2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 * $Source: /cvs/cvsroot/d2x/main/bm.c,v $
18 * $Date: 2002-02-11 07:44:44 $
20 * Bitmap and palette loading functions.
22 * $Log: not supported by cvs2svn $
23 * Revision 1.7 2001/11/14 09:34:32 bradleyb
26 * Revision 1.6 2001/11/02 02:22:25 bradleyb
29 * Revision 1.5 2001/10/25 02:15:55 bradleyb
30 * conditionalize including multi.h and network.h, fix backslashes
32 * Revision 1.4 2001/10/19 08:06:20 bradleyb
33 * Partial application of linux/alpha patch. Courtesy of Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
42 #ifdef WORDS_BIGENDIAN
43 #define PORTABLE_LOADER
81 ubyte Sounds[MAX_SOUNDS];
82 ubyte AltSounds[MAX_SOUNDS];
85 int Num_total_object_types;
86 byte ObjType[MAX_OBJTYPE];
87 byte ObjId[MAX_OBJTYPE];
88 fix ObjStrength[MAX_OBJTYPE];
91 //for each model, a model number for dying & dead variants, or -1 if none
92 int Dying_modelnums[MAX_POLYGON_MODELS];
93 int Dead_modelnums[MAX_POLYGON_MODELS];
95 //the polygon model number to use for the marker
96 int Marker_model_num = -1;
98 //right now there's only one player ship, but we can have another by
99 //adding an array and setting the pointer to the active ship.
100 player_ship only_player_ship,*Player_ship=&only_player_ship;
102 //----------------- Miscellaneous bitmap pointers ---------------
103 int Num_cockpits = 0;
104 bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
106 //---------------- Variables for wall textures ------------------
108 tmap_info TmapInfo[MAX_TEXTURES];
110 //---------------- Variables for object textures ----------------
112 int First_multi_bitmap_num=-1;
114 bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
115 ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; // These point back into ObjBitmaps, since some are used twice.
117 #ifdef PORTABLE_LOADER
118 void read_tmap_info(CFILE *fp, int inNumTexturesToRead, int inOffset)
122 for (i = inOffset; i < (inNumTexturesToRead + inOffset); i++)
124 TmapInfo[i].flags = cfile_read_byte(fp);
125 TmapInfo[i].pad[0] = cfile_read_byte(fp);
126 TmapInfo[i].pad[1] = cfile_read_byte(fp);
127 TmapInfo[i].pad[2] = cfile_read_byte(fp);
128 TmapInfo[i].lighting = cfile_read_fix(fp);
129 TmapInfo[i].damage = cfile_read_fix(fp);
130 TmapInfo[i].eclip_num = cfile_read_short(fp);
131 TmapInfo[i].destroyed = cfile_read_short(fp);
132 TmapInfo[i].slide_u = cfile_read_short(fp);
133 TmapInfo[i].slide_v = cfile_read_short(fp);
137 void read_vclip_info(CFILE *fp, int inNumVClipsToRead, int inOffset)
141 for (i = inOffset; i < (inNumVClipsToRead + inOffset); i++)
143 Vclip[i].play_time = cfile_read_fix(fp);
144 Vclip[i].num_frames = cfile_read_int(fp);
145 Vclip[i].frame_time = cfile_read_fix(fp);
146 Vclip[i].flags = cfile_read_int(fp);
147 Vclip[i].sound_num = cfile_read_short(fp);
148 for (j = 0; j < VCLIP_MAX_FRAMES; j++)
149 Vclip[i].frames[j].index = cfile_read_short(fp);
150 Vclip[i].light_value = cfile_read_fix(fp);
154 void read_effect_info(CFILE *fp, int inNumEffectsToRead, int inOffset)
159 for (i = inOffset; i < (inNumEffectsToRead + inOffset); i++)
161 Effects[i].vc.play_time = cfile_read_fix(fp);
162 Effects[i].vc.num_frames = cfile_read_int(fp);
163 Effects[i].vc.frame_time = cfile_read_fix(fp);
164 Effects[i].vc.flags = cfile_read_int(fp);
165 Effects[i].vc.sound_num = cfile_read_short(fp);
166 for (j = 0; j < VCLIP_MAX_FRAMES; j++)
167 Effects[i].vc.frames[j].index = cfile_read_short(fp);
168 Effects[i].vc.light_value = cfile_read_fix(fp);
169 Effects[i].time_left = cfile_read_fix(fp);
