1 /* $Id: automap.c,v 1.7 2003-02-27 22:07:21 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * FIXME: put description here
34 #include "pa_enabl.h" //$$POLY_ACC
84 #define AUTOMAP_DIRECT_RENDER
87 #define EF_USED 1 // This edge is used
88 #define EF_DEFINING 2 // A structure defining edge that should always draw.
89 #define EF_FRONTIER 4 // An edge between the known and the unknown.
90 #define EF_SECRET 8 // An edge that is part of a secret wall.
91 #define EF_GRATE 16 // A grate... draw it all the time.
92 #define EF_NO_FADE 32 // An edge that doesn't fade with distance
93 #define EF_TOO_FAR 64 // An edge that is too far away
95 void modex_printf(int x,int y,char *s,grs_font *font,int color);
97 typedef struct Edge_info {
98 short verts[2]; // 4 bytes
99 ubyte sides[4]; // 4 bytes
100 short segnum[4]; // 8 bytes // This might not need to be stored... If you can access the normals of a side.
101 ubyte flags; // 1 bytes // See the EF_??? defines above.
102 ubyte color; // 1 bytes
103 ubyte num_faces; // 1 bytes // 19 bytes...
106 //OLD BUT GOOD -- #define MAX_EDGES_FROM_VERTS(v) ((v*5)/2)
107 // THE following was determined by John by loading levels 1-14 and recording
108 // numbers on 10/26/94.
109 //#define MAX_EDGES_FROM_VERTS(v) (((v)*21)/10)
110 #define MAX_EDGES_FROM_VERTS(v) ((v)*4)
111 //#define MAX_EDGES (MAX_EDGES_FROM_VERTS(MAX_VERTICES))
113 #define MAX_EDGES 6000 // Determined by loading all the levels by John & Mike, Feb 9, 1995
115 #define K_WALL_NORMAL_COLOR BM_XRGB( 29, 29, 29 )
116 #define K_WALL_DOOR_COLOR BM_XRGB( 5, 27, 5 )
117 #define K_WALL_DOOR_BLUE BM_XRGB( 0, 0, 31)
118 #define K_WALL_DOOR_GOLD BM_XRGB( 31, 31, 0)
119 #define K_WALL_DOOR_RED BM_XRGB( 31, 0, 0)
120 #define K_WALL_REVEALED_COLOR BM_XRGB( 0, 0, 25 ) //what you see when you have the full map powerup
121 #define K_HOSTAGE_COLOR BM_XRGB( 0, 31, 0 )
122 #define K_FONT_COLOR_20 BM_XRGB( 20, 20, 20 )
123 #define K_GREEN_31 BM_XRGB(0, 31, 0)
125 int Wall_normal_color;
130 int Wall_revealed_color;
138 void init_automap_colors(void)
140 Wall_normal_color = K_WALL_NORMAL_COLOR;
141 Wall_door_color = K_WALL_DOOR_COLOR;
142 Wall_door_blue = K_WALL_DOOR_BLUE;
143 Wall_door_gold = K_WALL_DOOR_GOLD;
144 Wall_door_red = K_WALL_DOOR_RED;
145 Wall_revealed_color = K_WALL_REVEALED_COLOR;
146 Hostage_color = K_HOSTAGE_COLOR;
147 Font_color_20 = K_FONT_COLOR_20;
148 Green_31 = K_GREEN_31;
150 White_63 = gr_find_closest_color_current(63,63,63);
151 Blue_48 = gr_find_closest_color_current(0,0,48);
152 Red_48 = gr_find_closest_color_current(48,0,0);
155 // Segment visited list
156 ubyte Automap_visited[MAX_SEGMENTS];
158 // Edge list variables
159 static int Num_edges=0;
160 static int Max_edges; //set each frame
161 static int Highest_edge_index = -1;
162 static Edge_info Edges[MAX_EDGES];
163 static short DrawingListBright[MAX_EDGES];
165 //static short DrawingListBright[MAX_EDGES];
166 //static short Edge_used_list[MAX_EDGES]; //which entries in edge_list have been used
168 // Map movement defines
169 #define PITCH_DEFAULT 9000
170 #define ZOOM_DEFAULT i2f(20*10)
171 #define ZOOM_MIN_VALUE i2f(20*5)
172 #define ZOOM_MAX_VALUE i2f(20*100)
174 #define SLIDE_SPEED (350)
175 #define ZOOM_SPEED_FACTOR 500 //(1500)
176 #define ROT_SPEED_DIVISOR (115000)
178 #ifndef AUTOMAP_DIRECT_RENDER
179 // Screen anvas variables
180 static int current_page=0;
182 static dd_grs_canvas ddPages[2];
183 static dd_grs_canvas ddDrawingPages[2];
185 #define ddPage ddPages[0]
186 #define ddDrawingPage ddDrawingPages[0]
190 #if defined(MACINTOSH) && defined(POLY_ACC)
191 grs_canvas Pages[2]; // non static under rave so the backbuffer callback function can get at them
192 grs_canvas DrawingPages[2]; // non static under rave so the backbuffer callback function can get at them
194 static grs_canvas Pages[2];
195 static grs_canvas DrawingPages[2];
197 #endif /* AUTOMAP_DIRECT_RENDER */
199 #define Page Pages[0]
200 #define DrawingPage DrawingPages[0]
203 static int Automap_cheat = 0; // If set, show everything
205 // Rendering variables
206 static fix Automap_zoom = 0x9000;
207 static vms_vector view_target;
208 static fix Automap_farthest_dist = (F1_0 * 20 * 50); // 50 segments away
209 static vms_matrix ViewMatrix;
210 static fix ViewDist=0;
212 // Function Prototypes
213 void adjust_segment_limit(int SegmentLimit);
214 void draw_all_edges(void);
215 void automap_build_edge_list(void);
217 #define MAX_DROP_MULTI 2
218 #define MAX_DROP_SINGLE 9
220 vms_vector MarkerPoint[NUM_MARKERS]; //these are only used in multi.c, and I'd get rid of them there, but when I tried to do that once, I caused some horrible bug. -MT
221 int HighlightMarker=-1;
222 char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
223 char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
224 float MarkerScale=2.0;
225 int MarkerObject[NUM_MARKERS];
227 extern vms_vector Matrix_scale; //how the matrix is currently scaled
229 // -------------------------------------------------------------
231 void DrawMarkerNumber (int num)
234 g3s_point BasePoint,FromPoint,ToPoint;
236 float ArrayX[10][20]={ {-.25, 0.0, 0.0, 0.0, -1.0, 1.0},
237 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
238 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0},
239 {-1.0, -1.0, -1.0, 1.0, 1.0, 1.0},
240 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
241 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
242 {-1.0, 1.0, 1.0, 1.0},
243 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
244 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0}
247 float ArrayY[10][20]={ {.75, 1.0, 1.0, -1.0, -1.0, -1.0},
248 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
249 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 0.0, 0.0},
