2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
15 * $Source: /cvs/cvsroot/d2x/main/automap.c,v $
18 * $Date: 2002-02-15 12:24:53 $
20 * FIXME: put description here
22 * $Log: not supported by cvs2svn $
23 * Revision 1.4 2001/10/31 11:16:08 bradleyb
24 * automap works in opengl
41 #include "pa_enabl.h" //$$POLY_ACC
92 #define AUTOMAP_DIRECT_RENDER
95 #define EF_USED 1 // This edge is used
96 #define EF_DEFINING 2 // A structure defining edge that should always draw.
97 #define EF_FRONTIER 4 // An edge between the known and the unknown.
98 #define EF_SECRET 8 // An edge that is part of a secret wall.
99 #define EF_GRATE 16 // A grate... draw it all the time.
100 #define EF_NO_FADE 32 // An edge that doesn't fade with distance
101 #define EF_TOO_FAR 64 // An edge that is too far away
103 void modex_printf(int x,int y,char *s,grs_font *font,int color);
105 typedef struct Edge_info {
106 short verts[2]; // 4 bytes
107 ubyte sides[4]; // 4 bytes
108 short segnum[4]; // 8 bytes // This might not need to be stored... If you can access the normals of a side.
109 ubyte flags; // 1 bytes // See the EF_??? defines above.
110 ubyte color; // 1 bytes
111 ubyte num_faces; // 1 bytes // 19 bytes...
114 //OLD BUT GOOD -- #define MAX_EDGES_FROM_VERTS(v) ((v*5)/2)
115 // THE following was determined by John by loading levels 1-14 and recording
116 // numbers on 10/26/94.
117 //#define MAX_EDGES_FROM_VERTS(v) (((v)*21)/10)
118 #define MAX_EDGES_FROM_VERTS(v) ((v)*4)
119 //#define MAX_EDGES (MAX_EDGES_FROM_VERTS(MAX_VERTICES))
121 #define MAX_EDGES 6000 // Determined by loading all the levels by John & Mike, Feb 9, 1995
123 #define K_WALL_NORMAL_COLOR BM_XRGB( 29, 29, 29 )
124 #define K_WALL_DOOR_COLOR BM_XRGB( 5, 27, 5 )
125 #define K_WALL_DOOR_BLUE BM_XRGB( 0, 0, 31)
126 #define K_WALL_DOOR_GOLD BM_XRGB( 31, 31, 0)
127 #define K_WALL_DOOR_RED BM_XRGB( 31, 0, 0)
128 #define K_WALL_REVEALED_COLOR BM_XRGB( 0, 0, 25 ) //what you see when you have the full map powerup
129 #define K_HOSTAGE_COLOR BM_XRGB( 0, 31, 0 )
130 #define K_FONT_COLOR_20 BM_XRGB( 20, 20, 20 )
131 #define K_GREEN_31 BM_XRGB(0, 31, 0)
133 int Wall_normal_color;
138 int Wall_revealed_color;
146 void init_automap_colors(void)
148 Wall_normal_color = K_WALL_NORMAL_COLOR;
149 Wall_door_color = K_WALL_DOOR_COLOR;
150 Wall_door_blue = K_WALL_DOOR_BLUE;
151 Wall_door_gold = K_WALL_DOOR_GOLD;
152 Wall_door_red = K_WALL_DOOR_RED;
153 Wall_revealed_color = K_WALL_REVEALED_COLOR;
154 Hostage_color = K_HOSTAGE_COLOR;
155 Font_color_20 = K_FONT_COLOR_20;
156 Green_31 = K_GREEN_31;
158 White_63 = gr_find_closest_color_current(63,63,63);
159 Blue_48 = gr_find_closest_color_current(0,0,48);
160 Red_48 = gr_find_closest_color_current(48,0,0);
163 // Segment visited list
164 ubyte Automap_visited[MAX_SEGMENTS];
166 // Edge list variables
167 static int Num_edges=0;
168 static int Max_edges; //set each frame
169 static int Highest_edge_index = -1;
170 static Edge_info Edges[MAX_EDGES];
171 static short DrawingListBright[MAX_EDGES];
173 //static short DrawingListBright[MAX_EDGES];
174 //static short Edge_used_list[MAX_EDGES]; //which entries in edge_list have been used
176 // Map movement defines
177 #define PITCH_DEFAULT 9000
178 #define ZOOM_DEFAULT i2f(20*10)
179 #define ZOOM_MIN_VALUE i2f(20*5)
180 #define ZOOM_MAX_VALUE i2f(20*100)
182 #define SLIDE_SPEED (350)
183 #define ZOOM_SPEED_FACTOR 500 //(1500)
184 #define ROT_SPEED_DIVISOR (115000)
186 #ifndef AUTOMAP_DIRECT_RENDER
187 // Screen anvas variables
188 static int current_page=0;
190 static dd_grs_canvas ddPages[2];
191 static dd_grs_canvas ddDrawingPages[2];
193 #define ddPage ddPages[0]
194 #define ddDrawingPage ddDrawingPages[0]
198 #if defined(MACINTOSH) && defined(POLY_ACC)
199 grs_canvas Pages[2]; // non static under rave so the backbuffer callback function can get at them
200 grs_canvas DrawingPages[2]; // non static under rave so the backbuffer callback function can get at them
202 static grs_canvas Pages[2];
203 static grs_canvas DrawingPages[2];
205 #endif /* AUTOMAP_DIRECT_RENDER */
207 #define Page Pages[0]
208 #define DrawingPage DrawingPages[0]
211 static int Automap_cheat = 0; // If set, show everything
213 // Rendering variables
214 static fix Automap_zoom = 0x9000;
215 static vms_vector view_target;
216 static fix Automap_farthest_dist = (F1_0 * 20 * 50); // 50 segments away
217 static vms_matrix ViewMatrix;
218 static fix ViewDist=0;
220 // Function Prototypes
221 void adjust_segment_limit(int SegmentLimit);
222 void draw_all_edges(void);
223 void automap_build_edge_list(void);
225 #define MAX_DROP_MULTI 2
226 #define MAX_DROP_SINGLE 9
228 vms_vector MarkerPoint[NUM_MARKERS]; //these are only used in multi.c, and I'd get rid of them there, but when I tried to do that once, I caused some horrible bug. -MT