170 Effects[i].frame_count = cfile_read_int(fp);
171 Effects[i].changing_wall_texture = cfile_read_short(fp);
172 Effects[i].changing_object_texture = cfile_read_short(fp);
173 Effects[i].flags = cfile_read_int(fp);
174 Effects[i].crit_clip = cfile_read_int(fp);
175 Effects[i].dest_bm_num = cfile_read_int(fp);
176 Effects[i].dest_vclip = cfile_read_int(fp);
177 Effects[i].dest_eclip = cfile_read_int(fp);
178 Effects[i].dest_size = cfile_read_fix(fp);
179 Effects[i].sound_num = cfile_read_int(fp);
180 Effects[i].segnum = cfile_read_int(fp);
181 Effects[i].sidenum = cfile_read_int(fp);
185 void read_wallanim_info(CFILE *fp, int inNumWallAnimsToRead, int inOffset)
189 for (i = inOffset; i < (inNumWallAnimsToRead + inOffset); i++)
191 WallAnims[i].play_time = cfile_read_fix(fp);;
192 WallAnims[i].num_frames = cfile_read_short(fp);;
193 for (j = 0; j < MAX_CLIP_FRAMES; j++)
194 WallAnims[i].frames[j] = cfile_read_short(fp);
195 WallAnims[i].open_sound = cfile_read_short(fp);
196 WallAnims[i].close_sound = cfile_read_short(fp);
197 WallAnims[i].flags = cfile_read_short(fp);
198 cfread(WallAnims[i].filename, 13, 1, fp);
199 WallAnims[i].pad = cfile_read_byte(fp);
203 void read_robot_info(CFILE *fp, int inNumRobotsToRead, int inOffset)
207 for (i = inOffset; i < (inNumRobotsToRead + inOffset); i++)
209 Robot_info[i].model_num = cfile_read_int(fp);
210 for (j = 0; j < MAX_GUNS; j++)
211 cfile_read_vector(&(Robot_info[i].gun_points[j]), fp);
212 for (j = 0; j < MAX_GUNS; j++)
213 Robot_info[i].gun_submodels[j] = cfile_read_byte(fp);
215 Robot_info[i].exp1_vclip_num = cfile_read_short(fp);
216 Robot_info[i].exp1_sound_num = cfile_read_short(fp);
218 Robot_info[i].exp2_vclip_num = cfile_read_short(fp);
219 Robot_info[i].exp2_sound_num = cfile_read_short(fp);
221 Robot_info[i].weapon_type = cfile_read_byte(fp);
222 Robot_info[i].weapon_type2 = cfile_read_byte(fp);
223 Robot_info[i].n_guns = cfile_read_byte(fp);
224 Robot_info[i].contains_id = cfile_read_byte(fp);
226 Robot_info[i].contains_count = cfile_read_byte(fp);
227 Robot_info[i].contains_prob = cfile_read_byte(fp);
228 Robot_info[i].contains_type = cfile_read_byte(fp);
229 Robot_info[i].kamikaze = cfile_read_byte(fp);
231 Robot_info[i].score_value = cfile_read_short(fp);
232 Robot_info[i].badass = cfile_read_byte(fp);
233 Robot_info[i].energy_drain = cfile_read_byte(fp);
235 Robot_info[i].lighting = cfile_read_fix(fp);
236 Robot_info[i].strength = cfile_read_fix(fp);
238 Robot_info[i].mass = cfile_read_fix(fp);
239 Robot_info[i].drag = cfile_read_fix(fp);
241 for (j = 0; j < NDL; j++)
242 Robot_info[i].field_of_view[j] = cfile_read_fix(fp);
243 for (j = 0; j < NDL; j++)
244 Robot_info[i].firing_wait[j] = cfile_read_fix(fp);
245 for (j = 0; j < NDL; j++)
246 Robot_info[i].firing_wait2[j] = cfile_read_fix(fp);
247 for (j = 0; j < NDL; j++)
248 Robot_info[i].turn_time[j] = cfile_read_fix(fp);
249 for (j = 0; j < NDL; j++)
250 Robot_info[i].max_speed[j] = cfile_read_fix(fp);
251 for (j = 0; j < NDL; j++)
252 Robot_info[i].circle_distance[j] = cfile_read_fix(fp);
253 for (j = 0; j < NDL; j++)
254 cfread(&(Robot_info[i].rapidfire_count[j]), sizeof(byte), 1, fp);
255 for (j = 0; j < NDL; j++)
256 cfread(&(Robot_info[i].evade_speed[j]), sizeof(byte), 1, fp);
257 Robot_info[i].cloak_type = cfile_read_byte(fp);
258 Robot_info[i].attack_type = cfile_read_byte(fp);
260 Robot_info[i].see_sound = cfile_read_byte(fp);
261 Robot_info[i].attack_sound = cfile_read_byte(fp);
262 Robot_info[i].claw_sound = cfile_read_byte(fp);
263 Robot_info[i].taunt_sound = cfile_read_byte(fp);
265 Robot_info[i].boss_flag = cfile_read_byte(fp);
266 Robot_info[i].companion = cfile_read_byte(fp);
267 Robot_info[i].smart_blobs = cfile_read_byte(fp);
268 Robot_info[i].energy_blobs = cfile_read_byte(fp);
270 Robot_info[i].thief = cfile_read_byte(fp);
271 Robot_info[i].pursuit = cfile_read_byte(fp);
272 Robot_info[i].lightcast = cfile_read_byte(fp);
273 Robot_info[i].death_roll = cfile_read_byte(fp);
275 Robot_info[i].flags = cfile_read_byte(fp);
276 Robot_info[i].pad[0] = cfile_read_byte(fp);
277 Robot_info[i].pad[1] = cfile_read_byte(fp);
278 Robot_info[i].pad[2] = cfile_read_byte(fp);
280 Robot_info[i].deathroll_sound = cfile_read_byte(fp);
281 Robot_info[i].glow = cfile_read_byte(fp);
282 Robot_info[i].behavior = cfile_read_byte(fp);
283 Robot_info[i].aim = cfile_read_byte(fp);
285 for (j = 0; j < MAX_GUNS + 1; j++) {
286 for (k = 0; k < N_ANIM_STATES; k++) {
287 Robot_info[i].anim_states[j][k].n_joints = cfile_read_short(fp);
288 Robot_info[i].anim_states[j][k].offset = cfile_read_short(fp);
292 Robot_info[i].always_0xabcd = cfile_read_int(fp);
296 void read_robot_joint_info(CFILE *fp, int inNumRobotJointsToRead, int inOffset)
300 for (i = inOffset; i < (inNumRobotJointsToRead + inOffset); i++)
302 Robot_joints[i].jointnum = cfile_read_short(fp);
303 cfile_read_angvec(&(Robot_joints[i].angles), fp);
307 void read_weapon_info(CFILE *fp, int inNumWeaponsToRead, int inOffset)
311 for (i = inOffset; i < (inNumWeaponsToRead + inOffset); i++)
313 Weapon_info[i].render_type = cfile_read_byte(fp);
314 Weapon_info[i].persistent = cfile_read_byte(fp);
315 Weapon_info[i].model_num = cfile_read_short(fp);
316 Weapon_info[i].model_num_inner = cfile_read_short(fp);
318 Weapon_info[i].flash_vclip = cfile_read_byte(fp);
319 Weapon_info[i].robot_hit_vclip = cfile_read_byte(fp);
320 Weapon_info[i].flash_sound = cfile_read_short(fp);
322 Weapon_info[i].wall_hit_vclip = cfile_read_byte(fp);
323 Weapon_info[i].fire_count = cfile_read_byte(fp);
324 Weapon_info[i].robot_hit_sound = cfile_read_short(fp);
326 Weapon_info[i].ammo_usage = cfile_read_byte(fp);
327 Weapon_info[i].weapon_vclip = cfile_read_byte(fp);
328 Weapon_info[i].wall_hit_sound = cfile_read_short(fp);
330 Weapon_info[i].destroyable = cfile_read_byte(fp);
331 Weapon_info[i].matter = cfile_read_byte(fp);
332 Weapon_info[i].bounce = cfile_read_byte(fp);
333 Weapon_info[i].homing_flag = cfile_read_byte(fp);
335 Weapon_info[i].speedvar = cfile_read_byte(fp);
336 Weapon_info[i].flags = cfile_read_byte(fp);
337 Weapon_info[i].flash = cfile_read_byte(fp);
338 Weapon_info[i].afterburner_size = cfile_read_byte(fp);
340 Weapon_info[i].children = cfile_read_byte(fp);
342 Weapon_info[i].energy_usage = cfile_read_fix(fp);
343 Weapon_info[i].fire_wait = cfile_read_fix(fp);
345 Weapon_info[i].multi_damage_scale = cfile_read_fix(fp);
347 Weapon_info[i].bitmap.index = cfile_read_short(fp); // bitmap_index = short
349 Weapon_info[i].blob_size = cfile_read_fix(fp);
350 Weapon_info[i].flash_size = cfile_read_fix(fp);
351 Weapon_info[i].impact_size = cfile_read_fix(fp);
352 for (j = 0; j < NDL; j++)
353 Weapon_info[i].strength[j] = cfile_read_fix(fp);
354 for (j = 0; j < NDL; j++)
355 Weapon_info[i].speed[j] = cfile_read_fix(fp);
356 Weapon_info[i].mass = cfile_read_fix(fp);
357 Weapon_info[i].drag = cfile_read_fix(fp);
358 Weapon_info[i].thrust = cfile_read_fix(fp);
359 Weapon_info[i].po_len_to_width_ratio = cfile_read_fix(fp);
360 Weapon_info[i].light = cfile_read_fix(fp);
361 Weapon_info[i].lifetime = cfile_read_fix(fp);
362 Weapon_info[i].damage_radius = cfile_read_fix(fp);
363 Weapon_info[i].picture.index = cfile_read_short(fp); // bitmap_index is a short
364 Weapon_info[i].hires_picture.index = cfile_read_short(fp); // bitmap_index is a short
368 void read_powerup_info(CFILE *fp, int inNumPowerupsToRead, int inOffset)
372 for (i = inOffset; i < (inNumPowerupsToRead + inOffset); i++)
374 Powerup_info[i].vclip_num = cfile_read_int(fp);
375 Powerup_info[i].hit_sound = cfile_read_int(fp);
376 Powerup_info[i].size = cfile_read_fix(fp);
377 Powerup_info[i].light = cfile_read_fix(fp);
381 void read_polygon_models(CFILE *fp, int inNumPolygonModelsToRead, int inOffset)
385 for (i = inOffset; i < (inNumPolygonModelsToRead + inOffset); i++)
387 Polygon_models[i].n_models = cfile_read_int(fp);
388 Polygon_models[i].model_data_size = cfile_read_int(fp);
389 Polygon_models[i].model_data = (ubyte *) cfile_read_int(fp);
390 for (j = 0; j < MAX_SUBMODELS; j++)
391 Polygon_models[i].submodel_ptrs[j] = cfile_read_int(fp);
392 for (j = 0; j < MAX_SUBMODELS; j++)
393 cfile_read_vector(&(Polygon_models[i].submodel_offsets[j]), fp);
394 for (j = 0; j < MAX_SUBMODELS; j++)
395 cfile_read_vector(&(Polygon_models[i].submodel_norms[j]), fp);
396 for (j = 0; j < MAX_SUBMODELS; j++)
397 cfile_read_vector(&(Polygon_models[i].submodel_pnts[j]), fp);
398 for (j = 0; j < MAX_SUBMODELS; j++)
399 Polygon_models[i].submodel_rads[j] = cfile_read_fix(fp);
400 for (j = 0; j < MAX_SUBMODELS; j++)
401 Polygon_models[i].submodel_parents[j] = cfile_read_byte(fp);
402 for (j = 0; j < MAX_SUBMODELS; j++)
403 cfile_read_vector(&(Polygon_models[i].submodel_mins[j]), fp);
404 for (j = 0; j < MAX_SUBMODELS; j++)
405 cfile_read_vector(&(Polygon_models[i].submodel_maxs[j]), fp);
406 cfile_read_vector(&(Polygon_models[i].mins), fp);
407 cfile_read_vector(&(Polygon_models[i].maxs), fp);
408 Polygon_models[i].rad = cfile_read_fix(fp);
409 Polygon_models[i].n_textures = cfile_read_byte(fp);
410 Polygon_models[i].first_texture = cfile_read_short(fp);
411 Polygon_models[i].simpler_model = cfile_read_byte(fp);
415 void read_player_ship(CFILE *fp)
419 only_player_ship.model_num = cfile_read_int(fp);
420 only_player_ship.expl_vclip_num = cfile_read_int(fp);
421 only_player_ship.mass = cfile_read_fix(fp);
422 only_player_ship.drag = cfile_read_fix(fp);
423 only_player_ship.max_thrust = cfile_read_fix(fp);
424 only_player_ship.reverse_thrust = cfile_read_fix(fp);
425 only_player_ship.brakes = cfile_read_fix(fp);
426 only_player_ship.wiggle = cfile_read_fix(fp);
427 only_player_ship.max_rotthrust = cfile_read_fix(fp);
428 for (i = 0; i < N_PLAYER_GUNS; i++)
429 cfile_read_vector(&(only_player_ship.gun_points[i]), fp);
432 void read_reactor_info(CFILE *fp, int inNumReactorsToRead, int inOffset)
436 for (i = inOffset; i < (inNumReactorsToRead + inOffset); i++)
438 Reactors[i].model_num = cfile_read_int(fp);
439 Reactors[i].n_guns = cfile_read_int(fp);
440 for (j = 0; j < MAX_CONTROLCEN_GUNS; j++)
441 cfile_read_vector(&(Reactors[i].gun_points[j]), fp);
442 for (j = 0; j < MAX_CONTROLCEN_GUNS; j++)
443 cfile_read_vector(&(Reactors[i].gun_dirs[j]), fp);
448 extern int exit_modelnum,destroyed_exit_modelnum, Num_bitmap_files;
449 int N_ObjBitmaps, extra_bitmap_num;
451 bitmap_index exitmodel_bm_load_sub( char * filename )
453 bitmap_index bitmap_num;
456 int i, iff_error; //reference parm to avoid warning message
458 bitmap_num.index = 0;
460 MALLOC( new, grs_bitmap, 1 );
461 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
463 if (iff_error != IFF_NO_ERROR) {
464 Error("Error loading exit model bitmap <%s> - IFF error: %s",filename,iff_errormsg(iff_error));
467 if ( iff_has_transparency )
468 gr_remap_bitmap_good( new, newpal, iff_transparent_color, 254 );
470 gr_remap_bitmap_good( new, newpal, -1, 254 );
472 new->avg_color = 0; //compute_average_pixel(new);
474 bitmap_num.index = extra_bitmap_num;
476 GameBitmaps[extra_bitmap_num++] = *new;
482 grs_bitmap *load_exit_model_bitmap(char *name)
484 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
487 ObjBitmaps[N_ObjBitmaps] = exitmodel_bm_load_sub(name);
488 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
489 Error("Bitmap <%s> is not 64x64",name);
490 ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
492 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
493 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
497 void load_exit_models()
504 start_num = N_ObjBitmaps;
505 extra_bitmap_num = Num_bitmap_files;
506 load_exit_model_bitmap("steel1.bbm");
507 load_exit_model_bitmap("rbot061.bbm");
508 load_exit_model_bitmap("rbot062.bbm");
510 load_exit_model_bitmap("steel1.bbm");
511 load_exit_model_bitmap("rbot061.bbm");
512 load_exit_model_bitmap("rbot063.bbm");
514 exit_hamfile = cfopen(":Data:exit.ham","rb");
516 exit_modelnum = N_polygon_models++;
517 destroyed_exit_modelnum = N_polygon_models++;
519 #ifndef PORTABLE_LOADER
520 cfread( &Polygon_models[exit_modelnum], sizeof(polymodel), 1, exit_hamfile );
521 cfread( &Polygon_models[destroyed_exit_modelnum], sizeof(polymodel), 1, exit_hamfile );
523 for (i = exit_modelnum; i <= destroyed_exit_modelnum; i++) {
524 Polygon_models[i].n_models = cfile_read_int(exit_hamfile);
525 Polygon_models[i].model_data_size = cfile_read_int(exit_hamfile);
526 Polygon_models[i].model_data = (ubyte *)read_int_swap(exit_hamfile);
527 for (j = 0; j < MAX_SUBMODELS; j++)
528 Polygon_models[i].submodel_ptrs[j] = cfile_read_int(exit_hamfile);
529 for (j = 0; j < MAX_SUBMODELS; j++)
530 cfile_read_vector(&(Polygon_models[i].submodel_offsets), exit_hamfile);
531 for (j = 0; j < MAX_SUBMODELS; j++)
532 cfile_read_vector(&(Polygon_models[i].submodel_norms), exit_hamfile);
533 for (j = 0; j < MAX_SUBMODELS; j++)
534 cfile_read_vector(&(Polygon_models[i].submodel_pnts), exit_hamfile);
535 for (j = 0; j < MAX_SUBMODELS; j++)
536 Polygon_models[i].submodel_rads[j] = cfile_read_fix(exit_hamfile);
537 for (j = 0; j < MAX_SUBMODELS; j++)
538 Polygon_models[i].submodel_parents[j] = cfile_read_byte(exit_hamfile);
539 for (j = 0; j < MAX_SUBMODELS; j++)
540 cfile_read_vector(&(Polygon_models[i].submodel_mins), exit_hamfile);
541 for (j = 0; j < MAX_SUBMODELS; j++)
542 cfile_read_vector(&(Polygon_models[i].submodel_maxs), exit_hamfile);
543 cfile_read_vector(&(Polygon_models[i].mins), exit_hamfile);
544 cfile_read_vector(&(Polygon_models[i].maxs), exit_hamfile);
545 Polygon_models[i].rad = cfile_read_fix(exit_hamfile);
546 Polygon_models[i].n_textures = cfile_read_byte(exit_hamfile);
547 Polygon_models[i].first_texture = cfile_read_short(exit_hamfile);
548 Polygon_models[i].simpler_model = cfile_read_byte(exit_hamfile);
550 Polygon_models[exit_modelnum].first_texture = start_num;
551 Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
554 Polygon_models[exit_modelnum].model_data = d_malloc(Polygon_models[exit_modelnum].model_data_size);
555 Assert( Polygon_models[exit_modelnum].model_data != NULL );
556 cfread( Polygon_models[exit_modelnum].model_data, sizeof(ubyte), Polygon_models[exit_modelnum].model_data_size, exit_hamfile );
558 swap_polygon_model_data(Polygon_models[exit_modelnum].model_data);
560 g3_init_polygon_model(Polygon_models[exit_modelnum].model_data);
562 Polygon_models[destroyed_exit_modelnum].model_data = d_malloc(Polygon_models[destroyed_exit_modelnum].model_data_size);
563 Assert( Polygon_models[destroyed_exit_modelnum].model_data != NULL );
564 cfread( Polygon_models[destroyed_exit_modelnum].model_data, sizeof(ubyte), Polygon_models[destroyed_exit_modelnum].model_data_size, exit_hamfile );
566 swap_polygon_model_data(Polygon_models[destroyed_exit_modelnum].model_data);
568 g3_init_polygon_model(Polygon_models[destroyed_exit_modelnum].model_data);
570 cfclose(exit_hamfile);
575 #endif // PORTABLE_LOADER
577 //-----------------------------------------------------------------
578 // Read data from piggy.
579 // This is called when the editor is OUT.
580 // If editor is in, bm_init_use_table() is called.
583 init_polygon_models();
584 if (! piggy_init()) // This calls bm_read_all
585 Error("Cannot open pig and/or ham file");
590 init_endlevel(); //this is in bm_init_use_tbl(), so I gues it goes here
596 void bm_read_all(CFILE * fp)
600 NumTextures = cfile_read_int(fp);
601 #ifndef PORTABLE_LOADER
602 cfread( Textures, sizeof(bitmap_index), NumTextures, fp );
603 cfread( TmapInfo, sizeof(tmap_info), NumTextures, fp );
605 for (i = 0; i < NumTextures; i++)
606 Textures[i].index = cfile_read_short(fp);
607 read_tmap_info(fp, NumTextures, 0);
610 t = cfile_read_int(fp);
611 cfread( Sounds, sizeof(ubyte), t, fp );
612 cfread( AltSounds, sizeof(ubyte), t, fp );
614 Num_vclips = cfile_read_int(fp);
615 #ifndef PORTABLE_LOADER
616 cfread( Vclip, sizeof(vclip), Num_vclips, fp );
618 read_vclip_info(fp, Num_vclips, 0);
621 Num_effects = cfile_read_int(fp);
622 #ifndef PORTABLE_LOADER
623 cfread( Effects, sizeof(eclip), Num_effects, fp );
625 read_effect_info(fp, Num_effects, 0);
628 Num_wall_anims = cfile_read_int(fp);
629 #ifndef PORTABLE_LOADER
630 cfread( WallAnims, sizeof(wclip), Num_wall_anims, fp );
632 read_wallanim_info(fp, Num_wall_anims, 0);
635 N_robot_types = cfile_read_int(fp);
636 #ifndef PORTABLE_LOADER
637 cfread( Robot_info, sizeof(robot_info), N_robot_types, fp );
639 read_robot_info(fp, N_robot_types, 0);
641 N_robot_joints = cfile_read_int(fp);
642 #ifndef PORTABLE_LOADER
643 cfread( Robot_joints, sizeof(jointpos), N_robot_joints, fp );
645 read_robot_joint_info(fp, N_robot_joints, 0);
648 N_weapon_types = cfile_read_int(fp);
649 #ifndef PORTABLE_LOADER
650 cfread( Weapon_info, sizeof(weapon_info), N_weapon_types, fp );
652 read_weapon_info(fp, N_weapon_types, 0);
655 N_powerup_types = cfile_read_int(fp);
656 #ifndef PORTABLE_LOADER
657 cfread( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
659 read_powerup_info(fp, N_powerup_types, 0);
662 N_polygon_models = cfile_read_int(fp);
663 #ifndef PORTABLE_LOADER
664 cfread( Polygon_models, sizeof(polymodel), N_polygon_models, fp );
666 read_polygon_models(fp, N_polygon_models, 0);
669 for (i=0; i<N_polygon_models; i++ ) {
670 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
671 Assert( Polygon_models[i].model_data != NULL );
672 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
674 swap_polygon_model_data(Polygon_models[i].model_data);
676 g3_init_polygon_model(Polygon_models[i].model_data);
679 cfread( Dying_modelnums, sizeof(int), N_polygon_models, fp );
680 cfread( Dead_modelnums, sizeof(int), N_polygon_models, fp );
682 for (i = 0; i < N_polygon_models; i++)
683 Dying_modelnums[i]= SWAPINT(Dying_modelnums[i]);
684 for (i = 0; i < N_polygon_models; i++)
685 Dead_modelnums[i]= SWAPINT(Dead_modelnums[i]);
688 t = cfile_read_int(fp);
