2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 * $Source: /cvs/cvsroot/d2x/main/bm.c,v $
18 * $Date: 2001-11-14 09:34:32 $
20 * Bitmap and palette loading functions.
22 * $Log: not supported by cvs2svn $
23 * Revision 1.6 2001/11/02 02:22:25 bradleyb
26 * Revision 1.5 2001/10/25 02:15:55 bradleyb
27 * conditionalize including multi.h and network.h, fix backslashes
29 * Revision 1.4 2001/10/19 08:06:20 bradleyb
30 * Partial application of linux/alpha patch. Courtesy of Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
74 ubyte Sounds[MAX_SOUNDS];
75 ubyte AltSounds[MAX_SOUNDS];
78 int Num_total_object_types;
79 byte ObjType[MAX_OBJTYPE];
80 byte ObjId[MAX_OBJTYPE];
81 fix ObjStrength[MAX_OBJTYPE];
84 //for each model, a model number for dying & dead variants, or -1 if none
85 int Dying_modelnums[MAX_POLYGON_MODELS];
86 int Dead_modelnums[MAX_POLYGON_MODELS];
88 //the polygon model number to use for the marker
89 int Marker_model_num = -1;
91 //right now there's only one player ship, but we can have another by
92 //adding an array and setting the pointer to the active ship.
93 player_ship only_player_ship,*Player_ship=&only_player_ship;
95 //----------------- Miscellaneous bitmap pointers ---------------
97 bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
99 //---------------- Variables for wall textures ------------------
101 tmap_info TmapInfo[MAX_TEXTURES];
103 //---------------- Variables for object textures ----------------
105 int First_multi_bitmap_num=-1;
107 bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
108 ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; // These point back into ObjBitmaps, since some are used twice.
110 #ifdef PORTABLE_LOADER
111 void read_tmap_info(CFILE *fp, int inNumTexturesToRead, int inOffset)
115 for (i = inOffset; i < (inNumTexturesToRead + inOffset); i++)
117 TmapInfo[i].flags = cfile_read_byte(fp);
118 TmapInfo[i].pad[0] = cfile_read_byte(fp);
119 TmapInfo[i].pad[1] = cfile_read_byte(fp);
120 TmapInfo[i].pad[2] = cfile_read_byte(fp);
121 TmapInfo[i].lighting = cfile_read_fix(fp);
122 TmapInfo[i].damage = cfile_read_fix(fp);
123 TmapInfo[i].eclip_num = cfile_read_short(fp);
124 TmapInfo[i].destroyed = cfile_read_short(fp);
125 TmapInfo[i].slide_u = cfile_read_short(fp);
126 TmapInfo[i].slide_v = cfile_read_short(fp);
130 void read_vclip_info(CFILE *fp, int inNumVClipsToRead, int inOffset)
134 for (i = inOffset; i < (inNumVClipsToRead + inOffset); i++)
136 Vclip[i].play_time = cfile_read_fix(fp);
137 Vclip[i].num_frames = cfile_read_int(fp);
138 Vclip[i].frame_time = cfile_read_fix(fp);
139 Vclip[i].flags = cfile_read_int(fp);
140 Vclip[i].sound_num = cfile_read_short(fp);
141 for (j = 0; j < VCLIP_MAX_FRAMES; j++)
142 Vclip[i].frames[j].index = cfile_read_short(fp);
143 Vclip[i].light_value = cfile_read_fix(fp);
147 void read_effect_info(CFILE *fp, int inNumEffectsToRead, int inOffset)
152 for (i = inOffset; i < (inNumEffectsToRead + inOffset); i++)
154 Effects[i].vc.play_time = cfile_read_fix(fp);
155 Effects[i].vc.num_frames = cfile_read_int(fp);
156 Effects[i].vc.frame_time = cfile_read_fix(fp);
157 Effects[i].vc.flags = cfile_read_int(fp);
158 Effects[i].vc.sound_num = cfile_read_short(fp);
159 for (j = 0; j < VCLIP_MAX_FRAMES; j++)
160 Effects[i].vc.frames[j].index = cfile_read_short(fp);
161 Effects[i].vc.light_value = cfile_read_fix(fp);
162 Effects[i].time_left = cfile_read_fix(fp);
163 Effects[i].frame_count = cfile_read_int(fp);
164 Effects[i].changing_wall_texture = cfile_read_short(fp);