229 int HighlightMarker=-1;
230 char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
231 char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
232 float MarkerScale=2.0;
233 int MarkerObject[NUM_MARKERS];
235 extern vms_vector Matrix_scale; //how the matrix is currently scaled
237 // -------------------------------------------------------------
239 void DrawMarkerNumber (int num)
242 g3s_point BasePoint,FromPoint,ToPoint;
244 float ArrayX[10][20]={ {-.25, 0.0, 0.0, 0.0, -1.0, 1.0},
245 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
246 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0},
247 {-1.0, -1.0, -1.0, 1.0, 1.0, 1.0},
248 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
249 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
250 {-1.0, 1.0, 1.0, 1.0},
251 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
252 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0}
255 float ArrayY[10][20]={ {.75, 1.0, 1.0, -1.0, -1.0, -1.0},
256 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
257 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 0.0, 0.0},
258 {1.0, 0.0, 0.0, 0.0, 1.0, -1.0},
259 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
260 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0},
261 {1.0, 1.0, 1.0, -1.0},
262 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 0.0, 0.0},
263 {1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0}
265 int NumOfPoints[]={6,10,8,6,10,10,4,10,8};
267 for (i=0;i<NumOfPoints[num];i++)
269 ArrayX[num][i]*=MarkerScale;
270 ArrayY[num][i]*=MarkerScale;
273 if (num==HighlightMarker)
274 gr_setcolor (White_63);
276 gr_setcolor (Blue_48);
279 g3_rotate_point(&BasePoint,&Objects[MarkerObject[(Player_num*2)+num]].pos);
281 for (i=0;i<NumOfPoints[num];i+=2)
287 FromPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i])),Matrix_scale.x);
288 FromPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i])),Matrix_scale.y);
289 g3_code_point (&FromPoint);
290 g3_project_point (&FromPoint);
292 ToPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i+1])),Matrix_scale.x);
293 ToPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i+1])),Matrix_scale.y);
294 g3_code_point (&ToPoint);
295 g3_project_point (&ToPoint);
297 #if defined(MACINTOSH) && defined(POLY_ACC)
299 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
300 // so we can not use the pa_draw_line function for rave
303 g3_draw_line( &FromPoint, &ToPoint );
304 PAEnabled = savePAEnabledState;
307 g3_draw_line( &FromPoint, &ToPoint );
313 void DropMarker (int player_marker_num)
315 int marker_num = (Player_num*2)+player_marker_num;
316 object *playerp = &Objects[Players[Player_num].objnum];
318 MarkerPoint[marker_num] = playerp->pos;
320 if (MarkerObject[marker_num] != -1)
321 obj_delete(MarkerObject[marker_num]);
323 MarkerObject[marker_num] = drop_marker_object(&playerp->pos,playerp->segnum,&playerp->orient,marker_num);
326 if (Game_mode & GM_MULTI)
327 multi_send_drop_marker (Player_num,playerp->pos,player_marker_num,MarkerMessage[marker_num]);
332 extern char guidebot_name[];
334 void DropBuddyMarker(object *objp)
338 // Find spare marker slot. "if" code below should be an assert, but what if someone changes NUM_MARKERS or MAX_CROP_SINGLE and it never gets hit?
339 marker_num = MAX_DROP_SINGLE+1;
340 if (marker_num > NUM_MARKERS-1)
341 marker_num = NUM_MARKERS-1;
343 sprintf(MarkerMessage[marker_num], "RIP: %s",guidebot_name);
345 MarkerPoint[marker_num] = objp->pos;
347 if (MarkerObject[marker_num] != -1 && MarkerObject[marker_num] !=0)
348 obj_delete(MarkerObject[marker_num]);
350 MarkerObject[marker_num] = drop_marker_object(&objp->pos, objp->segnum, &objp->orient, marker_num);
354 #define MARKER_SPHERE_SIZE 0x58000
359 static int cyc=10,cycdir=1;
360 g3s_point sphere_point;
362 if (Game_mode & GM_MULTI)
367 for (i=0;i<maxdrop;i++)
368 if (MarkerObject[(Player_num*2)+i] != -1) {
370 g3_rotate_point(&sphere_point,&Objects[MarkerObject[(Player_num*2)+i]].pos);
372 gr_setcolor (gr_find_closest_color_current(cyc,0,0));
373 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE);
374 gr_setcolor (gr_find_closest_color_current(cyc+10,0,0));
375 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/2);
376 gr_setcolor (gr_find_closest_color_current(cyc+20,0,0));
377 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/4);
379 DrawMarkerNumber (i);
404 for (i=0;i<NUM_MARKERS;i++) {
405 MarkerMessage[i][0]=0;
410 void automap_clear_visited()
413 for (i=0; i<MAX_SEGMENTS; i++ )
414 Automap_visited[i] = 0;
418 grs_canvas *name_canv_left,*name_canv_right;
419 char name_level[128];
421 void draw_player( object * obj )
423 vms_vector arrow_pos, head_pos;
424 g3s_point sphere_point, arrow_point, head_point;
426 // Draw Console player -- shaped like a ellipse with an arrow.