689 cfread( Gauges, sizeof(bitmap_index), t, fp );
690 cfread( Gauges_hires, sizeof(bitmap_index), t, fp );
692 for (i = 0; i < t; i++) {
693 Gauges[i].index = SWAPSHORT(Gauges[i].index);
694 Gauges_hires[i].index = SWAPSHORT(Gauges_hires[i].index);
698 t = cfile_read_int(fp);
699 cfread( ObjBitmaps, sizeof(bitmap_index), t, fp );
700 cfread( ObjBitmapPtrs, sizeof(ushort), t, fp );
706 for (i = 0; i < t; i++) {
707 ObjBitmaps[i].index = SWAPSHORT(ObjBitmaps[i].index);
708 ObjBitmapPtrs[i] = SWAPSHORT(ObjBitmapPtrs[i]);
712 #ifndef PORTABLE_LOADER
713 cfread( &only_player_ship, sizeof(player_ship), 1, fp );
715 read_player_ship(fp);
718 Num_cockpits = cfile_read_int(fp);
719 cfread( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
720 #ifdef PORTABLE_LOADER
721 for (i = 0; i < Num_cockpits; i++)
722 cockpit_bitmap[i].index = SWAPSHORT(cockpit_bitmap[i].index);
725 //@@ cfread( &Num_total_object_types, sizeof(int), 1, fp );
726 //@@ cfread( ObjType, sizeof(byte), Num_total_object_types, fp );
727 //@@ cfread( ObjId, sizeof(byte), Num_total_object_types, fp );
728 //@@ cfread( ObjStrength, sizeof(fix), Num_total_object_types, fp );
730 First_multi_bitmap_num = cfile_read_int(fp);
732 Num_reactors = cfile_read_int(fp);
734 cfread( Reactors, sizeof(*Reactors), Num_reactors, fp);
736 read_reactor_info(fp, Num_reactors, 0);
739 Marker_model_num = cfile_read_int(fp);
741 //@@cfread( &N_controlcen_guns, sizeof(int), 1, fp );
742 //@@cfread( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
743 //@@cfread( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
746 exit_modelnum = cfile_read_int(fp);
747 destroyed_exit_modelnum = cfile_read_int(fp);
753 //these values are the number of each item in the release of d2
754 //extra items added after the release get written in an additional hamfile
755 #define N_D2_ROBOT_TYPES 66
756 #define N_D2_ROBOT_JOINTS 1145
757 #define N_D2_POLYGON_MODELS 166
758 #define N_D2_OBJBITMAPS 422
759 #define N_D2_OBJBITMAPPTRS 502
760 #define N_D2_WEAPON_TYPES 62
762 //type==1 means 1.1, type==2 means 1.2 (with weaons)
763 void bm_read_extra_robots(char *fname,int type)
773 fp = cfopen(fname,"rb");
778 sig = cfile_read_int(fp);
779 if (sig != MAKE_SIG('X','H','A','M'))
781 version = cfile_read_int(fp);
788 t = cfile_read_int(fp);
789 N_weapon_types = N_D2_WEAPON_TYPES+t;
790 if (N_weapon_types >= MAX_WEAPON_TYPES)
791 Error("Too many weapons (%d) in <%s>. Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES);
793 read_weapon_info(fp, t, N_D2_WEAPON_TYPES);
795 cfread( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
798 //now read robot info
800 t = cfile_read_int(fp);
801 N_robot_types = N_D2_ROBOT_TYPES+t;
802 if (N_robot_types >= MAX_ROBOT_TYPES)
803 Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
805 read_robot_info(fp, t, N_D2_ROBOT_TYPES);
807 cfread( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
810 t = cfile_read_int(fp);
811 N_robot_joints = N_D2_ROBOT_JOINTS+t;
812 if (N_robot_joints >= MAX_ROBOT_JOINTS)
813 Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
815 read_robot_joint_info(fp, t, N_D2_ROBOT_JOINTS);
817 cfread( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
820 t = cfile_read_int(fp);
821 N_polygon_models = N_D2_POLYGON_MODELS+t;
822 if (N_polygon_models >= MAX_POLYGON_MODELS)
823 Error("Too many polygon models (%d) in <%s>. Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
825 read_polygon_models(fp, t, N_D2_POLYGON_MODELS);
827 cfread( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
830 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