165 Effects[i].changing_object_texture = cfile_read_short(fp);
166 Effects[i].flags = cfile_read_int(fp);
167 Effects[i].crit_clip = cfile_read_int(fp);
168 Effects[i].dest_bm_num = cfile_read_int(fp);
169 Effects[i].dest_vclip = cfile_read_int(fp);
170 Effects[i].dest_eclip = cfile_read_int(fp);
171 Effects[i].dest_size = cfile_read_fix(fp);
172 Effects[i].sound_num = cfile_read_int(fp);
173 Effects[i].segnum = cfile_read_int(fp);
174 Effects[i].sidenum = cfile_read_int(fp);
178 void read_wallanim_info(CFILE *fp, int inNumWallAnimsToRead, int inOffset)
182 for (i = inOffset; i < (inNumWallAnimsToRead + inOffset); i++)
184 WallAnims[i].play_time = cfile_read_fix(fp);;
185 WallAnims[i].num_frames = cfile_read_short(fp);;
186 for (j = 0; j < MAX_CLIP_FRAMES; j++)
187 WallAnims[i].frames[j] = cfile_read_short(fp);
188 WallAnims[i].open_sound = cfile_read_short(fp);
189 WallAnims[i].close_sound = cfile_read_short(fp);
190 WallAnims[i].flags = cfile_read_short(fp);
191 cfread(WallAnims[i].filename, 13, 1, fp);
192 WallAnims[i].pad = cfile_read_byte(fp);
196 void read_robot_info(CFILE *fp, int inNumRobotsToRead, int inOffset)
200 for (i = inOffset; i < (inNumRobotsToRead + inOffset); i++)
202 Robot_info[i].model_num = cfile_read_int(fp);
203 for (j = 0; j < MAX_GUNS; j++)
204 cfile_read_vector(&(Robot_info[i].gun_points[j]), fp);
205 for (j = 0; j < MAX_GUNS; j++)
206 Robot_info[i].gun_submodels[j] = cfile_read_byte(fp);
208 Robot_info[i].exp1_vclip_num = cfile_read_short(fp);
209 Robot_info[i].exp1_sound_num = cfile_read_short(fp);
211 Robot_info[i].exp2_vclip_num = cfile_read_short(fp);
212 Robot_info[i].exp2_sound_num = cfile_read_short(fp);
214 Robot_info[i].weapon_type = cfile_read_byte(fp);
215 Robot_info[i].weapon_type2 = cfile_read_byte(fp);
216 Robot_info[i].n_guns = cfile_read_byte(fp);
217 Robot_info[i].contains_id = cfile_read_byte(fp);
219 Robot_info[i].contains_count = cfile_read_byte(fp);
220 Robot_info[i].contains_prob = cfile_read_byte(fp);
221 Robot_info[i].contains_type = cfile_read_byte(fp);
222 Robot_info[i].kamikaze = cfile_read_byte(fp);
224 Robot_info[i].score_value = cfile_read_short(fp);
225 Robot_info[i].badass = cfile_read_byte(fp);
226 Robot_info[i].energy_drain = cfile_read_byte(fp);
228 Robot_info[i].lighting = cfile_read_fix(fp);
229 Robot_info[i].strength = cfile_read_fix(fp);
231 Robot_info[i].mass = cfile_read_fix(fp);
232 Robot_info[i].drag = cfile_read_fix(fp);
234 for (j = 0; j < NDL; j++)
235 Robot_info[i].field_of_view[j] = cfile_read_fix(fp);
236 for (j = 0; j < NDL; j++)
237 Robot_info[i].firing_wait[j] = cfile_read_fix(fp);
238 for (j = 0; j < NDL; j++)
239 Robot_info[i].firing_wait2[j] = cfile_read_fix(fp);
240 for (j = 0; j < NDL; j++)
241 Robot_info[i].turn_time[j] = cfile_read_fix(fp);
242 for (j = 0; j < NDL; j++)
243 Robot_info[i].max_speed[j] = cfile_read_fix(fp);
244 for (j = 0; j < NDL; j++)
245 Robot_info[i].circle_distance[j] = cfile_read_fix(fp);
246 for (j = 0; j < NDL; j++)
247 cfread(&(Robot_info[i].rapidfire_count[j]), sizeof(byte), 1, fp);
248 for (j = 0; j < NDL; j++)
249 cfread(&(Robot_info[i].evade_speed[j]), sizeof(byte), 1, fp);
250 Robot_info[i].cloak_type = cfile_read_byte(fp);
251 Robot_info[i].attack_type = cfile_read_byte(fp);
253 Robot_info[i].see_sound = cfile_read_byte(fp);
254 Robot_info[i].attack_sound = cfile_read_byte(fp);
255 Robot_info[i].claw_sound = cfile_read_byte(fp);
256 Robot_info[i].taunt_sound = cfile_read_byte(fp);
258 Robot_info[i].boss_flag = cfile_read_byte(fp);
259 Robot_info[i].companion = cfile_read_byte(fp);
260 Robot_info[i].smart_blobs = cfile_read_byte(fp);
261 Robot_info[i].energy_blobs = cfile_read_byte(fp);
263 Robot_info[i].thief = cfile_read_byte(fp);
264 Robot_info[i].pursuit = cfile_read_byte(fp);
265 Robot_info[i].lightcast = cfile_read_byte(fp);
266 Robot_info[i].death_roll = cfile_read_byte(fp);
268 Robot_info[i].flags = cfile_read_byte(fp);
269 Robot_info[i].pad[0] = cfile_read_byte(fp);
270 Robot_info[i].pad[1] = cfile_read_byte(fp);
271 Robot_info[i].pad[2] = cfile_read_byte(fp);
273 Robot_info[i].deathroll_sound = cfile_read_byte(fp);
274 Robot_info[i].glow = cfile_read_byte(fp);
275 Robot_info[i].behavior = cfile_read_byte(fp);
276 Robot_info[i].aim = cfile_read_byte(fp);
278 for (j = 0; j < MAX_GUNS + 1; j++) {
279 for (k = 0; k < N_ANIM_STATES; k++) {
280 Robot_info[i].anim_states[j][k].n_joints = cfile_read_short(fp);
281 Robot_info[i].anim_states[j][k].offset = cfile_read_short(fp);
285 Robot_info[i].always_0xabcd = cfile_read_int(fp);
289 void read_robot_joint_info(CFILE *fp, int inNumRobotJointsToRead, int inOffset)
293 for (i = inOffset; i < (inNumRobotJointsToRead + inOffset); i++)
295 Robot_joints[i].jointnum = cfile_read_short(fp);
296 cfile_read_angvec(&(Robot_joints[i].angles), fp);
300 void read_weapon_info(CFILE *fp, int inNumWeaponsToRead, int inOffset)
304 for (i = inOffset; i < (inNumWeaponsToRead + inOffset); i++)
306 Weapon_info[i].render_type = cfile_read_byte(fp);
307 Weapon_info[i].persistent = cfile_read_byte(fp);
308 Weapon_info[i].model_num = cfile_read_short(fp);
309 Weapon_info[i].model_num_inner = cfile_read_short(fp);
311 Weapon_info[i].flash_vclip = cfile_read_byte(fp);
312 Weapon_info[i].robot_hit_vclip = cfile_read_byte(fp);
313 Weapon_info[i].flash_sound = cfile_read_short(fp);
315 Weapon_info[i].wall_hit_vclip = cfile_read_byte(fp);
316 Weapon_info[i].fire_count = cfile_read_byte(fp);
317 Weapon_info[i].robot_hit_sound = cfile_read_short(fp);
319 Weapon_info[i].ammo_usage = cfile_read_byte(fp);
320 Weapon_info[i].weapon_vclip = cfile_read_byte(fp);
321 Weapon_info[i].wall_hit_sound = cfile_read_short(fp);
323 Weapon_info[i].destroyable = cfile_read_byte(fp);
324 Weapon_info[i].matter = cfile_read_byte(fp);
325 Weapon_info[i].bounce = cfile_read_byte(fp);
326 Weapon_info[i].homing_flag = cfile_read_byte(fp);
328 Weapon_info[i].speedvar = cfile_read_byte(fp);
329 Weapon_info[i].flags = cfile_read_byte(fp);
330 Weapon_info[i].flash = cfile_read_byte(fp);
331 Weapon_info[i].afterburner_size = cfile_read_byte(fp);
333 Weapon_info[i].children = cfile_read_byte(fp);
335 Weapon_info[i].energy_usage = cfile_read_fix(fp);
336 Weapon_info[i].fire_wait = cfile_read_fix(fp);
338 Weapon_info[i].multi_damage_scale = cfile_read_fix(fp);
340 Weapon_info[i].bitmap.index = cfile_read_short(fp); // bitmap_index = short
342 Weapon_info[i].blob_size = cfile_read_fix(fp);
343 Weapon_info[i].flash_size = cfile_read_fix(fp);
344 Weapon_info[i].impact_size = cfile_read_fix(fp);
345 for (j = 0; j < NDL; j++)
346 Weapon_info[i].strength[j] = cfile_read_fix(fp);
347 for (j = 0; j < NDL; j++)
348 Weapon_info[i].speed[j] = cfile_read_fix(fp);
349 Weapon_info[i].mass = cfile_read_fix(fp);
350 Weapon_info[i].drag = cfile_read_fix(fp);
351 Weapon_info[i].thrust = cfile_read_fix(fp);
352 Weapon_info[i].po_len_to_width_ratio = cfile_read_fix(fp);
353 Weapon_info[i].light = cfile_read_fix(fp);
354 Weapon_info[i].lifetime = cfile_read_fix(fp);
355 Weapon_info[i].damage_radius = cfile_read_fix(fp);
356 Weapon_info[i].picture.index = cfile_read_short(fp); // bitmap_index is a short
357 Weapon_info[i].hires_picture.index = cfile_read_short(fp); // bitmap_index is a short
361 void read_powerup_info(CFILE *fp, int inNumPowerupsToRead, int inOffset)
365 for (i = inOffset; i < (inNumPowerupsToRead + inOffset); i++)
367 Powerup_info[i].vclip_num = cfile_read_int(fp);
368 Powerup_info[i].hit_sound = cfile_read_int(fp);
369 Powerup_info[i].size = cfile_read_fix(fp);
370 Powerup_info[i].light = cfile_read_fix(fp);
374 void read_polygon_models(CFILE *fp, int inNumPolygonModelsToRead, int inOffset)
378 for (i = inOffset; i < (inNumPolygonModelsToRead + inOffset); i++)
380 Polygon_models[i].n_models = cfile_read_int(fp);
381 Polygon_models[i].model_data_size = cfile_read_int(fp);
382 Polygon_models[i].model_data = (ubyte *) cfile_read_int(fp);
383 for (j = 0; j < MAX_SUBMODELS; j++)
384 Polygon_models[i].submodel_ptrs[j] = cfile_read_int(fp);
385 for (j = 0; j < MAX_SUBMODELS; j++)
386 cfile_read_vector(&(Polygon_models[i].submodel_offsets[j]), fp);
387 for (j = 0; j < MAX_SUBMODELS; j++)
388 cfile_read_vector(&(Polygon_models[i].submodel_norms[j]), fp);
389 for (j = 0; j < MAX_SUBMODELS; j++)
390 cfile_read_vector(&(Polygon_models[i].submodel_pnts[j]), fp);
391 for (j = 0; j < MAX_SUBMODELS; j++)
392 Polygon_models[i].submodel_rads[j] = cfile_read_fix(fp);
393 for (j = 0; j < MAX_SUBMODELS; j++)
394 Polygon_models[i].submodel_parents[j] = cfile_read_byte(fp);
395 for (j = 0; j < MAX_SUBMODELS; j++)
396 cfile_read_vector(&(Polygon_models[i].submodel_mins[j]), fp);
397 for (j = 0; j < MAX_SUBMODELS; j++)
398 cfile_read_vector(&(Polygon_models[i].submodel_maxs[j]), fp);
399 cfile_read_vector(&(Polygon_models[i].mins), fp);
400 cfile_read_vector(&(Polygon_models[i].maxs), fp);
401 Polygon_models[i].rad = cfile_read_fix(fp);
402 Polygon_models[i].n_textures = cfile_read_byte(fp);
403 Polygon_models[i].first_texture = cfile_read_short(fp);
404 Polygon_models[i].simpler_model = cfile_read_byte(fp);
408 void read_player_ship(CFILE *fp)
412 only_player_ship.model_num = cfile_read_int(fp);
413 only_player_ship.expl_vclip_num = cfile_read_int(fp);
414 only_player_ship.mass = cfile_read_fix(fp);
415 only_player_ship.drag = cfile_read_fix(fp);
416 only_player_ship.max_thrust = cfile_read_fix(fp);
417 only_player_ship.reverse_thrust = cfile_read_fix(fp);
418 only_player_ship.brakes = cfile_read_fix(fp);
419 only_player_ship.wiggle = cfile_read_fix(fp);
420 only_player_ship.max_rotthrust = cfile_read_fix(fp);
421 for (i = 0; i < N_PLAYER_GUNS; i++)
422 cfile_read_vector(&(only_player_ship.gun_points[i]), fp);
425 void read_reactor_info(CFILE *fp, int inNumReactorsToRead, int inOffset)
429 for (i = inOffset; i < (inNumReactorsToRead + inOffset); i++)
431 Reactors[i].model_num = cfile_read_int(fp);
432 Reactors[i].n_guns = cfile_read_int(fp);
433 for (j = 0; j < MAX_CONTROLCEN_GUNS; j++)
434 cfile_read_vector(&(Reactors[i].gun_points[j]), fp);
435 for (j = 0; j < MAX_CONTROLCEN_GUNS; j++)
436 cfile_read_vector(&(Reactors[i].gun_dirs[j]), fp);
441 extern int exit_modelnum,destroyed_exit_modelnum, Num_bitmap_files;
442 int N_ObjBitmaps, extra_bitmap_num;
444 bitmap_index exitmodel_bm_load_sub( char * filename )
446 bitmap_index bitmap_num;
449 int i, iff_error; //reference parm to avoid warning message
451 bitmap_num.index = 0;
453 MALLOC( new, grs_bitmap, 1 );
454 iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
456 if (iff_error != IFF_NO_ERROR) {
457 Error("Error loading exit model bitmap <%s> - IFF error: %s",filename,iff_errormsg(iff_error));
460 if ( iff_has_transparency )
461 gr_remap_bitmap_good( new, newpal, iff_transparent_color, 254 );
463 gr_remap_bitmap_good( new, newpal, -1, 254 );
465 new->avg_color = 0; //compute_average_pixel(new);
467 bitmap_num.index = extra_bitmap_num;
469 GameBitmaps[extra_bitmap_num++] = *new;
475 grs_bitmap *load_exit_model_bitmap(char *name)
477 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
480 ObjBitmaps[N_ObjBitmaps] = exitmodel_bm_load_sub(name);
481 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
482 Error("Bitmap <%s> is not 64x64",name);
483 ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
485 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
486 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
490 void load_exit_models()
497 start_num = N_ObjBitmaps;
498 extra_bitmap_num = Num_bitmap_files;
499 load_exit_model_bitmap("steel1.bbm");
500 load_exit_model_bitmap("rbot061.bbm");
501 load_exit_model_bitmap("rbot062.bbm");
503 load_exit_model_bitmap("steel1.bbm");
504 load_exit_model_bitmap("rbot061.bbm");
505 load_exit_model_bitmap("rbot063.bbm");
507 exit_hamfile = cfopen(":Data:exit.ham","rb");
509 exit_modelnum = N_polygon_models++;
510 destroyed_exit_modelnum = N_polygon_models++;
512 #ifndef PORTABLE_LOADER
513 cfread( &Polygon_models[exit_modelnum], sizeof(polymodel), 1, exit_hamfile );
514 cfread( &Polygon_models[destroyed_exit_modelnum], sizeof(polymodel), 1, exit_hamfile );
516 for (i = exit_modelnum; i <= destroyed_exit_modelnum; i++) {
517 Polygon_models[i].n_models = cfile_read_int(exit_hamfile);
518 Polygon_models[i].model_data_size = cfile_read_int(exit_hamfile);
519 Polygon_models[i].model_data = (ubyte *)read_int_swap(exit_hamfile);
520 for (j = 0; j < MAX_SUBMODELS; j++)
521 Polygon_models[i].submodel_ptrs[j] = cfile_read_int(exit_hamfile);
522 for (j = 0; j < MAX_SUBMODELS; j++)
523 cfile_read_vector(&(Polygon_models[i].submodel_offsets), exit_hamfile);
524 for (j = 0; j < MAX_SUBMODELS; j++)
525 cfile_read_vector(&(Polygon_models[i].submodel_norms), exit_hamfile);
526 for (j = 0; j < MAX_SUBMODELS; j++)
527 cfile_read_vector(&(Polygon_models[i].submodel_pnts), exit_hamfile);
528 for (j = 0; j < MAX_SUBMODELS; j++)
529 Polygon_models[i].submodel_rads[j] = cfile_read_fix(exit_hamfile);
530 for (j = 0; j < MAX_SUBMODELS; j++)
531 Polygon_models[i].submodel_parents[j] = cfile_read_byte(exit_hamfile);
532 for (j = 0; j < MAX_SUBMODELS; j++)
533 cfile_read_vector(&(Polygon_models[i].submodel_mins), exit_hamfile);
534 for (j = 0; j < MAX_SUBMODELS; j++)
535 cfile_read_vector(&(Polygon_models[i].submodel_maxs), exit_hamfile);
536 cfile_read_vector(&(Polygon_models[i].mins), exit_hamfile);
537 cfile_read_vector(&(Polygon_models[i].maxs), exit_hamfile);
538 Polygon_models[i].rad = cfile_read_fix(exit_hamfile);
539 Polygon_models[i].n_textures = cfile_read_byte(exit_hamfile);
540 Polygon_models[i].first_texture = cfile_read_short(exit_hamfile);
541 Polygon_models[i].simpler_model = cfile_read_byte(exit_hamfile);
543 Polygon_models[exit_modelnum].first_texture = start_num;
544 Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
547 Polygon_models[exit_modelnum].model_data = d_malloc(Polygon_models[exit_modelnum].model_data_size);
548 Assert( Polygon_models[exit_modelnum].model_data != NULL );
549 cfread( Polygon_models[exit_modelnum].model_data, sizeof(ubyte), Polygon_models[exit_modelnum].model_data_size, exit_hamfile );
551 swap_polygon_model_data(Polygon_models[exit_modelnum].model_data);
553 g3_init_polygon_model(Polygon_models[exit_modelnum].model_data);
555 Polygon_models[destroyed_exit_modelnum].model_data = d_malloc(Polygon_models[destroyed_exit_modelnum].model_data_size);
556 Assert( Polygon_models[destroyed_exit_modelnum].model_data != NULL );
557 cfread( Polygon_models[destroyed_exit_modelnum].model_data, sizeof(ubyte), Polygon_models[destroyed_exit_modelnum].model_data_size, exit_hamfile );
559 swap_polygon_model_data(Polygon_models[destroyed_exit_modelnum].model_data);
561 g3_init_polygon_model(Polygon_models[destroyed_exit_modelnum].model_data);
563 cfclose(exit_hamfile);
568 #endif // PORTABLE_LOADER
570 //-----------------------------------------------------------------
571 // Read data from piggy.
572 // This is called when the editor is OUT.
573 // If editor is in, bm_init_use_table() is called.
576 init_polygon_models();
577 if (! piggy_init()) // This calls bm_read_all
578 Error("Cannot open pig and/or ham file");
583 init_endlevel(); //this is in bm_init_use_tbl(), so I gues it goes here
589 void bm_read_all(CFILE * fp)
593 NumTextures = cfile_read_int(fp);
594 #ifndef PORTABLE_LOADER
595 cfread( Textures, sizeof(bitmap_index), NumTextures, fp );
596 cfread( TmapInfo, sizeof(tmap_info), NumTextures, fp );
598 for (i = 0; i < NumTextures; i++)
599 Textures[i].index = cfile_read_short(fp);
600 read_tmap_info(fp, NumTextures, 0);
603 t = cfile_read_int(fp);
604 cfread( Sounds, sizeof(ubyte), t, fp );
605 cfread( AltSounds, sizeof(ubyte), t, fp );
607 Num_vclips = cfile_read_int(fp);
608 #ifndef PORTABLE_LOADER
609 cfread( Vclip, sizeof(vclip), Num_vclips, fp );
611 read_vclip_info(fp, Num_vclips, 0);
614 Num_effects = cfile_read_int(fp);
615 #ifndef PORTABLE_LOADER
616 cfread( Effects, sizeof(eclip), Num_effects, fp );
618 read_effect_info(fp, Num_effects, 0);
621 Num_wall_anims = cfile_read_int(fp);
622 #ifndef PORTABLE_LOADER
623 cfread( WallAnims, sizeof(wclip), Num_wall_anims, fp );
625 read_wallanim_info(fp, Num_wall_anims, 0);
628 N_robot_types = cfile_read_int(fp);
629 #ifndef PORTABLE_LOADER
630 cfread( Robot_info, sizeof(robot_info), N_robot_types, fp );
632 read_robot_info(fp, N_robot_types, 0);
634 N_robot_joints = cfile_read_int(fp);
635 #ifndef PORTABLE_LOADER
636 cfread( Robot_joints, sizeof(jointpos), N_robot_joints, fp );
638 read_robot_joint_info(fp, N_robot_joints, 0);
641 N_weapon_types = cfile_read_int(fp);
642 #ifndef PORTABLE_LOADER
643 cfread( Weapon_info, sizeof(weapon_info), N_weapon_types, fp );
645 read_weapon_info(fp, N_weapon_types, 0);
648 N_powerup_types = cfile_read_int(fp);
649 #ifndef PORTABLE_LOADER
650 cfread( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
652 read_powerup_info(fp, N_powerup_types, 0);
655 N_polygon_models = cfile_read_int(fp);
656 #ifndef PORTABLE_LOADER
657 cfread( Polygon_models, sizeof(polymodel), N_polygon_models, fp );
659 read_polygon_models(fp, N_polygon_models, 0);
662 for (i=0; i<N_polygon_models; i++ ) {
663 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
664 Assert( Polygon_models[i].model_data != NULL );
665 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
667 swap_polygon_model_data(Polygon_models[i].model_data);
669 g3_init_polygon_model(Polygon_models[i].model_data);
672 cfread( Dying_modelnums, sizeof(int), N_polygon_models, fp );
673 cfread( Dead_modelnums, sizeof(int), N_polygon_models, fp );
675 for (i = 0; i < N_polygon_models; i++)
676 Dying_modelnums[i]= SWAPINT(Dying_modelnums[i]);
677 for (i = 0; i < N_polygon_models; i++)
678 Dead_modelnums[i]= SWAPINT(Dead_modelnums[i]);
681 t = cfile_read_int(fp);
682 cfread( Gauges, sizeof(bitmap_index), t, fp );
683 cfread( Gauges_hires, sizeof(bitmap_index), t, fp );
685 for (i = 0; i < t; i++) {
686 Gauges[i].index = SWAPSHORT(Gauges[i].index);
687 Gauges_hires[i].index = SWAPSHORT(Gauges_hires[i].index);
691 t = cfile_read_int(fp);
692 cfread( ObjBitmaps, sizeof(bitmap_index), t, fp );
693 cfread( ObjBitmapPtrs, sizeof(ushort), t, fp );
699 for (i = 0; i < t; i++) {
700 ObjBitmaps[i].index = SWAPSHORT(ObjBitmaps[i].index);
701 ObjBitmapPtrs[i] = SWAPSHORT(ObjBitmapPtrs[i]);
705 #ifndef PORTABLE_LOADER
706 cfread( &only_player_ship, sizeof(player_ship), 1, fp );
708 read_player_ship(fp);
711 Num_cockpits = cfile_read_int(fp);
712 cfread( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
713 #ifdef PORTABLE_LOADER
714 for (i = 0; i < Num_cockpits; i++)
715 cockpit_bitmap[i].index = SWAPSHORT(cockpit_bitmap[i].index);
718 //@@ cfread( &Num_total_object_types, sizeof(int), 1, fp );
719 //@@ cfread( ObjType, sizeof(byte), Num_total_object_types, fp );
720 //@@ cfread( ObjId, sizeof(byte), Num_total_object_types, fp );
721 //@@ cfread( ObjStrength, sizeof(fix), Num_total_object_types, fp );
723 First_multi_bitmap_num = cfile_read_int(fp);
725 Num_reactors = cfile_read_int(fp);
727 cfread( Reactors, sizeof(*Reactors), Num_reactors, fp);
729 read_reactor_info(fp, Num_reactors, 0);
732 Marker_model_num = cfile_read_int(fp);
734 //@@cfread( &N_controlcen_guns, sizeof(int), 1, fp );
735 //@@cfread( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
736 //@@cfread( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
739 exit_modelnum = cfile_read_int(fp);
740 destroyed_exit_modelnum = cfile_read_int(fp);
746 //these values are the number of each item in the release of d2
747 //extra items added after the release get written in an additional hamfile
748 #define N_D2_ROBOT_TYPES 66
749 #define N_D2_ROBOT_JOINTS 1145
750 #define N_D2_POLYGON_MODELS 166
751 #define N_D2_OBJBITMAPS 422
752 #define N_D2_OBJBITMAPPTRS 502
753 #define N_D2_WEAPON_TYPES 62
755 //type==1 means 1.1, type==2 means 1.2 (with weaons)
756 void bm_read_extra_robots(char *fname,int type)
766 fp = cfopen(fname,"rb");
771 sig = cfile_read_int(fp);
772 if (sig != MAKE_SIG('X','H','A','M'))
774 version = cfile_read_int(fp);
781 t = cfile_read_int(fp);
782 N_weapon_types = N_D2_WEAPON_TYPES+t;
783 if (N_weapon_types >= MAX_WEAPON_TYPES)
784 Error("Too many weapons (%d) in <%s>. Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES);
786 read_weapon_info(fp, t, N_D2_WEAPON_TYPES);
788 cfread( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
791 //now read robot info
793 t = cfile_read_int(fp);
794 N_robot_types = N_D2_ROBOT_TYPES+t;
795 if (N_robot_types >= MAX_ROBOT_TYPES)
796 Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
798 read_robot_info(fp, t, N_D2_ROBOT_TYPES);
800 cfread( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
803 t = cfile_read_int(fp);
804 N_robot_joints = N_D2_ROBOT_JOINTS+t;
805 if (N_robot_joints >= MAX_ROBOT_JOINTS)
806 Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
808 read_robot_joint_info(fp, t, N_D2_ROBOT_JOINTS);
810 cfread( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
813 t = cfile_read_int(fp);
814 N_polygon_models = N_D2_POLYGON_MODELS+t;
815 if (N_polygon_models >= MAX_POLYGON_MODELS)
816 Error("Too many polygon models (%d) in <%s>. Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
818 read_polygon_models(fp, t, N_D2_POLYGON_MODELS);
820 cfread( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
823 for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
825 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
826 Assert( Polygon_models[i].model_data != NULL );
827 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
830 swap_polygon_model_data(Polygon_models[i].model_data);
833 g3_init_polygon_model(Polygon_models[i].model_data);
836 cfread( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
837 cfread( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
840 for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
842 Dying_modelnums[i]= SWAPINT(Dying_modelnums[i]);
843 Dead_modelnums[i]= SWAPINT(Dead_modelnums[i]);
847 t = cfile_read_int(fp);
848 if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
849 Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
850 cfread( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
852 for (i = N_D2_OBJBITMAPS; i < (N_D2_OBJBITMAPS + t); i++)
854 ObjBitmaps[i].index = SWAPSHORT(ObjBitmaps[i].index);
858 t = cfile_read_int(fp);
859 if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
860 Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
861 cfread( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
863 for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
865 ObjBitmapPtrs[i] = SWAPSHORT(ObjBitmapPtrs[i]);
872 extern void change_filename_extension( char *dest, char *src, char *new_ext );
874 int Robot_replacements_loaded = 0;
876 void load_robot_replacements(char *level_name)
880 char ifile_name[FILENAME_LEN];
882 change_filename_extension(ifile_name, level_name, ".HXM" );
884 fp = cfopen(ifile_name,"rb");
886 if (!fp) //no robot replacement file
889 t = cfile_read_int(fp); //read id "HXM!"
891 Error("ID of HXM! file incorrect");
893 t = cfile_read_int(fp); //read version
895 Error("HXM! version too old (%d)",t);
897 t = cfile_read_int(fp); //read number of robots
899 i = cfile_read_int(fp); //read robot number
900 if (i<0 || i>=N_robot_types)
901 Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_types-1);
903 read_robot_info(fp, 1, i);
905 cfread( &Robot_info[i], sizeof(robot_info), 1, fp );
909 t = cfile_read_int(fp); //read number of joints
911 i = cfile_read_int(fp); //read joint number
912 if (i<0 || i>=N_robot_joints)
913 Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_joints-1);
915 read_robot_joint_info(fp, 1, i);
917 cfread( &Robot_joints[i], sizeof(jointpos), 1, fp );
921 t = cfile_read_int(fp); //read number of polygon models
924 i = cfile_read_int(fp); //read model number
925 if (i<0 || i>=N_polygon_models)
926 Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_polygon_models-1);
929 read_polygon_models(fp, 1, i);
931 cfread( &Polygon_models[i], sizeof(polymodel), 1, fp );
934 d_free(Polygon_models[i].model_data);
935 Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
936 Assert( Polygon_models[i].model_data != NULL );
938 cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
940 swap_polygon_model_data(Polygon_models[i].model_data);
942 g3_init_polygon_model(Polygon_models[i].model_data);
944 Dying_modelnums[i] = cfile_read_int(fp);
945 Dead_modelnums[i] = cfile_read_int(fp);
948 t = cfile_read_int(fp); //read number of objbitmaps
950 i = cfile_read_int(fp); //read objbitmap number
951 if (i<0 || i>=MAX_OBJ_BITMAPS)
952 Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
953 ObjBitmaps[i].index = cfile_read_short(fp);
956 t = cfile_read_int(fp); //read number of objbitmapptrs
958 i = cfile_read_int(fp); //read objbitmapptr number
959 if (i<0 || i>=MAX_OBJ_BITMAPS)
960 Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
961 ObjBitmapPtrs[i] = cfile_read_short(fp);