2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 #include "pa_enabl.h" //$$POLY_ACC
69 #define EF_USED 1 // This edge is used
70 #define EF_DEFINING 2 // A structure defining edge that should always draw.
71 #define EF_FRONTIER 4 // An edge between the known and the unknown.
72 #define EF_SECRET 8 // An edge that is part of a secret wall.
73 #define EF_GRATE 16 // A grate... draw it all the time.
74 #define EF_NO_FADE 32 // An edge that doesn't fade with distance
75 #define EF_TOO_FAR 64 // An edge that is too far away
77 void modex_printf(int x,int y,char *s,grs_font *font,int color);
79 typedef struct Edge_info {
80 short verts[2]; // 4 bytes
81 ubyte sides[4]; // 4 bytes
82 short segnum[4]; // 8 bytes // This might not need to be stored... If you can access the normals of a side.
83 ubyte flags; // 1 bytes // See the EF_??? defines above.
84 ubyte color; // 1 bytes
85 ubyte num_faces; // 1 bytes // 19 bytes...
88 //OLD BUT GOOD -- #define MAX_EDGES_FROM_VERTS(v) ((v*5)/2)
89 // THE following was determined by John by loading levels 1-14 and recording
90 // numbers on 10/26/94.
91 //#define MAX_EDGES_FROM_VERTS(v) (((v)*21)/10)
92 #define MAX_EDGES_FROM_VERTS(v) ((v)*4)
93 //#define MAX_EDGES (MAX_EDGES_FROM_VERTS(MAX_VERTICES))
95 #define MAX_EDGES 6000 // Determined by loading all the levels by John & Mike, Feb 9, 1995
97 #define K_WALL_NORMAL_COLOR BM_XRGB( 29, 29, 29 )
98 #define K_WALL_DOOR_COLOR BM_XRGB( 5, 27, 5 )
99 #define K_WALL_DOOR_BLUE BM_XRGB( 0, 0, 31)
100 #define K_WALL_DOOR_GOLD BM_XRGB( 31, 31, 0)
101 #define K_WALL_DOOR_RED BM_XRGB( 31, 0, 0)
102 #define K_WALL_REVEALED_COLOR BM_XRGB( 0, 0, 25 ) //what you see when you have the full map powerup
103 #define K_HOSTAGE_COLOR BM_XRGB( 0, 31, 0 )
104 #define K_FONT_COLOR_20 BM_XRGB( 20, 20, 20 )
105 #define K_GREEN_31 BM_XRGB(0, 31, 0)
107 int Wall_normal_color;
112 int Wall_revealed_color;
120 void init_automap_colors(void)
122 Wall_normal_color = K_WALL_NORMAL_COLOR;
123 Wall_door_color = K_WALL_DOOR_COLOR;
124 Wall_door_blue = K_WALL_DOOR_BLUE;
125 Wall_door_gold = K_WALL_DOOR_GOLD;
126 Wall_door_red = K_WALL_DOOR_RED;
127 Wall_revealed_color = K_WALL_REVEALED_COLOR;
128 Hostage_color = K_HOSTAGE_COLOR;
129 Font_color_20 = K_FONT_COLOR_20;
130 Green_31 = K_GREEN_31;
132 White_63 = gr_find_closest_color_current(63,63,63);
133 Blue_48 = gr_find_closest_color_current(0,0,48);
134 Red_48 = gr_find_closest_color_current(48,0,0);
137 // Segment visited list
138 ubyte Automap_visited[MAX_SEGMENTS];
140 // Edge list variables
141 static int Num_edges=0;
142 static int Max_edges; //set each frame
143 static int Highest_edge_index = -1;
144 static Edge_info Edges[MAX_EDGES];
145 static short DrawingListBright[MAX_EDGES];
147 //static short DrawingListBright[MAX_EDGES];
148 //static short Edge_used_list[MAX_EDGES]; //which entries in edge_list have been used
150 // Map movement defines
151 #define PITCH_DEFAULT 9000
152 #define ZOOM_DEFAULT i2f(20*10)
153 #define ZOOM_MIN_VALUE i2f(20*5)
154 #define ZOOM_MAX_VALUE i2f(20*100)
156 #define SLIDE_SPEED (350)
157 #define ZOOM_SPEED_FACTOR 500 //(1500)
158 #define ROT_SPEED_DIVISOR (115000)
160 // Screen anvas variables
161 static int current_page=0;
163 static dd_grs_canvas ddPages[2];
164 static dd_grs_canvas ddDrawingPages[2];
166 #define ddPage ddPages[0]
167 #define ddDrawingPage ddDrawingPages[0]
171 #if defined(MACINTOSH) && defined(POLY_ACC)
172 grs_canvas Pages[2]; // non static under rave so the backbuffer callback function can get at them
173 grs_canvas DrawingPages[2]; // non static under rave so the backbuffer callback function can get at them
175 static grs_canvas Pages[2];
176 static grs_canvas DrawingPages[2];
179 #define Page Pages[0]
180 #define DrawingPage DrawingPages[0]
183 static int Automap_cheat = 0; // If set, show everything
185 // Rendering variables
186 static fix Automap_zoom = 0x9000;
187 static vms_vector view_target;
188 static fix Automap_farthest_dist = (F1_0 * 20 * 50); // 50 segments away
189 static vms_matrix ViewMatrix;
190 static fix ViewDist=0;
192 // Function Prototypes
193 void adjust_segment_limit(int SegmentLimit);
194 void draw_all_edges(void);
195 void automap_build_edge_list(void);
197 #define MAX_DROP_MULTI 2
198 #define MAX_DROP_SINGLE 9
200 vms_vector MarkerPoint[NUM_MARKERS]; //these are only used in multi.c, and I'd get rid of them there, but when I tried to do that once, I caused some horrible bug. -MT
201 int HighlightMarker=-1;
202 char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
203 char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
204 float MarkerScale=2.0;
205 int MarkerObject[NUM_MARKERS];
207 extern vms_vector Matrix_scale; //how the matrix is currently scaled
209 // -------------------------------------------------------------
211 void DrawMarkerNumber (int num)
214 g3s_point BasePoint,FromPoint,ToPoint;
216 float ArrayX[10][20]={ {-.25, 0.0, 0.0, 0.0, -1.0, 1.0},
217 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
218 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 1.0},
219 {-1.0, -1.0, -1.0, 1.0, 1.0, 1.0},
220 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
221 {-1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0},
222 {-1.0, 1.0, 1.0, 1.0},
223 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0},
224 {-1.0, 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0}
227 float ArrayY[10][20]={ {.75, 1.0, 1.0, -1.0, -1.0, -1.0},
228 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
229 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 0.0, 0.0},
230 {1.0, 0.0, 0.0, 0.0, 1.0, -1.0},
231 {1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, -1.0, -1.0},