250 {1.0, 0.0, 0.0, 0.0, 1.0, -1.0},
251 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
252 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0},
253 {1.0, 1.0, 1.0, -1.0},
254 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 0.0, 0.0},
255 {1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0}
257 int NumOfPoints[]={6,10,8,6,10,10,4,10,8};
259 for (i=0;i<NumOfPoints[num];i++)
261 ArrayX[num][i]*=MarkerScale;
262 ArrayY[num][i]*=MarkerScale;
265 if (num==HighlightMarker)
266 gr_setcolor (White_63);
268 gr_setcolor (Blue_48);
271 g3_rotate_point(&BasePoint,&Objects[MarkerObject[(Player_num*2)+num]].pos);
273 for (i=0;i<NumOfPoints[num];i+=2)
279 FromPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i])),Matrix_scale.x);
280 FromPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i])),Matrix_scale.y);
281 g3_code_point (&FromPoint);
282 g3_project_point (&FromPoint);
284 ToPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i+1])),Matrix_scale.x);
285 ToPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i+1])),Matrix_scale.y);
286 g3_code_point (&ToPoint);
287 g3_project_point (&ToPoint);
289 #if defined(MACINTOSH) && defined(POLY_ACC)
291 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
292 // so we can not use the pa_draw_line function for rave
295 g3_draw_line( &FromPoint, &ToPoint );
296 PAEnabled = savePAEnabledState;
299 g3_draw_line( &FromPoint, &ToPoint );
305 void DropMarker (int player_marker_num)
307 int marker_num = (Player_num*2)+player_marker_num;
308 object *playerp = &Objects[Players[Player_num].objnum];
310 MarkerPoint[marker_num] = playerp->pos;
312 if (MarkerObject[marker_num] != -1)
313 obj_delete(MarkerObject[marker_num]);
315 MarkerObject[marker_num] = drop_marker_object(&playerp->pos,playerp->segnum,&playerp->orient,marker_num);
318 if (Game_mode & GM_MULTI)
319 multi_send_drop_marker (Player_num,playerp->pos,player_marker_num,MarkerMessage[marker_num]);
324 extern char guidebot_name[];
326 void DropBuddyMarker(object *objp)
330 // Find spare marker slot. "if" code below should be an assert, but what if someone changes NUM_MARKERS or MAX_CROP_SINGLE and it never gets hit?
331 marker_num = MAX_DROP_SINGLE+1;
332 if (marker_num > NUM_MARKERS-1)
333 marker_num = NUM_MARKERS-1;
335 sprintf(MarkerMessage[marker_num], "RIP: %s",guidebot_name);
337 MarkerPoint[marker_num] = objp->pos;
339 if (MarkerObject[marker_num] != -1 && MarkerObject[marker_num] !=0)
340 obj_delete(MarkerObject[marker_num]);
342 MarkerObject[marker_num] = drop_marker_object(&objp->pos, objp->segnum, &objp->orient, marker_num);
346 #define MARKER_SPHERE_SIZE 0x58000
351 static int cyc=10,cycdir=1;
352 g3s_point sphere_point;
354 if (Game_mode & GM_MULTI)
359 for (i=0;i<maxdrop;i++)
360 if (MarkerObject[(Player_num*2)+i] != -1) {
362 g3_rotate_point(&sphere_point,&Objects[MarkerObject[(Player_num*2)+i]].pos);
364 gr_setcolor (gr_find_closest_color_current(cyc,0,0));
365 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE);
366 gr_setcolor (gr_find_closest_color_current(cyc+10,0,0));
367 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/2);
368 gr_setcolor (gr_find_closest_color_current(cyc+20,0,0));
369 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/4);
371 DrawMarkerNumber (i);
396 for (i=0;i<NUM_MARKERS;i++) {
397 MarkerMessage[i][0]=0;
402 void automap_clear_visited()
405 for (i=0; i<MAX_SEGMENTS; i++ )
406 Automap_visited[i] = 0;
410 grs_canvas *name_canv_left,*name_canv_right;
411 char name_level[128];
413 void draw_player( object * obj )
415 vms_vector arrow_pos, head_pos;
416 g3s_point sphere_point, arrow_point, head_point;
418 // Draw Console player -- shaped like a ellipse with an arrow.
419 g3_rotate_point(&sphere_point,&obj->pos);
420 g3_draw_sphere(&sphere_point,obj->size);
422 // Draw shaft of arrow
423 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.fvec, obj->size*3 );
424 g3_rotate_point(&arrow_point,&arrow_pos);
425 #if defined(MACINTOSH) && defined(POLY_ACC)
427 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
428 // so we can not use the pa_draw_line function for rave
431 g3_draw_line( &sphere_point, &arrow_point );
432 PAEnabled = savePAEnabledState;
435 g3_draw_line( &sphere_point, &arrow_point );
438 // Draw right head of arrow
439 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
440 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*1 );
441 g3_rotate_point(&head_point,&head_pos);
442 #if defined(MACINTOSH) && defined(POLY_ACC)
444 int savePAEnabledState = PAEnabled;
446 g3_draw_line( &arrow_point, &head_point );
447 PAEnabled = savePAEnabledState;
450 g3_draw_line( &arrow_point, &head_point );
453 // Draw left head of arrow
454 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
455 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*(-1) );
456 g3_rotate_point(&head_point,&head_pos);
457 #if defined(MACINTOSH) && defined(POLY_ACC)
459 int savePAEnabledState = PAEnabled;
461 g3_draw_line( &arrow_point, &head_point );
462 PAEnabled = savePAEnabledState;
465 g3_draw_line( &arrow_point, &head_point );
468 // Draw player's up vector
469 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.uvec, obj->size*2 );
470 g3_rotate_point(&arrow_point,&arrow_pos);
471 #if defined(MACINTOSH) && defined(POLY_ACC)
473 int savePAEnabledState = PAEnabled;
475 g3_draw_line( &sphere_point, &arrow_point );
476 PAEnabled = savePAEnabledState;
479 g3_draw_line( &sphere_point, &arrow_point );
486 #if defined(MACINTOSH) && defined(POLY_ACC)
488 void pa_mac_draw_automap_extras(void)
493 g3s_point sphere_point;
495 AutomapHires = 1; // always on the mac
499 if (Game_mode & GM_TEAM)
500 color = get_team(Player_num);
503 color = Player_num; // Note link to above if!
