
2191 Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
2192 Powerup_names[n][0] = 0;
2194 // Process arguments
2195 arg = strtok( NULL, space );
2198 equal_ptr = strchr( arg, '=' );
2202 // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
2203 if (!stricmp( arg, "vclip_num" )) {
2204 Powerup_info[n].vclip_num = atoi(equal_ptr);
2205 } else if (!stricmp( arg, "light" )) {
2206 Powerup_info[n].light = fl2f(atof(equal_ptr));
2207 } else if (!stricmp( arg, "hit_sound" )) {
2208 Powerup_info[n].hit_sound = atoi(equal_ptr);
2209 } else if (!stricmp( arg, "name" )) {
2210 Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
2211 strcpy(Powerup_names[n], &equal_ptr[1]);
2212 Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
2213 } else if (!stricmp( arg, "size" )) {
2214 Powerup_info[n].size = fl2f(atof(equal_ptr));
2217 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2219 } else { // Must be a texture specification...
2221 mprintf( (1, "Invalid argument, %s in bitmaps.tbl\n", arg ));
2223 arg = strtok( NULL, space );
2226 ObjType[Num_total_object_types] = OL_POWERUP;
2227 ObjId[Num_total_object_types] = n;
2228 //printf( "Object type %d is a powerup\n", Num_total_object_types );
2229 Num_total_object_types++;
2230 Assert(Num_total_object_types < MAX_OBJTYPE);
2234 void bm_read_hostage()
2239 Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
2241 n = N_hostage_types;
2244 // Process arguments
2245 arg = strtok( NULL, space );
2248 equal_ptr = strchr( arg, '=' );
2253 if (!stricmp( arg, "vclip_num" ))
2255 Hostage_vclip_num[n] = atoi(equal_ptr);
2259 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2264 mprintf( (1, "Invalid argument, %s in bitmaps.tbl at line %d\n", arg, linenum ));
2266 arg = strtok( NULL, space );
2269 ObjType[Num_total_object_types] = OL_HOSTAGE;
2270 ObjId[Num_total_object_types] = n;
2271 //printf( "Object type %d is a hostage\n", Num_total_object_types );
2272 Num_total_object_types++;
2273 Assert(Num_total_object_types < MAX_OBJTYPE);
2277 //these values are the number of each item in the release of d2
2278 //extra items added after the release get written in an additional hamfile
2279 #define N_D2_ROBOT_TYPES 66
2280 #define N_D2_ROBOT_JOINTS 1145
2281 #define N_D2_POLYGON_MODELS 166
2282 #define N_D2_OBJBITMAPS 422
2283 #define N_D2_OBJBITMAPPTRS 502
2284 #define N_D2_WEAPON_TYPES 62
2286 void bm_write_all(FILE *fp)
2292 tfile = fopen("hamfile.lst","wt");
2294 t = NumTextures-1; //don't save bogus texture
2295 fwrite( &t, sizeof(int), 1, fp );
2296 fwrite( Textures, sizeof(bitmap_index), t, fp );
2298 fwrite( &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1, fp );
2300 fprintf(tfile,"NumTextures = %d, Textures array = %d, TmapInfo array = %d\n",NumTextures,sizeof(bitmap_index)*NumTextures,sizeof(tmap_info)*NumTextures);
2303 fwrite( &t, sizeof(int), 1, fp );
2304 fwrite( Sounds, sizeof(ubyte), t, fp );
2305 fwrite( AltSounds, sizeof(ubyte), t, fp );
2307 fprintf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
2309 fwrite( &Num_vclips, sizeof(int), 1, fp );
2310 fwrite( Vclip, sizeof(vclip), Num_vclips, fp );
2312 fprintf(tfile,"Num_vclips = %d, Vclip array = %d\n",Num_vclips,sizeof(vclip)*Num_vclips);
2314 fwrite( &Num_effects, sizeof(int), 1, fp );
2315 fwrite( Effects, sizeof(eclip), Num_effects, fp );
2317 fprintf(tfile,"Num_effects = %d, Effects array = %d\n",Num_effects,sizeof(eclip)*Num_effects);
2319 fwrite( &Num_wall_anims, sizeof(int), 1, fp );
2320 fwrite( WallAnims, sizeof(wclip), Num_wall_anims, fp );
2322 fprintf(tfile,"Num_wall_anims = %d, WallAnims array = %d\n",Num_wall_anims,sizeof(wclip)*Num_wall_anims);
2324 t = N_D2_ROBOT_TYPES;
2325 fwrite( &t, sizeof(int), 1, fp );
2326 fwrite( Robot_info, sizeof(robot_info), t, fp );
2328 fprintf(tfile,"N_robot_types = %d, Robot_info array = %d\n",t,sizeof(robot_info)*N_robot_types);
2330 t = N_D2_ROBOT_JOINTS;
2331 fwrite( &t, sizeof(int), 1, fp );
2332 fwrite( Robot_joints, sizeof(jointpos), t, fp );
2334 fprintf(tfile,"N_robot_joints = %d, Robot_joints array = %d\n",t,sizeof(jointpos)*N_robot_joints);
2336 t = N_D2_WEAPON_TYPES;
2337 fwrite( &t, sizeof(int), 1, fp );
2338 fwrite( Weapon_info, sizeof(weapon_info), t, fp );
2340 fprintf(tfile,"N_weapon_types = %d, Weapon_info array = %d\n",N_weapon_types,sizeof(weapon_info)*N_weapon_types);
2342 fwrite( &N_powerup_types, sizeof(int), 1, fp );
2343 fwrite( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
2345 fprintf(tfile,"N_powerup_types = %d, Powerup_info array = %d\n",N_powerup_types,sizeof(powerup_info)*N_powerup_types);