232 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0},
233 {1.0, 1.0, 1.0, -1.0},
234 {1.0, 1.0, 1.0, -1.0, -1.0, -1.0, -1.0, 1.0, 0.0, 0.0},
235 {1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0}
237 int NumOfPoints[]={6,10,8,6,10,10,4,10,8};
239 for (i=0;i<NumOfPoints[num];i++)
241 ArrayX[num][i]*=MarkerScale;
242 ArrayY[num][i]*=MarkerScale;
245 if (num==HighlightMarker)
246 gr_setcolor (White_63);
248 gr_setcolor (Blue_48);
251 g3_rotate_point(&BasePoint,&Objects[MarkerObject[(Player_num*2)+num]].pos);
253 for (i=0;i<NumOfPoints[num];i+=2)
259 FromPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i])),Matrix_scale.x);
260 FromPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i])),Matrix_scale.y);
261 g3_code_point (&FromPoint);
262 g3_project_point (&FromPoint);
264 ToPoint.p3_x+=fixmul ((fl2f (ArrayX[num][i+1])),Matrix_scale.x);
265 ToPoint.p3_y+=fixmul ((fl2f (ArrayY[num][i+1])),Matrix_scale.y);
266 g3_code_point (&ToPoint);
267 g3_project_point (&ToPoint);
269 #if defined(MACINTOSH) && defined(POLY_ACC)
271 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
272 // so we can not use the pa_draw_line function for rave
275 g3_draw_line( &FromPoint, &ToPoint );
276 PAEnabled = savePAEnabledState;
279 g3_draw_line( &FromPoint, &ToPoint );
285 void DropMarker (int player_marker_num)
287 int marker_num = (Player_num*2)+player_marker_num;
288 object *playerp = &Objects[Players[Player_num].objnum];
290 MarkerPoint[marker_num] = playerp->pos;
292 if (MarkerObject[marker_num] != -1)
293 obj_delete(MarkerObject[marker_num]);
295 MarkerObject[marker_num] = drop_marker_object(&playerp->pos,playerp->segnum,&playerp->orient,marker_num);
298 if (Game_mode & GM_MULTI)
299 multi_send_drop_marker (Player_num,playerp->pos,player_marker_num,MarkerMessage[marker_num]);
304 extern char guidebot_name[];
306 void DropBuddyMarker(object *objp)
310 // Find spare marker slot. "if" code below should be an assert, but what if someone changes NUM_MARKERS or MAX_CROP_SINGLE and it never gets hit?
311 marker_num = MAX_DROP_SINGLE+1;
312 if (marker_num > NUM_MARKERS-1)
313 marker_num = NUM_MARKERS-1;
315 sprintf(MarkerMessage[marker_num], "RIP: %s",guidebot_name);
317 MarkerPoint[marker_num] = objp->pos;
319 if (MarkerObject[marker_num] != -1 && MarkerObject[marker_num] !=0)
320 obj_delete(MarkerObject[marker_num]);
322 MarkerObject[marker_num] = drop_marker_object(&objp->pos, objp->segnum, &objp->orient, marker_num);
326 #define MARKER_SPHERE_SIZE 0x58000
331 static int cyc=10,cycdir=1;
332 g3s_point sphere_point;
334 if (Game_mode & GM_MULTI)
339 for (i=0;i<maxdrop;i++)
340 if (MarkerObject[(Player_num*2)+i] != -1) {
342 g3_rotate_point(&sphere_point,&Objects[MarkerObject[(Player_num*2)+i]].pos);
344 gr_setcolor (gr_find_closest_color_current(cyc,0,0));
345 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE);
346 gr_setcolor (gr_find_closest_color_current(cyc+10,0,0));
347 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/2);
348 gr_setcolor (gr_find_closest_color_current(cyc+20,0,0));
349 g3_draw_sphere(&sphere_point,MARKER_SPHERE_SIZE/4);
351 DrawMarkerNumber (i);
376 for (i=0;i<NUM_MARKERS;i++) {
377 MarkerMessage[i][0]=0;
382 void automap_clear_visited()
385 for (i=0; i<MAX_SEGMENTS; i++ )
386 Automap_visited[i] = 0;
390 grs_canvas *name_canv_left,*name_canv_right;
392 void draw_player( object * obj )
394 vms_vector arrow_pos, head_pos;
395 g3s_point sphere_point, arrow_point, head_point;
397 // Draw Console player -- shaped like a ellipse with an arrow.
398 g3_rotate_point(&sphere_point,&obj->pos);
399 g3_draw_sphere(&sphere_point,obj->size);
401 // Draw shaft of arrow
402 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.fvec, obj->size*3 );
403 g3_rotate_point(&arrow_point,&arrow_pos);
404 #if defined(MACINTOSH) && defined(POLY_ACC)
406 int savePAEnabledState = PAEnabled; // icky hack. automap draw context is no longer valid when this is called.
407 // so we can not use the pa_draw_line function for rave
410 g3_draw_line( &sphere_point, &arrow_point );
411 PAEnabled = savePAEnabledState;
414 g3_draw_line( &sphere_point, &arrow_point );
417 // Draw right head of arrow
418 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
419 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*1 );
420 g3_rotate_point(&head_point,&head_pos);
421 #if defined(MACINTOSH) && defined(POLY_ACC)
423 int savePAEnabledState = PAEnabled;
425 g3_draw_line( &arrow_point, &head_point );
426 PAEnabled = savePAEnabledState;
429 g3_draw_line( &arrow_point, &head_point );
432 // Draw left head of arrow
433 vm_vec_scale_add( &head_pos, &obj->pos, &obj->orient.fvec, obj->size*2 );
434 vm_vec_scale_add2( &head_pos, &obj->orient.rvec, obj->size*(-1) );
435 g3_rotate_point(&head_point,&head_pos);
436 #if defined(MACINTOSH) && defined(POLY_ACC)
438 int savePAEnabledState = PAEnabled;
440 g3_draw_line( &arrow_point, &head_point );
441 PAEnabled = savePAEnabledState;
444 g3_draw_line( &arrow_point, &head_point );
447 // Draw player's up vector
448 vm_vec_scale_add( &arrow_pos, &obj->pos, &obj->orient.uvec, obj->size*2 );
449 g3_rotate_point(&arrow_point,&arrow_pos);
450 #if defined(MACINTOSH) && defined(POLY_ACC)
452 int savePAEnabledState = PAEnabled;
454 g3_draw_line( &sphere_point, &arrow_point );
455 PAEnabled = savePAEnabledState;
458 g3_draw_line( &sphere_point, &arrow_point );
465 #if defined(MACINTOSH) && defined(POLY_ACC)
467 void pa_mac_draw_automap_extras(void)
472 g3s_point sphere_point;
474 AutomapHires = 1; // always on the mac
478 if (Game_mode & GM_TEAM)
479 color = get_team(Player_num);
482 color = Player_num; // Note link to above if!