505 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
506 draw_player(&Objects[Players[Player_num].objnum]);
510 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
512 char msg[10+MARKER_MESSAGE_LEN+1];
514 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
516 gr_setcolor (Red_48);
518 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
523 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) )
525 for (i=0; i<N_players; i++)
527 if ((i != Player_num) &&
528 ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) )
530 if ( Objects[Players[i].objnum].type == OBJ_PLAYER )
532 if (Game_mode & GM_TEAM)
536 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
537 draw_player(&Objects[Players[i].objnum]);
545 for (i=0;i<=Highest_object_index;i++,objp++)
550 gr_setcolor(Hostage_color);
551 g3_rotate_point(&sphere_point,&objp->pos);
552 g3_draw_sphere(&sphere_point,objp->size);
555 if ( Automap_visited[objp->segnum] )
557 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) )
561 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
562 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
563 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
565 Error("Illegal key type: %i", objp->id);
567 g3_rotate_point(&sphere_point,&objp->pos);
568 g3_draw_sphere(&sphere_point,objp->size*4);
575 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
576 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
579 void pa_mac_draw_automap(void)
581 vms_vector viewer_position;
584 render_start_frame();
585 pa_set_context(kAutoMapDrawContextID, NULL);
588 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
589 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
603 vms_vector viewer_position;
604 g3s_point sphere_point;
610 pa_mac_draw_automap();
616 #ifndef AUTOMAP_DIRECT_RENDER
618 WIN(mprintf((1, "Can't do lores automap in Windows!\n")));
621 gr_set_current_canvas(&DrawingPages[current_page]);
625 dd_gr_set_current_canvas(&ddDrawingPage),
626 gr_set_current_canvas(&DrawingPage)
631 #if defined(POLY_ACC)
636 dd_gr_clear_canvas(BM_XRGB(0,0,0)),
637 gr_clear_canvas(BM_XRGB(0,0,0))
640 WIN(DDGRLOCK(dd_grd_curcanv));
643 render_start_frame();
645 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
647 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
649 // mprintf((0, "dd_grd_curcanv->canvas.cv_bitmap.bm_data= %x\n", dd_grd_curcanv->canvas.cv_bitmap.bm_data));
650 // mprintf((0, "grd_curcanv->cv_bitmap.bm_data= %x\n", grd_curcanv->cv_bitmap.bm_data));
656 if (Game_mode & GM_TEAM)
657 color = get_team(Player_num);
660 color = Player_num; // Note link to above if!
662 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
663 draw_player(&Objects[Players[Player_num].objnum]);
667 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
669 char msg[10+MARKER_MESSAGE_LEN+1];
671 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
673 gr_setcolor (Red_48);
675 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
680 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) {
681 for (i=0; i<N_players; i++) {
682 if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) {
683 if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) {
684 if (Game_mode & GM_TEAM)
688 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
689 draw_player(&Objects[Players[i].objnum]);
697 for (i=0;i<=Highest_object_index;i++,objp++) {
698 switch( objp->type ) {
700 gr_setcolor(Hostage_color);
701 g3_rotate_point(&sphere_point,&objp->pos);
702 g3_draw_sphere(&sphere_point,objp->size);
705 if ( Automap_visited[objp->segnum] ) {
706 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) {
708 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
709 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
710 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
712 Error("Illegal key type: %i", objp->id);
714 g3_rotate_point(&sphere_point,&objp->pos);
715 g3_draw_sphere(&sphere_point,objp->size*4);
724 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
725 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
726 gr_set_curfont(GAME_FONT);
727 gr_set_fontcolor(BM_XRGB(0,31,0),-1);
728 gr_uprintf(5,5,name_level);
730 WIN(DDGRUNLOCK(dd_grd_curcanv));
735 #ifndef AUTOMAP_DIRECT_RENDER
737 gr_show_canvas( &Pages[current_page] );
740 //gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &VR_screen_pages[0].cv_bitmap );
741 gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &grd_curscreen->sc_canvas.cv_bitmap );
743 dd_gr_blt_screen(&ddPage, 0,0,0,0,0,0,0,0);
752 #define LEAVE_TIME 0x00010000
754 #define LEAVE_TIME 0x4000
757 #define WINDOW_WIDTH 288
760 //print to canvas & double height
761 grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag)
766 grs_canvas *temp_canv;
771 dd_grs_canvas *save_canv,
772 grs_canvas *save_canv
776 save_canv = dd_grd_curcanv,
777 save_canv = grd_curcanv
780 save_font = grd_curcanv->cv_font;
781 gr_set_curfont(font); //set the font we're going to use
782 gr_get_string_size(s,&w,&h,&aw); //now get the string size
783 gr_set_curfont(save_font); //restore real font
785 //temp_canv = gr_create_canvas(font->ft_w*strlen(s),font->ft_h*2);
786 temp_canv = gr_create_canvas(w,font->ft_h*2);
788 gr_set_current_canvas(temp_canv);
789 gr_set_curfont(font);
790 gr_clear_canvas(TRANSPARENCY_COLOR); //trans color
791 gr_set_fontcolor(fc,bc);
794 //now double it, since we're drawing to 400-line modex screen
797 data = temp_canv->cv_bitmap.bm_data;
798 rs = temp_canv->cv_bitmap.bm_rowsize;
800 for (y=temp_canv->cv_bitmap.bm_h/2;y--;) {
801 memcpy(data+(rs*y*2),data+(rs*y),temp_canv->cv_bitmap.bm_w);
802 memcpy(data+(rs*(y*2+1)),data+(rs*y),temp_canv->cv_bitmap.bm_w);
807 dd_gr_set_current_canvas(save_canv),
808 gr_set_current_canvas(save_canv)
814 //print to buffer, double heights, and blit bitmap to screen
815 void modex_printf(int x,int y,char *s,grs_font *font,int color)
817 grs_canvas *temp_canv;
819 temp_canv = print_to_canvas(s, font, color, -1, !AutomapHires);
821 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
823 gr_free_canvas(temp_canv);
826 //name for each group. maybe move somewhere else
827 char *system_name[] = {
835 void create_name_canv()
837 char name_level_left[128],name_level_right[128];
839 if (Current_level_num > 0)
840 sprintf(name_level_left, "%s %i",TXT_LEVEL, Current_level_num);
842 sprintf(name_level_left, "Secret Level %i",-Current_level_num);
844 if (Current_mission_num == 0 && Current_level_num>0) //built-in mission
845 sprintf(name_level_right,"%s %d: ",system_name[(Current_level_num-1)/4],((Current_level_num-1)%4)+1);
847 strcpy(name_level_right, " ");
849 strcat(name_level_right, Current_level_name);
851 gr_set_fontcolor(Green_31,-1);
852 name_canv_left = print_to_canvas(name_level_left, SMALL_FONT, Green_31, -1, !AutomapHires);
853 name_canv_right = print_to_canvas(name_level_right,SMALL_FONT, Green_31, -1, !AutomapHires);
857 void modex_print_message(int x, int y, char *str)
860 #ifndef AUTOMAP_DIRECT_RENDER
863 for (i=0; i<2; i++ ) {
864 gr_set_current_canvas(&Pages[i]);
867 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
868 #ifndef AUTOMAP_DIRECT_RENDER
870 gr_set_current_canvas(&DrawingPages[current_page]);
874 #ifndef AUTOMAP_DIRECT_RENDER
875 gr_set_current_canvas(&Page);
877 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
878 #ifndef AUTOMAP_DIRECT_RENDER
879 gr_set_current_canvas(&DrawingPage);
884 extern void GameLoop(int, int );
885 extern int set_segment_depths(int start_seg, ubyte *segbuf);
887 int Automap_active = 0;
890 #define MAP_BACKGROUND_FILENAME (AutomapHires?"\x01MAPB.PCX":"\x01MAP.PCX") //load only from hog file
892 #define MAP_BACKGROUND_FILENAME ((AutomapHires && cfexist("mapb.pcx"))?"MAPB.PCX":"MAP.PCX")
895 int Automap_always_hires=0;
896 extern int MenuHiresAvailable;
898 extern int Current_display_mode;
900 u_int32_t automap_mode = SM(640,480);
901 int automap_width = 640;
902 int automap_height = 480;
903 int automap_use_game_res=0;
905 void do_automap( int key_code ) {
915 int pause_game=1; // Set to 1 if everything is paused during automap...No pause during net.
917 control_info saved_control_info;
918 grs_bitmap Automap_background;
919 int Max_segments_away = 0;
920 int SegmentLimit = 1;
923 int must_free_canvas=0;
925 WIN(int dd_VR_screen_mode_save);
926 WIN(int redraw_screen=0);
930 init_automap_colors();
932 key_code = key_code; // disable warning...
934 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
939 digi_pause_digi_sounds();
942 Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max
944 mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES ));
945 mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 ));
947 #if !defined (WINDOWS) && !defined(MACINTOSH)
948 if ((Current_display_mode!=0 && Current_display_mode!=2) || (Automap_always_hires && MenuHiresAvailable)) {
949 #if !defined(POLY_ACC)
950 //edit 4/23/99 Matt Mueller - don't switch res unless we need to
951 if (grd_curscreen->sc_mode != AUTOMAP_MODE)
952 gr_set_mode( AUTOMAP_MODE );
954 gr_set_current_canvas(NULL);
956 automap_width=grd_curscreen->sc_canvas.cv_bitmap.bm_w;
957 automap_height=grd_curscreen->sc_canvas.cv_bitmap.bm_h;
959 PA_DFX (pa_set_frontbuffer_current());
963 gr_set_mode( SM(320, 400));
967 AutomapHires = 1; //Mac & Windows(?) always in hires
971 dd_VR_screen_mode_save = VR_screen_mode;
972 VR_screen_mode = SM95_640x480x8; // HACK! Forcing reinit of 640x480
973 set_screen_mode(SCREEN_GAME);
976 FontHires = FontHiresAvailable && AutomapHires;
985 #ifndef AUTOMAP_DIRECT_RENDER
986 gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,320,400);
987 gr_init_sub_canvas(&Pages[1],grd_curcanv,0,401,320,400);
988 gr_init_sub_canvas(&DrawingPages[0],&Pages[0],16,69,WINDOW_WIDTH,272);
989 gr_init_sub_canvas(&DrawingPages[1],&Pages[1],16,69,WINDOW_WIDTH,272);
992 gr_init_bitmap_data (&Automap_background);
993 // pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&Automap_background,BM_LINEAR,pal);
994 // if ( pcx_error != PCX_ERROR_NONE )
995 // Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
996 // gr_remap_bitmap_good( &Automap_background, pal, -1, -1 );
998 #ifndef AUTOMAP_DIRECT_RENDER
999 for (i=0; i<2; i++ ) {
1000 gr_set_current_canvas(&Pages[i]);
1001 // gr_bitmap( 0, 0, &Automap_background );
1002 // modex_printf( 40, 22,TXT_AUTOMAP,HUGE_FONT,Font_color_20);
1003 // modex_printf( 30,353,TXT_TURN_SHIP,SMALL_FONT,Font_color_20);
1004 // modex_printf( 30,369,TXT_SLIDE_UPDOWN,SMALL_FONT,Font_color_20);
1005 // modex_printf( 30,385,TXT_VIEWING_DISTANCE,SMALL_FONT,Font_color_20);
1007 gr_free_bitmap_data(&Automap_background);
1008 gr_set_current_canvas(&DrawingPages[current_page]);
1009 #endif /* AUTOMAP_DIRECT_RENDER */
1010 #endif /* MACINTOSH */
1013 #ifndef AUTOMAP_DIRECT_RENDER
1014 if (VR_render_buffer[0].cv_w >= automap_width && VR_render_buffer[0].cv_h >= automap_height)
1016 WIN(dd_gr_init_sub_canvas(&ddPage, &dd_VR_render_buffer[0], 0, 0, automap_width,automap_height));
1018 #if defined(MACINTOSH) && defined(POLY_ACC)
1021 // we want all the automap border stuff to be drawn straight to the screen
1022 gr_init_sub_canvas(&Page,&(grd_curscreen->sc_canvas),0, 0, automap_width, automap_height);
1026 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, automap_width, automap_height);
1029 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, automap_width, automap_height);
1036 MALLOC(raw_data,ubyte,automap_width*automap_height);
1037 gr_init_canvas(&Page,raw_data,BM_LINEAR,automap_width,automap_height);
1039 dd_gr_init_canvas(&ddPage, BM_LINEAR, automap_width,automap_height);
1040 gr_init_canvas(&Page,NULL,BM_LINEAR,automap_width,automap_height);
1042 must_free_canvas = 1;
1045 WIN(dd_gr_init_sub_canvas(&ddDrawingPage, &ddPage, 0,0,automap_width,automap_height));
1046 gr_init_sub_canvas(&DrawingPage,&Page, 0,0,automap_width,automap_height);
1049 dd_gr_set_current_canvas(&ddPage),
1050 gr_set_current_canvas(&Page)
1054 #if defined(POLY_ACC)
1057 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1061 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1062 if ( pcx_error != PCX_ERROR_NONE )
1064 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1070 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1071 if ( pcx_error != PCX_ERROR_NONE )
1073 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1077 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1082 WIN(DDGRLOCK(dd_grd_curcanv));
1083 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1084 if ( pcx_error != PCX_ERROR_NONE ) {
1085 //printf("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1086 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1090 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1093 gr_set_curfont(HUGE_FONT);
1094 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1095 gr_printf( 80, 36,TXT_AUTOMAP,HUGE_FONT);
1096 gr_set_curfont(SMALL_FONT);
1097 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1098 gr_printf( 60, 426,TXT_TURN_SHIP);
1099 gr_printf( 60, 443,TXT_SLIDE_UPDOWN);
1100 gr_printf( 60, 460,TXT_VIEWING_DISTANCE);
1101 WIN(DDGRUNLOCK(dd_grd_curcanv));
1103 #ifndef AUTOMAP_DIRECT_RENDER
1105 dd_gr_set_current_canvas(&ddDrawingPage),
1106 gr_set_current_canvas(&DrawingPage)
1112 WIN(if (!redraw_screen) {)
1113 automap_build_edge_list();
1116 ViewDist = ZOOM_DEFAULT;
1117 ViewMatrix = Objects[Players[Player_num].objnum].orient;
1119 tangles.p = PITCH_DEFAULT;
1125 view_target = Objects[Players[Player_num].objnum].pos;
1127 t1 = entry_time = timer_get_fixed_seconds();
1130 //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum
1131 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1132 SegmentLimit = Max_segments_away;
1134 adjust_segment_limit(SegmentLimit);
1137 WIN(if (redraw_screen) redraw_screen = 0);
1140 if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME)
1143 if ( !Controls.automap_state && (leave_mode==1) )
1148 saved_control_info = Controls; // Save controls so we can zero them
1149 memset(&Controls,0,sizeof(control_info)); // Clear everything...
1150 old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle
1151 ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle
1153 if (multi_menu_poll())
1156 // GameLoop( 0, 0 ); // Do game loop with no rendering and no reading controls.
1157 ConsoleObject->mtype.phys_info.flags |= old_wiggle; // Restore wiggle
1158 Controls = saved_control_info;
1162 controls_read_all();
1164 controls_read_all_win();
1167 if ( Controls.automap_down_count ) {
1173 //see if redbook song needs to be restarted
1174 songs_check_redbook_repeat();
1179 DoMessageStuff(&msg);
1180 if (_RedrawScreen) {
1181 _RedrawScreen = FALSE;
1186 if (msg.message == WM_QUIT) exit(1);
1193 while( (c=key_inkey()) ) {
1196 case KEY_BACKSP: Int3(); break;
1199 case KEY_PRINT_SCREEN: {
1202 dd_gr_set_current_canvas(NULL),
1203 gr_set_current_canvas(NULL)
1206 #ifndef AUTOMAP_DIRECT_RENDER
1208 gr_set_current_canvas(&Pages[current_page]);
1210 save_screen_shot(1);
1220 case KEY_DEBUGGED+KEY_F: {
1221 for (i=0; i<=Highest_segment_index; i++ )
1222 Automap_visited[i] = 1;
1223 automap_build_edge_list();
1224 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1225 SegmentLimit = Max_segments_away;
1226 adjust_segment_limit(SegmentLimit);
1232 if (SegmentLimit > 1) {
1234 adjust_segment_limit(SegmentLimit);
1238 if (SegmentLimit < Max_segments_away) {
1240 adjust_segment_limit(SegmentLimit);
1253 if (Game_mode & GM_MULTI)
1259 marker_num = c-KEY_1;
1261 switch(c) { // god this is stupid.....
1262 case KEY_1: marker_num = 0; break;
1263 case KEY_2: marker_num = 1; break;
1264 case KEY_3: marker_num = 2; break;
1265 case KEY_4: marker_num = 3; break;
1266 case KEY_5: marker_num = 4; break;
1267 case KEY_6: marker_num = 5; break;
1268 case KEY_7: marker_num = 6; break;
1269 case KEY_8: marker_num = 7; break;
1270 case KEY_9: marker_num = 8; break;
1271 case KEY_0: marker_num = 9; break;
1274 if (marker_num<=maxdrop)
1276 if (MarkerObject[marker_num] != -1)
1277 HighlightMarker=marker_num;
1281 case KEY_D+KEY_CTRLED:
1282 #ifndef AUTOMAP_DIRECT_RENDER
1283 if (current_page) //menu will only work on page 0
1284 draw_automap(); //..so switch from 1 to 0
1287 if (HighlightMarker > -1 && MarkerObject[HighlightMarker] != -1) {
1288 #ifndef AUTOMAP_DIRECT_RENDER
1290 dd_gr_set_current_canvas(&ddPages[current_page]),
1291 gr_set_current_canvas(&Pages[current_page])
1295 if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) {
1296 obj_delete(MarkerObject[HighlightMarker]);
1297 MarkerObject[HighlightMarker]=-1;
1298 MarkerMessage[HighlightMarker][0]=0;
1299 HighlightMarker = -1;
1310 if (MarkerScale<30.0)
1315 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1317 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1318 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1319 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1322 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1323 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1324 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1327 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1328 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1329 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1331 //should we just cycle through the list that is displayed in the res change menu?
1332 // what if their card/X/etc can't handle that mode? hrm.
1333 //well, the quick access to the menu is good enough for now.
1335 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1336 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1337 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1341 case KEY_CTRLED+KEY_SHIFTED+KEY_PADENTER:
1342 case KEY_ALTED+KEY_CTRLED+KEY_PADENTER:
1343 case KEY_ALTED+KEY_SHIFTED+KEY_PADENTER:
1344 gr_toggle_fullscreen_game();
1351 if ( Controls.fire_primary_down_count ) {
1352 // Reset orientation
1353 ViewDist = ZOOM_DEFAULT;
1354 tangles.p = PITCH_DEFAULT;
1357 view_target = Objects[Players[Player_num].objnum].pos;
1360 ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR;
1362 tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR );
1363 tangles.h += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR );
1364 tangles.b += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 );
1366 if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time ) {
1367 vms_angvec tangles1;
1369 old_vt = view_target;
1371 vm_angles_2_matrix(&tempm,&tangles1);
1372 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1373 vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED );
1374 vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED );
1375 if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) ) {
1376 view_target = old_vt;
1380 vm_angles_2_matrix(&tempm,&tangles);
1381 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1383 if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE;
1384 if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE;
1390 gr_palette_load( gr_palette );
1393 t2 = timer_get_fixed_seconds();
1400 //d_free(DrawingListBright);
1402 gr_free_canvas(name_canv_left); name_canv_left=NULL;
1403 gr_free_canvas(name_canv_right); name_canv_right=NULL;
1405 if (must_free_canvas) {
1406 #ifndef AUTOMAP_DIRECT_RENDER
1408 DDFreeSurface(ddPages[0].lpdds),
1409 d_free(Page.cv_bitmap.bm_data)
1414 mprintf( (0, "Automap memory freed\n" ));
1416 game_flush_inputs();
1418 #if defined(POLY_ACC) && defined(MACINTOSH)
1421 pa_set_context(kGamePlayDrawContextID, NULL);
1428 digi_resume_digi_sounds();
1432 VR_screen_mode = dd_VR_screen_mode_save;
1438 void adjust_segment_limit(int SegmentLimit)
1443 mprintf(( 0, "Seglimit: %d\n", SegmentLimit ));
1445 for (i=0; i<=Highest_edge_index; i++ ) {
1447 e->flags |= EF_TOO_FAR;
1448 for (e1=0; e1<e->num_faces; e1++ ) {
1449 if ( Automap_visited[e->segnum[e1]] <= SegmentLimit ) {
1450 e->flags &= (~EF_TOO_FAR);
1458 void draw_all_edges()
1462 ubyte nfacing,nnfacing;
1466 fix min_distance = 0x7fffffff;
1472 for (i=0; i<=Highest_edge_index; i++ ) {
1473 //e = &Edges[Edge_used_list[i]];
1475 if (!(e->flags & EF_USED)) continue;
1477 if ( e->flags & EF_TOO_FAR) continue;
1479 if (e->flags&EF_FRONTIER) { // A line that is between what we have seen and what we haven't
1480 if ( (!(e->flags&EF_SECRET))&&(e->color==Wall_normal_color))
1481 continue; // If a line isn't secret and is normal color, then don't draw it
1484 cc=rotate_list(2,e->verts);
1485 distance = Segment_points[e->verts[1]].p3_z;
1487 if (min_distance>distance )
1488 min_distance = distance;
1490 if (!cc.and) { //all off screen?
1491 nfacing = nnfacing = 0;
1492 tv1 = &Vertices[e->verts[0]];
1494 while( j<e->num_faces && (nfacing==0 || nnfacing==0) ) {
1497 get_side_normal(&Segments[e->segnum[j]], e->sides[j], 0, &temp_v );
1498 if (!g3_check_normal_facing( tv1, &temp_v ) )
1500 if (!g3_check_normal_facing( tv1, &Segments[e->segnum[j]].sides[e->sides[j]].normals[0] ) )
1508 if ( nfacing && nnfacing ) {
1510 DrawingListBright[nbright++] = e-Edges;
1511 } else if ( e->flags&(EF_DEFINING|EF_GRATE) ) {
1512 if ( nfacing == 0 ) {
1513 if ( e->flags & EF_NO_FADE )
1514 gr_setcolor( e->color );
1516 gr_setcolor( gr_fade_table[e->color+256*8] );
1517 g3_draw_line( &Segment_points[e->verts[0]], &Segment_points[e->verts[1]] );
1519 DrawingListBright[nbright++] = e-Edges;
1525 /// mprintf( (0, "Min distance=%.2f, ViewDist=%.2f, Delta=%.2f\n", f2fl(min_distance), f2fl(ViewDist), f2fl(min_distance)- f2fl(ViewDist) ));
1527 if ( min_distance < 0 ) min_distance = 0;
1529 // Sort the bright ones using a shell sort
1532 int i, j, incr, v1, v2;
1536 for (i=incr; i<nbright; i++ ) {
1539 // compare element j and j+incr
1540 v1 = Edges[DrawingListBright[j]].verts[0];
1541 v2 = Edges[DrawingListBright[j+incr]].verts[0];
1543 if (Segment_points[v1].p3_z < Segment_points[v2].p3_z) {
1544 // If not in correct order, them swap 'em
1545 t=DrawingListBright[j+incr];
1546 DrawingListBright[j+incr]=DrawingListBright[j];
1547 DrawingListBright[j]=t;
1558 // Draw the bright ones
1559 for (i=0; i<nbright; i++ ) {
1562 e = &Edges[DrawingListBright[i]];
1563 p1 = &Segment_points[e->verts[0]];
1564 p2 = &Segment_points[e->verts[1]];
1565 dist = p1->p3_z - min_distance;
1566 // Make distance be 1.0 to 0.0, where 0.0 is 10 segments away;
1567 if ( dist < 0 ) dist=0;
1568 if ( dist >= Automap_farthest_dist ) continue;
1570 if ( e->flags & EF_NO_FADE ) {
1571 gr_setcolor( e->color );
1573 dist = F1_0 - fixdiv( dist, Automap_farthest_dist );
1574 color = f2i( dist*31 );
1575 gr_setcolor( gr_fade_table[e->color+color*256] );
1577 g3_draw_line( p1, p2 );
1583 //==================================================================
1585 // All routines below here are used to build the Edge list
1587 //==================================================================
1590 //finds edge, filling in edge_ptr. if found old edge, returns index, else return -1
1591 static int automap_find_edge(int v0,int v1,Edge_info **edge_ptr)
1599 oldhash = hash = ((v0*5+v1) % Max_edges);
1604 ev0 = (int)(Edges[hash].verts[0]);
1605 ev1 = (int)(Edges[hash].verts[1]);
1606 evv = (ev1<<16)+ev0;
1607 if (Edges[hash].num_faces == 0 ) ret=0;
1608 else if (evv == vv) ret=1;
1610 if (++hash==Max_edges) hash=0;
1611 if (hash==oldhash) Error("Edge list full!");
1615 *edge_ptr = &Edges[hash];
1625 void add_one_edge( short va, short vb, ubyte color, ubyte side, short segnum, int hidden, int grate, int no_fade ) {
1630 if ( Num_edges >= Max_edges) {
1631 // GET JOHN! (And tell him that his
1632 // MAX_EDGES_FROM_VERTS formula is hosed.)
1633 // If he's not around, save the mine,
1634 // and send him mail so he can look
1635 // at the mine later. Don't modify it.
1636 // This is important if this happens.
1637 Int3(); // LOOK ABOVE!!!!!!
1647 found = automap_find_edge(va,vb,&e);
1654 e->flags = EF_USED | EF_DEFINING; // Assume a normal line
1656 e->segnum[0] = segnum;
1657 //Edge_used_list[Num_edges] = e-Edges;
1658 if ( (e-Edges) > Highest_edge_index )
1659 Highest_edge_index = e - Edges;
1662 //Assert(e->num_faces < 8 );
1664 if ( color != Wall_normal_color )
1665 if (color != Wall_revealed_color)
1668 if ( e->num_faces < 4 ) {
1669 e->sides[e->num_faces] = side;
1670 e->segnum[e->num_faces] = segnum;
1676 e->flags |= EF_GRATE;
1679 e->flags|=EF_SECRET; // Mark this as a hidden edge
1681 e->flags |= EF_NO_FADE;
1684 void add_one_unknown_edge( short va, short vb ) {
1695 found = automap_find_edge(va,vb,&e);
1697 e->flags|=EF_FRONTIER; // Mark as a border edge
1701 extern obj_position Player_init[];
1704 void add_segment_edges(segment *seg)
1706 int is_grate, no_fade;
1709 int segnum = seg-Segments;
1711 int ttype,trigger_num;
1713 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1714 short vertex_list[4];
1722 if (seg->children[sn] == -1) {
1723 color = Wall_normal_color;
1726 switch( Segment2s[segnum].special ) {
1727 case SEGMENT_IS_FUELCEN:
1728 color = BM_XRGB( 29, 27, 13 );
1730 case SEGMENT_IS_CONTROLCEN:
1731 if (Control_center_present)
1732 color = BM_XRGB( 29, 0, 0 );
1734 case SEGMENT_IS_ROBOTMAKER:
1735 color = BM_XRGB( 29, 0, 31 );
1739 if (seg->sides[sn].wall_num > -1) {
1741 trigger_num = Walls[seg->sides[sn].wall_num].trigger;
1742 ttype = Triggers[trigger_num].type;
1743 if (ttype==TT_SECRET_EXIT)
1745 color = BM_XRGB( 29, 0, 31 );
1750 switch( Walls[seg->sides[sn].wall_num].type ) {
1752 if (Walls[seg->sides[sn].wall_num].keys == KEY_BLUE) {
1754 color = Wall_door_blue;
1755 //mprintf((0, "Seg %i, side %i has BLUE wall\n", segnum, sn));
1756 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_GOLD) {
1758 color = Wall_door_gold;
1759 //mprintf((0, "Seg %i, side %i has GOLD wall\n", segnum, sn));
1760 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_RED) {
1762 color = Wall_door_red;
1763 //mprintf((0, "Seg %i, side %i has RED wall\n", segnum, sn));
1764 } else if (!(WallAnims[Walls[seg->sides[sn].wall_num].clip_num].flags & WCF_HIDDEN)) {
1765 int connected_seg = seg->children[sn];
1766 if (connected_seg != -1) {
1767 int connected_side = find_connect_side(seg, &Segments[connected_seg]);
1768 int keytype = Walls[Segments[connected_seg].sides[connected_side].wall_num].keys;
1769 if ((keytype != KEY_BLUE) && (keytype != KEY_GOLD) && (keytype != KEY_RED))
1770 color = Wall_door_color;
1772 switch (Walls[Segments[connected_seg].sides[connected_side].wall_num].keys) {
1773 case KEY_BLUE: color = Wall_door_blue; no_fade = 1; break;
1774 case KEY_GOLD: color = Wall_door_gold; no_fade = 1; break;
1775 case KEY_RED: color = Wall_door_red; no_fade = 1; break;
1776 default: Error("Inconsistent data. Supposed to be a colored wall, but not blue, gold or red.\n");
1778 //mprintf((0, "Seg %i, side %i has a colored door on the other side.\n", segnum, sn));
1783 color = Wall_normal_color;
1785 //mprintf((0, "Wall at seg:side %i:%i is hidden.\n", seg-Segments, sn));
1789 // Make grates draw properly
1790 if (WALL_IS_DOORWAY(seg,sn) & WID_RENDPAST_FLAG)
1794 color = Wall_normal_color;
1796 case WALL_BLASTABLE:
1798 color = Wall_door_color;
1803 if (segnum==Player_init[Player_num].segnum)
1804 color = BM_XRGB(31,0,31);
1806 if ( color != 255 ) {
1807 // If they have a map powerup, draw unvisited areas in dark blue.
1808 if (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL && (!Automap_visited[segnum]))
1809 color = Wall_revealed_color;
1814 get_side_verts(vertex_list,segnum,sn);
1815 add_one_edge( vertex_list[0], vertex_list[1], color, sn, segnum, hidden_flag, 0, no_fade );
1816 add_one_edge( vertex_list[1], vertex_list[2], color, sn, segnum, hidden_flag, 0, no_fade );
1817 add_one_edge( vertex_list[2], vertex_list[3], color, sn, segnum, hidden_flag, 0, no_fade );
1818 add_one_edge( vertex_list[3], vertex_list[0], color, sn, segnum, hidden_flag, 0, no_fade );
1821 add_one_edge( vertex_list[0], vertex_list[2], color, sn, segnum, hidden_flag, 1, no_fade );
1822 add_one_edge( vertex_list[1], vertex_list[3], color, sn, segnum, hidden_flag, 1, no_fade );
1830 // Adds all the edges from a segment we haven't visited yet.
1832 void add_unknown_segment_edges(segment *seg)
1835 int segnum = seg-Segments;
1837 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1838 short vertex_list[4];
1840 // Only add edges that have no children
1841 if (seg->children[sn] == -1) {
1842 get_side_verts(vertex_list,segnum,sn);
1844 add_one_unknown_edge( vertex_list[0], vertex_list[1] );
1845 add_one_unknown_edge( vertex_list[1], vertex_list[2] );
1846 add_one_unknown_edge( vertex_list[2], vertex_list[3] );
1847 add_one_unknown_edge( vertex_list[3], vertex_list[0] );
1855 void automap_build_edge_list()
1862 if ( Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL_CHEAT )
1863 Automap_cheat = 1; // Damn cheaters...
1866 for (i=0; i<Max_edges; i++) {
1867 Edges[i].num_faces = 0;
1871 Highest_edge_index = -1;
1873 if (Automap_cheat || (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL) ) {
1874 // Cheating, add all edges as visited
1875 for (s=0; s<=Highest_segment_index; s++)
1877 if (Segments[s].segnum != -1)
1880 add_segment_edges(&Segments[s]);
1883 // Not cheating, add visited edges, and then unvisited edges
1884 for (s=0; s<=Highest_segment_index; s++)
1886 if (Segments[s].segnum != -1)
1888 if (Automap_visited[s]) {
1889 add_segment_edges(&Segments[s]);
1892 for (s=0; s<=Highest_segment_index; s++)
1894 if (Segments[s].segnum != -1)
1896 if (!Automap_visited[s]) {
1897 add_unknown_segment_edges(&Segments[s]);
1901 // Find unnecessary lines (These are lines that don't have to be drawn because they have small curvature)
1902 for (i=0; i<=Highest_edge_index; i++ ) {
1904 if (!(e->flags&EF_USED)) continue;
1906 for (e1=0; e1<e->num_faces; e1++ ) {
1907 for (e2=1; e2<e->num_faces; e2++ ) {
1908 if ( (e1 != e2) && (e->segnum[e1] != e->segnum[e2]) ) {
1911 get_side_normal(&Segments[e->segnum[e1]], e->sides[e1], 0, &v1 );
1912 get_side_normal(&Segments[e->segnum[e2]], e->sides[e2], 0, &v2 );
1913 if ( vm_vec_dot(&v1,&v2) > (F1_0-(F1_0/10)) ) {
1915 if ( vm_vec_dot( &Segments[e->segnum[e1]].sides[e->sides[e1]].normals[0], &Segments[e->segnum[e2]].sides[e->sides[e2]].normals[0] ) > (F1_0-(F1_0/10)) ) {
1917 e->flags &= (~EF_DEFINING);
1922 if (!(e->flags & EF_DEFINING))
1927 mprintf( (0, "Automap used %d / %d edges\n", Num_edges, Max_edges ));
1931 char Marker_input [40];
1933 ubyte DefiningMarkerMessage=0;
1934 ubyte MarkerBeingDefined;
1935 ubyte LastMarkerDropped;
1937 void InitMarkerInput ()
1941 //find free marker slot
1943 if (Game_mode & GM_MULTI)
1944 maxdrop=MAX_DROP_MULTI;
1946 maxdrop=MAX_DROP_SINGLE;
1948 for (i=0;i<maxdrop;i++)
1949 if (MarkerObject[(Player_num*2)+i] == -1) //found free slot!
1952 if (i==maxdrop) //no free slot
1954 if (Game_mode & GM_MULTI)
1955 i = !LastMarkerDropped; //in multi, replace older of two
1957 HUD_init_message("No free marker slots");
1962 //got a free slot. start inputting marker message
1966 DefiningMarkerMessage=1;
1967 MarkerBeingDefined = i;
1970 void MarkerInputMessage (int key)
1975 DefiningMarkerMessage = 0;
1976 game_flush_inputs();
1981 if (Marker_index > 0)
1983 Marker_input[Marker_index] = 0;
1986 strcpy (MarkerMessage[(Player_num*2)+MarkerBeingDefined],Marker_input);
1987 if (Game_mode & GM_MULTI)
1988 strcpy (MarkerOwner[(Player_num*2)+MarkerBeingDefined],Players[Player_num].callsign);
1989 DropMarker(MarkerBeingDefined);
1990 LastMarkerDropped = MarkerBeingDefined;
1991 game_flush_inputs();
1992 DefiningMarkerMessage = 0;
1997 int ascii = key_to_ascii(key);
1999 if (Marker_index < 38 )
2001 Marker_input[Marker_index++] = ascii;
2002 Marker_input[Marker_index] = 0;