427 g3_rotate_point(&sphere_point,&obj->pos);
428 g3_draw_sphere(&sphere_point,obj->size);
430 // Draw shaft of arrow
431 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.fvec, obj->size*3 );
432 g3_rotate_point(&arrow_point,&arrow_pos);
433 #if defined(MACINTOSH) && defined(POLY_ACC)
435 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
436 // so we can not use the pa_draw_line function for rave
439 g3_draw_line( &sphere_point, &arrow_point );
440 PAEnabled = savePAEnabledState;
443 g3_draw_line( &sphere_point, &arrow_point );
446 // Draw right head of arrow
447 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
448 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*1 );
449 g3_rotate_point(&head_point,&head_pos);
450 #if defined(MACINTOSH) && defined(POLY_ACC)
452 int savePAEnabledState = PAEnabled;
454 g3_draw_line( &arrow_point, &head_point );
455 PAEnabled = savePAEnabledState;
458 g3_draw_line( &arrow_point, &head_point );
461 // Draw left head of arrow
462 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
463 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*(-1) );
464 g3_rotate_point(&head_point,&head_pos);
465 #if defined(MACINTOSH) && defined(POLY_ACC)
467 int savePAEnabledState = PAEnabled;
469 g3_draw_line( &arrow_point, &head_point );
470 PAEnabled = savePAEnabledState;
473 g3_draw_line( &arrow_point, &head_point );
476 // Draw player's up vector
477 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.uvec, obj->size*2 );
478 g3_rotate_point(&arrow_point,&arrow_pos);
479 #if defined(MACINTOSH) && defined(POLY_ACC)
481 int savePAEnabledState = PAEnabled;
483 g3_draw_line( &sphere_point, &arrow_point );
484 PAEnabled = savePAEnabledState;
487 g3_draw_line( &sphere_point, &arrow_point );
494 #if defined(MACINTOSH) && defined(POLY_ACC)
496 void pa_mac_draw_automap_extras(void)
501 g3s_point sphere_point;
503 AutomapHires = 1; // always on the mac
507 if (Game_mode & GM_TEAM)
508 color = get_team(Player_num);
511 color = Player_num; // Note link to above if!
513 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
514 draw_player(&Objects[Players[Player_num].objnum]);
518 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
520 char msg[10+MARKER_MESSAGE_LEN+1];
522 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
524 gr_setcolor (Red_48);
526 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
531 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) )
533 for (i=0; i<N_players; i++)
535 if ((i != Player_num) &&
536 ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) )
538 if ( Objects[Players[i].objnum].type == OBJ_PLAYER )
540 if (Game_mode & GM_TEAM)
544 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
545 draw_player(&Objects[Players[i].objnum]);
553 for (i=0;i<=Highest_object_index;i++,objp++)
558 gr_setcolor(Hostage_color);
559 g3_rotate_point(&sphere_point,&objp->pos);
560 g3_draw_sphere(&sphere_point,objp->size);
563 if ( Automap_visited[objp->segnum] )
565 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) )
569 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
570 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
571 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
573 Error("Illegal key type: %i", objp->id);
575 g3_rotate_point(&sphere_point,&objp->pos);
576 g3_draw_sphere(&sphere_point,objp->size*4);
583 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
584 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
587 void pa_mac_draw_automap(void)
589 vms_vector viewer_position;
592 render_start_frame();
593 pa_set_context(kAutoMapDrawContextID, NULL);
596 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
597 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
611 vms_vector viewer_position;
612 g3s_point sphere_point;
618 pa_mac_draw_automap();
624 #ifndef AUTOMAP_DIRECT_RENDER
626 WIN(mprintf((1, "Can't do lores automap in Windows!\n")));
629 gr_set_current_canvas(&DrawingPages[current_page]);
633 dd_gr_set_current_canvas(&ddDrawingPage),
634 gr_set_current_canvas(&DrawingPage)
639 #if defined(POLY_ACC)
644 dd_gr_clear_canvas(BM_XRGB(0,0,0)),
645 gr_clear_canvas(BM_XRGB(0,0,0))
648 WIN(DDGRLOCK(dd_grd_curcanv));
651 render_start_frame();
653 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
655 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
657 // mprintf((0, "dd_grd_curcanv->canvas.cv_bitmap.bm_data= %x\n", dd_grd_curcanv->canvas.cv_bitmap.bm_data));
658 // mprintf((0, "grd_curcanv->cv_bitmap.bm_data= %x\n", grd_curcanv->cv_bitmap.bm_data));
664 if (Game_mode & GM_TEAM)
665 color = get_team(Player_num);
668 color = Player_num; // Note link to above if!
670 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
671 draw_player(&Objects[Players[Player_num].objnum]);
675 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
677 char msg[10+MARKER_MESSAGE_LEN+1];
679 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
681 gr_setcolor (Red_48);
683 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
688 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) {
689 for (i=0; i<N_players; i++) {
690 if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) {
691 if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) {
692 if (Game_mode & GM_TEAM)
696 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
697 draw_player(&Objects[Players[i].objnum]);
705 for (i=0;i<=Highest_object_index;i++,objp++) {
706 switch( objp->type ) {
708 gr_setcolor(Hostage_color);
709 g3_rotate_point(&sphere_point,&objp->pos);
710 g3_draw_sphere(&sphere_point,objp->size);
713 if ( Automap_visited[objp->segnum] ) {
714 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) {
716 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
717 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
718 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