484 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
485 draw_player(&Objects[Players[Player_num].objnum]);
489 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
491 char msg[10+MARKER_MESSAGE_LEN+1];
493 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
495 gr_setcolor (Red_48);
497 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
502 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) )
504 for (i=0; i<N_players; i++)
506 if ((i != Player_num) &&
507 ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) )
509 if ( Objects[Players[i].objnum].type == OBJ_PLAYER )
511 if (Game_mode & GM_TEAM)
515 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
516 draw_player(&Objects[Players[i].objnum]);
524 for (i=0;i<=Highest_object_index;i++,objp++)
529 gr_setcolor(Hostage_color);
530 g3_rotate_point(&sphere_point,&objp->pos);
531 g3_draw_sphere(&sphere_point,objp->size);
534 if ( Automap_visited[objp->segnum] )
536 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) )
540 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
541 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
542 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
544 Error("Illegal key type: %i", objp->id);
546 g3_rotate_point(&sphere_point,&objp->pos);
547 g3_draw_sphere(&sphere_point,objp->size*4);
554 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
555 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
558 void pa_mac_draw_automap(void)
560 vms_vector viewer_position;
563 render_start_frame();
564 pa_set_context(kAutoMapDrawContextID, NULL);
567 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
568 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
582 vms_vector viewer_position;
583 g3s_point sphere_point;
589 pa_mac_draw_automap();
596 WIN(mprintf((1, "Can't do lores automap in Windows!\n")));
599 gr_set_current_canvas(&DrawingPages[current_page]);
603 dd_gr_set_current_canvas(&ddDrawingPage),
604 gr_set_current_canvas(&DrawingPage)
608 #if defined(POLY_ACC)
613 dd_gr_clear_canvas(BM_XRGB(0,0,0)),
614 gr_clear_canvas(BM_XRGB(0,0,0))
617 WIN(DDGRLOCK(dd_grd_curcanv));
620 render_start_frame();
622 vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist );
624 g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom);
626 // mprintf((0, "dd_grd_curcanv->canvas.cv_bitmap.bm_data= %x\n", dd_grd_curcanv->canvas.cv_bitmap.bm_data));
627 // mprintf((0, "grd_curcanv->cv_bitmap.bm_data= %x\n", grd_curcanv->cv_bitmap.bm_data));
633 if (Game_mode & GM_TEAM)
634 color = get_team(Player_num);
637 color = Player_num; // Note link to above if!
639 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
640 draw_player(&Objects[Players[Player_num].objnum]);
644 if (HighlightMarker>-1 && MarkerMessage[HighlightMarker][0]!=0)
646 char msg[10+MARKER_MESSAGE_LEN+1];
648 sprintf(msg,"Marker %d: %s",HighlightMarker+1,MarkerMessage[(Player_num*2)+HighlightMarker]);
650 gr_setcolor (Red_48);
652 modex_printf(5,20,msg,SMALL_FONT,Font_color_20);
657 if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) {
658 for (i=0; i<N_players; i++) {
659 if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) {
660 if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) {
661 if (Game_mode & GM_TEAM)
665 gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b));
666 draw_player(&Objects[Players[i].objnum]);
674 for (i=0;i<=Highest_object_index;i++,objp++) {
675 switch( objp->type ) {
677 gr_setcolor(Hostage_color);
678 g3_rotate_point(&sphere_point,&objp->pos);
679 g3_draw_sphere(&sphere_point,objp->size);
682 if ( Automap_visited[objp->segnum] ) {
683 if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) {
685 case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break;
686 case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break;
687 case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break;
689 Error("Illegal key type: %i", objp->id);
691 g3_rotate_point(&sphere_point,&objp->pos);
692 g3_draw_sphere(&sphere_point,objp->size*4);
701 gr_bitmapm(AutomapHires?10:AutomapHires?10:5,5,&name_canv_left->cv_bitmap);
702 gr_bitmapm(grd_curcanv->cv_bitmap.bm_w-(AutomapHires?10:5)-name_canv_right->cv_bitmap.bm_w,AutomapHires?10:5,&name_canv_right->cv_bitmap);
704 WIN(DDGRUNLOCK(dd_grd_curcanv));
707 gr_show_canvas( &Pages[current_page] );
710 //gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &VR_screen_pages[0].cv_bitmap );
711 gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &grd_curscreen->sc_canvas.cv_bitmap );
713 dd_gr_blt_screen(&ddPage, 0,0,0,0,0,0,0,0);
721 #define LEAVE_TIME 0x00010000
723 #define LEAVE_TIME 0x4000
726 #define WINDOW_WIDTH 288
729 //print to canvas & double height
730 grs_canvas *print_to_canvas(char *s,grs_font *font, int fc, int bc, int double_flag)
735 grs_canvas *temp_canv;
740 dd_grs_canvas *save_canv,
741 grs_canvas *save_canv
745 save_canv = dd_grd_curcanv,
746 save_canv = grd_curcanv
749 save_font = grd_curcanv->cv_font;
750 gr_set_curfont(font); //set the font we're going to use
751 gr_get_string_size(s,&w,&h,&aw); //now get the string size
752 gr_set_curfont(save_font); //restore real font
754 //temp_canv = gr_create_canvas(font->ft_w*strlen(s),font->ft_h*2);
755 temp_canv = gr_create_canvas(w,font->ft_h*2);
757 gr_set_current_canvas(temp_canv);
758 gr_set_curfont(font);
759 gr_clear_canvas(TRANSPARENCY_COLOR); //trans color
760 gr_set_fontcolor(fc,bc);
763 //now double it, since we're drawing to 400-line modex screen
766 data = temp_canv->cv_bitmap.bm_data;
767 rs = temp_canv->cv_bitmap.bm_rowsize;
769 for (y=temp_canv->cv_bitmap.bm_h/2;y--;) {
770 memcpy(data+(rs*y*2),data+(rs*y),temp_canv->cv_bitmap.bm_w);
771 memcpy(data+(rs*(y*2+1)),data+(rs*y),temp_canv->cv_bitmap.bm_w);
776 dd_gr_set_current_canvas(save_canv),
777 gr_set_current_canvas(save_canv)
783 //print to buffer, double heights, and blit bitmap to screen
784 void modex_printf(int x,int y,char *s,grs_font *font,int color)
786 grs_canvas *temp_canv;
788 temp_canv = print_to_canvas(s, font, color, -1, !AutomapHires);
790 gr_bitmapm(x,y,&temp_canv->cv_bitmap);
792 gr_free_canvas(temp_canv);
795 //name for each group. maybe move somewhere else
796 char *system_name[] = {
804 void create_name_canv()
806 char name_level_left[128],name_level_right[128];
808 if (Current_level_num > 0)
809 sprintf(name_level_left, "%s %i",TXT_LEVEL, Current_level_num);
811 sprintf(name_level_left, "Secret Level %i",-Current_level_num);
813 if (Current_mission_num == 0 && Current_level_num>0) //built-in mission
814 sprintf(name_level_right,"%s %d: ",system_name[(Current_level_num-1)/4],((Current_level_num-1)%4)+1);
816 strcpy(name_level_right, " ");
818 strcat(name_level_right, Current_level_name);
820 gr_set_fontcolor(Green_31,-1);
821 name_canv_left = print_to_canvas(name_level_left, SMALL_FONT, Green_31, -1, !AutomapHires);
822 name_canv_right = print_to_canvas(name_level_right,SMALL_FONT, Green_31, -1, !AutomapHires);
826 void modex_print_message(int x, int y, char *str)
831 for (i=0; i<2; i++ ) {
832 gr_set_current_canvas(&Pages[i]);
833 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
835 gr_set_current_canvas(&DrawingPages[current_page]);
838 gr_set_current_canvas(&Page);
839 modex_printf(x, y, str, MEDIUM1_FONT,Font_color_20);
840 gr_set_current_canvas(&DrawingPage);
844 extern void GameLoop(int, int );
845 extern int set_segment_depths(int start_seg, ubyte *segbuf);
847 int Automap_active = 0;
850 #define MAP_BACKGROUND_FILENAME (AutomapHires?"\x01MAPB.PCX":"\x01MAP.PCX") //load only from hog file
852 #define MAP_BACKGROUND_FILENAME (AutomapHires?"MAPB.PCX":"MAP.PCX")
855 int Automap_always_hires=0;
856 extern int MenuHiresAvailable;
858 extern int Current_display_mode;
860 void do_automap( int key_code ) {
870 int pause_game=1; // Set to 1 if everything is paused during automap...No pause during net.
872 control_info saved_control_info;
873 grs_bitmap Automap_background;
874 int Max_segments_away = 0;
875 int SegmentLimit = 1;
878 int must_free_canvas=0;
880 WIN(int dd_VR_screen_mode_save);
881 WIN(int redraw_screen=0);
885 init_automap_colors();
887 key_code = key_code; // disable warning...
889 if ((Game_mode & GM_MULTI) && (Function_mode == FMODE_GAME) && (!Endlevel_sequence))
894 digi_pause_digi_sounds();
897 Max_edges = min(MAX_EDGES_FROM_VERTS(Num_vertices),MAX_EDGES); //make maybe smaller than max
899 mprintf( (0, "Num_vertices=%d, Max_edges=%d, (MAX:%d)\n", Num_vertices, Max_edges, MAX_EDGES ));
900 mprintf( (0, "Allocated %d K for automap edge list\n", (sizeof(Edge_info)+sizeof(short))*Max_edges/1024 ));
902 #if !defined (WINDOWS) && !defined(MACINTOSH)
903 if ((Current_display_mode!=0 && Current_display_mode!=2) || (Automap_always_hires && MenuHiresAvailable)) {
904 #if !defined(POLY_ACC)
905 gr_set_mode( SM(640, 480) );
907 PA_DFX (pa_set_frontbuffer_current());
911 gr_set_mode( SM(320, 400));
915 AutomapHires = 1; //Mac & Windows(?) always in hires
919 dd_VR_screen_mode_save = VR_screen_mode;
920 VR_screen_mode = SM95_640x480x8; // HACK! Forcing reinit of 640x480
921 set_screen_mode(SCREEN_GAME);
924 FontHires = AutomapHires;
933 gr_init_sub_canvas(&Pages[0],grd_curcanv,0,0,320,400);
934 gr_init_sub_canvas(&Pages[1],grd_curcanv,0,401,320,400);
935 gr_init_sub_canvas(&DrawingPages[0],&Pages[0],16,69,WINDOW_WIDTH,272);
936 gr_init_sub_canvas(&DrawingPages[1],&Pages[1],16,69,WINDOW_WIDTH,272);
938 Automap_background.bm_data = NULL;
939 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&Automap_background,BM_LINEAR,pal);
940 if ( pcx_error != PCX_ERROR_NONE )
941 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
942 gr_remap_bitmap_good( &Automap_background, pal, -1, -1 );
944 for (i=0; i<2; i++ ) {
945 gr_set_current_canvas(&Pages[i]);
946 gr_bitmap( 0, 0, &Automap_background );
947 modex_printf( 40, 22,TXT_AUTOMAP,HUGE_FONT,Font_color_20);
948 modex_printf( 30,353,TXT_TURN_SHIP,SMALL_FONT,Font_color_20);
949 modex_printf( 30,369,TXT_SLIDE_UPDOWN,SMALL_FONT,Font_color_20);
950 modex_printf( 30,385,TXT_VIEWING_DISTANCE,SMALL_FONT,Font_color_20);
952 if ( Automap_background.bm_data )
953 d_free( Automap_background.bm_data );
954 Automap_background.bm_data = NULL;
956 gr_set_current_canvas(&DrawingPages[current_page]);
960 if (VR_render_buffer[0].cv_w >= 640 && VR_render_buffer[0].cv_h >= 480)
962 WIN(dd_gr_init_sub_canvas(&ddPage, &dd_VR_render_buffer[0], 0, 0, 640,480));
964 #if defined(MACINTOSH) && defined(POLY_ACC)
967 // we want all the automap border stuff to be drawn straight to the screen
968 gr_init_sub_canvas(&Page,&(grd_curscreen->sc_canvas),0, 0, 640, 480);
972 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
975 gr_init_sub_canvas(&Page,&VR_render_buffer[0],0, 0, 640, 480);
982 MALLOC(raw_data,ubyte,640*480);
983 gr_init_canvas(&Page,raw_data,BM_LINEAR,640,480);
985 dd_gr_init_canvas(&ddPage, BM_LINEAR, 640,480);
986 gr_init_canvas(&Page,NULL,BM_LINEAR,640,480);
988 must_free_canvas = 1;
991 WIN(dd_gr_init_sub_canvas(&ddDrawingPage, &ddPage, 27,80,582,334));
992 gr_init_sub_canvas(&DrawingPage,&Page,27,80,582,334);
995 dd_gr_set_current_canvas(&ddPage),
996 gr_set_current_canvas(&Page)
999 #if defined(POLY_ACC)
1002 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1006 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR15,pal);
1007 if ( pcx_error != PCX_ERROR_NONE )
1009 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1015 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1016 if ( pcx_error != PCX_ERROR_NONE )
1018 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1022 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1027 WIN(DDGRLOCK(dd_grd_curcanv));
1028 pcx_error = pcx_read_bitmap(MAP_BACKGROUND_FILENAME,&(grd_curcanv->cv_bitmap),BM_LINEAR,pal);
1029 if ( pcx_error != PCX_ERROR_NONE ) {
1030 //printf("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1031 Error("File %s - PCX error: %s",MAP_BACKGROUND_FILENAME,pcx_errormsg(pcx_error));
1035 gr_remap_bitmap_good( &(grd_curcanv->cv_bitmap), pal, -1, -1 );
1038 gr_set_curfont(HUGE_FONT);
1039 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1040 gr_printf( 80, 36,TXT_AUTOMAP,HUGE_FONT);
1041 gr_set_curfont(SMALL_FONT);
1042 gr_set_fontcolor(BM_XRGB(20, 20, 20), -1);
1043 gr_printf( 60, 426,TXT_TURN_SHIP);
1044 gr_printf( 60, 443,TXT_SLIDE_UPDOWN);
1045 gr_printf( 60, 460,TXT_VIEWING_DISTANCE);
1046 WIN(DDGRUNLOCK(dd_grd_curcanv));
1049 dd_gr_set_current_canvas(&ddDrawingPage),
1050 gr_set_current_canvas(&DrawingPage)
1055 WIN(if (!redraw_screen) {)
1056 automap_build_edge_list();
1059 ViewDist = ZOOM_DEFAULT;
1060 ViewMatrix = Objects[Players[Player_num].objnum].orient;
1062 tangles.p = PITCH_DEFAULT;
1068 view_target = Objects[Players[Player_num].objnum].pos;
1070 t1 = entry_time = timer_get_fixed_seconds();
1073 //Fill in Automap_visited from Objects[Players[Player_num].objnum].segnum
1074 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1075 SegmentLimit = Max_segments_away;
1077 adjust_segment_limit(SegmentLimit);
1080 WIN(if (redraw_screen) redraw_screen = 0);
1083 if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME)
1086 if ( !Controls.automap_state && (leave_mode==1) )
1091 saved_control_info = Controls; // Save controls so we can zero them
1092 memset(&Controls,0,sizeof(control_info)); // Clear everything...
1093 old_wiggle = ConsoleObject->mtype.phys_info.flags & PF_WIGGLE; // Save old wiggle
1094 ConsoleObject->mtype.phys_info.flags &= ~PF_WIGGLE; // Turn off wiggle
1096 if (multi_menu_poll())
1099 // GameLoop( 0, 0 ); // Do game loop with no rendering and no reading controls.
1100 ConsoleObject->mtype.phys_info.flags |= old_wiggle; // Restore wiggle
1101 Controls = saved_control_info;
1105 controls_read_all();
1107 controls_read_all_win();
1110 if ( Controls.automap_down_count ) {
1116 //see if redbook song needs to be restarted
1117 songs_check_redbook_repeat();
1122 DoMessageStuff(&msg);
1123 if (_RedrawScreen) {
1124 _RedrawScreen = FALSE;
1129 if (msg.message == WM_QUIT) exit(1);
1136 while( (c=key_inkey()) ) {
1139 case KEY_BACKSP: Int3(); break;
1142 case KEY_PRINT_SCREEN: {
1145 dd_gr_set_current_canvas(NULL),
1146 gr_set_current_canvas(NULL)
1150 gr_set_current_canvas(&Pages[current_page]);
1151 save_screen_shot(1);
1161 case KEY_DEBUGGED+KEY_F: {
1162 for (i=0; i<=Highest_segment_index; i++ )
1163 Automap_visited[i] = 1;
1164 automap_build_edge_list();
1165 Max_segments_away = set_segment_depths(Objects[Players[Player_num].objnum].segnum, Automap_visited);
1166 SegmentLimit = Max_segments_away;
1167 adjust_segment_limit(SegmentLimit);
1173 if (SegmentLimit > 1) {
1175 adjust_segment_limit(SegmentLimit);
1179 if (SegmentLimit < Max_segments_away) {
1181 adjust_segment_limit(SegmentLimit);
1194 if (Game_mode & GM_MULTI)
1200 marker_num = c-KEY_1;
1202 switch(c) { // god this is stupid.....
1203 case KEY_1: marker_num = 0; break;
1204 case KEY_2: marker_num = 1; break;
1205 case KEY_3: marker_num = 2; break;
1206 case KEY_4: marker_num = 3; break;
1207 case KEY_5: marker_num = 4; break;
1208 case KEY_6: marker_num = 5; break;
1209 case KEY_7: marker_num = 6; break;
1210 case KEY_8: marker_num = 7; break;
1211 case KEY_9: marker_num = 8; break;
1212 case KEY_0: marker_num = 9; break;
1215 if (marker_num<=maxdrop)
1217 if (MarkerObject[marker_num] != -1)
1218 HighlightMarker=marker_num;
1222 case KEY_D+KEY_CTRLED:
1223 if (current_page) //menu will only work on page 0
1224 draw_automap(); //..so switch from 1 to 0
1226 if (HighlightMarker > -1 && MarkerObject[HighlightMarker] != -1) {
1228 dd_gr_set_current_canvas(&ddPages[current_page]),
1229 gr_set_current_canvas(&Pages[current_page])
1232 if (nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Delete Marker?" ) == 0) {
1233 obj_delete(MarkerObject[HighlightMarker]);
1234 MarkerObject[HighlightMarker]=-1;
1235 MarkerMessage[HighlightMarker][0]=0;
1236 HighlightMarker = -1;
1247 if (MarkerScale<30.0)
1254 if ( Controls.fire_primary_down_count ) {
1255 // Reset orientation
1256 ViewDist = ZOOM_DEFAULT;
1257 tangles.p = PITCH_DEFAULT;
1260 view_target = Objects[Players[Player_num].objnum].pos;
1263 ViewDist -= Controls.forward_thrust_time*ZOOM_SPEED_FACTOR;
1265 tangles.p += fixdiv( Controls.pitch_time, ROT_SPEED_DIVISOR );
1266 tangles.h += fixdiv( Controls.heading_time, ROT_SPEED_DIVISOR );
1267 tangles.b += fixdiv( Controls.bank_time, ROT_SPEED_DIVISOR*2 );
1269 if ( Controls.vertical_thrust_time || Controls.sideways_thrust_time ) {
1270 vms_angvec tangles1;
1272 old_vt = view_target;
1274 vm_angles_2_matrix(&tempm,&tangles1);
1275 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1276 vm_vec_scale_add2( &view_target, &ViewMatrix.uvec, Controls.vertical_thrust_time*SLIDE_SPEED );
1277 vm_vec_scale_add2( &view_target, &ViewMatrix.rvec, Controls.sideways_thrust_time*SLIDE_SPEED );
1278 if ( vm_vec_dist_quick( &view_target, &Objects[Players[Player_num].objnum].pos) > i2f(1000) ) {
1279 view_target = old_vt;
1283 vm_angles_2_matrix(&tempm,&tangles);
1284 vm_matrix_x_matrix(&ViewMatrix,&Objects[Players[Player_num].objnum].orient,&tempm);
1286 if ( ViewDist < ZOOM_MIN_VALUE ) ViewDist = ZOOM_MIN_VALUE;
1287 if ( ViewDist > ZOOM_MAX_VALUE ) ViewDist = ZOOM_MAX_VALUE;
1293 gr_palette_load( gr_palette );
1296 t2 = timer_get_fixed_seconds();
1303 //d_free(DrawingListBright);
1305 gr_free_canvas(name_canv_left); name_canv_left=NULL;
1306 gr_free_canvas(name_canv_right); name_canv_right=NULL;
1308 if (must_free_canvas) {
1310 DDFreeSurface(ddPages[0].lpdds),
1311 d_free(Page.cv_bitmap.bm_data)
1315 mprintf( (0, "Automap memory freed\n" ));
1317 game_flush_inputs();
1319 #if defined(POLY_ACC) && defined(MACINTOSH)
1322 pa_set_context(kGamePlayDrawContextID, NULL);
1329 digi_resume_digi_sounds();
1333 VR_screen_mode = dd_VR_screen_mode_save;
1339 void adjust_segment_limit(int SegmentLimit)
1344 mprintf(( 0, "Seglimit: %d\n", SegmentLimit ));
1346 for (i=0; i<=Highest_edge_index; i++ ) {
1348 e->flags |= EF_TOO_FAR;
1349 for (e1=0; e1<e->num_faces; e1++ ) {
1350 if ( Automap_visited[e->segnum[e1]] <= SegmentLimit ) {
1351 e->flags &= (~EF_TOO_FAR);
1359 void draw_all_edges()
1363 ubyte nfacing,nnfacing;
1367 fix min_distance = 0x7fffffff;
1373 for (i=0; i<=Highest_edge_index; i++ ) {
1374 //e = &Edges[Edge_used_list[i]];
1376 if (!(e->flags & EF_USED)) continue;
1378 if ( e->flags & EF_TOO_FAR) continue;
1380 if (e->flags&EF_FRONTIER) { // A line that is between what we have seen and what we haven't
1381 if ( (!(e->flags&EF_SECRET))&&(e->color==Wall_normal_color))
1382 continue; // If a line isn't secret and is normal color, then don't draw it
1385 cc=rotate_list(2,e->verts);
1386 distance = Segment_points[e->verts[1]].p3_z;
1388 if (min_distance>distance )
1389 min_distance = distance;
1391 if (!cc.and) { //all off screen?
1392 nfacing = nnfacing = 0;
1393 tv1 = &Vertices[e->verts[0]];
1395 while( j<e->num_faces && (nfacing==0 || nnfacing==0) ) {
1398 get_side_normal(&Segments[e->segnum[j]], e->sides[j], 0, &temp_v );
1399 if (!g3_check_normal_facing( tv1, &temp_v ) )
1401 if (!g3_check_normal_facing( tv1, &Segments[e->segnum[j]].sides[e->sides[j]].normals[0] ) )
1409 if ( nfacing && nnfacing ) {
1411 DrawingListBright[nbright++] = e-Edges;
1412 } else if ( e->flags&(EF_DEFINING|EF_GRATE) ) {
1413 if ( nfacing == 0 ) {
1414 if ( e->flags & EF_NO_FADE )
1415 gr_setcolor( e->color );
1417 gr_setcolor( gr_fade_table[e->color+256*8] );
1418 g3_draw_line( &Segment_points[e->verts[0]], &Segment_points[e->verts[1]] );
1420 DrawingListBright[nbright++] = e-Edges;
1426 /// mprintf( (0, "Min distance=%.2f, ViewDist=%.2f, Delta=%.2f\n", f2fl(min_distance), f2fl(ViewDist), f2fl(min_distance)- f2fl(ViewDist) ));
1428 if ( min_distance < 0 ) min_distance = 0;
1430 // Sort the bright ones using a shell sort
1433 int i, j, incr, v1, v2;
1437 for (i=incr; i<nbright; i++ ) {
1440 // compare element j and j+incr
1441 v1 = Edges[DrawingListBright[j]].verts[0];
1442 v2 = Edges[DrawingListBright[j+incr]].verts[0];
1444 if (Segment_points[v1].p3_z < Segment_points[v2].p3_z) {
1445 // If not in correct order, them swap 'em
1446 t=DrawingListBright[j+incr];
1447 DrawingListBright[j+incr]=DrawingListBright[j];
1448 DrawingListBright[j]=t;
1459 // Draw the bright ones
1460 for (i=0; i<nbright; i++ ) {
1463 e = &Edges[DrawingListBright[i]];
1464 p1 = &Segment_points[e->verts[0]];
1465 p2 = &Segment_points[e->verts[1]];
1466 dist = p1->p3_z - min_distance;
1467 // Make distance be 1.0 to 0.0, where 0.0 is 10 segments away;
1468 if ( dist < 0 ) dist=0;
1469 if ( dist >= Automap_farthest_dist ) continue;
1471 if ( e->flags & EF_NO_FADE ) {
1472 gr_setcolor( e->color );
1474 dist = F1_0 - fixdiv( dist, Automap_farthest_dist );
1475 color = f2i( dist*31 );
1476 gr_setcolor( gr_fade_table[e->color+color*256] );
1478 g3_draw_line( p1, p2 );
1484 //==================================================================
1486 // All routines below here are used to build the Edge list
1488 //==================================================================
1491 //finds edge, filling in edge_ptr. if found old edge, returns index, else return -1
1492 static int automap_find_edge(int v0,int v1,Edge_info **edge_ptr)
1500 oldhash = hash = ((v0*5+v1) % Max_edges);
1505 ev0 = (int)(Edges[hash].verts[0]);
1506 ev1 = (int)(Edges[hash].verts[1]);
1507 evv = (ev1<<16)+ev0;
1508 if (Edges[hash].num_faces == 0 ) ret=0;
1509 else if (evv == vv) ret=1;
1511 if (++hash==Max_edges) hash=0;
1512 if (hash==oldhash) Error("Edge list full!");
1516 *edge_ptr = &Edges[hash];
1526 void add_one_edge( short va, short vb, ubyte color, ubyte side, short segnum, int hidden, int grate, int no_fade ) {
1531 if ( Num_edges >= Max_edges) {
1532 // GET JOHN! (And tell him that his
1533 // MAX_EDGES_FROM_VERTS formula is hosed.)
1534 // If he's not around, save the mine,
1535 // and send him mail so he can look
1536 // at the mine later. Don't modify it.
1537 // This is important if this happens.
1538 Int3(); // LOOK ABOVE!!!!!!
1548 found = automap_find_edge(va,vb,&e);
1555 e->flags = EF_USED | EF_DEFINING; // Assume a normal line
1557 e->segnum[0] = segnum;
1558 //Edge_used_list[Num_edges] = e-Edges;
1559 if ( (e-Edges) > Highest_edge_index )
1560 Highest_edge_index = e - Edges;
1563 //Assert(e->num_faces < 8 );
1565 if ( color != Wall_normal_color )
1566 if (color != Wall_revealed_color)
1569 if ( e->num_faces < 4 ) {
1570 e->sides[e->num_faces] = side;
1571 e->segnum[e->num_faces] = segnum;
1577 e->flags |= EF_GRATE;
1580 e->flags|=EF_SECRET; // Mark this as a hidden edge
1582 e->flags |= EF_NO_FADE;
1585 void add_one_unknown_edge( short va, short vb ) {
1596 found = automap_find_edge(va,vb,&e);
1598 e->flags|=EF_FRONTIER; // Mark as a border edge
1602 extern obj_position Player_init[];
1605 void add_segment_edges(segment *seg)
1607 int is_grate, no_fade;
1610 int segnum = seg-Segments;
1612 int ttype,trigger_num;
1614 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1615 short vertex_list[4];
1623 if (seg->children[sn] == -1) {
1624 color = Wall_normal_color;
1627 switch( Segment2s[segnum].special ) {
1628 case SEGMENT_IS_FUELCEN:
1629 color = BM_XRGB( 29, 27, 13 );
1631 case SEGMENT_IS_CONTROLCEN:
1632 if (Control_center_present)
1633 color = BM_XRGB( 29, 0, 0 );
1635 case SEGMENT_IS_ROBOTMAKER:
1636 color = BM_XRGB( 29, 0, 31 );
1640 if (seg->sides[sn].wall_num > -1) {
1642 trigger_num = Walls[seg->sides[sn].wall_num].trigger;
1643 ttype = Triggers[trigger_num].type;
1644 if (ttype==TT_SECRET_EXIT)
1646 color = BM_XRGB( 29, 0, 31 );
1651 switch( Walls[seg->sides[sn].wall_num].type ) {
1653 if (Walls[seg->sides[sn].wall_num].keys == KEY_BLUE) {
1655 color = Wall_door_blue;
1656 //mprintf((0, "Seg %i, side %i has BLUE wall\n", segnum, sn));
1657 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_GOLD) {
1659 color = Wall_door_gold;
1660 //mprintf((0, "Seg %i, side %i has GOLD wall\n", segnum, sn));
1661 } else if (Walls[seg->sides[sn].wall_num].keys == KEY_RED) {
1663 color = Wall_door_red;
1664 //mprintf((0, "Seg %i, side %i has RED wall\n", segnum, sn));
1665 } else if (!(WallAnims[Walls[seg->sides[sn].wall_num].clip_num].flags & WCF_HIDDEN)) {
1666 int connected_seg = seg->children[sn];
1667 if (connected_seg != -1) {
1668 int connected_side = find_connect_side(seg, &Segments[connected_seg]);
1669 int keytype = Walls[Segments[connected_seg].sides[connected_side].wall_num].keys;
1670 if ((keytype != KEY_BLUE) && (keytype != KEY_GOLD) && (keytype != KEY_RED))
1671 color = Wall_door_color;
1673 switch (Walls[Segments[connected_seg].sides[connected_side].wall_num].keys) {
1674 case KEY_BLUE: color = Wall_door_blue; no_fade = 1; break;
1675 case KEY_GOLD: color = Wall_door_gold; no_fade = 1; break;
1676 case KEY_RED: color = Wall_door_red; no_fade = 1; break;
1677 default: Error("Inconsistent data. Supposed to be a colored wall, but not blue, gold or red.\n");
1679 //mprintf((0, "Seg %i, side %i has a colored door on the other side.\n", segnum, sn));
1684 color = Wall_normal_color;
1686 //mprintf((0, "Wall at seg:side %i:%i is hidden.\n", seg-Segments, sn));
1690 // Make grates draw properly
1691 if (WALL_IS_DOORWAY(seg,sn) & WID_RENDPAST_FLAG)
1695 color = Wall_normal_color;
1697 case WALL_BLASTABLE:
1699 color = Wall_door_color;
1704 if (segnum==Player_init[Player_num].segnum)
1705 color = BM_XRGB(31,0,31);
1707 if ( color != 255 ) {
1708 // If they have a map powerup, draw unvisited areas in dark blue.
1709 if (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL && (!Automap_visited[segnum]))
1710 color = Wall_revealed_color;
1715 get_side_verts(vertex_list,segnum,sn);
1716 add_one_edge( vertex_list[0], vertex_list[1], color, sn, segnum, hidden_flag, 0, no_fade );
1717 add_one_edge( vertex_list[1], vertex_list[2], color, sn, segnum, hidden_flag, 0, no_fade );
1718 add_one_edge( vertex_list[2], vertex_list[3], color, sn, segnum, hidden_flag, 0, no_fade );
1719 add_one_edge( vertex_list[3], vertex_list[0], color, sn, segnum, hidden_flag, 0, no_fade );
1722 add_one_edge( vertex_list[0], vertex_list[2], color, sn, segnum, hidden_flag, 1, no_fade );
1723 add_one_edge( vertex_list[1], vertex_list[3], color, sn, segnum, hidden_flag, 1, no_fade );
1731 // Adds all the edges from a segment we haven't visited yet.
1733 void add_unknown_segment_edges(segment *seg)
1736 int segnum = seg-Segments;
1738 for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
1739 short vertex_list[4];
1741 // Only add edges that have no children
1742 if (seg->children[sn] == -1) {
1743 get_side_verts(vertex_list,segnum,sn);
1745 add_one_unknown_edge( vertex_list[0], vertex_list[1] );
1746 add_one_unknown_edge( vertex_list[1], vertex_list[2] );
1747 add_one_unknown_edge( vertex_list[2], vertex_list[3] );
1748 add_one_unknown_edge( vertex_list[3], vertex_list[0] );
1756 void automap_build_edge_list()
1763 if ( Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL_CHEAT )
1764 Automap_cheat = 1; // Damn cheaters...
1767 for (i=0; i<Max_edges; i++) {
1768 Edges[i].num_faces = 0;
1772 Highest_edge_index = -1;
1774 if (Automap_cheat || (Players[Player_num].flags & PLAYER_FLAGS_MAP_ALL) ) {
1775 // Cheating, add all edges as visited
1776 for (s=0; s<=Highest_segment_index; s++)
1778 if (Segments[s].segnum != -1)
1781 add_segment_edges(&Segments[s]);
1784 // Not cheating, add visited edges, and then unvisited edges
1785 for (s=0; s<=Highest_segment_index; s++)
1787 if (Segments[s].segnum != -1)
1789 if (Automap_visited[s]) {
1790 add_segment_edges(&Segments[s]);
1793 for (s=0; s<=Highest_segment_index; s++)
1795 if (Segments[s].segnum != -1)
1797 if (!Automap_visited[s]) {
1798 add_unknown_segment_edges(&Segments[s]);
1802 // Find unnecessary lines (These are lines that don't have to be drawn because they have small curvature)
1803 for (i=0; i<=Highest_edge_index; i++ ) {
1805 if (!(e->flags&EF_USED)) continue;
1807 for (e1=0; e1<e->num_faces; e1++ ) {
1808 for (e2=1; e2<e->num_faces; e2++ ) {
1809 if ( (e1 != e2) && (e->segnum[e1] != e->segnum[e2]) ) {
1812 get_side_normal(&Segments[e->segnum[e1]], e->sides[e1], 0, &v1 );
1813 get_side_normal(&Segments[e->segnum[e2]], e->sides[e2], 0, &v2 );
1814 if ( vm_vec_dot(&v1,&v2) > (F1_0-(F1_0/10)) ) {
1816 if ( vm_vec_dot( &Segments[e->segnum[e1]].sides[e->sides[e1]].normals[0], &Segments[e->segnum[e2]].sides[e->sides[e2]].normals[0] ) > (F1_0-(F1_0/10)) ) {
1818 e->flags &= (~EF_DEFINING);
1823 if (!(e->flags & EF_DEFINING))
1828 mprintf( (0, "Automap used %d / %d edges\n", Num_edges, Max_edges ));
1832 char Marker_input [40];
1834 ubyte DefiningMarkerMessage=0;
1835 ubyte MarkerBeingDefined;
1836 ubyte LastMarkerDropped;
1838 void InitMarkerInput ()
1842 //find free marker slot
1844 if (Game_mode & GM_MULTI)
1845 maxdrop=MAX_DROP_MULTI;
1847 maxdrop=MAX_DROP_SINGLE;
1849 for (i=0;i<maxdrop;i++)
1850 if (MarkerObject[(Player_num*2)+i] == -1) //found free slot!
1853 if (i==maxdrop) //no free slot
1855 if (Game_mode & GM_MULTI)
1856 i = !LastMarkerDropped; //in multi, replace older of two
1858 HUD_init_message("No free marker slots");
1863 //got a free slot. start inputting marker message
1867 DefiningMarkerMessage=1;
1868 MarkerBeingDefined = i;
1871 void MarkerInputMessage (int key)
1876 DefiningMarkerMessage = 0;
1877 game_flush_inputs();
1882 if (Marker_index > 0)
1884 Marker_input[Marker_index] = 0;
1887 strcpy (MarkerMessage[(Player_num*2)+MarkerBeingDefined],Marker_input);
1888 if (Game_mode & GM_MULTI)
1889 strcpy (MarkerOwner[(Player_num*2)+MarkerBeingDefined],Players[Player_num].callsign);
1890 DropMarker(MarkerBeingDefined);
1891 LastMarkerDropped = MarkerBeingDefined;
1892 game_flush_inputs();
1893 DefiningMarkerMessage = 0;
1898 int ascii = key_to_ascii(key);
1900 if (Marker_index < 38 )
1902 Marker_input[Marker_index++] = ascii;
1903 Marker_input[Marker_index] = 0;