1 /* $Id: bm.h,v 1.8 2003-03-19 22:44:15 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
21 #define MAX_TEXTURES 1200
24 #define TMI_VOLATILE 1 //this material blows up when hit
25 #define TMI_WATER 2 //this material is water
26 #define TMI_FORCE_FIELD 4 //this is force field - flares don't stick
27 #define TMI_GOAL_BLUE 8 //this is used to remap the blue goal
28 #define TMI_GOAL_RED 16 //this is used to remap the red goal
29 #define TMI_GOAL_HOARD 32 //this is used to remap the goals
32 ubyte flags; //values defined above
33 ubyte pad[3]; //keep alignment
34 fix lighting; //how much light this casts
35 fix damage; //how much damage being against this does (for lava)
36 short eclip_num; //the eclip that changes this, or -1
37 short destroyed; //bitmap to show when destroyed, or -1
38 short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix
40 char filename[13]; //used by editor to remap textures
45 extern int Num_object_types;
47 #define N_COCKPIT_BITMAPS 6
48 extern int Num_cockpits;
49 extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
53 extern int TmapList[MAX_TEXTURES];
56 extern tmap_info TmapInfo[MAX_TEXTURES];
58 //for each model, a model number for dying & dead variants, or -1 if none
59 extern int Dying_modelnums[];
60 extern int Dead_modelnums[];
62 //the model number of the marker object
63 extern int Marker_model_num;
65 // Initializes the palette, bitmap system...
69 // Initializes the Texture[] array of bmd_bitmap structures.
75 #define OL_CONTROL_CENTER 4
77 #define OL_CLUTTER 6 //some sort of misc object
78 #define OL_EXIT 7 //the exit model for external scenes
79 #define OL_WEAPON 8 //a weapon that can be placed
81 #define MAX_OBJTYPE 140
83 extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces
84 extern byte ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot
85 extern byte ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot
86 extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object
88 #define MAX_OBJ_BITMAPS 610
90 extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
91 extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS];
92 extern int First_multi_bitmap_num;
94 // Initializes all bitmaps from BITMAPS.TBL file.
95 int bm_init_use_tbl(void);
97 extern void bm_read_all(CFILE * fp);
99 extern void bm_read_all_d1(CFILE * fp);
100 extern void undo_bm_read_all_d1(void);
102 int load_exit_models();
103 void free_exit_model_data();