720 Error("Illegal key type: %i", objp->id);
722 g3_rotate_point(&sphere_point,&objp->pos);
723 g3_draw_sphere(&sphere_point,objp->size*4);
732 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
733 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
734 gr_set_curfont(GAME_FONT);
735 gr_set_fontcolor(BM_XRGB(0,31,0),-1);
736 gr_uprintf(5,5,name_level);
738 WIN(DDGRUNLOCK(dd_grd_curcanv));
743 #ifndef AUTOMAP_DIRECT_RENDER
745 gr_show_canvas( &Pages[current_page] );
748 //gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &VR_screen_pages[0].cv_bitmap );
749 gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &grd_curscreen->sc_canvas.cv_bitmap );
751 dd_gr_blt_screen(&ddPage, 0,0,0,0,0,0,0,0);
760 #define LEAVE_TIME 0x00010000
762 #define LEAVE_TIME 0x4000
765 #define WINDOW_WIDTH 288
768 //print to canvas & double height
769 grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag)
774 grs_canvas *temp_canv;
779 dd_grs_canvas *save_canv,
780 grs_canvas *save_canv
784 save_canv = dd_grd_curcanv,
785 save_canv = grd_curcanv
788 save_font = grd_curcanv->cv_font;
789 gr_set_curfont(font); //set the font we're going to use
790 gr_get_string_size(s,&w,&h,&aw); //now get the string size
791 gr_set_curfont(save_font); //restore real font
793 //temp_canv = gr_create_canvas(font->ft_w*strlen(s),font->ft_h*2);
794 temp_canv = gr_create_canvas(w,font->ft_h*2);
796 gr_set_current_canvas(temp_canv);
797 gr_set_curfont(font);
798 gr_clear_canvas(TRANSPARENCY_COLOR); //trans color
799 gr_set_fontcolor(fc,bc);
802 //now double it, since we're drawing to 400-line modex screen
805 data = temp_canv->cv_bitmap.bm_data;
806 rs = temp_canv->cv_bitmap.bm_rowsize;
808 for (y=temp_canv->cv_bitmap.bm_h/2;y--;) {
809 memcpy(data+(rs*y*2),data+(rs*y),temp_canv->cv_bitmap.bm_w);
810 memcpy(data+(rs*(y*2+1)),data+(rs*y),temp_canv->cv_bitmap.bm_w);
815 dd_gr_set_current_canvas(save_canv),
816 gr_set_current_canvas(save_canv)
822 //print to buffer, double heights, and blit bitmap to screen
823 void modex_printf(int x,int y,char *s,grs_font *font,int color)
825 grs_canvas *temp_canv;
827 temp_canv = print_to_canvas(s, font, color, -1, !AutomapHires);
829 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
831 gr_free_canvas(temp_canv);
834 //name for each group. maybe move somewhere else
835 char *system_name[] = {
843 void create_name_canv()
845 char name_level_left[128],name_level_right[128];
847 if (Current_level_num > 0)
848 sprintf(name_level_left, "%s %i",TXT_LEVEL, Current_level_num);
850 sprintf(name_level_left, "Secret Level %i",-Current_level_num);
852 if (Current_mission_num == 0 && Current_level_num>0) //built-in mission
853 sprintf(name_level_right,"%s %d: ",system_name[(Current_level_num-1)/4],((Current_level_num-1)%4)+1);
855 strcpy(name_level_right, " ");
857 strcat(name_level_right, Current_level_name);
859 gr_set_fontcolor(Green_31,-1);
860 name_canv_left = print_to_canvas(name_level_left, SMALL_FONT, Green_31, -1, !AutomapHires);
861 name_canv_right = print_to_canvas(name_level_right,SMALL_FONT, Green_31, -1, !AutomapHires);
865 void modex_print_message(int x, int y, char *str)
868 #ifndef AUTOMAP_DIRECT_RENDER
871 for (i=0; i<2; i++ ) {
872 gr_set_current_canvas(&Pages[i]);
875 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
876 #ifndef AUTOMAP_DIRECT_RENDER
878 gr_set_current_canvas(&DrawingPages[current_page]);
882 #ifndef AUTOMAP_DIRECT_RENDER
883 gr_set_current_canvas(&Page);
885 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
886 #ifndef AUTOMAP_DIRECT_RENDER
887 gr_set_current_canvas(&DrawingPage);
892 extern void GameLoop(int, int );
893 extern int set_segment_depths(int start_seg, ubyte *segbuf);
895 int Automap_active = 0;
898 #define MAP_BACKGROUND_FILENAME (AutomapHires?"\x01MAPB.PCX":"\x01MAP.PCX") //load only from hog file
900 #define MAP_BACKGROUND_FILENAME (AutomapHires?"MAPB.PCX":"MAP.PCX")
903 int Automap_always_hires=0;
904 extern int MenuHiresAvailable;
906 extern int Current_display_mode;
908 u_int32_t automap_mode = SM(640,480);
909 int automap_width = 640;
910 int automap_height = 480;
911 int automap_use_game_res=0;
913 void do_automap( int key_code ) {
923 int pause_game=1; // Set to 1 if everything is paused during automap...No pause during net.
925 control_info saved_control_info;
926 grs_bitmap Automap_background;
927 int Max_segments_away = 0;
928 int SegmentLimit = 1;
931 int must_free_canvas=0;
933 WIN(int dd_VR_screen_mode_save);
934 WIN(int redraw_screen=0);
938 init_automap_colors();
940 key_code = key_code; // disable warning...
942 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
947 digi_pause_digi_sounds();
950 Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max
952 mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES ));
953 mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 ));
955 #if !defined (WINDOWS) && !defined(MACINTOSH)
956 if ((Current_display_mode!=0 && Current_display_mode!=2) || (Automap_always_hires && MenuHiresAvailable)) {
957 #if !defined(POLY_ACC)
958 //edit 4/23/99 Matt Mueller - don't switch res unless we need to
959 if (grd_curscreen->sc_mode != AUTOMAP_MODE)
960 gr_set_mode( AUTOMAP_MODE );
962 gr_set_current_canvas(NULL);
964 automap_width=grd_curscreen->sc_canvas.cv_bitmap.bm_w;
965 automap_height=grd_curscreen->sc_canvas.cv_bitmap.bm_h;
967 PA_DFX (pa_set_frontbuffer_current());
971 gr_set_mode( SM(320, 400));
975 AutomapHires = 1; //Mac & Windows(?) always in hires
979 dd_VR_screen_mode_save = VR_screen_mode;
980 VR_screen_mode = SM95_640x480x8; // HACK! Forcing reinit of 640x480
981 set_screen_mode(SCREEN_GAME);
984 FontHires = AutomapHires;
993 #ifndef AUTOMAP_DIRECT_RENDER
994 gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,320,400);
995 gr_init_sub_canvas(&Pages[1],grd_curcanv,0,401,320,400);