2347 t = N_D2_POLYGON_MODELS;
2348 fwrite( &t, sizeof(int), 1, fp );
2349 fwrite( Polygon_models, sizeof(polymodel), t, fp );
2351 fprintf(tfile,"N_polygon_models = %d, Polygon_models array = %d\n",t,sizeof(polymodel)*t);
2353 for (i=0; i<t; i++ ) {
2354 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2355 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2356 fprintf(tfile," Model %d, data size = %d\n",i,Polygon_models[i].model_data_size); s+=Polygon_models[i].model_data_size;
2357 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2359 fprintf(tfile,"Total model size = %d\n",s);
2361 fwrite( Dying_modelnums, sizeof(int), t, fp );
2362 fwrite( Dead_modelnums, sizeof(int), t, fp );
2364 fprintf(tfile,"Dying_modelnums array = %d, Dead_modelnums array = %d\n",sizeof(int)*t,sizeof(int)*t);
2367 fwrite( &t, sizeof(int), 1, fp );
2368 fwrite( Gauges, sizeof(bitmap_index), t, fp );
2369 fwrite( Gauges_hires, sizeof(bitmap_index), t, fp );
2371 fprintf(tfile,"Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n",t,sizeof(bitmap_index)*t,sizeof(bitmap_index)*t);
2373 t = MAX_OBJ_BITMAPS;
2374 fwrite( &t, sizeof(int), 1, fp );
2375 fwrite( ObjBitmaps, sizeof(bitmap_index), t, fp );
2376 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2378 fprintf(tfile,"Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n",t,sizeof(bitmap_index)*t,sizeof(ushort)*t);
2380 fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
2382 fprintf(tfile,"player_ship size = %d\n",sizeof(player_ship));
2384 fwrite( &Num_cockpits, sizeof(int), 1, fp );
2385 fwrite( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
2387 fprintf(tfile,"Num_cockpits = %d, cockpit_bitmaps array = %d\n",Num_cockpits,sizeof(bitmap_index)*Num_cockpits);
2389 //@@ fwrite( &Num_total_object_types, sizeof(int), 1, fp );
2390 //@@ fwrite( ObjType, sizeof(sbyte), Num_total_object_types, fp );
2391 //@@ fwrite( ObjId, sizeof(sbyte), Num_total_object_types, fp );
2392 //@@ fwrite( ObjStrength, sizeof(fix), Num_total_object_types, fp );
2394 fprintf(tfile,"Num_total_object_types = %d, ObjType array = %d, ObjId array = %d, ObjStrength array = %d\n",Num_total_object_types,Num_total_object_types,Num_total_object_types,sizeof(fix)*Num_total_object_types);
2396 fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
2398 fwrite( &Num_reactors, sizeof(Num_reactors), 1, fp );
2399 fwrite( Reactors, sizeof(*Reactors), Num_reactors, fp);
2401 fprintf(tfile,"Num_reactors = %d, Reactors array = %d\n",Num_reactors,sizeof(*Reactors)*Num_reactors);
2403 fwrite( &Marker_model_num, sizeof(Marker_model_num), 1, fp);
2405 //@@fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
2406 //@@fwrite( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
2407 //@@fwrite( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
2410 fwrite( &exit_modelnum, sizeof(int), 1, fp );
2411 fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
2416 bm_write_extra_robots();
2419 void bm_write_extra_robots()
2425 fp = fopen("robots.ham","wb");
2427 t = 0x5848414d; /* 'XHAM' */
2428 fwrite( &t, sizeof(int), 1, fp );
2430 fwrite( &t, sizeof(int), 1, fp );
2433 t = N_weapon_types - N_D2_WEAPON_TYPES;
2434 fwrite( &t, sizeof(int), 1, fp );
2435 fwrite( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
2437 //now write robot info
2439 t = N_robot_types - N_D2_ROBOT_TYPES;
2440 fwrite( &t, sizeof(int), 1, fp );
2441 fwrite( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
2443 t = N_robot_joints - N_D2_ROBOT_JOINTS;
2444 fwrite( &t, sizeof(int), 1, fp );
2445 fwrite( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
2447 t = N_polygon_models - N_D2_POLYGON_MODELS;
2448 fwrite( &t, sizeof(int), 1, fp );
2449 fwrite( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
2451 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
2452 g3_uninit_polygon_model(Polygon_models[i].model_data); //get RGB colors
2453 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2454 g3_init_polygon_model(Polygon_models[i].model_data); //map colors again
2457 fwrite( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2458 fwrite( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2460 t = N_ObjBitmaps - N_D2_OBJBITMAPS;
2461 fwrite( &t, sizeof(int), 1, fp );
2462 fwrite( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
2464 t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
2465 fwrite( &t, sizeof(int), 1, fp );
2466 fwrite( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
2468 fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );