2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 * $Source: /cvs/cvsroot/d2x/main/automap.c,v $
18 * $Date: 2001-10-31 11:16:08 $
20 * FIXME: put description here
22 * $Log: not supported by cvs2svn $
38 #include "pa_enabl.h" //$$POLY_ACC
87 #define EF_USED 1 // This edge is used
88 #define EF_DEFINING 2 // A structure defining edge that should always draw.
89 #define EF_FRONTIER 4 // An edge between the known and the unknown.
90 #define EF_SECRET 8 // An edge that is part of a secret wall.
91 #define EF_GRATE 16 // A grate... draw it all the time.
92 #define EF_NO_FADE 32 // An edge that doesn't fade with distance
93 #define EF_TOO_FAR 64 // An edge that is too far away
95 void modex_printf(int x,int y,char *s,grs_font *font,int color);
97 typedef struct Edge_info {
98 short verts[2]; // 4 bytes
99 ubyte sides[4]; // 4 bytes
100 short segnum[4]; // 8 bytes // This might not need to be stored... If you can access the normals of a side.
101 ubyte flags; // 1 bytes // See the EF_??? defines above.
102 ubyte color; // 1 bytes
103 ubyte num_faces; // 1 bytes // 19 bytes...
106 //OLD BUT GOOD -- #define MAX_EDGES_FROM_VERTS(v) ((v*5)/2)
107 // THE following was determined by John by loading levels 1-14 and recording
108 // numbers on 10/26/94.
109 //#define MAX_EDGES_FROM_VERTS(v) (((v)*21)/10)
110 #define MAX_EDGES_FROM_VERTS(v) ((v)*4)
111 //#define MAX_EDGES (MAX_EDGES_FROM_VERTS(MAX_VERTICES))
113 #define MAX_EDGES 6000 // Determined by loading all the levels by John & Mike, Feb 9, 1995
115 #define K_WALL_NORMAL_COLOR BM_XRGB( 29, 29, 29 )
116 #define K_WALL_DOOR_COLOR BM_XRGB( 5, 27, 5 )
117 #define K_WALL_DOOR_BLUE BM_XRGB( 0, 0, 31)
118 #define K_WALL_DOOR_GOLD BM_XRGB( 31, 31, 0)
119 #define K_WALL_DOOR_RED BM_XRGB( 31, 0, 0)
120 #define K_WALL_REVEALED_COLOR BM_XRGB( 0, 0, 25 ) //what you see when you have the full map powerup
121 #define K_HOSTAGE_COLOR BM_XRGB( 0, 31, 0 )
122 #define K_FONT_COLOR_20 BM_XRGB( 20, 20, 20 )
123 #define K_GREEN_31 BM_XRGB(0, 31, 0)
125 int Wall_normal_color;
130 int Wall_revealed_color;
138 void init_automap_colors(void)
140 Wall_normal_color = K_WALL_NORMAL_COLOR;
141 Wall_door_color = K_WALL_DOOR_COLOR;
142 Wall_door_blue = K_WALL_DOOR_BLUE;
143 Wall_door_gold = K_WALL_DOOR_GOLD;
144 Wall_door_red = K_WALL_DOOR_RED;
145 Wall_revealed_color = K_WALL_REVEALED_COLOR;
146 Hostage_color = K_HOSTAGE_COLOR;
147 Font_color_20 = K_FONT_COLOR_20;
148 Green_31 = K_GREEN_31;
150 White_63 = gr_find_closest_color_current(63,63,63);
151 Blue_48 = gr_find_closest_color_current(0,0,48);
152 Red_48 = gr_find_closest_color_current(48,0,0);
155 // Segment visited list
156 ubyte Automap_visited[MAX_SEGMENTS];
158 // Edge list variables
159 static int Num_edges=0;
160 static int Max_edges; //set each frame
161 static int Highest_edge_index = -1;
162 static Edge_info Edges[MAX_EDGES];
163 static short DrawingListBright[MAX_EDGES];
165 //static short DrawingListBright[MAX_EDGES];
166 //static short Edge_used_list[MAX_EDGES]; //which entries in edge_list have been used
168 // Map movement defines
169 #define PITCH_DEFAULT 9000
170 #define ZOOM_DEFAULT i2f(20*10)
171 #define ZOOM_MIN_VALUE i2f(20*5)
172 #define ZOOM_MAX_VALUE i2f(20*100)
174 #define SLIDE_SPEED (350)
175 #define ZOOM_SPEED_FACTOR 500 //(1500)
176 #define ROT_SPEED_DIVISOR (115000)
178 // Screen anvas variables
179 static int current_page=0;
181 static dd_grs_canvas ddPages[2];
182 static dd_grs_canvas ddDrawingPages[2];
184 #define ddPage ddPages[0]
185 #define ddDrawingPage ddDrawingPages[0]
189 #if defined(MACINTOSH) && defined(POLY_ACC)
190 grs_canvas Pages[2]; // non static under rave so the backbuffer callback function can get at them
191 grs_canvas DrawingPages[2]; // non static under rave so the backbuffer callback function can get at them
193 static grs_canvas Pages[2];
194 static grs_canvas DrawingPages[2];
197 #define Page Pages[0]
198 #define DrawingPage DrawingPages[0]
201 static int Automap_cheat = 0; // If set, show everything
203 // Rendering variables
204 static fix Automap_zoom = 0x9000;
205 static vms_vector view_target;
206 static fix Automap_farthest_dist = (F1_0 * 20 * 50); // 50 segments away
207 static vms_matrix ViewMatrix;
208 static fix ViewDist=0;
210 // Function Prototypes
211 void adjust_segment_limit(int SegmentLimit);
212 void draw_all_edges(void);
213 void automap_build_edge_list(void);
215 #define MAX_DROP_MULTI 2
216 #define MAX_DROP_SINGLE 9
218 vms_vector MarkerPoint[NUM_MARKERS]; //these are only used in multi.c, and I'd get rid of them there, but when I tried to do that once, I caused some horrible bug. -MT
219 int HighlightMarker=-1;
220 char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
221 char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
222 float MarkerScale=2.0;
223 int MarkerObject[NUM_MARKERS];
225 extern vms_vector Matrix_scale; //how the matrix is currently scaled
227 // -------------------------------------------------------------
229 void DrawMarkerNumber (int num)
232 g3s_point BasePoint,FromPoint,ToPoint;
234 float ArrayX[10][20]={ {-.25, 0.0, 0.0, 0.0, -1.0, 1.0},
235 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
236 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0},
237 {-1.0, -1.0, -1.0, 1.0, 1.0, 1.0},
238 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
239 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
240 {-1.0, 1.0, 1.0, 1.0},
241 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
242 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0}
245 float ArrayY[10][20]={ {.75, 1.0, 1.0, -1.0, -1.0, -1.0},
246 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
247 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 0.0, 0.0},
248 {1.0, 0.0, 0.0, 0.0, 1.0, -1.0},
249 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
250 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0},
251 {1.0, 1.0, 1.0, -1.0},
252 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 0.0, 0.0},
253 {1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0}
255 int NumOfPoints[]={6,10,8,6,10,10,4,10,8};
257 for (i=0;i<NumOfPoints[num];i++)
259 ArrayX[num][i]*=MarkerScale;
260 ArrayY[num][i]*=MarkerScale;
263 if (num==HighlightMarker)
264 gr_setcolor (White_63);
266 gr_setcolor (Blue_48);
269 g3_rotate_point(&BasePoint,&Objects[MarkerObject[(Player_num*2)+num]].pos);
271 for (i=0;i<NumOfPoints[num];i+=2)
277 FromPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i])),Matrix_scale.x);
278 FromPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i])),Matrix_scale.y);
279 g3_code_point (&FromPoint);
280 g3_project_point (&FromPoint);
282 ToPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i+1])),Matrix_scale.x);
283 ToPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i+1])),Matrix_scale.y);
284 g3_code_point (&ToPoint);
285 g3_project_point (&ToPoint);
287 #if defined(MACINTOSH) && defined(POLY_ACC)
289 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
290 // so we can not use the pa_draw_line function for rave
293 g3_draw_line( &FromPoint, &ToPoint );
294 PAEnabled = savePAEnabledState;
297 g3_draw_line( &FromPoint, &ToPoint );
303 void DropMarker (int player_marker_num)
305 int marker_num = (Player_num*2)+player_marker_num;
306 object *playerp = &Objects[Players[Player_num].objnum];
308 MarkerPoint[marker_num] = playerp->pos;
310 if (MarkerObject[marker_num] != -1)
311 obj_delete(MarkerObject[marker_num]);
313 MarkerObject[marker_num] = drop_marker_object(&playerp->pos,playerp->segnum,&playerp->orient,marker_num);
316 if (Game_mode & GM_MULTI)
317 multi_send_drop_marker (Player_num,playerp->pos,player_marker_num,MarkerMessage[marker_num]);
322 extern char guidebot_name[];
324 void DropBuddyMarker(object *objp)
328 // Find spare marker slot. "if" code below should be an assert, but what if someone changes NUM_MARKERS or MAX_CROP_SINGLE and it never gets hit?
329 marker_num = MAX_DROP_SINGLE+1;
330 if (marker_num > NUM_MARKERS-1)
331 marker_num = NUM_MARKERS-1;
333 sprintf(MarkerMessage[marker_num], "RIP: %s",guidebot_name);
335 MarkerPoint[marker_num] = objp->pos;
337 if (MarkerObject[marker_num] != -1 && MarkerObject[marker_num] !=0)
338 obj_delete(MarkerObject[marker_num]);
340 MarkerObject[marker_num] = drop_marker_object(&objp->pos, objp->segnum, &objp->orient, marker_num);
344 #define MARKER_SPHERE_SIZE 0x58000
349 static int cyc=10,cycdir=1;
350 g3s_point sphere_point;
352 if (Game_mode & GM_MULTI)
357 for (i=0;i<maxdrop;i++)
358 if (MarkerObject[(Player_num*2)+i] != -1) {
360 g3_rotate_point(&sphere_point,&Objects[MarkerObject[(Player_num*2)+i]].pos);
362 gr_setcolor (gr_find_closest_color_current(cyc,0,0));
363 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE);
364 gr_setcolor (gr_find_closest_color_current(cyc+10,0,0));
365 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/2);
366 gr_setcolor (gr_find_closest_color_current(cyc+20,0,0));
367 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/4);
369 DrawMarkerNumber (i);
394 for (i=0;i<NUM_MARKERS;i++) {
395 MarkerMessage[i][0]=0;
400 void automap_clear_visited()
403 for (i=0; i<MAX_SEGMENTS; i++ )
404 Automap_visited[i] = 0;
408 grs_canvas *name_canv_left,*name_canv_right;
410 void draw_player( object * obj )
412 vms_vector arrow_pos, head_pos;
413 g3s_point sphere_point, arrow_point, head_point;
415 // Draw Console player -- shaped like a ellipse with an arrow.
416 g3_rotate_point(&sphere_point,&obj->pos);
417 g3_draw_sphere(&sphere_point,obj->size);
419 // Draw shaft of arrow
420 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.fvec, obj->size*3 );
421 g3_rotate_point(&arrow_point,&arrow_pos);
422 #if defined(MACINTOSH) && defined(POLY_ACC)
424 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
425 // so we can not use the pa_draw_line function for rave
428 g3_draw_line( &sphere_point, &arrow_point );
429 PAEnabled = savePAEnabledState;
432 g3_draw_line( &sphere_point, &arrow_point );
435 // Draw right head of arrow
436 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
437 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*1 );
438 g3_rotate_point(&head_point,&head_pos);
439 #if defined(MACINTOSH) && defined(POLY_ACC)
441 int savePAEnabledState = PAEnabled;
443 g3_draw_line( &arrow_point, &head_point );
444 PAEnabled = savePAEnabledState;
447 g3_draw_line( &arrow_point, &head_point );
450 // Draw left head of arrow
451 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
452 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*(-1) );
453 g3_rotate_point(&head_point,&head_pos);
454 #if defined(MACINTOSH) && defined(POLY_ACC)
456 int savePAEnabledState = PAEnabled;
458 g3_draw_line( &arrow_point, &head_point );
459 PAEnabled = savePAEnabledState;
462 g3_draw_line( &arrow_point, &head_point );
465 // Draw player's up vector
466 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.uvec, obj->size*2 );
467 g3_rotate_point(&arrow_point,&arrow_pos);
468 #if defined(MACINTOSH) && defined(POLY_ACC)
470 int savePAEnabledState = PAEnabled;
472 g3_draw_line( &sphere_point, &arrow_point );
473 PAEnabled = savePAEnabledState;
476 g3_draw_line( &sphere_point, &arrow_point );
483 #if defined(MACINTOSH) && defined(POLY_ACC)
485 void pa_mac_draw_automap_extras(void)
490 g3s_point sphere_point;
492 AutomapHires = 1; // always on the mac
496 if (Game_mode & GM_TEAM)
497 color = get_team(Player_num);
500 color = Player_num; // Note link to above if!
502 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
503 draw_player(&Objects[Players[Player_num].objnum]);
507 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
509 char msg[10+MARKER_MESSAGE_LEN+1];
511 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
513 gr_setcolor (Red_48);
515 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
520 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) )
522 for (i=0; i<N_players; i++)
524 if ((i != Player_num) &&
525 ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) )
527 if ( Objects[Players[i].objnum].type == OBJ_PLAYER )
529 if (Game_mode & GM_TEAM)
533 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
534 draw_player(&Objects[Players[i].objnum]);
542 for (i=0;i<=Highest_object_index;i++,objp++)
547 gr_setcolor(Hostage_color);
548 g3_rotate_point(&sphere_point,&objp->pos);
549 g3_draw_sphere(&sphere_point,objp->size);
552 if ( Automap_visited[objp->segnum] )
554 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) )
558 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
559 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
560 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
562 Error("Illegal key type: %i", objp->id);
564 g3_rotate_point(&sphere_point,&objp->pos);
565 g3_draw_sphere(&sphere_point,objp->size*4);
572 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
573 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
576 void pa_mac_draw_automap(void)
578 vms_vector viewer_position;
581 render_start_frame();
582 pa_set_context(kAutoMapDrawContextID, NULL);
585 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
586 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
600 vms_vector viewer_position;
601 g3s_point sphere_point;
607 pa_mac_draw_automap();
614 WIN(mprintf((1, "Can't do lores automap in Windows!\n")));
617 gr_set_current_canvas(&DrawingPages[current_page]);
621 dd_gr_set_current_canvas(&ddDrawingPage),
622 gr_set_current_canvas(&DrawingPage)
626 #if defined(POLY_ACC)
631 dd_gr_clear_canvas(BM_XRGB(0,0,0)),
632 gr_clear_canvas(BM_XRGB(0,0,0))
635 WIN(DDGRLOCK(dd_grd_curcanv));
638 render_start_frame();
640 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
642 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
644 // mprintf((0, "dd_grd_curcanv->canvas.cv_bitmap.bm_data= %x\n", dd_grd_curcanv->canvas.cv_bitmap.bm_data));
645 // mprintf((0, "grd_curcanv->cv_bitmap.bm_data= %x\n", grd_curcanv->cv_bitmap.bm_data));
651 if (Game_mode & GM_TEAM)
652 color = get_team(Player_num);
655 color = Player_num; // Note link to above if!
657 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
658 draw_player(&Objects[Players[Player_num].objnum]);
662 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
664 char msg[10+MARKER_MESSAGE_LEN+1];
666 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
668 gr_setcolor (Red_48);
670 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
675 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) {
676 for (i=0; i<N_players; i++) {
677 if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) {
678 if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) {
679 if (Game_mode & GM_TEAM)
683 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
684 draw_player(&Objects[Players[i].objnum]);
692 for (i=0;i<=Highest_object_index;i++,objp++) {
693 switch( objp->type ) {
695 gr_setcolor(Hostage_color);
696 g3_rotate_point(&sphere_point,&objp->pos);
697 g3_draw_sphere(&sphere_point,objp->size);
700 if ( Automap_visited[objp->segnum] ) {
701 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) {
703 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
704 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
705 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
707 Error("Illegal key type: %i", objp->id);
709 g3_rotate_point(&sphere_point,&objp->pos);
710 g3_draw_sphere(&sphere_point,objp->size*4);
719 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
720 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
722 WIN(DDGRUNLOCK(dd_grd_curcanv));
725 gr_show_canvas( &Pages[current_page] );
728 //gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &VR_screen_pages[0].cv_bitmap );
729 gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &grd_curscreen->sc_canvas.cv_bitmap );
731 dd_gr_blt_screen(&ddPage, 0,0,0,0,0,0,0,0);
743 #define LEAVE_TIME 0x00010000
745 #define LEAVE_TIME 0x4000
748 #define WINDOW_WIDTH 288
751 //print to canvas & double height
752 grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag)
757 grs_canvas *temp_canv;
762 dd_grs_canvas *save_canv,
763 grs_canvas *save_canv
767 save_canv = dd_grd_curcanv,
768 save_canv = grd_curcanv
771 save_font = grd_curcanv->cv_font;
772 gr_set_curfont(font); //set the font we're going to use
773 gr_get_string_size(s,&w,&h,&aw); //now get the string size
774 gr_set_curfont(save_font); //restore real font
776 //temp_canv = gr_create_canvas(font->ft_w*strlen(s),font->ft_h*2);
777 temp_canv = gr_create_canvas(w,font->ft_h*2);
779 gr_set_current_canvas(temp_canv);
780 gr_set_curfont(font);
781 gr_clear_canvas(TRANSPARENCY_COLOR); //trans color
782 gr_set_fontcolor(fc,bc);
785 //now double it, since we're drawing to 400-line modex screen
788 data = temp_canv->cv_bitmap.bm_data;
789 rs = temp_canv->cv_bitmap.bm_rowsize;
791 for (y=temp_canv->cv_bitmap.bm_h/2;y--;) {
792 memcpy(data+(rs*y*2),data+(rs*y),temp_canv->cv_bitmap.bm_w);
793 memcpy(data+(rs*(y*2+1)),data+(rs*y),temp_canv->cv_bitmap.bm_w);
798 dd_gr_set_current_canvas(save_canv),
799 gr_set_current_canvas(save_canv)
805 //print to buffer, double heights, and blit bitmap to screen
806 void modex_printf(int x,int y,char *s,grs_font *font,int color)
808 grs_canvas *temp_canv;
810 temp_canv = print_to_canvas(s, font, color, -1, !AutomapHires);
812 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
814 gr_free_canvas(temp_canv);
817 //name for each group. maybe move somewhere else
818 char *system_name[] = {
826 void create_name_canv()
828 char name_level_left[128],name_level_right[128];
830 if (Current_level_num > 0)
831 sprintf(name_level_left, "%s %i",TXT_LEVEL, Current_level_num);
833 sprintf(name_level_left, "Secret Level %i",-Current_level_num);
835 if (Current_mission_num == 0 && Current_level_num>0) //built-in mission
836 sprintf(name_level_right,"%s %d: ",system_name[(Current_level_num-1)/4],((Current_level_num-1)%4)+1);
838 strcpy(name_level_right, " ");
840 strcat(name_level_right, Current_level_name);
842 gr_set_fontcolor(Green_31,-1);
843 name_canv_left = print_to_canvas(name_level_left, SMALL_FONT, Green_31, -1, !AutomapHires);
844 name_canv_right = print_to_canvas(name_level_right,SMALL_FONT, Green_31, -1, !AutomapHires);
848 void modex_print_message(int x, int y, char *str)
853 for (i=0; i<2; i++ ) {
854 gr_set_current_canvas(&Pages[i]);
855 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
857 gr_set_current_canvas(&DrawingPages[current_page]);
860 gr_set_current_canvas(&Page);
861 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
862 gr_set_current_canvas(&DrawingPage);
866 extern void GameLoop(int, int );
867 extern int set_segment_depths(int start_seg, ubyte *segbuf);
869 int Automap_active = 0;
872 #define MAP_BACKGROUND_FILENAME (AutomapHires?"\x01MAPB.PCX":"\x01MAP.PCX") //load only from hog file
874 #define MAP_BACKGROUND_FILENAME (AutomapHires?"MAPB.PCX":"MAP.PCX")
877 int Automap_always_hires=0;
878 extern int MenuHiresAvailable;
880 extern int Current_display_mode;
882 void do_automap( int key_code ) {
892 int pause_game=1; // Set to 1 if everything is paused during automap...No pause during net.
894 control_info saved_control_info;
895 grs_bitmap Automap_background;
896 int Max_segments_away = 0;
897 int SegmentLimit = 1;
900 int must_free_canvas=0;
902 WIN(int dd_VR_screen_mode_save);
903 WIN(int redraw_screen=0);
907 init_automap_colors();
909 key_code = key_code; // disable warning...
911 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
916 digi_pause_digi_sounds();
919 Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max
921 mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES ));
922 mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 ));
924 #if !defined (WINDOWS) && !defined(MACINTOSH)
925 if ((Current_display_mode!=0 && Current_display_mode!=2) || (Automap_always_hires && MenuHiresAvailable)) {
926 #if !defined(POLY_ACC)
927 gr_set_mode( SM(640, 480) );
929 PA_DFX (pa_set_frontbuffer_current());
933 gr_set_mode( SM(320, 400));
937 AutomapHires = 1; //Mac & Windows(?) always in hires
941 dd_VR_screen_mode_save = VR_screen_mode;
942 VR_screen_mode = SM95_640x480x8; // HACK! Forcing reinit of 640x480
943 set_screen_mode(SCREEN_GAME);
946 FontHires = AutomapHires;
955 gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,320,400);
956 gr_init_sub_canvas(&Pages[1],grd_curcanv,0,401,320,400);
957 gr_init_sub_canvas(&DrawingPages[0],&Pages[0],16,69,WINDOW_WIDTH,272);
958 gr_init_sub_canvas(&DrawingPages[1],&Pages[1],16,69,WINDOW_WIDTH,272);
960 Automap_background.bm_data = NULL;
961 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&Automap_background,BM_LINEAR,pal);
962 if ( pcx_error != PCX_ERROR_NONE )
963 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
964 gr_remap_bitmap_good( &Automap_background, pal, -1, -1 );
966 for (i=0; i<2; i++ ) {
967 gr_set_current_canvas(&Pages[i]);
968 gr_bitmap( 0, 0, &Automap_background );
969 modex_printf( 40, 22,TXT_AUTOMAP,HUGE_FONT,Font_color_20);
970 modex_printf( 30,353,TXT_TURN_SHIP,SMALL_FONT,Font_color_20);
971 modex_printf( 30,369,TXT_SLIDE_UPDOWN,SMALL_FONT,Font_color_20);
972 modex_printf( 30,385,TXT_VIEWING_DISTANCE,SMALL_FONT,Font_color_20);
974 if ( Automap_background.bm_data )
975 d_free( Automap_background.bm_data );
976 Automap_background.bm_data = NULL;
978 gr_set_current_canvas(&DrawingPages[current_page]);
982 if (VR_render_buffer[0].cv_w >= 640 && VR_render_buffer[0].cv_h >= 480)
984 WIN(dd_gr_init_sub_canvas(&ddPage, &dd_VR_render_buffer[0], 0, 0, 640,480));
986 #if defined(MACINTOSH) && defined(POLY_ACC)
989 // we want all the automap border stuff to be drawn straight to the screen
990 gr_init_sub_canvas(&Page,&(grd_curscreen->sc_canvas),0, 0, 640, 480);
994 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
997 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
1004 MALLOC(raw_data,ubyte,640*480);
1005 gr_init_canvas(&Page,raw_data,BM_LINEAR,640,480);
1007 dd_gr_init_canvas(&ddPage, BM_LINEAR, 640,480);
1008 gr_init_canvas(&Page,NULL,BM_LINEAR,640,480);
1010 must_free_canvas = 1;
1013 WIN(dd_gr_init_sub_canvas(&ddDrawingPage, &ddPage, 27,80,582,334));
1014 gr_init_sub_canvas(&DrawingPage,&Page,27,80,582,334);
1017 dd_gr_set_current_canvas(&ddPage),
1018 gr_set_current_canvas(&Page)
1021 #if defined(POLY_ACC)
1024 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1028 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1029 if ( pcx_error != PCX_ERROR_NONE )
1031 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1037 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1038 if ( pcx_error != PCX_ERROR_NONE )
1040 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1044 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1049 WIN(DDGRLOCK(dd_grd_curcanv));
1050 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1051 if ( pcx_error != PCX_ERROR_NONE ) {
1052 //printf("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1053 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1057 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1060 gr_set_curfont(HUGE_FONT);
1061 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1062 gr_printf( 80, 36,TXT_AUTOMAP,HUGE_FONT);
1063 gr_set_curfont(SMALL_FONT);
1064 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1065 gr_printf( 60, 426,TXT_TURN_SHIP);
1066 gr_printf( 60, 443,TXT_SLIDE_UPDOWN);
1067 gr_printf( 60, 460,TXT_VIEWING_DISTANCE);
1068 WIN(DDGRUNLOCK(dd_grd_curcanv));
1071 dd_gr_set_current_canvas(&ddDrawingPage),
1072 gr_set_current_canvas(&DrawingPage)
1077 WIN(if (!redraw_screen) {)
1078 automap_build_edge_list();
1081 ViewDist = ZOOM_DEFAULT;
1082 ViewMatrix = Objects[Players[Player_num].objnum].orient;
1084 tangles.p = PITCH_DEFAULT;
1090 view_target = Objects[Players[Player_num].objnum].pos;
1092 t1 = entry_time = timer_get_fixed_seconds();
1095 //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum
1096 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1097 SegmentLimit = Max_segments_away;
1099 adjust_segment_limit(SegmentLimit);
1102 WIN(if (redraw_screen) redraw_screen = 0);
1105 if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME)
1108 if ( !Controls.automap_state && (leave_mode==1) )
1113 saved_control_info = Controls; // Save controls so we can zero them
1114 memset(&Controls,0,sizeof(control_info)); // Clear everything...
1115 old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle
1116 ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle
1118 if (multi_menu_poll())
1121 // GameLoop( 0, 0 ); // Do game loop with no rendering and no reading controls.
1122 ConsoleObject->mtype.phys_info.flags |= old_wiggle; // Restore wiggle
1123 Controls = saved_control_info;
1127 controls_read_all();
1129 controls_read_all_win();
1132 if ( Controls.automap_down_count ) {
1138 //see if redbook song needs to be restarted
1139 songs_check_redbook_repeat();
1144 DoMessageStuff(&msg);
1145 if (_RedrawScreen) {
1146 _RedrawScreen = FALSE;
1151 if (msg.message == WM_QUIT) exit(1);
1158 while( (c=key_inkey()) ) {
1161 case KEY_BACKSP: Int3(); break;
1164 case KEY_PRINT_SCREEN: {
1167 dd_gr_set_current_canvas(NULL),
1168 gr_set_current_canvas(NULL)
1172 gr_set_current_canvas(&Pages[current_page]);
1173 save_screen_shot(1);
1183 case KEY_DEBUGGED+KEY_F: {
1184 for (i=0; i<=Highest_segment_index; i++ )
1185 Automap_visited[i] = 1;
1186 automap_build_edge_list();
1187 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1188 SegmentLimit = Max_segments_away;
1189 adjust_segment_limit(SegmentLimit);
1195 if (SegmentLimit > 1) {
1197 adjust_segment_limit(SegmentLimit);
1201 if (SegmentLimit < Max_segments_away) {
1203 adjust_segment_limit(SegmentLimit);
1216 if (Game_mode & GM_MULTI)
1222 marker_num = c-KEY_1;
1224 switch(c) { // god this is stupid.....
1225 case KEY_1: marker_num = 0; break;
1226 case KEY_2: marker_num = 1; break;
1227 case KEY_3: marker_num = 2; break;
1228 case KEY_4: marker_num = 3; break;
1229 case KEY_5: marker_num = 4; break;
1230 case KEY_6: marker_num = 5; break;
1231 case KEY_7: marker_num = 6; break;
1232 case KEY_8: marker_num = 7; break;
1233 case KEY_9: marker_num = 8; break;
1234 case KEY_0: marker_num = 9; break;
1237 if (marker_num<=maxdrop)
1239 if (MarkerObject[marker_num] != -1)
1240 HighlightMarker=marker_num;
1244 case KEY_D+KEY_CTRLED:
1245 if (current_page) //menu will only work on page 0
1246 draw_automap(); //..so switch from 1 to 0
1248 if (HighlightMarker > -1 && MarkerObject[HighlightMarker] != -1) {
1250 dd_gr_set_current_canvas(&ddPages[current_page]),
1251 gr_set_current_canvas(&Pages[current_page])
1254 if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) {
1255 obj_delete(MarkerObject[HighlightMarker]);
1256 MarkerObject[HighlightMarker]=-1;
1257 MarkerMessage[HighlightMarker][0]=0;
1258 HighlightMarker = -1;
1269 if (MarkerScale<30.0)
1276 if ( Controls.fire_primary_down_count ) {
1277 // Reset orientation
1278 ViewDist = ZOOM_DEFAULT;
1279 tangles.p = PITCH_DEFAULT;
1282 view_target = Objects[Players[Player_num].objnum].pos;
1285 ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR;
1287 tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR );
1288 tangles.h += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR );
1289 tangles.b += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 );
1291 if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time ) {
1292 vms_angvec tangles1;
1294 old_vt = view_target;
1296 vm_angles_2_matrix(&tempm,&tangles1);
1297 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1298 vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED );
1299 vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED );
1300 if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) ) {
1301 view_target = old_vt;
1305 vm_angles_2_matrix(&tempm,&tangles);
1306 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1308 if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE;
1309 if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE;
1315 gr_palette_load( gr_palette );
1318 t2 = timer_get_fixed_seconds();
1325 //d_free(DrawingListBright);
1327 gr_free_canvas(name_canv_left); name_canv_left=NULL;
1328 gr_free_canvas(name_canv_right); name_canv_right=NULL;
1330 if (must_free_canvas) {
1332 DDFreeSurface(ddPages[0].lpdds),
1333 d_free(Page.cv_bitmap.bm_data)
1337 mprintf( (0, "Automap memory freed\n" ));
1339 game_flush_inputs();
1341 #if defined(POLY_ACC) && defined(MACINTOSH)
1344 pa_set_context(kGamePlayDrawContextID, NULL);
1351 digi_resume_digi_sounds();
1355 VR_screen_mode = dd_VR_screen_mode_save;
1361 void adjust_segment_limit(int SegmentLimit)
1366 mprintf(( 0, "Seglimit: %d\n", SegmentLimit ));
1368 for (i=0; i<=Highest_edge_index; i++ ) {
1370 e->flags |= EF_TOO_FAR;
1371 for (e1=0; e1<e->num_faces; e1++ ) {
1372 if ( Automap_visited[e->segnum[e1]] <= SegmentLimit ) {
1373 e->flags &= (~EF_TOO_FAR);
1381 void draw_all_edges()
1385 ubyte nfacing,nnfacing;
1389 fix min_distance = 0x7fffffff;
1395 for (i=0; i<=Highest_edge_index; i++ ) {
1396 //e = &Edges[Edge_used_list[i]];
1398 if (!(e->flags & EF_USED)) continue;
1400 if ( e->flags & EF_TOO_FAR) continue;
1402 if (e->flags&EF_FRONTIER) { // A line that is between what we have seen and what we haven't
1403 if ( (!(e->flags&EF_SECRET))&&(e->color==Wall_normal_color))
1404 continue; // If a line isn't secret and is normal color, then don't draw it
1407 cc=rotate_list(2,e->verts);
1408 distance = Segment_points[e->verts[1]].p3_z;
1410 if (min_distance>distance )
1411 min_distance = distance;
1413 if (!cc.and) { //all off screen?
1414 nfacing = nnfacing = 0;
1415 tv1 = &Vertices[e->verts[0]];
1417 while( j<e->num_faces && (nfacing==0 || nnfacing==0) ) {
1420 get_side_normal(&Segments[e->segnum[j]], e->sides[j], 0, &temp_v );
1421 if (!g3_check_normal_facing( tv1, &temp_v ) )
1423 if (!g3_check_normal_facing( tv1, &Segments[e->segnum[j]].sides[e->sides[j]].normals[0] ) )
1431 if ( nfacing && nnfacing ) {
1433 DrawingListBright[nbright++] = e-Edges;
1434 } else if ( e->flags&(EF_DEFINING|EF_GRATE) ) {
1435 if ( nfacing == 0 ) {
1436 if ( e->flags & EF_NO_FADE )
1437 gr_setcolor( e->color );
1439 gr_setcolor( gr_fade_table[e->color+256*8] );
1440 g3_draw_line( &Segment_points[e->verts[0]], &Segment_points[e->verts[1]] );
1442 DrawingListBright[nbright++] = e-Edges;
1448 /// mprintf( (0, "Min distance=%.2f, ViewDist=%.2f, Delta=%.2f\n", f2fl(min_distance), f2fl(ViewDist), f2fl(min_distance)- f2fl(ViewDist) ));
1450 if ( min_distance < 0 ) min_distance = 0;
1452 // Sort the bright ones using a shell sort
1455 int i, j, incr, v1, v2;
1459 for (i=incr; i<nbright; i++ ) {
1462 // compare element j and j+incr
1463 v1 = Edges[DrawingListBright[j]].verts[0];
1464 v2 = Edges[DrawingListBright[j+incr]].verts[0];
1466 if (Segment_points[v1].p3_z < Segment_points[v2].p3_z) {
1467 // If not in correct order, them swap 'em
1468 t=DrawingListBright[j+incr];
1469 DrawingListBright[j+incr]=DrawingListBright[j];
1470 DrawingListBright[j]=t;
1481 // Draw the bright ones
1482 for (i=0; i<nbright; i++ ) {
1485 e = &Edges[DrawingListBright[i]];
1486 p1 = &Segment_points[e->verts[0]];
1487 p2 = &Segment_points[e->verts[1]];
1488 dist = p1->p3_z - min_distance;
1489 // Make distance be 1.0 to 0.0, where 0.0 is 10 segments away;
1490 if ( dist < 0 ) dist=0;
1491 if ( dist >= Automap_farthest_dist ) continue;
1493 if ( e->flags & EF_NO_FADE ) {
1494 gr_setcolor( e->color );
1496 dist = F1_0 - fixdiv( dist, Automap_farthest_dist );
1497 color = f2i( dist*31 );
1498 gr_setcolor( gr_fade_table[e->color+color*256] );
1500 g3_draw_line( p1, p2 );
1506 //==================================================================
1508 // All routines below here are used to build the Edge list
1510 //==================================================================
1513 //finds edge, filling in edge_ptr. if found old edge, returns index, else return -1
1514 static int automap_find_edge(int v0,int v1,Edge_info **edge_ptr)
1522 oldhash = hash = ((v0*5+v1) % Max_edges);
1527 ev0 = (int)(Edges[hash].verts[0]);
1528 ev1 = (int)(Edges[hash].verts[1]);
1529 evv = (ev1<<16)+ev0;
1530 if (Edges[hash].num_faces == 0 ) ret=0;
1531 else if (evv == vv) ret=1;
1533 if (++hash==Max_edges) hash=0;
1534 if (hash==oldhash) Error("Edge list full!");
1538 *edge_ptr = &Edges[hash];
1548 void add_one_edge( short va, short vb, ubyte color, ubyte side, short segnum, int hidden, int grate, int no_fade ) {
1553 if ( Num_edges >= Max_edges) {
1554 // GET JOHN! (And tell him that his
1555 // MAX_EDGES_FROM_VERTS formula is hosed.)
1556 // If he's not around, save the mine,
1557 // and send him mail so he can look
1558 // at the mine later. Don't modify it.
1559 // This is important if this happens.
1560 Int3(); // LOOK ABOVE!!!!!!
1570 found = automap_find_edge(va,vb,&e);
1577 e->flags = EF_USED | EF_DEFINING; // Assume a normal line
1579 e->segnum[0] = segnum;
1580 //Edge_used_list[Num_edges] = e-Edges;
1581 if ( (e-Edges) > Highest_edge_index )
1582 Highest_edge_index = e - Edges;
1585 //Assert(e->num_faces < 8 );
1587 if ( color != Wall_normal_color )
1588 if (color != Wall_revealed_color)
1591 if ( e->num_faces < 4 ) {
1592 e->sides[e->num_faces] = side;
1593 e->segnum[e->num_faces] = segnum;
1599 e->flags |= EF_GRATE;
1602 e->flags|=EF_SECRET; // Mark this as a hidden edge
1604 e->flags |= EF_NO_FADE;
1607 void add_one_unknown_edge( short va, short vb ) {
1618 found = automap_find_edge(va,vb,&e);
1620 e->flags|=EF_FRONTIER; // Mark as a border edge
1624 extern obj_position Player_init[];
1627 void add_segment_edges(segment *seg)
1629 int is_grate, no_fade;
1632 int segnum = seg-Segments;
1634 int ttype,trigger_num;
1636 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1637 short vertex_list[4];
1645 if (seg->children[sn] == -1) {
1646 color = Wall_normal_color;
1649 switch( Segment2s[segnum].special ) {
1650 case SEGMENT_IS_FUELCEN:
1651 color = BM_XRGB( 29, 27, 13 );
1653 case SEGMENT_IS_CONTROLCEN:
1654 if (Control_center_present)
1655 color = BM_XRGB( 29, 0, 0 );
1657 case SEGMENT_IS_ROBOTMAKER:
1658 color = BM_XRGB( 29, 0, 31 );
1662 if (seg->sides[sn].wall_num > -1) {
1664 trigger_num = Walls[seg->sides[sn].wall_num].trigger;
1665 ttype = Triggers[trigger_num].type;
1666 if (ttype==TT_SECRET_EXIT)
1668 color = BM_XRGB( 29, 0, 31 );
1673 switch( Walls[seg->sides[sn].wall_num].type ) {
1675 if (Walls[seg->sides[sn].wall_num].keys == KEY_BLUE) {
1677 color = Wall_door_blue;
1678 //mprintf((0, "Seg %i, side %i has BLUE wall\n", segnum, sn));
1679 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_GOLD) {
1681 color = Wall_door_gold;
1682 //mprintf((0, "Seg %i, side %i has GOLD wall\n", segnum, sn));
1683 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_RED) {
1685 color = Wall_door_red;
1686 //mprintf((0, "Seg %i, side %i has RED wall\n", segnum, sn));
1687 } else if (!(WallAnims[Walls[seg->sides[sn].wall_num].clip_num].flags & WCF_HIDDEN)) {
1688 int connected_seg = seg->children[sn];
1689 if (connected_seg != -1) {
1690 int connected_side = find_connect_side(seg, &Segments[connected_seg]);
1691 int keytype = Walls[Segments[connected_seg].sides[connected_side].wall_num].keys;
1692 if ((keytype != KEY_BLUE) && (keytype != KEY_GOLD) && (keytype != KEY_RED))
1693 color = Wall_door_color;
1695 switch (Walls[Segments[connected_seg].sides[connected_side].wall_num].keys) {
1696 case KEY_BLUE: color = Wall_door_blue; no_fade = 1; break;
1697 case KEY_GOLD: color = Wall_door_gold; no_fade = 1; break;
1698 case KEY_RED: color = Wall_door_red; no_fade = 1; break;
1699 default: Error("Inconsistent data. Supposed to be a colored wall, but not blue, gold or red.\n");
1701 //mprintf((0, "Seg %i, side %i has a colored door on the other side.\n", segnum, sn));
1706 color = Wall_normal_color;
1708 //mprintf((0, "Wall at seg:side %i:%i is hidden.\n", seg-Segments, sn));
1712 // Make grates draw properly
1713 if (WALL_IS_DOORWAY(seg,sn) & WID_RENDPAST_FLAG)
1717 color = Wall_normal_color;
1719 case WALL_BLASTABLE:
1721 color = Wall_door_color;
1726 if (segnum==Player_init[Player_num].segnum)
1727 color = BM_XRGB(31,0,31);
1729 if ( color != 255 ) {
1730 // If they have a map powerup, draw unvisited areas in dark blue.
1731 if (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL && (!Automap_visited[segnum]))
1732 color = Wall_revealed_color;
1737 get_side_verts(vertex_list,segnum,sn);
1738 add_one_edge( vertex_list[0], vertex_list[1], color, sn, segnum, hidden_flag, 0, no_fade );
1739 add_one_edge( vertex_list[1], vertex_list[2], color, sn, segnum, hidden_flag, 0, no_fade );
1740 add_one_edge( vertex_list[2], vertex_list[3], color, sn, segnum, hidden_flag, 0, no_fade );
1741 add_one_edge( vertex_list[3], vertex_list[0], color, sn, segnum, hidden_flag, 0, no_fade );
1744 add_one_edge( vertex_list[0], vertex_list[2], color, sn, segnum, hidden_flag, 1, no_fade );
1745 add_one_edge( vertex_list[1], vertex_list[3], color, sn, segnum, hidden_flag, 1, no_fade );
1753 // Adds all the edges from a segment we haven't visited yet.
1755 void add_unknown_segment_edges(segment *seg)
1758 int segnum = seg-Segments;
1760 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1761 short vertex_list[4];
1763 // Only add edges that have no children
1764 if (seg->children[sn] == -1) {
1765 get_side_verts(vertex_list,segnum,sn);
1767 add_one_unknown_edge( vertex_list[0], vertex_list[1] );
1768 add_one_unknown_edge( vertex_list[1], vertex_list[2] );
1769 add_one_unknown_edge( vertex_list[2], vertex_list[3] );
1770 add_one_unknown_edge( vertex_list[3], vertex_list[0] );
1778 void automap_build_edge_list()
1785 if ( Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL_CHEAT )
1786 Automap_cheat = 1; // Damn cheaters...
1789 for (i=0; i<Max_edges; i++) {
1790 Edges[i].num_faces = 0;
1794 Highest_edge_index = -1;
1796 if (Automap_cheat || (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL) ) {
1797 // Cheating, add all edges as visited
1798 for (s=0; s<=Highest_segment_index; s++)
1800 if (Segments[s].segnum != -1)
1803 add_segment_edges(&Segments[s]);
1806 // Not cheating, add visited edges, and then unvisited edges
1807 for (s=0; s<=Highest_segment_index; s++)
1809 if (Segments[s].segnum != -1)
1811 if (Automap_visited[s]) {
1812 add_segment_edges(&Segments[s]);
1815 for (s=0; s<=Highest_segment_index; s++)
1817 if (Segments[s].segnum != -1)
1819 if (!Automap_visited[s]) {
1820 add_unknown_segment_edges(&Segments[s]);
1824 // Find unnecessary lines (These are lines that don't have to be drawn because they have small curvature)
1825 for (i=0; i<=Highest_edge_index; i++ ) {
1827 if (!(e->flags&EF_USED)) continue;
1829 for (e1=0; e1<e->num_faces; e1++ ) {
1830 for (e2=1; e2<e->num_faces; e2++ ) {
1831 if ( (e1 != e2) && (e->segnum[e1] != e->segnum[e2]) ) {
1834 get_side_normal(&Segments[e->segnum[e1]], e->sides[e1], 0, &v1 );
1835 get_side_normal(&Segments[e->segnum[e2]], e->sides[e2], 0, &v2 );
1836 if ( vm_vec_dot(&v1,&v2) > (F1_0-(F1_0/10)) ) {
1838 if ( vm_vec_dot( &Segments[e->segnum[e1]].sides[e->sides[e1]].normals[0], &Segments[e->segnum[e2]].sides[e->sides[e2]].normals[0] ) > (F1_0-(F1_0/10)) ) {
1840 e->flags &= (~EF_DEFINING);
1845 if (!(e->flags & EF_DEFINING))
1850 mprintf( (0, "Automap used %d / %d edges\n", Num_edges, Max_edges ));
1854 char Marker_input [40];
1856 ubyte DefiningMarkerMessage=0;
1857 ubyte MarkerBeingDefined;
1858 ubyte LastMarkerDropped;
1860 void InitMarkerInput ()
1864 //find free marker slot
1866 if (Game_mode & GM_MULTI)
1867 maxdrop=MAX_DROP_MULTI;
1869 maxdrop=MAX_DROP_SINGLE;
1871 for (i=0;i<maxdrop;i++)
1872 if (MarkerObject[(Player_num*2)+i] == -1) //found free slot!
1875 if (i==maxdrop) //no free slot
1877 if (Game_mode & GM_MULTI)
1878 i = !LastMarkerDropped; //in multi, replace older of two
1880 HUD_init_message("No free marker slots");
1885 //got a free slot. start inputting marker message
1889 DefiningMarkerMessage=1;
1890 MarkerBeingDefined = i;
1893 void MarkerInputMessage (int key)
1898 DefiningMarkerMessage = 0;
1899 game_flush_inputs();
1904 if (Marker_index > 0)
1906 Marker_input[Marker_index] = 0;
1909 strcpy (MarkerMessage[(Player_num*2)+MarkerBeingDefined],Marker_input);
1910 if (Game_mode & GM_MULTI)
1911 strcpy (MarkerOwner[(Player_num*2)+MarkerBeingDefined],Players[Player_num].callsign);
1912 DropMarker(MarkerBeingDefined);
1913 LastMarkerDropped = MarkerBeingDefined;
1914 game_flush_inputs();
1915 DefiningMarkerMessage = 0;
1920 int ascii = key_to_ascii(key);
1922 if (Marker_index < 38 )
1924 Marker_input[Marker_index++] = ascii;
1925 Marker_input[Marker_index] = 0;