996 gr_init_sub_canvas(&DrawingPages[0],&Pages[0],16,69,WINDOW_WIDTH,272);
997 gr_init_sub_canvas(&DrawingPages[1],&Pages[1],16,69,WINDOW_WIDTH,272);
1000 gr_init_bitmap_data (&Automap_background);
1001 // pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&Automap_background,BM_LINEAR,pal);
1002 // if ( pcx_error != PCX_ERROR_NONE )
1003 // Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1004 // gr_remap_bitmap_good( &Automap_background, pal, -1, -1 );
1006 #ifndef AUTOMAP_DIRECT_RENDER
1007 for (i=0; i<2; i++ ) {
1008 gr_set_current_canvas(&Pages[i]);
1009 // gr_bitmap( 0, 0, &Automap_background );
1010 // modex_printf( 40, 22,TXT_AUTOMAP,HUGE_FONT,Font_color_20);
1011 // modex_printf( 30,353,TXT_TURN_SHIP,SMALL_FONT,Font_color_20);
1012 // modex_printf( 30,369,TXT_SLIDE_UPDOWN,SMALL_FONT,Font_color_20);
1013 // modex_printf( 30,385,TXT_VIEWING_DISTANCE,SMALL_FONT,Font_color_20);
1015 gr_free_bitmap_data(&Automap_background);
1016 gr_set_current_canvas(&DrawingPages[current_page]);
1017 #endif /* AUTOMAP_DIRECT_RENDER */
1018 #endif /* MACINTOSH */
1021 #ifndef AUTOMAP_DIRECT_RENDER
1022 if (VR_render_buffer[0].cv_w >= automap_width && VR_render_buffer[0].cv_h >= automap_height)
1024 WIN(dd_gr_init_sub_canvas(&ddPage, &dd_VR_render_buffer[0], 0, 0, automap_width,automap_height));
1026 #if defined(MACINTOSH) && defined(POLY_ACC)
1029 // we want all the automap border stuff to be drawn straight to the screen
1030 gr_init_sub_canvas(&Page,&(grd_curscreen->sc_canvas),0, 0, automap_width, automap_height);
1034 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, automap_width, automap_height);
1037 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, automap_width, automap_height);
1044 MALLOC(raw_data,ubyte,automap_width*automap_height);
1045 gr_init_canvas(&Page,raw_data,BM_LINEAR,automap_width,automap_height);
1047 dd_gr_init_canvas(&ddPage, BM_LINEAR, automap_width,automap_height);
1048 gr_init_canvas(&Page,NULL,BM_LINEAR,automap_width,automap_height);
1050 must_free_canvas = 1;
1053 WIN(dd_gr_init_sub_canvas(&ddDrawingPage, &ddPage, 0,0,automap_width,automap_height));
1054 gr_init_sub_canvas(&DrawingPage,&Page, 0,0,automap_width,automap_height);
1057 dd_gr_set_current_canvas(&ddPage),
1058 gr_set_current_canvas(&Page)
1062 #if defined(POLY_ACC)
1065 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1069 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1070 if ( pcx_error != PCX_ERROR_NONE )
1072 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1078 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1079 if ( pcx_error != PCX_ERROR_NONE )
1081 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1085 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1090 WIN(DDGRLOCK(dd_grd_curcanv));
1091 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1092 if ( pcx_error != PCX_ERROR_NONE ) {
1093 //printf("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1094 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1098 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1101 gr_set_curfont(HUGE_FONT);
1102 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1103 gr_printf( 80, 36,TXT_AUTOMAP,HUGE_FONT);
1104 gr_set_curfont(SMALL_FONT);
1105 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1106 gr_printf( 60, 426,TXT_TURN_SHIP);
1107 gr_printf( 60, 443,TXT_SLIDE_UPDOWN);
1108 gr_printf( 60, 460,TXT_VIEWING_DISTANCE);
1109 WIN(DDGRUNLOCK(dd_grd_curcanv));
1111 #ifndef AUTOMAP_DIRECT_RENDER
1113 dd_gr_set_current_canvas(&ddDrawingPage),
1114 gr_set_current_canvas(&DrawingPage)
1120 WIN(if (!redraw_screen) {)
1121 automap_build_edge_list();
1124 ViewDist = ZOOM_DEFAULT;
1125 ViewMatrix = Objects[Players[Player_num].objnum].orient;
1127 tangles.p = PITCH_DEFAULT;
1133 view_target = Objects[Players[Player_num].objnum].pos;
1135 t1 = entry_time = timer_get_fixed_seconds();
1138 //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum
1139 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1140 SegmentLimit = Max_segments_away;
1142 adjust_segment_limit(SegmentLimit);
1145 WIN(if (redraw_screen) redraw_screen = 0);
1148 if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME)
1151 if ( !Controls.automap_state && (leave_mode==1) )
1156 saved_control_info = Controls; // Save controls so we can zero them
1157 memset(&Controls,0,sizeof(control_info)); // Clear everything...
1158 old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle
1159 ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle
1161 if (multi_menu_poll())
1164 // GameLoop( 0, 0 ); // Do game loop with no rendering and no reading controls.
1165 ConsoleObject->mtype.phys_info.flags |= old_wiggle; // Restore wiggle
1166 Controls = saved_control_info;
1170 controls_read_all();
1172 controls_read_all_win();
1175 if ( Controls.automap_down_count ) {
1181 //see if redbook song needs to be restarted
1182 songs_check_redbook_repeat();
1187 DoMessageStuff(&msg);
1188 if (_RedrawScreen) {
1189 _RedrawScreen = FALSE;
1194 if (msg.message == WM_QUIT) exit(1);
1201 while( (c=key_inkey()) ) {
1204 case KEY_BACKSP: Int3(); break;
1207 case KEY_PRINT_SCREEN: {
1210 dd_gr_set_current_canvas(NULL),
1211 gr_set_current_canvas(NULL)
1214 #ifndef AUTOMAP_DIRECT_RENDER
1216 gr_set_current_canvas(&Pages[current_page]);
1218 save_screen_shot(1);
1228 case KEY_DEBUGGED+KEY_F: {
1229 for (i=0; i<=Highest_segment_index; i++ )
1230 Automap_visited[i] = 1;
1231 automap_build_edge_list();
1232 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1233 SegmentLimit = Max_segments_away;
1234 adjust_segment_limit(SegmentLimit);
1240 if (SegmentLimit > 1) {
1242 adjust_segment_limit(SegmentLimit);
1246 if (SegmentLimit < Max_segments_away) {
1248 adjust_segment_limit(SegmentLimit);
1261 if (Game_mode & GM_MULTI)
1267 marker_num = c-KEY_1;
1269 switch(c) { // god this is stupid.....
1270 case KEY_1: marker_num = 0; break;
1271 case KEY_2: marker_num = 1; break;
1272 case KEY_3: marker_num = 2; break;
1273 case KEY_4: marker_num = 3; break;
1274 case KEY_5: marker_num = 4; break;
1275 case KEY_6: marker_num = 5; break;
1276 case KEY_7: marker_num = 6; break;
1277 case KEY_8: marker_num = 7; break;
1278 case KEY_9: marker_num = 8; break;
1279 case KEY_0: marker_num = 9; break;
1282 if (marker_num<=maxdrop)
1284 if (MarkerObject[marker_num] != -1)
1285 HighlightMarker=marker_num;
1289 case KEY_D+KEY_CTRLED:
1290 #ifndef AUTOMAP_DIRECT_RENDER
1291 if (current_page) //menu will only work on page 0
1292 draw_automap(); //..so switch from 1 to 0
1295 if (HighlightMarker > -1 && MarkerObject[HighlightMarker] != -1) {
1296 #ifndef AUTOMAP_DIRECT_RENDER
1298 dd_gr_set_current_canvas(&ddPages[current_page]),
1299 gr_set_current_canvas(&Pages[current_page])
1303 if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) {
1304 obj_delete(MarkerObject[HighlightMarker]);
1305 MarkerObject[HighlightMarker]=-1;
1306 MarkerMessage[HighlightMarker][0]=0;
1307 HighlightMarker = -1;
1318 if (MarkerScale<30.0)
1323 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1325 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1326 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1327 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1330 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1331 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1332 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1335 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1336 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1337 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1339 //should we just cycle through the list that is displayed in the res change menu?
1340 // what if their card/X/etc can't handle that mode? hrm.
1341 //well, the quick access to the menu is good enough for now.
1343 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1344 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1345 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1349 case KEY_CTRLED+KEY_SHIFTED+KEY_PADENTER:
1350 case KEY_ALTED+KEY_CTRLED+KEY_PADENTER:
1351 case KEY_ALTED+KEY_SHIFTED+KEY_PADENTER:
1352 gr_toggle_fullscreen_game();
1359 if ( Controls.fire_primary_down_count ) {
1360 // Reset orientation
1361 ViewDist = ZOOM_DEFAULT;
1362 tangles.p = PITCH_DEFAULT;
1365 view_target = Objects[Players[Player_num].objnum].pos;
1368 ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR;
1370 tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR );
1371 tangles.h += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR );
1372 tangles.b += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 );
1374 if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time ) {
1375 vms_angvec tangles1;
1377 old_vt = view_target;
1379 vm_angles_2_matrix(&tempm,&tangles1);
1380 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1381 vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED );
1382 vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED );
1383 if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) ) {
1384 view_target = old_vt;
1388 vm_angles_2_matrix(&tempm,&tangles);
1389 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1391 if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE;
1392 if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE;
1398 gr_palette_load( gr_palette );
1401 t2 = timer_get_fixed_seconds();
1408 //d_free(DrawingListBright);
1410 gr_free_canvas(name_canv_left); name_canv_left=NULL;
1411 gr_free_canvas(name_canv_right); name_canv_right=NULL;
1413 if (must_free_canvas) {
1414 #ifndef AUTOMAP_DIRECT_RENDER
1416 DDFreeSurface(ddPages[0].lpdds),
1417 d_free(Page.cv_bitmap.bm_data)
1422 mprintf( (0, "Automap memory freed\n" ));
1424 game_flush_inputs();
1426 #if defined(POLY_ACC) && defined(MACINTOSH)
1429 pa_set_context(kGamePlayDrawContextID, NULL);
1436 digi_resume_digi_sounds();
1440 VR_screen_mode = dd_VR_screen_mode_save;
1446 void adjust_segment_limit(int SegmentLimit)
1451 mprintf(( 0, "Seglimit: %d\n", SegmentLimit ));
1453 for (i=0; i<=Highest_edge_index; i++ ) {
1455 e->flags |= EF_TOO_FAR;
1456 for (e1=0; e1<e->num_faces; e1++ ) {
1457 if ( Automap_visited[e->segnum[e1]] <= SegmentLimit ) {
1458 e->flags &= (~EF_TOO_FAR);
1466 void draw_all_edges()
1470 ubyte nfacing,nnfacing;
1474 fix min_distance = 0x7fffffff;
1480 for (i=0; i<=Highest_edge_index; i++ ) {
1481 //e = &Edges[Edge_used_list[i]];
1483 if (!(e->flags & EF_USED)) continue;
1485 if ( e->flags & EF_TOO_FAR) continue;
1487 if (e->flags&EF_FRONTIER) { // A line that is between what we have seen and what we haven't
1488 if ( (!(e->flags&EF_SECRET))&&(e->color==Wall_normal_color))
1489 continue; // If a line isn't secret and is normal color, then don't draw it
1492 cc=rotate_list(2,e->verts);
1493 distance = Segment_points[e->verts[1]].p3_z;
1495 if (min_distance>distance )
1496 min_distance = distance;
1498 if (!cc.and) { //all off screen?
1499 nfacing = nnfacing = 0;
1500 tv1 = &Vertices[e->verts[0]];
1502 while( j<e->num_faces && (nfacing==0 || nnfacing==0) ) {
1505 get_side_normal(&Segments[e->segnum[j]], e->sides[j], 0, &temp_v );
1506 if (!g3_check_normal_facing( tv1, &temp_v ) )
1508 if (!g3_check_normal_facing( tv1, &Segments[e->segnum[j]].sides[e->sides[j]].normals[0] ) )
1516 if ( nfacing && nnfacing ) {
1518 DrawingListBright[nbright++] = e-Edges;
1519 } else if ( e->flags&(EF_DEFINING|EF_GRATE) ) {
1520 if ( nfacing == 0 ) {
1521 if ( e->flags & EF_NO_FADE )
1522 gr_setcolor( e->color );
1524 gr_setcolor( gr_fade_table[e->color+256*8] );
1525 g3_draw_line( &Segment_points[e->verts[0]], &Segment_points[e->verts[1]] );
1527 DrawingListBright[nbright++] = e-Edges;
1533 /// mprintf( (0, "Min distance=%.2f, ViewDist=%.2f, Delta=%.2f\n", f2fl(min_distance), f2fl(ViewDist), f2fl(min_distance)- f2fl(ViewDist) ));
1535 if ( min_distance < 0 ) min_distance = 0;
1537 // Sort the bright ones using a shell sort
1540 int i, j, incr, v1, v2;
1544 for (i=incr; i<nbright; i++ ) {
1547 // compare element j and j+incr
1548 v1 = Edges[DrawingListBright[j]].verts[0];
1549 v2 = Edges[DrawingListBright[j+incr]].verts[0];
1551 if (Segment_points[v1].p3_z < Segment_points[v2].p3_z) {
1552 // If not in correct order, them swap 'em
1553 t=DrawingListBright[j+incr];
1554 DrawingListBright[j+incr]=DrawingListBright[j];
1555 DrawingListBright[j]=t;
1566 // Draw the bright ones
1567 for (i=0; i<nbright; i++ ) {
1570 e = &Edges[DrawingListBright[i]];
1571 p1 = &Segment_points[e->verts[0]];
1572 p2 = &Segment_points[e->verts[1]];
1573 dist = p1->p3_z - min_distance;
1574 // Make distance be 1.0 to 0.0, where 0.0 is 10 segments away;
1575 if ( dist < 0 ) dist=0;
1576 if ( dist >= Automap_farthest_dist ) continue;
1578 if ( e->flags & EF_NO_FADE ) {
1579 gr_setcolor( e->color );
1581 dist = F1_0 - fixdiv( dist, Automap_farthest_dist );
1582 color = f2i( dist*31 );
1583 gr_setcolor( gr_fade_table[e->color+color*256] );
1585 g3_draw_line( p1, p2 );
1591 //==================================================================
1593 // All routines below here are used to build the Edge list
1595 //==================================================================
1598 //finds edge, filling in edge_ptr. if found old edge, returns index, else return -1
1599 static int automap_find_edge(int v0,int v1,Edge_info **edge_ptr)
1607 oldhash = hash = ((v0*5+v1) % Max_edges);
1612 ev0 = (int)(Edges[hash].verts[0]);
1613 ev1 = (int)(Edges[hash].verts[1]);
1614 evv = (ev1<<16)+ev0;
1615 if (Edges[hash].num_faces == 0 ) ret=0;
1616 else if (evv == vv) ret=1;
1618 if (++hash==Max_edges) hash=0;
1619 if (hash==oldhash) Error("Edge list full!");
1623 *edge_ptr = &Edges[hash];
1633 void add_one_edge( short va, short vb, ubyte color, ubyte side, short segnum, int hidden, int grate, int no_fade ) {
1638 if ( Num_edges >= Max_edges) {
1639 // GET JOHN! (And tell him that his
1640 // MAX_EDGES_FROM_VERTS formula is hosed.)
1641 // If he's not around, save the mine,
1642 // and send him mail so he can look
1643 // at the mine later. Don't modify it.
1644 // This is important if this happens.
1645 Int3(); // LOOK ABOVE!!!!!!
1655 found = automap_find_edge(va,vb,&e);
1662 e->flags = EF_USED | EF_DEFINING; // Assume a normal line
1664 e->segnum[0] = segnum;
1665 //Edge_used_list[Num_edges] = e-Edges;
1666 if ( (e-Edges) > Highest_edge_index )
1667 Highest_edge_index = e - Edges;
1670 //Assert(e->num_faces < 8 );
1672 if ( color != Wall_normal_color )
1673 if (color != Wall_revealed_color)
1676 if ( e->num_faces < 4 ) {
1677 e->sides[e->num_faces] = side;
1678 e->segnum[e->num_faces] = segnum;
1684 e->flags |= EF_GRATE;
1687 e->flags|=EF_SECRET; // Mark this as a hidden edge
1689 e->flags |= EF_NO_FADE;
1692 void add_one_unknown_edge( short va, short vb ) {
1703 found = automap_find_edge(va,vb,&e);
1705 e->flags|=EF_FRONTIER; // Mark as a border edge
1709 extern obj_position Player_init[];
1712 void add_segment_edges(segment *seg)
1714 int is_grate, no_fade;
1717 int segnum = seg-Segments;
1719 int ttype,trigger_num;
1721 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1722 short vertex_list[4];
1730 if (seg->children[sn] == -1) {
1731 color = Wall_normal_color;
1734 switch( Segment2s[segnum].special ) {
1735 case SEGMENT_IS_FUELCEN:
1736 color = BM_XRGB( 29, 27, 13 );
1738 case SEGMENT_IS_CONTROLCEN:
1739 if (Control_center_present)
1740 color = BM_XRGB( 29, 0, 0 );
1742 case SEGMENT_IS_ROBOTMAKER:
1743 color = BM_XRGB( 29, 0, 31 );
1747 if (seg->sides[sn].wall_num > -1) {
1749 trigger_num = Walls[seg->sides[sn].wall_num].trigger;
1750 ttype = Triggers[trigger_num].type;
1751 if (ttype==TT_SECRET_EXIT)
1753 color = BM_XRGB( 29, 0, 31 );
1758 switch( Walls[seg->sides[sn].wall_num].type ) {
1760 if (Walls[seg->sides[sn].wall_num].keys == KEY_BLUE) {
1762 color = Wall_door_blue;
1763 //mprintf((0, "Seg %i, side %i has BLUE wall\n", segnum, sn));
1764 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_GOLD) {
1766 color = Wall_door_gold;
1767 //mprintf((0, "Seg %i, side %i has GOLD wall\n", segnum, sn));
1768 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_RED) {
1770 color = Wall_door_red;
1771 //mprintf((0, "Seg %i, side %i has RED wall\n", segnum, sn));
1772 } else if (!(WallAnims[Walls[seg->sides[sn].wall_num].clip_num].flags & WCF_HIDDEN)) {
1773 int connected_seg = seg->children[sn];
1774 if (connected_seg != -1) {
1775 int connected_side = find_connect_side(seg, &Segments[connected_seg]);
1776 int keytype = Walls[Segments[connected_seg].sides[connected_side].wall_num].keys;
1777 if ((keytype != KEY_BLUE) && (keytype != KEY_GOLD) && (keytype != KEY_RED))
1778 color = Wall_door_color;
1780 switch (Walls[Segments[connected_seg].sides[connected_side].wall_num].keys) {
1781 case KEY_BLUE: color = Wall_door_blue; no_fade = 1; break;
1782 case KEY_GOLD: color = Wall_door_gold; no_fade = 1; break;
1783 case KEY_RED: color = Wall_door_red; no_fade = 1; break;
1784 default: Error("Inconsistent data. Supposed to be a colored wall, but not blue, gold or red.\n");
1786 //mprintf((0, "Seg %i, side %i has a colored door on the other side.\n", segnum, sn));
1791 color = Wall_normal_color;
1793 //mprintf((0, "Wall at seg:side %i:%i is hidden.\n", seg-Segments, sn));
1797 // Make grates draw properly
1798 if (WALL_IS_DOORWAY(seg,sn) & WID_RENDPAST_FLAG)
1802 color = Wall_normal_color;
1804 case WALL_BLASTABLE:
1806 color = Wall_door_color;
1811 if (segnum==Player_init[Player_num].segnum)
1812 color = BM_XRGB(31,0,31);
1814 if ( color != 255 ) {
1815 // If they have a map powerup, draw unvisited areas in dark blue.
1816 if (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL && (!Automap_visited[segnum]))
1817 color = Wall_revealed_color;
1822 get_side_verts(vertex_list,segnum,sn);
1823 add_one_edge( vertex_list[0], vertex_list[1], color, sn, segnum, hidden_flag, 0, no_fade );
1824 add_one_edge( vertex_list[1], vertex_list[2], color, sn, segnum, hidden_flag, 0, no_fade );
1825 add_one_edge( vertex_list[2], vertex_list[3], color, sn, segnum, hidden_flag, 0, no_fade );
1826 add_one_edge( vertex_list[3], vertex_list[0], color, sn, segnum, hidden_flag, 0, no_fade );
1829 add_one_edge( vertex_list[0], vertex_list[2], color, sn, segnum, hidden_flag, 1, no_fade );
1830 add_one_edge( vertex_list[1], vertex_list[3], color, sn, segnum, hidden_flag, 1, no_fade );
1838 // Adds all the edges from a segment we haven't visited yet.
1840 void add_unknown_segment_edges(segment *seg)
1843 int segnum = seg-Segments;
1845 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1846 short vertex_list[4];
1848 // Only add edges that have no children
1849 if (seg->children[sn] == -1) {
1850 get_side_verts(vertex_list,segnum,sn);
1852 add_one_unknown_edge( vertex_list[0], vertex_list[1] );
1853 add_one_unknown_edge( vertex_list[1], vertex_list[2] );
1854 add_one_unknown_edge( vertex_list[2], vertex_list[3] );
1855 add_one_unknown_edge( vertex_list[3], vertex_list[0] );
1863 void automap_build_edge_list()
1870 if ( Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL_CHEAT )
1871 Automap_cheat = 1; // Damn cheaters...
1874 for (i=0; i<Max_edges; i++) {
1875 Edges[i].num_faces = 0;
1879 Highest_edge_index = -1;
1881 if (Automap_cheat || (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL) ) {
1882 // Cheating, add all edges as visited
1883 for (s=0; s<=Highest_segment_index; s++)
1885 if (Segments[s].segnum != -1)
1888 add_segment_edges(&Segments[s]);
1891 // Not cheating, add visited edges, and then unvisited edges
1892 for (s=0; s<=Highest_segment_index; s++)
1894 if (Segments[s].segnum != -1)
1896 if (Automap_visited[s]) {
1897 add_segment_edges(&Segments[s]);
1900 for (s=0; s<=Highest_segment_index; s++)
1902 if (Segments[s].segnum != -1)
1904 if (!Automap_visited[s]) {
1905 add_unknown_segment_edges(&Segments[s]);
1909 // Find unnecessary lines (These are lines that don't have to be drawn because they have small curvature)
1910 for (i=0; i<=Highest_edge_index; i++ ) {
1912 if (!(e->flags&EF_USED)) continue;
1914 for (e1=0; e1<e->num_faces; e1++ ) {
1915 for (e2=1; e2<e->num_faces; e2++ ) {
1916 if ( (e1 != e2) && (e->segnum[e1] != e->segnum[e2]) ) {
1919 get_side_normal(&Segments[e->segnum[e1]], e->sides[e1], 0, &v1 );
1920 get_side_normal(&Segments[e->segnum[e2]], e->sides[e2], 0, &v2 );
1921 if ( vm_vec_dot(&v1,&v2) > (F1_0-(F1_0/10)) ) {
1923 if ( vm_vec_dot( &Segments[e->segnum[e1]].sides[e->sides[e1]].normals[0], &Segments[e->segnum[e2]].sides[e->sides[e2]].normals[0] ) > (F1_0-(F1_0/10)) ) {
1925 e->flags &= (~EF_DEFINING);
1930 if (!(e->flags & EF_DEFINING))
1935 mprintf( (0, "Automap used %d / %d edges\n", Num_edges, Max_edges ));
1939 char Marker_input [40];
1941 ubyte DefiningMarkerMessage=0;
1942 ubyte MarkerBeingDefined;
1943 ubyte LastMarkerDropped;
1945 void InitMarkerInput ()
1949 //find free marker slot
1951 if (Game_mode & GM_MULTI)
1952 maxdrop=MAX_DROP_MULTI;
1954 maxdrop=MAX_DROP_SINGLE;
1956 for (i=0;i<maxdrop;i++)
1957 if (MarkerObject[(Player_num*2)+i] == -1) //found free slot!
1960 if (i==maxdrop) //no free slot
1962 if (Game_mode & GM_MULTI)
1963 i = !LastMarkerDropped; //in multi, replace older of two
1965 HUD_init_message("No free marker slots");
1970 //got a free slot. start inputting marker message
1974 DefiningMarkerMessage=1;
1975 MarkerBeingDefined = i;
1978 void MarkerInputMessage (int key)
1983 DefiningMarkerMessage = 0;
1984 game_flush_inputs();
1989 if (Marker_index > 0)
1991 Marker_input[Marker_index] = 0;
1994 strcpy (MarkerMessage[(Player_num*2)+MarkerBeingDefined],Marker_input);
1995 if (Game_mode & GM_MULTI)
1996 strcpy (MarkerOwner[(Player_num*2)+MarkerBeingDefined],Players[Player_num].callsign);
1997 DropMarker(MarkerBeingDefined);
1998 LastMarkerDropped = MarkerBeingDefined;
1999 game_flush_inputs();
2000 DefiningMarkerMessage = 0;
2005 int ascii = key_to_ascii(key);
2007 if (Marker_index < 38 )
2009 Marker_input[Marker_index++] = ascii;
2010 Marker_input[Marker_index] = 0;