832 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
833 Assert( Polygon_models[i].model_data != NULL );
834 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
837 swap_polygon_model_data(Polygon_models[i].model_data);
840 g3_init_polygon_model(Polygon_models[i].model_data);
843 cfread( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
844 cfread( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
847 for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
849 Dying_modelnums[i]= SWAPINT(Dying_modelnums[i]);
850 Dead_modelnums[i]= SWAPINT(Dead_modelnums[i]);
854 t = cfile_read_int(fp);
855 if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
856 Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
857 cfread( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
859 for (i = N_D2_OBJBITMAPS; i < (N_D2_OBJBITMAPS + t); i++)
861 ObjBitmaps[i].index = SWAPSHORT(ObjBitmaps[i].index);
865 t = cfile_read_int(fp);
866 if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
867 Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
868 cfread( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
870 for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
872 ObjBitmapPtrs[i] = SWAPSHORT(ObjBitmapPtrs[i]);
879 extern void change_filename_extension( char *dest, char *src, char *new_ext );
881 int Robot_replacements_loaded = 0;
883 void load_robot_replacements(char *level_name)
887 char ifile_name[FILENAME_LEN];
889 change_filename_extension(ifile_name, level_name, ".HXM" );
891 fp = cfopen(ifile_name,"rb");
893 if (!fp) //no robot replacement file
896 t = cfile_read_int(fp); //read id "HXM!"
898 Error("ID of HXM! file incorrect");
900 t = cfile_read_int(fp); //read version
902 Error("HXM! version too old (%d)",t);
904 t = cfile_read_int(fp); //read number of robots
906 i = cfile_read_int(fp); //read robot number
907 if (i<0 || i>=N_robot_types)
908 Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_types-1);
910 read_robot_info(fp, 1, i);
912 cfread( &Robot_info[i], sizeof(robot_info), 1, fp );
916 t = cfile_read_int(fp); //read number of joints
918 i = cfile_read_int(fp); //read joint number
919 if (i<0 || i>=N_robot_joints)
920 Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_joints-1);
922 read_robot_joint_info(fp, 1, i);
924 cfread( &Robot_joints[i], sizeof(jointpos), 1, fp );
928 t = cfile_read_int(fp); //read number of polygon models
931 i = cfile_read_int(fp); //read model number
932 if (i<0 || i>=N_polygon_models)
933 Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_polygon_models-1);
936 read_polygon_models(fp, 1, i);
938 cfread( &Polygon_models[i], sizeof(polymodel), 1, fp );
941 d_free(Polygon_models[i].model_data);
942 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
943 Assert( Polygon_models[i].model_data != NULL );
945 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
947 swap_polygon_model_data(Polygon_models[i].model_data);
949 g3_init_polygon_model(Polygon_models[i].model_data);
951 Dying_modelnums[i] = cfile_read_int(fp);
952 Dead_modelnums[i] = cfile_read_int(fp);
955 t = cfile_read_int(fp); //read number of objbitmaps
957 i = cfile_read_int(fp); //read objbitmap number
958 if (i<0 || i>=MAX_OBJ_BITMAPS)
959 Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
960 ObjBitmaps[i].index = cfile_read_short(fp);
963 t = cfile_read_int(fp); //read number of objbitmapptrs
965 i = cfile_read_int(fp); //read objbitmapptr number
966 if (i<0 || i>=MAX_OBJ_BITMAPS)
967 Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
968 ObjBitmapPtrs[i] = cfile_read_short(fp);